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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# A9 B# a! S r. h
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' E8 }- Y+ L3 {
{
! H' t; q3 @0 N& q; X/ l; ^
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 d- ~( T# t' t0 `! I5 C0 G
{
2 k9 z3 k9 H; |' Q
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
, |/ j& O9 E" G; b) m& e( g" Z
{
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pLeaderUser->AddText("没有足够的权限。");
1 p- S9 ]$ y1 h7 v; K+ o/ i
pUser->AddText("没有足够的权限。");
+ E+ j2 V# `: A+ V: e
return;
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}
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}
6 }) z" C5 Q: {. s( d. K& U% E/ x
// ???? ? ??? ?? ????.
# b) n1 q3 N& ]
CWorld* pWorld = pUser->GetWorld();
( J2 W$ K3 N+ d
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
j# w2 H* V! Y% `! L9 V& ^( J0 A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 M( \ s* a9 _' Z
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 P' C6 }& s5 l1 v$ k
{
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return;
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}
( R- |7 d- j# n% y
#endif // __VER >= 8 // 8? ?? 061226 ma
% J3 h; Y5 H9 V3 V- A+ u2 Z
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ b6 u( O1 F3 ]/ F
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
# K4 ~0 I* G- [7 F
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; R1 }; K' ?& h. U- g+ v3 v
}
6 B+ e0 s9 t/ W! c- r1 b
else
3 i( N5 Z! k8 F) U. n3 ~$ ~
{
3 d( }# I; |: Y; [2 ~% C8 N/ \
if( pUser->IsAttackMode() )
$ ^8 l/ j4 b- \& X
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- B7 S3 W5 j6 O# c& s2 x8 G
else
# I9 m3 l2 |" C+ X/ A( F/ M3 _
#ifdef __PARTY_FIND
, d5 L) _, c+ R3 a& O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 _7 w' `5 ?, Z$ x0 C; T
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; A. V) U* L% [) }1 ~' @
#endif //__PARTY_FIND
% C8 W! B h2 V% d/ h* B1 j" c k' w
}
# C+ Z6 P) B9 ?0 H+ ^
}
4 l' s, Y* T" G" {0 n# X4 D+ v6 [+ C) C
}
9 P l$ b" w+ U7 ~
else
4 ~2 t) H1 f& ~8 y! F- j
{
$ U2 @! Q/ t: s3 }) p
if( IsValidObj( pLeaderUser ) )
& J' u2 `) u5 H6 s: x+ }1 b O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
' {$ q* w) S5 m" N; [
}
$ h3 Z7 S S+ x; f7 R7 n+ @
}
# j/ l2 L) X/ O" l a! y- `2 y1 [
+ v( |4 t+ K2 q% { {
User.cpp:
]5 `7 l( {5 W+ u# h& J2 |, H
代码:
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#ifdef __PARTY_FIND
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void CUser::AddPartyAllowJoin( BOOL bAllow )
+ M; }/ l) B% t! r* s7 V
{
9 V; F7 l7 @5 K2 d+ j. W
if( IsDelete() ) return;
a) b# Y6 V6 |( _5 Y
7 R u: Z& k. N+ o8 W" q2 T
m_Snapshot.cb++;
+ L L+ B5 k" {% ^6 x( m
m_Snapshot.ar << GetId();
. ?8 [8 v- \/ w' k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ Y1 w6 s9 ~: M9 O+ E
m_Snapshot.ar << bAllow;
1 `( m4 O [8 {" {
}
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#endif //__PARTY_FIND
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% ~; o# m% L% u" u% L9 C" y
代码:
) c7 K y) m8 M- C" ?6 ]% s* a/ q! D
#ifdef __PARTY_FIND
( ]' M- y" i. |/ o' @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
- q5 x* ^1 p& b
#else
9 k# d" K! u! @" {0 N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 @* Q1 h1 o1 s+ \' R6 K* X9 l
#endif //__PARTY_FIND
! [5 ^: z$ U j
{
3 Q# v, ^- l/ a9 G x* C! \- H
if( IsDelete() ) return;
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- u1 I5 V V# H a
m_Snapshot.cb++;
/ b4 |% w. \+ S, j7 k
m_Snapshot.ar << GetId();
" V% }, ^- o5 W% f. T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: U" N ]: u" s1 C+ _7 d7 \# I7 T
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
Y, L% C. s8 O( g
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% u; ~2 z& S. l$ d# Z7 L
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
