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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。2 Z1 S  W! ?# E% b) Y
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:/ ]2 W5 d* Q7 M0 {# u
代码:6 B# K% u1 V2 {( E! x
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#define __JOB_CREATE_CHAR# V0 N& M0 r" M
../_Interface/WndTitle.cpp
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在这里你进入功能
7 `" y$ w( l; h, j+ h代码:
/ W$ b7 s4 g% |$ F# r1 r: t+ ?  C4 `) ]
void CWndCreateChar::OnInitialUpdate()
! K9 @$ q+ q8 q: t+ K并有助于
8 t" H7 c* N3 d+ w2 m( Y5 W代码:+ o! X1 ?) Y: ?/ ~' t1 |
CWndNeuz::OnInitialUpdate();
6 d+ @3 y; w2 t4 R5 E) _8 ^- {这样的代码:
) z# ?  ]7 W7 k* b+ x- u3 G2 |: [7 d; e代码:& C9 S- A: W9 Q4 {- J! e& ~1 q
#ifdef __JOB_CREATE_CHAR
! _- v5 G" m* u7 i6 y9 T        m_Player.m_byJob = JOB_MERCENARY;
6 r- U% \+ F# u8 d2 c. J* x        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
& Y9 C* |# G! Y- ^2 w/ J$ Y        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
0 w" K- b! ?' B* ]" k* v        pWndJobBox->AddString("Acrobat");
1 L, V2 L% F1 B) W& y8 g        pWndJobBox->AddString("Assist");
( f; ?' l( s8 ]% K  `        pWndJobBox->AddString("Magician");. q# ?, m1 C2 o
        pWndJobBox->AddWndStyle( EBS_READONLY );, F2 t; N) p) m% D; d
        pWndJobBox->SetCurSel( 0 );* O$ }3 E: S/ b2 s, r! f
#endif //__JOB_CREATE_CHAR: x0 j# f7 C- V5 F8 [6 P# @
在同一文件中,我们跳到这个功能
$ M. \3 `0 V7 O9 v. g( L& k& z9 w7 h代码:' h8 B+ E3 r$ N" a& W4 u
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: Y' }0 L6 y+ D1 C6 z并查找这一行:: j6 I% b+ h' K2 V
代码:$ R  c' S$ T3 y3 R0 c  B7 e
                case WIDC_OK: // Create8 h( d! ~! f4 Y8 N* I) o
                        {4 e' c6 Z1 ^) |6 K9 e7 X
下面我们就这一个:
. z: X- F7 B) B2 K) T3 `$ e( O0 x代码:
+ J; b) t" I, o, |; {# C- q. |9 K& h8 a) |0 \
#ifdef __JOB_CREATE_CHAR) @7 Q1 |+ I- G8 t
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );7 g' A' \+ B8 n3 ^; m/ F+ g
                                assert( pWndJobBox );
  f8 q) }2 ?/ u) M7 E0 F2 `9 k1 [1 D6 Z" e( x8 {0 |  Z2 o  a. \
                                if( pWndJobBox->GetCurSel() == -1 )1 I& Z0 {( ^/ w5 u/ H
                                {
, @8 {; C2 @% v+ f' D                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );5 O; J1 B( ~/ t$ ^; C  |' L% [
                                return TRUE;/ V9 G8 j9 J9 H) }5 F
                                }
! }8 y4 `* }5 k9 O2 D9 z( D
3 U2 m4 d9 n7 _# B$ d                                switch( pWndJobBox->GetCurSel() )
  L/ Q, w4 [% ^2 j                                {7 F* {8 _, A6 }- ?4 g
                                case 0:
- F- l- l" N9 k                                m_Player.m_byJob = JOB_MERCENARY;
  d! e4 C( ^' O# K                                break;. `" q8 R9 B0 q& c/ S8 V  M
                                case 1:) K  w2 m7 t  O0 l( j; Y
                                m_Player.m_byJob = JOB_ACROBAT;
" o, {1 \" P" q  J5 L, t                                break;
