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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
" D% v; L6 x7 q# U+ p../NEUZ/Versioncommon.h5 @1 e1 M) L7 h+ `& ~
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在上范围进这里只是这一个:
$ @; q) x/ _$ m! x! y代码:
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, g, T$ @9 v9 r1 U1 W9 ?#define __JOB_CREATE_CHAR
6 ]4 R  [4 P( h../_Interface/WndTitle.cpp8 y4 h+ X1 A3 M, B' G( P5 J/ y

9 |, y/ j3 {4 t( y; D8 \' z在这里你进入功能
" w9 V! m! i( ]3 G, b* U4 \( w代码:3 c: A2 M( F$ N! \5 J1 M/ V. q
5 C, [! x6 F" \, }" c8 F
void CWndCreateChar::OnInitialUpdate()2 K9 l' w" l  L/ W( a0 i" }, }
并有助于4 I( n5 F3 K( G1 x3 \/ f  M9 v8 v- b
代码:
( F! x* W+ O9 a6 dCWndNeuz::OnInitialUpdate();
- V; l& |) p: p5 K$ a5 R4 g这样的代码:! ?4 X' }! o4 d% r5 F! _- p
代码:, s  c/ S5 P( C9 P
#ifdef __JOB_CREATE_CHAR+ w6 c& d! M* s) r' ^- e& k# I
        m_Player.m_byJob = JOB_MERCENARY;
  b2 Q- n( f. T5 {        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
. a; n  W2 D3 L% t1 x        pWndJobBox->AddString("Mercenary");//Edit by yannickmama0 z2 s' ~( M1 A
        pWndJobBox->AddString("Acrobat");
! E) d& E4 B" H$ h2 ?* B        pWndJobBox->AddString("Assist");
5 ~2 g+ N3 L7 |: R8 r5 k        pWndJobBox->AddString("Magician");6 B. d3 w, A$ G) [- ^% e
        pWndJobBox->AddWndStyle( EBS_READONLY );+ y' o2 B, H, h! D  m& s) r5 L% s# [
        pWndJobBox->SetCurSel( 0 );
3 G  M% Q( X% F9 d# u4 p  F#endif //__JOB_CREATE_CHAR2 i# f! d* x; P: ~. f! x& j
在同一文件中,我们跳到这个功能
; ^' `" b) r' ]+ C, {& g! M  `2 d代码:
( K+ i2 h5 T# I) O( aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )+ c: n6 v% b" z
并查找这一行:
# Y! M% w* z  ^6 U& b代码:: x# q! i* ]9 o' y' Q& A6 u
                case WIDC_OK: // Create
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下面我们就这一个:2 O/ b, x+ b$ s7 d. X' w# |
代码:; ]2 }( k# J  X- Z$ K+ D* Q

7 q, _* S- |* h9 U) Y5 V. v* G# R/ u#ifdef __JOB_CREATE_CHAR! G$ W+ @* D1 j& X, [* ~8 d
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
7 g" r. o7 R4 ~( I( B3 J                                assert( pWndJobBox );' C1 B$ V% n$ ~* N6 N

1 K" J+ i) [9 N6 X$ {  k$ c                                if( pWndJobBox->GetCurSel() == -1 )- f# W# ^9 n9 ]. r- a1 E
                                {0 {. {: t# l$ h) e8 t
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );# B6 ^1 k! M  r* a" Z
                                return TRUE;
3 Z  Q0 T0 T% X                                }
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                                switch( pWndJobBox->GetCurSel() )
8 n9 _  u- n0 M! C# v: h                                {
3 ]) K8 R" t+ l9 h! N                                case 0:
  \9 g* t! v( _                                m_Player.m_byJob = JOB_MERCENARY;) S- W! L& i+ w6 m
                                break;4 B. r/ C. E/ w, \
                                case 1:
