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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
( o" m8 x: H2 p../NEUZ/Versioncommon.h" N! w/ }# q  Z2 ?

8 J9 y# Q! t* k. A! g在上范围进这里只是这一个:
- _" B; ~# a7 Y) T' ^; d! {代码:
3 N$ B, i# G% A# B7 i- _1 k
; p$ R4 f; Z# Q( b. z5 l3 i9 k2 V4 f#define __JOB_CREATE_CHAR- J. V6 a  v) w5 D
../_Interface/WndTitle.cpp
- B1 l- ?- r7 T
- u. e% O3 _1 w在这里你进入功能9 s( j6 i! F  c3 F4 Y0 M( B
代码:
; {' d6 C& P; K0 w7 R0 j2 m' @; f
void CWndCreateChar::OnInitialUpdate()' M& k& }1 P# f
并有助于- j' A4 n" b7 T: X8 U, M
代码:
5 \2 `" B9 z% ?+ y! Z! f3 V! u2 UCWndNeuz::OnInitialUpdate();
" Y8 c9 i% P* \$ m- l( X这样的代码:' d2 p% [  _4 W
代码:
; q0 c7 o# L% @$ ^) u: H#ifdef __JOB_CREATE_CHAR
+ m' v: P3 Q, }1 V        m_Player.m_byJob = JOB_MERCENARY;
7 k' Q) b, T) q$ K        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
* Z& `$ H$ U/ r" [) b! ]% p( }        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
8 R/ L; n# P: T# F% \- z5 \- K        pWndJobBox->AddString("Acrobat");1 @7 p, ~( {1 F, I, {
        pWndJobBox->AddString("Assist");, M+ Z3 a& m  `
        pWndJobBox->AddString("Magician");1 U4 _4 s/ s# Q. c* x5 P
        pWndJobBox->AddWndStyle( EBS_READONLY );
; w9 y" s) D7 G0 a! q        pWndJobBox->SetCurSel( 0 );
$ G/ a/ D% g2 r3 s#endif //__JOB_CREATE_CHAR1 ?  }% a! z) p# ~3 r- e& I" H3 M
在同一文件中,我们跳到这个功能& q8 U( D0 V% m
代码:4 r* O# ]0 P/ q/ u2 r
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )' k! F& W) L3 U  }: i
并查找这一行:& z$ h' j' B4 D* \0 c2 [1 ]
代码:& ], u. ~# W  R$ s: I: N4 l
                case WIDC_OK: // Create2 \# H6 p) S/ |, z1 d
                        {
' g7 ^( ]% Q1 N5 X/ W* O7 e& l下面我们就这一个:
4 t0 Q4 \1 N8 b& ~( {# D9 p代码:
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+ [- {, j* r% I# o* O3 x, W#ifdef __JOB_CREATE_CHAR6 \% G1 M4 n3 L/ w
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, M7 }9 v  S* K; B: E; k9 N, K                                assert( pWndJobBox );
$ N# N7 O% s, }  G' }' b, x
' j5 K3 b5 c3 B/ V                                if( pWndJobBox->GetCurSel() == -1 )
  F! \: u0 q' ^# a                                {
+ f) j7 m% v/ }! q: f1 l                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
% Q, _: m% Q5 c( w0 _                                return TRUE;
7 V- `6 R8 a/ k4 L! {$ ]- {% N$ y2 E                                }' R* P& C1 R( f$ E

+ Q+ s& p& I- ~1 s+ ^% i8 J                                switch( pWndJobBox->GetCurSel() )
9 @% V: ?5 w% ?( E5 P6 n                                {
1 o/ j% Y0 n' I9 J) ~                                case 0:, D7 t5 J7 W" v) F" R. W
                                m_Player.m_byJob = JOB_MERCENARY;4 ~; H6 x" S% i% K2 C
                                break;
& U+ c6 v* D( e- ~3 @) `                                case 1:
7 H/ o& p1 S! v8 u- w                                m_Player.m_byJob = JOB_ACROBAT;& D7 W4 f! t' B) `: M* ]
                                break;8 k! W, z# H, H( v7 `5 m, b$ i+ j
                                case 2:  {$ M: h% R' H9 C2 w9 l) @
