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标题: 修改怪物技能与设置 [打印本页]

作者: admin    时间: 2016-1-10 03:44
标题: 修改怪物技能与设置
在服务器找MonsterSkill.lua打开!
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--------------------------------------------------4 Q( C2 `# S  }! ]: j7 X; v. D( i, d
-- ÃʱâÈ* ----------------------------------------
$ B0 _4 \( T2 G; a! K2 t0 A% ]dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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8 R; y. \; n+ T. f--[[
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  ^( ^! ~" j7 }0 ~! T% h- tAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
9 E. p. S1 `9 A1 O2 k, H--{8 Y. J2 H& k1 W  ?" T# t
-- µî·ÏÇÒ ½ºÅ³
/ R9 ~( `0 \- }) x+ {! f4 g-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
, \$ z1 c& U% _+ E; R! _0 q: UAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
# z1 m8 p2 E6 Z( q1 iAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
& V' k) q, }3 T1 o--}
, L' H2 e/ z4 Z) h¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
  v$ ~# g' h! a5 R* P( v1 s  mÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
" l% Z6 L2 l# r3 N--]]
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7 R* K0 \6 E/ [1 P5 ~+ t: rAddMonster( "MI_LUCIFER01" )& g, ~( \! G+ Z5 D
--{% \$ r  j1 l1 a5 v" J" e& g
AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
7 ]9 @3 N8 s9 p# yAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )+ M! K7 @. D; }1 R8 ?0 N
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
3 R; d( [7 ?, R' iAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ0 Q  D4 y  T1 y6 {/ I

- e, H* N' C: r6 n- H/ pAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
: ]4 \+ e3 N  c- c0 iAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
+ m6 M0 a5 S1 b8 t8 W3 h- [AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
: ~4 y: t. U& s8 }AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1203 f, `  D; L" T' |' U) P
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ4 z& Y4 K2 s7 d) _
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬2 n$ G+ X5 T/ k( m$ e
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ6 O1 O; w6 J' R; z" o
--}, v/ z3 [' d0 q+ r

* H; K# Y7 R+ y+ z# B% BAddMonster( "MI_ASURA04" )( u; I3 h, b* y' J+ w3 U5 z3 ~
--{
/ F; ~! \5 h! _2 C5 mAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )* g, i# O0 n: \; H2 E$ M- D
--}
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AddMonster( "MI_VEMPAIN01" )( p: N: }: `( T6 I
--{! ^, n$ }' d; R8 o: C) V" B5 ^
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
+ S* w2 C  r; f& b" jAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )" n) l4 d9 Q+ Q0 @8 x) _+ i
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
2 [$ k( d4 \6 B# n( u5 O; VAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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9 I+ d& F0 ^# _' R0 a( \0 ^" uAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö; `; H4 @- L" E9 S3 t) C7 F
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ4 h1 e* G. j/ s4 V
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ# ?" p7 \& r8 F' l0 l# v
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
8 j- z2 k& E9 K! JAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ2 w3 j# q% F  ?1 q
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬/ w& D1 N, N1 l& E$ \1 P6 f
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
; i9 C: r8 _! w0 ^/ a--}
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AddMonster( "MI_VEMPAIN01_1" )
9 Y; l  }( ?6 M7 ]3 V4 L$ g--{6 x# T! G! y* X. u8 v
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
' x" n; D4 a0 P& w5 M# m/ ]' [' n' ?AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )9 x8 W1 v( g& N: E1 X
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
% L4 y. d, w  B# |- \4 L% lAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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- F% b7 K; R' d0 B7 v1 f6 e9 A9 vAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
* |* J" |! c" o6 A6 T0 iAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ2 J5 m2 B8 e8 V. e, _6 ?# A
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
5 C  @3 d! V" e* L! }5 Z6 l$ _AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120$ R6 N7 |$ n. s2 z7 t& h- f
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ, H$ y+ d. u, w9 H7 |  n
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬* P$ v$ c# m, |' [8 n6 ~
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
9 ]# U0 K! L. B, B& _( c--}) q& ~7 {; Y) b) c8 |

2 f* C: p2 N* l6 {AddMonster( "MI_SKELGENERAL" )- X9 W, s/ W6 \$ o% z- p
--{
$ f. M; D$ H( V3 B; b9 i% cAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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! U. ?2 G6 Y8 B' D* F3 oAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
. k; d( \3 w5 f--}
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5 T* q, M" n; vAddMonster( "MI_SKELDEVIL" )) b& d+ g/ |6 f
--{
& e8 q7 D* `0 F5 C: @9 aAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true ); z2 _3 K& Y3 x! N7 m4 l$ T5 X

" C: S+ M+ W5 I, S" sAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ1 L: r; [- U& d4 l1 r, {! J! ~1 X. t
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
" b1 T2 X" S- y8 z9 Z& mAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
' S8 w3 Z0 f0 ^4 h1 T( [--}( Z0 W; \/ K3 @# K

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----------------------------------------------------------------------------------------; g9 L2 `1 l! R# ^( M& ~
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AddMonster  ==命令到一个新的怪物
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4 G4 @8 ~# P8 c8 |- l+ kMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称3 n) E, d+ j6 d% S/ s5 J

; ^8 Y% |( F7 L$ Q& C7 S3 ZAddSkill =[size=100%][size=100%] 命令的技能* G  `8 L1 d- U
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)  P: }7 j5 j1 G3 L1 T/ g* ~4 m

$ q( y9 P1 z% Z' C“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。7 w0 l+ A( Z( z: S# T) M# \; a

0 J, X/ Z7 E* \: k' t但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!& {  P0 ^8 u% s
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。. [6 k: H' x6 b9 B
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
: _1 M0 A7 M7 x  Y: V- [8 V7 y# \* C[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
" M- W' n) C. r' m, m4 D# M: i[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
* Z( y+ @/ Q/ r! [9 x( m4 y[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。
4 m: n8 T( `( _# {[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。+ C  M! ]& q5 R  I/ {
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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