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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。( E/ ^! d5 ?$ T8 ]" \; |
../NEUZ/Versioncommon.h3 }) v5 ~$ K2 ^7 |& C

4 k5 P$ K) I$ {8 n  u8 ~4 P在上范围进这里只是这一个:
' B4 w8 G' P* L/ {) |9 I+ t0 h+ @代码:
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6 x' u( I% E) c  g5 D7 m! g" w( e4 q; i#define __JOB_CREATE_CHAR+ N/ s% X$ j5 y4 l& M; V. u
../_Interface/WndTitle.cpp, X6 o" v% B& m) Q
/ q* M. m' B% U+ {! N4 m
在这里你进入功能7 n! }& k7 z4 z$ |; O/ l. t  g
代码:
: O3 f* M; R$ z! ^; M
  ]- S5 _' x$ \) b) v2 Jvoid CWndCreateChar::OnInitialUpdate()
4 s: i) Z8 l9 L+ K' r) g  b2 c- I' t并有助于( |8 v* X. \; k7 I- S
代码:' L% Z0 O9 d- o! z" O: n
CWndNeuz::OnInitialUpdate();
; Q: D* J) b: n2 ]6 M这样的代码:
; k$ k9 i8 J% v8 X) g" O* Y2 W代码:  [/ x$ X" z9 h- M! S; y3 H+ d  X) x
#ifdef __JOB_CREATE_CHAR  r5 T9 y8 x0 U0 I% a
        m_Player.m_byJob = JOB_MERCENARY;
& T! i% v% L  A  }/ }8 t0 l( k3 {        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ V9 J1 e9 E9 b7 q1 [, ^2 \- S- F! a        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) Z  r2 I* Q" [) U# t: d, ^2 U        pWndJobBox->AddString("Acrobat");
6 W* p1 E$ n4 u# @2 h* l        pWndJobBox->AddString("Assist");
6 R9 U% E& f6 F3 a1 ?8 ?1 |; I/ a        pWndJobBox->AddString("Magician");
4 h# N5 _/ k$ p6 \        pWndJobBox->AddWndStyle( EBS_READONLY );; _% o  X! {3 S; h" A
        pWndJobBox->SetCurSel( 0 );# e7 X1 t/ i5 G' j
#endif //__JOB_CREATE_CHAR  ^( ?2 b- R) ^( h( D5 ?6 Z5 c
在同一文件中,我们跳到这个功能
/ Y0 p6 Z3 Z* r& n  Z+ W代码:2 N6 |9 {% Z' K$ ?
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )' @) G. b* j8 L
并查找这一行:" a: c, q' \7 R& V
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                case WIDC_OK: // Create- z( @, I0 g5 A6 d/ @$ Q3 A
                        {1 q' N: t/ n, Y& e) q( a) E
下面我们就这一个:
8 w/ U5 @1 c. n+ |- l9 Y代码:0 k/ C' U! o* @9 @: ]
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#ifdef __JOB_CREATE_CHAR- Q1 F4 f* a' f( t: e5 W9 I' l
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% H$ ]. [  p) e4 Z' i& L) p4 _
                                assert( pWndJobBox );
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                                if( pWndJobBox->GetCurSel() == -1 )
$ `3 e5 |2 M: B9 g                                {  Y: ^/ |  L. X  D
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
1 ]: z0 `, r0 U5 Z& |* w                                return TRUE;
' W* {3 I9 H* v3 [5 p5 J' R  v                                }
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                                switch( pWndJobBox->GetCurSel() )
3 ?/ @1 u2 X: \                                {
! a5 ]8 u9 N# J  p* u                                case 0:
$ l4 q, C; r, A# E6 Z                                m_Player.m_byJob = JOB_MERCENARY;9 N0 ?$ o- N5 F3 `; N0 \. z
