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标题:
职业选择在创建角色
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作者:
admin
时间:
2016-1-10 03:46
标题:
职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
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../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
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代码:
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#define __JOB_CREATE_CHAR
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../_Interface/WndTitle.cpp
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在这里你进入功能
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代码:
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void CWndCreateChar::OnInitialUpdate()
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并有助于
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代码:
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CWndNeuz::OnInitialUpdate();
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这样的代码:
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代码:
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#ifdef __JOB_CREATE_CHAR
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m_Player.m_byJob = JOB_MERCENARY;
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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pWndJobBox->AddString("Mercenary");//Edit by yannickmama
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pWndJobBox->AddString("Acrobat");
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pWndJobBox->AddString("Assist");
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pWndJobBox->AddString("Magician");
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pWndJobBox->AddWndStyle( EBS_READONLY );
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pWndJobBox->SetCurSel( 0 );
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#endif //__JOB_CREATE_CHAR
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在同一文件中,我们跳到这个功能
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代码:
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BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
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并查找这一行:
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代码:
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case WIDC_OK: // Create
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{
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下面我们就这一个:
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代码:
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#ifdef __JOB_CREATE_CHAR
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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{
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
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return TRUE;
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}
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switch( pWndJobBox->GetCurSel() )
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{
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case 0:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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case 1:
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m_Player.m_byJob = JOB_ACROBAT;
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break;
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case 2:
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m_Player.m_byJob = JOB_ASSIST;
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break;
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case 3:
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m_Player.m_byJob = JOB_MAGICIAN;
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break;
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default:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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}
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
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代码:
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#define __JOB_CREATE_CHAR
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../_Database/DbManager.cpp
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在那里,我们去的功能
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代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
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并搜索
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代码:
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pd.data.nJob = 0;
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并替换为
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代码:
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#ifdef __JOB_CREATE_CHAR
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pd.data.nJob = nJob;
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#else //__JOB_CREATE_CHAR
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pd.data.nJob = 0;
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#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
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和搜索
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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并替换为
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob = @im_nJob
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当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
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这是那里告诉服务器哪些技能你的角色可以skillen。
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可惜我不再the'm懒得现在要做的话:'D
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Quote:
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Originally Posted by Divine.
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如果他发现我
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代码:
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pd.data.nJob = 0;
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并非如此:
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所以,我只能看到
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代码:
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// pd.nJob = 0;
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^^
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Hier, das mussu finden:
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Quote:
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#ifdef __CREATE_JOB
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pd.data.nJob = nJob;
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#endif // __CREATE_JOB
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// pd.nJob = 0;
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// pd.dwState = 0;
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pd.data.nLevel = 1;
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pd.data.nSex = nSex;
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pd.data.nVer = 1;
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我仍然有一个问题(:
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下Character_STR DB
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这样做在这里
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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在这里改变
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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由于还需要什么?.?
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在第一篇文章中,你可以阅读
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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窗口是什么我忘了
