飞飞世界论坛
标题:
搜索公会的功能
[打印本页]
作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
9 A3 e5 @! d% Z0 S/ p; x
如果我鼓掌纯粹是我复制错误时,D
9 R8 P4 c4 I/ g5 ~3 V4 N5 j4 `8 k- \
积分当然Pumbaaa。
5 S/ E/ d7 ~5 F+ d% R$ n3 K; r( s
8 g* ], ]( o0 E5 D
FuncTextCmd.cpp:
- x# P8 M1 f o1 ?- A
5 t4 e' e7 H% M+ T. F; p% d# d3 r
代码:
' W% | l9 W! R/ g" }$ L0 G
#ifdef __PARTY_FIND
: B8 P0 U% q2 E; C; S4 x5 i9 g
BOOL TextCmd_getparty( CScanner& scanner )
3 I! s( m( |8 F& L q( Z
{
0 \4 d r& |0 f# L+ j/ u
#ifdef __WORLDSERVER
0 h1 t8 h1 g6 B8 ~# u3 I2 F, `
CUser *pUser = (CUser*)scanner.dwValue;
0 Q8 h. k7 C. H4 ^4 g! Y
if( pUser->m_idparty > 0 )
7 W$ {8 \# m2 Y( \
{
- G! [9 p: k% i) s& h
pUser->AddText( "你已经加入一个公会。" );
# w! ?- ^! K/ G
return TRUE;
+ ~# L2 [ p* }5 h, \! t
}
3 z5 R* w- C, |/ T' a* k7 S
CParty *pParty;
3 r c( E+ W/ Y- T
pParty = g_PartyMng.GetPartyFree();
1 Q! a) v r6 u- V7 }8 ]$ ~
if( pParty )
( G) F4 [: I' H K; N3 v1 V0 |/ {
{
+ G+ ?) R* a/ J1 _) Z
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ g: a8 l4 ^7 f2 w
}else
% r3 w, w/ z5 v7 c
{
, |6 z6 H( x4 z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 A `" T: @# N. w8 ]! O" G- ^7 _3 P* u
}
) t) z6 O+ O/ m
#endif
$ Y3 x% y* s& ?5 H0 v& O7 T
return TRUE;
7 I& J/ I- ~/ ?; n* H" K" u9 ]
}
# N- O$ w& |6 W" p
#endif //__PARTY_FIND
) ?7 a4 \3 G( C$ P7 k
" I" n( i+ T S* }+ f% y
代码:
" r8 e. C G- H6 F. ?
BOOL TextCmd_PartyInvite( CScanner& scanner )
) p3 I$ }0 P2 _& e2 h' V
{
, ^' _6 p& c% B# ^" Z- t
#ifdef __WORLDSERVER
, R, e* B; [2 H2 ?6 v1 e
CUser* pUser = (CUser*)scanner.dwValue;
! s% r2 n+ N# T% ~: s. ]# N
MoverProp* pMoverProp = NULL;
- q, R' j% x5 X1 p1 Z
scanner.GetToken();
, R U3 R/ v9 _, w& F6 t
#if __VER >= 11 // __SYS_PLAYER_DATA
: D/ X. ~& V4 V, {
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
$ E% m$ G# }* Z; j" @
#else // __SYS_PLAYER_DATA
8 y8 T) M0 U+ i
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 E5 d# {% @+ V5 U1 Y& i0 b
#endif // __SYS_PLAYER_DATA
. U4 h# F8 s$ d
if( 0 < uidPlayer )
+ M0 ]; Q( s ~9 B5 D: _
{
: h0 g8 ^+ @% k" v
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 K8 v% f" F7 {9 q
if( IsValidObj( pUser2 ) )
* {6 [* G& ^/ l6 V; W
#ifdef __PARTY_FIND
2 M+ A& v. q+ k: Z/ s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 `3 ?0 `, o! f1 K/ `( c0 u- v
#else