                                break;: P' [) q; }/ O8 b
                                case 1:
) }2 M- [2 o# E5 `" X                                m_Player.m_byJob = JOB_ACROBAT;
0 e1 {6 \! Z2 `/ U% A4 f. o, F  [                                break;! D+ o; o+ b' l2 d
                                case 2:
5 ^% S7 x/ D& c% u" v; t" ~: x                                m_Player.m_byJob = JOB_ASSIST;
3 r% X/ p+ R  D                                break;
( }' W2 ?9 y) `& F. j) o7 R                                case 3:* N  ~* v+ ]& v1 C1 q! j
                                m_Player.m_byJob = JOB_MAGICIAN;: W6 Z; J& l! w& V) o% E$ Q  W; |8 ]
                                break;
3 w# G& i- z4 R" c6 s                                default:
' ?. K/ {6 k1 ], Y9 c" _, M0 Z                                m_Player.m_byJob = JOB_MERCENARY;
7 b7 o8 z4 t: ^# p                                break;4 t( [( x9 `& \7 D  e
                                }
7 k" y% v9 f! @  e#endif //__JOB_CREATE_CHAR
5 W. t" @' U, f9 N% [* W/ p. K/ H3 x6 |( x+ A* E( N
../databaseserver/versioncommon.h
4 Z0 C7 R& F+ |: x5 \
2 B* u4 W. ~2 @9 l( v在这里,我们这一个以上的地方进行" j9 j( }7 A$ b6 P- V
代码:7 |* @! e. ?0 `, v8 x$ S2 m

1 i* r; \: s  k' @1 o5 c5 x8 j4 z#define __JOB_CREATE_CHAR$ C6 Q5 P( F* O  k* f) Q( R+ l6 N
../_Database/DbManager.cpp
% r$ |. n% A6 d! K( ?: W5 p( n
& G: j; I7 P3 l  m在那里,我们去的功能
3 r3 z' |& ~% I6 g' v8 \代码:
3 c. J# Z( {$ |9 p/ N5 }$ f" h( H, Q, Y5 g! H6 Z% i+ z
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
! u$ v) Q1 }! K  G/ K并搜索
% O+ H& p' m. x6 Q7 o" D代码:
) f1 f. V  f- W: Kpd.data.nJob = 0;% e5 B7 u/ W  P
并替换为: v: D2 z0 D# @' P
代码:( d( @9 g6 p/ d$ k: V/ f
#ifdef __JOB_CREATE_CHAR
+ z6 u7 Z, a2 Z, E- J                        pd.data.nJob = nJob;0 [: C7 I, `( @$ d/ |" O* n4 b
#else //__JOB_CREATE_CHAR
1 G, l% v! L  [+ ~: |2 @. q* z                        pd.data.nJob = 0;: M$ y7 k+ c. X
#endif //__JOB_CREATE_CHAR7 S, ^: i/ ^5 w2 H' G  @. y5 S; R& t
# ^# t3 E. U! Y4 B4 [5 c
这将永远有一个来源的东西。
! b+ ^2 a+ e* o
# O! ]$ q& B- y9 ]) t但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库  S/ z( q5 o) |& ^3 Q
和搜索7 [: Q6 \3 I7 F$ G: R# ?! V
代码:+ |' O/ T# d; }6 d( J* m

) `: S$ p# n9 g, }& G4 P                               FROM BASE_VALUE_TBL" C" b3 C+ \! i/ Z/ @3 H
                                 WHERE g_nSex                                                                 = @im_dwSex' E, R3 A& L  `
并替换为
9 E: x2 q% `3 @7 R代码:
3 K  o: H* H1 l$ R6 x) R; j+ U                               FROM BASE_VALUE_TBL7 Q: f( a$ ]: d/ k3 D' j, y2 S
                                 WHERE g_nSex                                                                 = @im_dwSex AND
6 [% U' N9 L" \4 h) i                                                m_nJob                                                                = @im_nJob
