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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
; u7 M& j) @4 g; Y../NEUZ/Versioncommon.h+ \4 ?% q( p0 O0 t

% M! z  ^/ r8 G; {+ y在上范围进这里只是这一个:; {5 [9 M, C' [5 Z1 |* ?
代码:
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#define __JOB_CREATE_CHAR; X" |) m5 F7 @0 M) T
../_Interface/WndTitle.cpp; T( L& }) z7 D- ^+ l
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在这里你进入功能: a' I" f; j- @* S
代码:
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void CWndCreateChar::OnInitialUpdate(). G1 @  H+ _# r
并有助于
8 w; a3 e! G8 P- s代码:
  F" b; N: y- H2 BCWndNeuz::OnInitialUpdate();
8 a8 j9 l- f5 m: D( H. y- B这样的代码:0 T' ~8 X' ~4 W% a
代码:
, T' g$ M( E' F#ifdef __JOB_CREATE_CHAR
4 H8 ^4 z: w" v% K; l! G        m_Player.m_byJob = JOB_MERCENARY;% \1 r/ T3 I. E2 x2 E# Z
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% J( [. L+ n- \; d, [/ ^! T* V
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama* K! g! Y9 D0 ?" }6 w
        pWndJobBox->AddString("Acrobat");
( n! a0 b! a( _6 h" A; b/ Z        pWndJobBox->AddString("Assist");5 \7 T  v% ]) h1 n! {3 w
        pWndJobBox->AddString("Magician");
, k: z/ f) z& F3 t  V) Q8 g        pWndJobBox->AddWndStyle( EBS_READONLY );; u( Q) C" @8 l; A
        pWndJobBox->SetCurSel( 0 );" W+ a1 b; z2 I$ O
#endif //__JOB_CREATE_CHAR/ q6 w  k9 J5 r& a1 e) ^9 r) M
在同一文件中,我们跳到这个功能$ o3 k2 c( r' r5 X- p
代码:
$ J, J1 m% K! P0 o, IBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) `6 A# _& Y: z6 Z7 h/ c并查找这一行:% n  v% {9 A9 {/ \: v; n
代码:( _1 F! Q1 ]& s6 G9 v
                case WIDC_OK: // Create
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! n( U/ Q/ b0 u: N5 y7 S下面我们就这一个:
9 ?+ F- t, B6 i; e$ A* D0 t) f代码:
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# o6 x: Z: }! B3 {3 W/ I#ifdef __JOB_CREATE_CHAR
* A2 f$ L6 N: A- s7 x                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, @* ^5 S% K; R8 \" o- h" m                                assert( pWndJobBox );
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% X8 U. A5 y' z; ]                                if( pWndJobBox->GetCurSel() == -1 )
+ q: ^% I- z6 @$ P6 N                                {
1 A. Q; ~  j$ w8 K                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
; d; _# v; P! z8 z$ E; I                                return TRUE;* d; g# c2 B- m4 N
                                }
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                                switch( pWndJobBox->GetCurSel() )  S3 O) [- }$ Y0 S1 D: F2 o
                                {# x1 k3 ]  h/ P) v. |7 m
                                case 0:
0 I5 ^' R' D6 A6 [7 N$ B; k                                m_Player.m_byJob = JOB_MERCENARY;
& L4 B# `% T  I- z8 J                                break;+ Z' b/ s% i7 S' P$ F
                                case 1:2 X  r' }6 w- k( Z
                                m_Player.m_byJob = JOB_ACROBAT;
2 Q2 M% _: s4 Z" N                                break;
- B( `6 H2 v, K& ]                                case 2:$ S) i, y% r( s8 \: z
                                m_Player.m_byJob = JOB_ASSIST;
+ l( O) p( h( e                                break;
) y2 r; \! n3 T1 j                                case 3:. V: i2 s  C3 ]7 a% R
