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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
8 Z: I- ]" T$ n  X. Z, f" i../NEUZ/Versioncommon.h$ m4 o4 g6 M, I7 w) e
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在上范围进这里只是这一个:+ a" n' e- L9 G2 X! `6 e) S5 v$ E
代码:. |; H( n8 r, \

; W5 L2 a) t% F  D5 Z. F#define __JOB_CREATE_CHAR
8 {1 B4 W; }; q9 q4 g../_Interface/WndTitle.cpp  K/ w( q8 ^' z) H

" S% e- m2 G) f. {# w! M在这里你进入功能. ^2 h5 g/ H& e0 Q7 D( W
代码:8 a% j: B1 k  e1 v$ j
: {" T7 t; |. n. m+ W1 {+ O% |
void CWndCreateChar::OnInitialUpdate()
! g% h$ b  E+ r! S) j0 }并有助于
% E0 A' U6 ^' I: A$ ?! v. U+ G代码:4 F  o0 R3 e" |4 A% i
CWndNeuz::OnInitialUpdate();' R" S; X3 _+ V% L
这样的代码:
7 E4 E* W- e1 c2 i代码:
4 i8 y% L- k$ H#ifdef __JOB_CREATE_CHAR; ]. F. F1 k0 z+ t& L3 I  a" Q, v
        m_Player.m_byJob = JOB_MERCENARY;
; k+ `  q% K  p: U3 q" ?* n  p) }# Q        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
6 N, {. r# {9 ~9 i. v. F; t. X5 {        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
" O" V" Y! ], L$ Z        pWndJobBox->AddString("Acrobat");
9 A8 S$ I3 ?- m$ y- d& a# b        pWndJobBox->AddString("Assist");
* ^9 E' X, S$ u* Q2 R0 w        pWndJobBox->AddString("Magician");
) H+ K5 Q* n* Z% t        pWndJobBox->AddWndStyle( EBS_READONLY );
# y6 V3 m8 H5 Q8 I        pWndJobBox->SetCurSel( 0 );8 I1 ^0 W8 v* @" e% r. b6 m  U
#endif //__JOB_CREATE_CHAR
5 \" t( g1 G7 w& _: x, h8 s在同一文件中,我们跳到这个功能9 A* q( n5 s) |3 a
代码:
" l: f0 R! ?9 b$ y& ?2 XBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )3 g" B( n4 a! S) ~# b
并查找这一行:
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6 f( l9 a' [$ h  h' V  s                case WIDC_OK: // Create
! ]0 b. d4 J: @7 X" ^7 ]  ^5 _0 T, S% d                        {3 y4 [1 k1 E/ B- W- ~3 p
下面我们就这一个:" R3 s; V" }& V( ?& A) d7 l# u
代码:
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#ifdef __JOB_CREATE_CHAR3 b: G+ L0 Q1 a  T7 s
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# W# u7 k6 n# O  h3 e# z/ _3 R
                                assert( pWndJobBox );! n# d; L. F9 g: E/ i+ c5 p5 G

) [! H2 B* {- K+ L                                if( pWndJobBox->GetCurSel() == -1 ), P2 z/ V' ~3 ^
                                {7 e* g. r; `* q4 ~1 L! \! a2 ]
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
) r- ]* r+ K9 c5 v                                return TRUE;8 e4 O: s; s+ l, ?/ T4 m/ X
                                }# P. ]; `& \  O  v; W) C
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                                switch( pWndJobBox->GetCurSel() )
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4 N' e- j5 W+ H+ g2 S$ @1 u                                case 0:
' S( A" K/ x; _+ r: ^* z' A6 N                                m_Player.m_byJob = JOB_MERCENARY;
; B! H+ L8 @9 S                                break;
7 v  V4 e6 T7 ^' d& }' P                                case 1:+ v- W9 B! B: ?; |6 \9 P
                                m_Player.m_byJob = JOB_ACROBAT;" d' H% r9 h8 [5 K, U! q/ {4 Y
                                break;" [3 o$ g3 i0 g' r4 W
                                case 2:
4 m& J1 i! V  P8 I# V                                m_Player.m_byJob = JOB_ASSIST;
, j, a+ p. R' b4 L* W                                break;# u* ]# T; e5 l; D$ J* H
                                case 3:
4 w% v6 c/ D# t" ]+ q3 p- b+ g8 Q                                m_Player.m_byJob = JOB_MAGICIAN;- a& H8 v' V$ L. k3 L6 W
                                break;& [6 \; I  Z' K8 F5 b: N& ^
                                default:$ W) q- e' h# t5 x2 ?( T+ K4 ?( o
                                m_Player.m_byJob = JOB_MERCENARY;% R; \# D3 N7 P; p" k
                                break;( S3 L! w1 w1 S! w, B
                                }* g4 g' e4 u3 z* ?
