飞飞世界论坛

标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
: m* I, H" A; l" I../NEUZ/Versioncommon.h
4 j1 N; i) T4 g% J* [0 F% G% t! n( f$ t2 V3 I$ k. I" ?
在上范围进这里只是这一个:
5 y. l/ r  }, J- F代码:
$ z* F' b' w$ Z
- s, x) Y2 Q; ?#define __JOB_CREATE_CHAR2 ]5 _- W6 w/ S, w* W
../_Interface/WndTitle.cpp
" N8 u! _6 R' g4 T5 G  k, f. z0 D9 A- I3 k! R2 W5 v
在这里你进入功能; M  A% K# C; [6 Z8 P
代码:
2 \% t$ ^# x& Q. x5 L/ z0 [8 K" Q+ V, }9 k" A
void CWndCreateChar::OnInitialUpdate()% x; E+ F; Q7 w. b
并有助于
2 Q7 [) ]' G2 O0 W/ k- D代码:/ Z. y+ J7 S5 L6 V4 Z5 c4 N
CWndNeuz::OnInitialUpdate();* o. w. i7 A# }) k8 f7 H% P& R* [  V
这样的代码:
* m& _( m7 k- w  a, q% n3 C代码:
! W% V, E2 E7 n% V#ifdef __JOB_CREATE_CHAR
3 G4 g) e" Y! a% X8 p; k4 W        m_Player.m_byJob = JOB_MERCENARY;
3 ]( ?) |$ R2 K4 i$ H        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# c! D3 W8 C  x
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
' Y6 t2 ^. N* h! B        pWndJobBox->AddString("Acrobat");
, u% N% Z0 P$ [' n4 j' Z* o& J2 X  l        pWndJobBox->AddString("Assist");$ t: y/ |& l+ n' X
        pWndJobBox->AddString("Magician");
& |5 Z9 h" V+ R        pWndJobBox->AddWndStyle( EBS_READONLY );# D, t$ F9 W$ t  O4 M% ^9 Q
        pWndJobBox->SetCurSel( 0 );
2 z' }+ S7 U0 k; x% E: ]1 L#endif //__JOB_CREATE_CHAR; e4 W2 G: N& o6 O+ l: C4 k' Q! U
在同一文件中,我们跳到这个功能
7 y1 Y. e3 ^9 T) Q8 O) K# N# [代码:
; d& g% @( I) @' l+ @0 QBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )& X7 A$ {" g' X( Z
并查找这一行:! s7 t2 R, h. z; \
代码:
9 U4 ~! ~0 Z+ a+ ^: r- T+ a% R                case WIDC_OK: // Create
, T3 `4 Z) q1 M/ c4 V6 {                        {9 Y! M2 W, `( I) i5 @% H
下面我们就这一个:% T4 y5 J& E# x
代码:
7 ^1 }' l7 [* q) W6 l
  |. d! E4 |: H8 u8 ~/ e5 a#ifdef __JOB_CREATE_CHAR7 r$ l& O  {  Z; \4 I9 E* f
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
1 P% Q' T6 T2 V+ `$ ?7 A                                assert( pWndJobBox );7 p1 z3 N- ^7 W# x& k. _
; G5 r7 ^0 x* t7 H* V) @  \: C
                                if( pWndJobBox->GetCurSel() == -1 )4 u8 L# I9 ]% k. ]
                                {
) g: y& z, d/ A" x+ N5 H                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );0 z+ a+ Q# X5 V& @; z# }
                                return TRUE;1 B) ^/ A  p- {) f) E
                                }; ]5 J; Y+ u$ @" y9 c& ?

