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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。2 g) n) j/ g; i& G0 g+ T
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
  ]& T1 M/ e" w/ ?8 W2 _6 H代码:
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8 }0 q% T# `2 g! T#define __JOB_CREATE_CHAR# y# w- W, `" E2 H% {( D
../_Interface/WndTitle.cpp1 f/ Z! h# d6 u

9 J5 D$ \: Z7 _, i+ K5 g/ c在这里你进入功能# y3 [/ M" ?2 ]9 E; g
代码:
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6 |: a! o4 J7 b  ~7 uvoid CWndCreateChar::OnInitialUpdate()7 `2 p' v& o; S
并有助于: u- L& i- l- E/ q# L( F) e' Y6 c
代码:
, p- ~6 w/ N7 W& ~1 \5 yCWndNeuz::OnInitialUpdate();
8 Q! @0 @4 K) ^( O. c4 }' G  k' O8 [这样的代码:. \  N  B1 I# r4 o; \
代码:
0 `* r8 |+ `  I6 Y0 Z3 R#ifdef __JOB_CREATE_CHAR$ g  c% e7 Y2 ^6 g% s% Y/ Y
        m_Player.m_byJob = JOB_MERCENARY;
: h) I8 r7 W! h0 m. ?$ F+ e3 k9 f; P2 e8 k        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );& ?  e9 Q( F$ ]- r2 S& U% j1 Z
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama/ j( K* P/ t/ C4 u. x
        pWndJobBox->AddString("Acrobat");. T! P; v) t! {  V0 h, i" q) J8 J
        pWndJobBox->AddString("Assist");7 q8 C& T0 L% v1 L6 B$ I8 [
        pWndJobBox->AddString("Magician");
. c1 u+ p' x8 d        pWndJobBox->AddWndStyle( EBS_READONLY );
: {' y+ E2 L  A: V5 S1 t        pWndJobBox->SetCurSel( 0 );5 w& i$ l' i" e7 G
#endif //__JOB_CREATE_CHAR
& T1 w& Y7 ^* }# \, i6 X" [在同一文件中,我们跳到这个功能
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6 Z. ]; X. {: cBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
, S+ ~" T+ L! `并查找这一行:/ _/ }5 ^! S' s- f8 j- `
代码:5 B) i5 F7 J8 a( b( `' u, F; W
                case WIDC_OK: // Create/ F6 `) Q6 L5 g7 K6 \
                        {
0 C  d/ b) m( V9 S9 ^- ~( r* {下面我们就这一个:* m/ b/ Q) t. Y
代码:8 I2 H8 |3 E! D+ ~+ e

# t1 j5 @& y2 ^- G#ifdef __JOB_CREATE_CHAR
, f( \4 I2 U( ~5 s2 I                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
2 W7 X, [1 B+ _( t  A                                assert( pWndJobBox );5 S+ ]0 }& ~- q( d" Q$ l+ l
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                                if( pWndJobBox->GetCurSel() == -1 )
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                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
- F2 L" ~+ x0 t$ X1 @7 w7 s+ o                                return TRUE;
7 m- q( W' l1 s; J1 j# E                                }
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) y/ G' ]  k- U( a2 a. w                                switch( pWndJobBox->GetCurSel() )
8 Y8 m( a6 a- a8 `& G$ i: a                                {
4 q; m9 o, ~/ O                                case 0:
# L, l0 S; t% V( F  ^                                m_Player.m_byJob = JOB_MERCENARY;
0 x" A0 P$ G7 C4 ]/ k( L+ N# @                                break;
5 B$ C7 g: m" z" q( K                                case 1:
6 A+ a7 v1 I. A9 a                                m_Player.m_byJob = JOB_ACROBAT;
" b5 w; m, v% O; i" @( O+ _0 `                                break;
) A5 @, M. h: V1 d2 u1 |                                case 2:# `  H: H0 [4 [% H& U