/ O' Z/ s. F1 |6 N w: A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 N' c& _: |) H6 V4 f5 y7 T& x
#endif //__PARTY_FIND
2 f# ~: Q% t1 ?8 `! o9 ?6 W
else
. W- Z2 l: X: l0 Z( W' C6 ]
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 C+ X7 g. G: {' ] X6 o6 d
}
0 b. W5 i, d9 A0 v: d
else
( w3 ^2 a. z* \
{
! [# h( c9 F) S! p1 K* B5 c# R( M' X
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
9 i8 x7 o8 ~/ e5 P5 D9 `& J8 r
}
2 t n% E/ A/ a) ~$ d" i) s0 M
#endif // __WORLDSERVER
* Y/ d, O( l9 T, y
- ^! y# Y% O5 K& Q" X6 p k
return TRUE;
. N& f, d4 @* g) ^" i2 r
}
& [/ _! U( ?6 U' k
! a! E/ x1 c7 c9 M9 u$ U
代码:
4 b, @5 t2 X6 r" `
#ifdef __PARTY_FIND
, e- r' ?/ z) {5 I
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" ^& z+ ?0 e! X: u- V+ M
#endif //__PARTY_FIND
% |3 \; C+ ?3 K6 h$ l4 E
DPClient.cpp;
- s' a- [/ Y7 B( Y% s
Code:
# P- y& M, ^* G- J& j' `5 s
void CDPClient::OnPartyRequest( CAr & ar )
; Y. p; X6 X3 i& q% a2 n! M3 p
{
5 v: n) K& Y) h, a2 Q# a
u_long uLeader, uMember;
4 V9 S: V1 o1 |
" A9 k3 i; O' i- E
BOOL bTroup
; G* ?- ~- c0 G! U' X9 j
#ifdef __PARTY_FIND
! c: `& k. x# T
, bPartyFind
% [4 d1 k8 `* z; }
#endif// __PARTY_FIND
, m# [+ e/ d2 x& @- [1 q/ H
;
/ }* M# b6 p$ }; y* u
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 Z7 w: A5 u5 ]( ], u
BYTE byLeaderSex, byMemberSex;
& T+ a2 y1 N, y/ \2 s1 E9 V) }0 B
char szLeaderName[MAX_PLAYER] = {0,};
; M4 D8 l- \- _ {; r2 U, u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ ^4 T4 D3 O2 i
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 n, T' I' _5 N+ y0 \% h* n
ar.ReadString( szLeaderName, MAX_PLAYER );
8 k4 k/ z% x- r0 }" `3 i
ar >> bTroup
( v3 c. r2 H5 a, z& G0 A; g+ [# ^
#ifdef __PARTY_FIND
; i; B1 L; m2 u& Q6 [% w* |0 o
>> bPartyFind
+ W W0 c I; c9 q+ ?
#endif //__PARTY_FIND
6 L9 J6 b0 C3 I1 k
;
- _0 D _$ _1 F$ `
4 T7 L* l) k4 i$ u: C4 U, n A
if( g_Option.m_bParty == FALSE )
g* x5 w* l; v( `+ t" I/ Z: X( n
{
1 M* U) e, W# ?1 k" B5 w2 b
SendPartyMemberCancle( uLeader, uMember, 3 );
2 o4 Y9 k3 A( r& I, g
return;
, F& X5 m2 i" p( \
}
6 ?# B' }6 t- e" C1 [
+ D5 F. G- c+ O# g
#ifdef __S_SERVER_UNIFY
$ U9 R- r! v: J4 }" E
if( g_WndMng.m_bAllAction == FALSE )
3 {+ ^! ]* [, |0 r6 y
return;
3 V. h$ C0 {, \
#endif // __S_SERVER_UNIFY
# Y/ v4 d2 W; X
+ k6 n" ~% s& {7 U
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
, G: l4 d) f7 ~
5 [$ h1 Y. k0 Q' ?
