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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ v z. i% w: u* Y* w2 V6 L$ \
{
% y. u( P. N! q$ X, h% u, }& ]6 @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
# \; f, R) n1 z2 W( v
{
. c5 E! B' k+ F6 [. O1 {' p
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
5 K: A% x' k+ i( q, n8 l! S) z% w
{
1 E: V/ F$ d3 `0 H$ {: P. N# E
pLeaderUser->AddText("没有足够的权限。");
/ k2 d9 d0 S# d" k2 i, i% V
pUser->AddText("没有足够的权限。");
& s$ | s7 c) [, ~
return;
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}
+ I& W6 W/ [% p& ]# x: @
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
# b, Z4 {9 M: p( D
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 H, r, {, C( |+ t6 i
{
: b6 R$ N; }3 \, \8 R) R8 b. q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 X3 r1 `0 ]- a6 h3 V
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* j, |7 V: B+ [8 Y% a# g' A7 ?
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 L: T9 n1 a# i6 v" O$ S
return;
) v+ q' M# ?& _, Z9 f
}
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#endif // __GUILD_COMBAT_1TO1
2 N1 h2 u( K# d7 _, K* c
% y# B/ ]9 L" j2 c7 d
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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- i% b1 O0 ?+ G1 R9 N3 _
if( pLeaderUser->m_nDuel == 2 )
4 ?; v# {# `) N& K# d0 D( ~8 X1 R
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
: k; {) C1 I H3 a
else
* _" z( K: h: J$ H
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, O4 v; p& g5 U c
{
: k1 a% q# \/ R0 t& D! h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 r! [7 U" r: u- u' P5 x/ J9 j
}
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else
4 B6 \/ ]/ d; ]2 X3 E5 ?, K3 ]" Q
{
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if( pUser->IsAttackMode() )
+ U( b$ Q* m$ [' i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, ?2 a' }% s5 [. {) _; F( q* ~# r$ ?+ q
else
" V4 a. x4 m/ I# i Y$ c% l$ G
#ifdef __PARTY_FIND
. A. p1 s% q7 N0 ~$ A- c- i2 ?" V- m
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ |, ^# A( [- R- j
#else
# {' p1 k0 i4 ~" ?0 V9 G1 c) X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 S9 |$ Q0 t* I6 K3 y
#endif //__PARTY_FIND
% E/ Y6 @9 D( O! \6 j7 r
}
1 k$ h+ X0 U: e/ R! V0 ?6 b
}
w* s# y3 N" R% A+ ]* S
}
$ L6 U: C$ N r& p6 C$ t j
else
) v# V" Z4 Z6 o. S' h: a
{
6 l$ o$ A7 `! |$ ^: q
if( IsValidObj( pLeaderUser ) )
' J$ y# A1 {- n0 @6 U9 z* ]
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 Z8 y. v3 i( H9 F- {7 p
}
3 k( G6 q& A3 d& `0 A! P
}
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9 ^! f$ w9 K. V$ p1 Z/ }8 x# a
User.cpp:
; s1 g, m8 B# ]
代码:
( X' \3 o. g( ]9 @7 n, l* S
#ifdef __PARTY_FIND
( E* Z$ G: P( ?/ @# U# _* y1 A
void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
6 K. F! @; [1 j. f' S" Q( I
if( IsDelete() ) return;
! U, r( l2 K' ^
# @. W8 @8 [- C9 C+ V8 E" O
m_Snapshot.cb++;
5 [3 p" c, x! V
m_Snapshot.ar << GetId();
f9 H$ ?# U. Y9 S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# c7 K* @* }; z. U8 P9 ~8 @
m_Snapshot.ar << bAllow;
. k6 g4 k6 H0 H. t1 x7 y
}
6 e9 A3 ^4 y1 x! V
#endif //__PARTY_FIND
0 z" n; d& Z% q( H; g. U
& k a1 r8 d$ I; e, S
代码:
* j# _* J" r g6 E, g1 }
#ifdef __PARTY_FIND
+ N- H) T, v/ F: B4 v7 H3 U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 R5 O1 A2 Z& Y9 U, b
#else
8 O3 G+ g/ p3 d0 e# K
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
4 H4 B! I3 M# ^
#endif //__PARTY_FIND
( F- \3 d8 ~" X( X
{
- i0 s8 q* |3 w. t8 L$ e
if( IsDelete() ) return;
; L2 R3 m/ p o) e, v: R6 y' C" B
7 v' e% z. q9 q, p
m_Snapshot.cb++;
; q# M `9 m) n" `/ G
m_Snapshot.ar << GetId();
$ V. b$ S" \; Q! Y8 ~% D% R9 X! @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" e' J( t( g' [ S' q+ X
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ ]/ K4 i2 q1 v5 Q1 ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' y# h+ ]0 m& \# y1 W* u5 h+ J- b5 Q