' i! M" r: ?' ~% |1 H6 f$ _: Y1 C                                m_Player.m_byJob = JOB_ACROBAT;
1 u0 m! ^4 ], J                                break;
  k6 g/ x! {" v* o4 H5 Q) S7 V                                case 2:
: Z" u$ x* i' L3 f- G( w; {                                m_Player.m_byJob = JOB_ASSIST;" i% P+ t+ i9 p" M" F1 m4 j
                                break;. c- G& b$ [, w
                                case 3:# o1 }$ Z; @, e% o( S
                                m_Player.m_byJob = JOB_MAGICIAN;
  _! r8 D5 y5 l* d; s! n# f& W3 q                                break;
2 z5 C9 O2 ^, D$ C+ i0 R                                default:
3 q5 f2 ?% S& l( \9 S, _% r, w                                m_Player.m_byJob = JOB_MERCENARY;
6 E; h3 S9 r& U. D5 K5 u                                break;! Z0 z" f, P1 V4 ^7 ?4 u3 u# @- N
                                }3 ]. P8 v6 H! H5 }! c2 c
#endif //__JOB_CREATE_CHAR) q1 M( U$ J  h

8 c. ~2 o' R" |% K0 e) M0 `../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行: E8 }- ~2 a- T! d# a' O# u
代码:6 N7 p$ S. J# I: G; s# F

6 f+ i  \8 k$ U# t#define __JOB_CREATE_CHAR
( f: }+ j9 u7 U& y" r# v../_Database/DbManager.cpp
6 a  W) f) k2 i: c
# @* s* a+ l0 _在那里,我们去的功能* L2 Y* Q' T2 G- {
代码:. E. Q9 P; D  x, H9 O
2 J" s! |- b, @- h% M8 x
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
- a3 n" G7 W& C并搜索5 u$ h: E; m* q, \6 o& @& S6 Q
代码:
5 F3 C5 y/ r. H+ f( f% ^. s( S# H" dpd.data.nJob = 0;
& B+ H4 h. z* y并替换为
/ Q9 j1 O; t( H" L" k/ n代码:
+ K, t* @! I8 g2 d& x#ifdef __JOB_CREATE_CHAR) K0 a( [+ L, R( b
                        pd.data.nJob = nJob;6 t" e; X8 g" M( I: ]% B, t
#else //__JOB_CREATE_CHAR3 [4 U% ?  _) ]7 ~; K
                        pd.data.nJob = 0;
& E" s7 d; p6 B/ _, E/ N' n#endif //__JOB_CREATE_CHAR
3 ~" w7 e8 m7 W' b
. X! H, p: o# o9 i5 j6 O这将永远有一个来源的东西。
( R+ F" J% ^! t3 R7 |7 {# F1 f& `4 X/ e8 Q1 T/ O
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 x6 M6 }% s  Y9 P0 U
和搜索5 g( l  ?, }6 Y) Q8 E
代码:
1 [" l8 }$ w5 p6 B4 c& Z  k
& }$ A" c- a+ m, P" z5 w                               FROM BASE_VALUE_TBL& ?/ f3 P; q. ^
                                 WHERE g_nSex                                                                 = @im_dwSex
, U5 p' N' h1 Y/ H0 v并替换为- N! I. b" A5 x( P. n$ B( L& s6 J3 d
代码:
; C: H2 e! C# O/ ]% u) e3 d/ }( [                               FROM BASE_VALUE_TBL  \4 D7 I4 ?/ D$ T9 Q! R% Z9 r
                                 WHERE g_nSex                                                                 = @im_dwSex AND
, d/ G  V0 N6 b$ G                                                m_nJob                                                                = @im_nJob
1 N% z9 I" p) d5 Z0 {当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
7 I; ]3 H+ b0 ~8 O/ x
  i' |0 O4 M# Q" U% N! L你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。( P! q+ ?: P2 Z) W; y0 g( z6 A

/ t" n: w+ H% o# B1 Y- l你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