                                m_Player.m_byJob = JOB_ASSIST;9 u, |4 f  K4 j# t: \+ i
                                break;9 g8 a+ }$ i! R% w4 M5 A0 u" w
                                case 3:
& B$ r6 v4 ^( @+ W8 _                                m_Player.m_byJob = JOB_MAGICIAN;
3 w* ~* j7 N1 G/ O3 `& X" E" ]                                break;# @# l+ h. R' ^2 f1 z/ H5 D5 e
                                default:
9 J# K1 X- [, r! m- a! e2 U                                m_Player.m_byJob = JOB_MERCENARY;
1 w6 _6 i2 J) t, a% g! ]- v                                break;% ]$ ]/ s1 }/ z( Y8 A; Z
                                }: n& ]: K* T  ~7 U* }4 _; J! I
#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h6 [5 ^5 G/ l6 m7 i5 e0 A

6 S0 h4 U5 f, v在这里,我们这一个以上的地方进行
0 U; w; b4 N, f' l9 ~6 \2 K代码:+ }- e) V8 W  Z' W2 `: f
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#define __JOB_CREATE_CHAR  E4 `+ R* f/ _( w% n! \$ C
../_Database/DbManager.cpp6 @9 F) E* I, T# o

! v& a) c5 g1 w; t: P! c8 b在那里,我们去的功能
# X  v$ ?2 B  A0 `6 |# p代码:
' x# g* R) T: p, r
' z3 u/ Z. S$ N' Y  cvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ). f  g5 M8 Z% \5 b. R1 u
并搜索
6 \7 P2 R$ p+ K. @) S  _1 ]代码:5 J' [2 T5 {" A5 g1 k
pd.data.nJob = 0;2 i. U& k2 i4 B; r- Z
并替换为
2 n9 t" O, s% n( d  q代码:
4 V7 n3 K2 V* j/ T#ifdef __JOB_CREATE_CHAR
) x' b. i& z9 F  u: L9 S* _                        pd.data.nJob = nJob;
' R. E" p2 {. V' @$ s#else //__JOB_CREATE_CHAR! U" S. V3 g$ O% W+ j
                        pd.data.nJob = 0;
: D$ W  `: J+ s#endif //__JOB_CREATE_CHAR# T8 _  ?" ]+ E! X

# ~( q) g& h- o, r& y& @' P/ e这将永远有一个来源的东西。: W4 q3 ?9 E, I9 c
; U  x( F) N, B+ h  |% N' s
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
2 x% f0 u- }7 o和搜索
. D9 }/ k5 ]- e. Q代码:% ]& R& ?2 H4 ^. c" K, m5 y; k
: v2 O/ i9 B/ s; y/ f
                               FROM BASE_VALUE_TBL2 ^. d$ Q  E' l5 ]3 c8 S
                                 WHERE g_nSex                                                                 = @im_dwSex
. F0 F" R- |. B. I并替换为
" f  w* e9 T5 _. j代码:
5 `& u' R5 C8 I0 X                               FROM BASE_VALUE_TBL
& `: I9 a0 o5 J! I4 X- Q                                 WHERE g_nSex                                                                 = @im_dwSex AND
9 f9 K+ b/ G" p                                                m_nJob                                                                = @im_nJob
0 u) A6 X+ A1 e当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。* g9 N! N  t2 ?# J: z2 R
9 {! B. ~5 E1 C% N) Z
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。! S% v3 r& L: L% T- M

- j. I6 E# c; u, `你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。* a& S+ w; W. a( h( x9 j$ Z5 r
这是那里告诉服务器哪些技能你的角色可以skillen。0 S1 M+ C) _5 b% y
可惜我不再the'm懒得现在要做的话:'D
1 V: Z& R( r  V$ _+ L2 ~, ~
$ R* c  Z9 i1 ?2 Q# ], I- S0 k" m. Q' x" u. M4 q% e$ _
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5 M( X1 ~1 v$ ~
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3 _, D) d3 [2 K9 b! A$ w+ ^- E% \. s3 c: i0 L4 X' Y8 n8 @

1 C- g; t# Y# L0 r( gQuote:8 p4 i/ V: A" a* N/ R
Originally Posted by Divine.  