$ O7 }: ^% `- r, `# n) x当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
/ J! r. n& j. a# z
) u  q6 g7 N! Q4 L: S你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
% b# {3 Z; a5 E# E% M# N: Y8 n2 A1 p
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
7 R/ i; W7 H7 [5 g  U4 |这是那里告诉服务器哪些技能你的角色可以skillen。! T& Q. U+ O& ]4 w
可惜我不再the'm懒得现在要做的话:'D' ?+ M+ e7 Z2 D2 {' w+ P) D
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7 u& f" a6 n+ X$ B4 f# |! Q

% L" d% w0 ]( ~0 S/ d2 N! n$ W4 A9 O$ p% P/ m

% o' n3 V  U5 d0 l9 e6 v6 n
7 @3 `9 D# e2 I- I* oQuote:
9 S8 G0 L' [1 ~  ZOriginally Posted by Divine.  5 {0 F6 K3 M; ?, x- k* \. \  k9 c  Q
如果他发现我( U/ I/ w* L! O1 ?5 v1 @- B/ {
代码:. X6 ~/ \& M6 ?5 P. n$ i
pd.data.nJob = 0;
. g. ~  ~" o5 `" l7 R8 ^# d& j% o$ l% D并非如此:- L+ N) Q5 X1 [9 d
所以,我只能看到
. I: V, E$ ]( T代码:3 U/ b, L) M: u$ j- m% Y# P
//            pd.nJob    = 0;" l* N8 ^9 Q3 D. A/ [) _# I8 }
^^- z4 P7 r  A. t
Hier, das mussu finden:! l# h) G8 v7 J( R
Quote:: F7 V: A0 u6 O& f" G
#ifdef __CREATE_JOB0 H, F3 M$ w) C/ C
pd.data.nJob = nJob;: M: R8 ]$ P: A% w  D
#endif // __CREATE_JOB
2 B  T; z" c% T# H// pd.nJob = 0;, A9 z. K  ?9 P( ~$ H4 a$ p
// pd.dwState = 0;8 h" y# y& l8 k8 G. @" T% A
pd.data.nLevel = 1;
& X+ b' v1 ]- J+ opd.data.nSex = nSex;5 N9 Q" V! ?' p
pd.data.nVer = 1;
& Y5 V' W! x5 \: Y  D  t9 t
% q& B; V: i6 P9 ?  q1 V我仍然有一个问题(:
7 `  w- m# h& p+ |, S) o! A下Character_STR DB
+ a1 M  J  m3 ]* }# s. ]这样做在这里
5 t) m* v: T) W" Y代码:; f# d" ^: y' ?# u
                               FROM BASE_VALUE_TBL1 G& N7 F' s6 E- l$ l$ w( [% A9 O& Y
                                 WHERE g_nSex                                                                 = @im_dwSex
  y' C; C% I1 x$ ^) e( r在这里改变
' X. a" Z0 S1 ~* W" q代码:" q  n- p9 }% P  z6 ]
FROM BASE_VALUE_TBL
7 D$ `- A; c1 ]- N/ M6 p! x                                 WHERE g_nSex                                                                 = @im_dwSex AND
  q) P! r# z" O* Z2 b                                                m_nJob5 ^1 P) |3 U9 q# {
由于还需要什么?.?
  m0 i# T9 k- u/ s在第一篇文章中,你可以阅读
1 P6 B- |7 E$ c# h2 R7 C代码:
1 F  q4 H. v) l# C' U% u9 Z' ^- _1 }  FROM BASE_VALUE_TBL% [4 d0 E- h- }7 n
                                 WHERE g_nSex                                                                 = @im_dwSex AND8 f% k5 }  q8 g# P6 R
                                                m_nJob        ! J% l; L' ]4 B( B

# A+ y4 U" r  {' [4 a4 f; j; l5 w! Q2 b
窗口是什么我忘了
! l! ]  H) _/ L0 R
, x0 I: _# O7 v0 s0 _代码:2 Y2 a, N; Q/ @0 x" X3 |9 H
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( P) U% E* K( e8 F: c& F
{
- @/ W  e' C" G# E0 z// Title String
0 v, b$ s5 I3 N! R- NIDS_RESDATA_INC_0030645 b  r) J5 A% C& k0 k: j
}5 N' ~: }' p% a) x
{$ Z+ F' R- t% e0 ?+ [& c% \5 N
// Help Key) U2 d& B' b% C) g
IDS_RESDATA_INC_0030653 b3 S: C5 ?% `$ x
}9 s+ i0 \5 B, u4 Y% R2 z2 J