% ]( i8 T. r- x                                case 2:2 a$ j. [7 W( w* `
                                m_Player.m_byJob = JOB_ASSIST;
; [% ]9 K2 F# c) B5 Q                                break;$ @! w) H6 _+ o9 i/ O
                                case 3:
, d: x% p- ~  L* a( K  r                                m_Player.m_byJob = JOB_MAGICIAN;+ J/ ?' E2 _: X! E. E4 e% N8 s; T
                                break;. ~2 K9 @1 \: f7 ^( R7 |) j
                                default:/ l3 i% z! s, s! M6 G" h
                                m_Player.m_byJob = JOB_MERCENARY;4 p1 X" P( {7 x) V" I! b, D
                                break;
- _$ R- B9 g% _8 w: h* q                                }/ R8 W+ Y) {6 H  t" Z" z0 a% W3 K
#endif //__JOB_CREATE_CHAR  p/ V! r# b# O; e5 }' W
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../databaseserver/versioncommon.h
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, c. I6 l" U2 X3 B在这里,我们这一个以上的地方进行
0 k' E& Y6 K9 W代码:% [0 g8 d) n' y( P! q! W. Q7 k8 }: k# B: |
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#define __JOB_CREATE_CHAR" Q; _7 Q! X  P
../_Database/DbManager.cpp
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在那里,我们去的功能% H$ `; ^3 F5 c5 h/ w, U5 v
代码:9 r" I+ S$ @+ l# T5 k- Q

  U4 I6 p6 e0 n1 x+ S; w6 pvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
2 ~& F! x" C  P# l% A  L并搜索
& ~2 ]  S) s; ?代码:
' m; r! ^( A9 L# W6 J& c5 C  rpd.data.nJob = 0;
; f- W; l% _5 U! K8 N5 Q并替换为
1 @- R; y/ ~! D! s& V8 `5 r代码:' j9 V  c5 `+ ?/ t7 r
#ifdef __JOB_CREATE_CHAR* K7 A% P" O1 R8 S8 ^/ U
                        pd.data.nJob = nJob;
/ u& `/ e) J& y6 C#else //__JOB_CREATE_CHAR
; h9 o$ }+ O% V+ ?: H                        pd.data.nJob = 0;
( H6 j: M* j" X+ a, m$ @, s1 b#endif //__JOB_CREATE_CHAR3 }+ n. k) K4 G& i7 F; |7 F

/ h0 l1 T. R9 w. r! b7 B9 P- O这将永远有一个来源的东西。
( {4 b; A2 j2 Y. d1 t3 @' B/ H$ C+ l4 D4 Q6 s
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
6 q; v1 F  j9 E) g. h% |6 p4 x和搜索
: q3 q. ^- R& b0 x代码:! B8 x/ f2 U( v1 W
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                               FROM BASE_VALUE_TBL' r  r3 P' S7 E8 \' ~1 Z. f) j# ?
                                 WHERE g_nSex                                                                 = @im_dwSex; g$ {, v3 R# ]  b) M
并替换为
' Y; Y1 s$ e4 @% ]代码:- F' T$ I  _+ t
                               FROM BASE_VALUE_TBL
1 t. l" r1 ~2 W) ~1 j( p* Z' q# e                                 WHERE g_nSex                                                                 = @im_dwSex AND
7 `& U# w* V/ K                                                m_nJob                                                                = @im_nJob
* f4 h# ?9 k. j1 ?! [' }当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。6 n! o& R; L/ N: {

( S( H% b( `1 ^6 G4 g你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。2 _9 l; q+ m1 w: |. M5 Q

3 k6 y) s" H6 j/ }你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。& w. C6 i- u2 X& Q, }1 J
这是那里告诉服务器哪些技能你的角色可以skillen。5 ^% S0 w) o( F  M, N& L
