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标题:
职业选择在创建角色
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作者:
admin
时间:
2016-1-10 03:46
标题:
职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
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../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
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代码:
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#define __JOB_CREATE_CHAR
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../_Interface/WndTitle.cpp
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在这里你进入功能
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代码:
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void CWndCreateChar::OnInitialUpdate()
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并有助于
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代码:
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CWndNeuz::OnInitialUpdate();
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这样的代码:
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代码:
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#ifdef __JOB_CREATE_CHAR
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m_Player.m_byJob = JOB_MERCENARY;
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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pWndJobBox->AddString("Mercenary");//Edit by yannickmama
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pWndJobBox->AddString("Acrobat");
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pWndJobBox->AddString("Assist");
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pWndJobBox->AddString("Magician");
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pWndJobBox->AddWndStyle( EBS_READONLY );
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pWndJobBox->SetCurSel( 0 );
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#endif //__JOB_CREATE_CHAR
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在同一文件中,我们跳到这个功能
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代码:
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BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
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并查找这一行:
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代码:
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case WIDC_OK: // Create
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{
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下面我们就这一个:
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代码:
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#ifdef __JOB_CREATE_CHAR
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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{
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
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return TRUE;
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}
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switch( pWndJobBox->GetCurSel() )
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{
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case 0:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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case 1:
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m_Player.m_byJob = JOB_ACROBAT;
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break;
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case 2:
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m_Player.m_byJob = JOB_ASSIST;
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break;
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case 3:
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m_Player.m_byJob = JOB_MAGICIAN;
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break;
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default:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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}
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
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代码:
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#define __JOB_CREATE_CHAR
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../_Database/DbManager.cpp
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在那里,我们去的功能
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代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
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并搜索
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代码:
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pd.data.nJob = 0;
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并替换为
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代码:
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#ifdef __JOB_CREATE_CHAR
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pd.data.nJob = nJob;
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#else //__JOB_CREATE_CHAR
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pd.data.nJob = 0;
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#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
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和搜索
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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并替换为
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob = @im_nJob
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当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
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这是那里告诉服务器哪些技能你的角色可以skillen。
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可惜我不再the'm懒得现在要做的话:'D
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Quote:
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Originally Posted by Divine.
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如果他发现我
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代码:
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pd.data.nJob = 0;
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并非如此:
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所以,我只能看到
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代码:
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// pd.nJob = 0;
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^^
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Hier, das mussu finden:
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Quote:
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#ifdef __CREATE_JOB
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pd.data.nJob = nJob;
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#endif // __CREATE_JOB
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// pd.nJob = 0;
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// pd.dwState = 0;
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pd.data.nLevel = 1;
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pd.data.nSex = nSex;
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pd.data.nVer = 1;
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我仍然有一个问题(:
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下Character_STR DB
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这样做在这里
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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在这里改变
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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由于还需要什么?.?
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在第一篇文章中,你可以阅读
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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窗口是什么我忘了
