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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。: e) o, C; F; h! Z4 Y
../NEUZ/Versioncommon.h/ R5 c0 m1 [( I! m2 T7 c6 _) T
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在上范围进这里只是这一个:5 B6 x. \$ }3 v. p
代码:- Z3 [  z' y' [# F" b4 V

8 L( L, [: c! j, O" [! A; K#define __JOB_CREATE_CHAR
# [% o2 {3 B+ }; S- N../_Interface/WndTitle.cpp
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0 C3 v  p6 n, c: j$ v在这里你进入功能; S% f; |& U% a) I  }
代码:
& P4 R4 V; w+ Q4 b7 o
8 Y" O9 X6 T5 E. m" n" avoid CWndCreateChar::OnInitialUpdate()
4 I: V/ o' t  m- R并有助于
+ G0 K7 o4 u" U; s" c5 R; l+ D代码:
0 c# k2 i( d, Q" r4 W) L7 VCWndNeuz::OnInitialUpdate();8 U0 W/ w) c6 C
这样的代码:8 @$ o% E/ n+ @5 `6 ]
代码:
! e5 f/ [5 A' Y" r$ D. V! r#ifdef __JOB_CREATE_CHAR, r: i$ T" J1 _7 Q6 Z, b9 M
        m_Player.m_byJob = JOB_MERCENARY;: a1 e9 H! g+ z8 p& F
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
8 F9 M7 Y+ F# O( g        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
2 [5 U6 {5 l9 i6 U, D- J" h        pWndJobBox->AddString("Acrobat");
: W/ ^7 Z1 p* l9 W7 t        pWndJobBox->AddString("Assist");
. U) r, @7 {9 D* T2 P+ C" }        pWndJobBox->AddString("Magician");- ^$ I0 {, L" R
        pWndJobBox->AddWndStyle( EBS_READONLY );7 ~6 N2 q9 x; B" }; n
        pWndJobBox->SetCurSel( 0 );
8 @- \  a7 g) o1 k" h  _#endif //__JOB_CREATE_CHAR% z# ]7 \6 a! E. o! V3 v
在同一文件中,我们跳到这个功能) h9 @: \* J; w, s
代码:& S1 {- C0 Y; t" \7 u
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )% L: U2 @& v& T
并查找这一行:
, N/ w0 r% `7 T( B  l) |代码:
9 G+ V& y; m5 a9 u% Y                case WIDC_OK: // Create
! S7 W( }7 h. d" J0 w0 {                        {. [4 @  t+ r$ Y+ @- d& B$ S: h9 G
下面我们就这一个:1 h& X+ e# o- Y6 s# A
代码:3 e% v; x: i5 U& R" B' y7 w

* m% M$ b% }1 a9 A, h( `6 N7 V6 T#ifdef __JOB_CREATE_CHAR
, U' [& o1 \8 C( m! k                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
% O: N) D- U* T, e- S                                assert( pWndJobBox );; B# b& ]" C% `
/ \+ ~% S* [) l# l- W) a
                                if( pWndJobBox->GetCurSel() == -1 )6 ?: N1 @& W0 q4 R: ]& ?