if( pWndBaseBuf )
% k( N5 Z# O% ]4 n3 F( L
{
" ~* ?3 u$ {, A% W% g' }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
+ |$ K2 ]: Q2 F0 E0 {; @
return;
0 i# k$ P# q* D; `# a$ ]. y: m
}
% v" y8 _8 ~; C7 ?* ]
#ifdef __PARTY_FIND
5 C! M) D8 M( e, A0 z$ J9 {' a
if( bPartyFind )
+ ?, Q9 K* g" v+ o- e$ r
{
/ F9 i2 U: W. d6 B8 `6 D- U7 j6 X
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* B7 y. }" ~/ T1 `' C
}else
$ S; {) R9 @% I
{
; ?4 w5 a/ t2 O/ R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 E) P% i8 S' M, g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ c2 N! k, v/ @8 D8 L
g_WndMng.m_pWndPartyConfirm->Initialize();
6 a9 q+ R5 G/ L5 [
}
0 }: \5 q6 b* a; t- [7 O* C4 Z
#else
/ e- d/ ?% L4 U# |
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- s; O- G0 P) n
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; `4 h4 g# ~7 l4 h
g_WndMng.m_pWndPartyConfirm->Initialize();
4 B6 \) J8 ]) n& R9 `! k1 A% m
#endif //__PARTY_FIND
1 i, I8 B" ~5 S( s' R7 N
}
) [ ]* B. m- L+ c' V" k9 z
/ O3 v# V. ^# f' v: @+ R/ C
代码:
U8 B7 w! L2 E- O: U: h8 b
#ifdef __PARTY_FIND
: T' t, Y( N2 s7 ~# S3 y3 Z
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; }0 R3 h) E' |( a
{
6 {) Z! T* V. b9 i$ |
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 o# |" |- u0 l/ U# h4 E
ar << idLeader << idParty << bAllow;
5 z; C. O# {) X B8 j6 F
SEND( ar, this, DPID_SERVERPLAYER );
) F" Y& {( c# }
/ L9 e/ A7 i) W) G' |
}
$ \" I3 z, O" t- \
void CDPClient::OnPartyAllowJoin( CAr & ar )
( q$ I" R# _0 X+ d
{
6 g' U8 o# v1 u9 j) d1 x
ar >> g_Party.m_bAllowEnter;
) y+ S0 s: n2 f6 T! \2 z$ q
}
: V X2 c, Y/ J' D
#endif //__PARTY_FIND
5 }: h4 P3 q( H4 d$ `3 |
Code:
5 U# P! [ q% V2 m- \6 C& x3 n
#ifdef __PARTY_FIND
2 }) t" x. q- s
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, u. w' x3 w( Y; A7 G1 K7 D. \
#endif
: ]+ F2 H6 F8 x
1 B# V2 B5 }' V4 e. y! r K. [+ b7 J
party.cpp:
) x8 c+ m/ Q, @/ k, u7 B
代码:
2 W6 w2 q% f6 f0 n9 t1 N# c1 ^* k
CParty::CParty()
0 r3 x* b: H$ f
{
1 f8 U8 j r3 Q4 k5 ~1 I9 G
m_uPartyId = 0;
6 _9 R0 S5 _% B& k6 \, q
m_nSizeofMember = 0;
8 y7 F6 a# G4 O% Q( d, J5 v1 R
memset( m_sParty, 0, sizeof(m_sParty) );
7 A' r8 v. ]1 R+ j
m_nLevel = 1;
* W6 X& [4 M$ H; c" R' Z
m_nExp = m_nPoint = 0;
$ J2 e0 [% w9 {8 |! H M( V
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% j3 ?5 l% F1 e" N1 S, V1 b
m_nKindTroup = 0; // ????
+ ]/ _- c* B. c3 S' Z8 J
m_nReferens = 0;
' x' U3 C# g$ K$ ~: Y( L d3 U
m_nGetItemPlayerId = 0;
0 _& V1 C8 Q4 \9 a9 n# l1 b4 C/ H1 V* r
#ifdef __PARTY_FIND
" C9 d! I7 o' \
m_bAllowEnter = TRUE;
4 R5 W: w; g7 \+ g
#endif //__PARTY_FIND
5 m0 H/ y; N6 e, T% ^# E
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( e: _6 i! A3 C, z3 |
{
0 i2 p0 [9 v8 a$ m$ ]' @& ]: b
m_nModeTime[i] = 0;
) f2 a3 A/ X& r: e- z, y, |5 C/ Y4 N
}
2 C# W' O- ]0 g5 S
m_idDuelParty = 0;
# u) Z* T! J' F! O
#ifdef __WORLDSERVER
3 d, U; _1 x9 v m8 d. y& L
m_dwWorldId = 0;
$ x8 d5 X1 p3 t
#endif // __WORLDSERVER
; Z, j7 v" h9 R
}
6 i3 d# V; Y; i% |
代码:
8 ?+ R2 Q/ z% s, x
void CParty::InitParty()
0 u6 a7 _9 K9 ^% f
{
9 z% Z; k7 Z7 z5 L. }9 ]1 j/ K
m_uPartyId = 0;
2 d0 b6 e! ?# P4 d D" X ~
m_nSizeofMember = 0;
# l( m# v5 b. O9 _" Y1 G5 S9 u$ U$ z
memset( m_sParty, 0, sizeof(m_sParty) );
6 C7 y. V0 w7 {& h. U% U
m_nLevel = 1;
: |) b2 h" n" ]
m_nExp = m_nPoint = 0;
3 L3 E9 [5 \$ L) ? a$ g
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% u O( l3 k/ C/ H3 K
m_nKindTroup = 0; // ????
