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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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1 p- _5 C# ?- J; W5 V% X3 C+ J
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
6 r* f4 _+ M! U( F; m
{
0 Y; }: v! b1 Z4 j
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* x" G/ d. v% @5 O2 ^- g: P
{
1 Z3 Q3 Q0 G" |$ K. x9 q) a
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
, B9 U: G' ]; E: u( \0 Z" J
{
! T6 j' ?( X" C7 V7 f
pLeaderUser->AddText("没有足够的权限。");
7 @. C% A8 j$ d) z" P* n
pUser->AddText("没有足够的权限。");
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return;
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}
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}
3 n, E1 ?9 V$ b1 g3 k, H+ S
// ???? ? ??? ?? ????.
( Z/ A- }$ S# F; h; V& V# i
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
8 H, ^) y% @- v' L( @
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! Z; c: R6 Y$ c- @ X7 Y" ?0 I
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. U0 U; @ O; A6 K
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
# L# m8 }3 O; O$ O2 |
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
4 I" s! \9 G1 ]8 O1 K2 P
return;
/ u0 m) u% o4 G+ b
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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5 _$ F# p' F+ M# m) u$ x" c
if( pLeaderUser->m_nDuel == 2 )
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{
5 E+ H& K" y- T, B# k; K2 F
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 U0 V) n. ?& y: w. v
}
3 F: r# W" E8 Z1 n% @! f) y
else
6 K" C$ F+ [% X0 Q8 Z
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
8 J" Y( A. O" d. R: F# B8 G
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: R7 [5 r& e+ b7 }! V7 O1 d1 N! j" a
}
* A1 y2 O! _# q, D& p9 O
else
& m; Q0 s) r6 j+ M$ d3 `
{
5 N6 [6 V$ a! X. W
if( pUser->IsAttackMode() )
9 I" X5 o7 o% U' v. ^
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; D$ x0 S: y4 f" b1 T. {
else
- Q5 ]: N: D2 c( G) }
#ifdef __PARTY_FIND
5 m# Q H/ ~3 O% R, Y$ G- \5 n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
: K# B5 o1 V9 x! Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 |6 L$ c* e( U3 u1 {
#endif //__PARTY_FIND
$ m: A% E/ W3 q7 o. ~% t, z
}
* l' G) n& \' C x- c; R- i
}
, [& ~! P- g7 k: s
}
& v5 E% ?) O) @; T4 P- \1 ^" v
else
" {2 y+ l% J0 Y% g
{
! K [ Z! u5 \8 a5 K4 Y
if( IsValidObj( pLeaderUser ) )
0 O7 `# M0 D# r* H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 m0 R9 C4 u E# Y; r
}
9 M+ E7 C, R! A \
}
7 O; _$ r; I1 N' x
' c. N% P0 v+ v" `; J: P6 t
User.cpp:
" i* w5 o* F! Q& Z6 z3 e
代码:
3 i$ g( c( L3 _% w
#ifdef __PARTY_FIND
) @7 a0 Z" ^% e0 a0 H* z$ ~7 ]
void CUser::AddPartyAllowJoin( BOOL bAllow )
# r2 m" L+ K1 u/ z
{
+ {# ~# P" w9 y# `$ W
if( IsDelete() ) return;
! t+ u: T! e6 o+ U# u
) J- v' Z; [! x% ?7 j7 X: r
m_Snapshot.cb++;
2 V2 f# ?( i5 t( V" a0 I
m_Snapshot.ar << GetId();
( p; d- X s& O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- I+ X7 X7 w, v1 `. S8 p8 @1 D, c
m_Snapshot.ar << bAllow;
- ?1 G J! h% _
}
i, g* g4 s4 U
#endif //__PARTY_FIND
% U# I* o9 ?. n M+ Q
0 M B6 c* M# X5 B; \& w
代码:
* T- L; }) l9 s# t+ O* C
#ifdef __PARTY_FIND
1 _% p# ]$ }5 H4 n V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; h, _7 o. d' Z7 W- j, P2 k8 S
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* a6 f( U" q; H2 ]! J
#endif //__PARTY_FIND
* P M+ N6 _" m8 P& r# x
{
9 G ?, i0 }+ E; G$ r* v9 b$ d
if( IsDelete() ) return;
+ n( r, l. U+ K) t5 A! `
# _ C& f6 H+ |$ x4 |. M2 \
m_Snapshot.cb++;
/ G- @& @8 I9 L8 s
m_Snapshot.ar << GetId();
* S, c$ Q v; G# I3 p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- K$ E6 E: ^4 Q& X/ e" ]
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( b2 S; v/ g+ }& x4 v! t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* Q4 ]; f6 c# l9 i4 R
m_Snapshot.ar.WriteString( pLeader->m_szName );
% ^# L- o% `3 A4 D
m_Snapshot.ar << bTroup
/ ^% y, s( Q5 B# Q. y7 j# ^