                                {* |: p5 I* ~9 r3 u
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 O7 m3 w" U! J                                return TRUE;
/ c  v/ [4 X1 w- C# D                                }5 o2 z! `- U8 ^/ w
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                                switch( pWndJobBox->GetCurSel() )
$ R4 `" P1 h" P. k! l                                {
# t( x( V% T& Y* Y, o' M1 h4 s" Y) e. t                                case 0:# E3 v/ l6 H# k% h$ l1 ]
                                m_Player.m_byJob = JOB_MERCENARY;
0 M# ]) c( V% ]( l7 G                                break;& A) F( p2 ?. g! Y; h$ D% W
                                case 1:! L3 V2 @, f: T# H6 m
                                m_Player.m_byJob = JOB_ACROBAT;& r/ d* }' c9 Q* e' W# Q
                                break;3 y  I) i- f# Z! l% A  G
                                case 2:0 P: r8 s% s8 t, u
                                m_Player.m_byJob = JOB_ASSIST;
$ P9 ~1 Z/ B" q; i! k  u: P1 S                                break;
) U, Z7 V7 }6 g6 v# ^( ?/ A                                case 3:
7 B1 U# N; c+ a7 Z. W                                m_Player.m_byJob = JOB_MAGICIAN;
4 h% W$ q+ w4 ]                                break;
) n' l$ G* o, N- R, y( P. S2 n8 C; a                                default:
1 A! v  ?- r. p/ q                                m_Player.m_byJob = JOB_MERCENARY;4 H) s& B  }3 X
                                break;
/ U" @- K: e2 D% }8 e                                }0 Q& \. c, q* e. M; z( N4 m+ K
#endif //__JOB_CREATE_CHAR
$ Y. X8 w$ L+ j# p7 u; Z% y( a8 R/ y0 @0 t9 @, l) p
../databaseserver/versioncommon.h
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% [. l' s- \% D  }  y/ y在这里,我们这一个以上的地方进行
4 V3 k5 {  t8 b代码:: D0 i9 j; j. Y. Z

. O7 k# Q/ b. r, ]5 W#define __JOB_CREATE_CHAR$ Q' ]' O+ ]8 H
../_Database/DbManager.cpp
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在那里,我们去的功能& `8 u. |1 N$ R8 ]6 ^4 X* C
代码:
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% Z, Q2 ], d4 ?) G( ]8 v) Xvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% d2 y0 N  P  G" J并搜索4 m* ?+ f! z" s3 z
代码:% T: a: ^" s) U
pd.data.nJob = 0;
/ {4 T- D2 N! L% c/ E并替换为
8 u9 U, |  d7 v2 r代码:# L. |, b. O. x! z; V! _, F
#ifdef __JOB_CREATE_CHAR1 Y4 J6 f: K5 e9 A
                        pd.data.nJob = nJob;% D4 E6 A5 v0 v0 o$ R0 v$ U0 M9 h
#else //__JOB_CREATE_CHAR
# E6 z) T& l5 s                        pd.data.nJob = 0;
0 Y7 f% _  |! w#endif //__JOB_CREATE_CHAR
# j7 S/ Z/ k. R. ]6 `, C1 }0 P& v0 o1 x+ q- U  X
这将永远有一个来源的东西。. U$ r3 a( E8 o) D) a* u
, N7 V8 @2 A4 d. g. p. s
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
+ D# d! s. N# ?" J" k, M9 K$ W和搜索
9 M* K5 V$ x; e" t/ t代码:( }7 o# @  I" x; t

  ]8 `# _' {3 u1 p1 g                               FROM BASE_VALUE_TBL) M' v6 o, K* L, F( t( o5 p+ x# J; O' `
                                 WHERE g_nSex                                                                 = @im_dwSex
' p' ~+ P) l; k( }( Z- T4 m并替换为
9 c( Z, u1 n8 C( U代码:
7 u. ?, T3 m) _3 @2 ^; r" U9 f                               FROM BASE_VALUE_TBL( N" v3 S* v# k, C0 z; o
                                 WHERE g_nSex                                                                 = @im_dwSex AND( u1 z" e/ S4 A: l4 w) a* ^! a
                                                m_nJob                                                                = @im_nJob
7 U, R" f, U0 |( y: O, C当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
5 r; V/ s8 }5 S& M2 @- M1 _8 j
5 C$ m/ W# Z$ J9 L你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。- _( a) _: l% g0 N6 L0 T4 ~. ]
  E- u) M" Q. _+ X# q
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
: f" F. [2 L0 u/ V; Z. }. m! ?这是那里告诉服务器哪些技能你的角色可以skillen。
+ y# D; w* A4 c! Z可惜我不再the'm懒得现在要做的话:'D3 i( S7 C0 B0 h4 x$ o5 ^
9 s$ ~1 U; F1 H% u& m7 W- S
+ D$ `4 w& G6 |; w$ b4 f  R

4 `# [( q: o1 \2 ?0 F6 ?) A* v: W
4 j0 W$ A$ V! B9 ]1 {+ E. Z
- Q; X8 [. V2 K, h. p
( C( b, F. S5 U6 ~
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& \4 r) }9 e" m2 SQuote:# J4 c" K% F( y6 b
Originally Posted by Divine.  