                                m_Player.m_byJob = JOB_ASSIST;
. q  o$ c& e" @4 N7 c2 S" g. r                                break;% C  {4 w! S+ K' H+ O  ~* e
                                case 3:
. b! A" Z0 G/ a3 [# l7 I7 m                                m_Player.m_byJob = JOB_MAGICIAN;. K1 V0 j* M: j) N6 E$ l! a
                                break;
. I6 r$ z5 K2 w& Y; y0 U                                default:
# M: I, c9 M3 G5 ]2 I4 w                                m_Player.m_byJob = JOB_MERCENARY;: ]: z0 }, D4 Q; i7 I2 y1 Y
                                break;( ^5 p" T* l6 U) X
                                }6 B/ r) C& h4 L1 |) z# @
#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
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% A0 S& F9 c/ q* L! I#define __JOB_CREATE_CHAR& g3 M7 v/ l9 d; D1 g" t" R
../_Database/DbManager.cpp
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1 x* t& U! I0 p4 C2 Y( e  c5 N在那里,我们去的功能
# r% Y1 [' \9 |  g代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- d9 R8 c1 E. K
并搜索+ [7 \- E2 ]. P& x2 e
代码:* F" _' q" d9 H7 h6 @
pd.data.nJob = 0;
! r, i! X$ T7 J) ~并替换为
) n- K/ e  B3 D) P, ~' D代码:
, x% Q- P1 I2 I! c) H) D: @#ifdef __JOB_CREATE_CHAR
; [! z# }0 K6 s/ f! B2 p                        pd.data.nJob = nJob;
" }+ r+ ?" w/ \+ a1 K#else //__JOB_CREATE_CHAR
3 L4 O% I- k  n1 B                        pd.data.nJob = 0;
* S. l' ]- L& T3 C#endif //__JOB_CREATE_CHAR( J5 b6 W0 c) g5 q5 h

) c' S1 E9 _( I* q这将永远有一个来源的东西。9 V* R: T- ?4 T2 x0 g/ M- Y7 X4 i

6 ^+ s+ Z1 ~- z但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
' l7 C# I# v8 ?- P和搜索
1 i: a+ Z( X# x. q  c5 j( S" r代码:
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/ I" u, Q+ N9 {9 x# h                               FROM BASE_VALUE_TBL( C% i" v: p( c. T% t# a( `( K
                                 WHERE g_nSex                                                                 = @im_dwSex( n! W. V3 \. M, V
并替换为
4 e7 n; }& O! @9 O% M0 f0 v代码:
0 z8 m1 U( f. [5 }1 v' g2 l7 m                               FROM BASE_VALUE_TBL  E5 D$ x8 V! Z) R6 a; v/ Q
                                 WHERE g_nSex                                                                 = @im_dwSex AND
, Q9 y7 L/ P+ S/ c6 F3 I2 q* `( C                                                m_nJob                                                                = @im_nJob
" O: B$ H( j6 K. j当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
% ], L/ `1 |# ^
% q3 y7 b8 u0 a  A你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。& \! Z  }. C% t+ R
# O; @+ U4 N1 M8 `$ d4 M+ o
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。: z( |1 {- J$ \
这是那里告诉服务器哪些技能你的角色可以skillen。$ O$ J- B$ D) y$ T  p, w+ s
可惜我不再the'm懒得现在要做的话:'D* x- \/ e2 W: a9 D3 \; K, z8 p5 o
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- v; h% y6 X; c4 [2 x' Q. S0 t+ [

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6 K1 h$ ~  y: y! d, TQuote:
( f# _3 o; X. S2 d* JOriginally Posted by Divine.  / s, v7 U+ q. ~% `9 h( S
如果他发现我
+ Q% X( N) |1 d) O代码:
; Z. f" P& y- g; ]8 ] pd.data.nJob = 0;9 w* I& t  d: }8 h7 U
并非如此:
3 X, E7 z4 `8 @. I( L所以,我只能看到
