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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。" v8 J9 n; D" `7 H9 S& {
../NEUZ/Versioncommon.h0 N$ l$ G3 n0 K3 F$ n" {1 F: I$ Z* \% `

& V7 f6 n7 e: e. d在上范围进这里只是这一个:
- w5 P( f) q) e8 F' \代码:
% M% I- O$ d1 ^4 @4 k5 p% b$ |. W0 \+ E  u! ]$ [
#define __JOB_CREATE_CHAR
* |! Q6 m- f7 Q$ l2 ?../_Interface/WndTitle.cpp- R- i7 X9 @9 d! V' ]/ J/ m
8 G9 f1 B6 N/ E) D; U. @
在这里你进入功能
* v5 e. t. a8 [代码:
# A# S- v( |9 ]8 J
, e3 [( {. I! n2 I5 s, p' Tvoid CWndCreateChar::OnInitialUpdate()
: u. k, A) l( V# @" O4 `并有助于
: k7 ]2 o; Y- j; |. C( ]代码:% N- \7 T3 a* E$ E
CWndNeuz::OnInitialUpdate();, u, ?/ j8 G7 x' P/ p6 X
这样的代码:
/ ], c# k- Q( v3 k) ?8 G代码:7 N% V! V, Y; K4 n  V" K9 c  K2 t
#ifdef __JOB_CREATE_CHAR
% }8 a. @2 [& X+ {, V& X        m_Player.m_byJob = JOB_MERCENARY;
! y& T, W2 l! b9 N        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, E$ m7 K  x+ q6 b' q5 ]# j& X        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
! R- J* m' j  z! q        pWndJobBox->AddString("Acrobat");
* q" z6 i& ]' i6 T1 R4 J) Q' ?        pWndJobBox->AddString("Assist");" }3 r  m3 y2 b+ `
        pWndJobBox->AddString("Magician");
* N# M6 d+ W+ \+ T" j( P: @6 t- k        pWndJobBox->AddWndStyle( EBS_READONLY );
) l9 D( G4 G0 B- w2 g3 G        pWndJobBox->SetCurSel( 0 );
& r! {+ y2 |! C( w#endif //__JOB_CREATE_CHAR" H+ f, I/ i6 A# I' ^2 U
在同一文件中,我们跳到这个功能
. E, }0 A4 U1 X- `, f9 @  {% n代码:
! D1 O7 I$ I5 ^, s4 Y0 o2 MBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )6 b* H( P2 U4 a7 W% F; w% e
并查找这一行:$ h% c/ b6 P* S: O
代码:
, b/ \7 R; Y' }' d$ j/ i. y                case WIDC_OK: // Create; f) ?! B( R7 E. x  Z) d4 H
                        {: V1 m1 ^1 ]: ]/ r# C1 a: C
下面我们就这一个:3 Z  W: s7 S* I5 h0 P
代码:
% f1 L. @( J4 L/ a2 T4 A! Q) f: X) y2 C
#ifdef __JOB_CREATE_CHAR
. {1 z' V& @$ Q$ T. }( e) ]' A                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );, @. |4 T/ Q+ f( c2 ?' p; P7 [
                                assert( pWndJobBox );( |) B6 P& c# z* W, h5 Q

& u4 i- M, H1 t( U/ ?- A9 P                                if( pWndJobBox->GetCurSel() == -1 )' a6 c0 C# [, j5 Q
                                {% X# x2 k9 Y7 D  B
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
4 H: z; _) O! B                                return TRUE;2 C) @2 [# O, G& `# f" Y& ~
                                }8 d3 C# \4 {0 X+ S; C
; n1 W. n% R! b1 X; \9 S# y( g- U# j
                                switch( pWndJobBox->GetCurSel() )3 @7 L  w' E# U
                                {5 T1 Z8 }! ~! x! Y# ?: t5 s
                                case 0:5 q) C* z0 `9 V& g
                                m_Player.m_byJob = JOB_MERCENARY;/ I+ J, B% ~: G( `( ~. z
                                break;
; ^* ^/ ]. X+ m9 Y, B                                case 1:
! d5 T- U( {' y0 j# [8 ]/ I                                m_Player.m_byJob = JOB_ACROBAT;/ X* ~; d5 `( g  `; c0 E& j# g! C
                                break;
( a4 _2 f8 z4 b9 ^                                case 2:
& x- ~  N4 v- \                                m_Player.m_byJob = JOB_ASSIST;