: U+ b/ i  Y, i2 y5 J* o0 s1 z9 b) @这是那里告诉服务器哪些技能你的角色可以skillen。
/ V: E1 G: U9 y可惜我不再the'm懒得现在要做的话:'D! L, u+ e. |2 D% Q8 {2 o& H& i
/ p# ]. p4 v2 n% t' z1 a$ K. E/ o

: R8 k0 J; h* R! Z" W6 u4 V. T1 T5 @3 j

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& m  B, z; m$ [* RQuote:, M- A( g; y, b- J1 ?" C
Originally Posted by Divine.  " ^3 r  d4 ^) b# C6 e
如果他发现我' t/ M4 u! X; E: ]" ^) R
代码:: S3 F" \3 K. s; H" \
pd.data.nJob = 0;
2 b8 y% Z. D4 }* }7 y并非如此:% {$ K, A& t1 G1 f7 k+ w8 Q
所以,我只能看到. y" @! z. y/ S( ]7 d8 M2 z
代码:; q5 d5 l% E8 B. A" a, \
//            pd.nJob    = 0;
1 P# a  J+ l: b8 J% \+ g! P' k" c^^$ L! w  p* S0 t' O& C( v6 e& x
Hier, das mussu finden:! ]* W; N/ k5 _4 v2 z  D1 z
Quote:
: h0 L) ^4 [. P$ R7 |#ifdef __CREATE_JOB+ }7 {  q/ M; t, c
pd.data.nJob = nJob;2 G* u7 S9 t6 }8 D4 Z  o8 F
#endif // __CREATE_JOB
4 a# t% y/ W# A) n; b% O# ?9 D// pd.nJob = 0;
; T, V+ k* [0 H+ l// pd.dwState = 0;$ S3 g" F4 X9 X
pd.data.nLevel = 1;2 a8 ^- q% U0 e8 N
pd.data.nSex = nSex;
  n' W* r$ m' [5 b$ `9 Lpd.data.nVer = 1; 5 Y8 Y% P" w: D1 y; z3 G( Y3 B
; S8 Y/ a/ I5 e( D( \
我仍然有一个问题(:* e# O8 b* y' O# U  M
下Character_STR DB
& a2 h! n0 D! P: ]- R! R( {) s. `2 E这样做在这里
* f6 ~% n/ j" r% N代码:9 [5 a% q7 A& q% V; R# L" U9 c
                               FROM BASE_VALUE_TBL2 o( F) U6 q2 C$ O; s. z
                                 WHERE g_nSex                                                                 = @im_dwSex
: T8 f* \' ?1 f( m9 \* A* Q( A1 R在这里改变
& @- [3 _4 E6 |. w8 o/ j  S代码:
# P; L* d2 V' O1 l FROM BASE_VALUE_TBL
: C  b% o: ?& {; r8 j+ k                                 WHERE g_nSex                                                                 = @im_dwSex AND! t' i9 y+ s, \2 K
                                                m_nJob$ B* y# ^8 x! w. c3 P4 L( O
由于还需要什么?.?
3 V7 p( q0 Z) I在第一篇文章中,你可以阅读: V, H" o7 n# e* r3 \
代码:( M5 s1 p$ L" z* ?
  FROM BASE_VALUE_TBL! O4 {0 D; [- ?
                                 WHERE g_nSex                                                                 = @im_dwSex AND
% |# `1 o, X/ g6 m* C                                                m_nJob        $ s, {) R: `% X3 q! V5 C$ n" p
1 E5 J; m: Y. X! n

3 H7 N: Q  G8 E  {3 Q8 }窗口是什么我忘了
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代码:
& O4 R5 a' y+ ?  n3 CAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26$ ^  f# z& V  H5 y; Z
{
. |$ w" J+ x1 ]& N3 b// Title String
0 s' C5 b% M) }' X9 dIDS_RESDATA_INC_003064
3 a( x1 L/ U: V: S0 G2 o1 C: r# e}
  a2 R# C: I& x4 l4 b# _8 g$ J, q{
1 J( l4 L" F/ y% \1 H) `& L8 A// Help Key8 W+ U6 Y1 V1 O6 Q0 e
IDS_RESDATA_INC_003065
9 B& r# D) s7 i* g}8 p3 u6 f, Z3 j/ o* {2 R! c0 F# X
{- ]1 X& g& X" `- f' v( O; h% j. V
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0* G% z8 v& a: H8 h6 }% S8 C
    {- V: v% |  b7 ]9 n3 ]
    // Title String
7 G) @5 p5 C1 AIDS_RESDATA_INC_0030660 G5 H6 D/ I; b  o) g
