飞飞世界论坛
标题:
搜索公会的功能
[打印本页]
作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
* q/ ]6 U; P) l, `) W& H6 [" n
如果我鼓掌纯粹是我复制错误时,D
# i% i1 ^+ P& y( U4 s# v! N# M6 h
积分当然Pumbaaa。
& V+ ^& _& j6 }4 E7 \
) H. u+ t. T4 P
FuncTextCmd.cpp:
7 U' G( q: d3 f9 [ l2 a# x( n+ Z
1 v6 ?' ], H8 p0 y2 \
代码:
; Y' |, G+ L$ C; `: ~4 e
#ifdef __PARTY_FIND
$ }+ ^: t0 N& b: t
BOOL TextCmd_getparty( CScanner& scanner )
) S1 `( u5 x( s0 f5 }9 ^7 i
{
x: V! P6 ]: s3 ?5 w4 ?/ i
#ifdef __WORLDSERVER
' e# n/ ?2 f2 [( D1 Q
CUser *pUser = (CUser*)scanner.dwValue;
5 M6 u* X% [/ t0 _) r% y
if( pUser->m_idparty > 0 )
6 Z6 u+ N( g5 `: d" X
{
) M+ W. d/ g5 L$ b
pUser->AddText( "你已经加入一个公会。" );
" \1 \6 z: J3 O- V% e8 y
return TRUE;
: i+ g7 h0 }7 W
}
1 S* I: U& ~7 ?6 Q
CParty *pParty;
) O0 l4 q5 j1 C3 O8 r+ l
pParty = g_PartyMng.GetPartyFree();
# ^# ?& Q; C m8 S6 F5 n9 k7 o
if( pParty )
$ V: t1 Q1 M: ~1 U+ g7 b3 J
{
5 }2 T# d' C) r( Q1 r
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 q6 D" @0 F1 y
}else
7 K* @8 Y" L t8 c& s% A( m
{
+ R) o$ l$ _9 g T
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 k( I7 l; s6 v6 Z0 ]' G
}
, r7 q5 v0 s- M: o$ f
#endif
& ^5 X8 W7 D2 _! |* c5 K
return TRUE;
$ j7 ~4 I& p) Q
}
& W" |6 p/ v3 R, M. o
#endif //__PARTY_FIND
- f1 ~7 \) j5 e5 \$ \' F
% t. {# \/ g6 g
代码:
a' v+ p! g& Z
BOOL TextCmd_PartyInvite( CScanner& scanner )
0 t, C1 K1 l( e: S
{
8 w+ C3 \, Z. x
#ifdef __WORLDSERVER
1 R2 Q6 y2 s3 h5 V
CUser* pUser = (CUser*)scanner.dwValue;
+ [* h3 N* Y9 S. w- B' T: \
MoverProp* pMoverProp = NULL;
5 m+ u4 i5 t+ U3 N# J
scanner.GetToken();
2 ]4 J& E; C$ Q8 g% n c+ p- |
#if __VER >= 11 // __SYS_PLAYER_DATA
5 M- p/ `& t* C' t( c
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
& G$ F9 p" O1 |: S8 b
#else // __SYS_PLAYER_DATA
8 ]* X* }& ~( v+ f. G$ I
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
S+ S7 ~2 w( W5 ]' `
#endif // __SYS_PLAYER_DATA
( g! V+ j4 v! s9 `
if( 0 < uidPlayer )
2 R4 i' T1 g% I f
{
' E) _/ A- g' z/ B# U
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* b0 E' z5 \# [ c4 P
if( IsValidObj( pUser2 ) )
! O2 l9 U# \( E& R, t# a0 ^
#ifdef __PARTY_FIND
( f! l5 q1 e2 [2 I6 ?5 {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: Y+ O, \( _ H& S( P) q& i
#else
, X6 ?, H7 ~5 f3 p0 I1 B
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" T( e; [* T0 c7 Z" N- D8 V) d4 H
#endif //__PARTY_FIND
5 i R, `' i1 K, A a2 k
else
. \4 n. A) ]& ^( w2 F5 K
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ t; ?9 w: k- @ e; V6 {; Z' `% j