- k+ A* t9 B3 O: X                                break;
; O6 }3 b: H, A8 a                                case 3:* g' i  J/ A( }" M6 U2 ^1 a
                                m_Player.m_byJob = JOB_MAGICIAN;. p5 c; z, I( n" b! v
                                break;
+ c3 P5 ], \: d. t% q4 E: {+ d                                default:7 t8 Q2 y- n2 Z# p/ T/ h
                                m_Player.m_byJob = JOB_MERCENARY;$ d/ B# f: T1 P8 H- x# {3 X4 o* }
                                break;
( @/ X6 j( ~* H2 c                                }
- ^: Q$ u* S1 z#endif //__JOB_CREATE_CHAR' ?% W( r3 A  o: m: \& ]

' G1 c  c+ q/ V. h. O../databaseserver/versioncommon.h1 x2 z; {+ I* p9 s$ F2 W

, }) S& i: R( a) H+ u# f4 f在这里,我们这一个以上的地方进行
6 Q! K0 Q  {3 @9 Z5 b5 x代码:
, u; i7 G' y, Q5 I6 P0 _2 s# N
. V! d1 U1 Q6 J6 u& i& S( F#define __JOB_CREATE_CHAR
" W& ^" m0 E' o../_Database/DbManager.cpp0 m: F) y/ W( b- ^3 s$ F  [8 v( k

$ C; }& V) t7 v6 e  X- c) Y# v5 g在那里,我们去的功能( ^6 O+ Y" K  [: E/ j
代码:. G8 H2 V3 B! v2 f1 t
4 e$ `- M6 P1 i/ q: E" `
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )% g- F+ N3 D8 f  F: ^; ^9 d1 O
并搜索
( X+ b9 q% N2 M4 }4 \" Z% H代码:
! E/ n+ I8 v# l9 }8 R% q' ]; s( cpd.data.nJob = 0;8 P9 ?# M5 @, C/ A. ]
并替换为
* N7 c, I0 S9 S  d. O# l代码:% Z: {  C( s- h1 E# c& {5 Q
#ifdef __JOB_CREATE_CHAR8 k5 G6 f" h7 R
                        pd.data.nJob = nJob;
- ~+ b3 i' C" F& R# b- a" D#else //__JOB_CREATE_CHAR
4 u/ \# G) v5 D- N1 _& q7 m7 |                        pd.data.nJob = 0;1 b+ U# ~, o1 A) ]
#endif //__JOB_CREATE_CHAR* X+ T+ F1 `0 |$ o
0 r0 [% s* f$ B* p
这将永远有一个来源的东西。+ w! c  Y( S1 J/ z  D
; Q( i5 f- L' _% _( N8 m+ G
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库( V7 x. O: o* W+ ~
和搜索5 P' M; T6 W- U5 P4 [
代码:* q2 K: y0 c% M
! R! o0 u) t. ]. c9 A; ~  m
                               FROM BASE_VALUE_TBL
1 E. M6 X6 n2 R                                 WHERE g_nSex                                                                 = @im_dwSex# i7 H' E0 ?8 d3 e2 B6 M, y
并替换为3 A, g* c5 b: [; P+ b# {+ D( u
代码:; B  L9 d* `) Z0 B% E9 x1 P2 c
                               FROM BASE_VALUE_TBL
+ F) i' x  {5 O4 B; J# ]                                 WHERE g_nSex                                                                 = @im_dwSex AND
! a& R) }1 `. x+ z0 l1 d/ B                                                m_nJob                                                                = @im_nJob
& G, H; l3 w1 H) T( a$ Q' g+ j  H. T# L当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
+ D$ s" T8 C- j4 r% @! M* H
, A7 }  @3 L9 z5 G5 S你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。$ b3 ?. o2 y0 Z/ M
0 v" `  o+ u' _$ l; w, `5 c& {& G9 P
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。3 r# J1 n# W; [% L. ]( z: T  O
这是那里告诉服务器哪些技能你的角色可以skillen。
" b* K+ @6 N8 }: h! `! I可惜我不再the'm懒得现在要做的话:'D; z- r9 T* S9 l1 ~
) U) \: Z6 I% I3 E
2 L- |5 A+ b6 L7 b# i# D

) d; i" Z% A- p$ ^- }) j! d, g. ~9 T- p; q- y3 D: ~1 p

9 a1 i; w2 e2 D" n
- M! r0 g0 c/ w/ \6 O. D( O( h, c0 l7 q; v4 @% X
2 [2 \3 B% E2 g: w5 \
Quote:8 Q0 E* A5 K  R, O
Originally Posted by Divine.  