) }# I) ~7 d, E& Q' |6 a+ o如果他发现我! f. v  J5 I6 y9 S! |
代码:
. e4 K. s; s# F  X pd.data.nJob = 0;
, M2 W5 ?5 K$ h  ]% L  _2 ^并非如此:
$ A3 e9 a$ S/ t5 S" K* ]+ O所以,我只能看到
' t# F) C* I, E3 p0 G5 Y6 M代码:1 X: b4 f) A) R7 ]1 M
//            pd.nJob    = 0;
/ v  Q0 T* D5 q^^
8 N+ ^3 f: \- q- [" C& WHier, das mussu finden:
( _* {) D4 X$ x! w' L) jQuote:
+ B$ l9 l2 H8 g6 p* }: S% v7 C#ifdef __CREATE_JOB
+ P9 H/ r" F7 w4 U  npd.data.nJob = nJob;
1 c6 B/ D1 j& W3 ^7 I6 N4 ?7 d#endif // __CREATE_JOB
' O$ j3 O/ a$ _$ c9 {: o// pd.nJob = 0;
/ b9 u: O  ^% g/ o( i// pd.dwState = 0;7 @( ~* u( O$ F
pd.data.nLevel = 1;5 e3 E; I/ e( S% ?5 c
pd.data.nSex = nSex;( J( K* O) \5 {0 r5 X& \/ B2 A
pd.data.nVer = 1;
1 R7 _" \1 \# d0 x4 l  t% I3 t7 Q
我仍然有一个问题(:6 J1 w# S+ E3 F/ A1 c$ L
下Character_STR DB; Y8 C, j9 r: w6 w4 }' n
这样做在这里/ w1 V& [3 ]/ s) B& J! B
代码:: c1 H1 A" |! P9 ~, p; X8 ^
                               FROM BASE_VALUE_TBL
6 Y- {3 o1 G; _( @                                 WHERE g_nSex                                                                 = @im_dwSex
) h' t2 ?, B; L; c9 k8 U在这里改变* H5 w% d- U' a+ L7 G: Q2 e6 F- k
代码:
8 ]7 X' p% r% O+ E8 z: c2 d$ w FROM BASE_VALUE_TBL
4 q6 O; X% w1 E  ^8 J                                 WHERE g_nSex                                                                 = @im_dwSex AND
4 I/ j1 F0 }- P4 `                                                m_nJob2 _1 r) R1 p5 i1 N8 t8 f4 b% s
由于还需要什么?.?+ |& D& A2 x! |% T* R  X' ~
在第一篇文章中,你可以阅读9 {, \4 ]  `- ^9 A+ X
代码:
2 f6 i% \, `/ j$ q  FROM BASE_VALUE_TBL$ T& Y; R5 y) Z! A; c
                                 WHERE g_nSex                                                                 = @im_dwSex AND
: N, Q6 m" b/ g/ v6 p  m  s: I' Y                                                m_nJob       
# p  h% r7 y+ J. z7 I- Z9 C3 V$ \2 y% I
" A& y& W# W2 k6 Y
窗口是什么我忘了* O! L" G6 d8 D6 ]/ o
  ?8 R* m* b% A) z- Q1 z
代码:
* `! `% y; a) I" p: aAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
- W+ G* }4 t) H8 Z{2 D0 k* s4 u4 a7 G5 y
// Title String
$ x. f" B! D0 Z9 D. z; wIDS_RESDATA_INC_003064: u# @+ d% J& p
}
+ x' A! x& Q  s: k. D* D{4 M! m& G; H, P2 N+ O- a1 V% b
// Help Key
" N& P/ y3 c5 \% M4 d) h9 EIDS_RESDATA_INC_003065( G+ x! c: b6 \% W$ x# j4 O
}
. q4 v- [  p% |5 @4 ~. U) \! G& c0 |{
& F% `/ U& K& m; `0 ~    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
$ r$ j# x5 p; z# W4 X    {
0 F7 f& H" N5 Z    // Title String" T) d" i& a9 F. k
IDS_RESDATA_INC_0030665 w- |0 W: Q3 k& D
    }
( P9 }/ ]. A- X) Y( g/ c    {; M6 x- {5 ?6 D# e) |
    // ToolTip
# U$ X6 a+ F* S1 S" L  l  KIDS_RESDATA_INC_003067* @5 J9 _7 m, w, Z: x0 v
    }6 u8 t1 N1 \+ v; R8 e
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0  R0 I% Z8 h) g
    {' {! t. U! u1 U7 v3 ?% U5 s6 U
    // Title String* N" K, I/ x+ V1 f
IDS_RESDATA_INC_0030689 q5 {% q: f$ O: F
    }
, s5 Q% @  F* n6 `8 Z3 y3 ]; E    {
4 Q2 V9 O7 ]+ U: o' J' K    // ToolTip2 u9 O/ ^  q2 Z6 j7 u4 O# w" W/ E
IDS_RESDATA_INC_0030695 a" r( v6 G& t; a# t
    }
/ H9 b' N( o5 i1 x: V0 ?    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
# T* F! F( f6 O7 I    {
5 G2 ?( s4 ?2 T2 \2 E2 w; i/ |    // Title String
2 D/ n8 U8 e/ n, m2 A% t, o8 VIDS_RESDATA_INC_003070: j4 A0 A- [2 t: W6 P) {
    }
. ~. X$ F5 G! R9 ~" o" X    {8 d; j  b$ d) E7 m$ h4 o