; K* J' B5 X  W8 b! G如果他发现我! p1 i7 Z% J4 v/ K
代码:# D. B% U' e5 T
pd.data.nJob = 0;, v; r4 x) @2 M6 t( a; s0 a
并非如此:$ S  b! V% _: @
所以,我只能看到! N( D! w% ^# H! m0 e: q3 r
代码:/ ~( T1 i! T; W* W
//            pd.nJob    = 0;
: v8 G# d4 l8 H% d& u. s6 g% o^^0 x% ?9 c; j% _' g6 k
Hier, das mussu finden:
& R. T, h; z5 s- J9 N6 X/ D! f; FQuote:
# t( p' {" H' n* L* P& e  D+ k#ifdef __CREATE_JOB9 P4 J5 h/ n1 p: j& h
pd.data.nJob = nJob;) C% F4 [2 E' B* i
#endif // __CREATE_JOB$ z" m  P/ q& H; |; X; m8 `
// pd.nJob = 0;6 _  ~. K* Z! t7 H  X9 t
// pd.dwState = 0;
8 Y1 p: R; r  `7 F( Mpd.data.nLevel = 1;
- d6 C0 f7 i7 z9 Jpd.data.nSex = nSex;1 N# }. W& d8 Z) a; e' C/ s
pd.data.nVer = 1; * I5 X9 Z+ R1 ~' m0 p
8 `- Q( U$ V0 r" y1 C
我仍然有一个问题(:- R; P# f0 m1 @! q& X
下Character_STR DB
# w% O3 S! \! X. T. k, w9 V, ~这样做在这里% M  F! N! ~& }1 Z' f
代码:
6 {% W7 o! L, g/ x! a7 e9 p                                FROM BASE_VALUE_TBL
" G( I4 E) b2 p                                 WHERE g_nSex                                                                 = @im_dwSex
+ q+ f: ?& q7 A- h+ W( c" W在这里改变
& k& X+ q- e5 T5 [代码:- v4 e2 _5 X% f1 L
FROM BASE_VALUE_TBL
, p; }  d+ J1 {) U6 |                                 WHERE g_nSex                                                                 = @im_dwSex AND
  L  u& y  Q& e. A* _; g                                                m_nJob" `' r. `) F. [* C0 H, R9 u0 [+ N4 o8 h
由于还需要什么?.?, V+ C3 Q  ^& C/ x
在第一篇文章中,你可以阅读
( G+ {) |0 J3 \# B! A代码:7 ^/ s: K6 `- b7 t# i  ]0 p
  FROM BASE_VALUE_TBL5 [) d& I- i: \0 [( p6 N- ]5 ?
                                 WHERE g_nSex                                                                 = @im_dwSex AND: z1 V& {& L' @5 _5 `/ c# e7 f  ]
                                                m_nJob        ; s- D, O4 }- B8 V7 G& e; O

6 r% T- L- X4 j. X- l# p# k# x/ Q4 k
窗口是什么我忘了
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代码:6 P' U  H* t0 b% R/ X
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
0 {4 u, X3 A) f6 i. P1 `{; ~6 [3 }5 c; Q0 p+ ^9 D" |& h1 v6 x
// Title String6 Y% x; w) `# F+ l
IDS_RESDATA_INC_003064! _7 Q# G! u( `4 r" }0 k9 ~
}
; v+ F* l/ k- a7 u8 U( ~{
7 I/ m  @* E  z// Help Key8 o! S! J4 a* T( o2 z
IDS_RESDATA_INC_003065
3 t6 \& f( A* a* y' h' e}
2 |, R5 h/ i. B5 B; ?2 i% e7 O{
2 @: B8 W( y5 u  M7 O, O    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
! F+ f) }4 y, F* Y- a' m    {
- E7 H% A  m: \# V. @    // Title String) Q% u0 O+ z1 [  u