$ c, \! a( f, ]4 o* P                                switch( pWndJobBox->GetCurSel() )% S# l$ i" m  v0 q
                                {
" r0 |1 o9 D: M  p3 W2 Y- ^                                case 0:% F$ j6 x8 x+ E( _$ i3 h/ E. e
                                m_Player.m_byJob = JOB_MERCENARY;
% O& }7 E1 w4 C/ G7 t                                break;
' A1 M% T& t9 z1 l                                case 1:
& r/ X# I! T* J' \                                m_Player.m_byJob = JOB_ACROBAT;. q3 ^& C8 m: H( N- S8 W2 [4 H
                                break;7 d: N* c' t; h: `: }& C8 H
                                case 2:" p: Q$ b0 S1 f/ R9 k5 b
                                m_Player.m_byJob = JOB_ASSIST;
6 L2 z6 Z% Z2 U# i( b* n                                break;) M( x: _& ?; P) E0 g
                                case 3:: ]2 ]' ~- X$ Q) W0 D
                                m_Player.m_byJob = JOB_MAGICIAN;
* i% v4 |1 l3 Y( a                                break;2 |2 P9 m/ F% N& V* o& k
                                default:5 n) I3 r/ n1 H4 Z1 q
                                m_Player.m_byJob = JOB_MERCENARY;
, p4 d( d8 V7 Q: R' X3 \8 m                                break;
# @& b* o! k7 @; L                                }
; \  \4 W4 T8 I+ y$ C2 p, S#endif //__JOB_CREATE_CHAR
; t! X$ r& c# [8 B6 O: j0 V; d8 d4 B
, {2 v5 j" I0 E; [* C; \8 y8 Y../databaseserver/versioncommon.h
( a! u4 }+ I1 M; x$ B  P; c7 W8 _4 `% U
1 f% j$ a/ ^" L/ ?' ]6 z8 U在这里,我们这一个以上的地方进行
) Y7 P# L% ^1 t4 p4 O1 M代码:$ l: m. M) i8 H+ X2 [% N8 N9 y( y
0 |8 W8 x8 q2 p" y+ h4 C
#define __JOB_CREATE_CHAR
4 a4 w" B. a; B- A7 N../_Database/DbManager.cpp! G. Y) \/ W, l2 E* T* o) m2 T; T* d
1 s8 C  `7 G7 L, w
在那里,我们去的功能" ?8 N' ~3 ?( @& R% H
代码:
% W2 _; ?/ g: P+ q1 G4 L, R$ ~! M$ U( g/ x; q
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
6 ]; N: R+ B, C  a2 S" m并搜索5 R, V4 s" @' i% P/ D
代码:2 [# m: u" V+ S+ n( d
pd.data.nJob = 0;
8 z( g+ E9 L- E并替换为1 F) d& z* p, R: B5 t; ~0 G
代码:
0 f1 M' m  }# v; {, t#ifdef __JOB_CREATE_CHAR
" w( o- k, O6 k. c- ]: O4 L                        pd.data.nJob = nJob;
# Z, V: l! {7 a, @# Y#else //__JOB_CREATE_CHAR/ r8 u# c* W6 K; x9 i3 J' b- f
                        pd.data.nJob = 0;
! o" B8 r# u) W/ F0 A#endif //__JOB_CREATE_CHAR& \4 A  ~/ W1 w, K% J

: @; @5 q, X4 P这将永远有一个来源的东西。
0 L8 Y& e8 }% ^. R4 D+ j* w7 W8 V3 N2 L! j
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库# `9 B4 p1 M# n& r% y4 Z) s
和搜索
5 Q3 }! M& P( K' [4 N  g1 G. {- ]) Z% ~代码:
8 W2 V0 m( o& `. R7 D; z+ I& W
3 O8 l1 I. ?$ I( K. B                               FROM BASE_VALUE_TBL/ Q! J) C/ t2 W" T  n# n' H! c
                                 WHERE g_nSex                                                                 = @im_dwSex
4 c; g- b1 V7 x* [; Q并替换为$ b$ E6 N. k8 `' {
代码:1 l. A" M: ]9 y, A
                               FROM BASE_VALUE_TBL
' x! Z" f/ [6 s                                 WHERE g_nSex                                                                 = @im_dwSex AND
# |7 Z. e" H% O8 h4 Z2 @+ X                                                m_nJob                                                                = @im_nJob
" M9 o! T. t8 d5 T- n3 S当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
' q' T2 v! E! I8 a. f6 s9 M
/ D% {0 N$ ]8 p4 u  V- R  p1 N& T# X你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
8 C/ y, W$ g& S% J: P1 t
& f/ n9 }0 c4 |你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
7 ?5 \9 u" _- O6 y* Z4 d" x这是那里告诉服务器哪些技能你的角色可以skillen。
8 _+ x" d( N" e可惜我不再the'm懒得现在要做的话:'D
( l3 p) B# Q: L3 Z
3 C0 u" ]8 N) f9 V2 H+ v! x6 o
) [3 [3 T  O2 V  l. ^( _
6 d% s  _0 f- _( y4 p, r. Q
9 S7 s- y  C: E, W3 B
. {. k/ D( L# }' Z
( p8 k" ?* c5 z* Y+ r! L3 b8 v: a8 j) `' F4 ~( K: u) R  V0 q
. h6 S1 ]& U& b2 S4 J$ R8 h* ^% r$ g& S8 Q
Quote:
; V" F: r6 {% ~* m$ N3 E3 xOriginally Posted by Divine.  - |% e! x2 S" b' z5 o. Y0 E  ?
