; s* T0 X: c7 Q6 z代码:, r3 o3 |+ g, f8 ~% M
#ifdef __PARTY_FIND% C7 r( }3 e4 W# j. V
BOOL TextCmd_getparty( CScanner& scanner )- K" o! W) c6 J1 r o2 f( q' }3 y3 A' O
{ # \, m* R9 L/ [! Q3 Y& i#ifdef __WORLDSERVER" G2 [1 @# Y* W7 V3 R
CUser *pUser = (CUser*)scanner.dwValue;- }, H$ ]( u* |6 V
if( pUser->m_idparty > 0 )4 p7 m/ m5 x; }
{ * h! ]9 x. k& D# S9 ?' b! E4 e2 I& f pUser->AddText( "你已经加入一个公会。" );1 {+ R: y1 g7 Z8 s+ O
return TRUE;/ z$ A! U, P+ j9 l- E
} ) l/ {4 V" m9 p CParty *pParty; / H2 d. ^1 p7 ]4 }/ Y pParty = g_PartyMng.GetPartyFree(); ' w/ H3 x( ^5 _9 m2 H7 v if( pParty ) 8 H! `7 N2 Z& I8 Q0 V) f { / h8 Q: f& H% |; h g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 K9 n& a& m! L; C! W- h
}else " S- u3 i+ ~& y- }, r% y: { {7 e6 [5 P# \/ `% m
pUser->AddText( "抱歉,这里没有任何一个公会。" );6 V; b6 _, v1 t; @' y1 S
}7 R5 }: {/ A5 {) L3 s8 K) t8 Z
#endif 6 A j1 F$ A7 n6 M. V% r# J2 V return TRUE; 7 W. I5 ~7 Q7 l+ T2 o3 r8 w} 7 } r% W: c, x#endif //__PARTY_FIND . z4 C" \+ o6 `! U6 p% G1 y# ?( e ) p0 h1 a8 a% z( }# R! c9 q代码:& m" U1 f7 k8 c# _ S' U9 N' z
BOOL TextCmd_PartyInvite( CScanner& scanner ) . n# c, N% `* q. B, ~0 @2 G* }* V{; b( ^# ~. O/ [9 t; I( X
#ifdef __WORLDSERVER) o# S# k @4 G2 ]# R) ?/ ~
CUser* pUser = (CUser*)scanner.dwValue;0 h0 H3 h p2 g3 L/ _) M2 ?* Q
MoverProp* pMoverProp = NULL; $ P" f: c4 f+ \( x9 T scanner.GetToken();7 A- k* {5 V% u; P2 L
#if __VER >= 11 // __SYS_PLAYER_DATA4 b2 V) @& Q8 m% J; E
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token ); 7 e/ _) K* c0 I) x$ `#else // __SYS_PLAYER_DATA# p' f) f) }( T8 c9 V4 Q
u_long uidPlayer = prj.GetPlayerID( scanner.Token ); $ B8 l! X) z! x#endif // __SYS_PLAYER_DATA6 [ D1 h( w9 E' `5 o0 ]2 [
if( 0 < uidPlayer ) 5 ]8 z' h7 J+ H' w { : r7 }3 x V3 C m' j; N CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); : @4 x6 b" }$ ^ c if( IsValidObj( pUser2 ) ) ) m1 P) ?1 N% N. o#ifdef __PARTY_FIND- Y2 U$ h f5 N* n3 |$ J9 O& `
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 u3 e# z7 C9 g3 U5 i; o
#else7 X# d- c8 `4 M" j3 p* W2 s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 F) J! y7 A5 I
#endif //__PARTY_FIND7 u! y+ ?( X/ Q- w) b f
else 7 @' y& a4 I K5 d$ ]2 n2 x1 X! A pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- e) }: ]9 W4 o
} A b4 R/ e) O+ ?5 E$ X E- R else* d( q z" ~* d' A7 l, N Y
{/ O4 r$ _! B. R0 E2 C
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); 7 R# ]% c+ }! t; Q }3 Z7 y; o; V+ t& }% z) ~
#endif // __WORLDSERVER$ I+ \) b# t1 i3 p E3 o
