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标题: 修改怪物技能与设置 [打印本页]

作者: admin    时间: 2016-1-10 03:44
标题: 修改怪物技能与设置
在服务器找MonsterSkill.lua打开!+ x, C: N9 o1 E- J5 _/ O
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--------------------------------------------------5 ]3 X; q  Y  M  N( \
-- ÃʱâÈ* ----------------------------------------
. R3 d8 H) X* x: Zdofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )& i4 }( g+ r; Y$ i' f+ l2 s* {
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--[[; A; D) h- G% y$ x+ Z' H( |+ Y

% i8 r1 x! d$ q, `$ G& v" [AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
/ M( k+ B5 a" q; Q--{
1 ^( p( }' q5 r; h-- µî·ÏÇÒ ½ºÅ³5 A9 t  }0 Z4 c
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )* k- |  f; P( `9 e8 _( r
AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
" ?& m- X8 o% w9 X/ wAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )9 r, a, h6 N' v2 |% R+ e& n
--}* {5 P! M; m. B
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý2 }2 P7 w7 z  U5 Q! O
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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AddMonster( "MI_LUCIFER01" )
5 S/ y& U5 l' S--{+ i/ v0 _/ f/ x* g" t+ M+ [
AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
5 M' e9 O  A; E- R; fAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )4 `- `* b( A# g" G9 [
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )7 |! N) `7 N" E% a
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ9 b: m4 b6 M) s+ \) n+ W
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
% a& L/ @, t, q7 z, w. R7 U' uAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ$ F8 B4 V8 O- d- B
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ; N4 h0 e# O- Q5 r. b+ k
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
2 ]* M9 j0 h+ g8 T# Z& J9 O; `; q1 D9 TAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ& G* o' R+ R* {7 S
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬. F1 y% \6 ]" Y3 ?) W
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
0 Y+ N$ E& o+ G--}9 [$ W7 _; a/ Y6 y0 n1 b# z% M; G( T5 T

9 C! ?! O; K# F( KAddMonster( "MI_ASURA04" )
/ E" T! |, |" a0 M4 M5 c) @, I7 l--{
# [5 d8 R. n+ F, xAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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AddMonster( "MI_VEMPAIN01" )' U3 M) f4 \$ ]' S5 @( r$ D
--{# H- p2 W) B: T3 m- ]; [- d
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
/ ?' {) N+ G" h; H- c4 Y/ ?AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
1 @1 [5 L4 o( S! RAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
. U( ~- X& S7 Y  d, kAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ% \% u6 H4 t$ H; z- }
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
/ x# t/ B" d$ c8 `. x; c4 HAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
- s% p- V: H7 KAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
0 Q- T& o  |" C/ L+ WAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1200 O& s7 ?( x8 L7 M2 {8 I
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ/ r" o; `- w9 `0 E0 A- T3 c5 R
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬8 R) O  S( e& q& c
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_VEMPAIN01_1" )% Y/ m: j* L! C, D% b7 w2 }
--{
/ Q% T; x' b( r' [2 P: n6 v3 mAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )! Z& ]% Z; ]3 z! o# V* Y6 U
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )$ W/ |8 d- E: b5 y. V
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )( h; f! B2 u' v6 p5 u  O7 ~
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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, Q) p% ^1 I" b& @9 @AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö; @: e2 r* _8 U6 Y4 l5 Z; X
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
$ u$ C$ v7 M: }# e4 D7 P* NAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
0 y8 A, F2 m/ _  G, |4 g( lAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
5 W1 K/ h$ }6 Y* W" n/ N5 cAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ6 D/ y! E: X# o9 W7 C+ d
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
  O* i4 x; ]: G8 R0 U, s: WAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_SKELGENERAL" )% L; U/ k2 r& X2 d9 `0 S
--{6 m4 n; e1 k9 z& a& l! {
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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AddMonster( "MI_SKELDEVIL" )
4 F  v' L: ^0 a--{
, [% r6 i6 S/ a  h8 e4 cAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )& ^) K4 q& g' m7 B: H8 ~

6 u& j8 t4 {% _4 SAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ% \( i9 g6 M( e. p, P
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
0 r8 ]0 v7 g7 ZAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬3 Z& h- V: E9 z2 E) u0 K% W
--}
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----------------------------------------------------------------------------------------
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5 z% h$ s+ o2 G7 d" U% v9 _AddMonster  ==命令到一个新的怪物4 o7 p0 W% N$ ?) m0 I1 P. G, Z: b+ f
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
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AddSkill =[size=100%][size=100%] 命令的技能, M+ C/ C+ D+ o+ W3 H

' v) q& n' r5 vATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)$ T- O% W+ D/ Z3 r- J5 c. E% h) W

5 j( y- h5 Q! ^4 b; C( w. D“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。4 P/ Q$ k9 B" s& E- u& d, {

  U; A7 R3 e- f+ f* W但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
" q: F# N$ h) ^[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。! L: @! Y/ v( h  ^. l6 D8 Y1 l  M
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。; l7 h, A8 u- G9 J% `# T
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
) t0 d9 N3 b7 m[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
9 ?: Z  k. b+ [[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。# s: D; v7 _! \% O
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
- G" g) y6 H' Q[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。: o" q% L- A" k" \$ D; V* l

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