    }5 [8 X' ~! `" m. ?1 I
    {
8 n4 U5 T; A/ i( w" N    // ToolTip
( |0 K& ~; Q  T. X: e) zIDS_RESDATA_INC_0030672 t& `8 B7 t4 }* d$ v5 C! v
    }2 y5 \) o& B6 D
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
" q: V4 c- {1 I1 A) H: M    {3 v/ L3 q& h/ x( G0 j: f; ]
    // Title String
/ A, Y/ |$ f. w2 u+ dIDS_RESDATA_INC_003068+ s# I8 A1 [; F1 N  M+ `' f! Q. P
    }9 C! d3 X5 m  |! b% @4 a
    {9 b  f. n* Z) W+ z& A4 @! @
    // ToolTip
4 o3 @8 e; U) KIDS_RESDATA_INC_003069
6 T' E2 d: H7 @4 h8 W    }) h" Z% Z* U5 C1 t  @, X. t9 }
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
1 B) v' Y3 Z2 P, Y& `    {1 P' h8 L; J+ ?2 d# P( v
    // Title String7 ^' g3 U0 X1 ?1 b1 N1 r6 `( E2 j$ u
IDS_RESDATA_INC_003070
3 z8 E1 q& {: r$ y. }8 U& E& W( z    }
" `1 H3 c! x0 s* T5 D& Y    {
0 f  {) M  f4 g. D, J' [    // ToolTip
6 t- ?& v, V8 EIDS_RESDATA_INC_003071* m+ O' [  r# p. G; h7 m# z
    }2 U4 Z- m% t  _" h! o
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
) @$ P4 x* _* [( ]0 j9 S    {: E' ]) i7 G" _( }
    // Title String) ]  _: v5 I! c7 a& T3 S
IDS_RESDATA_INC_003072+ W- i1 R& U% ]9 \1 ~
    }7 u; U5 X4 G2 i1 D! t
    {
. Y) W4 _3 `! H0 D5 \    // ToolTip. U; w3 L3 @. f6 x2 ]
IDS_RESDATA_INC_003073
6 N# ]. _0 M& s& q    }# I2 ~5 A! n5 n) q8 z4 H/ n4 L
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
5 @4 C3 C  F8 q4 f' g7 ]1 d; f    {8 H0 R2 c4 q, H
    // Title String
6 r+ L) h% F. j: tIDS_RESDATA_INC_003074
+ ~/ C9 m: `6 B! M2 U    }
( B/ [8 m, e1 a' N    {( k& u, M4 b& G0 H+ z0 p$ Q7 r
    // ToolTip/ o! @! q" c4 U. h1 ~
IDS_RESDATA_INC_003075
) A5 `/ J8 Z; F! A( {% H4 U6 L    }
9 U7 `- U9 ]7 \& \    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
8 h- n; [) Q, V    {
+ W6 L3 U6 i6 W& g& Q* l0 s9 A7 j    // Title String
$ }% T1 C' b9 y& i* }, l) xIDS_RESDATA_INC_003076
- F( R2 e6 I" q+ X, d6 @, T    }
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    // ToolTip
( z& a" F9 J+ Q8 x" `  hIDS_RESDATA_INC_003077+ _/ I* G4 D& S; l1 g7 c
    }
+ e' g, k8 X4 k  E2 E    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0& d) g) v$ f9 G* \) Y: l+ N
    {. c8 C1 `" r/ ~, y
    // Title String
. r' i8 a8 W2 p9 {$ s' mIDS_RESDATA_INC_003078$ v/ z* [1 Y* }
    }& s; W$ h& m: n/ g0 h3 P
    {
2 |+ _% g8 q) |- ?) e6 l    // ToolTip* W5 U& V! Z% V2 e# v# ~
IDS_RESDATA_INC_003079
: S2 J5 i# e  z. d2 B    }
) @' |5 Z1 C1 u$ u; l    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
/ F& F5 O4 N, J; _+ o    {
- y5 B  g8 n% E" H$ x    // Title String# p% [* x: Q+ I" L, _0 u- w( F: \
IDS_RESDATA_INC_003080
6 G0 U0 y' d5 g* D    }$ c  N* o$ c6 S1 A$ Q
    {$ ^/ O& @/ u/ P0 z* F, D% y  m
    // ToolTip: I+ O' E' v! B' f
IDS_RESDATA_INC_003081
; x& U1 m  W( }9 x, X& ]( c, R9 e    }& F5 w! x0 T7 h/ Q# P7 a
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
( H4 o/ A% z* q6 _# q    {
( o( P* k9 R' a  Z    // Title String7 @- ]+ O+ S! L" I# F