可惜我不再the'm懒得现在要做的话:'D
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4 v3 _: Q) g0 wQuote:
+ @& L5 S( P* E5 R7 F# I" B( z0 g4 |Originally Posted by Divine.  ! ^, r* B2 }* P7 t: Z
如果他发现我
: g( Z, }$ |. w9 `5 B* Z( ?- m$ v代码:
9 d9 N* t+ v( ?8 K. J pd.data.nJob = 0;4 _  [! W; |4 d6 o( m
并非如此:
7 ^2 _" z/ R: i# b3 x* I所以,我只能看到% Z+ p+ a6 O# z, b' K" T
代码:
- R0 D- Z3 C2 `, b/ h8 j0 i //            pd.nJob    = 0;8 E/ Q/ w: W; B4 I* {# g& e' m, M
^^1 m. G' h3 \2 k
Hier, das mussu finden:
3 q1 ]6 ]$ [, M, OQuote:
" Y; X1 g& A% g2 r' h+ b& T#ifdef __CREATE_JOB
0 u$ b3 m( D5 V: l2 B6 jpd.data.nJob = nJob;: E( g. S. z  q& G! A1 o
#endif // __CREATE_JOB
" x3 |6 ], |3 C% W, v# \) N1 F// pd.nJob = 0;
8 t% F0 V; e  I' J6 u// pd.dwState = 0;' U9 U) A: q; O# k+ g  m! b# \
pd.data.nLevel = 1;
! @% o1 v1 @6 I' E  ~3 }1 M: Gpd.data.nSex = nSex;4 Y) h) Y% ~8 |0 ~7 o1 Y# ^
pd.data.nVer = 1; 4 [- j" ]; I, J0 d1 y# p5 B
3 c' {! y; m0 s
我仍然有一个问题(:
/ N9 j$ s$ X! J/ w7 h, x下Character_STR DB* T. h" P% d: {
这样做在这里
8 {8 N, h' K* d$ Z; K* V2 `代码:. ^4 S& C8 L$ A6 v
                               FROM BASE_VALUE_TBL
7 V2 p/ S/ u' D' l                                 WHERE g_nSex                                                                 = @im_dwSex
" ^2 K: ]9 w+ c' w. u5 R* ~在这里改变
4 b8 z! g3 X: L0 A  P代码:: a3 z, i3 l3 b2 A% {
FROM BASE_VALUE_TBL
! v* p: c* S3 y( c* \                                 WHERE g_nSex                                                                 = @im_dwSex AND
: P. g1 {9 i# [7 E* p                                                m_nJob  k5 _+ R: W7 O: m0 l. k7 T8 u( L
由于还需要什么?.?
: ?: Z2 M% f# b8 N在第一篇文章中,你可以阅读2 X% F7 E2 x4 E
代码:
/ l. H5 i1 V% q! H$ V9 o% _  FROM BASE_VALUE_TBL8 j0 }& Q3 u5 `  W4 I
                                 WHERE g_nSex                                                                 = @im_dwSex AND# ^2 h% r/ \: n' v
                                                m_nJob        5 i; S8 ]  M* i

- W, u" Z2 G6 g4 d* ^( N
5 `6 ?0 Q: O# X- B窗口是什么我忘了
+ x& s+ V3 p) G. P" S4 d; Z* p0 `6 a8 m& E; X
代码:
2 y: I! O, |1 c& @5 G; U( mAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
5 {" T; }' O" V4 ~4 {0 N( _; M{: S. U5 D0 c3 }- ^
// Title String" ?8 q0 _4 m7 r
IDS_RESDATA_INC_003064
8 P( e) y6 h  f. j: v}" ?/ e. h1 _: ^( x
{' w" H. B& k5 A+ O
// Help Key
7 K3 ?1 e2 c$ }, G0 mIDS_RESDATA_INC_0030655 R. X9 S& p6 g* }/ ]
}1 `& j4 @8 o  \) h  H
{3 [: E: G7 [) ]/ P( _
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
+ [$ h& a; q# V' l    {0 [: L/ l3 H6 F& D( z; f% a
    // Title String
4 e7 g: D. o! F& O( QIDS_RESDATA_INC_0030660 J, x# n9 c; |& x# |: _, |, Z/ p
    }, w* A& u8 c. z) T, U. P
    {" [5 N/ Z/ @( R7 q9 x
    // ToolTip
$ B  @& @# F( l! O, R" HIDS_RESDATA_INC_003067
7 ]8 x+ m% ?$ u. w/ w  E! I    }
5 q% T7 c, I$ a+ x0 _( r' s, [% {5 \    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0+ H% A& o$ v/ |9 D- l
    {
- `2 M$ g3 U$ I# Z7 V+ Y    // Title String
( M4 ^+ \8 Q  t) FIDS_RESDATA_INC_003068
, J! T' y) H5 e/ C2 r. q    }