  n4 C' \2 W% ?7 J% h如果他发现我
7 e/ o; V1 {# n& }7 c9 C* j代码:) Q! {' Z  K1 z# F! I
pd.data.nJob = 0;
0 t# a7 |; B" ^8 c/ b( O并非如此:
& L  ?4 ]4 ^% [* D) E/ w2 J所以,我只能看到
* ]( e8 ]& b3 u代码:- F1 l" O7 ]7 \3 n* t
//            pd.nJob    = 0;
+ z3 ^& X, Q' U: K3 M/ h1 i8 I' P9 ]^^
, {5 p! F8 a- \5 D4 ?Hier, das mussu finden:& k( \! d! Y4 W. V8 C  Z% g
Quote:8 F' |+ a% [! C0 R& c& ?1 X9 ]0 F) }
#ifdef __CREATE_JOB' y# m7 c/ Z! ]/ ^5 ]; z- a
pd.data.nJob = nJob;  e) b. g* d6 A" B1 @) p
#endif // __CREATE_JOB3 |4 ?2 c) a/ r& l0 Z4 e
// pd.nJob = 0;
& t" s- D4 Z. j// pd.dwState = 0;
4 y, R5 {4 V# V& ]pd.data.nLevel = 1;
! z9 ?1 V/ f3 c% Y: L- j* {pd.data.nSex = nSex;
: f) z4 `; m1 _; Q7 `1 spd.data.nVer = 1; $ q, U* G/ T+ Y" Z! S/ E

. c* Y" ]1 G* g/ J, @我仍然有一个问题(:6 e; r) m& @( P6 u6 q
下Character_STR DB  J' a- s0 f5 P; i1 r' ~; m9 H% S
这样做在这里2 c0 b, i' g( R5 L: z7 x
代码:
; S0 W* S% |* M- b                                FROM BASE_VALUE_TBL) }' C- B! c4 ~+ r
                                 WHERE g_nSex                                                                 = @im_dwSex
9 \: V% m$ `4 M) _0 f2 p在这里改变
! a$ |. R2 g7 A' v! P$ i5 Q( F代码:! h6 \. ?' P" U0 C" Q
FROM BASE_VALUE_TBL, l3 A9 X5 C5 Z- w
                                 WHERE g_nSex                                                                 = @im_dwSex AND$ z; y8 W* Q6 e. Z* V0 {! m
                                                m_nJob1 i) Y* }% p* E9 S( w2 E
由于还需要什么?.?, a0 N; S8 X; h! y
在第一篇文章中,你可以阅读
- b1 w" o# E, E0 K1 G; w代码:: q: y+ h( l* h) M! f: z" J& x2 j; q
  FROM BASE_VALUE_TBL, j/ Z7 @; Y" z/ r" L
                                 WHERE g_nSex                                                                 = @im_dwSex AND5 H4 y1 N" m0 T  l4 a4 @
                                                m_nJob       
$ p$ Z+ h( Y6 ^7 R
3 w: e+ n; Q' `5 t2 A% [! ]  W1 V/ j0 O
窗口是什么我忘了
4 y2 T9 l; D" c0 T# c" A, C# j" w6 W1 C" {6 ?( Q
代码:
8 E" a3 a' \7 q. i" pAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
$ J" B3 r* q# b" T# o% y' T0 U{
- B6 D/ V1 r$ z2 D6 B# y// Title String
" s$ h) ]& g4 c% _- E% PIDS_RESDATA_INC_0030641 [* k; ]3 @% m. s4 i9 |
}1 i1 B: |& L% t3 U
{* Q  g; ~+ j9 n6 ?* S4 Z$ s9 \
// Help Key* I7 q) w: r# g( h, A% ?5 @
IDS_RESDATA_INC_003065$ y7 N4 F" O! M  z0 W- \( x! \
}
: B7 q0 O8 r  ]- `3 ?0 ~+ ]9 [9 z{
( ^0 W0 y2 ]' R+ j3 g7 P8 Z    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
1 ]* G3 }  e, K: b3 n7 ^5 y7 e( X4 G    {" ?( D( N. q4 i0 @, B
    // Title String6 o3 h3 x" {9 _- M" q- t. d" }
IDS_RESDATA_INC_003066
7 \0 e( V4 i  P& i" D: o( ]6 u    }3 z" d* y3 H! m2 `9 d4 \
    {
# n* ^, C/ C5 t; i' ~3 t    // ToolTip8 p; G, z1 O& B
IDS_RESDATA_INC_003067: ]; y7 Y; n( I0 G
    }' }) J$ ~  s. u/ x9 y( a
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0% B% [. \; b0 r# L! N9 D* S
    {
' j# H* q. Q* x    // Title String
5 T4 t: n( L: |8 x+ j3 q3 S( i* LIDS_RESDATA_INC_003068
' j1 h7 J0 B3 \5 B    }
) s: Y6 N  S$ |    {; q# x0 r1 s6 j; I1 I0 k, Z
    // ToolTip
% \! `' p! z5 Y6 v& Z5 g; o' G3 aIDS_RESDATA_INC_003069
7 P" r. t( Y4 w/ }% ?0 f# U% w    }/ E- [8 E( O4 e
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
5 g+ R' H0 |9 V" t2 P) f' ~; X) W& I    {
. Z: A7 Y6 _+ K- v    // Title String" D5 W) F" O1 ?. I* b% B; j
IDS_RESDATA_INC_003070
4 P" I, p  u- G; F$ V0 w    }