% ?/ K: c- r+ J% C. r4 H, _- `
m_nReferens = 0;
) ~0 D) O7 M( ^' X' D: ]' J
#ifdef __PARTY_FIND
" s8 K( q. K; e* _; w: W6 D6 ?/ K
m_bAllowEnter = TRUE;
0 I" p# s6 N( P/ n
#endif //__PARTY_FIND
5 K3 T5 g/ O1 F5 h* n0 O# c" j
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 a: R( F2 Y2 c% K3 _
{
. ~' h& z2 Z7 P- S, j
m_aMember[i].m_uPlayerId = 0;
" f4 }- Y3 ?/ x) l5 t
m_aMember[i].m_tTime = CTime::GetCurrentTime();
& P2 @8 B2 w) m) u4 ^/ G
m_aMember[i].m_bRemove = FALSE;
/ F; F$ w I$ _6 L
#if __VER < 11 // __SYS_PLAYER_DATA
k3 Y- m( n3 A0 Z# l* _5 V
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 K+ q3 W; J; ~4 i! a
m_aMember[i].m_szName[0] = '\0';
5 v, _7 o7 L5 ?( O! X
#endif // __SYS_PLAYER_DATA
: p; k% n4 K. d# O
}
$ Y7 n+ R& y/ c2 r* m. z
}
' O- A2 {+ I( [1 @0 \
代码:
0 O6 i- k2 J0 a& w: t& ~- U
#ifdef __PARTY_FIND
9 Z: z$ N. \: W. `$ }
CParty* CPartyMng::GetPartyFree()
6 M6 |) P, o- K! c
{
1 w! S- E$ {% p8 P' @
CParty* pParty, *pPartyTmp = NULL;
& N( b1 b$ Z0 L, Q
if( !m_2PartyPtr.begin()->second )
. C. L1 c$ k0 z5 F
return NULL;
- M% a* f9 p) D5 U
BOOL bRan = FALSE;
9 f# u ?# D; N
DWORD dwRand = 0;
2 x* b, Z5 f9 F
if( m_2PartyPtr.end()->first >= 1 )
; s# z$ q( ?, A& Y/ V7 D* u
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
H" ]- x# E: b& ~
]7 ]' @5 x% \
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 E$ n/ l, w; l( X3 m, J
{
5 \' h( I8 E/ z4 T) ?' f
pParty = (CParty*)i->second;
+ l% E+ o; e- s! I2 \
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
1 L. y) Y7 S, P
{
/ J# H1 P j( _" d- o
if( i->first > dwRand )
% O; R8 v- S+ D" e7 H2 L
return pParty;
9 k+ M( J }4 [# d5 ?; v. v
else
9 z6 P1 V# h' L! P$ ~- [. `
pPartyTmp = pParty;
; Q( W8 T5 t/ R( f& x/ u2 W
}
: ^, n% g G7 e* ?