    // ToolTip+ T1 V) z- m: N- N/ S3 K) q' a
IDS_RESDATA_INC_003071* Q3 I/ X' c2 Y
    }9 [+ q# q' }! T$ h& t
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 W0 V- W8 G7 Q4 a# M
    {- ^: x' y7 l, X; u+ M. o) l
    // Title String6 Y4 o. F9 U  S( F
IDS_RESDATA_INC_003072
% i$ _; @6 L$ q2 V. G, M; Y    }
$ }, {- y) ]! B% h* w" Z# g( X# A    {
1 {) _/ e5 F3 o/ N    // ToolTip
" G$ w: F% D) x* \% @; f) R# VIDS_RESDATA_INC_003073" A% X" d6 z, [0 ]* n% k2 y9 q* x
    }  u2 M& d& [6 f8 L
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
# }% H8 j$ {2 e2 \    {" l- X. v. I8 K$ U* t# v* ?" k
    // Title String
3 s' P, a; ?  [& M  R9 p2 `IDS_RESDATA_INC_003074
4 r: m( j$ P7 v) j    }8 z4 s/ ~8 W& I3 A' P) m: f
    {
1 k5 K# M+ k! o! s2 G+ H; E  E4 t4 x    // ToolTip
; m% |: F4 Z8 |* e5 s: SIDS_RESDATA_INC_003075
  X. {0 p3 L0 q( S* E9 j    }
" }: Y! Z7 H% R: W    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0* N* k4 S! I/ R  k" t* h; H4 m& f
    {; y: F3 O) @2 ^7 c, z
    // Title String6 Z) @. k3 ~$ @7 S- a( N  e8 T8 q
IDS_RESDATA_INC_003076) |. G$ y# A' J4 V8 p) v
    }" a9 V( Q& S6 r; J. ^2 Z
    {0 t+ R$ n* F$ \3 i! b# S, b; T  L
    // ToolTip9 o& K& |9 F# p0 |  ?! l; t
IDS_RESDATA_INC_003077: x& w, ?9 P6 z
    }3 C( Y% f% J8 u+ d
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
7 |# }+ r6 P8 C! L6 x/ L    {2 O* D1 S5 Q* d
    // Title String8 V1 H; _. f: t
IDS_RESDATA_INC_0030785 \' G3 Y% N; j% A
    }* j2 R. X' Y: ~, ^3 k+ V
    {
( _5 ^9 j+ B# q! q$ F' Q( e    // ToolTip; C. U6 ]* e; i$ ~
IDS_RESDATA_INC_003079. N0 f* d, L1 Q1 r" Y* T
    }
, [) j% o5 o& J7 J" l    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
; P) f* c6 g2 w# _* f: l, B/ l5 V    {
; s* y$ b* h. I) t4 }6 O+ m0 T$ ~    // Title String8 Y& M* x! A& ?" R
IDS_RESDATA_INC_003080' w( K3 n) d8 p; I  W. V8 w
    }6 c" ]( C. G5 d, ]
    {7 j9 g0 X! o- ]+ |, k
    // ToolTip8 F( R' e: s) P4 G: G) z8 L& l
IDS_RESDATA_INC_003081
+ R0 U- N% x* m5 j1 _' D    }0 f; T) k3 H% N+ F+ Z
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
+ [, k+ O* y( z$ D+ G    {
6 ]* X& U5 x: Y, t5 c+ B2 \    // Title String
2 ?/ z( p+ \( G: ^1 \: j# HIDS_RESDATA_INC_003082. O4 x) h1 h: L# B4 C" h2 i
    }6 M& \0 E; V1 W& m# i+ A
    {( [# \5 C1 n$ g7 N# h# b
    // ToolTip
% \. g* d/ o8 lIDS_RESDATA_INC_003083
; W& p% [2 v& X( I% P. |% O6 }    }5 V, m0 x9 k# f9 R0 s+ g8 {# h
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0" J/ D( X# P, f* a2 s9 t
    {" }$ l8 f3 @- s
    // Title String. g" h3 m( Z) [- I3 G! _
IDS_RESDATA_INC_003084- z4 R. Y# U. H; ?9 S
    }
, J- g: P9 P4 m3 n8 S    {
& e0 Z/ y3 ]7 D1 y5 ^7 ~    // ToolTip* H4 C) G  _- P
IDS_RESDATA_INC_0030850 K$ @2 c3 [+ z  @$ S0 g
    }* C; `' Y* G8 E  M$ H
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 04 t- H1 q  l' Z' W: W
    {$ L. s1 v4 O( j6 E  o. l
    // Title String
9 n& E& x3 \. uIDS_RESDATA_INC_003086
4 W, F+ }8 H4 e: v+ w, N    }
, \/ ]3 k/ Z9 N8 t- V! X7 J7 {    {" X  C- z" r* g$ u$ v8 J9 b
    // ToolTip
, b" o8 c2 T% e, X" @; f* kIDS_RESDATA_INC_003087# c) C$ f: ]1 l& t
    }4 y, K. Z- ~1 D) ^1 w9 ^" n+ @
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0& K/ ~1 u; w6 l  g
    {0 w' h+ S: R. n& |6 }
    // Title String; J. B3 r% m. o3 [
IDS_RESDATA_INC_003088
6 c* N6 ]% {; P    }