$ M; `3 ]5 ^' t. \% r return TRUE;. ~* K$ x0 Q9 e
} 9 y; w' e7 D4 |6 ]7 n! U& e. G! o! _, }
代码:) @0 ?: i8 o T& {: M9 S
#ifdef __PARTY_FIND 6 o/ M7 p4 V2 i }# s& T4 E ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )! }4 M+ \* G9 e# c3 Q7 X6 c
#endif //__PARTY_FIND, B5 w, M$ k# i
DPClient.cpp;0 l9 m8 W3 n- z. B+ L+ j0 j
Code:" H7 k: c' Y6 S
void CDPClient::OnPartyRequest( CAr & ar )- x7 C4 n6 {4 ` k
{ 9 K% A" v( k% h u_long uLeader, uMember;& F4 D+ A g b
( d' \2 D2 p" N2 p
BOOL bTroup - F) M/ \7 b& T3 H6 a& j#ifdef __PARTY_FIND & h# x) d" \, h3 x' D9 D , bPartyFind+ ?$ D8 y! U/ h. K
#endif// __PARTY_FIND 7 l6 _- @7 _+ D+ t% t) l# z ;5 E$ C, j+ |6 c, M7 {* K3 R. Z+ l6 \+ T
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;; W; D9 V1 Y: {) U3 g
BYTE byLeaderSex, byMemberSex;2 y' M) r* _( i
char szLeaderName[MAX_PLAYER] = {0,};0 @8 E. h3 X. ^' b% x& S
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; ( L+ W) q) c) f ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; - H' c: I5 j ~4 \: N" k1 k/ N/ o ar.ReadString( szLeaderName, MAX_PLAYER );' ~# C" I: L8 {* k! e9 g/ K
ar >> bTroup) d \! z/ q8 Q5 H$ ?' t- m; ?
#ifdef __PARTY_FIND 2 k7 w: D' l5 J' y! G >> bPartyFind# L9 b2 _# R) Q1 k% ^+ L: W+ h
#endif //__PARTY_FIND6 [4 X7 f f! G c# Z
;5 y5 I5 [/ Q& i1 V: ^; Q! E
; I, a1 U; d' l if( g_Option.m_bParty == FALSE ) w. P' l& m7 z7 ?: O8 y
{ ! f4 S1 b6 C1 k% J& P a* e SendPartyMemberCancle( uLeader, uMember, 3 ); * w) i8 h$ Q- m9 J, f a return; ' P3 v' q9 M$ s# s6 S }# I( W/ d% O4 b- Q+ O( U2 [* C
) N$ r1 C4 b" r2 t# x
#ifdef __S_SERVER_UNIFY % D& \( j' T5 M if( g_WndMng.m_bAllAction == FALSE )( V3 f9 D. T4 a. d" t
return;) z& O3 g) K ^% z3 g( m* M, ^' f
#endif // __S_SERVER_UNIFY) r ]+ E- P4 _2 R ?3 {8 Y* d/ x
K4 p4 g8 ~# w. M, g CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );5 u( t3 C5 J5 W$ u9 s3 L7 P
7 _6 g" g4 F/ M' O( Q- C5 d
if( pWndBaseBuf )) d3 v7 J# g/ m7 N' U9 b
{ , P! F1 q I& x2 d1 u4 p SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); , ^' Y, c4 P6 d( H+ K0 k, { return; 6 @* _2 V: ^6 B$ c) R } $ V) m8 f! E$ p6 J8 H0 s#ifdef __PARTY_FIND4 e5 X8 P9 Q( L! k. q+ t) m9 c
if( bPartyFind )% ~" k% b" Y" {
{ ' ]3 e7 s. D( G SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );- a$ v3 v* x: w) j' z, g; x
}else" R A+ d6 S. x! P* U( }7 l
{ 6 N# s, W b* B0 g g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; + C i$ E" R2 n1 C, B g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); 6 i) D5 T0 m" J5 Y4 c g_WndMng.m_pWndPartyConfirm->Initialize(); ' \$ d4 N0 s1 y }" p8 K; y3 [( v3 u! y
