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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
4 d, y% c9 R: | u5 h
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
) X0 G4 P0 M: s' f; F: b
{
. q, V, c! f1 ]6 N% R. _
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 K' I$ u. ~ ]! k
{
$ e3 Y/ \1 c: t5 Z% o2 I5 q0 Q) l
pLeaderUser->AddText("没有足够的权限。");
% ?' C4 S' _; e) a/ Z1 [8 a; s
pUser->AddText("没有足够的权限。");
7 Y \# S. A6 X8 p
return;
. e% u7 V6 o7 u+ Z- A9 x
}
, |/ N- i4 X% G K: ]8 M
}
) ^! J4 ^4 F0 T9 x
// ???? ? ??? ?? ????.
. C w: U) v" U/ l
CWorld* pWorld = pUser->GetWorld();
( l- r; G- }5 e
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 E5 z9 E; [* |1 \: ^
{
: w: `9 O' c! w: E* A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ l- \( B: B' q2 o' b
return;
/ [9 ]# O/ ?$ D- y
}
$ y) p7 G- Q& Z$ T
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" { j( \% c0 i _- C
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
k9 }3 ^' Q9 H1 [2 L2 N5 Z
{
; Y5 L( P4 S6 D J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, J6 q! U/ y { V- V2 g
return;
) e! j3 r; t2 y1 x9 t F0 o! D
}
4 E3 m4 r, O' s
#endif // __GUILD_COMBAT_1TO1
3 L' y% ^8 D. l. m0 E
1 \- x: N& b6 K: b8 g/ C
#if __VER >= 8 // 8? ?? 061226 ma
1 W8 P7 T7 W( i7 @
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
6 G+ l: ^1 n0 I; y+ a% I7 F5 ?7 W
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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& |0 k# A3 P! Z" D8 E, Q! ?/ R
if( pLeaderUser->m_nDuel == 2 )
4 m# E5 Z8 _4 P v, \, o/ M
{
& a2 K; R; e$ w f# D: {6 K, t* P6 t9 e
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' d- z& P7 I" z. H! M+ ^
}
! A8 K3 Z% j# F4 P ?$ J1 @1 F
else
6 |, s8 {" _: C0 ?' \# i+ o
{
" S6 X; ]& x% K
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
: o4 h2 ?3 Y0 d2 o4 m- L7 {% \
{
- [5 o: p9 H2 h0 Y$ o& U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
. d- @2 ?+ k/ k. p/ g
}
" f# [& |" Q- \- v
else
# Y6 @4 u- ~8 w
{
' p) D& n6 W5 p) L8 n, N7 r
if( pUser->IsAttackMode() )
' T2 u } \' [3 T: K" f
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
?3 s. f3 `1 m0 t& S
else
% B6 Q Y/ X# C A# d
#ifdef __PARTY_FIND
" c4 {* F2 D* X) X) H' T' S
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' f9 U( y4 z" A
#else
+ _6 V \! L1 D2 U9 `
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 r9 {1 a J$ p# s# U6 P; c
#endif //__PARTY_FIND
! C b# f4 @8 k( F% t
}
9 G% c% K8 {+ o4 @/ x
}
' q: a0 Q, r7 i3 L* ?: k; \
}
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else
1 }3 ?+ o4 Z5 p$ E
{
. W( q+ O+ f, F& O# K$ `( \$ d
if( IsValidObj( pLeaderUser ) )
6 H3 j0 X% }1 M! d' d7 f
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 F2 D# Q* R2 ~! c
}
( P% Q# ]) F, b5 y. M& w
}
/ c5 i! Y$ z/ M* w# D* x
" N5 c" K( f: x) P
User.cpp:
# y c* K. g3 E
代码:
9 j* v2 w$ B/ l$ o: U- s: L* W9 S
#ifdef __PARTY_FIND
' N7 N; b0 `4 o0 y9 T R& ?