& |& j# N. Y* r" T6 k+ }
#ifdef __PARTY_FIND
# X2 h; M$ c( [7 f
<< bPartyFind
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#endif //__PARTY_FIND
: n5 C' Q& e+ | K. k" A
;
! H5 g- U3 d. ^# e1 G( z
$ Z% N" ^1 |/ R# P# Y
}
4 ~$ Z$ j8 m+ W, ^7 `
% v. o" o; E$ Z
DPSrvr.h(公共范围PLS)
* Q4 c1 n( S4 d
代码:
5 e4 H$ q1 h: U2 f: s$ I0 b
#ifdef __PARTY_FIND
: q7 H ]% T& L' N7 n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
2 G+ Y. Y( q2 ^' Y ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 H$ d6 c( t7 j
#endif //__PARTY_FIND
/ ?# P% }, Z, H# U4 {8 p( q' |
- e" u4 n! Y1 X* o# b8 k* y
代码:
- T+ X8 a5 g; D* Q2 W8 w8 k
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ ^! V6 P2 X8 r& @0 z
#endif //__PARTY_FIND
3 F1 A5 z+ I$ q- `
/ ~/ i. Y- Z, f7 G' _" `) }
User.h(以及):
4 s5 S1 e2 f2 `) V+ |: `
代码:
) `: |6 R3 Y- s- y9 S( q
#ifdef __PARTY_FIND
& L ~+ A0 E' v7 C
void AddPartyAllowJoin( BOOL bAllow );
% U0 e# W \: N" N; G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 \! ?4 \+ T" B5 O* x
#else
9 O1 w9 I( ~6 c$ ^/ _$ q) D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. ~7 ?* l- i# ~) V
#endif //__PARTY_FIND
7 @" h# g7 C i' G* y$ z* B3 c
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party.h:
9 a# D4 }( S8 @5 U& b; \
代码:
' X2 l+ l+ @, U9 B3 G
#ifdef __PARTY_FIND
L! c0 H/ Z, g* R1 b( X
BOOL m_bAllowEnter;
7 B" u# f3 L; F
#endif
6 g# f H3 `' S
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代码:
5 W" ?* w" _8 m4 h( p2 d' l& G7 B
#ifdef __PARTY_FIND
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CParty* GetPartyFree();
: _8 e9 j) G, |: ^; I3 w) g4 j# v) C
#endif
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WndParty.cpp:
" q! j& |- v% p# c6 d
OnChildNotify:
/ k3 O1 w# q- E1 O% A- P
代码:
) }# Z) b8 v( n W4 t# s* q
#ifdef __PARTY_FIND
8 V) n2 |4 \+ C7 n8 t. t+ I# ]
else if( nID == WIDC_CHECK1 )
1 D3 p) `6 K Q3 R+ R
{
2 P: V5 }. {' r& B/ K! n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% f1 b: @% K/ {% Y2 i
{
5 O& @& ~ E4 L1 Z; _) o( ^
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 D9 ] O) M& b* P
g_Party.m_bAllowEnter = !chk->GetCheck();
; S5 ` u5 r. Y$ q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 K7 \/ @' U3 z
}
2 K2 \& a. n4 u W
}
# t' C& ~3 @) F& i: S4 p4 n
#endif //__PARTY_FIND
( o, u: r7 T* Y9 K3 b( c. l
! z' U7 R# I& N* \, K7 [
代码:
2 O" w% E' n! k1 J; ~; u
OnDraw中:
+ G3 `8 _2 q; ^$ E! {: x2 M
代码:
, z: w0 \+ {" Q1 B5 l
#ifdef __PARTY_FIND
4 K6 n# m/ g5 w5 I- c. J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 W# w- ?; f; g7 J. E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ z% C( R) p5 I, I+ C" e
chk->EnableWindow( TRUE );
5 f i" s2 |3 X2 s; i& X
else
; H! g" I2 F1 H+ W! H
chk->EnableWindow( FALSE );
% O9 `# C( C6 K( ^" O4 F1 j
chk->SetCheck( !g_Party.m_bAllowEnter );
# \, U( g( U- f0 ?3 h
#endif
% b9 u. Q" ?# f& F5 K
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DPClient.h(public):
3 S$ t6 W0 r5 d, K1 f
代码:
( D1 O% b0 U% l
#ifdef __PARTY_FIND
) L5 M+ R" C; f6 v5 N& H/ d
void OnPartyAllowJoin( CAr& ar );
. R; Q* \4 ?! a; f; D
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; C$ E1 x" U, z! x
#endif //__PARTY_FIND
; @: H' P1 y: i6 O4 v( w4 H
' H& { B( @" D8 I: ~5 i; Y9 F
0 X% j8 d$ |/ \) l
WERS hinbekommt没有,请让赫克的权利。
2 A' k R M5 o: y
不支持左右,所以难不...
* p5 G5 ?8 C' |+ I, ?
党k的Windows NT甚至编辑它自己。
( ?6 c4 O4 o7 M
包也,因为我不erschreiben进一步如果我你的。
, ^+ s* c3 _* f% d+ s
由于缺少Quantité k n个代码是什么升工程前。
1 y i0 W' v+ ^" n/ h
如果是这样的。请发表。
2 F8 t8 U# x/ q9 P' }0 B
到目前为止,Pumbaaa
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" b& g) X' {# r8 T( C. G/ X) T0 |
MsgHdr.h
# m7 a) b0 W9 b9 ~+ |1 k( t
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 T6 E( Q+ k' }( w% N/ b/ p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 u- o( s6 {7 _0 H2 V* }, C
, ]* F; D8 v7 i% W& r; C2 X
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