}
& E5 \9 M2 q& S
return pPartyTmp;
% r- o8 H2 G" J$ e% l
}
: Z5 p# }, `- |7 C& I1 u2 A
#endif //__PARTY_FIND
9 ?% W! z7 r+ w0 z; c$ W) ^
5 p' ^: ~+ J& y$ ]9 w
DPSrvr.cpp:
1 }. g8 r3 g2 D( O: J) U
代码:
& ] ^' M# t4 v
#ifdef __PARTY_FIND
# a. c, v$ _' d( s
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) |( j% ^: I) m) w
{
; G/ r. I2 C3 |
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) b* b& e& J# }( [7 [3 N0 P
if( IsValidObj( pUser ) )
% T5 |: a! Q1 n, ^2 s4 b
{
& h* @, Z! ] z+ t/ V' m' D
u_long idLeader, idParty;
7 Y% o7 w; ~, l8 `
BOOL bAllow;
; B4 V* k2 n, k
ar >> idLeader >> idParty >> bAllow;
" \2 }! `6 h/ ?" O/ r" N( r
if( idLeader != pUser->m_idPlayer )
/ \7 B& O% @5 i. X; F( A
return;
b M$ U% @/ Z; I+ i" u0 a
CParty *pParty = g_PartyMng.GetParty( idParty );
3 q) v4 F! j: s) G3 z$ `
if( pParty && pParty->IsLeader( idLeader ) )
8 V4 i/ J7 @3 B4 G7 Q: S$ ]7 H# F6 x
pParty->m_bAllowEnter = bAllow;
# c6 N6 r, q- c, Z% y: e6 W
else
1 F5 I. e" A5 j, a) h8 Y
return;
d7 Q% c- [" V, f& F
9 l2 v8 w0 T5 r5 u7 M. s+ B3 P
CUser *pMember;
. B0 h3 P7 Y o
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" T4 D' f, M0 C# q$ F$ `
{
1 L2 R2 \ H4 U K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
e* o# S# X% }" M
if( IsValidObj( (CObj*)pMember ) )
" A# x5 D I: B" U: Q3 X
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
4 m1 X2 b) i7 o& G+ ?) G9 y
}
; X0 C }8 g4 w- N2 R+ t4 G0 p3 G
}
2 u, ?8 H: A( p
}
* V' i, U5 P$ N$ R( j, \8 {. @
#endif //__PARTY_FIND
9 x0 }8 l7 v6 {3 Z, L
: l) l, E# q% s/ M5 T8 h c
代码:
& b; r% H2 D3 W/ g, V; M4 d
#ifdef __PARTY_FIND
& S, E/ m( R# L4 u4 L8 G
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
a% E. ^% J! b: d' t' x, p2 z6 C
#endif //__PARTY_FIND
9 h/ ?" l, k5 S( y5 E
8 z, W/ F, M3 |) f
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
`0 u ?7 y& Z0 U" i( X
{
& J4 w+ H0 y3 _# `
u_long uLeaderid, uMemberid;
' f, M7 D) F; O$ @/ h& a7 l, j
BOOL bTroup;
( }. w2 ?2 q' O! a# B6 }3 {3 p
ar >> uLeaderid >> uMemberid;
% |$ O6 J: {4 I2 @6 [
ar >> bTroup;
; w" N2 V; ~2 `7 b% d0 x b
- h! q) J" r" M ?* U Z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% j* ? u. a V6 H
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
8 D( O% u3 L# M) m# c: U& h
#ifdef __PARTY_FIND
2 ?7 H! G2 U% {! B, K3 J0 u
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! f7 b& {/ e: C
#else
9 l+ ]) L! q$ `4 U/ K% ]( A
InviteParty( uLeaderid, uMemberid, bTroup );
7 t; A7 g* r' j5 q! N& Y+ ~
#endif //__PARTY_FIND
3 k9 J- _6 b8 M0 U5 v
}
/ b2 T7 H) U. {& v' x( a
! Q3 A2 ~3 V& W# I; w, n
代码:
- `1 D; M6 E x0 |
#ifdef __PARTY_FIND
0 j7 l4 ` b1 s9 I/ W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
* G- [, w: Z' [# v! E
#else
5 Q: x" E- a0 r' m- n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% k3 w" D5 r' K7 g( g3 b) `+ L
#endif //__PARTY_FIND
% ]* K+ i' e5 ]0 R; ?/ W. w# T
{
4 q) m+ b7 y: s8 j
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& g# {0 h5 h$ v9 g4 W: x- T
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( s4 V* b$ ~5 p% ?( O) M
! t* j( z0 h/ D ^1 C' w
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) u# x/ O* e) C# m5 x( ^# f
{
& L$ [* i' c' P3 B9 M2 J! y7 `
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 F' Z6 m& K5 ~: ^1 H Z
{
, b- P; F: {) x* N2 q
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& Q) [1 h, p5 k. t) |- t
{
# S: [: e9 K3 G5 Q8 q
pLeaderUser->AddText("没有足够的权限。");
2 w0 i7 L, }; a0 E( Z
pUser->AddText("没有足够的权限。");
X1 q9 ~7 g) {, h" \7 e
return;
- b8 s7 r" f% O, ~# Y9 E5 E( J
}
8 ~* z# L8 X2 |7 G
}
+ d, J5 G, D8 e5 }3 K) H. ]) y
// ???? ? ??? ?? ????.