#endif //__JOB_CREATE_CHAR8 Q1 x2 g6 Y" _

! K7 u: B7 u; D: Q- D../databaseserver/versioncommon.h4 c5 s; L7 }1 R# k3 d
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在这里,我们这一个以上的地方进行
* b9 V( y6 T2 B. v+ ~& v代码:
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1 s6 r, @* n+ C5 C#define __JOB_CREATE_CHAR( r2 q/ Y; `! D+ e% W
../_Database/DbManager.cpp7 A  e) t: D+ p
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在那里,我们去的功能
; L: J: @) B" q% Y  U  S代码:
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: K' Y8 n: j9 d7 I% Q. ovoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )! Z- [1 U* Q5 w: z4 @" I- d: E
并搜索
" j- [+ e8 U# h2 k) c0 [* W& U代码:
" ^8 J4 U1 o6 F, [" g* ypd.data.nJob = 0;
1 J% Z, L5 m/ D并替换为4 M5 d" B8 ^' P( _& u
代码:! c- P9 g! ^7 E5 p
#ifdef __JOB_CREATE_CHAR' b$ p! ?/ F' l5 @1 ~
                        pd.data.nJob = nJob;
/ e4 h- k0 I- e1 s#else //__JOB_CREATE_CHAR7 ^% D! {" ^: C
                        pd.data.nJob = 0;
# p0 i" x3 t7 B3 Y" V5 r#endif //__JOB_CREATE_CHAR
: h: P; s/ y! w( L# m8 V: h  [3 l+ D6 u9 @3 g4 N. @
这将永远有一个来源的东西。) a+ }$ W" g2 ]& z& R

% q2 M0 }9 a: |. L1 Q但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
0 _& z' ^  X) x  W和搜索# W6 A! y$ {5 J( o( }
代码:8 }. u# {" L, p% E5 `2 ]* X8 u
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                               FROM BASE_VALUE_TBL8 v9 r% ]; V- y, p; L  N
                                 WHERE g_nSex                                                                 = @im_dwSex' K5 w, n& x* i7 M: L! {# w8 y( W. m
并替换为5 x3 A7 Z4 s' j  p3 r3 [% B
代码:9 ^: m- Z" m* |( R* j
                               FROM BASE_VALUE_TBL) C. ~" |6 _9 b, j& @; P7 l+ y: G/ Q
                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ `7 V0 g1 x3 ^5 A                                                m_nJob                                                                = @im_nJob* K5 Q# K8 A5 h1 O, V: Y
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
! l2 u3 f/ u- C$ ~: p3 Y7 \. r
8 k) s+ F. p# X$ N  h你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。" Y- g# C+ H  T/ U+ Y
; P! I' y4 k" C+ _9 U* G
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
7 K4 q# J' g% X6 l- k  d: z这是那里告诉服务器哪些技能你的角色可以skillen。& ~5 F9 I7 V. L9 V6 _) m
可惜我不再the'm懒得现在要做的话:'D8 [1 O  ~' W3 p3 S+ e) T

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$ _: V' \1 c! n" @8 ]3 z5 ?( d7 {5 B0 H: I% m, n7 l

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1 ?' u  e$ ~" L" [6 G! K( c
Quote:& H! ?9 E7 C: p. R% [
Originally Posted by Divine.  