5 ]# R) J+ u. O4 V0 `1 @    {& s0 F! Q! Z- a1 J" m; x
    // ToolTip2 a7 T  E: Y. w% \* H$ s$ a1 X
IDS_RESDATA_INC_0030694 J% `- w1 ]+ g# L
    }
8 O- @9 n4 v, C9 ~/ {  ~5 ?0 {  I    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0, j' `: N0 H2 u# h1 E# O
    {' b% E2 ?- g/ O' F& q( n8 ^
    // Title String
$ S$ n: x/ @& b" {- I) K7 c3 |IDS_RESDATA_INC_003070$ a5 b' w  a. ~8 V1 Q
    }
* R9 W3 k  D" G! d1 ^0 J, |: e    {# t: K$ s2 X  d" V1 v+ B
    // ToolTip+ D0 R6 C! A! y
IDS_RESDATA_INC_003071
4 ]2 l. v% L2 c$ g1 y0 X+ o    }, J) X6 p4 `) }5 @* B9 a
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0- j) V$ o: R3 ]& w( ^6 I6 U8 R" T- R/ j
    {+ O' |5 n! j& [" `4 A7 T" t
    // Title String$ e1 R/ y& x6 |" H
IDS_RESDATA_INC_003072, m9 P+ R% v* U1 I0 ]
    }4 y% ]5 I9 U4 L, k1 |. f, r$ T
    {; j% u+ C& W  B
    // ToolTip
8 i  b% E' u  S: i1 ^IDS_RESDATA_INC_003073
, H: t+ A7 P6 R  `( r& h, E    }
5 y5 G/ q5 X# c# @1 |+ Y9 i    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
2 z9 C  g4 T  O" I% R7 q    {
) {$ n+ c7 m# x$ `3 @    // Title String
8 Q& T6 A; J& W/ q6 \. V" l0 N7 Q% m9 CIDS_RESDATA_INC_003074! ~9 L$ V% }, g
    }
: Z+ o9 H3 i4 h5 Y6 B( y    {8 Y) G2 z( p9 q' Z
    // ToolTip& f/ ]" S+ J$ v! S; t" `
IDS_RESDATA_INC_003075) E6 |0 Q$ b7 S/ f: r# E
    }
$ o9 z' Z: L/ x- F. J. K% O6 k    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0- S( G% Z  d1 w: O  g+ W2 D
    {
5 Q2 A* f+ i1 I5 p2 [    // Title String
2 @+ R, @' A; S0 R/ MIDS_RESDATA_INC_003076
7 W' G9 C7 {8 M. \3 w* v7 R$ L" w) G    }, }8 y: H$ U" l) a% [$ @0 f) {
    {0 ^( o9 E6 u6 r& A- s2 V
    // ToolTip- b2 q  h. j& L* X% ^; a) Z( J7 l
IDS_RESDATA_INC_003077' p9 i% i! b% j$ r
    }6 P: y* x& b4 [" w
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 07 q# |" h$ {, k
    {
" j- V- c7 S" w! B; ~- [- f2 X    // Title String
9 ]2 w9 L$ c+ Q4 ^IDS_RESDATA_INC_003078
5 {8 w  ^" L" r# Y- U0 E    }
1 C9 `$ E% L0 e- D& e    {! E1 ~7 q; U8 y  N: M
    // ToolTip
2 Q6 F0 ]9 l( ]! PIDS_RESDATA_INC_003079: j4 n% w' g+ ^/ n: y) v, p- \
    }9 Q3 U6 Y/ f% K4 f% i3 l$ G$ X
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
! Z' n" G% g1 x9 d: W- P) n    {
# t# p! x4 ?  W' f8 ^3 r    // Title String9 j* o5 P0 V, d$ \
IDS_RESDATA_INC_003080$ }$ w7 P- @# {3 m9 E
    }4 v- W2 T8 T2 r0 r! R" f$ k
    {
6 n7 H# m; R7 n, j    // ToolTip
/ h9 W- v0 H8 q# [7 y! RIDS_RESDATA_INC_003081
+ n3 b! J$ T2 h# f* F) X    }
$ ]/ m  Y- z! r5 w1 b    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 07 {, n2 J5 p% Z3 K
    {
0 g; t! f0 Z' X2 h9 z. j  p    // Title String
5 W5 D& ^  e/ ?. d3 q. t& FIDS_RESDATA_INC_003082! u6 N% y+ \) N1 |8 x
    }
) s# U6 x2 D7 N" i6 Z* Z+ N    {. K3 J4 P' Y9 x$ X
    // ToolTip- V/ P& Y/ |5 B/ D
IDS_RESDATA_INC_0030839 t; W6 ]# R! G3 L# j
    }: @$ z& M  q8 p$ M1 a
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0% j# ]# m5 H( B- A' t+ D8 d: Q$ E
    {8 i# q! B. u6 B% f/ X, O3 f/ N& j8 T  S
    // Title String  _0 T0 Z# j$ P* y