5 e6 ]$ S; Z8 }1 f4 s6 [3 ^' r* K7 _    {
$ N3 D2 |- q4 t1 j2 A0 \: P    // ToolTip
* d* j' n& Y* M; CIDS_RESDATA_INC_003071
. G5 |3 s8 m6 M+ a    }
5 D( Z$ j* ^% D3 O& J- M    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0! D) c' N$ ?* s4 q3 _& f3 p
    {
1 p1 B2 g  {- H. k4 S6 Y    // Title String7 @- F) l2 n2 U
IDS_RESDATA_INC_003072
$ _" L2 g* V# ?6 g- Y5 h    }
9 E# ~; U' V% ~4 r" U7 p0 {    {
! B& Q+ D) s0 Y4 i7 y" R( z    // ToolTip
  |0 \0 G; S$ N; s1 XIDS_RESDATA_INC_003073
5 v! ]: ^+ N% K6 j  D& o+ l    }, Q5 T' u+ A( k' V; }
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0% y0 ^, f/ w7 a& C8 X" Q, a$ y1 U
    {3 z+ J- N# R- j, Z: K' u& \
    // Title String
! A9 D  `7 Q3 [0 E) J: ~& A; MIDS_RESDATA_INC_003074  E1 @& U: z$ T
    }
' I0 o' a; F: `) o' u# {- |; j, |3 F    {
6 ^* h; D/ X" I    // ToolTip( l/ W( K; C8 A/ c4 R& ^0 S& c
IDS_RESDATA_INC_003075# A0 V# n7 ?) r6 K2 x8 C6 C/ A2 W
    }" m# d0 B; I0 B
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
! P& ^7 B: P' ]+ I% o; t    {
6 e& u6 B: |- d: N+ S    // Title String
" R8 V0 c/ P3 g" f" z4 d+ b1 {IDS_RESDATA_INC_003076
6 z* O( W" G* ~+ v& T    }
! I* r: I; N$ y3 U0 V    {! P: x; L0 w( K9 u2 r# K
    // ToolTip
7 D; q5 h: V1 i4 u  b+ SIDS_RESDATA_INC_003077
3 |" _& c( ~/ b2 E    }
" b% f0 A7 v9 y8 y1 r; c1 L8 N    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 08 q" g; {5 F( j/ T5 G6 i2 m
    {
; v, U( p4 p- u7 J/ ]/ E4 ~3 u1 D( h    // Title String/ W* ]# \/ T2 x$ k- n
IDS_RESDATA_INC_003078
- i: o  Z- g5 z) W1 p    }
7 L; _$ R! O5 s    {
( h+ I$ p/ D7 q- ^! Z# J7 H" Z. |    // ToolTip) V0 ~! K3 `5 j
IDS_RESDATA_INC_003079
& R$ D8 `+ h/ T3 k6 }$ W    }! i8 [" \# A' m6 a
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 09 Y+ U: [  i; A1 }
    {
; E& e' @/ c) T5 [. Y+ \( M' H    // Title String
. u) G* w4 U- }1 R* ]" O1 QIDS_RESDATA_INC_003080
9 `7 a' m+ ?% P  J    }
! r( w4 L; j: T  A1 v4 Z    {+ E  p9 S, m9 y. R
    // ToolTip7 Z+ d, b  _/ Z- ^2 D( a
IDS_RESDATA_INC_003081
' ?9 p- |+ ^" \/ d5 L( T0 G    }
+ `6 V7 l. q3 O1 \, ?    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ ?$ u- K. n4 h! X' k% P  n1 h  K
    {
2 O8 R- m0 D2 {. R/ j0 o1 D2 N    // Title String: L9 _3 |2 W2 v) z% L
IDS_RESDATA_INC_003082
3 F8 d" t7 w9 C2 M4 S    }
1 D- r- X! _' Z1 N* {2 u& \5 E    {) y% _0 {+ H6 g# Z8 \* [# J
    // ToolTip1 ?) a* b! ~: t/ Z, Q
IDS_RESDATA_INC_003083& l5 O4 B* f) y' X' E+ z9 r  w
    }9 S, |& P- j2 B" j3 u( B
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 06 D$ ~% c% k0 i+ c
    {
" K, a$ s/ y# F, Z: I1 h    // Title String  F3 `9 ]" F" O& c
IDS_RESDATA_INC_003084
; K3 g; t8 j  x2 a    }, _! E) ~6 j% T9 ?! {+ A) P& C& t' n
    {
. V( O) b9 z4 g1 M6 N- H* e" e3 O    // ToolTip. f' g4 O/ ^! M
IDS_RESDATA_INC_0030853 r- M- |: Q/ F! r, ^: L
    }1 h3 I- d! U' y( s
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
0 j2 ~3 F$ Q2 f# k. o8 n% z    {
; C; H) }5 K) V5 v) ]# D    // Title String1 F5 n. a6 ~3 j
IDS_RESDATA_INC_003086
7 I5 V( s5 \& d' U7 B$ X    }
# {1 p, L9 t  r. {    {
! P; @& H8 |) V" U    // ToolTip/ Y0 I+ F; y1 f( {: V
IDS_RESDATA_INC_003087- V  k; L) X0 c. e' c
    }
# U3 \! o$ B* ~. L    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 01 c1 d3 Y( D, \" e/ I
    {
2 K7 d/ {) V  M, b7 l* F  q    // Title String2 P% c  j' H+ T  e$ N