$ D$ p8 R/ m) }: |/ R如果他发现我
; D: _5 Y1 r8 v" a+ a9 n1 l代码:
: u0 Z9 R( F' O6 u) \. s# N. _% W3 U pd.data.nJob = 0;
* _4 K. L4 f4 \3 T7 B并非如此:
: n) f2 f2 F/ B# i3 f所以,我只能看到
) T* j" X& a0 |9 I8 ?0 R代码:7 W' Z- _* c$ v
//            pd.nJob    = 0;( e7 J4 l5 ?3 @. D1 A( [
^^
. H1 ^; U/ s" o, J+ K7 v- G6 z$ {Hier, das mussu finden:( J6 }; s8 h) w9 k: W5 j
Quote:
$ Z! I) [: W: M4 C: I#ifdef __CREATE_JOB( d6 E& d; C' J
pd.data.nJob = nJob;' h/ p6 d. x  [8 Y( U- F* f2 L
#endif // __CREATE_JOB
1 h( K1 H% L9 X0 g5 Y6 i// pd.nJob = 0;  ]3 _: r7 z8 k
// pd.dwState = 0;
  X1 f# @* W7 m* {# bpd.data.nLevel = 1;
' T1 Z4 l  T7 W3 x# Vpd.data.nSex = nSex;
! |& u! k3 @+ spd.data.nVer = 1; 5 B9 @# [8 |( m, y# {

& t% @4 n! w# a我仍然有一个问题(:; W8 N. t7 c& s0 @
下Character_STR DB
4 @9 Y; \" l( J* g这样做在这里5 g  K& h# q% v6 Y
代码:. V% e$ E$ J5 X
                               FROM BASE_VALUE_TBL" z, G+ g3 W+ z: v$ C
                                 WHERE g_nSex                                                                 = @im_dwSex
8 l2 k# x+ m0 Q5 Y2 q在这里改变8 O/ G8 E; |5 G# ]( _. l8 c
代码:
, M1 f$ t+ s# e6 i! P; s" @/ K FROM BASE_VALUE_TBL5 j6 C; `  X- D* A8 E
                                 WHERE g_nSex                                                                 = @im_dwSex AND+ F* @: Z) L) t
                                                m_nJob
4 B& b) w, r* R由于还需要什么?.?$ ?6 c4 V4 {- N8 E0 p. e
在第一篇文章中,你可以阅读
9 I6 I* v  X! b  M8 v" k代码:$ H% q- b( P! h( }$ D! g
  FROM BASE_VALUE_TBL6 z" q4 _4 j5 F, i/ q3 e; h
                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 q7 m3 h) Q  L% _                                                m_nJob       
: C) x# e3 P( M. Z" g) n
- J" w* I7 k( u7 f
/ y) b( z: w+ Q3 ?. ~窗口是什么我忘了6 F3 |3 E9 b. M4 t( z+ M
- }8 [) G5 ~- V5 }; R6 u
代码:
) M5 h. w5 S+ e# r, hAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
! k. _: o5 Z' U1 w6 V{6 R. B7 B) {6 N) g: b( L
// Title String% k! j) r  b$ i5 r7 Z* _
IDS_RESDATA_INC_003064
: p* z* I* a" S) b}
9 X, I+ n, J% W  [- e- t4 ^{
# ^& Y1 T1 o( [" N% K// Help Key+ o8 G& Z* r! I% y
IDS_RESDATA_INC_0030654 P1 r- l! t0 c/ S3 z5 o0 N" Y
}7 a0 U( B1 |1 D5 ?' X( e- B
{
- e; Z% Z- }- m  ~& ^/ G    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 06 k1 I& T+ b3 Q3 t( L
    {0 t6 `+ \3 f2 B2 |0 m
    // Title String
0 |/ {7 T( X- N: h8 p" K8 OIDS_RESDATA_INC_003066" i( r! K3 Q$ l% b5 A  x$ \
    }
2 Q: e5 L7 X) }    {
7 G2 Z/ i, W% _    // ToolTip; E. C( ]6 Q( T- _, M
IDS_RESDATA_INC_003067/ |5 n* u! R/ p
    }& T; N" r% I  ?" v$ C7 s. a- V9 J
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0, I& M5 [: W( L2 ~  o% x
    {
" O6 R: ]$ v) p& p; z; e; W    // Title String$ R4 \7 X7 M1 V. Y# N4 E2 _
IDS_RESDATA_INC_003068/ F$ {7 z/ ]( H" ^9 f& v% }  f
    }1 |9 w: S& L4 \
    {* T6 G% X+ f( n# b/ C% a
    // ToolTip
/ n# ^6 r! r9 G6 T  PIDS_RESDATA_INC_003069
7 R1 b0 R  [9 w4 g: F, R2 J    }& Z4 G$ B+ {2 i2 P7 W( G
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) W  K' }, I* r+ E; q; n5 |: O1 U    {
& @7 g# ^9 d) u/ P, i, d% }    // Title String
/ p( |8 x9 u' h  h% v7 s* L- ?IDS_RESDATA_INC_0030706 c; @! p- ]/ |* W1 W
    }
6 l5 Y4 p" a: O4 E6 l& F    {
( P" j, p" K! [    // ToolTip; m/ H; @1 W3 L/ P: O+ g4 V  l/ @
IDS_RESDATA_INC_003071
9 w4 I! c; B2 X" C    }+ B9 X4 u% D7 n! {& _0 C
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0% o/ ?1 P3 M3 C5 V8 |# A
    {
+ |. V2 z6 J9 `8 d' C: [! q    // Title String
- r% S( G; s$ p, |# ?$ w" z& A# yIDS_RESDATA_INC_003072$ P9 S9 {0 ^8 L
    }* g% R* c5 P. d" Y6 l# ?