IDS_RESDATA_INC_003084. [2 l! K# n5 S8 |
    }6 Z4 l5 q* P# p' y+ v; ]( }8 R
    {  j1 h% x3 H, c' @
    // ToolTip$ C2 Y; ~' S' [/ f
IDS_RESDATA_INC_0030858 A+ Z( W4 j! n3 M
    }
4 _  R4 }+ f7 g    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
% K3 f: q; i# Y    {
$ L9 D: `5 ?, v" c    // Title String- n8 c* C6 P8 u" C8 A3 ]
IDS_RESDATA_INC_0030868 u# E: d; p, |2 Z4 J7 X1 h* l
    }
) D# a3 K- S) K    {
* o  }+ |# r' T" D7 O    // ToolTip' l5 d1 d2 f) v3 {( K9 ^
IDS_RESDATA_INC_003087
- l+ _+ ^1 M% s) L7 M    }
# P" ~  ^; I9 b( E( l4 F1 e: A0 U    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
" d3 }; o) L/ ~8 Q2 I    {
+ k  R$ p, o. B    // Title String
. M* P4 c. J9 A! yIDS_RESDATA_INC_003088
/ n& W5 w6 _- D, G) r! }    }
' t8 ~  W* G5 f    {
# s" N" t/ n7 v, I! Q8 x, L    // ToolTip1 B' F0 E$ x4 H7 M. U" r
IDS_RESDATA_INC_003089
. q$ g& {9 \! t7 Z7 {# `! h$ W0 f    }1 `: p- p* M2 }/ N3 }
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0( X" c  n- `0 O2 Q. F
    {+ n& Y" i) b- {" [1 |9 q, m
    // Title String
5 m5 K: P, M2 k" y. I- mIDS_RESDATA_INC_003090- J& O: m1 C4 B/ G; v
    }8 j. W: l: C6 W/ M. v' z1 }) A6 ~& m2 Z
    {
; c. f' l, Q/ Z9 A    // ToolTip
7 L/ n3 \, H" \9 c( n3 \1 iIDS_RESDATA_INC_003091
" u* ~0 n2 ^, @    }
5 C! G: Y/ d: |    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0) j$ T1 _7 M4 e
    {
7 y# j+ z; W2 p1 J1 f1 `    // Title String4 @; X! U' {5 T6 k0 U  w2 I& O
IDS_RESDATA_INC_003092
( L6 ~$ V/ ?5 b: H" ]- t, x) S9 _    }( v& e, r% @2 S$ I
    {
$ g* u- b( O- \5 l2 W- {" S    // ToolTip. o9 f0 t' ]% F8 _8 \
IDS_RESDATA_INC_003093# o7 u4 l8 M( k; W1 ^. i
    }
" o% ^/ s# e' }; [, C    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0* m% d6 V8 w. t+ G( {. e8 Q+ y
    {
( H3 z) Q2 e2 O: A( G    // Title String7 {+ D- }  C( S
IDS_RESDATA_INC_003094
' E# z5 _5 N: j3 D" ?- v0 C    }
% Y, n" C  F3 B0 i. t; e- h    {
. N4 q) e# R+ R" ~7 `: @# k    // ToolTip+ z- j2 l3 |: b% L
IDS_RESDATA_INC_0030950 L/ ?: t0 B+ E" V8 p- H( F6 `+ i
    }
5 H% N# o; R' D. }0 f* g    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
' _  s# N) E) ^, f" M- O# G    {
/ d3 `/ }7 }+ ^4 i1 i3 ], W$ ]    // Title String2 b4 t+ a* E' ~( ?$ d
IDS_RESDATA_INC_003096
3 @6 c" x3 d1 ^7 \, r    }  J8 h1 u' ~; h6 ~
    {
. M) Q7 X  B6 r+ W0 Z5 h    // ToolTip
2 M4 {+ m3 ^) `  C! d8 S7 M- n( zIDS_RESDATA_INC_003097
, m' m1 t' f. {. R    }
) \+ J  T- f9 L  |, J2 I2 W6 |4 P    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
/ x, T9 L+ ~! `$ m9 o5 F    {  r3 s. N" {  e. Q
    // Title String
8 t8 J" ~+ M, k+ e- {4 Z0 d' yIDS_RESDATA_INC_003098
4 j. F& U: Z6 a2 c; s; U    }
. b( Q4 ~9 J+ R# \' w    {/ v( q, F/ N4 @- S% W3 ^
    // ToolTip, A; T3 y% Y/ u5 B  S6 M9 ~
IDS_RESDATA_INC_003099
5 f2 t) [' O, E" s    }
8 F' Q7 W5 f9 s9 T2 i/ X7 K; |    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0" K5 A0 [6 d" j( O* m+ ^' _
    {
& }& ]( Y* _3 E8 q/ W    // Title String5 ?( ^5 s- z/ W( ?1 i$ J  e0 ~
IDS_RESDATA_INC_0050762 H0 U) d+ W" H; U1 z9 w7 ?
