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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
1 ]7 n. a" I7 \+ ~
{
6 r1 J8 n8 D+ p! z; T
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( n; j+ w. Y, t0 i
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 d' ^) S* ~% ?5 x: M
{
# e- a2 N8 `5 K5 N! ^
pLeaderUser->AddText("没有足够的权限。");
6 ?. W9 |! ?& ]; `0 E
pUser->AddText("没有足够的权限。");
* ^1 S9 Z& M( d* Y
return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) V. i# q- Z# O" `
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
9 ?, e! d: H: O4 S
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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- U, r* g* B8 i, L
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
! ]# X- k' N% x& e" Y: v
#endif // __VER >= 8 // 8? ?? 061226 ma
$ ]- V( X4 m6 O' @
}) q7 Q; l9 X. P6 a0 L2 ?
if( pLeaderUser->m_nDuel == 2 )
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{
3 K+ E7 ^9 p+ H& f
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ o7 d, _" i- p8 C7 o
}
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else
0 l. H+ \, p& t; V
{
; M8 C% J8 j5 D6 V5 L- l
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; i1 D# ?/ I- \2 K* k9 S; }
{
! M" p) g/ E* q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 z- D9 @8 h) n4 Q7 W E: u
}
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else
( |! v& X; j M# G2 U
{
. ?- R G, ^$ r3 ~: F0 @. ~
if( pUser->IsAttackMode() )
/ X# r2 _4 @) u# x
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- W$ T5 o- t# }9 m/ \
else
9 u/ n5 y. H4 N1 G
#ifdef __PARTY_FIND
5 x. G: r1 e' ^5 D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 V5 E; G- Y: d2 U8 r& N
#else
1 T1 U6 I( A8 t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 h# `9 E/ C2 k5 F& v5 V; A* p2 O
#endif //__PARTY_FIND
4 M9 s# S/ A: X
}
! b) \" I9 K6 D1 A
}
, D# c, o; o( z; K5 Y I: X
}
& D4 C1 G: Y4 h
else
1 ^- @- H( B+ ]
{
4 P" y2 \# i8 N# b& i
if( IsValidObj( pLeaderUser ) )
; H( `! G* U }: Y3 e6 V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ x6 `: |8 R( K: ?0 U/ _6 {
}
( f5 n. J" V7 r* e( J, f: {$ ~6 n
}
7 M8 l2 a3 h- S# i
- x: F9 {! Z t7 ?1 m# P( Y' o
User.cpp:
) D1 A6 D) z; f
代码:
" z$ r' W$ I+ T- u8 E/ `+ n
#ifdef __PARTY_FIND
2 j$ T6 q9 i+ Y' k) |3 Z; w
void CUser::AddPartyAllowJoin( BOOL bAllow )
, Y+ `0 f( \. c0 f
{
) R$ n. C; t+ C8 {
if( IsDelete() ) return;
6 q' q2 L1 a: y' G
) z) z# t9 ^* G& A: `) V
m_Snapshot.cb++;
$ v1 h: u* g3 C- B
m_Snapshot.ar << GetId();
6 }% o( d- U( G7 r" w0 B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# x T2 `+ n4 i
m_Snapshot.ar << bAllow;
8 Q- e8 C: J; t# U5 o) Z) @* s
}
+ j! O! \; P7 m+ Z
#endif //__PARTY_FIND
3 w$ A) [* i, C: _- Q/ `1 W6 i4 f7 C
9 k$ N* c2 r1 @ F; P+ q9 M
代码:
3 l; Q9 |) u/ {$ K. u
#ifdef __PARTY_FIND
' M, T- @$ s9 n& z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 S) A0 H8 N/ [) T/ |5 {- p
#else
) }, Q p/ E3 C! Z1 s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 p( I6 x& K6 ^
#endif //__PARTY_FIND
* j8 L4 ~ A: e; B
{
+ }# N% c; Z2 z- L4 ~/ t
if( IsDelete() ) return;
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/ @$ n# M: u7 n: Z- `4 |
m_Snapshot.cb++;
' h& n$ ?+ w" c% z8 Y
m_Snapshot.ar << GetId();
7 I8 Z! A9 J. t/ ^3 s* e4 G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) T' I! i' j2 }
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( d. l' X( t, I$ i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( h% y9 ~/ O2 b9 G, L
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 I' a. V3 D0 W+ O
m_Snapshot.ar << bTroup
$ K' [0 j/ n$ p& h& |# R
#ifdef __PARTY_FIND
B7 S' `9 R/ k. I5 }. l9 V