$ |. r3 _4 y( b5 }, U( K: z    {
7 A# r' U& i* n" U5 E+ Y    // ToolTip, J( ]  ?' h! q  Q
IDS_RESDATA_INC_003089
9 b8 s" D: y! c& J( T6 x    }
0 J2 B, Z" g& D2 L    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0, r# u2 m. K1 c4 t
    {
9 o+ Z  X+ P5 ?0 c    // Title String
2 H: b0 n- K" l/ ~* O. HIDS_RESDATA_INC_003090
7 \% `: q) S9 f# r# X" Q2 V    }. @2 `1 x+ s6 J- z0 X# s- V
    {3 [# I% m6 s: m  L# v/ X5 z; ^
    // ToolTip
; @( g  W* a8 Y) a7 sIDS_RESDATA_INC_003091
- h( |* D! O! }1 G0 X4 z    }
) }  X: S8 Y6 `& G. r    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 07 r& j2 Y5 ?) v9 t
    {9 a- X! A1 e1 u( l
    // Title String' ~2 F* Y2 Y7 Y
IDS_RESDATA_INC_0030925 W/ e  F7 ^: R: Z$ y, }
    }
- u# o  z! O2 A2 u    {+ c& x) w" Q6 P
    // ToolTip4 n2 Q- W2 ~( S% |
IDS_RESDATA_INC_0030937 J# H- f, G$ C  v3 {9 F
    }; w2 _6 e' R* e- W3 z: k# U3 G) W
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
" ]! _* i  w* e8 y7 i+ r' V    {3 c! {: P% ?7 N  X& p2 i6 q
    // Title String9 N. p2 P" Q7 }9 @' Y! r" J
IDS_RESDATA_INC_0030947 e- R. b1 K- Z. I
    }
9 h2 B8 A7 [! A$ T4 _    {
  Q7 x+ |# p' L9 D+ V    // ToolTip
6 x4 Z: e: x' R+ h9 c. wIDS_RESDATA_INC_003095
0 H) H8 \+ f, @6 O1 B$ n    }
5 C1 d+ N5 j/ @; Y" w5 g    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0' {4 P( E8 S6 H
    {
( ^3 {5 N9 r4 Q6 P    // Title String
, C7 {9 J, C5 g+ y3 j2 RIDS_RESDATA_INC_003096
; [2 T2 u% r0 j0 [1 d& \    }
, r9 N& ?$ h0 t. Z    {
" O; N. g" r: z$ g! ^    // ToolTip
( b/ G2 c7 v. g( ~7 f; hIDS_RESDATA_INC_003097! w8 j, |; D  E3 `
    }
# @/ d% ?# R5 ~9 |& T( R    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0) x8 M! y, q2 i+ U
    {
' M+ u9 w' N& v2 d0 A    // Title String
4 y  g" w8 p2 v& f9 [! qIDS_RESDATA_INC_003098
+ q3 Y8 x. y! s/ E    }
1 d: {' y8 N4 O3 p3 y    {
4 t7 v% L+ p( M; o    // ToolTip
, o: A9 O) W, G" t0 D# d% H7 {3 nIDS_RESDATA_INC_003099
1 D8 X. w7 J) W; y& D" T7 {' F    }
* N( E, P! n- W    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
2 t/ j% i" p( X* S. _' `8 d    {
1 A- N3 H8 r) I7 v! Y8 g$ t( S    // Title String
1 `0 c! I+ [  _& nIDS_RESDATA_INC_0050767 s( H9 R. h9 o# x$ B( a' ]' C
    }
8 I/ j7 D; `: m# J7 C/ p4 O    {9 s$ @: ~) |. J+ x* e: R3 L- T! u
    // ToolTip5 \: b; t( a4 H7 L3 d
IDS_RESDATA_INC_005077. L: z; T  `# u3 H
    }
1 p5 [8 D! y+ M+ _4 c) {7 w! e    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
$ V( M7 d5 \5 T( e7 d    {
, [' }, H  G, U$ x. w/ k3 c    // Title String
! g. p2 X! m# _0 v' }9 @+ _% PIDS_RESDATA_INC_0050781 H0 n  Q* c0 Z) L- s
    }
1 W3 M; @. F4 J  V, x4 r  ]8 I" l    {- x% Q5 o( Q( _, l3 L+ F. `  Q' b
    // ToolTip
/ u6 q! X) N- W8 v7 t! [IDS_RESDATA_INC_005079  L- k  P8 r  O; `, d
    }
: }( l: o$ q7 v" K" F4 [' u2 F3 k& q    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 04 Z( d4 ]5 d9 R
    {
2 N3 z; d3 P  c* U- I    // Title String' O% |9 ^- v8 c! Q( ~7 Z
IDS_RESDATA_INC_006874
  D0 J6 |' d% n8 \* V    }
: ^% M3 v. j$ ^! X! f! Z    {
9 x7 [1 }: N- z2 B9 T0 c    // ToolTip
0 O0 v  s5 c7 V1 P" R  x! R& dIDS_RESDATA_INC_006875
4 S: V2 S# l4 Q' B( E  Q' d    }! @% I) a5 j& J) Q
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
2 s+ ]( F6 \7 d2 [1 B" x' K5 p3 |    {
8 h! k5 e1 E8 M    // Title String: y7 F; x/ i9 B# j- Z