    }
+ U3 W+ C' I# ?, @0 ~; c% u- M    {" |$ q( N" x8 i( K* [  C
    // ToolTip
2 p6 R( q4 Z& y: wIDS_RESDATA_INC_0050777 z' m" W: j; V% R
    }
% d3 Z/ Y  ^, o) s! T' e5 ^7 r. y7 \    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0: q5 Z& U+ d7 ^, l$ t3 `
    {( D, s6 ^& P# ?, Y
    // Title String
1 H' k8 M( i/ Q& TIDS_RESDATA_INC_005078
. c9 q) {: L' j) R( ?! a+ y    }
; V. r; B' k) Y) i/ o5 ]    {
) u) N0 V' U, B" A& S    // ToolTip
3 Z3 u% X+ ~2 q0 n% A9 `# eIDS_RESDATA_INC_005079
+ H( F7 d  P7 H0 I4 f: [    }! T% q6 @! `9 ^" q1 T, ]
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0$ y- P4 n  ^( U/ @
    {; |$ E( c) q6 U
    // Title String
4 ?6 s* S& a1 D6 s. gIDS_RESDATA_INC_006874
4 y5 w. K5 }2 Q. ^5 _8 P2 A    }4 b4 T/ ]; i+ E' r3 T3 }& J" _  A2 W8 x
    {
) R+ T' e5 c" I0 q/ I    // ToolTip
& N3 X: b+ P% ^/ qIDS_RESDATA_INC_006875( e+ ]6 p$ X8 d. J9 C& e5 X
    }: v8 ]3 E( R* c" A, f/ X0 A  b" ?
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0+ v" Y5 n6 k9 P7 Z7 W, {
    {) K# d9 L+ Q3 G+ k
    // Title String  V  T7 c: r1 y( O; z
IDS_RESDATA_INC_006878
! M3 o6 V* T' `3 q0 m    }5 @3 d3 b2 @  A' [( w; a
    {' }1 Z  u2 I  h
    // ToolTip
: L4 N9 O: M- j9 g+ w( }- u8 HIDS_RESDATA_INC_0068794 v- R3 `/ @# R% ?6 v
    }: j, p7 q$ a3 _3 X9 n
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
6 ^+ x) S6 U/ p! Q    {
3 |2 z; }+ I0 s    // Title String
" {. g" `/ r) d$ `( [IDS_RESDATA_INC_006880
, i, I$ I) I! s8 ]. Q+ ^! O& u    }/ s$ W$ }/ o# A, T8 M
    {9 [. ^; M0 a2 j+ K
    // ToolTip' c+ ]6 B. ^2 c1 I0 r
IDS_RESDATA_INC_006881/ O# m$ w# {4 K9 W* x0 s: r. o- Z+ n
    }
- y! D5 T8 O8 t' N* z0 L) E    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
; L6 p9 I, e9 f6 g& x( }    {: v' K1 i5 O) I. H
    // Title String+ N# ]0 ]: Q. S& T
IDS_RESDATA_INC_006900
4 T* o) u/ M( b7 Z  C. z* A) g    }) d1 w1 H4 H2 c
    {6 ~8 r/ t& ^" Y0 W0 E* ]
    // ToolTip
6 @+ @+ X+ k) RIDS_RESDATA_INC_006901
, f: b5 u# r2 b+ Q0 t    }0 Q; h* }7 t" `$ }2 k% J
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
1 A- n+ ?! u! \" A/ j    {
. n1 y7 d. s% _    // Title String
* D1 t' c; H7 d7 P! L/ u2 rIDS_RESDATA_INC_006904
0 Z; C1 h* X0 c$ M" a+ `    }  u3 l5 d9 {: ^8 O2 @4 E
    {. M) B6 u* a4 X
    // ToolTip
2 W1 T8 s* q( p& W0 N( q' E8 sIDS_RESDATA_INC_0069053 J3 G0 m& V: _8 W7 _
    }" B9 x3 ?- h9 g, d
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0* f* j& }, t+ n. r/ I! v/ C' \
    {6 W& l0 o6 u1 U+ z  y1 R
    // Title String2 I8 \2 u5 r4 G7 V+ `" [) }
IDS_RESDATA_INC_007134
1 ^9 e$ \8 c/ w2 a    }6 y( U( g4 j9 b
    {
3 r. h, V1 Q4 s7 L; _    // ToolTip9 J8 q! H- m( ]+ l! ?