{1 v8 K/ l" _1 ?% s* k  w" ?( l; p
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
1 s$ o3 C; Z- ^* k# W    {+ }: c; m3 G: R4 r2 J
    // Title String) T- r* M6 ]( o# m7 u6 n0 D: J
IDS_RESDATA_INC_0030662 a4 Z0 n( b) T0 L- y! x# a
    }
3 v1 k& p& B* ^$ [7 m# W    {
. \) e! Y/ Z. h/ H    // ToolTip
, _$ Y. N1 ~) x) uIDS_RESDATA_INC_003067
) e) Q3 t& p& W% K& T) x( O+ w: h3 ]    }
+ V; |& S2 {7 U" q* u; b/ ?    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
  h6 u) A2 b" i6 M' q    {/ ]7 {9 ]5 G/ ~8 D  S4 [3 k
    // Title String! L2 R& I; b% c( W* h
IDS_RESDATA_INC_003068
8 b! y8 g9 m% K+ q6 @) j4 `5 m    }3 r/ t% v3 ^; P; U% O" h
    {
" X+ ]4 W0 l' a, u* k    // ToolTip2 A8 [* K7 o- H, k9 f  ^
IDS_RESDATA_INC_003069
, A. E9 z. {# \    }. H+ A$ g4 p! P$ I, t: W
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
4 x0 j9 J3 P" r7 I! y    {
' E2 q$ J2 j0 Q- X( w    // Title String; G3 |  _5 _4 w, x" k1 i9 ]
IDS_RESDATA_INC_003070% v# _! O; s  H
    }
& g* u9 S' [$ ?+ ~" N    {
3 Q  @+ T1 x0 a2 J% ^5 K" l4 \0 T    // ToolTip
* @2 y" Z; p" @- V" aIDS_RESDATA_INC_003071
* j+ Y. n" S! g4 f8 H" ^    }
# P" q) J: h/ W7 t: N    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0- Q: G9 k5 ^1 w7 H' _& ]" M
    {! K, S1 C( l& ], e4 ]% M
    // Title String: A+ C. v, c+ ~. ]5 I$ U
IDS_RESDATA_INC_003072
3 \6 S3 M9 Y+ r8 a) |. S% ^; j- g; o    }
* `7 E- i# y* p0 [    {
' i& t+ y% I& t' C( e- ]8 }" ?    // ToolTip
0 N/ X" c4 v5 JIDS_RESDATA_INC_0030738 P/ M0 \5 b3 S- f. {; X# t0 K
    }5 e& [& O5 r7 p0 [
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
- m8 E4 I' r2 @4 T- L2 L# Z    {
3 E$ q' c; i5 l$ s    // Title String
+ V7 ]7 Y& P7 ]0 ^& J' lIDS_RESDATA_INC_0030745 G% `, V, _" ]! U$ I0 n5 w& g/ I- P" r
    }* a( c4 ]; J! O1 E* e) u- [
    {
0 `# r7 N; _' P" f, n* Q! `    // ToolTip. G; D1 |3 F! d& ?% o8 v
IDS_RESDATA_INC_003075
% f# B; k9 D' J    }6 O) i5 I$ Y- a1 z4 I
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0% S) ]  R- }3 A
    {6 n- S  |" \4 p" T
    // Title String
9 K0 p' d- b$ b2 O) uIDS_RESDATA_INC_0030769 P2 Q5 Z% G. D4 x
    }3 `' t' p- g5 Q. Q; P" }
    {2 H6 L8 p: o! R
    // ToolTip0 F& ?3 Y/ J; j* w; ?/ @5 I) T
IDS_RESDATA_INC_003077
! n! `- z( _5 y5 y& y    }: n  m8 l/ y8 V# g5 j% n7 w
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 04 V0 N* Z; M# ]2 `3 {; k2 U
    {- g) w; g! \0 x# V
    // Title String0 c4 S+ E2 ^; B
IDS_RESDATA_INC_0030788 ~1 i* Q, {0 {2 ?
    }
  a: s4 N9 h( y+ l, v) I    {$ z/ L7 q$ `2 J7 ]0 e
    // ToolTip
1 Y- f) ]4 [( m. W' x8 BIDS_RESDATA_INC_003079
- M5 Z/ R- _7 [    }8 O9 C# t/ v7 g  Q& x# G0 F$ K
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
/ S* c; V8 O$ I: U/ S6 s  P6 @    {
$ S7 I% L6 v7 o: b    // Title String, U9 w' b% j2 g7 O2 Z
IDS_RESDATA_INC_0030800 k4 k1 p4 ^  U+ Y4 {$ K, _7 X4 E' j
    }7 I7 i& o3 K7 V2 t( U  K; ?