}
' V6 w& d5 O# e" U3 I
else
3 Y+ ?% Z+ Q, M! O8 d% Q/ O; l( Q9 l
{
% G1 \& Y% S0 U5 N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
0 ^+ b$ }8 h0 s. @6 R
}
3 W4 J( i M4 q/ p
#endif // __WORLDSERVER
$ ^4 I' U, d' \/ v
; L, E4 h! N6 B2 y6 }! q3 U
return TRUE;
4 K& `9 B8 U" o
}
+ O! L, w* ` L, g4 @0 `/ p: h
: K3 K4 Q& w$ w$ D
代码:
& N; M/ Z0 u0 _, Z' w
#ifdef __PARTY_FIND
8 h- M+ B. _7 I0 \2 c
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 G! l6 S5 J2 B- k* w
#endif //__PARTY_FIND
( t6 Q# @# F- \8 T
DPClient.cpp;
# |6 G( [/ a% U. e
Code:
, B0 i: f! X5 w! u A
void CDPClient::OnPartyRequest( CAr & ar )
7 i3 m$ j* Q' V0 b0 Q: b9 \4 Q
{
% Y/ p, ?* D7 y( g; y
u_long uLeader, uMember;
; q5 ]% h% d: R! t( y- n4 S
; [, i+ f. x* s& s
BOOL bTroup
% f! w* ], e8 F( D
#ifdef __PARTY_FIND
# p0 ?- O: t+ g9 f9 e+ U
, bPartyFind
" L+ h2 i- k/ d! c5 r N' d1 D
#endif// __PARTY_FIND
; k. s( E2 d0 R$ }* \. a
;
+ O6 j# }9 }. R( A9 e
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 D' ], A/ o- }' J* i, b
BYTE byLeaderSex, byMemberSex;
( z( i# z3 d( B# e
char szLeaderName[MAX_PLAYER] = {0,};
6 m, y e+ g# C3 g/ P
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
2 ^& h. V) E) g* n7 H9 ~
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) e1 b: w) \* L8 X
ar.ReadString( szLeaderName, MAX_PLAYER );
# s6 O, `) x" G6 _3 K0 d
ar >> bTroup
0 [9 f' d- e$ O. i8 L' @. J- N
#ifdef __PARTY_FIND
6 N' V9 d; j4 U# Z6 p# M# \3 F
>> bPartyFind
* I7 ^! b. x2 K
#endif //__PARTY_FIND
+ F6 o5 T2 } d K# ?5 \3 B
;
1 ?) v' X5 r; n2 G0 E
! D$ p" E, G" l. s8 h0 m% c
if( g_Option.m_bParty == FALSE )
0 N. ?' ?& J! f. r6 U7 P$ V
{
! X: Z5 K2 y8 C$ V+ l( ]2 o
SendPartyMemberCancle( uLeader, uMember, 3 );
$ C& T3 X. R2 @6 u: A# O9 D
return;
1 }; M7 D4 [$ G6 ^6 r$ m1 |
}
* ]9 W# B X& P
0 s; J& w% b8 |. t" g( l
#ifdef __S_SERVER_UNIFY
# J7 y9 L6 {# C& M0 A; S! N
if( g_WndMng.m_bAllAction == FALSE )
0 \5 S: X3 y9 w
return;
& b K2 u8 ~$ U) ~7 U+ Z8 J
#endif // __S_SERVER_UNIFY
5 {+ m7 P1 k6 a& b
! g( B* g; L) z* v3 j+ y1 Z- }
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- q. z' r- U( ^5 j% T, I: `; ~
9 l9 f& y# H% s( A" O1 S& u! w+ j
if( pWndBaseBuf )
, Y9 R# Y( Z7 |2 X6 K) ~7 @
{
$ L, t) C8 t: h2 j8 d
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- ]2 Y' [1 Y( _/ l: z j
return;
% s6 h- f. _5 Z) `' D
}
7 f B" ?7 y5 u+ V/ O* j
#ifdef __PARTY_FIND
; ?! x; I0 r5 U, d4 y
if( bPartyFind )