IDS_RESDATA_INC_003088
- g$ d+ @  I' f2 Y4 N& w, l    }
1 y& M$ Q& u) O+ K) c$ Y* S3 ~+ X    {
8 f/ N; ]# p; R    // ToolTip
! ~$ ?  P" E% F+ F' j6 D4 d, RIDS_RESDATA_INC_003089/ ?" v( [9 |+ [7 Q2 `7 S
    }
# u, x0 ~) N$ _0 x- _2 a    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0+ h+ X  R: H$ W$ p1 X# D2 O: U. G
    {
$ ?5 l& i7 Q! P    // Title String( i% I& u4 V0 P; S+ U8 K8 z
IDS_RESDATA_INC_003090# |/ N- e0 S/ L3 K$ U# S
    }- b6 S" d& i2 N3 G" V1 l
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    // ToolTip
& O) o+ u/ s6 K: x/ y& JIDS_RESDATA_INC_003091* J" ~/ k- M* x
    }7 j" f2 s. m* p; `8 b# `- @
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0  `5 S: y2 n' n# }( W! w& m: U1 M" [
    {
# C1 D' b/ j  j* c& P% w, G# R    // Title String
- }$ h3 v! e( T! U) r* T7 `IDS_RESDATA_INC_003092
1 o9 ?4 r( d( W& c0 H1 ~    }/ V- z- s& Q  L* d6 _. m
    {$ {) C5 }4 h- t( [8 v
    // ToolTip. n. ^+ z. p2 G
IDS_RESDATA_INC_0030931 q* I, b7 z7 T2 M6 O. b: w9 x
    }
) X) I8 k8 o- E3 j    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0+ H* d  [4 [8 I7 a. |6 l
    {
7 ^$ W1 M1 F: c& Z+ o' F    // Title String
$ T+ s& R1 m6 z, U; g& ~& ^IDS_RESDATA_INC_003094
7 _2 B/ \+ e$ T( G$ u    }
! Z8 b  a9 _( J0 d    {5 m" w; w3 L* f" z) C; E1 v( q& c& m
    // ToolTip2 ?3 [+ _* _2 b
IDS_RESDATA_INC_0030954 Z& K0 g8 O  O& P7 i6 @
    }. r- {8 d4 j3 m5 C# S# E
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 01 k3 v* E% ?: y1 V( _" n
    {3 ]* P8 H# X) Z; c5 J) d
    // Title String
5 T+ V$ |% t8 R' t/ tIDS_RESDATA_INC_0030961 M6 I  n& i4 q  M4 a
    }
, W. k4 r+ c9 X, R5 F) Z8 b& x- [    {8 `# @  a$ b) j* l, @
    // ToolTip
) u0 D9 X3 M1 j1 c2 U* S6 D  D: I/ MIDS_RESDATA_INC_003097
. k" N0 A) z) I* r. I6 O# q0 P" z6 g    }$ ~* I* G! b. @' |; u; A
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0! E- Z. z7 c/ |
    {- ~- x* M: G1 f, _8 }
    // Title String
$ A9 [0 d3 b9 n5 C' I' mIDS_RESDATA_INC_003098
/ K" @& d3 t9 w4 u    }
/ z; ]2 u8 \6 f% K1 x0 ^5 t    {5 v  k& ~- ?. E( g6 f9 V* S
    // ToolTip
7 s% ~- @" E" f3 b$ lIDS_RESDATA_INC_003099
( Z7 }2 y6 [/ K" i  |; B% J, v    }
/ s2 W9 E+ @( x8 G3 K9 x    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
, L- z5 H9 D; Q. E* A" r    {
4 [* Q- D  p6 E8 M. V    // Title String% Y3 P' Z" @. R9 Q2 |
IDS_RESDATA_INC_0050764 Z2 ?; \2 ^$ v, J
    }
- x5 e" T. ]7 S2 d' w* ^7 d+ D0 Q4 i    {8 h: a9 s  ?9 W( p
    // ToolTip8 a: ^8 T1 P* \7 Q9 Z
IDS_RESDATA_INC_005077
  o9 J# r" I# Z2 r: i    }& j  n' `* l7 b5 I) O) a
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0# A8 Y: E7 r( F# D2 `* {: w$ [
    {3 x3 D7 l, K8 [. ~% W1 X
    // Title String8 L* i3 M6 Y  b2 M
IDS_RESDATA_INC_0050781 \; [9 O; O! Y
    }0 L- x8 m- `# j/ y* `
    {; C" h) M! [- @1 i6 K
    // ToolTip
8 N! A! b4 W3 v) ?/ }IDS_RESDATA_INC_005079
9 v8 M$ o" B$ {" J8 D    }
! n5 l; H- R" Q: X1 H5 L    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
! w1 Q* I- D2 u% S; r: ^    {
) b% [6 w/ w$ x% s    // Title String
3 M! C/ m: \: S' n( L, N: A$ `IDS_RESDATA_INC_006874. a9 H; s4 }, g: q- o5 ^2 [( s
    }4 p8 u) h( S, x+ k
    {
  i3 w+ O  w* S; j# K$ ]    // ToolTip
; n; K$ X3 Y, ]; qIDS_RESDATA_INC_006875
& r/ J0 p9 i6 v5 f+ p! K7 Y' V    }9 m9 J6 y' V& _. d0 w8 r( M' z