<< bPartyFind
9 V7 ^; V2 w2 ~; W4 Z& _0 B
#endif //__PARTY_FIND
. ~2 C$ H7 H2 }, A/ v
;
~, b% J4 b! D( _
" M( N& Q! E" R7 Z; z
}
$ }$ L. Q: W' T; U
! L& r! P% s: W- p8 D" e! d- R
DPSrvr.h(公共范围PLS)
' Q- J: L8 z" Q
代码:
' s* `& ^4 v; T% F
#ifdef __PARTY_FIND
$ o( ^; z2 V6 n8 M- B
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; t# v: i/ T: B, a% \
#else
: C3 @" M2 T; E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; ?% i/ ~$ f, N1 m# f9 s
#endif //__PARTY_FIND
9 u, [* C) L& V; P E8 z
9 ?9 e; B3 L- N$ |
代码:
" b7 w3 r! o1 o( z9 _% O
#ifdef __PARTY_FIND
. V: d! P( g$ S. `
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ y. o7 ?, K9 J3 y; S5 O
#endif //__PARTY_FIND
@/ ^% E6 w5 D
+ g y( r7 ], M% X) h; S
User.h(以及):
/ Z8 g# `- Q1 R) z( c r- H, w! t
代码:
( O, D0 B9 \ ~/ r" ^! B) i& r2 W8 r
#ifdef __PARTY_FIND
- H$ ?4 B- V* v& }
void AddPartyAllowJoin( BOOL bAllow );
6 B# E0 n8 O" H% T! o( j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! n/ {$ ]3 m( {$ y
#else
3 d3 n( h( i1 t9 a* f5 D8 a3 `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& g2 U" A4 g9 W2 c) j
#endif //__PARTY_FIND
! d3 u& l5 @& z6 N
1 H9 R7 S2 }5 C
party.h:
/ q# T$ J$ c) l% Y
代码:
/ {0 U1 q6 I" M' N
#ifdef __PARTY_FIND
& Q J/ ]+ _7 W
BOOL m_bAllowEnter;
( X6 h! A% y3 { t E. g) J
#endif
/ F+ R$ {, d& v8 Z- v
7 x# y5 v( j& l0 M! z" M
代码:
* R$ U4 W' @1 ~: V
#ifdef __PARTY_FIND
/ e% ^7 L! ]9 {: T
CParty* GetPartyFree();
B5 o& V$ R' L! H- f, M
#endif
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8 U7 ~* q8 v! U# S. W
WndParty.cpp:
' ^' F# p9 E! R6 N* R
OnChildNotify:
+ k4 T1 n8 v/ v$ Z e
代码:
* Q/ \% B4 l% Y8 H
#ifdef __PARTY_FIND
7 }. W# r$ X2 c( Z0 M
else if( nID == WIDC_CHECK1 )
0 m6 k5 r% k6 u+ a4 m. l; C' p
{
8 N" f( Y# I2 m$ S' }
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 m8 V! X& j0 a/ k
{
5 R6 n7 E2 f+ _8 Q; l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
Q( z& I7 B/ l; w u6 |
g_Party.m_bAllowEnter = !chk->GetCheck();
6 v8 z* _# ?' {) W. \; c% j
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ c4 l9 a+ C$ Q' p- ~1 {
}
' {, _0 T4 |$ M( y) _) ^7 }9 {
}
" F4 v8 ]) d' Q/ b X
#endif //__PARTY_FIND
8 q! r. A+ f3 y3 W+ e
" N: X: }* T* B
代码:
1 l8 F. y6 V3 {" Y* Y
OnDraw中:
a) v/ L8 c% c0 D
代码:
5 M [% V- H/ J" m
#ifdef __PARTY_FIND
) T/ G9 y* r5 |4 z0 m; H+ w3 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: l2 k0 G2 p/ j: R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 q q8 k5 w+ G5 ^
chk->EnableWindow( TRUE );
, Y# ^+ P3 {9 f H) h
else
, m7 ]( F, \9 _
chk->EnableWindow( FALSE );
; d5 ]# Z; G) P1 n" g
chk->SetCheck( !g_Party.m_bAllowEnter );
# \1 \' l1 w i9 i% i% [ D* `
#endif
8 e( c2 ^ H5 _ K; ]/ x4 h
8 E$ `6 b) Y/ U8 ?
DPClient.h(public):
1 D! m8 u, j2 e$ L
代码:
- E( {7 U" @3 z5 I% K
#ifdef __PARTY_FIND
; `, r4 w0 y6 S: ~+ |, n- x( m' F
void OnPartyAllowJoin( CAr& ar );
( H% r) S" H. A6 P
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 x; }) g4 _$ ^% h _2 [4 M
#endif //__PARTY_FIND
; ]- i5 D- K4 i3 ~) j
7 p& z5 [( W2 p2 a7 `0 {. O6 X
" T, k2 c& H5 z% u
WERS hinbekommt没有,请让赫克的权利。
' _4 B7 e2 U' a* \
不支持左右,所以难不...
4 \9 a/ @& T( F, M% q3 T
党k的Windows NT甚至编辑它自己。
5 Y- y* p# a2 i. q, l* \$ w
包也,因为我不erschreiben进一步如果我你的。
T% u, q* [4 S5 [
由于缺少Quantité k n个代码是什么升工程前。
' R4 i+ C5 y3 Z+ z: T
如果是这样的。请发表。
c% m& v7 T+ m7 m. [
到目前为止,Pumbaaa
9 u6 l0 X: Q" {+ g, N+ f
" K& y0 A: R# j; ]; Z9 M
. \0 l2 x& C* a/ M
MsgHdr.h
. [ p$ _( ^8 |2 t. h
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ G( T5 e5 c: M3 [7 A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 K- I- a* D }% g
# l j0 _" \; N2 {" r C
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