如果他发现我4 m2 ^. h1 b+ |3 S' w
代码:
$ i. I- ]0 N! r& c- R& y3 y4 ? pd.data.nJob = 0;5 A, @! Y, T, M' i' M& x
并非如此:% X6 |2 }. s+ J
所以,我只能看到
5 H0 B6 L" Z# M. m! f代码:
* X3 c, E' \1 S. I0 e9 O2 d //            pd.nJob    = 0;6 U7 Q, K' j& V8 ]
^^
& v% ^+ ?/ n% a. {Hier, das mussu finden:2 i+ t$ R0 f# y8 i7 `% D0 j" t
Quote:4 L2 C# o1 c  g6 R1 d. f& H
#ifdef __CREATE_JOB
7 z# d7 E( E# G4 Gpd.data.nJob = nJob;
. T! ^* t* T' d4 j#endif // __CREATE_JOB
/ g5 R' R2 u% ?( O* q  i// pd.nJob = 0;) |$ \- r) d: [/ r- v
// pd.dwState = 0;8 C* I- O- T& O) ]
pd.data.nLevel = 1;
- @/ `1 n5 i, k8 m% T- ^! Bpd.data.nSex = nSex;
( M; _* ~/ U& `: T( a+ y3 epd.data.nVer = 1; ( j3 E. G4 N9 {5 U# |

# N" k1 Q4 B# c- Q我仍然有一个问题(:
* e/ Q" b- l  x+ B. M+ p8 G下Character_STR DB+ U6 W# K7 b& S1 j
这样做在这里
9 ]( U" y' D* Y' r. O8 |; S代码:
* a4 [; k% c3 m4 {                                FROM BASE_VALUE_TBL; `  E  @! ]% {( g) x; N
                                 WHERE g_nSex                                                                 = @im_dwSex+ M. q! a) s( C% p4 _! s& }8 L
在这里改变* D9 F" F7 i& d  J% ~) w
代码:
. K" t/ o0 n6 e1 i/ i- B FROM BASE_VALUE_TBL
: ^% N+ E4 C7 L3 F  l1 n9 a                                 WHERE g_nSex                                                                 = @im_dwSex AND
( a/ o" x5 ^- d$ N, q                                                m_nJob
8 N7 q# n1 K8 Q) O/ K由于还需要什么?.?
$ H5 Q; n2 s* r- N! {% H0 a% U在第一篇文章中,你可以阅读( m2 s) \+ r$ J5 ~1 V
代码:
( [- w$ H1 `: @  FROM BASE_VALUE_TBL
! F  U$ F6 [- ^/ m8 p6 W% f, |                                 WHERE g_nSex                                                                 = @im_dwSex AND- G: }% H0 \0 ]( U! o* {
                                                m_nJob       
& r0 h4 \' J7 v4 t7 W
7 F9 r/ W( j6 a  u+ G& Q: G6 Y! m) `* r( o8 B0 A' {! p8 R, O
窗口是什么我忘了
6 k+ d7 s4 N' p8 k4 y" D0 W6 e9 d- W& U4 h; e, A! |2 K; E  k
代码:2 e  c$ J& q" C
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26/ B. I& ?0 c3 O7 B) `" x7 j
{3 i9 O5 P: S! M& q
// Title String' S# [- g, D5 @4 |! s: ^# P# P7 a
IDS_RESDATA_INC_0030640 K  ?, W7 K' u! p6 Q$ ?0 Y
}
( w% @- q5 e( y, y$ }, e{
5 S: {* N' L' B// Help Key
& d) Z5 b. Q. ^6 a7 g; \. l6 uIDS_RESDATA_INC_003065; [6 E, |, q5 @/ V* n( `6 z
}
' ?4 T8 E7 Q! \& y+ E{
* z. t- f! O  U2 Z, m9 ?. |    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0! P" R* K* {1 x. U
    {4 a- o% V! O* f8 A
    // Title String7 T/ w7 c5 B! I- O3 Z
IDS_RESDATA_INC_003066: O3 l2 y  b6 r
    }0 P. @5 K# r/ a3 O
    {; {! v' A5 a/ g9 p( Q0 _
    // ToolTip2 i/ G1 V/ M4 N6 [7 M
IDS_RESDATA_INC_003067
1 K; c1 X3 `8 l' b1 K    }" ?9 d- Q) Y3 j3 c+ f+ r
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
0 {" D; C6 c& n( H6 g$ N* `    {
% o0 h4 s1 T- n3 A0 ]" U/ ]8 u    // Title String4 [$ W' z8 k8 _* q' I; ^# Y. Y1 I
IDS_RESDATA_INC_0030683 [# S% Z  Z  O) D/ Z
    }
$ D" K2 P* a% W+ q5 z$ r' A( E    {
4 T4 u2 z9 T$ `. ^4 B' `    // ToolTip9 i, Y9 r7 n) I/ `- k4 c: `! ?2 x
IDS_RESDATA_INC_0030690 z, ^7 i$ R; P" n3 H' U( h
    }; N* X  b7 q; X
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0( _' Q0 q/ M0 X# T! w/ @; e
    {
) @& o' b/ w' U2 a; T; a    // Title String" h8 a- I6 C; k) {8 ?) R! z1 X
IDS_RESDATA_INC_003070! M4 o5 Q5 p+ \0 _
    }
3 N" a- [: H  E8 _) ]7 ]    {" z" N3 N" W8 c7 S  J
