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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
/ S* k" S. e, \8 @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. M1 W5 A" h: K. {; x
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
+ t; ]! C b1 e8 e$ v
pUser->AddText("没有足够的权限。");
/ |: I' z" }, `6 C+ ~- R
return;
7 A6 c* P) Z2 q( C. M
}
% W2 ~7 a Y/ _' P/ |0 }
}
. W* v) h F1 ]) \, B# M5 |0 ^
// ???? ? ??? ?? ????.
' }2 D4 _, [) \
CWorld* pWorld = pUser->GetWorld();
; @& J) ^" u3 D4 _/ B5 O& y
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
/ j0 G# ]$ u. ^! O( F% @5 _" D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
* `1 ^% v. a% ^# f" a' ~
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
. Z/ e ]8 {# w/ ]
}
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#endif // __GUILD_COMBAT_1TO1
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1 ?1 S) \5 Q+ b1 n5 V" D& k' x
#if __VER >= 8 // 8? ?? 061226 ma
7 }: Y1 s- k- R3 d2 Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
8 a+ L& S0 ^5 ]* {4 g2 J+ `! V
{
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return;
$ z6 {3 w* b2 q7 v3 f' z P4 C
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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( J- u- w `2 u1 O: V5 V
if( pLeaderUser->m_nDuel == 2 )
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{
# @/ ~& M( _% M2 G0 _( B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% f: [) F: `+ J/ \1 t8 L C
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
9 X2 \" {9 E: N- Y9 n1 c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- D: U1 t2 k' N
}
# I9 Q. I7 G1 Q, N7 K( X. ?8 l
else
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{
/ x- c4 V: A5 ^
if( pUser->IsAttackMode() )
! s$ C% c+ Y0 \( n# E% H
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 z8 }/ }) G2 }* k. t: a$ \
else
1 P. x+ i! e+ _9 V8 j) y, f! J
#ifdef __PARTY_FIND
9 p& n- p0 s" w1 o: k! R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* D: P1 Q) {& q a8 W
#else
0 B2 r5 h5 x. e' d0 t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
, k, y7 y( e1 f. h! Q
#endif //__PARTY_FIND
! L+ q* O; j. A) g, R3 s0 l) ?
}
/ s# I9 ~4 x" a* C' m
}
: n7 }# w6 X% z6 S; S1 W Y! u! b
}
4 @3 c, {8 {2 ?( G
else
% O x; V8 D% {8 |, g, B
{
$ s+ o: a. J7 W1 `
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ D; k5 Q( Y+ z* \ m! J
}
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}
& R. V7 {3 s }% o- i V
; m( F! H4 y I8 _1 `
User.cpp:
2 F% J) L1 t3 @2 T z) P' ^4 k0 Q
代码:
( ?/ @5 ~3 J* b& j% T
#ifdef __PARTY_FIND
9 Q, f: J4 e, X3 s4 `& P
void CUser::AddPartyAllowJoin( BOOL bAllow )
' p! p, U! p7 j' H. w z
{
& k$ Z0 r& L/ Z$ {0 P
if( IsDelete() ) return;
) v- s/ p O) ?) ?# |
# b; [+ I' u7 U3 e( y$ j
m_Snapshot.cb++;
+ f8 Z2 B! n& N! Q+ d
m_Snapshot.ar << GetId();
, s( Q2 U8 N; e; x9 v3 Q/ d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 a: Y* }2 O R& m
m_Snapshot.ar << bAllow;
! J6 ?7 e1 S$ f2 A4 Y
}
6 i, k1 `+ C: p+ L
#endif //__PARTY_FIND
, }' h0 j5 }! i
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代码:
4 C! \2 ]& V& l; D w
#ifdef __PARTY_FIND
: Y* P4 m3 ~% O: y4 c& s h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! L( |1 T" K/ \# S! h% Z
#else
8 H1 x# W# z5 [1 k
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% {3 E, H; N; ~" e! o& ?