                                m_Player.m_byJob = JOB_MAGICIAN;8 h9 B- G' E* s# j& p
                                break;
7 \  _" p$ O: o! m3 v! I9 N                                default:* w7 y0 H: C' R; c8 m, b
                                m_Player.m_byJob = JOB_MERCENARY;
. @0 N9 }% S6 b3 o1 w                                break;
9 Z3 r# [& ?" u, _- Q0 ]$ a                                }
( z5 Z" {9 `7 [# r1 m6 w#endif //__JOB_CREATE_CHAR3 q' J9 A# p4 l9 x' a! [0 k) Y3 [

1 D4 @" L/ k# C5 ~../databaseserver/versioncommon.h! i6 y  k! p, _7 z7 O

# h$ p1 ]0 a; k* _3 ~; w在这里,我们这一个以上的地方进行
) M- r1 K! F! M8 b: \代码:
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#define __JOB_CREATE_CHAR4 l2 [; f+ J! V! ]. [
../_Database/DbManager.cpp
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/ K$ v7 Q' G4 E" T在那里,我们去的功能" A, i: R. D. J) t( |! o
代码:2 J, Q2 Z8 ]8 ^# d- g) P
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
. B2 M2 i# _# ], j: `- i0 ^. H并搜索$ }1 ?7 I) ?3 x( I
代码:) l. ^1 J8 O  P4 H7 o
pd.data.nJob = 0;+ h2 X: u( P4 M  W, M% K
并替换为
6 B5 I+ j, ]) t8 g; t代码:$ @0 q8 P) j1 A0 {$ l1 u5 q0 f
#ifdef __JOB_CREATE_CHAR
) V+ }* A; f. R3 u$ y- s* y! `                        pd.data.nJob = nJob;5 |7 X$ A+ H3 z: Q) K. g
#else //__JOB_CREATE_CHAR
7 ~% j7 y- M( _# p& a1 V5 B% a                        pd.data.nJob = 0;* i+ H. {( P7 Y* R" L4 k$ @: q. U
#endif //__JOB_CREATE_CHAR
0 g" S6 m$ l, a- x5 d+ b5 M6 H' ?( ^4 K, }* b3 o# C! c( U* c
这将永远有一个来源的东西。
6 S% \$ H9 N9 F8 |3 k1 X4 j
9 E9 a0 a% y$ V3 s5 \但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
. q9 Z7 v9 n" ]. _* Q和搜索. i' E) ?& m* ~( z* G( J3 b" b! B
代码:! {; [% L' J9 H+ H+ `
7 m: j) N; J  a3 m. X
                               FROM BASE_VALUE_TBL! Y" ?9 n" W, i, R& m
                                 WHERE g_nSex                                                                 = @im_dwSex' c! v( E  t) K5 P* a. ~
并替换为/ M/ ~1 A+ A$ y
代码:. ~0 Z" g* b2 a0 q. E
                               FROM BASE_VALUE_TBL
  J  E$ l! t- Z$ v  b5 e                                 WHERE g_nSex                                                                 = @im_dwSex AND
5 a( E# A. e- u                                                m_nJob                                                                = @im_nJob7 @8 q- P- S2 _7 N
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
' y2 H  V: h' Z3 U  U  [% L. g4 J; `
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
+ i( L1 A( d7 S6 @) f' L
! j2 m! o0 k( u; G0 M( J0 N你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
6 j1 A( V! C, @# S  L这是那里告诉服务器哪些技能你的角色可以skillen。
% c3 A8 h4 e; t* `* R可惜我不再the'm懒得现在要做的话:'D
3 H7 K# S4 z0 r8 W3 f5 ~. r! t9 l8 m
. `6 t! Z# n% ^! J9 Q, L& S3 T; E0 I! o- Y4 K& I2 i. I5 j) H
* N: R! L' b0 E& ]$ Q6 l

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" s; ?1 K( s; m$ I% p% x
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, m; Z2 w8 U5 w+ OQuote:
1 C. V/ ~  q) _# f) bOriginally Posted by Divine.  # j' E+ k+ I9 t6 J/ J9 x( J
如果他发现我
- P4 V5 {+ l! C) y5 `& E' R代码:
+ _8 m/ w! W1 C9 H8 {" S pd.data.nJob = 0;
+ V6 j" ?& W$ k8 L5 [& @# d并非如此:
* q6 {+ X. z: o% {/ ^所以,我只能看到; S# n) y  U) d2 d6 q. h( |9 W
代码:1 a2 i  P1 d- W# r9 x* m9 @
//            pd.nJob    = 0;