    // ToolTip  L! |9 @; y' ~
IDS_RESDATA_INC_003071* c# i3 H( P/ Q( q
    }
/ S1 c0 e9 J  r2 Y! W# M    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
: P/ m0 ~+ L' ?1 ]    {# j  z$ D! P  n2 |4 t, ~, R
    // Title String
: v1 ]7 T4 W: @/ l/ m- jIDS_RESDATA_INC_003072
& d% _9 H; R- z0 E    }& J+ {% B. \& j- Q+ a9 J" A3 K
    {) p2 B* k9 K3 }2 o8 L9 C
    // ToolTip
; D) l* ]0 z, d  v% jIDS_RESDATA_INC_003073
+ h* K% [$ g8 ?; p3 \$ {    }) J/ q$ V' r% G: s
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0  L2 e$ [1 i2 I2 z1 }* t, P# a" U0 U
    {
; t( @# {3 ~7 W( j" b8 V    // Title String; L) }% r0 a$ r- |1 r
IDS_RESDATA_INC_0030743 A! D" _# v( o# }+ {
    }
" ]) Y% {4 ~! g& m9 H. p    {5 T' Y- G' ~# L) Y
    // ToolTip
; [3 r8 C5 L. PIDS_RESDATA_INC_003075
1 l- z8 ^3 g: A    }1 Z  z; l  ]4 ^5 j. J
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
, U& d8 }% ?# C1 v, d2 H& y    {* ~; f4 x5 E) U
    // Title String
) Y6 b' e4 Q" X* D" BIDS_RESDATA_INC_003076% n- ?; }' @' H
    }# G) {$ X6 h! |5 P' M6 [
    {5 U+ k" s' i. _. q; U
    // ToolTip
  I) r; E  o$ A7 S. h' _, P& eIDS_RESDATA_INC_0030772 V: V! V  j3 A8 c
    }
3 \/ M, S2 ]- s5 p3 i2 d    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
- x: _) y: S$ P; h1 x    {3 y" [$ I" \/ \* G& p8 E
    // Title String5 ~# e& y6 @: f* m; B
IDS_RESDATA_INC_003078
" m+ Y6 i. v. @- h$ _+ [9 q    }
5 d, i( K+ D) i2 Z    {* f/ T; T/ I5 b) N6 K- M5 N
    // ToolTip
9 J! P6 [' ]" ^IDS_RESDATA_INC_003079: d% S* n/ [4 a; q
    }9 t! P& d; E  y* I4 a. I
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 03 K! Y- ]' k2 J& y5 a
    {3 d* `2 f4 S: J/ a9 k. c
    // Title String" j$ i) P/ ~3 ^
IDS_RESDATA_INC_003080
- _% L  ]; \& w8 l/ {% D  V0 M5 ]    }- s* H1 T8 v9 [
    {
% @; Y; D9 Z* z) `" O4 g9 J4 D9 Q    // ToolTip; m: \5 O: k$ z' \2 X
IDS_RESDATA_INC_003081
( t0 b# q$ v' `" x2 `) l    }$ e+ c3 Y5 {: f) @* `. N% X
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 06 u7 q) J: o* w" R1 c7 k5 s
    {' r6 L4 X+ Z" o7 b7 q- P4 M
    // Title String
, @2 m  B9 o1 p# ]* G9 cIDS_RESDATA_INC_003082
: C6 W( g1 f! t$ m' [+ X    }* k) E7 V% {" p; @4 F
    {/ \: L; A. V1 [" {
    // ToolTip
6 F  j0 V4 P6 |) ~+ a6 `) ZIDS_RESDATA_INC_003083
6 ?+ L# [) \# f8 g# e: t+ W    }  W9 f! s( X0 ]3 F
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
4 l) Q& V, y( u3 W+ o    {
4 [. [# i+ O2 |; [7 [    // Title String' L: u7 u, i# W4 x
IDS_RESDATA_INC_003084; Z! j5 Y3 e0 e5 |0 n2 C
    }
9 H. y) j* |2 [2 b    {
" s- m6 S$ l% @- N. v& x4 Z* P4 {  x    // ToolTip% W8 H3 R1 _) w% u! e. U# U0 l
IDS_RESDATA_INC_003085+ D0 c, P% ]+ w, ^3 B
    }
- N8 U5 K/ J; @& }. R/ W- R, B  u$ T    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 01 Z7 G: q+ e  l6 h& T7 K3 Y
    {
- q3 x- f7 P: }( Y) I0 |! L% v, |- Z    // Title String
5 b8 k6 q0 r4 N; J3 ^2 y5 oIDS_RESDATA_INC_0030864 k) D# g* [( v3 j
    }
$ J! c! Z$ R$ o9 J8 b4 Z    {
% J8 C& S8 M9 ~0 U    // ToolTip! `& K5 r' p3 c% z* l. U
IDS_RESDATA_INC_003087# F) k) G" I6 `$ Q, \* S
    }2 [  B" ?0 w# s+ H( Z* s
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0# f( \' }' l; x* o& M
    {
$ q- o! x, `0 V. R, d1 N: ]' }    // Title String
8 I! n. E) d8 }7 h3 _IDS_RESDATA_INC_003088
6 R& o2 l) }6 I% P    }3 O6 ?+ b7 {6 b& U, d* Q