#endif //__PARTY_FIND
# G9 U/ Q, ?3 R. A8 a0 x- k
{
5 l6 Z2 X$ U1 r! y
if( IsDelete() ) return;
2 r ?! \# d3 R5 q9 P W, R
& @3 ~* l& s$ c% H" F' g
m_Snapshot.cb++;
6 y0 r) m6 f9 t: I0 M
m_Snapshot.ar << GetId();
" e+ S6 L) Y1 p7 {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 A. D+ C% A: i u3 R1 @0 X
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! D3 U' {& |; K5 H8 E! o
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, T }' [8 @0 `* z+ h
m_Snapshot.ar.WriteString( pLeader->m_szName );
) N. y; u% }8 |: R" }
m_Snapshot.ar << bTroup
8 y" P, y3 ~' p4 t i- J! Z
#ifdef __PARTY_FIND
" P" t" K7 ?9 v+ q
<< bPartyFind
/ P. n6 v$ }" Z3 P7 r3 x
#endif //__PARTY_FIND
. |7 Z; W; w# Z5 W# z2 w8 f
;
: r3 N& P! V7 F/ R3 t% x u2 E. o
8 M) B# k V k g; `! G) t4 w
}
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" ?+ X3 x8 O* `, F ^
DPSrvr.h(公共范围PLS)
5 j/ l) B, W* N. \1 g# ]7 t9 y
代码:
6 M* d9 U% w+ w9 X% e- R+ G
#ifdef __PARTY_FIND
3 Q& D4 @# s, P Z; I; }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' ?/ j. p) c2 r* T3 u) U, X; |
#else
; ?# a0 |& N" _% l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' S5 B R" f" v3 p' x! ~. _- z9 g
#endif //__PARTY_FIND
' b3 l& ?# U$ B$ k6 ~+ g
, }- q5 L' ?3 M' u3 T
代码:
: |6 @: q4 e/ w0 ~) P N; {- R
#ifdef __PARTY_FIND
3 o+ ^- F# d4 K4 g) w* U% b
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( H' U* x8 h) b3 g% [3 J9 m( O
#endif //__PARTY_FIND
4 W9 u9 P8 k* f/ z
8 U* w; }, }' s! W: P1 O$ ^
User.h(以及):
, ]% [8 q# _: Z6 G1 F
代码:
( |9 \! f6 D/ c
#ifdef __PARTY_FIND
& Q8 d3 w' u- c. ^" a% y
void AddPartyAllowJoin( BOOL bAllow );
' u7 t4 j/ \$ v% I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* q& m) `3 U- V' X: X- R" j
#else
; F; D$ `5 t, y" k: B/ U9 c4 x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
j) _4 l* F+ G; f# D1 [
#endif //__PARTY_FIND
5 x5 [1 r9 e: Q7 Q
- N- ?1 S, R- S7 l
party.h:
5 {" M) e/ V; O& F$ y
代码:
) ]; x! \ g; @% \: z, P- R
#ifdef __PARTY_FIND
7 v I9 `5 @: q1 Z) p3 L9 b$ Q
BOOL m_bAllowEnter;
% e1 |0 K# c/ J) l) I
#endif
4 x# K5 u$ {8 u' I& V
4 \# p+ ]- f S* V1 S
代码:
) G* j$ y9 ^+ s+ ^ w u z' d
#ifdef __PARTY_FIND
2 B# X) t/ d+ `5 M
CParty* GetPartyFree();
; O; b. f- [2 S( |3 ?
#endif
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9 F5 p! a/ h1 N( C
WndParty.cpp:
) z2 i4 k* B* `3 B( v! X, N+ ~
OnChildNotify:
3 J% a, a0 d' B4 o" o
代码:
# `0 ~2 y/ a7 R7 z
#ifdef __PARTY_FIND
. c2 f9 n( i8 y8 |
else if( nID == WIDC_CHECK1 )
/ @, _ h* m$ K2 g& k
{
4 |- Z" B% j( ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ B( x4 @8 j* J
{
5 y( v7 h" S0 v7 u+ _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# ~" C. F8 q9 G
g_Party.m_bAllowEnter = !chk->GetCheck();
7 s9 ?8 s* g X6 ?# N- t
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ _; Z' [6 c* S' v/ m; w( i' C. L; {
}
5 J$ t9 B" O8 b+ E( K8 F- T
}
" u0 r2 {! O2 n
#endif //__PARTY_FIND
8 P' r$ \' K5 |" J3 Y+ j2 N# z8 c8 v
' Z, F$ _ `4 B
代码:
3 Y8 M: j/ {' N% ]; x6 S+ d
OnDraw中:
- {8 E9 z* v# x3 V5 f9 z
代码:
4 r0 t. L- R: w! u# _; x
#ifdef __PARTY_FIND
1 b% f3 L4 x& N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 w' G, [7 G' A
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! T/ s* k b* Y0 Q& k
chk->EnableWindow( TRUE );
2 B/ @0 F# @6 h& _- A& M
else
% W' Y" N; ^0 J
chk->EnableWindow( FALSE );
. C5 d2 B0 G) Y8 p- L
chk->SetCheck( !g_Party.m_bAllowEnter );
6 I4 w2 Z. c) Y4 Q! ?
#endif
( t' _ y) \2 y$ D! t
- {, U- O; o4 f4 Y5 i* U1 ?6 |0 n! [
DPClient.h(public):
4 q0 e& s+ R$ P1 v0 N3 G; N
代码:
7 n6 z5 Q6 E) d; {+ R ^
#ifdef __PARTY_FIND
& X3 T6 T/ K# e0 q2 k* {' w6 c
void OnPartyAllowJoin( CAr& ar );
# E% Q7 S) t- x. M. U9 k( N6 w
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ M4 J- ?" R! Y' S$ D/ L- e
#endif //__PARTY_FIND
% a% H; P. h3 r# `
! g& C6 P0 C# P
7 r n) j% f+ V+ B
WERS hinbekommt没有,请让赫克的权利。
4 [! ~' V4 p. d6 a, G
不支持左右,所以难不...
t& \6 ^$ T% O: ~
党k的Windows NT甚至编辑它自己。
; \+ j4 Q) M" X6 a+ ^) E+ J J
包也,因为我不erschreiben进一步如果我你的。
3 M$ e0 G2 u. J) q
由于缺少Quantité k n个代码是什么升工程前。
% P; U/ W, w8 M' h8 [4 s: w
如果是这样的。请发表。
$ I3 x* ~9 Q; N1 e% a+ J
到目前为止,Pumbaaa
# c1 l4 h+ d# U2 ~7 x- g2 C
?& t5 x# V, A) X1 f! q/ c
- g+ R$ R3 ~& s* S
MsgHdr.h
" Q1 G. x% d! N9 r$ m' @4 N
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ e& w3 d- h" \+ C9 ^0 t
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" _: ?) f& r/ O' r' p" V+ e0 G
2 Z7 f$ i' k1 \
4 K' J0 k7 c/ E. M. i
3 L" E( O/ g0 Y0 d! ~
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