IDS_RESDATA_INC_003082  R$ d( R/ u/ ^1 W& [! J
    }
/ B4 `  ]* M- X& H. V: N9 Y+ }    {0 m/ V6 [4 Q/ T' Y% S+ H9 q$ p. q
    // ToolTip# ], R, x1 Z$ y- B& B/ t7 [
IDS_RESDATA_INC_003083' Q  r0 |8 H. W* A  R) [
    }" ?$ s" _' H6 ?2 [  L
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
. y) j6 X6 e7 s% A/ j; h$ ?    {6 o& J- j9 Y$ U& C( v* q
    // Title String
) g' t5 z  M$ S$ VIDS_RESDATA_INC_003084
& |' Y+ H7 O8 Z. Q    }
; M/ e9 _4 a! Q8 u    {1 S0 }, \* M4 q( S- \
    // ToolTip, a5 u/ _) a' {. O- [4 N
IDS_RESDATA_INC_0030856 L0 Y- r8 d& P
    }6 h/ z, ~% o+ b$ o9 A6 t" ]
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 06 C% ^9 O8 ~' r) \( |
    {
6 ~2 |6 |# S! e4 n/ ^+ ]: C. o8 H    // Title String
( @9 {/ s- |6 y6 X, A6 K( _: BIDS_RESDATA_INC_003086
' [6 p% F+ X2 {* Y' N    }& ^+ f9 H+ t  T4 a
    {
0 s) y+ c- |  U  X    // ToolTip
' C$ n3 W& |* |" k' kIDS_RESDATA_INC_0030877 O( j$ u! {  K4 k8 m
    }& s4 O9 g' F6 w. l7 K
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0$ x, }" P- G! ?$ B) _
    {
; z- a% {( H* d9 l    // Title String
0 I1 E8 u1 g0 L2 }IDS_RESDATA_INC_003088
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    {
0 r% _8 _3 N- `1 S  O9 Z    // ToolTip- N8 A, [0 k% v3 W' i, P8 E0 g' m
IDS_RESDATA_INC_003089, b5 @9 x8 D% S! w
    }7 C6 ?* A9 v3 C3 ?) \% _6 |
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
: n4 a8 T" Y3 Z4 P    {* K0 H2 W6 l6 F8 N9 g6 g8 k6 O
    // Title String+ ]3 {3 b' g! I& l) }: s# V" u- A
IDS_RESDATA_INC_003090+ x0 a& K8 p1 P( V
    }
3 T2 Q# n7 g2 Z4 ^) L. w- ]7 h" [    {% ~* Q4 n9 w2 E7 t" k7 j- g1 p0 [
    // ToolTip
9 u* Y* V) H  {- d( MIDS_RESDATA_INC_003091
9 Z# I" j' S" n" P7 r% V    }/ @$ c1 l4 n1 i3 W
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0) [7 ~1 h( N: y5 c8 {. _/ p
    {
: b5 `( b6 O: q/ ]/ b0 ~    // Title String. d4 S& e& D/ U
IDS_RESDATA_INC_003092/ j$ l3 Y# ?) S9 z
    }
$ n4 W. K7 c& ?4 b$ I    {% [# {% b3 g9 B# f+ P% S7 }
    // ToolTip
! d) r  N. U- R0 |8 C/ g4 t, \IDS_RESDATA_INC_003093
0 y) J( }% P6 \    }7 }+ H8 ~+ s8 X* {1 v* d5 C
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0  O0 Z' I) U" `' q2 I; H
    {
( ^2 ^2 D" u. Z) H* ?" Z& l    // Title String( n  }& Q# i$ N' i! a1 z, V
IDS_RESDATA_INC_003094: Z" X) g2 d9 B5 W" ^  ?. P% t
    }) u; O& j/ q- g) b/ w
    {0 U  n3 w: v. Z2 U( H, h! R
    // ToolTip
: e! K! O4 d; B& D  @' X6 rIDS_RESDATA_INC_003095
. U( r7 T) L- e) o  u* _# Y& ~: |1 A    }
! G) A0 H  |1 e2 W% G5 [9 k    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
& @, k. o3 O( K% u! o8 N) v( F  n    {) K! K) w! u, E. }' `7 \5 k
    // Title String  m, G# @, u; F
IDS_RESDATA_INC_003096: E0 G4 D0 l8 b7 Z
    }  ]; x. H" t2 R& J0 w5 T3 `
    {; ^1 V( ]& M& S4 j7 X8 c
    // ToolTip) {7 M' p/ ?/ u' D. ~
IDS_RESDATA_INC_003097
; y3 M+ V, r# D% |6 z' I    }
$ u/ W" Z3 h7 }" W6 J: F1 [! T, a    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