    {  Q; E- u" p5 K" c4 x% i
    // ToolTip* W. m  I" N$ @8 u
IDS_RESDATA_INC_0030892 Q/ B% d& p! t7 _" x7 n4 ~. E
    }
3 ~3 g3 h8 ]$ x; ?) u7 e    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
# f& Y( m7 e; a    {0 N3 R( f! u- h3 n+ M  {
    // Title String9 R# v) m- n8 v% z
IDS_RESDATA_INC_003090
: f* N: [- {- J; V* q% C) M& _    }
4 O6 v" {' g0 o    {
- U  ?- }. E% ?& q" L/ p+ _    // ToolTip
# ?' F+ a+ W5 L3 y( tIDS_RESDATA_INC_003091
2 Q5 H4 H3 V9 w# L4 z; O: X    }0 @. d4 f7 |+ e! Z
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 06 A. W4 D- Z8 a  i% m2 m
    {
9 U' C8 |" e. B/ ^    // Title String
9 U- _) b- X3 s4 N$ NIDS_RESDATA_INC_003092
: d" }) j4 O& ]3 U# Q    }
& @4 I3 B) ?. G2 i' P: E    {
& z& g8 {" \* k/ G4 p. x! I/ n    // ToolTip8 z2 [% W7 H" U& |7 d" c
IDS_RESDATA_INC_003093
" }' r" |0 X4 _6 v- E4 r7 K! a    }2 J8 d* n$ V+ t1 o3 Z' w
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0: J6 k6 P# F$ ?" T1 D
    {, v" i+ _# G+ z) l3 i4 U
    // Title String! t1 J. Z* q9 K& G
IDS_RESDATA_INC_003094
8 g* ~( g. T$ s" u; p  m$ d    }
2 E$ |! N( C2 t4 i, e    {& Q6 F% M6 \. i, j; l4 @
    // ToolTip1 g' Z7 X* T, ?5 E. [; l
IDS_RESDATA_INC_003095
. G* D- J4 q, C8 T3 U  b7 z    }' [- u: c" |  v" R) I( v/ x
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
% c5 G0 m% r9 K5 @6 H- j    {, R0 F& l- w5 w7 G( b2 v
    // Title String* l+ r: e" g$ K% m7 K' x' l
IDS_RESDATA_INC_003096# ~# c( }0 d: w9 ^% U* w8 m5 `1 Z
    }$ N6 `. f" `* f# y; a
    {6 V4 S* S$ V7 t0 ]2 m) W7 a
    // ToolTip/ \7 o) }/ H; F
IDS_RESDATA_INC_003097
& X8 R' j. W; R, }$ @6 `    }
$ m) }* @; f3 v7 h8 a    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0) }0 M2 m' e" U3 q
    {
7 o) N4 A( D' ^1 t7 J) _    // Title String
: _: Y) S( ?# [  n  FIDS_RESDATA_INC_003098
, d  _( ~1 Q  D6 @$ |7 a    }
- M. A  e! }' _! _9 E. Q# l    {4 d5 o; G1 [0 H4 y9 u) I8 \. o# H
    // ToolTip
* L% j! r, D: MIDS_RESDATA_INC_003099& R+ G6 {+ T& e( x- ]3 a" O
    }
3 a% `9 k# R4 q- F    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
5 F7 u3 B1 m3 H6 q3 G    {! p: A2 x; v! t
    // Title String8 Q5 _7 P/ |+ o( G) J( p6 q% V! A8 W# z
IDS_RESDATA_INC_005076. O3 ?4 M/ U% ~% [
    }
* }3 N3 S2 ]9 J, V" m2 T. E    {/ b. K) o7 ^, J9 P2 X+ p
    // ToolTip
# W; k- r9 M; }3 K7 CIDS_RESDATA_INC_005077; n( g" S3 }: ?! D6 \: |: @
    }! _( S4 L2 @' p
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0" h( |9 }' P, h+ t3 u' ^% b5 Q
    {
( Y# r+ y$ R* [  c2 K; e" c+ q9 P6 d    // Title String
8 `. @5 s; z# W; UIDS_RESDATA_INC_005078+ ~* |8 p/ }) G+ [! |+ L% i
    }; u; L; x4 @* Q8 i' F; h
    {
1 p8 z, A, s, V5 f% r3 \    // ToolTip
+ S* _* H2 X3 g* R7 L, }7 _/ xIDS_RESDATA_INC_005079- i2 ?9 p& T8 T: J& I# K' U
    }
% h7 {, H# S" D% B- s: \4 @    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
7 j+ E. t: Q7 A6 a8 f3 |    {+ D# K  P9 a" a  O$ ~6 G; R
    // Title String
( M5 C' P$ t' ?  Z! d  vIDS_RESDATA_INC_006874
% {+ X: D4 @9 V7 M' I- v7 M    }
- N3 p: `- v7 R    {( n/ q5 |2 P* y; u% v- p2 k
    // ToolTip
* p' b' b4 J- ZIDS_RESDATA_INC_006875
- V0 T" v$ x" H/ V& m% u# l    }* k3 A# J& @: d6 ~# N( a5 S
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
& o/ Q1 N' I  c5 Z    {' i+ u6 x( C& j: R# E2 J( C0 K
    // Title String) U. o- l, K2 v" c