#else 2 z: Z( z* p. F1 M9 I9 ~ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 P, s2 r% E0 ]0 {9 g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); ) I( |/ X: N! k" h& i g_WndMng.m_pWndPartyConfirm->Initialize();" V8 y( z# U0 a( ]: ]: o/ b4 Y
#endif //__PARTY_FIND- V$ ~* R( |! B' P+ Q- o- k1 U
} % _, J+ f" E) P" K! F, W8 n; C. U0 D7 p+ ?4 c3 d
代码: - U( b* I% U/ _7 \4 M5 @; W1 d/ T! Y9 ~#ifdef __PARTY_FIND 4 h) o/ r: D$ T/ q2 Mvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )2 V% _4 `" }5 ]$ T* v
{5 l0 y, T# x/ K+ S' k4 h* _
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN ); 7 ~, e1 F, ~% ~3 P. h# i* e ar << idLeader << idParty << bAllow; + k$ L5 t5 v2 Q: O5 l SEND( ar, this, DPID_SERVERPLAYER ); ! Z$ [% q {/ z* y: [- D2 k- L, j# C2 z5 [
} 8 K) C9 V6 d0 R* svoid CDPClient::OnPartyAllowJoin( CAr & ar ) 9 }/ N+ {, w. U- d" }{+ N, T. n" [. J5 Z( R9 B5 L
ar >> g_Party.m_bAllowEnter; ) N: U5 B3 }6 w+ u2 I O}8 t6 Y0 v/ z/ x& _
#endif //__PARTY_FIND & q5 T+ x6 F) P6 L2 @7 L* U# kCode:" d) M4 M! V0 y" J' z6 E6 ~* o
#ifdef __PARTY_FIND 1 W8 [% ]- O F$ O A: p3 _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; 8 T' o$ c9 Z3 D#endif' Q1 v G- Y V8 g- V
$ S0 W) ]) y2 w7 v& f2 w7 G
party.cpp:6 O9 v- m) B2 @3 h2 m5 } V
代码:+ ~5 k% b2 ~* {8 t% H" b& ?5 d
CParty::CParty() - s( c" f# C# ?7 h, @% B{3 Q3 l' R/ E! q* }$ D; o2 ]3 `
m_uPartyId = 0;4 F5 }1 x9 G/ y$ O4 T2 ]
m_nSizeofMember = 0;- w& a9 p! `% r0 ^( a/ t9 h9 ~
memset( m_sParty, 0, sizeof(m_sParty) );9 [+ e$ h' _6 W; s1 t
m_nLevel = 1; ! X. b' u7 I: } w) P9 ? m_nExp = m_nPoint = 0; 9 s: \9 F$ C4 [, W8 z m_nTroupsShareExp = m_nTroupeShareItem = 0; $ P' ?7 W3 _/ w* W7 d) H9 P7 q" o& i m_nKindTroup = 0; // ???? 3 y7 C- n6 q8 X! s/ v+ `% j m_nReferens = 0; ) O% a* n5 n t m_nGetItemPlayerId = 0; 3 B) F9 C% x' L# s6 a1 a. f. U#ifdef __PARTY_FIND 7 b* E4 d' }# V- H" r1 t m_bAllowEnter = TRUE; ) o5 p( F3 ~6 A. C$ p8 }3 y" d2 a#endif //__PARTY_FIND * m t( a; j: i3 p) b, X; f for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 T/ P5 q9 n z2 q/ U
{ 8 n9 y2 H D* o9 m+ Z( [ m_nModeTime[i] = 0; , M+ f7 \ c- Y) [7 N }4 n) q; J! M% i- x: }( z( C$ ^6 t8 c
m_idDuelParty = 0; ! i- @: b8 o; h#ifdef __WORLDSERVER' d# z5 g: W& S! k! H- Z* U
m_dwWorldId = 0;# k# w* _, a/ n5 I& o/ D
#endif // __WORLDSERVER 7 |+ i$ o9 ?; K4 Q5 L} 9 a( \! w, R! a! v3 {8 l代码:2 U; `7 Y( `, I" l$ ?3 P" E) r, s
void CParty::InitParty()# P1 }$ T* w" l