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
6 Z' v3 ~7 R- S9 B6 y8 D1 }9 }    {- J) r. G* c) d. \3 n3 C7 Y" e. q
    // Title String
/ j; f. U3 v7 W  MIDS_RESDATA_INC_0068780 N! ~! e3 y% N& U, ^
    }
+ U+ C' ]( {8 d5 H# F4 P    {
1 }: U2 \6 a9 u) C- J    // ToolTip1 R/ P# P: E/ r1 r1 u# i
IDS_RESDATA_INC_006879
1 T0 L4 r& U. u9 t4 m    }
: y" L9 r" M9 `; t& U* l    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0# c- V6 t. b5 [. r9 |- R$ S; v% \
    {% H) g2 O; K" `! \  _
    // Title String
$ B  l, F1 P3 M, |* DIDS_RESDATA_INC_006880
( u  T; m) m1 z! p    }
$ B  `; y& U! i    {
: P6 e+ b" \0 [4 M    // ToolTip
% U5 X# l  X. @7 Y4 N$ |IDS_RESDATA_INC_006881
( w9 e& }- }7 N; v    }
, m% ]1 t( d/ l# F, y    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
2 L- D4 d7 w' C    {
: ]( b! j* ]& S. F* E6 X    // Title String! |9 D! U0 ~& C  i6 J
IDS_RESDATA_INC_006900
+ }1 y( V# Y3 ?- [1 y& h& k    }
' Z, y; p0 k$ X  m0 p    {
3 f8 H) d  e. y- Z1 _8 T    // ToolTip
$ h5 R0 ]# \: P6 `; vIDS_RESDATA_INC_006901' s" t4 @" l- V7 z! D% Z7 ]2 [
    }
' p5 Y6 M4 t) a; `9 m. K# H    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0% B! ?0 p1 b1 D2 i% z
    {2 X) m5 ?; z5 H
    // Title String
" D: V/ b/ G. N, ?! y6 j8 h# dIDS_RESDATA_INC_006904
. K  p$ A3 U! F  G1 e; z    }
9 \8 d. h: {0 ~, @    {
4 _5 ]; k6 x& ^    // ToolTip
7 D3 y- C; ~+ d, L2 X5 BIDS_RESDATA_INC_006905
2 ^$ ]" k( T' z5 C4 m    }
9 P. @3 M! w% O- R% Q$ e7 J, z- e) f) W    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
& v( `$ b, j  A: h" f4 k    {, O* e! n. i: R3 B+ Q4 o
    // Title String
6 `" e' P% F3 A& l: QIDS_RESDATA_INC_0071342 \# G! z  s! V' P  B
    }
' m& [& O4 [& o4 Q    {9 ~! f# T; F) A5 ^: G
    // ToolTip7 V6 N% q* ~& \0 k3 Z* v
IDS_RESDATA_INC_007135
' g% f+ p; F0 i    }
) e* m& }& H. v2 U6 V    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0, S+ i" C6 W, H# p
    {
( `4 H; |- f: ~: W4 Q' K    // Title String
, T5 W1 H  y; W  hIDS_RESDATA_INC_007136
3 I+ {# n! ?1 d! y    }. P8 Z* l% [+ T
    {* J3 p- D: b7 q. K' I3 U" A5 x
    // ToolTip+ Z2 M0 \( a! H0 z
IDS_RESDATA_INC_007137* [( ~3 u9 U6 {
    }, h/ k7 X1 J1 u; f9 w3 @* E' _* c* \

6 g" e: T/ _, I0 }" Q6 D$ [}
5 `% z3 F) e4 B: i# p& F4 R4 O所以红色的!9 r  r' M" @8 q# n: |8 q2 ~# x
/ ^: k* s# H" W& A. _: l7 H$ k
这里还tblSkillPoint的条目:
/ \- J9 S! A9 A# o5 _0 ]2 g' L: |# A" @. ~: N" f  e, T4 U, e4 F
代码:
3 }6 n! B, v* y3 P  A                If (@im_nJob = 1)0 N$ B# t2 Y( o2 U+ c7 a) |
                        Begin& q4 j) Z' \9 R" i: v1 j8 X- F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& f# T& ~% V. |$ C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
( C; i: |3 }+ ?( d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)" R6 Z7 B0 L4 A* T: p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)$ k8 j, a6 [/ O2 q# e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)  `0 W7 f1 S- V( x  ?7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)0 g2 D6 W8 F# f. J1 z# K+ B' s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
& S, j! x. j9 N1 m) ]0 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)7 O, e4 T- X! n$ s" F( K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
1 z" p/ B, ~8 [, b) ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