0 K. Q0 X, I- d% ^) V0 C
{
2 J6 t) E2 |( T; C: B
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& e9 U9 W. u6 }5 l: k$ H) N5 I4 a
}else
1 Y5 J( }- R% a2 o
{
; Y+ E$ c! h, I0 O$ v4 G4 |
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* A& d7 q3 ]. P6 a! D6 \6 \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 S! z: A7 H P3 _2 L9 X
g_WndMng.m_pWndPartyConfirm->Initialize();
" F5 e( q, {, M- f
}
4 B7 a+ r# w" D& Z, r
#else
7 t$ j2 K8 @' n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; G: O$ w( f {- s0 C
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 r2 i6 N4 [" t+ E( E
g_WndMng.m_pWndPartyConfirm->Initialize();
4 e6 J! ]/ B8 _. d, [8 ~
#endif //__PARTY_FIND
0 y0 }2 R& ^: ^8 M/ e2 s4 Z
}
, E4 ~+ F: l8 ]) t) m; |5 ^( D$ e
5 s% w" j3 q3 k8 d7 K [
代码:
& t1 ^9 Y+ ~# e7 C1 V: t
#ifdef __PARTY_FIND
( A* O8 c/ M; i2 C' n4 J2 Y
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& J8 J0 ~0 M' E+ V7 _1 g! c
{
5 ]/ E/ L# A7 Y$ {1 `: o" q
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
. h4 `0 H- W+ r! r6 y7 d
ar << idLeader << idParty << bAllow;
: \$ H. r9 R9 ~9 Q% t. y3 l- Q
SEND( ar, this, DPID_SERVERPLAYER );
2 H: H$ S, u8 ^: G {& t1 |
# o; D& D! S j0 I3 M6 ?& f
}
* O6 U' b) x3 Z% U# z1 Q# Z4 _
void CDPClient::OnPartyAllowJoin( CAr & ar )
5 F( W+ c# z& t* p }% a# w5 A
{
* i6 ~ U9 K3 ~& E: P2 V
ar >> g_Party.m_bAllowEnter;
7 _6 \, ]7 m( }; g) h
}
1 N, E& v4 B) l4 I
#endif //__PARTY_FIND
; p P( i/ c( o; m, u
Code:
& d, ?3 v) e; A
#ifdef __PARTY_FIND
/ I+ |, |. _$ P
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. f: S3 I" u7 N! O, l, _* A
#endif
$ \$ O- |' o! }0 \9 |( M$ m
" y* v+ Y: l& {+ g5 z. l
party.cpp:
' w/ S0 F4 |: e" `: t9 h
代码:
' g- ^' L) Z0 }! J2 b
CParty::CParty()
: b' J6 d4 Q3 a$ u7 |& s0 D w3 y
{
4 s8 J3 i) ?/ k
m_uPartyId = 0;
7 i' n; \& F5 T9 F0 p
m_nSizeofMember = 0;
* R* ], s) z3 }
memset( m_sParty, 0, sizeof(m_sParty) );
; s: s2 S: B6 P# y# K' h0 ]! F
m_nLevel = 1;
1 W& f& A2 c( o& E, y- _
m_nExp = m_nPoint = 0;
% W5 ^# ^: V3 d' ?* i; a. l z9 b
m_nTroupsShareExp = m_nTroupeShareItem = 0;
' }2 } _2 N% J( _/ i4 J4 b
m_nKindTroup = 0; // ????
$ S( u1 t6 z2 a# W; F. i
m_nReferens = 0;
+ A# R5 c3 f3 I$ I5 f: h3 y1 H
m_nGetItemPlayerId = 0;
- }9 G- |1 W4 |# F1 X; b8 Y
#ifdef __PARTY_FIND
* t0 @- U1 @! {2 V8 i6 ?! {
m_bAllowEnter = TRUE;
$ r# a1 D- W+ c. G
#endif //__PARTY_FIND
5 g- f+ [; v1 r0 j$ i" I* x
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ n8 I H+ {: R: g; v; ?