{5 b+ `9 J$ T" D; A8 j K
m_uPartyId = 0;3 \; h& y) t, U0 y% `7 f
m_nSizeofMember = 0; 1 U4 i1 ~8 t8 s. y1 |" m memset( m_sParty, 0, sizeof(m_sParty) ); $ |$ ^5 k7 F2 i. B! X- g, e' v# V m_nLevel = 1;# X6 R: O; Q( t/ |/ d% X
m_nExp = m_nPoint = 0;. {8 W& M4 `) J* G+ o3 |; {# [
m_nTroupsShareExp = m_nTroupeShareItem = 0; 7 t2 j5 z/ n& H7 q2 Z m_nKindTroup = 0; // ???? ) k: t6 U" c# `* y" y; P. a m_nReferens = 0; ' w) ^, @5 X p5 D8 v
#ifdef __PARTY_FIND# F* o$ W0 Z& Y$ G* D" k. Y9 ~
m_bAllowEnter = TRUE;! R$ e9 p- H) j8 ^& r
#endif //__PARTY_FIND% t: X% O- b& t7 T
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) 6 C4 A5 ~) e( t- N; x8 l { 7 ?! b/ V# B# {4 d+ v m_aMember[i].m_uPlayerId = 0;2 r# l# k; I; Z" T; h. z
m_aMember[i].m_tTime = CTime::GetCurrentTime(); / L7 h, F$ ], W m_aMember[i].m_bRemove = FALSE; 6 f U& q2 c; r) c#if __VER < 11 // __SYS_PLAYER_DATA % Z: y/ Y+ w$ }2 y5 G m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0; 1 R t& A" R. K m_aMember[i].m_szName[0] = '\0';8 t" K: n4 \5 k
#endif // __SYS_PLAYER_DATA" r" y: f; Z X4 B
}/ o4 `0 N6 f8 @
}, h6 ^. w3 p; Y; z
代码: 1 r% t; |4 C& ~7 e6 b7 M9 l#ifdef __PARTY_FIND . [2 B O# [# ]' x8 [) UCParty* CPartyMng::GetPartyFree()2 b; _- H' r: a' H
{$ A2 |& a; s' }; g! A
CParty* pParty, *pPartyTmp = NULL;1 p8 s% ]8 ?" N) c
if( !m_2PartyPtr.begin()->second )$ j/ {- l7 X; T* T7 e
return NULL;! P' x0 I% d, F% F1 q+ C( \
BOOL bRan = FALSE; . V: M; W# _3 A8 Y6 }( h3 p* V: S( \ DWORD dwRand = 0;" V0 q" N* o P
if( m_2PartyPtr.end()->first >= 1 ). K+ o( j/ d- j/ y
DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); / E8 F8 @$ s# Z * o: Y$ R8 B2 u for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) # L, a4 T' w, e9 _ { + W! d5 J# p% ^! b/ h9 V pParty = (CParty*)i->second;* ?7 g ?- l% `
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ) ; [2 Z" n) C0 b {2 \% u" R$ B4 D a
if( i->first > dwRand )4 w \6 M9 l+ h% y
return pParty; ; P' B9 \- _" b. S else . s9 r9 c/ y7 [1 Z) j! w2 p pPartyTmp = pParty;8 t" M; Y* P' d9 C
}" [6 r: z$ w1 E" F/ f: y, `
}- H6 K, q8 U# u9 {0 `1 S3 E/ V# ]. _7 t
return pPartyTmp; 3 @- B M0 t, ^}# n( F9 K* D# Y; S
#endif //__PARTY_FIND " F( h& U: Z5 N7 L- P5 v& I" M) M6 Y' h' `
DPSrvr.cpp: & a9 u( @) S9 n( \代码: + J4 o9 e, A8 c2 M4 g6 f! `#ifdef __PARTY_FIND - y# m! u% ]8 Z3 L# I: ?void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ( \7 O7 B6 X" `4 _' u1 I* K& s{ . z/ T: n( W# f4 J8 @9 F- l CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ S1 ]1 E) a# L4 d3 B5 z