, P$ w! q9 Z, C$ q1 _$ ?    {$ D$ G; o" P% @8 {! f4 `/ U  o
    // Title String
7 L: `5 e/ F- l0 m; @IDS_RESDATA_INC_0030986 ~! O1 n" L9 K$ P5 m7 |
    }
/ v: O2 i' P' U+ A6 s/ [7 }    {
5 c3 X' _4 Y3 {4 X" k% c    // ToolTip
! Z# B( P1 i' F% H0 O/ ~IDS_RESDATA_INC_0030995 Q3 U- U* h* V  z' q
    }
. {3 C3 |: }0 d# g    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0& h- u" h7 V% w0 C# n" e. e+ W; [
    {
/ t% K! m6 k$ V    // Title String; i" d+ i5 w/ u/ }1 _% t8 v
IDS_RESDATA_INC_005076) i* _; P4 T9 X0 }7 k% X4 P/ O
    }8 d, f! j8 X5 r" x- m
    {* h6 _0 \  F! x( T7 o, x
    // ToolTip
5 q! g3 H6 G$ @/ C! x/ J( EIDS_RESDATA_INC_005077) z/ ^2 r$ u8 ?6 e: M: f% `
    }
) }6 g8 }) k. ]8 C    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
) n5 x5 h. N0 S% S7 f% s1 u( M3 Z    {9 J% g  u/ C% N6 a' H* }/ T8 }) X
    // Title String
4 z, c' c+ h; j8 ]/ F% yIDS_RESDATA_INC_005078
6 x5 V4 E" x! u) _' E; K    }- T/ e. `. s4 a4 T& f( @4 P5 U
    {
- q% g# @; U: {  `    // ToolTip" ^: s4 j8 W4 r$ c8 F8 a+ [
IDS_RESDATA_INC_005079; R+ V! h: g6 K/ C+ p) C
    }% L, _( K6 b* O8 @
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
  ?6 d  x& U* f7 r6 q    {" ?; F; h1 ?/ T* y
    // Title String
* b4 k7 S' F9 {8 z1 iIDS_RESDATA_INC_006874
; k$ K$ M2 E- c! a0 |# N    }' F( I6 T/ Q* `6 v3 y
    {
5 ~4 _& M( }8 b( O! j2 V    // ToolTip3 R' M1 V9 d- |3 b! E9 F. j
IDS_RESDATA_INC_006875
, e5 X; a' f2 J1 N" _' G$ t' _: Z    }
: U2 [( G: U- @1 m4 ~    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
; _9 y0 `/ T/ E/ P    {0 Y( K4 W$ z" n1 g) j
    // Title String
" `4 d' A( {5 e' v9 X7 vIDS_RESDATA_INC_006878
5 Y: G0 F3 \* Y/ Y  P# K* S1 z    }1 J1 @7 a1 R! q! T. K4 `
    {
6 m& z$ B0 R: [* \# @    // ToolTip# L+ p2 o0 o0 x  V! H- y7 [+ `
IDS_RESDATA_INC_006879
- h; l3 R+ y! \0 t* S* |+ s    }
7 z- N2 g" g* Y. X    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 04 g$ r! d0 D) H
    {
  X$ ~5 y  `. K* y    // Title String
+ B  k6 [0 Q# L$ ^; aIDS_RESDATA_INC_006880' B) D. [* ?$ h6 q8 V5 K& G
    }  d' A0 S' |9 ]4 ]- [/ k
    {) M, {' Z$ r5 S7 v/ Z* a: D
    // ToolTip8 c1 W- ~) i; H: z
IDS_RESDATA_INC_006881" @+ H4 y! Y8 w; p2 q& }9 B2 K8 q5 W
    }
# t' T1 f1 x+ \  n* x8 W8 Y4 F    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
5 o( M1 J1 X  Q9 T: L    {
5 r" X* m. A& l/ {, d9 O    // Title String
& s6 X6 P. S1 d1 }3 ~9 z6 ~/ TIDS_RESDATA_INC_006900
) n! S* ^* y' `# C: S    }
" K3 X( v. H5 j% l: a; o' P- y    {, W7 n& L, ?. x, i
    // ToolTip/ b3 A- }3 e+ s: ^6 l( e3 l
IDS_RESDATA_INC_006901* T  D9 {( u" R! w( Y
    }
8 a+ m) p& @# I6 \2 E3 W2 v    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0- t) \. i  C/ N& v; V, X: N
    {
/ [* H" Q% R: v. M4 i2 o; Z    // Title String
# Z5 S2 ]% x9 }! R# S3 G0 o0 @$ cIDS_RESDATA_INC_006904$ n3 z; X6 t" {5 K% {' k
    }( z, o3 p- m: o$ l
    {% I' d- G/ \* k# p; I5 ~7 ?