IDS_RESDATA_INC_003066% c+ x' H6 H7 f6 A. X
    }
% |5 ~% h# o  ^7 M7 ~    {8 H# x. u. `4 d7 f
    // ToolTip" N3 k! a& j/ c# c. F
IDS_RESDATA_INC_003067
- F# E$ P# s  g7 U3 i; r: A    }. d+ R4 g' V' E! \
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0+ q$ [2 J! c! n* ^
    {5 e+ f4 Y5 s$ f+ {% `
    // Title String' ?8 ^- L8 c; W8 l: R& {
IDS_RESDATA_INC_003068
- A4 C7 S7 ~: c& i3 b1 D2 p! p5 y    }1 ^' B( A8 p  j% o- ?& W3 W7 o) K1 h( W: g
    {
: z- j' X- L# r0 o5 s3 x    // ToolTip
0 V9 q6 H, e0 H; h. zIDS_RESDATA_INC_003069
. i+ K  m" X/ p3 a! G    }) s2 j/ w4 P# i  }  B
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 09 a4 l' P+ c/ }$ \% Q
    {
& C8 r4 T5 D% C  \8 L4 {2 Q" W    // Title String! }- ?0 D% Y) Y7 q( J
IDS_RESDATA_INC_003070( N- A( _1 _) O) \3 e( R0 }
    }
, f8 E/ r, x, L3 X' |/ X6 K    {7 }# Q% [  g' B3 C% b. Y; r
    // ToolTip  P5 X7 m3 V4 i1 d; M9 Q
IDS_RESDATA_INC_003071* b' n" s# b& F
    }
8 [, P  z) N/ W% t6 A2 R. z& z    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
- G* P3 P& D! r; a- ~  Z0 ?% b    {
0 S9 D; N3 [, v0 ~; M) S# T; O    // Title String7 y3 b+ V; @+ S7 G
IDS_RESDATA_INC_003072
$ }4 W4 D( J" j  Y, U& V    }
$ H4 D7 p$ ]6 |: J; D+ d    {
0 V3 z; Y; c9 \: Y1 A" p    // ToolTip& _# V. l7 N6 G
IDS_RESDATA_INC_003073) N) @3 u$ A: T
    }# J3 `* U/ t( W5 H3 A& g: i
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0- x! U( _8 u7 o3 H* b0 H. C$ s
    {- i. s4 G. g- {/ D0 J2 X1 ~! }
    // Title String. m1 c3 x+ p% ]+ Y& W4 x
IDS_RESDATA_INC_003074* |( p6 ?. u( r4 Z3 s6 c
    }  v/ D. n' y# ^, A' ~
    {  f4 ~# Y+ g- U: q; z* c
    // ToolTip! }/ V  S8 c' z+ T/ W1 k: b
IDS_RESDATA_INC_003075
9 v% l( K$ c7 U) r    }
8 w0 {( M; v% h0 {9 R/ o. T. I    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
3 t: E1 y0 g7 t' Z# G    {: I; V6 F" {+ P; i
    // Title String% R0 @# J# p. o" p% ?/ t! {( H. q
IDS_RESDATA_INC_003076
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8 d' o- u% U/ Y' v1 \    {: }  @% f6 h: V5 n" Q* ?. m) Z
    // ToolTip
: r4 |9 E8 [2 p0 r0 @1 ^+ j5 ^. KIDS_RESDATA_INC_003077
$ Y$ \& M/ J1 S" c    }
6 f; k( y8 k0 @! h    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0! U5 g9 W, D; s, ?6 ]! e) Q5 Q
    {: X0 V/ X( x9 |/ n2 k- A; v7 f/ f+ T
    // Title String$ m2 }5 g1 q" d  a' T
IDS_RESDATA_INC_003078
: |9 }: Y5 M( s. c    }
  Y' h( H, W* ?8 @. a0 r$ K    {
( J% B3 W- i. z: [1 C- E: e! U    // ToolTip+ t0 I% A( |" I$ b) ?