if( IsValidObj( pUser ) ) . M) L6 G3 M3 [ {+ K" i6 ?$ U, @ { ' M8 @. D$ c8 \( u* S+ J% P u_long idLeader, idParty;4 H% h) D* R- R# [0 R. r
BOOL bAllow; 3 c9 M1 p; l5 j ar >> idLeader >> idParty >> bAllow; % m3 J2 n% b* L+ _, U; ]' Q: } if( idLeader != pUser->m_idPlayer )( ]3 V$ A0 B7 J0 x/ Z
return; " n& S$ l: Y) y) N& U" ^/ Y, ]3 P; V# V CParty *pParty = g_PartyMng.GetParty( idParty ); " b- d) V i9 X# [% ?7 Y if( pParty && pParty->IsLeader( idLeader ) ) 9 [, k5 V- e0 {% ? pParty->m_bAllowEnter = bAllow; % d% H3 P1 N( v8 c else + i$ f! G& \$ U7 X8 b3 c5 h% m return; 1 }" C$ [) j( X2 R% M: g : Z+ S9 l3 u0 d4 z' z CUser *pMember; 7 W4 d$ w* u! K% q for( int i = 0; i < pParty->m_nSizeofMember; i++ ) 6 V0 o1 g7 j3 g1 C- s {/ s6 i. n+ h7 g. i5 ^% t* U
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );5 i5 {. H; k% V' i! D7 [
if( IsValidObj( (CObj*)pMember ) )/ s/ x' e2 m$ g2 r8 ?
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); 2 v4 ]; \0 ~3 E, N7 A' P. { }, a! }* H+ v, w! O: V2 t. d2 u/ ^
}) a9 _) e$ C; I. q& z8 ]
}( h) {3 j. e/ T" w, f/ r, \0 D
#endif //__PARTY_FIND + j% ]% g0 T4 b9 b- O9 _! ~/ ~, o8 P2 ]; r( B
代码:. w6 k5 b5 |: K& k
#ifdef __PARTY_FIND+ q( `% e8 N+ m. I. v% F
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); 1 D- a' D, q6 f L1 v#endif //__PARTY_FIND ; [$ h2 ]# H2 \: I: ]! Y ' K3 S' d+ G) Q. Vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )1 ?) y- ]1 L3 b# I
{ $ S! v+ l6 ^8 E+ h5 ~ ? u_long uLeaderid, uMemberid;2 _* e7 D6 g# Q7 ^# `5 n0 Q
BOOL bTroup;0 B% @8 l, N6 t: f. L! _/ I
ar >> uLeaderid >> uMemberid;- k: i9 r/ n8 Y" X
ar >> bTroup;* Q! I+ X c+ Q2 K* _8 l8 u; `6 g" t
3 [ E4 J8 B/ y/ x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* a9 M5 k( c' I' G- i4 p
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 k1 r X! ?- v) b) o w
#ifdef __PARTY_FIND , X9 B5 `1 J2 | InviteParty( uLeaderid, uMemberid, bTroup, FALSE );: u& X4 B" W, V, W4 M6 {
#else $ x* q( c$ w! {% E5 ]: n InviteParty( uLeaderid, uMemberid, bTroup );. a6 ?. | c1 l
#endif //__PARTY_FIND# M8 j5 ?, u5 _7 F; X; |6 v+ n
} 1 z- F* ]6 G# M( ]2 f; O; k4 k( y1 k# f
代码: ; J2 j) z6 K; T& x/ _#ifdef __PARTY_FIND + g, T3 L$ C1 i. q* Q! lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 @ `& \! J2 {# x' v9 g
#else: u, `; d, W1 W, M3 ~) ]
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ) 5 d }% B( n/ s! W# s#endif //__PARTY_FIND 3 S/ Z) Z# h& N{! f/ k3 \; a0 j7 W1 j