IDS_RESDATA_INC_006878  N# d4 e9 L) f: Z4 ~/ b* u9 \
    }1 ]: B7 Q$ T* k% d- i
    {
/ l' n$ o3 X" h. l, D: A( e    // ToolTip1 \) i7 R+ \* e! k7 l  V1 t
IDS_RESDATA_INC_006879
  t7 C4 ]) a& ?- b1 h" r    }
- J7 S, N; i1 Q: A6 m9 {    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
+ N" ^' k1 x) X- E1 o: H7 Q1 R( P    {
# ~' ^+ I6 g4 C1 `    // Title String
2 m+ S8 M4 i. jIDS_RESDATA_INC_006880* ~) G5 q* W# t" U! N7 H& ^7 R
    }
" w/ j0 u* }5 y8 K    {# W! m! a3 g$ p" x1 e8 D  a" q* N% P+ A
    // ToolTip% ^8 o) m5 q3 {- L- u" D9 D
IDS_RESDATA_INC_006881
+ h1 T$ ^; |) X    }  |  V6 @* U' l4 V' V+ K0 p4 k
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 07 T3 ]  x# O8 L: U' b# h+ e1 G- c
    {5 S5 ?2 F; ~; W) _- M
    // Title String
5 p0 g5 R  w" I% RIDS_RESDATA_INC_006900
7 z6 g3 @$ Y# q+ D    }& W* C$ V9 z7 t. ^
    {/ ~2 h$ ]% j; z2 V% D
    // ToolTip: {; C; c: u2 C' i
IDS_RESDATA_INC_006901$ S/ G8 x, D0 y/ X; a' Q
    }
# i3 R" x; ~3 L, j; F8 F3 a3 ^- V    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
  e. n/ ?6 B# H* s) j( q    {
5 t7 \/ ~5 a( b, \    // Title String2 {3 ~$ T6 b1 y" F+ E' O6 q
IDS_RESDATA_INC_006904
( z. h7 S1 i7 _4 {    }0 }& b! ^9 y. y: V* \  w% D8 t
    {
! o% ]. [: _0 v& b* w' m    // ToolTip
- B, D. |: t( j4 s4 i) CIDS_RESDATA_INC_006905
5 _5 D# S9 r! A" s: d    }/ l/ e" Z% h4 ]& g/ B! a7 b! Q, _! J
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0  S* g' K* Q2 h( Q! ~1 }
    {3 U+ e: z& J* q& ~  ^6 G9 ]6 L
    // Title String
$ u; G1 s8 U1 oIDS_RESDATA_INC_007134
8 i2 R8 G& c8 k( D! L1 a1 {    }
5 F5 ], h! V* F3 k( u% O0 Q, L    {0 t3 g2 p5 a1 q4 T! [
    // ToolTip4 o9 a5 K. z; @
IDS_RESDATA_INC_007135$ L- b$ q8 `8 L$ \) K2 N
    }- J. I0 F! v8 @& @  p: k; U; |
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 07 F9 b. G1 K- N7 X; p
    {3 Z3 v5 Q. {4 I+ a, u0 `
    // Title String" G: y6 m; m2 o  q' T# x+ g
IDS_RESDATA_INC_007136$ a) p4 B) h! U8 f" i
    }
% Z; Q8 j7 D1 Z) F& z    {
8 P8 P3 ?0 ^: T: J+ P# t    // ToolTip
( _4 i" x% ?; Q6 mIDS_RESDATA_INC_0071373 @$ v6 F3 S$ L0 l. r% p) A4 A
    }" D! V0 S; [$ ^4 m* l& m
! c7 c1 Z2 e% A* c7 ^
}# @1 Y; Y9 [. j
所以红色的!
6 l8 M) f( w/ G4 d7 B& Y; w+ l" g9 p* t. d/ `6 C: U1 T' ?
这里还tblSkillPoint的条目:
$ I7 T. A9 G8 v+ i  M9 c/ {
% P) w# I# e' ^& e7 t代码:
& n! |, u5 w% {& R4 p. \                If (@im_nJob = 1)
# Q6 g, z" i+ \                        Begin
& W; |& l: u  U. E/ f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
! G% L: ?# K: F; u% i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
4 ]% o! E# s* ^+ }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)$ Z. B: O0 Z( l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
% R+ z5 \9 A$ F/ ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)) O5 c3 d* Z! l$ N8 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" H# P: |' ]! ^' I! D6 T9 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)/ Y: ^* L0 t1 `+ l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
& D, m; J. k) t# p$ Q/ C( {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)) m5 w7 ?2 Y/ l- `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
/ s" t1 V3 Z* H! \- C) e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
4 ]0 h. k/ h9 T* I8 Z' P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14), A; x0 y6 [: i" c/ P4 Y5 m! P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