IDS_RESDATA_INC_007135
) {1 U/ C' W4 U" G  d    }
/ L9 h! f3 F1 _    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
8 G! H, F% O; H( d) \    {; G* x- m9 ^" L0 P& H8 [
    // Title String7 i) B5 o: n' A- S+ \+ f, Q
IDS_RESDATA_INC_007136
" L  t( V$ j6 A- c    }
( Z" B1 @1 {- I+ R$ K+ N    {  ]& _, O4 i0 l/ H9 \- M* W
    // ToolTip( U& P8 S4 b5 H8 k4 Z  G3 y
IDS_RESDATA_INC_0071378 y5 H! {* H- w4 ~( k- o) J9 f
    }! C" o9 [. J! _4 v# ~, e
8 r. x5 V# }8 i. `- J3 b1 i
}
4 g3 h* E8 d6 m0 a: p6 J% U所以红色的!& j& j1 B, \$ C! {* e

4 L3 n8 K* M1 D' x5 `' i, x5 q4 P这里还tblSkillPoint的条目:
3 H" j( T5 n5 U/ H# j. g& Q0 s+ Q1 k' ~5 D  x/ ?# H' l
代码:
! u- F0 M8 P' k% J1 }1 `                If (@im_nJob = 1)" e) z$ n' P( o! X
                        Begin: w9 y3 p$ X3 ^# m; V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
& _& I: A: o% z8 a0 y7 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)% H/ [( C2 S8 }4 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
. w* e' [1 U5 z* y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
3 Y6 r# ]( c  z0 W# L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)9 a8 n7 Y0 d! t/ ~( U2 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)* N, M* A7 o. E2 Y" B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
) r9 q( D4 h( m- B7 w+ u- o( t2 q( s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)5 ?4 s- O* J, z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
" p- e; i& l8 R5 f2 m, e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
  ?# l$ h7 S$ l2 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)7 c  S, R; H4 [2 [- B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
9 z% Z5 R( e% b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
8 {& N. _  q; |5 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)1 ?+ L+ V0 P- Q1 V2 x4 |1 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
: l8 g. P6 t4 n) e( ]                        end
5 n8 a. U9 w6 R                If (@im_nJob = 2)5 K  L, Y1 d5 V9 a& B
                        Begin& P( d* O9 F/ B8 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
) m, Q! G% v2 H0 o) {: I9 K# g% P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
/ m- g. X' m6 y, _; q% l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)$ e  C1 z" N9 W) n, e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)  T! x, H6 B% m" M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
5 r9 p  X$ \5 |! g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
5 ?* Z0 c. F  q' J$ O/ q) N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9); ~# z4 G$ ~5 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)% Y2 j* Y! \# d6 g) E- p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)0 T6 ?$ S  l  L5 i$ Y: S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
+ s2 |: W4 U; p% C  M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)" P8 q( D. S. d* H/ h0 x+ z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
5 e' o$ S/ {" B2 s9 L* Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)* `% o; f2 a; ]. E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
. }. H- q; q- r0 \. o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)% G( k$ g2 s, Q( R9 [6 N, A: \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
' ^; j5 X, i8 B1 V4 F/ H                        end$ I5 ^" v* z  h+ A5 m& \/ ?