    // ToolTip
5 k6 I/ I8 r1 t% K) b: XIDS_RESDATA_INC_006905
0 g+ C4 }* L4 z. K. A" r: e: @    }! A; H/ g0 l2 K6 ^7 V% U: e
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 01 H' n/ B. S1 W+ S+ n% s
    {
  m% h# [% i9 y/ B" M+ R/ W3 U    // Title String! c7 q% ]/ d2 \/ G% ?  c: X
IDS_RESDATA_INC_007134' R4 R0 H8 \& {* J& k9 c
    }" c- N$ C6 S% w# l" ?+ u& H+ g
    {( l0 u$ _6 f) u% b
    // ToolTip
1 Z# p9 f3 H. e8 C* u+ l5 ?IDS_RESDATA_INC_007135, J, L. u' H" t: r. z- a
    }# W* V' j) K1 M  X+ l5 s4 F: e% D
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
- P9 D8 T7 y  @& h    {
% D: z% k& O" A- r8 s    // Title String3 `2 s  f' [/ J1 g" u
IDS_RESDATA_INC_007136. e4 `$ }5 v+ o2 Q; W
    }3 }( {% }- t1 p; f7 Q7 x
    {$ [: p8 S+ |( A, p
    // ToolTip
. O  p( V% W$ G$ R+ o& {IDS_RESDATA_INC_0071370 L. T7 V$ @0 M% \; u/ A
    }# T4 w; t" R9 d# j3 H

! O1 e2 c7 t1 I2 [% V}* s0 J% N- a) p, Q% o; R
所以红色的!
% j3 |2 J& z1 H- A! a3 j9 ?+ K$ Y: g5 q/ a: J$ v
这里还tblSkillPoint的条目:8 Q; n9 Y7 p# |- d+ I: W4 ?$ x5 u
. `9 o0 x$ s# M4 c
代码:
8 H2 H/ u% s0 |' ]" q                If (@im_nJob = 1)
. K; E" p$ r& o" d% a! x' H                        Begin  x3 q1 f- x/ i4 U2 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
9 `! `; O1 `( K! M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)" C  b+ \7 f8 u% O" i) S# j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
+ ?' ^" A4 I, [0 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)2 O% `: m. q  A+ [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
) O( s; Q6 H" y! P/ o; W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
9 x* x8 }, T7 _: R- z' B7 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& j8 ~/ I8 Z7 t; `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
; i& h( W' v6 x  S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11): R% s" v* h) J4 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)9 x8 K& s# s& D9 u& N$ `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
$ T5 F, Q- N" D% T1 h+ B% c& F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)! h; y6 M' N. \$ ~8 Y9 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
& T! A! V9 N# o" m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
3 T. z- K: ]9 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
, J% G" J6 r0 O+ P% t                        end0 W4 ?( o. r  M
                If (@im_nJob = 2)
6 n2 Z- f2 C% `1 A$ p                        Begin/ b7 x" t& a. K9 N) h6 e, H7 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
/ d8 L% A. H7 P; }! w( t% P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
  Z4 y) V, u; E6 q3 u1 i$ X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
- I3 `& b2 @0 C+ q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 |3 r6 o5 U9 Y, `; c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
6 s& d9 V& @0 O8 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)* [) n! N4 U0 W- I3 ~/ `: c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
& b+ N' P! C! {; c- v1 l% E/ w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 C9 E$ Q. j8 T5 A$ x8 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
$ z& N2 e* @3 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)1 y/ \( c* B) F/ G  |: |; _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
! K( m! \- e% _% x# I  b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
+ t# H: D" a! r% @# Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
  V% H1 h. p1 p  r5 g: e. R/ K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)" T3 i& e0 L! L  b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)- u. U) L% s" v; o( O; G4 @6 ~  n5 u5 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
$ E- q' \2 L- g, L# F                        end
  `2 R& a& a6 T+ t0 y% F                If (@im_nJob = 3)
4 h7 e1 {: {3 b                        Begin
" Q5 R, ]6 R# j# P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)5 M4 p& k. n3 ~$ C, U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
! F8 w7 r6 z: w6 }! M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
6 E' s& f+ T- r0 _8 ]3 m0 ?& F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
; r* J$ U! l, x# F+ x! G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)9 R2 I  v8 [0 M5 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