IDS_RESDATA_INC_003079! H. ~( z" _4 J& u7 X* E7 U
    }
5 Z/ W  P- M1 I3 K6 {    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
9 U# A" c5 h  A# O: [- q    {, N: v5 s/ a! R$ W% E1 f/ o
    // Title String4 M/ e0 m2 h/ R6 T
IDS_RESDATA_INC_0030805 Y+ O& A8 E9 \# ~1 [
    }
' N& k1 e( p7 M4 D4 }! |- ?    {  Y8 D- t! Q# ]4 m; v
    // ToolTip+ o: }+ }2 E/ O, t( L6 X3 Z
IDS_RESDATA_INC_003081
5 R& K- }. [* f8 n; ]" _8 o) \    }
! c' }3 _# ^" o; _: y& g9 @    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 06 q  r& Y# `4 _, q9 H) J$ K- Q! K
    {7 N# w2 y6 |7 s; Q/ A5 Z
    // Title String6 O' g3 u4 S8 b8 w' s6 {0 \
IDS_RESDATA_INC_003082
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    {$ D2 _0 b+ x6 R2 Q
    // ToolTip
2 e' w( I% [$ ~, a2 EIDS_RESDATA_INC_003083
  l, o- u3 p1 M: Y) f2 h    }2 A( @6 A) ~' N* }: X7 [* \
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
3 s1 g8 w/ p* K! {    {
' K$ J$ K4 E" }) }    // Title String0 a9 A( j, k% m
IDS_RESDATA_INC_003084
+ b& {; c0 H0 F( O# Y8 V    }
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    // ToolTip2 n. }7 I' }2 c. V3 ]
IDS_RESDATA_INC_003085, y, o, v& x6 ^( }
    }
' c  r7 u! c+ O! e- Q7 i    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0' b! H1 \" J+ I6 ^5 H; T4 K
    {9 V6 M7 k' R6 d% E- t: Z1 E
    // Title String
6 k, t& f" C( }! l# [- @IDS_RESDATA_INC_003086  M% E. G% p; Q' y: V: O0 y
    }
2 U; t+ O+ l( M    {
6 @7 D& }" J* r    // ToolTip) g( n9 k' ^9 ~8 b- Q
IDS_RESDATA_INC_003087
6 Q" x% e/ V# B. @    }
) i* G3 p$ Q: i6 i& J0 \    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0& ?3 r; G: l/ k% k
    {3 {/ R- d1 i. h, e2 _3 f4 k# y
    // Title String
0 a$ @5 G  v8 N$ q( W4 `1 jIDS_RESDATA_INC_003088) x3 j  u. j& B" f8 s. q
    }
- m* C9 B; r% y! R( G- h5 ^    {
9 K' b& b7 n' v  R. g6 o  `    // ToolTip0 r1 E1 y1 X* `1 r6 `8 `* w1 b/ b2 V+ o
IDS_RESDATA_INC_003089
9 Z0 F" ]% x2 q; P* w  H' f8 J    }/ ^  u3 I. X% Y/ U# n: v, c! w
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0# B" h* J0 n! p' x! N
    {
+ {' K; }  j3 t% c3 O: i6 F0 _! S    // Title String
- i9 s& n* O9 n* yIDS_RESDATA_INC_003090- t3 h$ ?. ]8 p3 B6 d. |
    }+ X: s: X5 ]3 q/ L# u/ e
    {
6 ]6 C4 D) y" w* Q    // ToolTip
* c2 ?7 _- d6 I7 f8 sIDS_RESDATA_INC_003091
$ R. U# {+ N5 O4 m4 I: Z- S4 U) u) L# T    }
+ y0 o% S, k; m    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
) U( {: M3 m: c  P$ K    {
1 N" s- h' T  l$ U7 l: m3 ^    // Title String
9 o8 ]4 s, n3 kIDS_RESDATA_INC_003092) N- W7 v: |9 c% C" V1 w. H3 D, q
    }
5 X7 I" O" A& x" K/ o) n5 A    {
5 L  s! p- u9 M% {, @4 W# o    // ToolTip- B- `% T# A7 h3 [; _; k
IDS_RESDATA_INC_003093
4 h  W$ V4 L( m    }; d3 n7 |; F7 \
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0+ f# I- x* T+ d. S) J4 X
    {; i( f4 N- m% z1 @+ ~$ x
    // Title String# X6 r; y0 c2 f. u2 b* X
IDS_RESDATA_INC_003094' X2 Z5 t' p  x: W! C# S! w
    }
+ o4 d4 ~) j2 J+ ~    {! W  M9 S. }" c+ w3 Q1 x% f# x
    // ToolTip
* I* l, q0 ^  E  }! J" L# C( W- z5 bIDS_RESDATA_INC_0030959 V3 l, o, x8 d8 {& K% z# h- `
    }3 J/ e# m. X; ~) N# [8 v7 J
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 08 v8 i$ }- Y) B' _1 T
    {
0 ?4 w; t& m3 u" T    // Title String
4 e% G/ a: r: cIDS_RESDATA_INC_003096. q9 H5 V$ P0 c
    }
* u! k( x  }% a' X    {2 l0 N. ~$ F# e$ ^0 Y
    // ToolTip
) n: ]5 k  a+ J1 F& h3 cIDS_RESDATA_INC_003097( Y  l# @+ N7 N
    }# }" T  `' f, h. I- Y
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 06 E% ]; u. d: @) t5 r) {9 }
    {
; \; a! J# O+ T    // Title String* [! C: D& P. K/ |3 N' t
IDS_RESDATA_INC_003098
3 ~. c& `- H9 ]5 h" W; U% ^    }
0 `' Z+ ~" }: \2 P1 [3 y    {
" y8 U/ X6 J( @: W9 v; k  }    // ToolTip
8 Q1 c4 B+ K. [/ I7 D) `& {IDS_RESDATA_INC_003099