    {8 M, d# v3 Q# W6 ]9 I. Z5 l. e
    // ToolTip
" x. s* }. o0 e$ {. r% aIDS_RESDATA_INC_0030738 F! M/ h) {1 g0 x/ Q
    }
, `( L* u: F' G2 ^    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0- |; a+ L1 t* X* A; A7 c
    {2 M. Q" B9 M5 A; c( z
    // Title String4 H. [4 [) X- R# w7 ~
IDS_RESDATA_INC_003074
9 ~1 I8 F, D- b! h4 a    }
0 d( o' g! G& E5 c% P    {& K; `+ ^4 S& D+ W7 G. ]
    // ToolTip7 g7 ]+ M4 C6 n5 H9 r5 S5 J
IDS_RESDATA_INC_003075) ^& t* z+ ?$ ~$ R" Z* e9 L- J/ w
    }
) Y! a+ C' J2 h2 V- u) a" ]    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0! V; S; b% `9 Z2 T; }. F7 r' i3 f9 @
    {+ o9 y/ ?. q1 w( F- C
    // Title String$ o5 _1 e- a6 \. e: T) v# \+ s
IDS_RESDATA_INC_003076$ ]4 o6 I7 a! k1 ^) F
    }1 T9 k0 w8 g) C3 v, k
    {5 w! v# z' R" h. Z0 C3 D/ |
    // ToolTip
2 V4 p7 z% G( j7 f' O. F) q2 jIDS_RESDATA_INC_003077
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    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
+ r( }5 z2 a( A% s1 B" C    {: @# ^' y- i5 q
    // Title String
3 c( W# q6 K# z7 |# V. a# RIDS_RESDATA_INC_003078
  x% H3 K4 A; x4 ~' }    }( P  U# U6 q/ {+ @5 |. P/ y# n
    {% e6 O0 h0 n; h! \% [
    // ToolTip
7 _: ^8 R; ]& M# cIDS_RESDATA_INC_003079
$ I- g5 b/ Q# }! |9 V; _9 L. T7 z    }
+ C& d' ]. F/ \7 |    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 08 a& ?) D5 l% {( C: E
    {
- X. S( g, O0 s. t2 j    // Title String
# `! v4 m) t9 ]/ \) t2 ?% _+ TIDS_RESDATA_INC_003080
( z8 _6 X+ x  `  H+ [    }7 r7 Z& }, ]: v0 F) l
    {
8 B* K# W6 I( @% i1 A4 `& S4 @2 ^    // ToolTip
& t1 S. R$ L4 f  e% z$ u+ EIDS_RESDATA_INC_0030817 X% w# @% u& Y
    }
4 P& r  l8 h( d: Q- S" w4 j" Q    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
- c* ]" B* a, o$ t' P* S0 H3 x; T    {' K  ~' P% j& `' `9 M- v
    // Title String
# j+ U4 @7 T- K/ `; H5 I' z% lIDS_RESDATA_INC_003082
7 A  K% M0 S- R    }
) W+ @7 O3 ^, B! Q    {, ~1 u# {0 f$ e7 f' b' a
    // ToolTip
8 u! m7 ?5 X0 T) q/ m$ fIDS_RESDATA_INC_003083! p+ ~% w, B* H0 B! s
    }' Q) t% l) J# y. v: N
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
1 Q+ x! D; h0 L    {- I9 n, ^6 T7 f  V- E& T
    // Title String
: `- G: j3 N- w9 X3 D2 b) f; V' sIDS_RESDATA_INC_003084
& v/ l4 s) z2 J3 O1 Q8 H/ ^    }; l+ }9 ^. u$ d! j
    {
; [# d% k  d; D$ `% A9 b    // ToolTip
6 ~) v" y: I, g& h+ I3 b4 ZIDS_RESDATA_INC_003085$ f6 Z" w6 p3 d# w
    }# A( s" g: K, t1 v# G
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
1 b7 E" s+ Z; s. C: I9 I4 y    {
, e& x% W% K  w    // Title String
: R, s. ?; {0 b9 B; FIDS_RESDATA_INC_003086
- X8 L( I  a; Z: K. }    }
* h; x9 D4 ^8 Q& R4 Y    {
/ m" i* \9 |2 n% f    // ToolTip
1 {& ?3 F, J/ ~, p3 kIDS_RESDATA_INC_0030878 x5 j3 t( [& i; x/ u
    }& i9 X' q; @" l# Z: B7 m+ |4 v
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0+ |7 R9 y- K' k9 B  }: v1 z
    {, G% ]2 u; T: F- `# ]. J, ~" ~
    // Title String
% x3 U  ~! r3 y1 \* N! l0 YIDS_RESDATA_INC_003088
+ S: U2 r2 ?$ n: n  ^+ {5 ^! `    }
8 ]9 G: A( r" M% O- q    {
' Q" E6 h, s3 t2 Y) @; z    // ToolTip, [; X- K" ?  ]9 C; F+ \3 P" G8 ]" Q
IDS_RESDATA_INC_0030892 l3 G; A( k5 P  D. O5 N* Q/ |  s  J
    }
1 _. b7 K# `9 ]* [    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 01 w$ }9 r5 V8 m8 p( X/ n