{
; x4 ]# U7 Y l5 a' i9 |
m_nModeTime[i] = 0;
1 Q& Y( i) @1 p Q& k
}
+ C% x* R# X2 d0 {8 p' d5 ^5 {( ` @
m_idDuelParty = 0;
! h3 p E+ h: r& _' E+ P
#ifdef __WORLDSERVER
/ a" p* d7 Z6 `$ l5 o( I3 w: x
m_dwWorldId = 0;
. G1 H6 k& H( P
#endif // __WORLDSERVER
/ e$ S6 x7 W7 a8 @0 h) p
}
& A7 W/ W! L0 {
代码:
1 s4 G" |6 X& y$ `0 ^& [0 k6 G& S) C
void CParty::InitParty()
, A* _0 |% v! Q6 ~, q
{
$ d2 U. G) g; `- j8 c* Z
m_uPartyId = 0;
, b6 D ?9 z* Y. C7 w
m_nSizeofMember = 0;
. f7 D# |. d* Y
memset( m_sParty, 0, sizeof(m_sParty) );
0 l, L3 m' d8 @, [6 q/ I
m_nLevel = 1;
1 J+ h, l. {4 |+ t
m_nExp = m_nPoint = 0;
D; i0 d b9 q
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. ?0 K' A) K$ P
m_nKindTroup = 0; // ????
# L9 z- X) H: H- L
m_nReferens = 0;
# b: x3 b5 {( w9 U; Y
#ifdef __PARTY_FIND
6 P' J+ Z$ X% N. \& Y
m_bAllowEnter = TRUE;
2 D3 L' Q( `8 P6 [: }" R- h. f
#endif //__PARTY_FIND
% n- Z! p$ j8 r, _7 P) t
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
% Y) x+ \% i9 }* F9 \8 c3 Q
{
: Z5 C8 }! l) i1 V9 S1 P
m_aMember[i].m_uPlayerId = 0;
& v& ?: @0 D$ t9 b1 u
m_aMember[i].m_tTime = CTime::GetCurrentTime();
( d4 _/ |$ `0 a1 O* _
m_aMember[i].m_bRemove = FALSE;
& ^) f9 L% J1 U4 |/ s( i
#if __VER < 11 // __SYS_PLAYER_DATA
. M" K+ A6 K G" c
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! s- h" p3 P p
m_aMember[i].m_szName[0] = '\0';
2 [" u$ o( U7 C! t6 H3 ~% p
#endif // __SYS_PLAYER_DATA
% |# l3 K$ k" y5 H5 A3 ]; j( i7 ]
}
7 u, e/ s7 x+ N. M
}
8 G( U+ D+ ?$ z1 ]2 r, V
代码:
) [7 I9 M, Z |7 m
#ifdef __PARTY_FIND
( g: Z6 J4 Y$ O7 `4 j6 }& v0 P
CParty* CPartyMng::GetPartyFree()
( h$ @ `/ J% w- E
{
5 R+ q6 i2 G, U
CParty* pParty, *pPartyTmp = NULL;
1 {0 h0 ?& L2 ~- c" i4 F0 g
if( !m_2PartyPtr.begin()->second )
; w& l3 \! i4 b0 x4 K! u( t
return NULL;
* `; R+ [/ X( R3 }5 e
BOOL bRan = FALSE;
- G0 z4 K7 z3 ?% k R9 V
DWORD dwRand = 0;
% {: P3 K6 d4 U3 _0 A
if( m_2PartyPtr.end()->first >= 1 )
! N& Y4 P C+ ]5 Z4 l W+ R
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
- u; g9 s: Y" B% M5 @- \
# k I; P* Y2 t0 V& D' I) C
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: I! m' d1 Y- y
{
+ P& ]; Y; O/ K5 o0 J1 @. }
pParty = (CParty*)i->second;
. N( a$ K! V. U5 m# @1 K$ D5 a: f
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 b9 ?# d% H- H( U: i+ c% \/ w9 y
{
4 f: e# i, U- J% V' f" O2 r0 R
if( i->first > dwRand )
, X4 u; v) ~6 `. ~8 O# t
return pParty;
\ f1 h) Z4 S! p. k
else
1 |6 D1 |7 m- K5 F; X6 D8 P N* K6 K
pPartyTmp = pParty;
; u- g7 i/ b( h- c7 k
}
0 J2 @: V& x8 s
}
1 j2 F$ t5 F1 [ C
return pPartyTmp;
4 Y h8 _* j/ Y, ?5 T; e9 g) v
}
) H' V* g, d& e3 o/ K+ O
#endif //__PARTY_FIND
+ c8 A, s# i0 P
8 d! Q5 i0 B5 o2 p& m
DPSrvr.cpp:
: Z) B5 I ~! m6 S8 W7 y
代码:
0 W& g' J1 G9 V& J8 w6 i4 {- A
#ifdef __PARTY_FIND
& ?# n k( a+ t1 ?, A
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) O& O! r# m) I! w8 k
{
& [! N; e4 V% [2 k; ?' |8 Z" B. ^
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; n# I/ l4 M. T$ y
if( IsValidObj( pUser ) )
; j; N. k" h8 p& O% P! w
{
5 x. e6 w7 Q4 H