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代码:
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APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
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{
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// Title String
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IDS_RESDATA_INC_003064
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}
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{
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// Help Key
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IDS_RESDATA_INC_003065
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}
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{
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WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003066
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003067
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}
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WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003068
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003069
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}
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003070
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003071
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}
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003072
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003073
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}
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003074
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003075
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003076
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003077
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003078
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003079
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003080
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003081
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003082
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003083
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}
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WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003084
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003085
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}
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WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003086
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003087
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}
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003088
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003089
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}
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003090
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003091
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}
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003092
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003093
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}
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003094
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}
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{
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// ToolTip
* I* l, q0 ^ E }! J" L# C( W- z5 b
IDS_RESDATA_INC_003095
9 V3 l, o, x8 d8 {& K% z# h- `
}
3 J/ e# m. X; ~) N# [8 v7 J
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
8 v8 i$ }- Y) B' _1 T
{
0 ?4 w; t& m3 u" T
// Title String
4 e% G/ a: r: c
IDS_RESDATA_INC_003096
. q9 H5 V$ P0 c
}
* u! k( x }% a' X
{
2 l0 N. ~$ F# e$ ^0 Y
// ToolTip
) n: ]5 k a+ J1 F& h3 c
IDS_RESDATA_INC_003097
( Y l# @+ N7 N
}
# }" T `' f, h. I- Y
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
6 E% ]; u. d: @) t5 r) {9 }
{
; \; a! J# O+ T
// Title String
* [! C: D& P. K/ |3 N' t
IDS_RESDATA_INC_003098
3 ~. c& `- H9 ]5 h" W; U% ^
}
0 `' Z+ ~" }: \2 P1 [3 y
{
" y8 U/ X6 J( @: W9 v; k }
// ToolTip
8 Q1 c4 B+ K. [/ I7 D) `& {
IDS_RESDATA_INC_003099
/ G7 T! o7 I1 V. b3 k( f& H8 b6 q( ]$ w1 c
}
: @2 J- X( E5 A- i) G, W, ~
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
0 @& H% H6 N5 F5 b1 X* D3 c
{
8 s, a3 @& j( t, J* f
// Title String
8 O1 [! U0 @# k# l" w* p
IDS_RESDATA_INC_005076
0 H7 j2 ?8 Y# m& K% z+ ?! Q
}
/ n) `2 ?+ o& V6 Q& `
{
1 ~; Z3 k* W8 x
// ToolTip
- }1 q5 d, ^! B. Y# A4 k
IDS_RESDATA_INC_005077
8 |2 P! |: O7 Z, ~! {
}
3 T% h# r/ V+ Z
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
, v- f- @4 V5 n7 }2 m1 |6 S
{
Y2 ] G1 _& E2 U" L" z4 d0 p
// Title String
( v. F) d# o+ v1 f
IDS_RESDATA_INC_005078
+ o! a& W/ `+ F2 H) o
}
* I9 U: H5 F) E, F/ S
{
& s R5 g, S/ t7 d3 r
// ToolTip
6 b. y% r) v. f% W- r4 ~' x3 A/ E, X
IDS_RESDATA_INC_005079
# }9 z+ v% a' |( t& U4 Y
}
( b$ h' n: j1 P {" N% O3 h `
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
; T& z% Z" Y" ~ |& Z7 W$ p' q4 b1 d' p
{
1 @% y, {, H5 j3 [
// Title String
/ R8 w& V& A2 w) B
IDS_RESDATA_INC_006874
* n u6 M3 e5 O2 J1 f8 N0 `5 T! A* r
}
. S5 F% f7 A1 d# A/ C
{
+ `' w/ {8 r/ I2 e* _! \
// ToolTip
, q" j2 G9 Y0 s: b
IDS_RESDATA_INC_006875
2 i# V/ M6 K" S! K8 X7 z8 @- d
}
9 o4 O; N9 v3 K- T9 K `% P& t
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
) p1 ?% D9 t& v7 R$ Z G+ U
{
* H4 Z2 O% n' J3 h0 e/ N3 n/ ~
// Title String
8 l' [# _0 W- p% l
IDS_RESDATA_INC_006878
, A7 h/ z* b' |& o
}
: k2 Z% j) V+ T! e
{
7 z; D# t6 E! f5 s' _4 G3 Z& Q
// ToolTip
6 U: p2 q6 k: z% y0 i4 p% r) r
IDS_RESDATA_INC_006879
$ E/ F0 H$ g- ~4 [
}
/ k. W, l4 b. y
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
) {- Z3 T! s# g% E6 O
{
6 Z5 [+ r7 [# N0 `; `
// Title String
5 ~9 l7 p; t" m+ Y8 x/ r5 K
IDS_RESDATA_INC_006880
0 X* |" \7 G' t9 {, O2 p/ B
}
/ I# @) L8 h& v
{
! z9 j! p. {6 Z% e7 H5 [
// ToolTip
6 \1 Z1 j1 d# e% k8 m% e7 r1 a6 g
IDS_RESDATA_INC_006881
/ @$ x8 M" z6 \0 S' G* W+ S: U
}
( N8 q/ J& r& u
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
- R/ d5 {: `+ p3 E, e
{
. X) m8 L8 x" |8 t3 c, X
// Title String
+ [1 ~2 @! J: G* r$ c
IDS_RESDATA_INC_006900
; q: p5 [$ B5 D$ z7 E! ]$ ]
}
. {5 C8 l- e' j) v4 [3 t' F* V
{
4 n5 U. o7 K( N* T0 g5 R
// ToolTip
! a6 r: b- v6 b& ~% o7 O
IDS_RESDATA_INC_006901
8 F% Q2 c& S% v3 ^
}
/ L! Y; W0 t* Q$ e
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
" R. ~- e2 F$ p" I# r4 Q% z
{
6 V$ y# j7 `1 L5 q# T
// Title String
5 J! M+ Y8 J# P# g( B
IDS_RESDATA_INC_006904
$ M, {5 |0 s+ k: L3 Z
}
' A3 U8 p7 U& I6 k4 r, X1 Q
{
! T' E# Q2 I( V8 L
// ToolTip
$ W# [, t2 p' N( `2 J
IDS_RESDATA_INC_006905
. w3 c4 q5 V0 Y' V/ N- @$ {
}
! L, h+ O9 A3 S6 u: {( W$ B/ O
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
2 L8 e& D+ w0 U
{
. x+ x" M2 M' O, Y5 l, F* W
// Title String
6 a* t8 d4 d7 P- v8 N9 C* n& o
IDS_RESDATA_INC_007134
1 v# D. i% F- E$ D6 R! l" ~. x
}
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{
6 S) A3 v* x8 s0 q
// ToolTip
+ D! B! }9 i: L2 n4 q. W
IDS_RESDATA_INC_007135
3 z( i- E n b8 u' _& C* a! N# o( f
}
x; a- n- M4 h0 I* \; B2 ?0 M* T2 c7 `
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
4 E2 @$ F2 V5 p' v! N1 z
{
1 m& h( T( b$ A8 }, V
// Title String
9 B5 F1 Q0 f3 Z
IDS_RESDATA_INC_007136
; ~9 W3 B. M" V6 N- C
}
1 n! J7 W& w3 J4 e% ^$ d' C c R* r
{
1 s4 H7 k7 A7 T# L( H2 ^) a( {$ ]
// ToolTip
4 a h$ o2 K5 Q9 t5 l% e
IDS_RESDATA_INC_007137
' B0 m" q6 `" Y7 ^4 T* [' s- B7 ^
}
- F$ o2 [7 F; I6 v9 {
- I6 j! h" \. K6 j* K
}
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所以红色的!