    {
+ a& g- [  e# H5 y, S% j    // Title String. ~  X# c, J5 r$ D' d, R
IDS_RESDATA_INC_003090
7 J) G9 U! S  x. g    }
% w, W/ S1 p+ `    {
5 r; b  {! _, q0 c- {    // ToolTip
+ H3 c5 ~4 T8 @' e# G; T& hIDS_RESDATA_INC_003091. Z7 |; S( F+ s6 y# W' ~
    }
" v; G5 `9 P7 u+ i* n. X8 G    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 00 n8 d2 t4 i' D" T1 e  o% R7 T  I+ ]
    {
$ ]  G: |# z2 p0 A9 `    // Title String( E7 w: a) K  E# x5 U. f& k
IDS_RESDATA_INC_003092) Q6 @6 e6 L- i& s2 U
    }
6 G0 ]3 z& d. |' D! [$ l% L3 @7 w; w    {. M6 x$ F* d* H- B9 a
    // ToolTip; r8 P2 j3 M9 {+ @0 b2 O# y
IDS_RESDATA_INC_003093: R5 `& F& T6 n2 |2 Q2 S
    }
4 [3 b, t6 d8 @  I2 t- P5 ?+ v    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
+ z6 q8 }* z: v$ N# B; z7 w' P    {
; n) ?, {1 K7 [! }2 r. O- W0 q    // Title String
0 f- g( A) z3 {+ GIDS_RESDATA_INC_003094+ A& Y# f0 P( }2 ~0 S
    }" ?8 q, k& P0 `' R: \9 c
    {
3 Z* J# ~5 ~% t% \9 K    // ToolTip- ?( |; T; J. l
IDS_RESDATA_INC_003095
9 E- v5 _& Y( s" f3 N    }
" e) N- ^7 W+ N9 h/ J* p' \    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0% ~& j, A7 ?2 Y. ^" P; f
    {% i6 r% X: }' V) W, j1 e2 j
    // Title String
. G% ^! b3 r$ JIDS_RESDATA_INC_003096& [! O. A: R3 @( z% _# b  e2 N
    }" T3 Y, ~: |: y# v# y( d* E' V9 g
    {$ H2 B- u) m6 I! e5 y$ @
    // ToolTip
+ h7 I. I" D- kIDS_RESDATA_INC_003097
( K) ]. b5 \; `$ T$ j" b    }- d- x7 v- C$ j# N( C2 i% U
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: W% F) I$ u* @& P+ r. R) w7 B6 U9 m! w
    {
& K: M. C4 ~' ?) U8 p3 h, X4 I    // Title String
! U' t4 T  t: Y( I0 s7 l# T& {6 eIDS_RESDATA_INC_003098
4 ]- I4 U/ S; v4 ~: R    }
* l# L& P9 L9 l2 D0 K) ~% U: K5 b5 E    {
+ @" y0 [9 y0 H5 D9 s. r) `: d2 h1 H, z    // ToolTip# {) W: F& r# u, [
IDS_RESDATA_INC_0030994 [" R; F& j) v6 q
    }+ m9 }+ l; p0 J
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
3 a4 d4 c  q" C7 V; f; F2 ]    {
, w" K8 {5 i1 I3 F/ m0 m    // Title String3 D/ F8 o! ^& E
IDS_RESDATA_INC_005076
8 l; p# P7 }% [# ]+ I" @0 G7 V4 }    }! C: c- h+ Q% W6 m: v
    {
$ Z0 V+ |! s0 Y  _8 S. N  g& `    // ToolTip2 \: j/ [, t5 g: ~- i
IDS_RESDATA_INC_005077+ Y  p. Q! l2 s" ^4 Z6 c+ l
    }4 Q( m- i6 q3 q, E! d2 g. p
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
- c1 `9 y4 Y5 z1 o6 I. h    {
9 O5 }7 b+ [+ O9 m  g. U% d; U  u* k! N    // Title String
( M5 E, R$ K* p+ `% }' F" {# DIDS_RESDATA_INC_005078
" ~: I- ]/ w2 K    }$ r/ ?! Z9 ?* P) t) g
    {" C* i) a9 b: }2 b# V. I, N
    // ToolTip
0 M1 Q1 A- Y! r2 cIDS_RESDATA_INC_005079
& g$ L( F) w; V7 J  `. A- H( o    }- [9 ~0 ^# n, X
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
; M* O( ?# x8 A0 k& I" k+ M2 K    {
$ {  _1 R( c. U. W9 _3 R% v    // Title String3 S3 ]( h; \5 X! O& D, l9 |# X
IDS_RESDATA_INC_006874
: B- B1 ?; i: t* u/ P    }
& V: \* F, k8 @6 U% O) T$ S" e1 V    {
# ]" V2 D8 n2 R% G6 Z2 G% x7 o    // ToolTip
# c. p  p, b( Z. _: W0 ^IDS_RESDATA_INC_006875
# D9 A, r" z/ J  W- j    }; ]* L$ D* h# R# B" G
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 06 }/ l' H. o2 \6 M! T6 {3 r
    {6 q4 Y% w) q, ^/ x. N; E9 s
    // Title String
# c) {  Q0 K- Q7 o2 X" ]; ]IDS_RESDATA_INC_0068788 C! j; T) f" f& i) Q
    }% @9 |: J5 r" [/ M