u_long idLeader, idParty;
! \! a9 D! {% O0 D0 J0 ^
BOOL bAllow;
% W# y: y$ N( h% J, a! {
ar >> idLeader >> idParty >> bAllow;
" i& _+ B' n3 f( i! N
if( idLeader != pUser->m_idPlayer )
+ }! {4 [5 g( H
return;
, j- X4 w# D. h9 x1 ~7 @) E! ]
CParty *pParty = g_PartyMng.GetParty( idParty );
# W& U2 `) b y
if( pParty && pParty->IsLeader( idLeader ) )
; P4 R$ n7 |/ g3 r, j
pParty->m_bAllowEnter = bAllow;
* b& H1 L3 J( I0 r; e
else
' o( ^/ S: w0 h0 H+ {+ f' q
return;
, F1 b$ T% ~: \6 q/ r
$ e1 u0 \( u" d( p+ \$ r
CUser *pMember;
1 q9 G1 l5 \3 T0 O
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& ? I+ S" |* n8 `) W
{
7 |' z, G( ^0 H: q- D3 r6 x
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 S+ {4 E" p% J# Q1 u- i
if( IsValidObj( (CObj*)pMember ) )
# U! V% V* }1 K
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! O% x' T2 h( ~# \# K
}
& E) i% V2 K' R }
}
& U, Q/ g0 u# c: U; U1 @2 t8 M
}
& g% l) ]3 O* E! U5 |
#endif //__PARTY_FIND
) L& X0 i# r: }& ^ M
C; W' d* g0 o' P6 \; j4 l7 e1 n. L
代码:
) F: f& `# u* U, J4 W/ ^( T) C& f5 f
#ifdef __PARTY_FIND
1 }- l5 d8 z Z7 d' c; ?' O
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ u3 w: F$ H4 G* K1 o
#endif //__PARTY_FIND
' ?8 m, O4 b! W4 i' Q+ f
) a" O3 P% u) r
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( x3 g% R+ Z2 m0 ~4 r
{
. K: Z9 }2 S( V. f5 ?1 i
u_long uLeaderid, uMemberid;
( `6 F1 w& M' U& e e' d' n
BOOL bTroup;
$ [) E: F& G3 e5 z* u4 \& L' t0 O/ w) u
ar >> uLeaderid >> uMemberid;
3 x' O" `+ R+ v2 h; F
ar >> bTroup;
7 E' [% Z2 {; k( q" I
+ J2 m! o( J4 x9 i2 k
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
v/ Q: W) o0 U X2 Z; t, e7 p) R
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, ?) w" ^% g5 k8 g( e# w& P
#ifdef __PARTY_FIND
% Q" O$ ?7 o/ u$ t$ C- ^; ]
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ s7 }6 b" |7 _+ F1 e W
#else
2 ~1 n2 H' I* k& _, }( g
InviteParty( uLeaderid, uMemberid, bTroup );
* |! Q+ R+ H9 S- K# @6 D- e2 T9 |
#endif //__PARTY_FIND
( B9 K, U& m, @. i+ P. T* i
}
, z1 c/ D4 J5 A7 O5 _7 i" d3 |
, s" H1 [1 Y. ~
代码:
2 o' [. }; i3 k1 e; G
#ifdef __PARTY_FIND
* b+ L) \9 y/ o% ]+ c
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
* ^9 {2 p! M. t9 X" T
#else
" K, n Y1 \+ |5 k# _! A
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. N* y7 ]9 j- H8 n( ?) F% N5 j
#endif //__PARTY_FIND
4 R' f5 o& X' A$ S0 ^. l- X* e
{
% P7 o8 Q# j' E2 C2 X
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 \' ~4 V8 ~3 B( U w Z# V
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 j8 a* `" e: R; `/ {2 N
( g. \: [- d% ^* Z- ~; s5 S3 X
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
~% F0 P3 |. V" |. u
{
" ]! G/ P/ N1 U' t) y9 U
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- w) }5 A; l& i
{
7 h2 c2 f. @% ^ G5 r
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 @0 i# N8 G& h
{
0 g# M" E, y# |: e
pLeaderUser->AddText("没有足够的权限。");
/ E+ l, t& m9 B7 `
pUser->AddText("没有足够的权限。");
% O& M( E! _/ ^5 e! w7 e* ?0 s/ c# @
return;
`. M; _$ Q0 ^2 Q
}
5 C5 |$ E% b6 w' r# @
}
4 h1 n0 \ p- K" _! L' J/ ?
