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标题: 修改怪物技能与设置 [打印本页]

作者: admin    时间: 2016-1-10 03:44
标题: 修改怪物技能与设置
在服务器找MonsterSkill.lua打开!
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-- ÃʱâÈ* ----------------------------------------/ B& j0 w: t% X( v* }
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )% H; |7 s+ l  I2 g
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--[[9 ^' K" W1 q: d9 z& B5 n
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
+ z+ t5 Q# v2 H( h--{
! N; J; k& \8 b& }3 F7 S6 f" A-- µî·ÏÇÒ ½ºÅ³8 r! h$ e9 ~8 w( z1 y
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
: b9 F! u& g' jAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )  l; C$ @8 v( H
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
4 g/ P  S, ]* u* W! w4 k--}; `6 E( q/ M! ]9 Y$ ?
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
; I/ G& p' C: v' {) jÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ: O9 g0 {  q8 Y. k- `" y5 x/ f
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AddMonster( "MI_LUCIFER01" )
: [6 ?$ t) p" |/ T& Y--{
0 B/ M' j% p0 G( s8 wAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true ); a1 R  Q' K# ]8 j7 _% f
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
6 k, ?! e8 c( D( g- z( j& R2 k5 }AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
6 M, O9 g0 e% |0 L# h: _AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö4 Q. m% U) z3 T  B) Q+ W
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
6 O7 |/ p1 X8 W* M; |2 j* AAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
/ U1 ^# p& @  O( D1 ^AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
" l% w, L. W0 t4 f5 gAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
' b( g1 ?  Y; e7 l/ C( ?AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
5 B* m8 U: r/ f7 x* Z1 o. p' r9 i" YAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ" [" o2 t: ^( C
--}4 H0 x/ r: e4 F; B1 S- e+ ?5 L& q9 {

& h2 u" j* g" `" O7 ^AddMonster( "MI_ASURA04" )3 O+ C6 s1 V6 _; `
--{
8 l: F' L# \' a. r" M8 BAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )) ^6 ~- a! ]9 t. m: l4 _* ]
--}
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- V/ ~3 D/ X9 m& H! h1 \% a* p$ LAddMonster( "MI_VEMPAIN01" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )/ e% H3 T, ?% Y9 y( ]9 C) }/ }: E
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
' g6 M! @. {& f) tAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )4 ?1 q. U1 a( o, Z! w' N8 A: f
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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# l# D, G+ P/ {" I* @. oAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö4 c+ B. I# n+ U" o0 o
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
" @) {! E( E- T6 h4 E, ?4 ~3 ?AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ. m- {9 d2 M& P) v9 k6 |  [
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
- L0 @- o  J6 T6 KAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
. f5 ~; Z0 {4 w0 f5 H, t+ RAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬* b: B! m* [  Z2 @+ g6 ]
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ: h2 ^& D+ o  r: E" {
--}
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- s# K* c1 g0 t9 ZAddMonster( "MI_VEMPAIN01_1" )
, ?* |+ l0 q5 q  k8 x; ^--{
$ P; I* J* o$ M. NAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
4 m9 _$ h% z# f& O2 TAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )' p0 [7 g( _5 k. ~, A4 R; ]9 R. I
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
, c0 X4 q' @; J9 v6 T+ {AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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9 |+ Q9 ^+ C4 z3 i9 l8 EAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö5 n7 U3 A  o$ H" b, S; M
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ# C, s* f( y) T% E) p
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ7 M- ]1 h) V0 H* b' f5 x
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
+ N' l/ Z" `) v+ j' b5 F7 U6 mAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ2 G2 s" ^% e( M
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬0 E' z& \- G: a! z7 [; B3 o
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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3 g% W' R% n, a  f0 e6 ?AddMonster( "MI_SKELGENERAL" )+ B8 q- T- u8 h
--{8 r: L% j- j9 w5 ^
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )" `$ H3 q8 e. D* F, u" K" b" i

. ~; G( @. `, a6 R9 P- [; vAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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; v3 Z& s% W  q5 a3 U7 {7 i3 ~5 LAddMonster( "MI_SKELDEVIL" )
3 a, K/ L0 w+ y) T+ e: O7 G7 X7 K--{; \' ~$ [( Y/ T
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )/ @' A! C, {; U' W  s9 n/ S
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
" N" P. [( H& A# e& p% L4 uAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ7 X5 k4 l1 J5 t2 z+ L$ z# u
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬# L9 m% p0 z! U1 D4 E: _& {$ X
--}
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----------------------------------------------------------------------------------------
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AddMonster  ==命令到一个新的怪物
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; r3 j: C% w' W$ e- jMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称* Z: U! F1 F' F4 e& X2 d& N( J, J

: ~% ?  S1 E, t- U$ v7 YAddSkill =[size=100%][size=100%] 命令的技能; _) s/ A" h/ T& y
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)6 ]0 M; q) I) X; v
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“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。# u! k0 W8 _, Y1 E5 A4 d

0 Q/ `5 @+ T( d, z5 s( N  ?) W但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
: |/ i6 ?0 W5 g4 x: c4 M& X' P[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。1 z/ ^" I3 O. ~! F- T, R, g
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。7 Q9 s5 V9 s& w) k. l* |. `( k/ y
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。) A/ J, Q" i, j, l1 U
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
+ o* ?2 @2 h5 [* D5 j[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。5 h3 B$ |( w! w; M
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。2 }, d" m  q" Q& z
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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