    {
; I; c* s1 a1 ]9 [! ]( p& \$ a    // ToolTip
' `* U  w. p. ?/ N% x$ u) XIDS_RESDATA_INC_003081+ Z$ \% A% g! [7 Z
    }8 B0 J. C2 L2 _* b6 d7 F
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0- ~+ E+ D, C  G! ]& e
    {
! H; R( r* S* {, f$ }% |    // Title String6 H4 f* m, C* x2 {5 I. Q
IDS_RESDATA_INC_0030828 j. ~# S" @- R, k7 B- Q
    }# @8 d7 G2 O* p; c
    {
5 a2 k2 g5 G- y    // ToolTip
8 |& @! Y3 v* @2 C& C* `2 U. d$ YIDS_RESDATA_INC_003083
1 ~  {- {' j9 d, N    }
2 i6 t0 E& G$ Q. X2 g    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0. k5 `# U3 M2 ^6 W4 B3 `, v
    {6 w# }, C1 D  t# P
    // Title String5 H+ r1 j2 `% J0 ^
IDS_RESDATA_INC_003084, g$ s7 A) K7 w2 l$ w. h
    }
( @1 {& t: |1 x3 ~' m; ?7 u    {- k$ [5 o" j, k: }& O
    // ToolTip
# j9 ~7 y/ J( x% }IDS_RESDATA_INC_003085. u4 Z7 |! O! l  g
    }
+ Q$ {; I( |& o+ d+ k8 H1 O    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
, Q0 \  N. Y. q2 B& O  x    {# Q( d" {3 Z( H3 e
    // Title String  F' S7 J2 O4 Z2 m( m" k/ L- g
IDS_RESDATA_INC_003086
" Z0 _7 L) ^. [6 v% U& V( j/ z    }
& }; D2 U& l0 H  y2 u6 o" \    {- M7 `* y6 U( y- f9 O
    // ToolTip7 U3 r9 a# ~) _
IDS_RESDATA_INC_003087
- i7 d4 U3 P, H8 a+ R( z$ L( Z    }0 B6 K, t9 M" ]
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0: P% U/ p" P& w  p
    {
# y; ]9 H3 X8 u1 l    // Title String
+ }6 m2 Y" R5 w+ fIDS_RESDATA_INC_003088
' _* h0 E( o6 v6 X* G    }
# A9 r4 g! O: _% f    {
4 l- D' @' _& F7 }    // ToolTip. [( R$ y) e2 n5 v$ `6 T% \
IDS_RESDATA_INC_003089
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    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
9 e* j/ C+ k7 ~" X$ a' W9 l5 o    {, {0 P( m, q8 k( z1 M! ~
    // Title String
; A5 F' T. @' u2 y2 U3 y& s" J2 ^IDS_RESDATA_INC_0030908 Y& w& E8 d8 R% L
    }
% D9 V  ?5 K  C* Y5 Y+ i    {$ q9 g( f% f: n
    // ToolTip% d1 Z+ h: v! f  d( y# n, I
IDS_RESDATA_INC_003091
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% D% s1 u4 z4 A8 Y2 f    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 00 M  m$ a9 N2 Z" r
    {
* T& A, g7 z4 f$ W1 I3 P    // Title String1 L) V& F$ u/ y* ]3 b2 e# C' }
IDS_RESDATA_INC_003092
. S5 d! G1 ~' |0 O2 f! w    }
2 k& Z6 i7 Z- c  X; S0 ]8 H    {: d0 m, B( N  x1 D4 f% O
    // ToolTip" @, h+ t# h* ^
IDS_RESDATA_INC_003093
1 n7 }) U% }) k- v: @, v$ Y    }. A8 d; b2 z6 j7 V: X" Z
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
' a0 ^, w: ~6 |/ m0 T    {: n* `( e" Z# Y* u2 f
    // Title String
5 V  Y; N6 W  I' E* QIDS_RESDATA_INC_003094* \; d' ^6 k* I) y: O$ P# u+ r- M6 f
    }; R6 l+ t  p. P8 l4 l' `3 P; s  }
    {, V; C7 S. ?( T& H& d% [; F) ]+ B
    // ToolTip
& @* E, c  @* Z, o. J. a$ HIDS_RESDATA_INC_0030957 b+ e" J7 D2 [2 J: e9 U5 D
    }
- z* t. C  ~: U    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