/ G7 T! o7 I1 V. b3 k( f& H8 b6 q( ]$ w1 c    }: @2 J- X( E5 A- i) G, W, ~
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 00 @& H% H6 N5 F5 b1 X* D3 c
    {
8 s, a3 @& j( t, J* f    // Title String8 O1 [! U0 @# k# l" w* p
IDS_RESDATA_INC_005076
0 H7 j2 ?8 Y# m& K% z+ ?! Q    }
/ n) `2 ?+ o& V6 Q& `    {
1 ~; Z3 k* W8 x    // ToolTip- }1 q5 d, ^! B. Y# A4 k
IDS_RESDATA_INC_005077
8 |2 P! |: O7 Z, ~! {    }3 T% h# r/ V+ Z
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0, v- f- @4 V5 n7 }2 m1 |6 S
    {  Y2 ]  G1 _& E2 U" L" z4 d0 p
    // Title String
( v. F) d# o+ v1 fIDS_RESDATA_INC_005078+ o! a& W/ `+ F2 H) o
    }* I9 U: H5 F) E, F/ S
    {& s  R5 g, S/ t7 d3 r
    // ToolTip6 b. y% r) v. f% W- r4 ~' x3 A/ E, X
IDS_RESDATA_INC_005079# }9 z+ v% a' |( t& U4 Y
    }( b$ h' n: j1 P  {" N% O3 h  `
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
; T& z% Z" Y" ~  |& Z7 W$ p' q4 b1 d' p    {1 @% y, {, H5 j3 [
    // Title String/ R8 w& V& A2 w) B
IDS_RESDATA_INC_006874
* n  u6 M3 e5 O2 J1 f8 N0 `5 T! A* r    }. S5 F% f7 A1 d# A/ C
    {
+ `' w/ {8 r/ I2 e* _! \    // ToolTip
, q" j2 G9 Y0 s: bIDS_RESDATA_INC_0068752 i# V/ M6 K" S! K8 X7 z8 @- d
    }
9 o4 O; N9 v3 K- T9 K  `% P& t    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
) p1 ?% D9 t& v7 R$ Z  G+ U    {* H4 Z2 O% n' J3 h0 e/ N3 n/ ~
    // Title String
8 l' [# _0 W- p% lIDS_RESDATA_INC_006878
, A7 h/ z* b' |& o    }
: k2 Z% j) V+ T! e    {
7 z; D# t6 E! f5 s' _4 G3 Z& Q    // ToolTip6 U: p2 q6 k: z% y0 i4 p% r) r
IDS_RESDATA_INC_006879$ E/ F0 H$ g- ~4 [
    }
/ k. W, l4 b. y    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
) {- Z3 T! s# g% E6 O    {6 Z5 [+ r7 [# N0 `; `
    // Title String5 ~9 l7 p; t" m+ Y8 x/ r5 K
IDS_RESDATA_INC_0068800 X* |" \7 G' t9 {, O2 p/ B
    }
/ I# @) L8 h& v    {! z9 j! p. {6 Z% e7 H5 [
    // ToolTip
6 \1 Z1 j1 d# e% k8 m% e7 r1 a6 gIDS_RESDATA_INC_006881/ @$ x8 M" z6 \0 S' G* W+ S: U
    }
( N8 q/ J& r& u    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
- R/ d5 {: `+ p3 E, e    {
. X) m8 L8 x" |8 t3 c, X    // Title String+ [1 ~2 @! J: G* r$ c
IDS_RESDATA_INC_006900; q: p5 [$ B5 D$ z7 E! ]$ ]
    }. {5 C8 l- e' j) v4 [3 t' F* V
    {4 n5 U. o7 K( N* T0 g5 R
    // ToolTip! a6 r: b- v6 b& ~% o7 O
IDS_RESDATA_INC_0069018 F% Q2 c& S% v3 ^
    }/ L! Y; W0 t* Q$ e
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
" R. ~- e2 F$ p" I# r4 Q% z    {6 V$ y# j7 `1 L5 q# T
    // Title String5 J! M+ Y8 J# P# g( B
IDS_RESDATA_INC_006904
$ M, {5 |0 s+ k: L3 Z    }
' A3 U8 p7 U& I6 k4 r, X1 Q    {! T' E# Q2 I( V8 L
    // ToolTip
$ W# [, t2 p' N( `2 JIDS_RESDATA_INC_006905. w3 c4 q5 V0 Y' V/ N- @$ {
    }! L, h+ O9 A3 S6 u: {( W$ B/ O
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
2 L8 e& D+ w0 U    {
. x+ x" M2 M' O, Y5 l, F* W    // Title String
6 a* t8 d4 d7 P- v8 N9 C* n& oIDS_RESDATA_INC_007134
1 v# D. i% F- E$ D6 R! l" ~. x    }' w) u3 s$ X- r4 T" A$ d8 N
    {6 S) A3 v* x8 s0 q
    // ToolTip+ D! B! }9 i: L2 n4 q. W
IDS_RESDATA_INC_0071353 z( i- E  n  b8 u' _& C* a! N# o( f
    }
  x; a- n- M4 h0 I* \; B2 ?0 M* T2 c7 `    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 04 E2 @$ F2 V5 p' v! N1 z
    {
1 m& h( T( b$ A8 }, V    // Title String9 B5 F1 Q0 f3 Z
IDS_RESDATA_INC_007136; ~9 W3 B. M" V6 N- C
    }
1 n! J7 W& w3 J4 e% ^$ d' C  c  R* r    {1 s4 H7 k7 A7 T# L( H2 ^) a( {$ ]
    // ToolTip4 a  h$ o2 K5 Q9 t5 l% e
IDS_RESDATA_INC_007137
' B0 m" q6 `" Y7 ^4 T* [' s- B7 ^    }- F$ o2 [7 F; I6 v9 {
- I6 j! h" \. K6 j* K
}) e# H7 q2 p% V& E! v9 b7 c8 Y0 @$ `
所以红色的!
' p$ B7 q) _9 q$ v! U# o$ {( n
7 G$ m4 n  E' ^" S+ B9 b8 I这里还tblSkillPoint的条目:9 A# O9 f5 W/ k1 Z6 U

. H: e6 p" O2 N! W代码:7 P  X6 J" v2 d
                If (@im_nJob = 1)& _5 }* g0 A; c) b/ l
                        Begin