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代码:
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APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
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{
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// Title String
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IDS_RESDATA_INC_003064
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}
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{
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// Help Key
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IDS_RESDATA_INC_003065
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}
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{
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WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003066
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003067
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}
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WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003068
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003069
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}
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003070
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003071
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}
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003072
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003073
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}
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003074
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003075
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003076
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003077
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003078
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003079
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003080
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003081
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003082
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003083
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}
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WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003084
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003085
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}
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WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003086
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003087
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}
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003088
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003089
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}
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003090
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003091
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}
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003092
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003093
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}
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003094
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}
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{
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// ToolTip
- ?( |; T; J. l
IDS_RESDATA_INC_003095
9 E- v5 _& Y( s" f3 N
}
" e) N- ^7 W+ N9 h/ J* p' \
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
% ~& j, A7 ?2 Y. ^" P; f
{
% i6 r% X: }' V) W, j1 e2 j
// Title String
. G% ^! b3 r$ J
IDS_RESDATA_INC_003096
& [! O. A: R3 @( z% _# b e2 N
}
" T3 Y, ~: |: y# v# y( d* E' V9 g
{
$ H2 B- u) m6 I! e5 y$ @
// ToolTip
+ h7 I. I" D- k
IDS_RESDATA_INC_003097
( K) ]. b5 \; `$ T$ j" b
}
- d- x7 v- C$ j# N( C2 i% U
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
: W% F) I$ u* @& P+ r. R) w7 B6 U9 m! w
{
& K: M. C4 ~' ?) U8 p3 h, X4 I
// Title String
! U' t4 T t: Y( I0 s7 l# T& {6 e
IDS_RESDATA_INC_003098
4 ]- I4 U/ S; v4 ~: R
}
* l# L& P9 L9 l2 D0 K) ~% U: K5 b5 E
{
+ @" y0 [9 y0 H5 D9 s. r) `: d2 h1 H, z
// ToolTip
# {) W: F& r# u, [
IDS_RESDATA_INC_003099
4 [" R; F& j) v6 q
}
+ m9 }+ l; p0 J
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
3 a4 d4 c q" C7 V; f; F2 ]
{
, w" K8 {5 i1 I3 F/ m0 m
// Title String
3 D/ F8 o! ^& E
IDS_RESDATA_INC_005076
8 l; p# P7 }% [# ]+ I" @0 G7 V4 }
}
! C: c- h+ Q% W6 m: v
{
$ Z0 V+ |! s0 Y _8 S. N g& `
// ToolTip
2 \: j/ [, t5 g: ~- i
IDS_RESDATA_INC_005077
+ Y p. Q! l2 s" ^4 Z6 c+ l
}
4 Q( m- i6 q3 q, E! d2 g. p
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
- c1 `9 y4 Y5 z1 o6 I. h
{
9 O5 }7 b+ [+ O9 m g. U% d; U u* k! N
// Title String
( M5 E, R$ K* p+ `% }' F" {# D
IDS_RESDATA_INC_005078
" ~: I- ]/ w2 K
}
$ r/ ?! Z9 ?* P) t) g
{
" C* i) a9 b: }2 b# V. I, N
// ToolTip
0 M1 Q1 A- Y! r2 c
IDS_RESDATA_INC_005079
& g$ L( F) w; V7 J `. A- H( o
}
- [9 ~0 ^# n, X
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
; M* O( ?# x8 A0 k& I" k+ M2 K
{
$ { _1 R( c. U. W9 _3 R% v
// Title String
3 S3 ]( h; \5 X! O& D, l9 |# X
IDS_RESDATA_INC_006874
: B- B1 ?; i: t* u/ P
}
& V: \* F, k8 @6 U% O) T$ S" e1 V
{
# ]" V2 D8 n2 R% G6 Z2 G% x7 o
// ToolTip
# c. p p, b( Z. _: W0 ^
IDS_RESDATA_INC_006875
# D9 A, r" z/ J W- j
}
; ]* L$ D* h# R# B" G
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
6 }/ l' H. o2 \6 M! T6 {3 r
{
6 q4 Y% w) q, ^/ x. N; E9 s
// Title String
# c) { Q0 K- Q7 o2 X" ]; ]
IDS_RESDATA_INC_006878
8 C! j; T) f" f& i) Q
}
% @9 |: J5 r" [/ M
{
) I. E [$ |, e8 v6 g8 `0 Q' d5 e
// ToolTip
% M$ }* R9 J5 m7 F) D
IDS_RESDATA_INC_006879
( E7 O. B9 J' R$ \* u
}
7 ]: b7 y& `1 E' _; a% C
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
* n% G" ?" {$ H- X, f
{
3 S/ Z$ H' c V2 c
// Title String
/ U; G* } }8 K% d
IDS_RESDATA_INC_006880
B. q5 f) c/ K- R: }% |* ?
}
$ }; P4 \6 o& a% e& O/ ~5 i# H
{
( T/ I: d, g4 c5 G$ J5 ]! i4 S
// ToolTip
3 i6 {6 d" n% E: G
IDS_RESDATA_INC_006881
. K1 s9 j2 f$ h* x0 F* P
}
9 p5 k* W8 [) a/ \$ \: j
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
0 S& _- B" d" _6 Q
{
) g$ I ~9 g" R- @) V- p
// Title String
& i4 }! H, i' U7 m6 I1 S1 {$ w- r7 c
IDS_RESDATA_INC_006900
- Q: Y% P( B! O8 }6 `
}
/ ?2 D/ e) v4 y1 r, K0 o- V
{
* ]+ ^* d3 ?' {
// ToolTip
( N9 h1 N1 v6 F* `- [
IDS_RESDATA_INC_006901
! k$ J# T b5 T; @4 |( A4 x
}
1 W/ D2 U& S/ ~6 O' ?
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
. N/ L; v0 {0 F% a; e/ c2 r; ^
{
' R, s6 k2 M! s2 Q) h5 _
// Title String
& b K0 c x, J3 {+ A
IDS_RESDATA_INC_006904
3 u% V% z3 v0 U9 C$ z6 t
}
0 y+ \) O/ H$ [+ g3 I% A4 W8 q% w( C
{
/ \; M9 J0 j; S4 Y9 d5 d7 Q, f5 z
// ToolTip
# [3 l1 t- J( N6 K' d# s
IDS_RESDATA_INC_006905
1 ^) p' |, j8 _: s
}
" T; |, n1 N$ E, `
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
0 Q, C( J. A1 Q
{
a8 n% }9 d# n0 V' y
// Title String
* B {8 A$ m& L
IDS_RESDATA_INC_007134
; w5 s+ H' I' N, e6 X
}
: }. i. p0 b% g0 u2 w* W
{
: e2 t8 \- { j: Q- [
// ToolTip
?/ @) n9 j4 Q" ]' |2 ~) S1 n" B
IDS_RESDATA_INC_007135
) U* Q b% Z0 }/ s) g/ _
}
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WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
0 R5 e0 S7 U8 n4 }
{
$ t( K) R8 P. g7 R2 i4 Q
// Title String
# R7 n# T; ]2 H, H g+ `* x6 a% t
IDS_RESDATA_INC_007136
8 _& p6 ~% O5 ?; l/ z8 B5 b/ w4 I
}
: P2 }: s0 b# X0 K" t
{
* l' c8 R3 I6 i1 [$ i
// ToolTip
/ {; g5 C. ]: X/ X5 ~
IDS_RESDATA_INC_007137
% r$ E8 t% B: y9 f
}
7 z& i1 p6 s6 l0 `2 a- X7 i$ W
+ O3 k- Q7 c$ v5 h4 z% x u0 B
}
2 w) [& I) [2 l
所以红色的!