# A; W. y" B* T+ u% ]    {$ F* B; G7 U* ~+ B0 L# e
    // Title String  h: ^3 k( \+ H& B- n- _3 c8 N
IDS_RESDATA_INC_003096
& f4 v1 f+ ^) ?+ I: X) i4 k( R+ j    }  D( M: _* b& U5 f; a3 t
    {
) W8 p9 H. K) F8 m    // ToolTip6 z' {4 r+ e5 S* V$ K) H) Q8 c
IDS_RESDATA_INC_0030977 f" d  N0 p8 e4 J! X  @4 v( S  a- d
    }3 j$ \/ }8 G3 ~4 [- k0 w. q; p6 R
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
  F0 K$ J. C8 F5 k( @    {* o! t2 w1 }" B
    // Title String
. d1 u3 x: R. Q6 Z5 Z& N5 jIDS_RESDATA_INC_003098
8 V4 ]- r, T( Z    }. Q8 D$ j# N/ E: B' v  m
    {" n: ~5 i6 a6 {
    // ToolTip
. `) V8 y2 {3 \8 ~, F& M7 a6 CIDS_RESDATA_INC_003099/ U" O5 X% M( K: I9 x# k
    }
/ n7 o* ]( D7 q/ k6 z! A    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
+ p8 V5 Q; W' Y. c    {1 N, @* C  ^- Z: a+ S3 Q1 t! j
    // Title String
: {- b* a  x3 O4 b5 L/ g9 S; gIDS_RESDATA_INC_005076% a) M2 G* _! a8 b# @: H: J
    }0 ?+ U( D3 w" b; s- H
    {
) Z* @" b  g$ S: v: M    // ToolTip( |! A/ E) Y4 ~  p8 H3 J# E
IDS_RESDATA_INC_005077
2 X5 \7 U4 N' _    }/ P7 g1 Z5 `+ }, U$ ]
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
& }; X; b! I. w; P/ o  X- L; ^    {
5 L9 m" F( w2 ^    // Title String
' O: ^3 R% B( X% @IDS_RESDATA_INC_005078
( c( N7 \# B& j( c, u2 D    }
* e( V9 A$ e! U; h3 T- f    {5 \/ o' P! [$ X
    // ToolTip3 c. P6 I5 k1 A- T7 m# W+ \, ?" I' M2 b
IDS_RESDATA_INC_005079
+ o1 }' P4 O9 |, {' [, @    }- Z6 C3 M9 G' {( u' e3 d( e) d0 F
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
5 C: i; G$ w8 V: _    {; X+ o. J' |+ C* }/ i
    // Title String
4 K. G1 T& }7 OIDS_RESDATA_INC_0068741 X6 d7 O) q; f7 ~) f$ b) D6 V
    }% T8 {1 G- z5 J1 }2 O2 B/ d2 n
    {
5 u# h. b& S) }    // ToolTip
( H5 r8 E6 T* f; tIDS_RESDATA_INC_006875
2 W4 g$ i* p7 Z9 h    }, E1 Y& l0 y3 v
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0/ q9 L. }9 Z/ {9 H0 s( |
    {# p$ C8 y. ~+ q0 d3 t
    // Title String
2 o; K3 M/ A; f# KIDS_RESDATA_INC_006878" _1 f( j4 S+ w0 p% E9 R" z
    }1 ^: I; R1 _; K  S9 J5 r
    {7 y7 |" B# M& x
    // ToolTip
1 o# v' e+ l$ d4 o5 r# W$ TIDS_RESDATA_INC_006879  r/ H5 R" k8 P, R
    }7 e# Y2 @& R" r, t0 @- k
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0/ N1 @: P. Q) ~$ S; w, l5 k
    {3 J! c( ~# {/ _! a% |: g
    // Title String
- B5 O- @( b$ {4 ?2 i# \IDS_RESDATA_INC_006880% V4 q& J5 }+ c
    }
2 s' x& u& `* h0 U, L* ]    {6 r8 B$ J/ o- E# b6 x
    // ToolTip4 j; Z7 Q' M6 S/ c3 `
IDS_RESDATA_INC_006881
# V5 C1 y. j7 W. {  ~0 m5 c    }
2 K6 ~# x" x  n    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0) o0 F( A; ~0 D0 D
    {
$ z+ r8 u6 _. ], v; X. I8 t; t    // Title String5 b0 `) ^0 f8 w% T* I
IDS_RESDATA_INC_006900  p  ?* N- H3 M5 a
    }+ T, n' I0 e2 Q) B
    {
% E+ ^, f# S. }" C- U8 X    // ToolTip
9 w* i& d. d2 U& y' \IDS_RESDATA_INC_006901