* F1 U5 a  ^- o- R6 B- W) U7 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13): B. n' Z% |+ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; E9 u) C5 E/ z( y. ?. s" a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)$ v% c# `* |+ q8 \* f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
# s. G. d/ S- \" y# }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)  [6 g: h0 e+ ]7 N
                        end
' z: g: Z- Z& O. {( E7 A                If (@im_nJob = 2)
8 T# W( z& P" q1 F" d+ u3 }$ Z' u                        Begin7 d/ w& s, U" F( i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 X* X! g& s! |$ r, n: Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)1 g2 R2 |7 ^( r' ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
2 q* i( M: N. a( W5 j; R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)" o1 d4 F  B0 J) a/ A$ `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)! \1 Z+ h9 N1 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)) S, r5 G, n3 L0 a( Z, @- L) g( b1 [8 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)( ~8 ~8 W  W7 ~' ~! [4 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)( A4 `- B( @6 H4 K7 n: v8 L1 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
* f/ _2 Z- r4 t  d% M2 }, H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
& G! ~2 x. U+ N) r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
2 \1 |+ ]. s0 @5 q7 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)1 H9 P- n# y% f. U2 A) |- u8 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)& [* J9 t* p, X- c2 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)7 s' ?2 b# _8 Y+ `5 j3 `, C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)  t5 v, c: g, N% `7 ~, T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)1 ~( n7 D- J  n% S$ I# u4 _
                        end
/ p% d( s' d$ L+ T* x! u3 Y                If (@im_nJob = 3)+ H9 p! D# r" o/ c" ~
                        Begin
/ L* `- P% j. n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)  x; k1 x4 U! ^& g  l! t, [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)* x5 ^; \, k9 n3 y# i; L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)9 l6 P' e  n- g6 ^* J4 k9 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
6 }3 d5 r9 _3 A6 x  G5 }7 v' t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, `2 a: }3 P4 d; ^, |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
0 Q7 N: ], y: F" u0 x* I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
0 \' K. A" X/ J  y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)3 j. |# X9 Y$ }; v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)8 ~: w7 i4 t" S, t9 z: d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
; J7 S, U$ g# R  O* g6 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)1 h. ?8 N6 h/ T3 w" b" y; A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)4 F5 K6 x& v& S" N  Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)1 x& h5 q# e$ E( z$ E7 @0 }9 n" v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)9 d7 y" k: C8 D* V! l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
/ I, X) o6 o, p6 H- B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
9 a# i3 X+ ^; o0 ^) f* T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
  K. B! ^% Z5 W% P/ n                        end