// ???? ? ??? ?? ????.
9 a8 r# E, C% f, `9 J2 h2 X! s) N
CWorld* pWorld = pUser->GetWorld();
8 G) ]' T! Z2 E9 F' ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: I4 x. k% w4 y6 U8 g
{
; b' L; m) W( K' w, P( Y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 J$ p1 e0 o7 ~! v- v
return;
6 ^5 s* J" v: E2 s9 f# K: C7 w& [
}
`4 D$ g% P& H; ? F( P% q3 K3 |
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' O9 l: N% V, N) N' T, s
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, s* H l9 g1 n3 H
{
' Y! n" C* Y a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- e, z2 n2 G* \- e" [
return;
) r3 t) q q/ ]( g4 t
}
$ ^" s1 P- l. U; G0 {2 E4 N, D2 R
#endif // __GUILD_COMBAT_1TO1
4 B; t) z' U' d8 ^* F& Q" f1 y
' R: q' Z- K* [
#if __VER >= 8 // 8? ?? 061226 ma
- ~6 C9 n! n' W1 [: s& @6 K
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
( Y* x1 u: S* _0 ~
{
7 h; U n$ b1 H0 a
return;
* r$ U+ A' T! m7 { U
}
( Q7 U6 M3 g0 v% J% i, I' J0 C
#endif // __VER >= 8 // 8? ?? 061226 ma
. a) l% ]% E0 c/ w7 j4 F
9 T8 ~3 x: R' m) P3 s; _4 N7 |
if( pLeaderUser->m_nDuel == 2 )
6 p& ?$ V1 V/ G- b" ~
{
6 R4 f. s7 w$ `; u' \
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 p# o E* H8 i* w; m0 S! Z) h
}
% L( R9 ?7 _& |# V( I
else
8 w9 y% V! b) {4 w& O1 o
{
7 s* Q8 ~* E. S# Z: c) N' c
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& N2 C1 E. o1 S. m8 h
{
. n" m/ Q: b9 {% T; ^# l% G2 c- W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: a+ r& r4 ]' `( v
}
& d/ v0 G& w. W4 W( f9 e8 i$ e( B
else
3 q& S4 D; Q+ |+ [% d- F- d' B' c" L6 X
{
5 U& c/ t( d( V0 O0 K# X7 f
if( pUser->IsAttackMode() )
2 A* j1 A, p. `6 l! V# A- L2 j7 b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 q9 S! e+ W$ a: i; I
else
9 c) r8 s6 q# f3 W( P+ c
#ifdef __PARTY_FIND
4 ^* Q, g: o$ b3 S/ W1 `$ u4 z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& h7 t6 ^( g# L$ }. l3 _% Q) m
#else
/ y: `3 @7 m' i2 E# H& M& r6 ~* V
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 J/ a4 H* L& @5 O2 [; i
#endif //__PARTY_FIND
6 p" i4 K2 I1 c7 n* @
}
* @: L8 n3 \, T+ j+ d* X5 a
}
5 o/ j0 [+ N: t& [9 k0 w
}
) X' m& M5 R8 w) p# i7 W
else
) t8 W4 {2 e1 k
{
8 {1 T$ o/ t4 _8 P N# v
if( IsValidObj( pLeaderUser ) )
+ S6 t% F' K+ T3 h9 \& [+ ~" K; Z: Q6 u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& X% V8 C; a. G, [
}
2 u6 U* T( R/ N6 L+ ]: Z
}
6 A- {3 s: e( ?1 C2 b4 P
5 Z R6 D, A! F% ^8 B
User.cpp:
( b# l5 x8 s- l: g8 J1 y
代码:
2 p) Z& `0 Z, ~) p- O8 }
#ifdef __PARTY_FIND
3 Y' K7 `3 z5 x/ q1 Z: F4 C