- ?4 L1 ]) j  f代码:1 W4 `7 g5 @: N. E  d* m
//            pd.nJob    = 0;
* t4 o; N( T9 w+ B: [$ o# ~^^6 m' y' t, a9 S: A) t
Hier, das mussu finden:
( C6 b% o& k1 _2 o/ F5 n  BQuote:
$ c' M  S) q5 m#ifdef __CREATE_JOB! {. s- k) N. Z6 ?1 Z: |
pd.data.nJob = nJob;
$ A/ `/ |) W* n7 D8 I) l* A#endif // __CREATE_JOB
4 a/ r: A$ y  P* u// pd.nJob = 0;! M: {# w) `  y- h' Z: V
// pd.dwState = 0;
+ C" M1 T. j8 @pd.data.nLevel = 1;
0 V/ q5 E; C) E: c& fpd.data.nSex = nSex;
) D) e( `* \( u9 u2 a" h; T+ v; npd.data.nVer = 1; 4 p) |% ?8 \- B% p

% Q! L1 u& _! T3 D2 ?我仍然有一个问题(:4 V: L+ H+ `+ l' u+ _! `; X2 y6 ^. H
下Character_STR DB
, H/ g1 u1 r" f6 ]" d这样做在这里
# R2 L2 k; M  Q( J$ [# t( V+ ~代码:
: e% a9 y6 j: @) \# X) y                                FROM BASE_VALUE_TBL
* B6 f0 m2 I% |$ `, f& i% H                                 WHERE g_nSex                                                                 = @im_dwSex5 V# s& G. c- N/ ]7 f$ M9 F# ?( q
在这里改变, ^4 @9 c+ U  S' r( a
代码:
# [, b8 v( w7 a* F- M FROM BASE_VALUE_TBL
, V4 O: Q" ^& W+ O. L' c                                 WHERE g_nSex                                                                 = @im_dwSex AND8 }4 `7 l" L7 B6 V
                                                m_nJob/ u6 d- M1 F- U- b: L6 o; e
由于还需要什么?.?# L9 y" V/ A% E. E9 O
在第一篇文章中,你可以阅读
" K( L2 z0 b6 `: Z) a+ x, O* h代码:, Y+ C7 P8 s) v
  FROM BASE_VALUE_TBL
4 U( r1 R3 J9 c1 o7 [. B% X  P                                 WHERE g_nSex                                                                 = @im_dwSex AND9 p4 X4 F# P  i3 Y
                                                m_nJob        " u2 s" _% ?" Q6 N1 j6 R: [" O
, C7 k% f4 h5 J* Y8 i
8 B- Q2 h1 h; }8 n+ U, H3 F8 y
窗口是什么我忘了
0 M8 v7 l8 q9 v& G! W" x) o. o; k8 i/ n% }' a- d" ^6 Q+ u$ U
代码:
  \- K/ e+ o2 M1 hAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( }2 r) E9 g3 K
{6 ]  m- N& K9 U7 D! J7 Y
// Title String/ `" }' k+ d# ?. n( L% a& {3 j
IDS_RESDATA_INC_003064$ I( p- b8 w3 o- q
}2 C0 @2 t+ h. s: @" J+ u+ N. ?
{; R  c  O; B& x. E; h+ ?
// Help Key  j( G- G! D: W3 @) a
IDS_RESDATA_INC_003065
: J( G) `, B1 Z}3 Z/ i0 R- K8 f5 p9 ~
{9 p" H8 g+ _* |& C, r% E2 ]
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0/ l- R( i6 C5 e6 E& w) x8 o
    {5 |+ ^& z& F: v" [1 @
    // Title String: N( d$ v2 {5 Y* c0 P3 u, Z
IDS_RESDATA_INC_003066
9 J6 \$ @6 s" F: H5 t    }' \& z6 t( m6 t
    {0 H8 n2 O# \* h: I1 o5 `. t) h
    // ToolTip7 P' W& u( W/ s7 J2 u* \" Q
IDS_RESDATA_INC_003067
$ j/ X/ _; t: ]1 \7 |; S& ^    }
# f7 o3 Q2 G/ o& @3 J+ w    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
# Z3 ~' ]6 X: O1 [% D! c    {3 ^" b, d2 O5 j, A# Y) ?( g
    // Title String
5 x( ]2 |3 |+ `3 {7 R4 S( NIDS_RESDATA_INC_0030688 ]1 ~2 m# q/ m: ^  h& e
    }
5 z+ Y) x3 z8 u8 R4 f+ ]- a    {& z$ v) P, t6 h4 C1 d/ Y
    // ToolTip& S7 l* R' H) U' c* ?  w3 Q  N# U
IDS_RESDATA_INC_003069
4 Z9 m4 y# v5 L4 C  N    }
# l5 \" j4 o  t9 h5 Y% v    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 04 O& }: ?& ]; I/ u# S
    {3 j7 w; d0 T. p9 e- {
    // Title String5 N& l3 s* |8 r& i3 c. S
IDS_RESDATA_INC_003070( |. W2 l3 D/ a2 G
    }2 ^  C: T/ o9 _  F' r3 ?