                If (@im_nJob = 3)2 M6 y8 F; \7 o1 y) D0 v! F
                        Begin* V, F4 K/ T5 d6 \6 N9 {+ ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
3 \; C: X8 t! s8 T! L3 `( u$ {7 X7 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)8 C1 K% _( f5 @6 ~* m) X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)" Z0 u4 ]. C9 B0 |4 k# y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
( G* U7 }$ v0 ^& l7 S0 |0 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
2 R3 a. B) U0 ]& g% Q% x1 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)& u( ^3 X$ z% X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
( W3 x/ G/ r2 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
: m- p9 j4 d( K# _0 X( ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
4 {- f0 e* L2 L1 J5 ~' r% Q3 @3 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)# G7 n0 C3 q. C8 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
' o3 l; R9 C: _) b. I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
% t, V1 q+ W% W8 G+ z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
& q; p2 O& z& Z5 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% t# X5 `; Q/ _, s$ }0 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
$ i" R* o! \! k0 X5 _# h" O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
# t  G+ p% x* O" K: W5 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
6 z$ g2 [& q% D# o5 r, X  i9 r: O                        end
! z- K* }" t9 F- n: t                If (@im_nJob = 4)6 |/ ]3 u4 W% a" ^' o
                        Begin
+ f: r- O4 I' Y4 @; E- t- X8 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 E  n) y# V$ h5 D+ a/ P7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
, ?6 M6 T8 v5 [4 \& D& ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)) ^7 f( @; T0 u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)3 J% z! T; U7 n+ J8 B3 t$ X3 h% k7 v$ x$ g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)/ {$ B! T& C( a, u& w! |5 b0 i; \4 j# \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
3 w% M, e- F: j2 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9); ~7 F9 _# L( J" P3 o( R% u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)6 y% Q  i/ U2 `  `- F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
+ h( T6 r: b* B8 ?( j* A8 u2 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12); {  T0 {& G# j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)6 V- E" G! Y5 ^3 e. [* I( R6 |( V) L" B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)% I. W$ S# T5 u3 B) Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)0 ?/ o# `& ~# {5 Y0 G% Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)+ M% }+ q0 |- H2 r0 w- j6 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)0 L" E- P) K8 I$ U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18). b: q; o2 Y) T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
2 b- N9 p3 S1 H9 `                        end; `! C3 L9 s$ b3 i
只需插入在此插入
! x6 w% E* _( S: O" f代码:$ S3 @% k1 f' G1 f- c- ]
                INSERT BANK_EXT_TBL) ]. p' p) L1 v2 y' e% C- m
                                                        (                                                                 % i' {. T  u& }# R8 G
                                                                m_idPlayer,
5 d, g) q% d. z6 C* b$ b                                                                serverindex,
* Y0 l2 g$ ?+ |( Y) ~" F                                                                m_extBank,
, @' s( V3 A6 p3 F                                                                m_BankPiercing
6 [6 Q1 A7 \# r$ _% f' e5 U                                                        )
1 B) S' D6 k3 u                                VALUES " z! \# T0 V* }! s5 R% G# t) U
                                                        (
5 `8 c9 l8 `4 h- v                                                                @om_idPlayer,9 K/ M' e7 \  Q, h' b- D
                                                                @iserverindex,7 T, f1 ~# t; {
                                                                ''$'',''$''
/ S% j- S% ~3 p9 I                                                        )
* W; o- l' I  D9 c( l3 i# ]) o/ n5 u. a, C3 R7 F" k/ x1 H' R! h* A
" S6 \) H% |5 x9 f. q% ]' M
#define IDS_RESDATA_INC_007134 28816
; S5 H1 _2 X) X8 [  R' ?! T; {' K2 z
3 `& R7 {* q& M; d5 F9 l) e8 e
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,# C. `0 Q% _0 [
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex* U- e9 U: H: L. H$ _
#ifdef __NEW_JOB_SYS
; e% p- ~# {4 m9 Q                , 0.0f, 0, 0.0f,* D5 r0 C) [/ G6 @. t
                0, 0, 0, 0, 0,/ m- l7 a" L& A
                nJob
, R- H$ A% @3 w9 P5 j" t2 D4 r#endif
! M' ?* C8 A. M$ b4 d" J* ^& ^/ S) N) p

2 E# p0 D, Z- j; Y" Q2 r




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