    {) I. E  [$ |, e8 v6 g8 `0 Q' d5 e
    // ToolTip
% M$ }* R9 J5 m7 F) DIDS_RESDATA_INC_006879
( E7 O. B9 J' R$ \* u    }7 ]: b7 y& `1 E' _; a% C
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0* n% G" ?" {$ H- X, f
    {3 S/ Z$ H' c  V2 c
    // Title String
/ U; G* }  }8 K% dIDS_RESDATA_INC_006880
  B. q5 f) c/ K- R: }% |* ?    }
$ }; P4 \6 o& a% e& O/ ~5 i# H    {
( T/ I: d, g4 c5 G$ J5 ]! i4 S    // ToolTip
3 i6 {6 d" n% E: GIDS_RESDATA_INC_006881. K1 s9 j2 f$ h* x0 F* P
    }9 p5 k* W8 [) a/ \$ \: j
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 00 S& _- B" d" _6 Q
    {) g$ I  ~9 g" R- @) V- p
    // Title String& i4 }! H, i' U7 m6 I1 S1 {$ w- r7 c
IDS_RESDATA_INC_006900- Q: Y% P( B! O8 }6 `
    }/ ?2 D/ e) v4 y1 r, K0 o- V
    {
* ]+ ^* d3 ?' {    // ToolTip
( N9 h1 N1 v6 F* `- [IDS_RESDATA_INC_006901
! k$ J# T  b5 T; @4 |( A4 x    }
1 W/ D2 U& S/ ~6 O' ?    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0. N/ L; v0 {0 F% a; e/ c2 r; ^
    {' R, s6 k2 M! s2 Q) h5 _
    // Title String& b  K0 c  x, J3 {+ A
IDS_RESDATA_INC_006904
3 u% V% z3 v0 U9 C$ z6 t    }0 y+ \) O/ H$ [+ g3 I% A4 W8 q% w( C
    {
/ \; M9 J0 j; S4 Y9 d5 d7 Q, f5 z    // ToolTip# [3 l1 t- J( N6 K' d# s
IDS_RESDATA_INC_0069051 ^) p' |, j8 _: s
    }
" T; |, n1 N$ E, `    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
0 Q, C( J. A1 Q    {  a8 n% }9 d# n0 V' y
    // Title String
* B  {8 A$ m& LIDS_RESDATA_INC_007134
; w5 s+ H' I' N, e6 X    }: }. i. p0 b% g0 u2 w* W
    {: e2 t8 \- {  j: Q- [
    // ToolTip
  ?/ @) n9 j4 Q" ]' |2 ~) S1 n" BIDS_RESDATA_INC_007135
) U* Q  b% Z0 }/ s) g/ _    }
* h# k5 S. ?; L7 b3 F0 K    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 00 R5 e0 S7 U8 n4 }
    {
$ t( K) R8 P. g7 R2 i4 Q    // Title String
# R7 n# T; ]2 H, H  g+ `* x6 a% tIDS_RESDATA_INC_0071368 _& p6 ~% O5 ?; l/ z8 B5 b/ w4 I
    }: P2 }: s0 b# X0 K" t
    {
* l' c8 R3 I6 i1 [$ i    // ToolTip
/ {; g5 C. ]: X/ X5 ~IDS_RESDATA_INC_007137
% r$ E8 t% B: y9 f    }
7 z& i1 p6 s6 l0 `2 a- X7 i$ W+ O3 k- Q7 c$ v5 h4 z% x  u0 B
}
2 w) [& I) [2 l所以红色的!7 r7 s. c0 L& R5 l# M
7 K  ^4 S5 x! Y0 T
这里还tblSkillPoint的条目:+ ]7 W" U6 ~: E- @

- c% n- n8 g) D3 Z3 ?代码:6 w- H4 G. b1 C$ W0 [. l. p
                If (@im_nJob = 1)
6 |: n2 ~7 m0 k' T4 ^                        Begin
8 O# h* J0 \1 @& }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)) e. z9 P4 ?$ A4 D* x% s' ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
$ Y6 m- P4 v+ N- @( ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
: @6 a7 x. i, V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)) B, q; H6 t3 v2 U# f  D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
) n) Z- K) E+ m! i5 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)* y0 d  t  t/ n5 x" F* W; n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)0 M% r, q) ]& p; b9 ^3 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
7 z4 [8 D' ~8 f0 M5 ^' \1 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
5 R6 u5 n( D$ x* d  j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
4 v+ d* H/ S' ]6 L0 D3 g2 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13); y: b' \* Q! C0 y  s) H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)8 o' ]& q& R7 r  m8 ?! Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15): H  f- J( @; N  ~3 L$ r8 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