" ^5 Q) S: U' u+ f- Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)( \7 }; a9 \) U6 M& w9 N5 S* a6 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)# |0 i# E6 R4 \5 C) o" {' p+ Z! L+ [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)7 n, D! K: m& d9 w" _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6), [/ U7 u/ N7 k, B! {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)- h, H9 M3 [* Q( I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
1 a* h6 z' m# M* w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
+ }9 v- G' ~5 r9 c, `1 ^4 x; A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
& G' W) C3 D2 j/ Y6 J  j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
" {: S  w, I" n7 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
9 S/ [# J* p9 d" @  M8 Y2 i7 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)* ]9 R. G9 S; A' F" _" p2 u; t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)# s; X& u! Q# K+ s* a0 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15); a) G! _. I6 `. l3 R5 i6 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)+ ], R7 I2 J- `1 ]3 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)4 g3 ?' Y5 [; J4 x
                        end
3 L. ~; k' _3 r                If (@im_nJob = 2)% r# t( q' `) }6 C- v: [. {
                        Begin
+ u* k. n, u$ U  l3 s/ l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
/ n/ Z1 r  H3 V6 Z# F8 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
4 E6 A) `' l1 ^, R" G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5); U+ K0 e% S5 G0 {/ c4 s- d: g. ]4 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)0 {! a, {4 ^, g1 ?3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
0 }# {8 _* X( `6 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
6 o) b: N" z1 B: N$ O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)# ?6 }: |5 o3 l; U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
" e. p" I0 i6 W: Y; `1 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)& o& ?: G$ M6 c" C+ t; b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)3 f& K, o3 [" b' G2 n8 o* H+ B3 F6 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13): ]3 J, `  {% t/ A; x: j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14), d) x* v9 ?2 m; K# [& X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
4 r4 v8 A  H- |6 f2 n  e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
3 t& c$ U. L9 J3 b( I9 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
  y: h& r: A+ ^* K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)7 n5 M. B' p  M  i2 D: F
                        end0 F4 `$ R* E# x" q8 n/ ?* K
                If (@im_nJob = 3)* l' e. D  m8 A9 {) m$ z1 p
                        Begin% o( |1 z' o  f6 T) [! p/ A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)! b& o! X& Z6 U: y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
7 N: H# {! A& y/ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5), d) C3 o( J8 i$ B- h  G9 ~/ g1 t0 p( y* W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
6 j9 F& Z) q! Z% e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, K+ ^$ R1 z& A- S9 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
7 M# ?1 [# E0 d1 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)$ w7 g- \4 I  z3 K' ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
: q  t% o: p* z4 i6 s8 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)1 H3 m1 V; f! z2 f1 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
& l* g- s1 \2 Y  m( i# b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
. n- n1 _$ G6 u' N6 F3 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
; U7 m" l) _0 V! P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)$ Z* T% I* m9 `3 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)7 E& V' v" a  H$ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