    {
. P- S$ u2 |. M8 b9 C9 I; o    // ToolTip
! ?$ O2 S: U' N$ Z3 B. wIDS_RESDATA_INC_003071
7 b! R% n# _8 ^9 M$ ?$ Z    }
! Z6 a( \& f; b, |) w    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0  I8 o- @  \' P8 L5 Q: R
    {, z5 Y& f3 I/ B; x% V1 l" {
    // Title String+ {; P: |/ u1 \" H+ u% y
IDS_RESDATA_INC_003072& Q# w- }0 q6 g( [( z2 K5 N
    }
$ w1 ?5 V8 D# O    {
% Y9 s+ b0 K/ v9 S. Q/ b4 i% i    // ToolTip
+ h1 }7 r+ M) }$ ^9 m7 q0 ?IDS_RESDATA_INC_003073
- G* Q% k) Z9 C5 s: A. N    }. {2 ?( O8 K  C3 Z  }/ t3 J
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0; [* w7 c5 W) p( ~( I  f
    {
2 g0 V' y. y8 F5 Y) v: s! u! @    // Title String
5 H/ u+ F$ y5 H: u; u; v/ _IDS_RESDATA_INC_003074
8 d$ e5 p/ W, z% y    }1 c$ p8 h* R) V8 d
    {2 |4 X' v/ T1 J' q- i6 s6 n
    // ToolTip
, `: ]/ M7 O3 x; m5 q0 w' bIDS_RESDATA_INC_003075# k( \9 l, b3 g7 {
    }
% S2 D3 ?, l& r, X9 }0 V    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0# n7 g$ s2 C+ C/ Y
    {
/ w  J  J& ]6 F    // Title String4 X5 S' p" Q' a) e$ S$ ]  |
IDS_RESDATA_INC_003076
; ?; b1 y/ q: W) P! z5 R6 R0 y    }
# d0 t4 Z  s- k3 w8 Q    {
) ~: w8 G* F$ t, Z  S) \    // ToolTip
! W% `% V! k* g! t) }) B* VIDS_RESDATA_INC_003077- ?+ ?1 c* b' T3 U; {$ c0 |
    }2 ^2 f9 j' o- L, G" g
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0& x) f1 t1 u( U  K1 E
    {
6 q- N1 G% z6 T4 _8 s5 b    // Title String
, f  A, p0 V) tIDS_RESDATA_INC_003078  }9 a, ?  V9 o3 V0 T( \$ Y% z* k
    }
2 d; o& y* q- F: c    {6 A& y4 V6 M2 c; h$ K$ t
    // ToolTip
0 `6 z3 w5 u! H" r, {+ `% N- _IDS_RESDATA_INC_003079, I( g8 g4 E* Y
    }
/ H5 z' m( g8 @    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0- p/ F  }2 _4 h  D
    {! N$ L( g2 _  n1 E! y$ Y
    // Title String3 y! o: y% y3 y, O( U- K- y1 k
IDS_RESDATA_INC_003080
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    {1 y( {1 |8 \6 _3 u& Q
    // ToolTip
2 j! |2 I8 A( hIDS_RESDATA_INC_003081& p9 |1 C7 \1 {, E$ z- p: j
    }
; y6 _* s' G/ g    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0" V3 D$ \8 J4 _' T
    {
5 p5 @& V! P5 ^$ X1 C    // Title String) C3 D8 u+ Q# x$ E3 Y5 U
IDS_RESDATA_INC_003082
, F+ k  c, Q- W" Z    }; ]# ?2 r. n5 {/ j" F& {) F. Q! q" o5 \
    {
7 t5 w/ l, g7 L$ o6 I! j- @    // ToolTip
+ @" s2 c# s# N9 s" s5 O7 S& sIDS_RESDATA_INC_003083' E, c# X" f# I5 C3 V3 a
    }4 \  `! X; q  L7 i' a
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
0 [3 W: Y' {* {* x* G9 g    {0 B0 b) k4 p0 p; T+ @# Y
    // Title String/ s& O$ R/ z& o5 p, D( ~6 W9 H
IDS_RESDATA_INC_003084
% g5 E5 I( [  t" _7 o7 A    }" a( M" D1 E* [0 V2 m
    {( p  z% ]7 \; p
    // ToolTip( Y+ l- L( i. ^6 i0 J  N/ }8 v
IDS_RESDATA_INC_003085
3 }9 W* P# T5 Z9 |- j7 C! h    }# T) \" W9 A6 [8 J3 Z1 P7 r9 J
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
% U/ t! i$ C2 Y    {
0 V* A% z1 Q  q* U    // Title String
/ h9 P  r' j9 ^( dIDS_RESDATA_INC_003086& p, A. ]  D! n
    }
. m) I. b$ k! Y( p: u- U% @/ `6 F8 L    {+ G. R  T  o1 z' Z
    // ToolTip) d5 n! ]3 P" [0 }
IDS_RESDATA_INC_003087
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    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
2 b+ Y' T1 @( E- e, A) P  @# z    {+ P# K- y6 N# ~9 F* I
    // Title String: a5 w: y% F  n
IDS_RESDATA_INC_003088