void CUser::AddPartyAllowJoin( BOOL bAllow )
& B: f# n' E4 q y9 Z
{
9 ~/ i& l1 m+ ~) o. P
if( IsDelete() ) return;
- d5 s, N& I! Z
8 T. U% P3 h* P
m_Snapshot.cb++;
4 G3 L+ l# z2 ~$ `! y
m_Snapshot.ar << GetId();
/ s- G' @) ^' J+ [& ^( r
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& R. J" n5 j. t- G
m_Snapshot.ar << bAllow;
4 |% I. E( k9 c! {0 f
}
; r4 \- n% w3 M* F G9 u/ O* E
#endif //__PARTY_FIND
" ]: H5 F" r0 J c
! ?# |: H' T8 D+ n4 S' i. S- z
代码:
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#ifdef __PARTY_FIND
% ^3 h5 G( U- t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
8 g, p" I! o" ]& b2 d+ Z
#else
7 Y, q# k3 B+ A5 \& o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- y( k I5 r1 C8 j
#endif //__PARTY_FIND
/ A* H" y0 S# c
{
6 O- \( N5 i" N8 _- e- _9 w2 z
if( IsDelete() ) return;
! L# F' c" A2 B( ?
/ I3 I3 U3 X3 ~" b
m_Snapshot.cb++;
9 u& m/ ~( @* {( g- Y/ k$ u
m_Snapshot.ar << GetId();
1 V' {: a# v1 F6 [+ g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" Q7 p( z/ u2 k6 T7 x/ E2 K
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 r# I8 I; m7 D/ o3 N
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# D2 ~- K' \6 f
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 j* u a J5 H5 J. C7 h X- Q# w
m_Snapshot.ar << bTroup
' j7 ^7 j1 {+ c7 s% U
#ifdef __PARTY_FIND
( C# | J' o) u7 Q$ E
<< bPartyFind
8 |6 z+ K' ~1 G A( p9 v
#endif //__PARTY_FIND
, \' _/ A5 i8 m0 o; S
;
4 v9 G; i2 R; j8 B0 X5 d/ W8 O
" y# h0 T4 |' p- v7 ]! p" r( I7 G$ b
}
% d/ Q5 O8 b4 R2 o& m
' K" V+ ]; s1 f
DPSrvr.h(公共范围PLS)
' ~7 }7 h# N% z
代码:
3 x: Q" X8 W0 X! I
#ifdef __PARTY_FIND
& U/ Y: K5 x9 S0 |. K' w* X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
4 M' g$ ]" E8 Y% c/ n4 [( n& Y
#else
8 `' _3 c. q! }, p S- t4 w# Y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
% |: o( E6 E! X- D1 X m6 `. h
#endif //__PARTY_FIND
: x8 a: k" T* C9 X, h
) v/ d5 y: [% Y
代码:
1 [% v y" p: B8 ?
#ifdef __PARTY_FIND
; I2 C+ O# s5 U5 `
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. G' w9 H1 j& W0 S, L
#endif //__PARTY_FIND
: W8 b9 Q( G' ^( ?% E/ t
2 I3 h! l. ~; e4 `5 j
User.h(以及):
5 [2 v3 [4 r% b" l
代码:
8 G p3 z+ g# {6 { T
#ifdef __PARTY_FIND
3 L1 }; m: V f' R. h& v
void AddPartyAllowJoin( BOOL bAllow );
3 t! V7 U( ?+ f+ c" N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
" r4 t! n$ E1 m1 p5 L
#else
7 U( D. _' S* c, m% i# A6 B4 f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ ^( n! A/ M8 l
#endif //__PARTY_FIND
1 G; n4 s& ] `1 g
& n2 S3 @ ?, t: x9 l( `# C
party.h:
9 V7 i' m4 N- k1 L8 i& F
代码:
5 V' l- o& Y+ p! N- S R
#ifdef __PARTY_FIND
1 b* g) D* s! x5 R* P' g
BOOL m_bAllowEnter;
; n- d" t" F6 i7 H6 O( Y
#endif
( W9 }; B8 a: R
6 q* N% o- w( Z' v- D
代码:
. N$ _) G5 s# K) L' _; e3 b
#ifdef __PARTY_FIND
6 g6 I2 p9 g, C
CParty* GetPartyFree();
$ {/ t1 y) Z% U6 l" v/ F
#endif
) i( q. x6 ?% G4 Q- F3 [8 o
9 l( s8 O9 D: u! D3 v+ [/ V1 s }
WndParty.cpp:
# K, V1 ]5 o+ P/ `& S
OnChildNotify:
0 ]1 @; K. U& b0 _) m. n* v4 V: m- }
代码:
; y, n) E5 H% A5 z6 i
#ifdef __PARTY_FIND
) Q$ v0 N5 M1 v1 R( L7 n" `2 ?