7 f: E% r% [5 Y# O% h! i! P! h
CWorld* pWorld = pUser->GetWorld();
1 C4 W' s0 h K
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
# q/ N( O5 [5 w2 U/ O
{
$ V5 O# i; @; N2 K+ R; u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) o E$ q# u! O! e9 w! [
return;
3 p+ e: }$ z; J( _8 n
}
* o1 z5 i* i3 u2 c3 `0 X' z9 a' U! z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 J/ M! H# H( I1 R1 x) n
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 Y5 g$ h% r1 @, [' G
{
8 r) q: C9 O& {5 O z# D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ q/ o( w: W' x* D& T, G
return;
% l" V) j. j: X5 \: e
}
9 x* K; d) B# {& ~
#endif // __GUILD_COMBAT_1TO1
2 g/ w+ Y( a7 T" H4 m2 F# ^% A
% u+ D; g- b$ h
#if __VER >= 8 // 8? ?? 061226 ma
: t- V+ m6 g: h6 L9 I. Q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, H& n2 b) g$ u `2 C& ~. l
{
8 m" P7 x( g$ Y( f$ A
return;
1 |* Y2 d5 H) x0 v5 n
}
* }5 m2 f, @! I
#endif // __VER >= 8 // 8? ?? 061226 ma
$ A6 ? [' U: y. k9 H$ h
: ] f( s9 E- V E6 u
if( pLeaderUser->m_nDuel == 2 )
: b* g4 V+ ~) h
{
; P4 L: d4 o3 R D3 v# D
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ L. |1 _3 ~2 S) _. O
}
; A. X2 j( ~ {8 `% ~) w$ ?
else
' G2 @3 a- l4 ?( o8 H5 |" m4 u
{
. j: G& [# H0 f' r3 j2 S
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ W. P- T) ~7 P1 y3 G0 ~( A% H( z8 G
{
0 E4 r, H5 i3 X1 V6 x0 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- N" L( z1 S, O* \# [$ g
}
& a5 R' G2 V% x) k
else
/ r2 m& X& d G0 k) u
{
6 ]+ J6 p; o" g, a7 U P+ Z" [5 G
if( pUser->IsAttackMode() )
2 G( [5 ]! b* [$ t0 m
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" y! h6 g+ p8 y$ V# {* H- ~2 F; J
else
! N8 o/ J3 D% z5 P) f# W2 U1 L+ i
#ifdef __PARTY_FIND
: ?6 N2 k6 ]* ^) [$ E/ z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! J* Q. ~& F5 q6 @8 x D2 ?
#else
( ^/ H1 t1 W0 e+ V. ]" g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 R2 v* ?, F4 h+ x% O6 D" u
#endif //__PARTY_FIND
) A* [ C) D3 I* t G7 r& D
}
" k2 q) ~! }$ ~. ]% ~9 e* O& [
}
+ y; J+ G- W, A! G; z7 j2 ?
}
3 T* c; C" x- D8 H6 D( _
else
8 S- _; G; G* @4 T A5 v
{
5 R; q5 F, E- u) e0 d
if( IsValidObj( pLeaderUser ) )
1 B% R% e0 @0 s0 x& t6 V$ t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. @" P& O( F$ B T u
}
5 ~" N0 n3 U z) B; |# l
}
! w* G9 a# _* u$ Y& _7 T
; o0 v7 S9 C. e+ \- m8 \
User.cpp:
6 s' ^# D5 G+ X/ {
代码:
: \5 v8 t1 Z/ e/ g2 Z9 M2 `6 @
#ifdef __PARTY_FIND
& e2 M4 Q. F3 S4 O, V* l
void CUser::AddPartyAllowJoin( BOOL bAllow )
, i0 D/ o" o2 ~! o4 k5 p- k
{
- n) F; a0 R& g8 \! ?