7 C) z2 n" L, A% T. n. D' b) S^^4 P9 K+ |; P/ u. M4 G
Hier, das mussu finden:
8 w/ A/ @3 ^& B$ j) iQuote:
. h7 \. F  z# M, }#ifdef __CREATE_JOB
, D, Q. h* s; Ypd.data.nJob = nJob;
" t1 L" K4 Z, v8 ^! E  }#endif // __CREATE_JOB5 T; ]; b1 a9 F9 e2 ?/ e1 M6 ^
// pd.nJob = 0;7 P% R- j! E' U
// pd.dwState = 0;7 I1 X9 s) Q  ^8 H- F2 n" A# G
pd.data.nLevel = 1;% f5 ?  i7 {- l) W, z9 f( I" U
pd.data.nSex = nSex;
: r) E' a5 @/ h& Q! o2 Vpd.data.nVer = 1; . g' h; \1 c5 [& r0 B
' q" ^  \7 q0 ?8 |! ^7 ~
我仍然有一个问题(:- ?8 p2 S; J: p: K
下Character_STR DB
) {: E) P6 d& R; t" ?这样做在这里) }# t6 j" d) A
代码:; G2 ?) u* O; B4 D% r6 _! ~
                               FROM BASE_VALUE_TBL
/ v8 u% \' U; x4 {* \                                 WHERE g_nSex                                                                 = @im_dwSex/ ^% t8 a) a) U$ c: ]/ R
在这里改变
# n; k0 B  }. [代码:
4 O( l3 k) d  \* Q# z1 n( L  j FROM BASE_VALUE_TBL
2 U& K2 c# ]- c( S  Q6 a1 A/ p                                 WHERE g_nSex                                                                 = @im_dwSex AND
9 O3 j6 V) a; i5 S                                                m_nJob
& j1 o2 X. m# v+ D! Z4 D( X由于还需要什么?.?# U1 s3 |8 E, O4 ~7 Y
在第一篇文章中,你可以阅读/ g+ x2 \/ ?; d6 H2 S( S
代码:
9 T1 M) M, \# `3 l0 o  FROM BASE_VALUE_TBL2 J& {1 s2 n9 B, A6 |
                                 WHERE g_nSex                                                                 = @im_dwSex AND2 u+ R$ S1 {  O5 ~) z8 m: u
                                                m_nJob       
; a, g; t& ~" t5 W1 t; M
& y. r; q$ F: U3 E) S7 d
# w+ A5 A( |! Y  ?+ H( G窗口是什么我忘了
7 ]* d" @0 j+ B* A) H' V: l
1 c2 R4 U" g8 j, m# q1 i  f& C代码:6 n2 |* e9 T" ~2 A0 D
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
: Y$ J$ ?' S# P$ z{% D" s* j; x* B% o+ s
// Title String" I; a6 t) J) p* t+ D+ E) V7 F
IDS_RESDATA_INC_003064$ q( e4 h2 n2 N2 H$ B
}/ p$ Y/ S$ ?- {7 H9 t5 N1 p4 s
{
3 P  w7 w5 h4 n% _& e// Help Key7 y' O6 {, Q5 _' p5 n
IDS_RESDATA_INC_003065/ p" B# C  S9 \1 s
}
+ I, ]) F; h1 W: ~" {, I{
9 t7 O5 O2 b* p  Y, o$ O) ^' p    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0" x" }% l6 X' }$ Z2 l: \
    {
7 U) w! g& x- I+ |. v6 w# M    // Title String0 F! S; C4 g4 e6 f
IDS_RESDATA_INC_003066* n0 F# U5 t9 w( d" z9 [0 p
    }; d0 \* N9 I0 b2 G9 y; I4 r
    {
# @* z; S/ f' U    // ToolTip) u+ Y! o* j0 z8 b7 Z) I. Z
IDS_RESDATA_INC_003067
( W1 R# c+ d+ L2 |6 ]- i    }) K! C- C7 C' k. k5 Q" \; e
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
  E5 {0 L4 ^4 N6 {, l& c    {
$ k1 d# s) l) U2 z! K    // Title String
& y) _/ M1 R( ~IDS_RESDATA_INC_003068
' [) T1 Q' Q0 x" J' G* V8 P* M6 N    }  c. f9 a- d0 d/ k, G
    {
7 p. x: n: V3 m/ u' y    // ToolTip- l! M3 ?. H8 s! N( l$ U; [2 z
IDS_RESDATA_INC_003069
- x3 r- `6 g6 ]6 z    }$ {! Q+ _! I! Q. _" l
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
7 q4 i/ ]% i6 H' e    {
4 {  F# X: ?% M& \$ t, i    // Title String
/ Y9 |( x5 g) V, t) P( cIDS_RESDATA_INC_003070* k6 C9 h' ?" M. k
    }6 t  F* X' k% Q' ^
    {& c* Y9 u7 T0 R" U1 {, [3 U9 X
    // ToolTip
4 y% M) Z$ S2 a9 NIDS_RESDATA_INC_003071
$ A# s* u) ?: c) c  [) p    }
2 T1 [$ D0 j4 U' [7 s* ~    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0* W1 P* p, U- f& O7 y: U
    {% Z* A7 k( {5 I
    // Title String! ~# q  e0 ~/ t3 u# c