1 P' g9 u9 m* s$ C0 s: U1 R, o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16), ?2 Q/ X: ?3 h3 J7 C, A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)5 w0 p8 d# V& @- w( I  j
                        end
0 B. d3 [  u$ \& B                If (@im_nJob = 2)
& r$ u) p2 X+ t4 z                        Begin  z+ [7 f: a1 n; w% P, R* d9 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
* u8 m9 b0 a& _! ?: s* K" N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
0 h" {# u0 d5 _" D+ s- w0 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)( W2 F7 a. s" d  L. x  p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)5 K- n( ]/ q' N: {8 @8 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). E" G1 i0 d+ l& R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
4 T4 M- j, Y4 {& ?- g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)' c- ?# X6 m. J' [  K) o6 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& T1 G- W4 S( A* K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)- f9 d+ O3 u. k6 }: U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
8 e( K+ o& ~4 m- g' D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
6 u$ c/ M% w& s) u" W. n6 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
+ s9 h; `  l. I) b) S0 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)* |4 o( J! e8 {6 e' X: _3 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)* [. ]( j' W, t  J, G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)9 M& S- z! e6 N4 I+ V" g+ m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
% g* Y& E- w  @" W                        end: N3 m+ p9 {! E4 T+ g' C
                If (@im_nJob = 3)
! y! k: F" d% {0 E                        Begin
: x  H, J8 @" Y* y5 R9 Q" r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)/ e  r8 k& s# z0 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
: j/ C3 I) e6 M6 `* c8 T8 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% p5 j7 B( R& W  ~5 O7 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
1 h: O6 ]0 B: t% x3 \. x* W" c4 q; i" K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
- f8 F  v1 Z: _6 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)5 G! J! B/ T  E+ m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
- v0 m$ I  a7 E7 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)1 Z  p& c& z  `' {/ Y2 \. Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11): F. ?% O) x1 x0 s) ~! R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)+ q$ Y7 {6 o+ A# |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)* z; V) ?& K- Q0 G' u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
1 R$ d+ T5 i, b% l9 u% y) D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
7 j! {( e5 N! @/ K$ p9 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
* D* ], u5 Y+ v  B. u* p8 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)8 v0 b+ x, Q; E' J" o. y- x. c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18), t, ^; u% l1 Q: S$ U) E6 I/ @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19), ~- Z% S: E" S, c8 X/ l: V
                        end2 t! q) r  B- p) F8 T
                If (@im_nJob = 4)- j/ Y# t* y2 ]! `7 J( H! L  {5 B
                        Begin