8 R3 N$ r" S+ I. x5 j/ f% q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
, O" Q3 t, [% d7 E0 ~! L                        end
- h8 O; e  ]4 e6 v/ x                If (@im_nJob = 2), v6 F5 ]; l# P
                        Begin) o# U! A* S8 U1 ~9 J. A# |; O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)3 Q3 S& Z" ?# w1 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
+ o5 Q. U9 ~. }" k. y' y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)# u" l0 R; X* k9 |! X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
& W6 o* a. y' K7 {& ^2 R. A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)4 I9 t. x8 U# |, \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
/ p2 J: |$ P4 |* Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)1 v* l) K' E- Q3 s0 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
2 c# D# A" W' h1 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)3 }2 N. M+ |2 P' ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
7 J" c! `) o  }5 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)0 i5 D' h+ `; H# O, M9 ~/ [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)7 [: V3 `+ Y+ ~: h# y. d( ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
9 W% a. y( d, [  J  K8 g" f! m2 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)$ f# Z8 S' a1 J( r6 a* Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)  K0 v* B; t6 W9 B3 f1 \1 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)+ Z7 `7 E  j. k" T/ n: k, t& Q
                        end+ x  R, c. d/ k9 l
                If (@im_nJob = 3)
' j( ?8 M. P. L* F/ H( |5 K/ z' ~! C                        Begin
4 f# A6 K2 N$ X4 ^) d8 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)( m# g$ K! V) ^& {# e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
1 K% w  F, s5 r* D+ f1 L9 x8 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% }" y- q$ G& ^( b1 K! Y4 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)1 Z1 ^. [2 _" h3 W( u. ^/ @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7). }8 @% g; `  `2 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
- w2 j  ?- ?7 k$ g4 A$ E$ S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)8 K# y% ?8 O" _4 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)9 R" c% o. `- K' E% p% n/ W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
2 s' \( y: S1 S3 k; n; P, M  J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)( z& N0 l  j% _; ]7 u/ N7 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)5 e5 w6 u3 w6 _4 _# l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)) d& O1 b" K$ F4 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)( J* H8 Z. K( I6 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)' o. Y0 Q; m/ E" s1 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)! D/ V7 \' ^2 j; }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)  E( Y; g( S! n2 ?- b; m8 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 u* K9 C8 q1 S& O9 W                        end0 K/ N) e! d. A/ l5 I
                If (@im_nJob = 4)4 A) ^' h( C( j: e8 m