IDS_RESDATA_INC_0030720 p/ Q- R; ~& y% p5 j2 y3 M
    }
7 ^/ ?. N, z+ r% ^    {' O* n- w* F% S( }1 }; }( ]3 C  z
    // ToolTip
* [8 e) G  J- @0 UIDS_RESDATA_INC_003073
6 O* c. }. o  N( w    }
" o  Q' Y% [( b; \5 U7 r# T, T% \. J    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
) K1 M; b; l* \3 @3 d' j) |& Q9 m    {! J( \& x6 f( e* F( z3 V( R7 x
    // Title String5 c0 j$ f4 d1 t7 U5 S7 R0 U
IDS_RESDATA_INC_003074
, }; j9 Y3 M+ h; L- M' M% q    }3 A* i$ z6 o! o1 k# Q9 j' {
    {$ [# w5 ]9 w0 `2 c/ K6 o
    // ToolTip
9 g8 _& G/ n: X- ^7 G1 w- WIDS_RESDATA_INC_003075
9 w( W" B) s+ p& ~" b4 j- t    }( o7 k; p4 ~9 n( R+ j; D
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
/ k: _9 o) v) n0 H  W( o; x( _    {# b- V- h( y6 {4 ~
    // Title String
2 p( ]9 \5 z7 P* FIDS_RESDATA_INC_003076
8 d( P1 r3 s5 e0 {- i  c    }7 b4 r$ Q5 ^6 h# ^1 G
    {
+ c* p  @% u* b3 y    // ToolTip# ^. C) Q7 i' q0 D* W$ o: ~+ R% |
IDS_RESDATA_INC_003077  b4 M: J5 K7 t9 i. {( `
    }
; C) f' ^/ j! j9 S- b    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
' x4 u/ N; v! X; V' |    {/ ]* x. S& O- u+ c. @
    // Title String- a; p  u( n" P* g( F3 H* X( Y
IDS_RESDATA_INC_0030784 S8 w7 D$ K% D
    }. L- ^, f, V! H, T2 F4 w( l
    {
3 z7 f' f  |6 v0 [& c    // ToolTip
7 [% m8 p. w! T6 J' {+ ]IDS_RESDATA_INC_003079/ W5 o5 p9 ~4 t5 m0 K. [% _' [* V
    }/ f" ?/ H  Y$ r, K0 L: j* x
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0; P" ]' ~- s+ z* D( C: g+ ~
    {
7 a" p7 P8 j& d4 |    // Title String9 A- g1 }7 ~1 J- O
IDS_RESDATA_INC_0030803 C( D0 q2 t/ C$ c( i
    }! ]5 f6 I1 F& C
    {
2 B* \7 Z" ^7 G2 q    // ToolTip
$ h/ d9 t$ ~! G: aIDS_RESDATA_INC_003081
/ _: p$ s# m8 e' o4 O    }
) |! e# J" s6 O4 t* N4 k    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
) x" n: {, k0 g0 K! A    {( d4 o2 d/ U# b+ x- h6 C4 T# W
    // Title String/ _7 Y- r# p$ J5 C! ~; c
IDS_RESDATA_INC_003082
; _2 ?: _6 \9 r0 X4 V5 I    }
: S0 h  p! ]7 `* \! ?1 u" V- J. P2 n    {
! K- ]. X7 x/ {9 Z    // ToolTip
) S2 W! o- X* O* t6 W$ k7 E2 PIDS_RESDATA_INC_003083
( o: ^3 P# j3 d: F    }
$ _8 m: s7 N% ]6 \    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
3 n% `) L. i1 A$ @    {  n# p9 C6 C& |% c
    // Title String  U* Z: O: V# W" l8 O
IDS_RESDATA_INC_0030841 P! S6 l  W/ @5 t, a$ A7 w
    }" Z3 X- c9 Y7 f- Q
    {. G# _6 T* k. q. \! t; y
    // ToolTip
! X3 e! v  w- d% IIDS_RESDATA_INC_0030851 |* o0 y  Y* R, d- {& B) N4 T. I) p; ]
    }
- i8 B2 [7 q" c# o! T8 i/ l$ v    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0  Z/ u% ]/ H! @( D9 X2 |1 J/ L
    {- s2 s) Q" s8 t* g' O0 ?# F  u
    // Title String
0 V: ?. E7 B0 t& K% D9 [IDS_RESDATA_INC_003086
+ I) J7 y. K1 D, L    }7 T) E' F7 M' Q% y. B
    {
/ i6 e' Y( H+ J& y$ F: ?7 `$ p    // ToolTip
$ v5 b2 W, z' t& h* GIDS_RESDATA_INC_003087
% ]& W' E( T3 l$ h# Y    }
5 T- I  K1 C! l* f2 L6 I. c    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 09 c8 O- h( d& ]3 F9 V4 B
    {0 D0 p. h# D7 `
    // Title String2 ~( ?" h) m5 `  J: e) H
IDS_RESDATA_INC_0030882 o6 U' W3 z. X" w. Q
    }
' J$ v7 f' I& j6 p/ U2 W    {. P# V' N& s1 _* S% h( w
    // ToolTip
. M5 {3 o2 Q' q# s$ t4 mIDS_RESDATA_INC_0030896 R. \, ~7 `: u% c/ ^
    }
( x0 k' E+ K/ U1 D    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 04 T+ x* Z+ @; q5 w