if( IsDelete() ) return;
/ d* j w3 G5 u! x4 n- E% p
4 q# C) i, |8 A7 Y7 V
m_Snapshot.cb++;
( z. l3 N2 y; k$ y$ B$ k
m_Snapshot.ar << GetId();
# m& ?2 l# V# F( Y" P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
x7 i- m6 A' B% Y* G2 g3 i1 e+ y9 B. N
m_Snapshot.ar << bAllow;
' y- i/ C F, b$ M6 A
}
$ g6 I5 [! u* E# a* p0 t
#endif //__PARTY_FIND
j0 W* z' d W# r
9 I& R" N+ m4 A8 ^! g2 H7 O& [
代码:
; i. o/ o' ~9 Y/ i
#ifdef __PARTY_FIND
4 s: s5 [, k! W0 z! g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; n, P4 U; A& @7 t% R/ a% d4 t, y4 u* d
#else
+ `4 n% y/ ~/ N& e& Y: q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 n3 |* c* V$ I0 y1 B% m
#endif //__PARTY_FIND
# y* r t5 ~; s2 J
{
0 @9 a) G o O9 z
if( IsDelete() ) return;
( g- B8 `4 v$ M, V% X+ _- W
3 m' c. B Y- |' F4 _
m_Snapshot.cb++;
: l' C" l; S3 u, m
m_Snapshot.ar << GetId();
* h* l4 X; A7 `) A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ `4 B4 i) B5 q" v2 j
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 n/ e5 @7 Z; K
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 c/ @3 O! R2 L, C7 |* L0 s
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ b7 U3 S" `# t$ i8 V' n3 F
m_Snapshot.ar << bTroup
; N8 s$ f1 G6 k+ m% p
#ifdef __PARTY_FIND
/ f- t2 ]- o* i+ s, j
<< bPartyFind
9 Z/ y6 l4 G* X) ]- Z8 G+ V% t
#endif //__PARTY_FIND
y3 N( K4 [ r5 H# a
;
' {6 ?" m6 d1 ]" X" o6 R$ ]6 k. P
! C8 J/ a7 ~% }2 Q& ~
}
- Y: ^# y" [ _) Y% L, R$ [1 V
& t. U+ ]3 R( G% D9 M
DPSrvr.h(公共范围PLS)
. e B7 k- k$ B. s! N X
代码:
5 A% `1 S, w* d8 J5 z/ @* ?
#ifdef __PARTY_FIND
' G5 J3 `5 _7 N
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
0 h4 c, x6 @8 X
#else
- w" j! H! n* g( L' y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( H! i5 g, V# z# i: D
#endif //__PARTY_FIND
: Q) @$ P$ ?/ j! J2 L
3 o6 B( c( p1 D- |* ~3 B
代码:
0 s- Y, E1 J! [1 d6 ]
#ifdef __PARTY_FIND
' m D, e6 w$ G" \. y8 A
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& D1 {" K% ?% V+ w( N; l* t) Q
#endif //__PARTY_FIND
' J* t! o3 k3 E" Y
& ^, O' S+ O8 N; X% A* m
User.h(以及):
& O+ R2 N# V. x$ F
代码:
; S5 i2 \' A) j7 x4 r0 V9 C
#ifdef __PARTY_FIND
b8 Q8 }$ q/ Z' i
void AddPartyAllowJoin( BOOL bAllow );
6 c3 m5 P! y7 w# k
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
4 j3 x' w$ e% O3 V8 J8 h2 C
#else
) e- ^& |0 [9 }) I; Z4 s* M5 j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* [7 D) u7 N# S: [% v/ Y% d
#endif //__PARTY_FIND
8 g& D% g, t. m- A( j
; y, X/ W) K$ M' C9 y! z3 p
party.h:
1 _+ k# ]9 Z X% T1 f% |
代码:
$ K9 y" |* x0 |# A3 Q8 m
#ifdef __PARTY_FIND
; K) g- F: k* |7 U0 q8 P8 t
BOOL m_bAllowEnter;