void CUser::AddPartyAllowJoin( BOOL bAllow )
; o& L) b7 [, w$ j$ r
{
8 w& W6 i: n6 i
if( IsDelete() ) return;
6 b* o+ J5 K: }, C0 t2 w6 r
, S) y1 T. l4 s% _2 u0 |
m_Snapshot.cb++;
- S: p- W' U2 P
m_Snapshot.ar << GetId();
+ |% k- K% }8 ]9 j! k" t$ Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
' B% r/ V* Q" ]
m_Snapshot.ar << bAllow;
1 _* B9 ]: D# j |) H% `
}
+ r+ n; S6 F$ }
#endif //__PARTY_FIND
$ c8 O6 X( I, u" a Z- V3 R8 f
, D* F- m. {$ I5 Y
代码:
% j8 r/ v3 d! z- ]
#ifdef __PARTY_FIND
& q: {4 D1 h) R+ o: e. P" V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 G1 ]& T" {2 _; E; D
#else
$ B/ z. {0 m8 g9 V% \* J! q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 } ]3 t4 c' L7 w
#endif //__PARTY_FIND
5 n" G$ `& {2 z+ M- N0 A; _7 m4 d
{
, G2 P/ {, s. t1 z& B
if( IsDelete() ) return;
+ T$ ^: n# r. q
$ V/ l: ?) x4 t. Z4 X
m_Snapshot.cb++;
( P: v' M8 \3 {$ J& Q6 H8 v8 H
m_Snapshot.ar << GetId();
l6 g( H' u, G. Q' w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. z) m* T8 B7 w5 E4 H8 z! b
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 x5 t: s* ~: b8 S
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( m4 u( x$ i+ v$ \; a' ] {7 R' R
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 c) j3 [! o0 c. Y) g
m_Snapshot.ar << bTroup
1 S- m% ?) @4 t' u
#ifdef __PARTY_FIND
+ ]0 \0 Q4 j8 ~: J
<< bPartyFind
/ N! ^" J: n6 Q2 t- t. K' o
#endif //__PARTY_FIND
3 Z0 K- c/ i# `4 j6 n2 A
;
) V9 A3 Q; G: X/ P% w* V9 M- j: p
( V: Z7 G. V |$ X* v2 r5 B# H
}
! l- e+ [3 s# M/ G, Z
2 w) t' r. |. I3 ^8 x
DPSrvr.h(公共范围PLS)
. `3 n# }4 f( I. L) k, v. ?2 h2 X
代码:
1 B1 p$ X" U9 q
#ifdef __PARTY_FIND
6 x/ O/ H. E w% m |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& m7 C* |8 E8 I, r1 ?! d
#else
% ~0 d7 c5 u1 ^) {4 a5 \5 P( u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- L0 ?0 g7 C' D3 w9 M9 j/ _
#endif //__PARTY_FIND
. s' K, A$ B) b% b7 o
+ d Q0 M: F& q
代码:
c% x+ B; j* H3 g
#ifdef __PARTY_FIND
- k7 C( z) ^8 _5 {
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" @7 K4 Q4 n" h/ S2 r4 {+ Y4 d
#endif //__PARTY_FIND
4 n) }! N6 i* E
* n; I0 K2 A3 A
User.h(以及):
1 v" k9 K |; P; W3 F3 q, H8 A
代码:
% P9 v% ~+ |; V1 P
#ifdef __PARTY_FIND
* q$ w* k; e" a
void AddPartyAllowJoin( BOOL bAllow );
2 s$ Q* [7 i7 R* V" n9 P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* P$ G2 H) M7 x2 C
#else
! u4 I! [# X- o; A, }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
B$ o+ [+ c- ~2 F
#endif //__PARTY_FIND
/ b# R% P+ w0 l. J
+ O, L, s3 m3 N. n* P' b( b5 x
party.h:
* q+ m. q5 A4 b
代码:
% G2 |( o- {; i