! X5 U8 k2 w/ p+ p- p( u. z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)& k$ C0 W. O6 Q; e" u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
/ V. y/ Y2 J) S) a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)1 R' X- T2 K7 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)8 r) q$ S& c" i! D+ u6 ~1 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)2 c* X  G9 v' ?3 s" G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
0 X( a8 \- W/ X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* M. v4 s& r& }) N2 r9 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
  Z% I" ^7 G' o( V2 @6 V# S% i; A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)7 M6 ^# h" ]1 e! ]+ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
% O, n2 C5 N+ n* D+ j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)# d& Y) I, i; M, @
                        end
! J3 }( g; y" X; E4 k) M" l- h" Z                If (@im_nJob = 4)
0 |  s% k$ L0 h! K! e                        Begin4 N/ |; P4 O# \2 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)4 i- J# i9 ^* K3 a+ w" o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
6 p! I* @5 {- N# Z( ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5); Q$ @2 {5 \$ F8 C  ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6); r5 y8 F/ |5 J  C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
; ^2 I/ R: W4 T/ A/ ]9 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)0 ?) K# H2 P/ v+ [! F6 r" k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
; V1 H4 }* X- J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
' m0 ~& v# l6 K" h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
9 y5 Z  k  Q0 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
/ P1 k+ F+ ^9 B" s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13), ?9 D7 Z2 N+ Y6 h; {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
. F+ v+ G9 H; ?1 T/ I% J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* \+ K( Y' m% f7 |& ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
9 g' w  X" G5 |$ U; a, \( R! P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)( e( q4 }. S+ _! t! D$ k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)* W+ f' z1 T. q* ~* n* X8 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)" B% \; k  ?( u/ C0 m4 H$ S
                        end
5 r+ Q5 A- I8 S8 v4 i% I- a9 ~' q# h只需插入在此插入
& \  }* c* j' W3 X/ h0 d+ `代码:
# \1 l) z4 M# T                INSERT BANK_EXT_TBL
9 n/ Q0 `) g( R7 g# W% Z$ T: I                                                        (                                                                 6 j- n9 `/ }% U% H/ G
                                                                m_idPlayer,% n( D2 s  s" h; D5 L
                                                                serverindex,
! B2 f" R# U9 E! T4 y+ U                                                                m_extBank,
1 `9 q) G" U" b: U                                                                m_BankPiercing& j7 ^. W7 @2 r- P  j# K5 |
                                                        )
( Z' m% d# \- L$ J                                VALUES
! G- d7 ]8 k) r+ S- B+ [  w                                                        (
& J6 `5 k3 r6 D( i/ L& i* A                                                                @om_idPlayer,; [# K( V( B7 D2 j2 _& }
                                                                @iserverindex," T, I& I! |3 J6 ]0 e- M
                                                                ''$'',''$'', G; U. ^0 n, z6 h
                                                        )
4 d/ L( C7 @8 K6 E, x$ e4 P6 S6 B6 V( g) w1 B

0 j: [( C2 h" K/ u0 U5 K% b: K5 }#define IDS_RESDATA_INC_007134 28816# [( e% K) D* ?9 e# I# ~( W. ]

3 g$ c$ F$ m0 I
8 Y$ Y  h6 D% B8 i        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
$ A, S9 t( C0 e9 q                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
: @5 ^1 Q& ?8 S" h  @9 F, A& [#ifdef __NEW_JOB_SYS6 j! U; G, J$ n+ Q, x. ]" x
                , 0.0f, 0, 0.0f,3 x0 Z: x/ w) z
                0, 0, 0, 0, 0,
& i/ [/ n) s9 N" @, _                nJob
3 D& r+ w+ h7 ~2 c#endif
! L, Z+ N7 m( h7 i
4 C! h6 C" F" L3 W: [/ d9 I. n& d. E3 k+ a- o3 T





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