* l& w3 h2 y: l
#endif
- k0 }1 L7 A, I. G2 @$ p0 z \7 N
2 T8 y, G/ B7 b/ @2 q$ P- a
代码:
2 p- j' ~+ T, o6 a! T% W0 |
#ifdef __PARTY_FIND
9 @3 M# m+ D7 N4 |2 Y, ~
CParty* GetPartyFree();
Z v# u( S1 S8 J
#endif
: k& c* m0 m* ~- ?: x9 q
' [. t$ E! n; c& D+ ~
WndParty.cpp:
! O8 W$ V) D) Q
OnChildNotify:
9 Z1 J3 i4 ^, _4 v, T$ Z1 K
代码:
) X( V4 m: v( A! R9 b0 J/ `7 w5 a
#ifdef __PARTY_FIND
- a: y0 ^( C" v9 G4 J+ s6 Q6 J
else if( nID == WIDC_CHECK1 )
. }: z+ Q1 x8 d$ C& I% A' W
{
4 P. b- w0 V' ~4 G* j& v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- o+ w, z/ X; Z# V3 D
{
! L( j2 N; B% K4 k# [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ e3 P' k& K( U1 C5 `. Q6 B) [, L
g_Party.m_bAllowEnter = !chk->GetCheck();
3 |1 s0 K& a, z6 X; k0 h2 r% o) L9 [
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 P8 B5 ]5 _! a; g7 r. `
}
6 |7 r, C/ b9 u0 i% f9 c6 ?
}
( H, }2 F7 @% v+ K) M
#endif //__PARTY_FIND
% G d* b4 w/ F4 P; |- P+ f
7 L/ z# ]4 T( b* Z' _
代码:
6 p- Z0 |# ?- L/ y! o# ^$ l0 \
OnDraw中:
G( e( y4 F B! E
代码:
# d8 W7 K! `0 Z; ?7 Y: H$ n
#ifdef __PARTY_FIND
+ }0 R, S# i0 Y' G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! X* M, O3 N# Y7 E9 f. j7 Z" [# u: R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ ^9 ], w7 I: w; Y0 p( h7 J
chk->EnableWindow( TRUE );
* U6 n5 V [; q8 \' F3 k! x1 m
else
( ^ g! y) H0 u: [ ?1 w
chk->EnableWindow( FALSE );
5 W& I8 \4 V' h$ o4 S
chk->SetCheck( !g_Party.m_bAllowEnter );
/ S9 [0 s8 V b4 p% K: f7 d
#endif
) _6 s3 v3 j; d' L! K3 m
/ V2 q( _ G% s2 T
DPClient.h(public):
% v# W2 m9 ?5 t/ _+ ?& v
代码:
5 O7 P6 l: c O* i
#ifdef __PARTY_FIND
) B, e2 b4 n5 ` h" `' i/ C5 J/ O
void OnPartyAllowJoin( CAr& ar );
: J+ f5 H" g( l ?, I v
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 Y5 V0 J9 z. H( S1 W) e, F- x
#endif //__PARTY_FIND
! |, N3 u; Y4 }- c% {- J
* Q+ X' H# O0 D1 L: {! Y
( K4 j6 R p! L
WERS hinbekommt没有,请让赫克的权利。
2 l3 s' c7 c- ~
不支持左右,所以难不...
9 ]9 n ~7 C9 @# F' ^8 y
党k的Windows NT甚至编辑它自己。
$ l, h3 M' ~5 w# o4 ]
包也,因为我不erschreiben进一步如果我你的。
3 ^& X1 ^! I# @" I) B4 k, {" G3 \
由于缺少Quantité k n个代码是什么升工程前。
1 i2 V) o* K3 y5 z. M, j' D* p; n
如果是这样的。请发表。
e( {1 h+ `% u4 C. ]( P
到目前为止,Pumbaaa
2 W% K- x% t5 {8 H& L; U C- z
| g3 o; M) B% y+ B
. V& |3 A3 f/ r' l' d5 A
MsgHdr.h
) j/ v' \" ~+ g: s: e/ N/ V6 m& I$ n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 ~& O: e( P1 a1 k d8 M
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- }7 k* c4 Y* M1 L* h
( b$ h, d+ I3 H: |1 m
: `8 t1 @2 q" f ]# h1 {/ f/ s# S
7 c, K8 @# {8 I) c0 v5 ~" Z2 ?
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2