IDS_RESDATA_INC_006878" r' t2 f# f/ D& G$ \2 d. r+ O2 F
    }: b6 j( @5 z" e* j% r$ E& M
    {
, Q, U! Z: V& s    // ToolTip! a( T/ T! i. B! Z+ l
IDS_RESDATA_INC_006879
3 d$ h! e( s: E2 t    }9 O* |1 j0 K4 [
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0# m) l/ Q9 |2 C. F: r$ ]$ _$ y
    {7 n3 U1 \; t8 k, m* p3 c
    // Title String3 S2 T+ n) g, ~3 M
IDS_RESDATA_INC_006880
% Z& G2 D5 @# F+ L" b: ?  B    }
) h# u+ o+ K% V; H7 b    {5 J2 B" d* ^8 ^
    // ToolTip, ]4 I( R+ h) h, o$ G0 \. E* `
IDS_RESDATA_INC_006881) u' C* I6 R) \2 e* H. K  V; ]
    }
% Z5 m7 `9 ]$ G    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 06 I6 R' ~/ j1 }
    {
: V) w- G: v# {4 o/ W* K    // Title String
( m+ z1 |+ r9 x( u" P  AIDS_RESDATA_INC_006900
3 Y* T5 T$ Y8 H    }$ N+ @' L1 p# h5 F' I3 L! q/ [% r; Y
    {
2 a- G; M/ ^' o8 U5 x    // ToolTip
) K+ S6 k# a6 J1 ]1 wIDS_RESDATA_INC_0069015 ~! E. |! u& r8 [2 n
    }# A5 e/ x4 P+ W
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0& e+ Q  V! _- S2 v, ^& T* ^
    {
4 ?& F0 K- Y/ Q* e3 [    // Title String2 _$ M# S3 A1 B* x! @4 i' E
IDS_RESDATA_INC_0069048 V- o5 I( I' D' @
    }
4 D0 c7 A# J# z0 {6 o    {
/ f6 {" W7 A, |    // ToolTip
  P( [5 J9 H4 O! g( KIDS_RESDATA_INC_006905& P) P5 j6 \$ c1 }5 @+ _
    }
, x* o* f! x4 q) P0 [    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 02 `' t7 G) \) t$ Q" u
    {
; L) k$ F9 r" Y    // Title String
1 @+ K4 F: V! ZIDS_RESDATA_INC_007134
9 e/ H8 P7 s) Y9 y" F    }% B3 X# g% r& h& \% n: o* f, V
    {2 o! e: U: \; s+ c- m
    // ToolTip$ f2 _* `6 u9 y: _2 D$ G4 P" {( v/ N
IDS_RESDATA_INC_007135
) K  G2 ~0 n9 j# ^# @, @3 F    }! r% q# f* _% Z
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0- q. B5 b, E; d+ a
    {
+ j! X6 t% E  X* o9 w; q    // Title String
# v0 I' Y' d( F- d! Y. p3 }IDS_RESDATA_INC_0071367 B1 ?0 K+ L7 P4 O- Y* d* |
    }9 g+ ~: }# D8 w
    {" K3 |% N3 e1 y! t
    // ToolTip
+ z2 e7 `$ [; M: ~IDS_RESDATA_INC_007137
2 q  F8 S0 \7 @2 |) M    }4 S4 A/ b, E" J. o2 C+ O, J- d

* ^$ [0 R, I/ z1 A* t}
8 r7 q- E7 u3 M所以红色的!
! O7 L. }. T0 l. J' r* @- V! F5 @! _* b+ D3 Q. Y+ U
这里还tblSkillPoint的条目:
* o% z7 M- n1 }2 d9 `5 c  `
% J/ g5 h) B' Q- G7 @代码:4 a1 F2 f5 I- w* v) H
                If (@im_nJob = 1)
" X* c8 L2 Y2 y( e9 i                        Begin$ H( g- X: L9 D. }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* J' a4 R! h& X* R; w. b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, Y: C8 Z- C, z' P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)& j4 _4 ^3 K5 x; _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)4 p" Y7 m6 B0 z$ n% v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7): c% H2 x/ n7 r  O  U8 U" m) C& e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
9 z) m: D3 |6 z1 c) H/ _9 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)4 d. D0 U# o6 C; A$ v9 h4 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)5 f" q6 M  }- g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
% D* L; N: N- y" U3 q: z2 T& k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
( ~# d/ p8 A  \  M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)7 @$ i: R& E" i' N3 n( i1 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
  s* F+ d: [2 G% o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
