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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
$ D, } M' v6 ~7 {3 |
/ P+ N3 }5 L6 Q/ V1 T
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
, A% M) i8 f; _% q. S
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 |% [) o+ w: @% {
{
" \% r% V- C* e
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 Y* U( q% Z# d% a( v1 [
{
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pLeaderUser->AddText("没有足够的权限。");
9 M$ f6 z _+ c1 J+ }
pUser->AddText("没有足够的权限。");
! {0 [4 z% h9 X0 P8 J: n
return;
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}
* _8 B& ]/ ]' m/ Z3 s& g8 U' S* C
}
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// ???? ? ??? ?? ????.
+ i( W- o& t# I! q$ I- e, N& l8 I
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
- Q/ v: G' x5 \' W' m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
% M2 S C4 r! P4 g T, C
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
7 r( s q& v. ]$ p
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
: p7 F2 T& k X6 u2 N0 R
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
k9 V. D* k" n1 b. _* ]' a
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
7 |6 `7 D8 x& m* ?; g
return;
8 V1 v$ L l) I. R! b" C/ J( F
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
. T; r' ?; S1 V; l) O2 ^
7 O1 ^8 i8 R# H+ U% W5 ?
if( pLeaderUser->m_nDuel == 2 )
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{
. ]$ }7 j' ]" A( M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 X& W2 p1 l2 D
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
+ E3 B m0 z- F3 N1 H! Q% F# ?. \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 O7 L. t) z, s9 {3 x) }) j5 U
}
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else
5 _' E. Q4 q- d' H7 q" L( l: v
{
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if( pUser->IsAttackMode() )
* j# \+ k, Q0 ?1 j! e1 k/ u# F
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 Z$ h# |5 n. P/ K: ?. j
else
8 B& U3 y" z1 q2 ?! S! I
#ifdef __PARTY_FIND
8 v6 }* G2 \- b, G B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( S+ \* |, x5 I! r. O# `- B" n
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 t( `1 V* ?. A
#endif //__PARTY_FIND
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}
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}
! `# ~0 D" Y. V7 t/ t* w9 o, {
}
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else
# }. S# p7 h! D% N @" Q7 B: a
{
" K4 q" M8 n5 ?* x
if( IsValidObj( pLeaderUser ) )
' ^( N/ E2 E* d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
/ I o; G" A2 C* p
}
0 O, J, ?' d8 s! I
7 l/ l' d* L' i- `( r) C4 I
User.cpp:
! {; m: D d1 L! W
代码:
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#ifdef __PARTY_FIND
2 G5 a: L& H7 }4 d+ x. c4 j
void CUser::AddPartyAllowJoin( BOOL bAllow )
/ M! O) \" ~+ |
{
1 ?, Z& X0 ^$ U
if( IsDelete() ) return;
: Q) E* f# A" X- T0 x8 [/ E3 N
- o! F" M$ _! ?
m_Snapshot.cb++;
3 Z6 Y p7 b3 b+ h" O
m_Snapshot.ar << GetId();
! u# i8 `! f# B1 G( z- O% b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) Y- A/ l& Y) g. _" m4 P1 n1 ?/ M
m_Snapshot.ar << bAllow;
: } F6 \: }3 o t
}
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#endif //__PARTY_FIND
2 v( S3 I5 ^& a: x
* D3 |( h5 ?5 J' }' Q, w4 A
代码:
) O7 N7 s3 {3 w2 ]
#ifdef __PARTY_FIND
" W6 i: `5 J8 S1 U' l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
4 O: A4 N4 i8 L7 h7 u) ~
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
k& d$ u! k9 l# k' R# G. E J
#endif //__PARTY_FIND
% ~/ T! w' G; g! Y9 v8 R( [: S4 Z5 T
{
2 E# i9 J- ^: f1 l5 z \! M( N
if( IsDelete() ) return;
# u; F* x: D+ W1 u/ f
* }& \. X# P" z/ p+ ?5 X! }
m_Snapshot.cb++;
$ w# t- A3 {6 N* z6 M
m_Snapshot.ar << GetId();
9 d8 {" t y& K# F) U @0 a' I9 l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: |0 }; t z& o7 \6 b$ C( Y. f- D0 B
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- w, v' t! I/ j; K$ ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 u3 m% b4 @# H9 K/ l( k
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
% ~+ A: Q$ x; l! H( F
#ifdef __PARTY_FIND
0 f: p5 ]& M: |* T# S/ H+ {
<< bPartyFind
" [0 N: A+ W- S1 M! M, V
#endif //__PARTY_FIND
8 y; |( V2 A2 w8 f J, i' b% i
;
: V3 G) ^% C' h% b
9 B( o- _) ~; n" F" `
}
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2 F: |* @% ?9 N8 x
DPSrvr.h(公共范围PLS)
. v7 v. |8 f9 A0 u
代码:
) m+ K# F p' o4 k5 D
#ifdef __PARTY_FIND
' L4 f' P/ y6 V8 c2 z `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: r1 K9 ~# ?! P5 C! b+ \3 x
#else
* q0 s+ t: x) }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& d3 N; d0 U& W+ a7 |6 z6 X0 @
#endif //__PARTY_FIND
1 ]* _+ t2 G! Z& d, D/ I
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代码:
1 s5 e, m2 |* K+ z" `+ S
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: P, C0 Y0 c+ ~2 l
#endif //__PARTY_FIND
. |- T, o8 f) I2 }" V1 R) h7 ~
9 O: j' R; s' N2 ?
User.h(以及):
: I2 X9 K; S q4 O; d
代码:
. _) s2 }, M3 h: F4 ]& b
#ifdef __PARTY_FIND
3 f7 n' P% r& U: L( q& `4 ?