m_Snapshot.ar.WriteString( pLeader->m_szName );
( j- }8 e. E+ z7 B9 ]9 \! g
m_Snapshot.ar << bTroup
: u* C# U3 I% _& y, A! p7 m
#ifdef __PARTY_FIND
0 H* ~, s$ N- A4 _ D2 `; g
<< bPartyFind
1 c( L/ K) m$ C/ J. y& l
#endif //__PARTY_FIND
0 x* e) }5 Y! L' Z( w0 L
;
3 z, y( H4 L3 `) m: Q
* I: v) ?8 t0 w
}
9 O9 D0 V" S* r: Y
4 }9 K/ T y- P4 V9 }; Q
DPSrvr.h(公共范围PLS)
# I2 S o& |% I4 Y% G/ O
代码:
; p" ]% B2 l- `6 A0 ] j, k
#ifdef __PARTY_FIND
, ^# R' w* a4 R% [/ a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' _6 y- q q' y, [
#else
8 x- _, b; s# p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 C* ]3 n1 `3 c& O4 c8 B* \
#endif //__PARTY_FIND
8 O! F6 R! V! o0 e# q1 z" D
7 R" g7 Y) V& N' ]+ X( k2 Q
代码:
7 c. |3 T) o: t) g9 n7 q, P
#ifdef __PARTY_FIND
# H5 c; y, ~3 L* C
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ G5 b' p. K& @2 m9 d7 z) ? o; P
#endif //__PARTY_FIND
0 l$ h. K2 Z4 j" ~ v* T5 ]
$ N2 i- ]( H0 ^! U- l
User.h(以及):
1 a2 N) {9 o$ V
代码:
+ N2 E7 l/ d& Q( n
#ifdef __PARTY_FIND
. _4 \1 P# X8 } z# {: i
void AddPartyAllowJoin( BOOL bAllow );
# Y N0 R c* ^- F) T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; y4 A" ]3 k) \; j; m8 f
#else
# R* U: y; U# c5 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" l- u2 ?8 N$ ^: ~5 E
#endif //__PARTY_FIND
* u) h B4 w1 M$ k
4 U) j; I# k# H d
party.h:
! M' F, f2 H0 n
代码:
/ H- n* J7 R# P) i; m: A
#ifdef __PARTY_FIND
* J% [* Z. S8 ~2 g" t5 z
BOOL m_bAllowEnter;
; Y5 A1 \- g- K; a( V9 r
#endif
+ k; r: k9 V" ~' H0 y# F9 o% u
! a0 V) x* P9 D! u
代码:
! S8 ~6 {: Y4 Y% J3 Q
#ifdef __PARTY_FIND
9 b$ {5 \; M5 |3 x1 E7 p# Q
CParty* GetPartyFree();
0 b4 A% }+ @+ _
#endif
8 [2 K+ X) i, s7 l+ D% h' v0 |
( p0 d( D3 U% E2 F" m
WndParty.cpp:
; A! a7 V) l3 m. E, x
OnChildNotify:
3 T/ h1 `" Q: g3 H. n( x" ?
代码:
: _$ W0 S# n' C: _! [0 f, N* p7 P
#ifdef __PARTY_FIND
) J8 h% W- i: U9 c
else if( nID == WIDC_CHECK1 )
# c. K9 J4 o3 H
{
& a( H. h0 q0 Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, H7 T- E. s, F0 V9 U4 [
{
. {. a' ^/ e( p3 C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! L9 `$ x; r6 k0 a$ M3 r, l6 I
g_Party.m_bAllowEnter = !chk->GetCheck();
1 T n) F# u- {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) u* {) D9 [! G8 x: e& x$ p3 Q
}
2 `* U% j4 ?0 g- \' Q% M! M
}
* |, N! k3 Y) Y
#endif //__PARTY_FIND
' }9 \4 H L% i) }
8 y" Q+ y1 I0 l% V
代码:
' Z5 D/ W% j0 N# L3 Y
OnDraw中:
' R( u: C. d$ \5 l: k
代码:
4 w; f4 M6 N- y2 _% w7 y/ l' ^
#ifdef __PARTY_FIND
2 i2 E' E9 K1 Y7 }6 y6 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; z- x/ B: y6 Z0 a- d4 a4 [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* V; `! `3 M! C6 g" t; q/ u
chk->EnableWindow( TRUE );
8 O8 a0 a! ^9 l/ `; R' }$ d6 j
else
8 l2 h" Y# S8 g
chk->EnableWindow( FALSE );
8 h3 s; P% l; D) |9 Y* N* e
chk->SetCheck( !g_Party.m_bAllowEnter );
# j* n; M, N4 k$ J( x: N9 C
#endif
4 U# ~4 E; k1 P x
; K8 U6 I% J2 ^9 E/ v& ^
DPClient.h(public):
: z2 l/ o2 M2 d. q4 |2 X
代码:
8 F3 w& ~' w1 H( z1 @2 t/ O& D
#ifdef __PARTY_FIND
+ v* [/ Q" [& W
void OnPartyAllowJoin( CAr& ar );
9 G; t: [% N/ z! w. e
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- k6 L3 n9 b7 z2 x" w1 l5 k2 f
#endif //__PARTY_FIND
3 [( y) W0 c0 }
. F8 ^# z s/ G7 D/ |
( w' O8 H* { M# M3 h5 C
WERS hinbekommt没有,请让赫克的权利。
! c) r( }0 x# A# j
不支持左右,所以难不...
# ?+ ?$ k4 v8 V" {% q
党k的Windows NT甚至编辑它自己。
' m( I) V( c3 n: x
包也,因为我不erschreiben进一步如果我你的。
, R" }% F8 N- o3 r% p4 S
由于缺少Quantité k n个代码是什么升工程前。
, ^( h% h& o/ V5 G7 e
如果是这样的。请发表。
7 @5 S$ w. U% R' R
到目前为止,Pumbaaa
4 F6 h" }( m. p" P$ x1 I3 F
& g; N; Y+ a" G( ~9 z/ c
; {7 P" T6 N0 D+ K9 Y p$ x
MsgHdr.h
8 M; h% ^6 y+ P+ ]: H
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 e6 U5 p- h0 x( [4 A% e" c
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 b- L$ [+ B- c) A6 ~2 l# f3 p
z0 E! r* V; G* P
) s! A: Q9 B2 z6 c6 E, E3 [/ {8 ?
6 X. F7 D1 b. p* s$ i; g6 O
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