$ N) a. `% I& N3 g. \. m% D                If (@im_nJob = 4)4 V; K* [" q* Q; w1 e
                        Begin
) o) z0 |8 }/ M, f8 ?: L5 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3); y& S6 f' ^5 b2 X+ Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)  r9 q' Z. K2 g2 H  K+ J# K: t  ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)* }0 b, i# |, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6). ^- b: D: c6 y0 _6 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)5 I5 I0 l1 `2 \, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)4 S9 O2 Y9 F. Q" K& j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
" Z: C/ W  U3 E2 I, }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
7 U, v& g5 P5 P+ O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
/ [, f9 @( l4 u/ r( L3 J2 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)2 t9 T9 c' i- R' c: ~" q+ V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
5 ~2 l4 A. I( B% `9 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
% z; E% i5 r- |' ]7 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)1 F/ [* \; G9 M0 [+ O) ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)2 P+ T" L# d6 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17); N  {. |, g! Q5 n% c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
' D% s) |, q2 l) E9 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
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只需插入在此插入) L1 t7 s0 O- p: x* S
代码:1 X3 g# q, C* f! Z( W
                INSERT BANK_EXT_TBL
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' |6 f6 o* R7 s) c  o9 i- m                                                                m_idPlayer,% R* u1 [, G( R+ i) B
                                                                serverindex,
7 Y# [2 M9 F( r. f$ w4 X                                                                m_extBank,
2 Z4 N7 b: ~9 T$ {0 k                                                                m_BankPiercing
- S' L, j; C1 K1 T. ]                                                        )
, b! f4 x, p8 z                                VALUES
/ x7 \0 C% `3 U! T* r9 k                                                        (
6 g7 E8 J8 v3 y5 o3 h                                                                @om_idPlayer,
4 g0 @+ N( _5 X2 I9 r                                                                @iserverindex,
, N- C8 ?0 I7 f- i! L! g                                                                ''$'',''$'': K# M2 T, e2 H3 i
                                                        )2 z) V+ O. R) O4 r3 l; L
4 d( T1 ?8 u1 s' ?6 }/ O
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#define IDS_RESDATA_INC_007134 28816
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5 |! p. K9 `) D6 T, n. B5 r; S! _& n2 |5 b2 C7 W7 m
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
1 e0 [  p+ A3 N0 }/ N8 Z$ [# j9 M                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex* v3 t5 ~6 s: I+ Y+ @
#ifdef __NEW_JOB_SYS# J& L$ p: D8 Q+ u' I+ h# W
                , 0.0f, 0, 0.0f,
- k; b+ _7 ~* t. @8 V) n" x6 G  A                0, 0, 0, 0, 0,
; b; w+ y1 d& N8 c' a$ h8 v2 S                nJob ( b4 C* F: n; p; d6 G/ g
#endif3 @  R7 C: }2 v$ S: o0 K
7 e  g* Z( [8 t. r' n

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