8 _, b3 t& c) k2 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
  f* y! y1 Y2 i6 _, ]8 |; c- i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)3 P- d6 g* l6 n/ q* D3 }
                        end7 i- Z' d4 [: X/ H
                If (@im_nJob = 2): ~: p; |" H7 t( M6 k
                        Begin
3 ?$ i* S; u) D7 o! g. X* y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3), j( @- \/ l$ m6 J& o1 u8 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)- S# t* W# v  }: l, z8 L& a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
6 M" U0 g- b0 L5 h2 |! M; `# c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
# K5 l! T" E) Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). R+ ^( @1 b+ u" y' L0 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)+ g6 R, y4 `% A. r' V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
* R4 P- P% a& k$ n( l( t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
1 P& ~0 i; U. x+ C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
7 Z: S; u8 D+ ?) S' u. c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
+ B* E1 t+ l) U% ?5 |1 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)" B% ]$ W! \6 g! y0 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
  j4 ]7 C" p" t) @1 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
7 `' k+ R6 t- E: x' \' j1 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16): \5 v- ^2 h+ Q' ~! g# X" d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)6 g% H/ \- ~. d2 ]9 F" `- [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
2 H$ \. y% m! ~. f* {. u                        end6 |; J( w. o) z. A0 _" R& M
                If (@im_nJob = 3)
, B3 i2 `  K0 {5 j/ Y                        Begin! W  q+ W/ [( m! Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
+ t1 L* a! Y2 Z0 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)" C" p" i- j, W  u0 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
' }8 H. P1 N+ D  T: J  h+ v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
4 H, P" P- o6 T! M. o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
9 [  M. x, A& J( y+ P$ l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)  |- X- U) J2 r" E5 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)  B1 k- n! l5 B& h& t- _) q2 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)  X3 K. {* y2 P9 @% |' G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
/ y, i! ]& h6 B6 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
5 f  `7 x7 k- a( E. X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
! o  i/ E' O8 u5 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
0 j7 [- I& N8 m9 l, `1 }3 k  r% P: {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)% L( j; p! C2 l" d. H; t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
( N: Y6 f1 ]- c0 P- e# {) D! c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)/ k. M  L- H( l7 _3 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
% o$ ^, s* ]1 N0 L! n  y7 [& m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
& u# t3 q8 ^8 e- j- l                        end9 N6 I! \- S+ v( r9 K& l
                If (@im_nJob = 4)  d  `# c4 ]' i