7 r7 s. c0 L& R5 l# M
7 K ^4 S5 x! Y0 T
这里还tblSkillPoint的条目:
+ ]7 W" U6 ~: E- @
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代码:
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If (@im_nJob = 1)
6 |: n2 ~7 m0 k' T4 ^
Begin
8 O# h* J0 \1 @& }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
$ Y6 m- P4 v+ N- @( ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
: @6 a7 x. i, V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
5 R6 u5 n( D$ x* d j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
4 v+ d* H/ S' ]6 L0 D3 g2 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
8 o' ]& q& R7 r m8 ?! Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
8 R3 N$ r" S+ I. x5 j/ f% q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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end
- h8 O; e ]4 e6 v/ x
If (@im_nJob = 2)
, v6 F5 ]; l# P
Begin
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
3 Q3 S& Z" ?# w1 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
+ o5 Q. U9 ~. }" k. y' y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
# u" l0 R; X* k9 |! X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
& W6 o* a. y' K7 {& ^2 R. A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
4 I9 t. x8 U# |, \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
2 c# D# A" W' h1 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
3 }2 N. M+ |2 P' ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
7 J" c! `) o }5 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
7 [: V3 `+ Y+ ~: h# y. d( ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
9 W% a. y( d, [ J K8 g" f! m2 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
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end
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If (@im_nJob = 3)
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Begin
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% }" y- q$ G& ^( b1 K! Y4 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
1 Z1 ^. [2 _" h3 W( u. ^/ @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
E( Y; g( S! n2 ?- b; m8 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 u* K9 C8 q1 S& O9 W
end
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If (@im_nJob = 4)
4 A) ^' h( C( j: e8 m
Begin
: K' W& `$ L) j' I+ ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
) `7 Q8 N k, J& O1 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
- J8 f7 e* I( n# B. ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
- ]5 Y7 h( B; | y% A7 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
v8 `8 H8 O; u, `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 h" N; d$ ]+ H0 f$ a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
4 h/ M0 z) z9 U( f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
7 R) H- |: i: D" c c! t: L" |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
1 J, ~% B7 g. Q# l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
9 ?+ P. U( _0 J& X" [' b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
# D9 \3 R( h$ m) S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
2 O6 G+ p( z1 P# {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
, L' P* X& k' ?! u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
- ?6 x' Z; U( N# x: y- Q* w2 | t! J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
' ~* w6 |. d$ T5 K. S9 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
3 Z$ v$ F& y6 {5 V' W* q* ]9 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
. E+ B" I8 r; h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
/ `* h$ z) P% b
end
; l' o4 k7 n9 b) \7 k9 V, X
只需插入在此插入
+ C9 v' g8 w+ D5 F
代码:
- v5 F# n' r/ O6 g
INSERT BANK_EXT_TBL
2 J) D. P6 _7 g
(
1 J2 C0 r8 u- n5 X: Z, ]/ @9 w0 h1 g5 c
m_idPlayer,
/ z4 {9 j7 } @
serverindex,
6 j! [! ] m" {. P6 M+ Z
m_extBank,
5 n; f# W! }, D0 N. ~8 R% i# ?
m_BankPiercing
5 N) `" H& {( N1 L
)
+ u0 K4 Q5 G9 c: V8 o
VALUES
# b% ]; x2 J4 z# `; |" u9 Q
(
- @6 M, k2 m4 V8 j+ m) y- l9 o
@om_idPlayer,
5 K4 m3 O6 ^0 {
@iserverindex,
3 h- I0 s: _$ M! x! l' T2 q
''$'',''$''
/ c8 n/ k2 D$ h' O2 V
)
% C; X) O0 N- @2 S9 J# ~9 K3 @: |
0 H& j6 N' t0 `, ?
& Z7 g3 U6 E+ j/ \ Q& F' D
#define IDS_RESDATA_INC_007134 28816
1 n1 @3 P! B3 Z& X* C
" f2 E2 J" G: t* E
2 ~$ ^% ^3 q- {) B" p# P4 B2 c7 n
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
- X8 ]: G9 B% l" h& P8 s
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
2 Y4 x/ C/ E$ X$ q% ?) ~4 L# C4 v: |
#ifdef __NEW_JOB_SYS
8 L, O8 {- h: ~. G7 V: O' a
, 0.0f, 0, 0.0f,
& G: f6 `/ I) B& Y+ Y- Z! U5 S2 |
0, 0, 0, 0, 0,
& y, ~* n3 o" V2 r
nJob
9 r; H* B, M* |; d
#endif
0 o2 K* U9 Z& B
' G3 `% p, T& B
# R R2 h1 j6 n1 y, Q
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