    {
4 e5 B" |, i- o+ V5 P1 Y/ @1 U8 l" B! g    // Title String
# n5 j0 K4 j, m( a/ q. RIDS_RESDATA_INC_003090
+ ], `$ J) S* t; K    }
9 U1 ^, W. e" ^# s: `    {& n. F/ Q9 f) o+ F6 m2 p% {7 |$ o) v
    // ToolTip
9 l( D6 ~; x8 L, R6 X+ {3 L. MIDS_RESDATA_INC_003091
% ^( l. F6 ?& [$ T; t2 p    }% d9 `3 B: p1 b- ~% |* n" g5 Y
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0. ]# p) j7 Y" g" b! q
    {
) P$ c& @; V, Y    // Title String
: f( d. N8 \% U2 iIDS_RESDATA_INC_003092; q$ F1 {  y, B) x( G: V
    }6 E: F( z) r3 O  T  W1 f
    {" M" {+ ~3 t0 v; W: r4 Z
    // ToolTip
/ l# Y* ~' A0 PIDS_RESDATA_INC_003093
$ Y( d' T# y/ U, P5 o    }8 {/ c5 W1 c% v
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
% d& q7 V4 m2 f" U    {6 d2 R+ L/ q' }
    // Title String1 p2 `7 H4 u5 i5 v6 B
IDS_RESDATA_INC_003094
  W1 G% Y& t3 H, h2 `    }
) B# H- D# D* Z4 e9 S( j; r9 I    {! \& F! M( R4 S
    // ToolTip
# i4 m# k" G- J" \0 w% b* z' b* nIDS_RESDATA_INC_0030955 A; y* `; P: a0 u
    }
" Q) x. k( ]# w, ^5 h    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
! I8 |# K# q, E1 N, c4 [8 U    {: C0 j6 H+ S3 P2 U
    // Title String* P0 [- m4 c; p) d2 o
IDS_RESDATA_INC_003096
5 _* p, p( _/ p( a/ r/ i8 u    }; l% v) A9 A" s' v
    {
8 d5 `$ ]2 T( q' l, m    // ToolTip$ ?& t5 s8 }+ c" z1 Q8 D; ]' T
IDS_RESDATA_INC_003097, f( g4 j: V9 \3 x  d9 B! I% M+ I6 {
    }( F3 i4 \  k6 |6 Q) G
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
1 m) ?' H# J7 O3 h5 f. A/ T8 M    {5 M, d( u) b) J( w
    // Title String
8 d% V: F( h( s8 \3 z- u8 xIDS_RESDATA_INC_003098
% E* F. j# K, a* a+ T    }
) j# J+ u; z7 U; Y) F3 \! Z/ {    {9 p; K7 ]0 g0 V# n9 z  j
    // ToolTip
# m4 b/ P  O% K6 k  B3 sIDS_RESDATA_INC_003099
: \  D6 B: H% T, Y. E4 p    }  T/ P+ W' `' v, a0 c, D
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
6 N% j) O: b3 r& n    {9 b9 M( O4 X2 x% ^& G/ \; u$ P
    // Title String: n* d$ X* l" }. ~2 P
IDS_RESDATA_INC_005076) r% j# O+ }) ~
    }8 a) F+ P2 k+ h! l  n0 R% t; R8 z
    {" O0 l1 l1 `2 f1 Z+ v9 Y
    // ToolTip
; F2 O  }! B) |# f" J5 q0 uIDS_RESDATA_INC_0050772 e' J% \. N- M
    }9 R3 S" @2 y/ D( K* m" H7 J/ v
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 02 a. B, X4 {# {; k+ V
    {
: i. Z3 p0 K: Q( D/ L) g    // Title String: F/ T$ q3 J/ V% Q( y
IDS_RESDATA_INC_005078
3 W# `) Z' T) i: v" O& r6 G0 o0 G    }
2 x+ `" A/ x4 ?* I" U$ O0 J    {1 \' k& u3 {- u0 Z7 @  i# k4 O
    // ToolTip
5 {/ _  _, B: j8 ^2 UIDS_RESDATA_INC_005079
9 @4 B6 P- j2 w( Z2 a! @% m+ U    }- H5 l. O& C5 t: }
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0/ x9 x$ ?1 y- i& n" X( n5 P
    {
3 O) a9 h9 V1 z$ B6 F/ m/ B    // Title String' n: P5 r, T& ~0 O0 `+ W0 ~' p: n+ J1 ^
IDS_RESDATA_INC_006874
0 D2 i+ e; q( Z9 I' @* `    }
5 [* \: v8 Y" r" ^/ u' L    {
2 h6 y* g/ H; t! S    // ToolTip/ F6 f% e3 l, s$ c3 l
IDS_RESDATA_INC_006875
$ @" ^4 S8 V2 t! t. a7 U6 P    }- E' U4 A+ c4 Q9 u9 O* p
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
2 t" l( V, D- G) Q+ q    {# h, n) b" U( W4 @$ ]" p1 O
    // Title String0 v  S7 B( y" N5 ?) A% ^, b
IDS_RESDATA_INC_006878
- s; w7 Y. N6 J& b+ U    }# ^! }5 O8 g$ C9 E0 M: C6 Y& |
    {0 V/ A: ^+ R6 }% D7 }' @# `
    // ToolTip0 z; k3 F8 W5 S8 b