else if( nID == WIDC_CHECK1 )
" J6 x7 f' j# F
{
/ q% E! F/ R+ p& j5 c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" h& p6 ?8 Z8 ]8 P
{
% H/ D; z2 S, P4 w6 d* q# v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ A6 @. T9 B' ~$ Q0 v, v
g_Party.m_bAllowEnter = !chk->GetCheck();
- Z9 J- z3 N0 S& u8 u; c
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
% C# Z9 z5 J9 ], {, }9 o
}
# T6 i3 F0 c. ~ i
}
% x/ L! x) m# Q
#endif //__PARTY_FIND
5 O' ]6 ]. ` @9 g; Z
/ `- U& V4 ^$ w" u8 n$ ^4 R
代码:
3 Y$ k7 m! _1 S# r
OnDraw中:
- W, A) |1 B& V7 x4 D! |% u
代码:
! @: r3 ?& q9 S" R) {
#ifdef __PARTY_FIND
- `; t7 T. @6 q: N! c- o6 D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' ] ~; s7 `# t1 K$ F; |3 ^. X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' E2 h. Y U) v) \2 @
chk->EnableWindow( TRUE );
5 r- r) j- y9 ]
else
3 ?, b+ g- q0 j0 ~4 @, o6 L, q
chk->EnableWindow( FALSE );
, [( L3 g- y7 N m9 A# ^) A
chk->SetCheck( !g_Party.m_bAllowEnter );
" P: ~6 i) o. L
#endif
2 B( Y- Q! F8 X) c) d
4 \0 h! H7 D0 m. H6 K5 c) p
DPClient.h(public):
' K* o* M7 _! V. Q/ j2 a; t& d% ?) J6 i
代码:
6 O( r- X8 f) e: j$ ]9 y7 x: X% U" Z
#ifdef __PARTY_FIND
$ |1 u( b! k' W% F& H2 O9 A0 b
void OnPartyAllowJoin( CAr& ar );
5 x6 X/ {7 f' D5 ]
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 Z7 D: i# @" \) q9 B
#endif //__PARTY_FIND
+ m: f, [9 O; R: ]3 y
4 e8 I2 P `4 s& |
4 N. p$ @( r2 I0 [- o) y, X
WERS hinbekommt没有,请让赫克的权利。
# C1 v v: x! [: `- U2 H7 B
不支持左右,所以难不...
/ v# |( \% F. U) P) q8 f& @
党k的Windows NT甚至编辑它自己。
3 [: R) _6 t6 u0 w0 R, ?/ ^" h( F2 `
包也,因为我不erschreiben进一步如果我你的。
0 y# z* h; W. \& ^
由于缺少Quantité k n个代码是什么升工程前。
3 y A; t* S. T# [& P1 L
如果是这样的。请发表。
' D; L" ~, W! K
到目前为止,Pumbaaa
: y+ _) U+ m' {" a. ?% G A
' G, u/ b! O, o; p" o2 z
9 E/ e) _4 z S: i7 C& D5 q0 O
MsgHdr.h
( M+ \: u u; u) K+ q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ w; q m# _. q. M S( a1 g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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6 X, H. S# b, P Z
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