' C6 g9 t, y. D0 r    }
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+ \$ {' \& A( u! l! {) W7 z    // ToolTip) f* `/ D- E( [
IDS_RESDATA_INC_003089
  D% |" T2 k* y. }    }
7 {) Q, V9 F/ U3 Q8 i    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0( q+ v2 W0 E* N9 s% ?7 K2 w9 `
    {0 Y7 K3 n' ~( W. U& `5 f% [: i
    // Title String) x( E! `) Y8 s, Z
IDS_RESDATA_INC_003090
0 _( l% }2 t5 Y& u: ?    }
( Z/ ~! D; ?% o) l( v    {. l2 X  ]7 y( J# |8 v9 C1 k
    // ToolTip2 H/ S7 O2 f6 L( K% ~2 h! `. W$ H* h
IDS_RESDATA_INC_003091
  _+ O9 |9 N4 ^. Y  h% W" H    }
# Z. |* j0 n6 Z& ]# d    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0$ h6 I2 ]/ \. y7 T
    {
. r. B8 r+ k. R( K  z/ F' U& P  V* Y    // Title String4 c4 O: y0 I9 @, O2 t% v
IDS_RESDATA_INC_003092) u) h5 P( G1 I& W5 }) a
    }8 ]9 V% E. D* G6 j
    {
* _) J: U; e, ~9 t. j. V2 m$ m    // ToolTip
5 T, @- w) y* a7 v1 A/ M- b7 e! VIDS_RESDATA_INC_0030932 F; Y! k- f( s
    }( A5 D) w2 u7 C6 b
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
+ M( N8 F  V. R/ z3 ?    {
4 u& B( v6 V9 @8 `8 w3 E, c4 S    // Title String5 y4 H0 h2 Y' @% S
IDS_RESDATA_INC_003094# G2 e/ X! r1 y" k! }( n. Y
    }
2 [! P/ U" i7 H* V" x+ r    {
* X$ \/ P8 }9 j7 g  e    // ToolTip# Z+ [/ B& y$ m* h; y; h2 \
IDS_RESDATA_INC_003095
8 m$ y$ }- w' ]* O8 Y9 i    }" d* {( q4 N9 I) j3 X
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 06 C2 r' I/ I( _" a+ G
    {
) ~% Y% F* V8 L0 ]9 F: m    // Title String4 T$ x( Z% q7 Q+ a7 k) \
IDS_RESDATA_INC_003096
2 X2 ^8 b: Z$ X4 m    }
6 Z( S& V: y( x+ u! h% v3 P7 I    {. H. ~0 Y/ W1 ^; S* z+ X; i  A
    // ToolTip2 n9 P# h- y" t/ D: U) H; |, y* X
IDS_RESDATA_INC_003097) ~  X2 a# J, k& u+ S
    }" j( k4 B' v3 w
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
9 U. E. b( I7 B8 y0 r    {5 x8 M- Q# `- x( `$ B4 V: ^
    // Title String7 x: e. o4 d( I
IDS_RESDATA_INC_003098
+ c1 z( l! e3 T7 Z6 t2 x5 C    }1 s, Q, k& ~. S" ]. [* D% ~& ~
    {" I1 c/ I9 G4 J$ j
    // ToolTip0 _) q: ^1 y8 }
IDS_RESDATA_INC_0030997 @( O% _0 j" X* k5 v! f! m
    }
$ e% o- \* b! ~9 U: Y. F    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0; m- H; c9 W1 L# \) b( i
    {7 `9 p" g( P$ p' z
    // Title String: t6 ^" A) y7 m
IDS_RESDATA_INC_0050761 b- _  R( _3 B  p( p, n
    }) x1 k! G9 H. t+ `$ M
    {* U' T/ b1 ]9 {: W: p; E
    // ToolTip
6 Z5 U3 `: |2 k# U% N  }0 A1 OIDS_RESDATA_INC_005077
# @/ L0 ]9 Z' N& I7 ^% F    }
9 U" K' d2 `4 V0 v/ n- V    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0  N. `2 a4 f3 e7 ~
    {
+ L! y6 w) t! U! u  T4 X% l    // Title String% [: ]/ b8 B! L4 C6 n
IDS_RESDATA_INC_005078) M; `6 ^" N6 f9 {! h  Z
    }
% e6 ~9 D+ c/ W1 i4 ~    {2 [! I) M1 O% \7 A6 z. k7 ~
    // ToolTip
8 @) U7 m7 Z2 o# g3 N! J* Y, y9 f" V. EIDS_RESDATA_INC_005079( i, C* v# L$ ~- @' y* T
    }
8 H' d, i$ N1 T8 \7 I9 p8 e% o    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
- s' R- O8 x# Q  J" t/ g    {9 e8 n- \% j7 R4 i- k
    // Title String, H8 r* Z5 A5 _4 u
IDS_RESDATA_INC_006874
. t1 \. s! t5 e; v3 e0 I    }
0 _2 G1 s, l  \( A. S& _1 [    {" O4 a: I3 |7 Z7 ~7 ]% H
    // ToolTip+ _0 X/ L0 g; n) ]9 L9 S. `% I
IDS_RESDATA_INC_006875* G8 \2 ], k$ |& r5 i
    }
1 }$ N& J; g9 B! o/ H    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0, o, e' p6 Z" C* J& G. H