IDS_RESDATA_INC_006879
6 v* Q+ P& F/ ]" T- {    }
. d" i! N" a' ]; U( f    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 01 h; C2 U( c( p$ |
    {
- s, a. ]/ e+ @! y& `+ F- |    // Title String
2 z2 Z+ i0 u2 r1 S) jIDS_RESDATA_INC_006880
/ H9 s6 e( O9 J8 E' Q1 [: ]& n    }/ N" k) @7 `- @3 n8 x7 c7 @
    {4 x+ E: s9 j' I# B; k
    // ToolTip$ W6 M# {1 y- p1 ^" L9 }3 j; o- x& v3 A
IDS_RESDATA_INC_006881
' V& i" n: m" i& D4 ^, ^) `    }
, X5 F0 J/ Z) y" R; M  f6 p    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 00 L0 e: C  r: l" N+ ~: ?6 F
    {
, h. C6 }; b, h6 U9 F    // Title String
, j" T6 T" D, C9 B! ]( L' O: n7 j4 WIDS_RESDATA_INC_0069000 Q, M5 w4 g% m9 }0 M) j9 t
    }0 l/ Z: f9 x% y( ]2 h
    {3 x% J) ?) O  l0 g/ S5 C6 k$ l
    // ToolTip
% {# q% {3 u( v" v& ~% YIDS_RESDATA_INC_006901
  X: z1 V: x( ~) X6 L    }
1 Z, ]6 K. ]! F$ M9 m- X    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
0 ?( U# M1 W1 G2 [    {
8 E% y; m3 t) g! k    // Title String9 E& P+ X: `/ K4 }. F
IDS_RESDATA_INC_006904
1 d# S7 p4 h! w! e8 o8 W    }
' l% a/ Z6 |, q    {
( L4 h1 e2 B  }6 o, F& ?    // ToolTip
! F2 L4 {8 B1 }) _  V+ R9 J7 A% y' zIDS_RESDATA_INC_006905( t( Z- \, d* @- X
    }, `5 V# s: j  V* |
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 04 E; O; F; T* u" g% _2 l) P8 H4 D- z
    {( Z. Y7 ]; u/ F6 P3 q' ]: q
    // Title String
- p- t3 `- \& w* m& k* h# M) yIDS_RESDATA_INC_007134, M+ q2 P3 n, f. v8 Q
    }% ~7 P* }8 P1 ?$ V1 E1 z
    {
6 n! X2 j( P" Z- ]( @  ~2 ]    // ToolTip7 N! V: N# a8 P
IDS_RESDATA_INC_0071352 ?6 B7 ~0 W( @5 J5 y* {2 S- c
    }' G; @: L! a, }3 w3 s$ I$ F# i9 Q0 ^
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 06 ^/ p9 R3 c! @6 g
    {
( f: ~3 X2 u0 ^' o% ~, M    // Title String
9 m8 J) k' j& gIDS_RESDATA_INC_0071368 B/ X& z# o+ G. \
    }
, z0 o0 ?, U$ U" r4 I    {
: \# Y' j: S& Y. B  m- b0 o    // ToolTip7 D  I% @- r0 b( u& H5 C  Q
IDS_RESDATA_INC_007137) w& q+ M3 u8 n' j
    }& c0 b  a/ z# Y2 @: s

, T' E1 l" v4 H; P}5 G8 j8 p3 j3 q3 c
所以红色的!
% W. [$ Y! [7 e" Z1 q9 I7 S  A  V+ n: q; `
这里还tblSkillPoint的条目:3 J7 \$ {9 e4 y1 I

! Z+ c; P) J+ Z$ o% p: s代码:5 Z: s% _: O& g  H0 B3 P: f
                If (@im_nJob = 1)
+ E0 [' D  G' l2 ?) m  J                        Begin
1 P8 |% W6 K% @0 h3 z- w1 U1 @$ e7 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3), `- i# O! e+ c+ O* f: `6 n! J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)7 ]; A; o2 H; V4 k5 v# |) R) {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)+ t. U# W, D! h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
! a# p2 I+ {, H& E4 V- y  Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)) N' Q( P/ ?! L6 J# ?" |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
$ h$ t+ B3 [/ f2 o' x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
3 j; k, `# b: y& c  s+ ]. D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
3 S% `* j* P% d0 G/ [% J4 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
' p3 s# d% c6 |, |5 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
' P8 w, d! j* F4 D' T$ B7 ]6 y  h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)/ \8 K$ }9 r/ t7 H8 _9 [- }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)7 D( U5 i* w( B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)! u4 F( W/ V/ X% u6 C& @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