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); 4 G W" t2 E) E9 H6 u CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); 2 t) w( w# r& C. P7 M1 ~$ q - e% j3 n' h2 k% g M2 ^# U9 ^
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) 2 n/ }) i/ U0 T { ! ^4 y' h9 w' K2 K5 b- N3 H1 U if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 y- G w* z) ]8 B- x. U( R; a8 G9 ^
{; e, Q- S0 n4 x4 w$ P) n0 z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ) , r. N- J" ?' n' e7 u { 4 D# b/ d2 _% `1 e( |, s! } pLeaderUser->AddText("没有足够的权限。"); ( [3 u% ^+ [* k pUser->AddText("没有足够的权限。"); 2 z ^1 W% c- V; d; |: E$ D return; , i5 a1 Y/ ^& H3 m* I } 9 {9 l0 x* v# z, c } # r) @, z7 v. @6 B // ???? ? ??? ?? ????.- B+ ~6 r9 p. i/ f3 }3 \6 |
CWorld* pWorld = pUser->GetWorld();& |3 S; q* Z& x3 E' y0 }) B
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) , C# @9 R* C6 p6 x2 `; F { & j' |7 E$ [8 v9 L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 L/ U* y& x: c% ^( K
return; 0 D$ R) P$ N# |5 U; ^ } * _ F* T; I" V#if __VER >= 11 // __GUILD_COMBAT_1TO1. G i' m5 E$ R5 p, _$ H7 n2 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) . i- m* _( [+ _+ d& ]+ H {5 C9 [( I8 M6 G0 `+ h" ]0 W( j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ u& u2 R3 Q, I4 P' f* b! i/ ^
return; 6 L9 s: o) r8 P# j; {3 B } , H P2 q# l6 }5 ^; r: S#endif // __GUILD_COMBAT_1TO1/ s# u$ u7 c% H# D3 [, I7 j' ~
7 _7 Z: c1 \% z#if __VER >= 8 // 8? ?? 061226 ma ( a* r( |" J$ w- A* l if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) Y. v4 H8 O3 e2 E6 X" G
{) y( c; b8 r5 t* c, A& w, K
return; . [' g: I8 j/ M* I/ K }- U n1 r( R5 L, z1 n0 U
#endif // __VER >= 8 // 8? ?? 061226 ma X6 `' V4 c) t$ j8 W. }, A
+ Q6 `# G/ M; ^5 L' }
if( pLeaderUser->m_nDuel == 2 ) $ f+ e- t- D& L3 e { 1 J( N' `7 u$ A3 _, i
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.$ N4 s1 O. }* Y
} # h1 X) F% _% k7 A1 J0 p else1 `8 ?, p+ Y; [
{ ! p q# l* U% Q$ z( B5 `9 H7 N. b if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) [& x* T5 N1 b4 }
{ - l: t/ h% |+ m3 }% z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 ); ' ]; I3 o. @& F. h$ E' I+ K+ H" n }: v) s! M/ j9 d, c
else# A2 P. F1 @3 B8 g4 N& \) z7 R' Y5 n+ J
{$ C$ \% E9 ~( ~
if( pUser->IsAttackMode() ), Y# W- s: U+ R2 I0 v7 c
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); 1 b6 T- D9 t5 e3 S3 \2 o/ ]6 `/ f- [ else7 S" {7 i' o! C1 o
#ifdef __PARTY_FIND! x s' N- r3 |/ T, H( v8 q: o" }8 Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );! \1 g/ U; r5 s8 |