+ }4 U! \0 o3 p2 g& i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)/ b; i: v: g; Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 a3 v2 o( H) `; s                        end# K9 J# ^2 H3 m& X% \# V3 K: H2 p# x
                If (@im_nJob = 4)
  x( ?" ]5 [5 w                        Begin
# H. V5 e1 e: i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
4 r3 M1 X) F- q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)' Q2 Q1 ?5 z3 t% d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
8 O1 n, G( i7 Y5 m4 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
4 O1 C0 R( M9 ^+ h6 R( ]: R1 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)( v( X% {/ \8 W% b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)/ ^7 O* O7 Y/ d8 P4 k! A/ Y1 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9). V& m; r9 {( x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)+ ^' q6 m9 f8 X2 X6 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
, j6 |8 n! V& q1 o# J. s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
' x: c# _2 y$ g3 r* l, }' u+ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)4 c3 @' w/ @3 m1 z8 y* Q! i8 u' x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14). ]. `, J" r, H9 i  q, F  G/ y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* `8 c- Y3 L# f- h$ x! v  Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), y* u0 n" z0 I; c8 }" {- q' j% w. k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
) X' K$ ]1 K, k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)" `2 @4 ^" V4 K6 c  m  }: s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)  B0 I2 J) x% `+ T+ V1 q) |$ l5 j  W
                        end
& X6 s- j& S3 q, ~& N只需插入在此插入
- T" N+ j4 r0 Y/ N, b! O, {! ~# O代码:3 y4 W- Q3 ]2 ]7 T$ p
                INSERT BANK_EXT_TBL9 |. F, x/ y2 I% A& z5 @- L
                                                        (                                                                
% ~4 D  _8 P$ I1 f! [                                                                m_idPlayer,. V! f; M& l! [
                                                                serverindex,
$ u; q1 M! Q1 |) s0 ~9 B  ?                                                                m_extBank,/ ~1 [& }- U' W/ T
                                                                m_BankPiercing% A, x: s) q: v0 X/ p+ }/ v
                                                        )
, X/ L8 N. w5 ?2 E) v; ?8 W1 Y0 J2 j                                VALUES 5 ^5 U- b" r, f% _9 ?2 C
                                                        (
& q4 v4 ~' e5 E. h* {- ]7 l/ K                                                                @om_idPlayer,# L( k) C# y$ W$ `- x* ?
                                                                @iserverindex,% n6 a3 f# M6 m9 X% m8 L
                                                                ''$'',''$''. |: w! }# \5 a+ g. e3 e1 \$ O7 r
                                                        )& ~/ M/ L0 B- I" H3 f# H0 i
' q' }, ^# K3 L

3 t  S4 X& _" ]#define IDS_RESDATA_INC_007134 288165 `$ l- O; M* s( U4 N8 D" S5 ~
+ l* S& q; s  l. z& n. V# e

" Y+ \& I) [' B* p# Y. n        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
! X0 a- ~5 e5 \, i                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
6 Z: j% J, g' d$ y' z) w#ifdef __NEW_JOB_SYS& o7 K' j9 f  k6 u' M4 ?" O/ j
                , 0.0f, 0, 0.0f,8 v* l: e4 F1 e5 |2 e
                0, 0, 0, 0, 0,# H- c5 D, N) o
                nJob
" e2 A) g" ]. \' {3 C4 B, ?#endif6 b! y. b, O4 m# w% e
# [3 y; }# D/ l1 H" R, y' z
5 T8 q' c9 M9 b





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