#ifdef __PARTY_FIND
$ W2 |: z* `8 ?1 \, ]
<< bPartyFind
* X0 h( E x% |6 l
#endif //__PARTY_FIND
( a/ t% p0 o+ s+ u; Y9 x
;
! D l- V; M5 {) Z; s
2 i' S: j3 @! \% d2 L+ p4 B |
}
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1 i4 F; J3 c6 ~' P9 G! J+ c
DPSrvr.h(公共范围PLS)
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代码:
7 a. I7 r6 ?6 ^7 o
#ifdef __PARTY_FIND
5 z. n; p: {- h6 A3 h7 z7 }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& h+ A) u3 t1 N8 y+ h5 ]
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' v5 w) X5 j1 e% c
#endif //__PARTY_FIND
3 U4 ^# ~( t2 j' _1 F
; _5 u2 X: h9 i1 e
代码:
6 a) _$ ^$ u2 D6 ^1 L8 l
#ifdef __PARTY_FIND
9 O6 G* G9 R' N& U
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# _7 j6 i7 J9 P( _
#endif //__PARTY_FIND
F! L- I0 ] _ e
4 T% a; _$ u0 T) J
User.h(以及):
* m3 r; H4 G2 Q9 @# E# Q
代码:
: N( q2 w% q8 w+ ?6 l5 M
#ifdef __PARTY_FIND
3 k K6 d6 q, f' }3 M1 D4 m7 x
void AddPartyAllowJoin( BOOL bAllow );
% O: E# t1 x! G% {) O) I& K, g( K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 V' ]5 m0 q: C% i+ E
#else
$ N9 h4 Q/ X& [) A/ _: a- T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, p6 q) F7 {5 p c# \& C
#endif //__PARTY_FIND
* J5 }+ I2 z. Q+ z0 Y
2 s4 x1 g7 Q& H8 y; F% Q
party.h:
0 i, U. {; E, m
代码:
, |" u T: I& [: }7 \
#ifdef __PARTY_FIND
( ^1 t3 ^+ ]9 o, ?2 C& I3 v ?6 {
BOOL m_bAllowEnter;
- C: o; H8 n( J8 D( P6 w2 w
#endif
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4 i' v0 c0 T+ v$ S
代码:
/ c3 v1 _1 t5 V4 ^+ e9 t7 F) l/ R+ v
#ifdef __PARTY_FIND
$ n( ~+ L# s& s' G3 d8 f/ ~! H
CParty* GetPartyFree();
; A$ w) } V: U) q5 n! U. d! k# F
#endif
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o0 {; {- K4 ~3 n, Q# I& i
WndParty.cpp:
9 e2 z; J1 v0 y$ Q, g5 ^
OnChildNotify:
3 r5 ~6 W o3 ~7 p4 Y2 x
代码:
2 G( y7 ]5 T! P# F$ n: x
#ifdef __PARTY_FIND
" c- U9 [5 h$ y2 C8 x. {
else if( nID == WIDC_CHECK1 )
6 P9 r# _( g$ Q8 G4 J8 C# j
{
) k- T3 A5 e6 \- T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 {! H, e3 E/ q2 f# L
{
3 t5 e4 \. c3 n* K1 `( R+ N l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ m2 v1 r# v; q7 e* `; V
g_Party.m_bAllowEnter = !chk->GetCheck();
9 w* Y: d! J1 L& d
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
% l P+ G( u+ i- c$ e- Q3 D/ g
}
7 e6 a9 b t" U1 \( a' m
}
+ m# |% v" ^% ]) f( Q1 |2 W4 s
#endif //__PARTY_FIND
2 t9 X* d4 h' g& h- O1 }% Q: i$ l e' O
0 t9 B+ ?* z; z
代码:
/ {" S/ M2 g, {' ~
OnDraw中:
7 P& \" A2 f- g/ Q7 r
代码:
3 o/ `0 R5 I2 p( y g2 X
#ifdef __PARTY_FIND
! w. `0 ~" s. Y8 ?/ o; M! }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! F) J7 a1 M2 F: C4 E0 z1 e* {
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% ^$ }1 @& {1 `% r" x% S0 t" J
chk->EnableWindow( TRUE );
2 R% G' u- I: m+ F; R4 s' K K
else
6 R) C8 B; l0 [
chk->EnableWindow( FALSE );
: u9 q. I- p: I) G
chk->SetCheck( !g_Party.m_bAllowEnter );
9 W3 ?( `% H l- s
#endif
3 p* I N! Q, \" f
l! [7 x9 I% i* _& ?3 r3 s" \ Z
DPClient.h(public):
" y" @4 b! {- K R
代码:
- v$ p& [) h& ~8 b$ t+ ]
#ifdef __PARTY_FIND
$ M! m ]3 ^$ `( |2 t$ U
void OnPartyAllowJoin( CAr& ar );
/ s: }' _, k8 `9 Q- p5 t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 q; h8 G9 a! e ]
#endif //__PARTY_FIND
7 i8 U& {0 w/ ?4 T
7 z* B& R- g5 N. V' Q1 f8 v
- L" u9 r, r* m# W$ i
WERS hinbekommt没有,请让赫克的权利。
5 i. o, C2 E! Y+ S
不支持左右,所以难不...
1 J% o/ @* _- Y
党k的Windows NT甚至编辑它自己。
2 }1 s7 f% L3 B. Z d
包也,因为我不erschreiben进一步如果我你的。
, k* d e6 b% ^% u2 r
由于缺少Quantité k n个代码是什么升工程前。
4 [) d4 J7 Y# @2 y
如果是这样的。请发表。
/ a8 ?" e0 r1 f, {0 _5 M( A
到目前为止,Pumbaaa
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. @) c7 Q( y9 F5 `3 p& V
0 i: }7 T8 r1 {) w- X
MsgHdr.h
- g0 z* C# ^/ k& O# W9 [& d. V n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: z) e/ H ~- Y7 h8 F# q T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
# b" E, p: e7 y* I
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" v. x! D7 O3 Y3 ?, f ]
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