                        Begin% w. m1 M% u& C" R. S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* {- E; V2 j- Y+ `/ s% R0 {  [) Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)- d/ i0 r0 `% v* V+ R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
# w% y0 t, k0 L5 m8 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
" e! d* n/ u! A, Z( U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
/ w4 J$ l  }) N5 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
* }* g- A1 l+ D2 H. W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)  d7 D" C8 B" ^' Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)4 r. N- G  F- T; V2 W  }8 `) `8 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
. Z) p0 H7 I6 j0 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
) H# |# v4 x0 B& r* j( ^! H+ {* ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)9 _. u9 Q- I4 n; B' T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
- ?& n/ Z- m' L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
( s; q4 m% ]7 l4 e) M, S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)  ]& ]8 r. n2 _' B9 G! b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)) K8 N8 q( _* ?, J3 J" n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
& g' Z* a5 u2 n. b; r: \! Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
& z% R$ x" [% L. J3 T! `0 E0 J                        end
9 M, P, ^) U+ A$ E( H/ M' ], z+ |! Q只需插入在此插入
; A% ^* O. Z0 J代码:  X1 u) [# d$ i3 m$ g
                INSERT BANK_EXT_TBL2 K6 Z8 W5 b' J7 I3 i5 j! [2 W4 s% u
                                                        (                                                                 9 C  w) E$ S5 I: ~2 w' P# }
                                                                m_idPlayer,
) U( }2 e4 t3 w, U0 ^- u: l                                                                serverindex,
8 S7 l& u8 [* ]" Q                                                                m_extBank,
' V- ~; E  R2 H7 z0 `) t                                                                m_BankPiercing
% U) C& e1 ]- K) u( C! [                                                        )
: u+ f4 h1 Z3 x4 n3 C: k# ~/ U                                VALUES
7 ]$ i$ z1 R# R' v3 S& t! R                                                        (. E( R- ~) B4 G. l% k! E/ u; Y
                                                                @om_idPlayer,
; |$ @: A, \7 {5 f! W1 [                                                                @iserverindex,
2 n+ A/ t0 p0 O, T! k% W4 U                                                                ''$'',''$''
/ |! j* F" Y+ n                                                        )
( M% r% Q! N* C9 A
+ D  D" B2 o$ g1 I; h- S$ o9 {" F/ q, J1 n4 Q- ]: o( D4 B% R, [% M
#define IDS_RESDATA_INC_007134 28816
- T0 J6 j  I7 `# \8 I7 ~" t. I1 @0 z5 e0 |0 W; M7 e- w

! E$ K2 ~. r( F+ F; K6 L+ @        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,. x5 y5 B6 I9 F# I1 U" I
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
( k) R4 G$ ^7 x6 R3 {; g! ~! O#ifdef __NEW_JOB_SYS
, ]& [/ q- W+ Z' D; l3 R5 Y                , 0.0f, 0, 0.0f,
" }7 H# v+ g5 V- g: k- S  ]' J" f9 e                0, 0, 0, 0, 0,
# h% I" t7 T( U* ?0 @$ l                nJob
% v+ ^0 i7 c5 ]$ R( w/ [# X% [7 Q#endif* H1 F: r+ a/ X0 q

( m# Z' V( |6 \
' X6 d3 a! p, t




欢迎光临 飞飞世界论坛 (http://ffwold.com/) Powered by Discuz! X3.2