% }# \& {1 n7 z' e( j8 N! h9 ]1 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
8 r* p2 A/ d0 Z% i0 E( n                        end$ V* m& U6 ]5 y0 y3 l
                If (@im_nJob = 2)
6 y( |& {; p9 R9 c' H                        Begin$ i7 T' |" T: J# s, |% B( m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)# V  a! t* r4 d# b# a6 j- ~; K6 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)! K5 k* y7 o; `5 g& a" U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
$ S5 i0 Q) }# @& J5 Y: f' {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
0 q" `7 r- M# |" c" x* U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
# L, m/ N2 T1 X9 L# M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
  {) T2 t. l% _* d1 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
1 D6 N* O1 Y  h  s9 u5 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 P) {) f; L, |  n" V- C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
8 `" B2 M# Z( W0 B' B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
' V& Y% I1 |0 ^$ F) o% J0 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)3 I( ], ^9 E8 [! [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
/ y) R* a6 c) q2 @& ]" o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)+ g! D4 ~5 B% V$ j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
; z& ]/ W/ c% y; w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17), l- {! W5 |0 Z2 ]5 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
- h; q5 p& O9 K* D- \5 {                        end
$ z7 W* Y, b! Q2 Y1 C. }                If (@im_nJob = 3)9 Q/ n/ G1 S1 `* y$ P' a
                        Begin
' g# e' m3 m; S0 b3 R) _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)3 ?/ K/ e& m5 _. [; X- L* f9 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)4 W: Q+ ?: t" Z6 A$ t+ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)$ F/ H4 u0 h& k; g7 U) x3 u, r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
) y% e+ g1 H$ R. J6 _1 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
1 j% e0 d. P5 p' n. h" T4 Q: s* c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
" P5 C; t% z3 ^- H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)  l' B7 C$ s+ L' Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
2 S1 {: w% s+ U  q& c3 J6 @1 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)) e( m$ b' V. o; j  ?8 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
/ Q) d8 t, N8 C6 x) e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
/ ]( v; c. `! X  J* P4 x; F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)& D8 T$ j; |" E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)8 `( Y1 U4 T7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
+ _  E+ m9 p$ A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
$ O: ?" R5 u3 |  d0 q/ w0 i! o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
; G% q5 j- s& y& [: q8 F' ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)( G7 c& x( ~% M& e0 I; C5 R
                        end
, r! F. n9 I1 ~0 Z8 v( I, q; w                If (@im_nJob = 4)
, S) F" Z% z0 M  r1 p! B7 Z  B, f* c. R                        Begin