                        Begin: K' W& `$ L) j' I+ ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)) `7 Q8 N  k, J& O1 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
- J8 f7 e* I( n# B. ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)- ]5 Y7 h( B; |  y% A7 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
  v8 `8 H8 O; u, `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 h" N; d$ ]+ H0 f$ a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
4 h/ M0 z) z9 U( f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
7 R) H- |: i: D" c  c! t: L" |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
1 J, ~% B7 g. Q# l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
9 ?+ P. U( _0 J& X" [' b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
# D9 \3 R( h$ m) S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
2 O6 G+ p( z1 P# {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14), L' P* X& k' ?! u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
- ?6 x' Z; U( N# x: y- Q* w2 |  t! J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)' ~* w6 |. d$ T5 K. S9 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
3 Z$ v$ F& y6 {5 V' W* q* ]9 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
. E+ B" I8 r; h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)/ `* h$ z) P% b
                        end
; l' o4 k7 n9 b) \7 k9 V, X只需插入在此插入+ C9 v' g8 w+ D5 F
代码:- v5 F# n' r/ O6 g
                INSERT BANK_EXT_TBL
2 J) D. P6 _7 g                                                        (                                                                
1 J2 C0 r8 u- n5 X: Z, ]/ @9 w0 h1 g5 c                                                                m_idPlayer,
/ z4 {9 j7 }  @                                                                serverindex,6 j! [! ]  m" {. P6 M+ Z
                                                                m_extBank,5 n; f# W! }, D0 N. ~8 R% i# ?
                                                                m_BankPiercing
5 N) `" H& {( N1 L                                                        )
+ u0 K4 Q5 G9 c: V8 o                                VALUES # b% ]; x2 J4 z# `; |" u9 Q
                                                        (
- @6 M, k2 m4 V8 j+ m) y- l9 o                                                                @om_idPlayer,
5 K4 m3 O6 ^0 {                                                                @iserverindex,
3 h- I0 s: _$ M! x! l' T2 q                                                                ''$'',''$''/ c8 n/ k2 D$ h' O2 V
                                                        )
% C; X) O0 N- @2 S9 J# ~9 K3 @: |
0 H& j6 N' t0 `, ?
& Z7 g3 U6 E+ j/ \  Q& F' D#define IDS_RESDATA_INC_007134 28816
1 n1 @3 P! B3 Z& X* C
" f2 E2 J" G: t* E
2 ~$ ^% ^3 q- {) B" p# P4 B2 c7 n        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
- X8 ]: G9 B% l" h& P8 s                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
2 Y4 x/ C/ E$ X$ q% ?) ~4 L# C4 v: |#ifdef __NEW_JOB_SYS
8 L, O8 {- h: ~. G7 V: O' a                , 0.0f, 0, 0.0f,
& G: f6 `/ I) B& Y+ Y- Z! U5 S2 |                0, 0, 0, 0, 0,& y, ~* n3 o" V2 r
                nJob
9 r; H* B, M* |; d#endif
0 o2 K* U9 Z& B
' G3 `% p, T& B# R  R2 h1 j6 n1 y, Q





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