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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ C" `1 o M/ x9 C; q
{
' V6 h: e! o/ x V7 X$ ]4 ~
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
+ \) w6 F& K0 o; `
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
! k" I* h2 G- \- S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
+ ~' V w( Q" G7 T
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
4 {5 F# v3 u, C7 n/ j
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
8 ^' J1 I1 d9 {9 M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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* v+ B$ a* n4 N( P- u1 ?# g) Z
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 U1 M! ^9 `7 y1 {
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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! x+ v5 O2 `- Z4 Q! m
if( pLeaderUser->m_nDuel == 2 )
9 L$ W+ |) t* I' E7 r
{
# ^% h5 k( R1 }
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 G m9 S( n! T, ?" h# f
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
& ?5 o. }. W' j+ t- Z! g! I
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 P* ^( a" \% _- ]) B
else
# }* t0 c. y- \% ?
#ifdef __PARTY_FIND
- Y) l' T2 K- ^& B! `
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) O! \/ V3 D( t- e
#else
+ _# X" I+ L$ F# }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
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}
! `8 d- W1 [% H* g& a
}
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else
" _. V" F, _) h' C' t( L8 v- T8 J h
{
1 x6 R! [5 b8 p4 ]
if( IsValidObj( pLeaderUser ) )
1 Y2 P3 w3 e1 v+ ` {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
" u0 ], e2 W3 b- I! H( x
}
6 A6 s: E$ l. ~/ u3 \
}
' h) n$ j( t. ]. d9 Y2 c
1 n( X$ N W2 h6 G7 d. r
User.cpp:
! S& l. z1 g- T7 R; u& ~$ v
代码:
4 a! A- h! }9 I" ^9 J
#ifdef __PARTY_FIND
- ^5 M f# N' F0 x
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 ~5 N/ q0 i1 \& y
{
5 L9 L/ o, ^# o, q
if( IsDelete() ) return;
% m9 K0 O& M0 S% Q
5 M7 r" l. m5 e! \+ D- V# v
m_Snapshot.cb++;
1 N/ s: p, a( a% I( J
m_Snapshot.ar << GetId();
0 P4 Y4 R& `% T8 e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ J. D- t* u4 J. g
m_Snapshot.ar << bAllow;
* {4 b0 d+ X. ^2 d+ r5 e
}
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#endif //__PARTY_FIND
2 M' C3 Q8 |/ b
3 ] w. |4 D4 y1 l, E2 C
代码:
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#ifdef __PARTY_FIND
8 _ U. f/ w$ j' c- x, h7 ^& z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; j: V* V$ w0 i7 b( o9 n
#else
! f ^- Q/ ]8 y7 D" E' t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* s5 {: u I P O
#endif //__PARTY_FIND
1 W7 U! e* i! B6 n
{
/ z* j( d, H$ b+ J& r: C
if( IsDelete() ) return;
# g: E/ m! F: R' W! k
2 ~# {% `+ O" w
m_Snapshot.cb++;
: e. R* m. Q% u
m_Snapshot.ar << GetId();
7 l2 g) K* L( i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 N/ l8 u! h; [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# V1 Y4 P: v7 O4 f
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
1 u+ k, R, I8 w' l
m_Snapshot.ar.WriteString( pLeader->m_szName );
! R& N6 W, _; R9 v9 D, X
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
: }/ p2 L+ I8 S# [0 v! w8 C1 t, l
<< bPartyFind
9 O$ P" l& Z+ Q4 ?7 v r* G$ j
#endif //__PARTY_FIND
! E& v# \' d% U5 b$ ]2 P ]$ ?
;
9 z( z* g+ d& M4 ^/ B5 D' l
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}
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DPSrvr.h(公共范围PLS)
& v, l# u5 H: {' n! {7 O. @! H; V
代码:
8 Q0 b0 r2 O% g# q
#ifdef __PARTY_FIND
. M; K! s7 J7 L; y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 m7 p+ V7 j4 g0 m
#else
0 O) C" X% n& T9 m+ ~- }* Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 q* V. y' N) K1 S' c& E
#endif //__PARTY_FIND
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1 ~# g1 U u" D* W& x; Y
代码:
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#ifdef __PARTY_FIND
8 R- o7 Q+ A# c7 O6 u B0 I
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" j5 U& i+ f1 G0 |& O3 o
#endif //__PARTY_FIND
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; b3 h! Z8 G- S
User.h(以及):
! r- G; L9 Z9 ^6 C6 Y; P9 L
代码:
, [+ i; Y1 X) N. s
#ifdef __PARTY_FIND
. |2 y3 r( f3 l
void AddPartyAllowJoin( BOOL bAllow );
: C8 p( ]' T- A' d, E' T/ ]: q5 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- O* g# `: u7 e. N5 f0 v" x9 ?