    {/ N4 _$ ?  C) `+ P- y/ `! E' S
    // Title String
7 T- F. b+ N' N# tIDS_RESDATA_INC_006878
* f- k( t7 J# y( i; `    }
: p1 S' q& N% S2 b    {
/ _$ }  n( O! C* s2 m    // ToolTip' X6 P/ w$ y/ N; H5 t
IDS_RESDATA_INC_0068795 a+ x$ i# O4 r0 N* I
    }) z: U" B# N0 ?2 J+ g
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0$ P( r' b& h- ]0 }
    {- a1 g; J! ]. M# z
    // Title String
. Y0 |; B* v  eIDS_RESDATA_INC_006880
& v# x# L7 V% A    }! p7 n9 s( @% y0 x2 ]8 K9 Y
    {2 E5 l$ N$ q8 {3 @4 m5 b' Z2 [
    // ToolTip
3 |9 k: q* w/ b# _- S% DIDS_RESDATA_INC_006881
6 v9 X: B' z# o" H) _. {% d+ C    }( r9 @; R1 E  c- D0 p6 _- S8 h  |* U7 h
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 05 u6 d5 O5 u7 a1 V6 k: @
    {
: G. L# m" {' H- T" z    // Title String7 Z$ W/ g# t+ x
IDS_RESDATA_INC_006900
' x3 b; \0 @1 o    }
. J/ c! U4 l) G$ u5 P1 Y  L0 W    {
; k4 a# @( z  U  M3 q    // ToolTip1 s" g! m4 N0 b; o
IDS_RESDATA_INC_006901
1 ], z4 V4 J' x8 U3 w7 p  A# W, t    }0 Z  d' N: X  H& b6 Z' H1 P
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0) p, d4 W9 i9 |+ X4 s' T
    {5 o( o5 a6 B3 Z9 F" b+ K
    // Title String8 K* _) _: [- D* v( B
IDS_RESDATA_INC_006904: c- f: m4 s: z) a$ v
    }, s) o, q% y  f3 e0 h6 n
    {; L) I; K" L% O0 S1 a
    // ToolTip
8 G2 N: b& Q* CIDS_RESDATA_INC_006905
( n8 ]: t3 }/ Q; ]$ F3 Z% J    }$ T. W, x  Q3 }
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0) @% B+ E3 S- }  k& z
    {
' D2 ]2 ^+ k4 |! c+ m    // Title String
% [& X% k( S- P& g8 H9 dIDS_RESDATA_INC_007134
7 p% O+ ]1 \# j. [2 H    }/ F  t/ m3 ~/ Z! h1 f
    {
# H  v# f  _* s2 b    // ToolTip: _9 @( e. q& i, f
IDS_RESDATA_INC_007135
/ P. y# D9 {/ i8 U7 _2 V    }
( `4 O& r) S) @( `; V' u6 L5 L) ~/ m    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 03 ?5 n+ n6 h& v# C1 o
    {
7 F: c/ T( B* T' q$ y( C& ?    // Title String1 ]2 o6 V' d0 d$ s9 U. J( {
IDS_RESDATA_INC_007136
, `' G& E8 G: G1 |- |  e    }5 P6 m& b6 S/ M9 \: c9 V* I
    {
. S3 y$ X( q* w    // ToolTip
* R% t0 h# m4 j# a7 QIDS_RESDATA_INC_007137
% \* ?; z* v3 z& G3 E    }
2 ~$ }4 \; S# P: ~# r, I
) A  }9 J* }  u$ r}
+ E* J& O, Y2 I. z5 a所以红色的!
1 G& A! ?& c7 Y4 M5 ~
0 g0 u6 }8 t+ r这里还tblSkillPoint的条目:% W" w; k- f$ N5 A7 V0 _: n0 [( y

8 I. I' J: O6 D6 S* V代码:, D( t& v9 F4 Q; H4 s- D
                If (@im_nJob = 1)
" F* T' d9 Z3 }! ~0 \                        Begin
' `0 Q6 N! O% z- y7 ~( [" O3 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
$ n! x; G: J/ ~+ X) M4 M3 |- |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
* `# h0 C7 K- b! q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
0 d2 M. g% v! L) r( X# ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
5 X; f0 O2 e# p0 G! c+ v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)1 p, }! P" {$ M( t; c( ]$ z0 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" @4 J( L+ x% G' A2 N% n/ _( s. G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9), i! x: V0 a. F7 s; J* U7 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)$ k; ?7 v2 {& v( b+ w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
6 A, A( f% U  ]# z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
5 O# J* u2 T/ `! o# L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