8 `% _8 e4 E, E' P) h* K    }
( B+ U) I# G7 I( r3 j    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0. w$ d5 C- c  S% v9 ?! J* y- m( t
    {+ s9 d8 g4 \: J1 m$ i: v
    // Title String. {( O1 B& ?4 g$ h' W% B6 S) t
IDS_RESDATA_INC_006904( P9 k8 Z6 }- c
    }
# |" S6 S- r( v* Q+ U- c% x" f    {( m5 R# \/ M. J! \3 c
    // ToolTip" [8 X* _$ I6 [3 \; D( f) y
IDS_RESDATA_INC_0069058 P8 B  @* C. T4 N( F$ z. a8 o( r
    }- I4 |% R! z( v8 m
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0! [' P3 {* M1 p% v
    {
" u% `4 j- B1 T7 s' {8 K    // Title String& E8 N! s2 c  M' `! Y0 }, |. D. M, R
IDS_RESDATA_INC_007134# r8 ^" Y$ g6 k6 X) r
    }
9 P/ B/ o- O9 S0 A% A    {
' D+ O9 _0 j! c  D( f7 e    // ToolTip+ B6 w! Z, c& L
IDS_RESDATA_INC_007135
2 K7 L2 B( h. t% W1 Q$ G1 V    }: `0 L' U# }: C. R
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
( a$ ^4 C9 M/ i' O: p- z    {! G( d; N) z* U' }/ r
    // Title String1 y/ p9 m/ T* n1 f5 k, P
IDS_RESDATA_INC_007136
9 u' f& u. Y5 ^  y    }. m1 a' j7 v$ h' k
    {# a8 }9 u. E9 Q- D& Q7 W* ?
    // ToolTip
9 T' J. Y6 y: B: v! e) W6 |1 LIDS_RESDATA_INC_007137
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" N! T, U1 p+ k' L5 o2 E) D1 M}
/ Z, p: V& p/ |& S1 c4 G6 D/ C0 V+ ~所以红色的!3 h( R- y, a1 d3 S
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这里还tblSkillPoint的条目:" C) G9 b2 h% s- A
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代码:! b, x3 Y: E' m1 f
                If (@im_nJob = 1)+ r1 }! Q. p) V( n# S8 C
                        Begin
0 p8 m, F' ?7 ^1 E& J( h" Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
, L: p% r0 o8 V6 }# ]( C0 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)  j: L/ V, }) l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) f  j' F3 {; j7 N: I3 C7 v0 [  f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
. X' c) A" Y; C# J, T7 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
, i! |6 C# Y; [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
; Q( U$ a5 W# V( M2 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)$ h/ l5 J, J! O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
% l+ A, b9 `7 ^/ ?  s+ q* c- z  x2 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 p8 g, }) Q% }1 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
: Y. k5 C3 _3 ]3 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)( U2 M. h& H: b9 _! @. v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)' Y- F* Y7 W: H  b+ f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)8 v8 I2 j" f- k. n2 i- b5 d3 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)6 t& G) |% r$ r, w( f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)7 Z# g* `( w9 f8 h( d! m
                        end
& `6 ~' d2 ]% s$ y                If (@im_nJob = 2)+ q, ~; v! F7 j: ?