void AddPartyAllowJoin( BOOL bAllow );
1 @# f& @" f8 k. V9 y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) D2 B% Z) k; y# r# H
#else
$ a( S3 |* h7 m0 N. a- T" Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ e7 J4 v/ p5 i! l
#endif //__PARTY_FIND
9 c; I5 E1 s& Y, ~/ x8 V
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party.h:
1 O* A" ]. D" e& u1 [
代码:
( p! ]- P* c- {5 O* R! k% ~) z
#ifdef __PARTY_FIND
& }; Z1 B. U% I. Y5 {
BOOL m_bAllowEnter;
+ `9 Q" E$ c/ l$ ^
#endif
4 ]) ]! R Y) A- t- L& |; b
g! e, q& y, M5 F: f. J
代码:
0 n, f( r& u/ d* A& `5 P5 c
#ifdef __PARTY_FIND
% n; S" O& x& K0 l
CParty* GetPartyFree();
8 s, v$ A" d* N( p( l+ o
#endif
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7 _/ [$ |4 x0 a& X, `
WndParty.cpp:
3 {$ R, ?( M/ \/ Y
OnChildNotify:
! s; P% G' C0 f) l$ E. b5 k
代码:
0 v6 o6 b2 A! ~* Y& l! }
#ifdef __PARTY_FIND
7 Y3 F- P$ h" H2 L |# N
else if( nID == WIDC_CHECK1 )
, }2 S Z, w2 t* A" E
{
% Z2 K) S( L& B: Z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ m. B; j% ?" O/ g* j9 w
{
* }' v5 g ~7 ~* G" x P" R9 M; G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 L3 X2 T0 w- W
g_Party.m_bAllowEnter = !chk->GetCheck();
( C% q3 f! V y6 s# {2 {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 T& c. C( c4 E
}
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}
- |) I, X& q2 u5 @: s( X
#endif //__PARTY_FIND
C& x6 q) |* }0 p
5 j, \# F) n) U- R" e( r8 {
代码:
$ L, R, f7 C e* y! X
OnDraw中:
( T. [4 a3 _( E2 i$ I. p6 U
代码:
$ g, F1 I. u; c8 O. g( m
#ifdef __PARTY_FIND
3 B1 e7 L# o- k" P0 R1 o" W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; N3 o( }" W- X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
d' b7 t/ `) o$ L4 g \( |" t# a- |
chk->EnableWindow( TRUE );
+ @! s, F+ A5 e4 I
else
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chk->EnableWindow( FALSE );
' L# _' K, { j/ a$ S# {5 _/ _
chk->SetCheck( !g_Party.m_bAllowEnter );
) y1 C8 R) ~0 H5 G0 y1 B
#endif
' ] E" \* |9 v# L$ [' e
3 h$ L- L D' Z Z/ B0 M' u% l
DPClient.h(public):
! ?1 d4 {" |% X# M% I6 O
代码:
- {0 U4 M( H% }4 r5 j/ F
#ifdef __PARTY_FIND
- G' Y, S+ ` j4 ?5 `# I% m2 {
void OnPartyAllowJoin( CAr& ar );
! {. l6 @3 O6 w: K8 L" `
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 Q( j4 ^; l) k6 r6 S# V' p5 c
#endif //__PARTY_FIND
! ^% F& S2 N! r/ L: J
) ^8 m9 S; ^5 A( g5 W4 w- G
) W2 k* A: m6 v
WERS hinbekommt没有,请让赫克的权利。
' i2 E/ e4 L5 {: [' X9 L& }3 X X
不支持左右,所以难不...
4 q2 @( e4 {' u
党k的Windows NT甚至编辑它自己。
0 y9 w p# d8 {8 |& g% o
包也,因为我不erschreiben进一步如果我你的。
+ h! r2 V) F- y3 v; g$ t" |) D! R: r0 Y+ E
由于缺少Quantité k n个代码是什么升工程前。
' L$ }; i$ q. V7 q
如果是这样的。请发表。
+ O3 L! H( Q# y6 Q+ ?
到目前为止,Pumbaaa
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2 @- c0 X9 D4 X! p: b5 y# T9 g
MsgHdr.h
1 p" g4 K6 A. j2 M5 f, [
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# p$ @ g7 J4 r/ J- K1 ~- K4 N
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* f& G6 h/ {/ b. S& {
; U: |/ p; g& S3 F# J4 b/ J
# O1 G; g: [4 ^; F* `
1 ~) L/ h" R2 A; s/ q
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