# [$ ]/ G7 @6 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)  u# L/ w& `: g: o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
5 p8 L% H& O, I2 R' s9 J& p" b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
. Z' Z6 c- Z( P- O* X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
2 [3 s; K: Q  f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)3 A  X+ @4 n$ f& B2 |! _7 z: M! W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)5 w4 t/ K3 K7 D, z- j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
% S* i2 z2 `0 c3 X$ s+ o2 E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
0 [) v" M7 \4 n( B( s5 |, z* i' |# V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
. T) {' d' a" m5 K+ o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
! @0 D3 ^* m$ G2 I% G9 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)0 ]/ m( A" H5 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
2 Q' _' s& ?' ?, Z* Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* C( f9 ?7 d+ y5 I. Z$ h% d' y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)2 Z7 l% A! ~, s: ^% F# z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
" s2 m$ r: a3 Z- `! l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)0 Y1 [5 a7 ~9 T. r% S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)9 n9 W+ b* ^( X
                        end/ v* Z/ o  _4 `& F
只需插入在此插入
& j. s2 V: r! s1 Y代码:
. s$ J  d& p. ~* C$ R                INSERT BANK_EXT_TBL
* C3 a, z5 B# V                                                        (                                                                 + t: R+ Q* g3 _$ E" U
                                                                m_idPlayer,: u/ g, o* G$ v) A/ \: ~* g
                                                                serverindex,
0 u2 Y+ ~% m( _: t                                                                m_extBank,$ H$ C( J9 w( Z$ {- k# p
                                                                m_BankPiercing
' V$ y3 J. `6 z5 U/ R/ _                                                        )
& {& G  T8 x% }) ?4 W2 D" h  w$ p) w                                VALUES . \6 k$ K9 P8 L& D) S1 q
                                                        (
5 O+ p3 f6 X/ J" X* \# d                                                                @om_idPlayer,4 [& E% R5 o" L  F3 l
                                                                @iserverindex,# I( Y4 d0 D4 N5 j: x3 r
                                                                ''$'',''$''
- _+ o' m0 l" H* h/ v                                                        )) A, c, T" k0 i  c. ~3 J3 q+ v1 c3 Z
* H' M4 Z1 O, G

4 \" V3 P6 m+ \' R" p#define IDS_RESDATA_INC_007134 28816
8 x( F2 Q+ J& K) |. f* V
1 j/ k: _* V' X5 d- q, [# B+ Q! T! j8 P, e% _
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
8 l3 C0 H5 C7 t$ ?& K                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
) U! X# M* L3 p1 _$ E. ?7 Z#ifdef __NEW_JOB_SYS
( l- B. s0 X5 V; l& B4 ^7 k4 H% `7 F0 C                , 0.0f, 0, 0.0f,
/ P8 G, M- F' Z  v7 J                0, 0, 0, 0, 0,/ i8 m5 x7 g& P8 F. Q% l" t8 }
                nJob
) K6 q) b2 C$ z4 F3 j#endif/ O& Y2 L5 m* J) S$ d2 Y" A

  q" E9 B/ Y* t" E+ b
% X5 a! A7 X8 g) C0 i; z




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