#else
- L6 F3 x& l! u! Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% n4 |; Q( F4 R, d" V2 d
#endif //__PARTY_FIND
; G3 L4 A( L( `" r ^. d9 U; ~
1 o; ?1 _7 b6 p8 B0 g
party.h:
$ n1 ?0 X3 V1 k, c: N/ R E" s
代码:
" s# W, \' f0 c
#ifdef __PARTY_FIND
6 s. C% a, m$ i( f8 ~5 M
BOOL m_bAllowEnter;
- J( [: E' h# `
#endif
( q- x4 H7 O. S
) a3 d- `- `, S) |+ R2 R1 R2 J
代码:
2 K( b$ g3 M" ^* D* K
#ifdef __PARTY_FIND
* x. A. Q7 B3 ?# \" T: ~
CParty* GetPartyFree();
6 n) \% H0 U4 R7 A1 ?, v
#endif
) j. T' ^6 Q, e# l
6 R- k+ C! n1 ?& g2 o( w$ A
WndParty.cpp:
% t9 f3 x5 h2 L0 H/ S
OnChildNotify:
9 T8 q L( V" @' o
代码:
1 k6 s+ G. t- i! {$ k! i7 D9 }
#ifdef __PARTY_FIND
( r v& |! i: x
else if( nID == WIDC_CHECK1 )
/ g9 O3 m2 A# Y; y, g4 M0 C, n
{
u3 g$ ]* q1 u) b% y8 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- W" e; r+ z: [' Y6 B+ M# M, R
{
; u: k8 j9 L @" T$ k2 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 W, D9 S" p- m
g_Party.m_bAllowEnter = !chk->GetCheck();
& o% p+ K+ `9 c. `7 c/ d# x6 f
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! m$ j, ~, A F; ^
}
Z; }+ P( A! ]" B- }7 L
}
6 o6 B3 D ~9 } Q) B# G5 l! C, o
#endif //__PARTY_FIND
+ }# J# N! T+ w: D
2 [$ p+ C) [7 z! F. P
代码:
1 X. d6 ?- e/ j1 }+ j1 @# L
OnDraw中:
- U: z9 B$ k' L
代码:
: q& ?) ~0 y: ~$ G. |) H
#ifdef __PARTY_FIND
, ?( A$ s0 O0 ?) z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 b8 s# U- G1 W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 Z7 N! c V' K- f+ F) ^: A
chk->EnableWindow( TRUE );
9 b- Q7 a* B! p2 R
else
- q3 M' G+ m! j: b
chk->EnableWindow( FALSE );
' m! F4 v/ ?$ R, e) [
chk->SetCheck( !g_Party.m_bAllowEnter );
+ i$ w9 u1 e8 C4 y2 z" l
#endif
9 z, z! l* Z$ x/ O9 U. H+ h
) z# q6 ]* r; g6 W
DPClient.h(public):
8 j! z3 \) {0 V+ v9 ~8 C* S
代码:
7 D& m% }( b6 w& |; h# H- i" y3 y6 ~
#ifdef __PARTY_FIND
1 ?$ l* I* X; J4 B1 U( p
void OnPartyAllowJoin( CAr& ar );
: v; r1 m( Y+ h
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" d* \3 ^) q7 l+ p0 w, F
#endif //__PARTY_FIND
" a X/ Y2 e' R6 y. M0 o' p
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1 T; A2 k$ _6 S4 V' Y
WERS hinbekommt没有,请让赫克的权利。
9 Q4 r( Y. j; `$ O+ G
不支持左右,所以难不...
l3 u1 E# o" v, x$ a4 _ \
党k的Windows NT甚至编辑它自己。
- s ^' [5 ]. r @# h: I
包也,因为我不erschreiben进一步如果我你的。
3 U X, ?' o e/ F: o: N4 A
由于缺少Quantité k n个代码是什么升工程前。
4 J& w* O6 h5 o( J: S) o3 G
如果是这样的。请发表。
0 t) a$ l6 L: f8 s
到目前为止,Pumbaaa
. ^; d5 e/ e0 E0 k3 u
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5 ~1 y- \2 ]' T3 H I% y
MsgHdr.h
* r( ~2 D0 E7 j1 I- ^, F
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# r- m' V+ x6 ~) b
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
1 k: {/ N. I Z& P; M
% K+ y$ E& O1 ]" ]9 H
7 N1 F) ~% i) ~+ y8 ?/ N
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