#ifdef __PARTY_FIND
/ o H( M$ i( `2 A9 u) H
BOOL m_bAllowEnter;
" R; v- \1 B5 `: d0 x
#endif
* ~; P( s% e: N
3 ^$ q% @5 H: \
代码:
- ]% F4 m0 O5 I: {* N
#ifdef __PARTY_FIND
! o3 c( {0 l P5 d: e
CParty* GetPartyFree();
" }' Y' s1 Y/ L# S ]- o5 E
#endif
) M' t5 L/ L* W( G& \, V
* ]: O- `' g1 {( P; k- N Z
WndParty.cpp:
: A$ X A& B# f
OnChildNotify:
; @' @# N! q: d% P) Z% [$ ~+ N; U
代码:
) p7 [9 A4 _% N
#ifdef __PARTY_FIND
: W+ }( D" i2 |' c( e
else if( nID == WIDC_CHECK1 )
, i4 n; z1 T, k
{
6 i3 }- K2 W0 a' F4 v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; |( u0 J& A O2 _" | Q' W1 s
{
+ U, u J% s# x, l0 q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* `, {# x; b$ t1 H. F3 u
g_Party.m_bAllowEnter = !chk->GetCheck();
" R% b; ^. o2 g H8 n- }& l
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- D( w) A+ ~# u& h6 y h
}
, J# ~; u5 y s$ N9 |, P% _
}
3 H/ k" [2 @; Q+ C
#endif //__PARTY_FIND
, S7 w1 Q. f9 u, O
; F0 T, |1 Y- ~
代码:
$ [; ~ v1 c: K" Z' {- e; O m
OnDraw中:
# ^- K# P+ ?- S8 i( N6 z
代码:
; {3 J7 @ y4 N( t6 E
#ifdef __PARTY_FIND
! x4 C* a" T9 L M0 H1 t9 y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. I9 @! _+ U1 B; Q+ P, \& V! R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" L. v2 u4 A/ _3 i, |8 z* l& P0 K
chk->EnableWindow( TRUE );
" J5 s' ?% ?7 m b
else
# Z, m3 U+ ~( x' }8 g8 T
chk->EnableWindow( FALSE );
2 r! r6 `7 P- _+ V2 t% G- V
chk->SetCheck( !g_Party.m_bAllowEnter );
$ W$ e4 X- k! N5 Z
#endif
7 B$ j! W& x, {% ~
v- {$ F) J% L2 a: o/ A6 j, L; e
DPClient.h(public):
$ {* e3 K- \- t5 @2 L6 I
代码:
: I* ]: z8 t3 C
#ifdef __PARTY_FIND
. Z: I; |! N5 o
void OnPartyAllowJoin( CAr& ar );
0 l s% H, |# [8 e3 B* I9 z! l( z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 ?( B# q7 m0 s" g; _
#endif //__PARTY_FIND
# s; q6 U4 }% H9 n3 l- z( ~
% G1 J2 ]; W4 t9 u7 D* Z
2 N( x! |* H1 q7 ?6 V2 a: y( X
WERS hinbekommt没有,请让赫克的权利。
1 F& G. i" b8 f7 R" {1 j" b3 W$ l
不支持左右,所以难不...
4 U! @# o& `' M5 X
党k的Windows NT甚至编辑它自己。
, G N. ~3 I h. A0 u1 r
包也,因为我不erschreiben进一步如果我你的。
* c4 M/ b6 c$ }# L" p
由于缺少Quantité k n个代码是什么升工程前。
9 B& D, B6 M5 y! g8 A s6 I9 b
如果是这样的。请发表。
- Z! N' Z" v) x& y# T$ D3 [* d
到目前为止,Pumbaaa
- D3 q1 H5 x: }( h$ q% Z
' u* ?; q- N, Z* h6 d
) `' F" g* y6 M- |/ [5 n0 V. W
MsgHdr.h
# _' U! ^) }1 M: I6 t. N. `: L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; Q+ `( ^: c& v* Z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 o! B- Q$ z( C% P$ f& K
; x+ _- C$ G- `% w, C! n
9 T: e! ?1 |# ^$ W
/ ?% j# N- J( N/ B4 B
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2