                        Begin' _; H2 M3 U4 D! d# W. J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)6 `2 ^( r# ~! H, f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
2 u) S: {# v2 m' B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
& u6 x2 E& J% X, H6 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)8 t8 s$ t2 t$ b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)9 o5 v0 O' ?0 e( |: v+ _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
! \9 @0 m' N2 P8 x  [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)6 s2 I/ A# G0 \$ i: U# O1 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 t: p- d* ~2 ?- O1 o* N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)) s; G# C$ z# |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
& Q' Y8 }( _) H7 @! t) S& j9 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)' o1 f/ T& X, [+ G* V4 h- b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)5 y/ h+ W4 W* A6 a2 F. F1 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
3 Q& w5 K# C; x1 s& I& V2 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)+ f9 \" ~7 j' I; A) |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
" |/ X9 ?7 s' G$ A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)+ a" e/ ^8 R, N% Z
                        end
+ g: N! h: Y/ `. I& }+ U                If (@im_nJob = 3)1 F+ E& u" j  N/ P% i
                        Begin
  m. U( D' e! q; Z7 l% S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
$ c# b, d& V; v  n$ w# a2 z( a; `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)7 M5 K" r* H6 L+ q- ~+ T& U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5): [" ]5 N9 Z! K, ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
% q* L& ~2 A9 A  |9 O* f1 @5 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)0 Q: u1 T" l7 w4 K8 O& M3 w, j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)+ L4 ~: k! N) }9 H6 z0 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)- C/ b) s- V! _3 p8 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
- v: Q' {, C' s1 L2 X3 @  a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
* j+ i1 B) y4 z! A3 s+ [2 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
6 n4 B8 D0 ^7 C6 L" n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
+ L. M3 t0 j: k4 e# B* Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)/ N0 O2 G8 ?3 l9 ^& l( G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
5 i; r5 ?( A9 i; j& g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16). a7 V/ ~- _! y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
( X2 n; V0 J) u3 {. E1 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)( ?. m% }3 n1 p( r9 n) Q3 r% F- s, t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
& Z8 b- p4 q7 w% R0 X# I                        end1 ~1 f5 I+ z, W& ~/ q
                If (@im_nJob = 4)6 ~$ t3 ?. E; P* Q
                        Begin* D9 U3 M; K. A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)* j2 s# n! h# t" W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)- n/ j6 b& [3 ?# \1 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
( X2 T* \9 J" [3 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
; m6 b* G& H# M0 }7 s$ J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)0 R1 U' A8 J( d/ u( U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)4 D" T* e4 V2 J3 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)' I. y3 v* p/ d4 O" V$ Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)3 d! ]  w2 y0 T! {2 T5 ?% d3 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
' k( h" Y( ?! _/ ]: v. x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)2 V, Z- Y( ]( M! D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
# Y: L% d" @1 {5 T5 d% A0 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
9 U3 |5 j5 m$ F6 R: y% x0 e5 ~+ ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)  }; e: p. {6 Q' p% I- r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
- E; j4 D0 m( g* J0 z6 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)4 L9 }; J) Y, S6 v: K- d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
. e+ L. x! r1 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19); F5 ]" K; ~, e  M, B& R1 Y* J
                        end
( W+ K7 n% x, o! ~- E. M只需插入在此插入
. B. e; e% u* x! J* d- T8 t" B8 ?代码:  l$ I) c( u4 n: A% `
                INSERT BANK_EXT_TBL2 J( V/ l; a: A9 Z
                                                        (                                                                 * N! r  n- W6 x2 }( f2 B
                                                                m_idPlayer,2 V/ ~" G; b7 l. l5 x) E  Q& w
                                                                serverindex,
! O2 o6 _$ b) X7 f3 h5 S                                                                m_extBank,
- C  z( o9 x& `) t                                                                m_BankPiercing
1 a0 N9 O  j# N- V                                                        ), X% ~( a% c" m) u
                                VALUES : J1 w! s& t5 g  f% o
                                                        (
* x' [5 y# Z+ h1 t( v8 \, i! }% N                                                                @om_idPlayer,3 p# G; c- j/ Y+ V' k" L
                                                                @iserverindex,
' h) l) P7 x9 `/ A, P                                                                ''$'',''$''
: D$ W8 |8 Z  b                                                        )8 f+ `# k" {$ \5 ^
4 P0 o& T4 n# }, ?1 g

: F. c8 b: Z5 u- V- M#define IDS_RESDATA_INC_007134 28816" \8 ^0 l& h! j1 i: k7 \0 P6 R

+ B2 _, ^) |" Z' K7 j
9 H% G" h4 D$ y( b7 z, p' Y        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
9 ]' Q6 F; U" b$ s; {7 \8 ^                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex6 d9 s$ o. W  n5 v
#ifdef __NEW_JOB_SYS
: Q  }: U; r/ G- w5 M                , 0.0f, 0, 0.0f,
5 v( ^: n1 Y% D; D) r' b7 e' R                0, 0, 0, 0, 0,/ l: y( p/ f7 b7 C
                nJob
6 ^5 W; S" w3 F+ A#endif
4 t7 u7 G. D( g' o  l- e) Z0 `% J: }
  [8 x& i& P5 y/ N& O
* |3 m' h- M$ ?2 J8 j& V




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