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7 G$ m4 n E' ^" S+ B9 b8 I
这里还tblSkillPoint的条目:
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代码:
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If (@im_nJob = 1)
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Begin
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
, [/ U7 u/ N7 k, B! {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
+ ], R7 I2 J- `1 ]3 e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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end
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If (@im_nJob = 2)
% r# t( q' `) }6 C- v: [. {
Begin
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
; U+ K0 e% S5 G0 {/ c4 s- d: g. ]4 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
0 {! a, {4 ^, g1 ?3 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
0 }# {8 _* X( `6 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
# ?6 }: |5 o3 l; U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
y: h& r: A+ ^* K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
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end
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If (@im_nJob = 3)
* l' e. D m8 A9 {) m$ z1 p
Begin
% o( |1 z' o f6 T) [! p/ A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
6 j9 F& Z) q! Z% e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
7 M# ?1 [# E0 d1 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
$ Z* T% I* m9 `3 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
+ }4 U! \0 o3 p2 g& i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
/ b; i: v: g; Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 a3 v2 o( H) `; s
end
# K9 J# ^2 H3 m& X% \# V3 K: H2 p# x
If (@im_nJob = 4)
x( ?" ]5 [5 w
Begin
# H. V5 e1 e: i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
4 r3 M1 X) F- q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' Q2 Q1 ?5 z3 t% d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
4 O1 C0 R( M9 ^+ h6 R( ]: R1 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
( v( X% {/ \8 W% b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
/ ^7 O* O7 Y/ d8 P4 k! A/ Y1 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
. V& m; r9 {( x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
+ ^' q6 m9 f8 X2 X6 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
, j6 |8 n! V& q1 o# J. s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
' x: c# _2 y$ g3 r* l, }' u+ I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
4 c3 @' w/ @3 m1 z8 y* Q! i8 u' x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
. ]. `, J" r, H9 i q, F G/ y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* `8 c- Y3 L# f- h$ x! v Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
, y* u0 n" z0 I; c8 }" {- q' j% w. k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
) X' K$ ]1 K, k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
" `2 @4 ^" V4 K6 c m }: s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
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end
& X6 s- j& S3 q, ~& N
只需插入在此插入
- T" N+ j4 r0 Y/ N, b! O, {! ~# O
代码:
3 y4 W- Q3 ]2 ]7 T$ p
INSERT BANK_EXT_TBL
9 |. F, x/ y2 I% A& z5 @- L
(
% ~4 D _8 P$ I1 f! [
m_idPlayer,
. V! f; M& l! [
serverindex,
$ u; q1 M! Q1 |) s0 ~9 B ?
m_extBank,
/ ~1 [& }- U' W/ T
m_BankPiercing
% A, x: s) q: v0 X/ p+ }/ v
)
, X/ L8 N. w5 ?2 E) v; ?8 W1 Y0 J2 j
VALUES
5 ^5 U- b" r, f% _9 ?2 C
(
& q4 v4 ~' e5 E. h* {- ]7 l/ K
@om_idPlayer,
# L( k) C# y$ W$ `- x* ?
@iserverindex,
% n6 a3 f# M6 m9 X% m8 L
''$'',''$''
. |: w! }# \5 a+ g. e3 e1 \$ O7 r
)
& ~/ M/ L0 B- I" H3 f# H0 i
' q' }, ^# K3 L
3 t S4 X& _" ]
#define IDS_RESDATA_INC_007134 28816
5 `$ l- O; M* s( U4 N8 D" S5 ~
+ l* S& q; s l. z& n. V# e
" Y+ \& I) [' B* p# Y. n
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
! X0 a- ~5 e5 \, i
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
6 Z: j% J, g' d$ y' z) w
#ifdef __NEW_JOB_SYS
& o7 K' j9 f k6 u' M4 ?" O/ j
, 0.0f, 0, 0.0f,
8 v* l: e4 F1 e5 |2 e
0, 0, 0, 0, 0,
# H- c5 D, N) o
nJob
" e2 A) g" ]. \' {3 C4 B, ?
#endif
6 b! y. b, O4 m# w% e
# [3 y; }# D/ l1 H" R, y' z
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