( j% b6 P5 A! L! ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
2 l: t3 f" f1 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' p& N4 ~( N6 n& m' n, v9 o% f8 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
' ?8 i& E  s6 w, {7 ]5 A2 o; P* Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
! j8 d* t% H/ A* }; @+ P9 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)! A' M0 a3 |2 o) O; S! W7 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
5 v: m( t; @- G6 z9 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
( p$ T3 f+ I- j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
( b3 l/ N3 x" \1 H1 r# A+ y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)8 P  K  ^8 i1 i8 f* J0 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)9 C6 j" x1 l% S/ G& ?% o9 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
/ ^  b8 i& B* ]. v' L) b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
' E- T4 t" W+ m4 u& Q, _/ W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
+ ~0 A# ?. y/ P. |. {, |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
" n9 Z, _& ~0 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)7 m9 F. i& L: \& ^/ n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
5 o1 Y1 c7 h0 s7 j2 C% r2 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)' G. n/ `' \: }# P
                        end8 \! J: M) R& a, e$ ~7 @7 v
只需插入在此插入$ z7 D: J8 W7 Q/ X# Z/ L
代码:
, D8 n9 u! Z, |8 F! L/ E1 x                INSERT BANK_EXT_TBL0 ^; y, `( ~6 |7 |$ f
                                                        (                                                                
: I" y- h1 u* |" x  r7 h0 j; Q! t                                                                m_idPlayer,
+ C4 a8 M# o+ l# ?7 t6 R5 S                                                                serverindex,
' @: z9 {. Z  [$ R) q                                                                m_extBank,4 M1 i# f! E, N
                                                                m_BankPiercing
; S. x: Z1 H7 v$ q; `                                                        )
: T4 }0 i8 h( ^0 X                                VALUES
  {5 i" r/ H( @- J* i3 k                                                        (
) S$ N0 @, p- c3 q; w+ [- Y. O                                                                @om_idPlayer,: `) U% y0 Z# u; y% l  {
                                                                @iserverindex,
, e0 p7 q8 @2 R$ i$ H! J! E                                                                ''$'',''$''# m+ t* D; v" t9 O7 I! o& L
                                                        )) x; Q( E: u, @6 \0 e" d
2 @' m+ B; Q( r/ }5 [! x1 M$ C$ E

6 g! \: c& @( a6 r/ ~#define IDS_RESDATA_INC_007134 28816
" V) U2 N" v9 s* B
7 _; d- F- |3 ~* N5 f/ A: |  Q9 W
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
# w+ @+ U+ f, u6 O9 |0 S                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex4 q. g  @4 `2 J5 t" C. D
#ifdef __NEW_JOB_SYS
7 ]; W9 y% h- v' ]) @/ j6 V                , 0.0f, 0, 0.0f,5 j1 X7 J7 T, U! o* r: M
                0, 0, 0, 0, 0,# n. `* H- E* k8 v3 x; ?
                nJob . C- n# O4 [! C) B5 p6 I
#endif: U- E# c, m1 ?( N$ R

' E& K5 ]: t2 b! V. Z, |% n1 P7 ^6 i8 }4 _





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