9 c/ t" q( x! d8 c: I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)! M  v$ r0 r, X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)' R# U0 r( Q1 p7 R  x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
( j& Z2 h  R5 c( J, @1 U! [, [( `# N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
' M1 q* E  h0 |- P$ h. Y" K                        end
8 N* t, Z, F& ?$ t1 X' m                If (@im_nJob = 2)( H: P1 I! Z* m8 Z+ X6 w
                        Begin& N( W& w6 {7 p) P( i% C* S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
6 N, g5 [4 y1 A$ N/ Q, O& v  ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
( ]% L0 B0 b4 ?$ x, H6 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
) Y: J# N# z2 o9 d9 L9 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 i& S" Z, k8 g  N) ]$ c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)9 C1 Q' g: ~' Z) I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8); J6 u  }) B! b6 ~9 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)7 K3 x7 s; v; g+ z8 Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 `( o, \  _6 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
7 P& D6 U8 |% O9 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)8 Q, v( {# Z- a- p  ?& E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)$ O2 o' k9 [# ^$ S+ n' Y  z- x: }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
1 v8 h) r, P( k  P( D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
. ^3 _( K  S1 v) m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), h- `) j5 I! H  e* x: `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)8 I6 s9 q) d, M/ E7 t0 ^# z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
# d$ N) @: L, U$ [, l) L/ w, ]6 {                        end
5 U0 t+ I/ i# F) [# {                If (@im_nJob = 3)# y! d, |/ I7 F
                        Begin
+ o. ]$ N4 w! i3 C" K& h5 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
; c* R. g$ v+ {( S) b3 I# Z% k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)1 \: ^* R/ ^. U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
" }2 m& O0 [& u0 Y* K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)" {2 X; Q) b6 F& G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
& W- F1 q4 i" O! Z6 W' y4 v# P" |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8), m) A2 \( M, y0 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
7 f3 L0 Q  j9 j. i# F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)# [6 i" n( V, ]- k) p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11); z. F0 t6 z/ \; a9 Z1 u' @, k, P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)  S3 C2 r( w! m- W# M' F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 L+ U! L) w9 x5 N2 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
7 g$ j4 z' T9 v1 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
9 `$ ^; k6 x1 p: f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)7 b, o8 c$ [' ^6 f/ V2 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)0 {% `  J4 _* f: O: Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18), `5 J8 }) a; x4 [! {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)% W7 _- P% ], q
                        end1 M& w% E, |4 l; N: @6 ?1 n' g
                If (@im_nJob = 4), n; A% d# f' M  B3 H9 T5 C