#else / M/ q+ j+ d2 R y7 q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& _3 b! F& k! `7 t. p' W. s$ o
#endif //__PARTY_FIND: _1 A* \' \- m# S9 z7 o
}# R0 i3 Y7 o# y& i
}. ^# B) F- S( U) T1 U% b5 |
}- F7 p- \1 F5 r( N" c
else0 L" w5 i% w/ u% z" o) S
{' @. r! g/ U* k
if( IsValidObj( pLeaderUser ) )2 A$ L5 m3 `& o; ^0 ~. c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); * n3 f2 A, s" t } 0 \* k8 K$ c& N8 C; f* H% q- K1 ]} 9 Y8 ~1 _* c( a% C9 _4 b8 k: D+ M3 U5 P
User.cpp:& Y1 G! N* D+ \/ Z' A
代码:% f$ x% L _/ H8 w+ y$ \- w$ r
#ifdef __PARTY_FIND W1 X: x# [9 L7 i [
void CUser::AddPartyAllowJoin( BOOL bAllow )3 D" Z) O- @+ L1 H) w
{! u9 [( K Q" x& C( _) r, V: \: |
if( IsDelete() ) return; b* d" h! |# O* U% ?* u; Q q- E
2 r+ J! @7 i5 S- Y
m_Snapshot.cb++; 7 T) |: O: S; M m_Snapshot.ar << GetId();' `3 U: U. j& h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 a$ @, C( u2 M5 G2 h
m_Snapshot.ar << bAllow;: {5 `6 K" H7 J' z X# c A
} ' M0 n3 y6 c8 U7 ]8 f#endif //__PARTY_FIND+ S0 Y, }. g0 {8 H/ _: h5 O7 m i- `
& n0 ?9 ?5 ~4 ]
代码: . \" m$ J; j: D# Z0 G( q#ifdef __PARTY_FIND ) e* [, P4 V% R/ D: v1 Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ) ( [5 k, P' Z+ P$ ^2 k6 j$ j#else ) R' F9 o& C3 a2 F. ?/ `& h; [void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) ; p/ ^0 R; x( {" N" j- o#endif //__PARTY_FIND 8 m- G3 c* j' Z( X# l. S' L, S{) P3 D' {. P& K: ?, O& N
if( IsDelete() ) return; # c8 e% f# k2 I & i( S+ w" @' u. C$ D
m_Snapshot.cb++; * N- Y8 s" _( V! ^4 r m_Snapshot.ar << GetId(); : ?, l ]6 Q5 J! p' y Y8 m m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; 1 _. e4 A& m2 S! P m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex(); $ G& Y7 z# c8 s' Q: a6 \ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex(); [6 D: T% Z, N& h; b# f) m m_Snapshot.ar.WriteString( pLeader->m_szName ); 2 O2 k; r5 c+ n1 c( K/ \; N9 R7 N m_Snapshot.ar << bTroup0 Z1 j0 s% c8 J+ M
#ifdef __PARTY_FIND7 Z* n4 l! w7 k6 J' v8 Z3 @) L. [5 V
<< bPartyFind - n( W( J* i) X* @: m1 U3 p#endif //__PARTY_FIND 0 Q; u; q- ^7 {/ Y* `9 K) j- a ; , W0 n' X$ v1 f/ j% | & l) r2 y3 ?8 Z$ H% s/ [$ M, Q
}+ r- C# J }$ H
7 y. ^" w* u& a8 B1 D% [
DPSrvr.h(公共范围PLS) $ n$ p1 @0 f* p: i& V代码:0 o: e) \: z% z, `- j9 L
#ifdef __PARTY_FIND 2 k( E' N. V( V5 `$ m4 l- m9 Z) } void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); 0 f' y# R" T3 V! X#else- ~& n$ f I; y8 m
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); % ?# B5 q4 G2 R. V! X9 |2 a#endif //__PARTY_FIND' g9 k9 @. D p* H( }