                        Begin! C& [) ^1 g$ h# k8 n  B$ w  K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)6 s9 b; z8 N& _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
4 g6 P- E1 l- h! Z. @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)+ T1 F$ t4 R; m5 Y5 T7 K7 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6), a2 P+ b  E0 @/ q4 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
6 P! X. O% {! G# S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)" t5 G. E# K( k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)6 c( p5 j% n1 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)" D  {  X( l; I' F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
$ m0 T* d3 r! b# e9 |8 l# R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
8 K0 f2 U9 i2 X4 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13). d4 |& }) v* G" S; x; }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)0 [. ~9 e) ~, h  z; A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
/ r: I3 J; n6 u1 Y2 a% L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)/ Q. n  D& S6 M; `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
6 L! ]6 ^  P# T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)! K7 R3 i  @7 a7 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
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只需插入在此插入6 _- I1 @) b' f1 X, e9 _
代码:
& h/ c1 O5 ?3 J1 A3 o7 I% w& t( p1 S                INSERT BANK_EXT_TBL* A% @' |5 ]  j9 f
                                                        (                                                                 ; `) h3 e9 H+ {2 y1 j
                                                                m_idPlayer,! c0 ?/ E* Y2 _8 D: T" P) Y
                                                                serverindex,
- t. Z, ]. |* O/ j                                                                m_extBank,. c- \# N0 `2 P* A; \
                                                                m_BankPiercing  a0 u8 F+ U8 w
                                                        )  s5 A8 ?# b, _' ?0 K
                                VALUES - e1 b; V$ v# i: u" G. y
                                                        (
9 ^  |+ j- A! d, O6 o  ~/ T3 e                                                                @om_idPlayer,
  v+ [* N+ K4 z  ]; v& f& g                                                                @iserverindex,: v4 `+ t9 J+ I, M9 x+ h* l
                                                                ''$'',''$''
( r2 l% f/ p6 e  O* \: C  t                                                        )- Z/ S$ U+ r) d/ |
& v& P' D. J1 X3 L2 S$ \
9 c$ F$ Y+ ?  s
#define IDS_RESDATA_INC_007134 28816
' P/ W2 z6 `$ f& u/ o  [% X
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        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
1 `- e3 |. r; a# j$ u5 U' Q                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex( r( T" l! M3 v2 g1 n6 @: h# M
#ifdef __NEW_JOB_SYS' q: b$ |+ B) M# `& B+ L
                , 0.0f, 0, 0.0f,
. n: y, ~* F4 m' |  I  J. R                0, 0, 0, 0, 0,+ J' g  H+ }) F
                nJob : c# ]+ G6 v$ ?1 _  F' ^+ F2 f
#endif
# W9 b4 j; N/ S5 C+ @, f7 y2 a! m& c, ~% S. Y3 o

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