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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
- ~* _/ Z8 D3 V. S+ {6 M3 a
{
2 y2 t% j6 u, \( Y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 K! T4 f6 `1 `0 |% @0 L
{
6 ~+ v# Z5 y1 ^' z( [7 @' g
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: W+ K2 X7 U: [
{
5 e; ~2 q2 X3 F: K$ Y( \
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
9 Q$ D" N8 h, o$ D* M( w. Y
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, W7 v2 R, _' ^9 L% q: u: Z
{
' i2 Q9 O; v% Y7 |5 `
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
6 a% E$ k& K3 m
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# F& H* N7 l6 ~$ X! x
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
4 h+ f0 f: ? Z3 A# |
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
6 U3 u5 V: ^; ]
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% ^ q6 q$ j1 L+ W
}
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else
1 U& T: h% `( ?5 U, _; ?
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 L; r J9 y) ^( n! u/ `
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
/ f: \: [6 K( {3 S
{
! O4 a2 j+ ]9 y7 F# l* g' _0 m/ `
if( pUser->IsAttackMode() )
7 e- }( z& G, u$ q0 n; p9 E
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, o d K: C: D1 V; c
else
5 m- o$ S! S5 K! \
#ifdef __PARTY_FIND
/ B, ], v4 T. p/ ~7 n* {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ Z! s' N1 ?' }% c% ]
#else
) F( w8 m" B# F5 d0 Q( z4 ?4 ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 E) v0 q! U& ]# k" {7 q
#endif //__PARTY_FIND
u7 v; Y% X' F, z. J1 T- t
}
% A" o! v2 L1 q6 _
}
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}
& _, q6 j" @7 N! g4 h( F3 R% @
else
3 B6 j* J7 Y+ i |
{
\% O, Y, L5 \3 y
if( IsValidObj( pLeaderUser ) )
3 n7 v7 W6 N/ M( C% Q, F; O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% k: U+ _, z/ d' v* B& h
}
: w* W$ B- C/ L1 ^( z6 ]* d/ k
}
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5 c1 }& V+ N" I
User.cpp:
: [% y- s7 }& _1 W& D
代码:
( ?7 p8 o% H% k2 y; ^
#ifdef __PARTY_FIND
+ [) d, \+ l7 [$ ?3 o. Q% K
void CUser::AddPartyAllowJoin( BOOL bAllow )
; H9 ?& h! ? \6 w* D+ q9 ?. H/ `& D
{
! I1 l, h2 u B' X& J
if( IsDelete() ) return;
# j2 F5 K/ E' O( {& Z
: v3 y: }$ j9 t5 r# a
m_Snapshot.cb++;
2 C$ L; U% K& x3 ]+ h
m_Snapshot.ar << GetId();
+ X2 _1 g. `7 D- t$ V$ ~# J$ S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 P4 S( {4 T8 r- I. }# E
m_Snapshot.ar << bAllow;
4 U Y1 l$ `" p& x* J
}
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#endif //__PARTY_FIND
; f, {2 l7 Z% k# |4 M, \# C& B
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代码:
, ^' Q% a8 F( y$ x, \# S
#ifdef __PARTY_FIND
; i- M0 A/ U' _' {6 w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
$ g* g/ f* Z/ s- K7 s6 {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
0 h/ B. {" H6 e
#endif //__PARTY_FIND
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{
# z/ d. m5 `) p( w4 S
if( IsDelete() ) return;
) D3 H# z+ T# f
+ J* Z" ~* B7 N8 Y @6 H m
m_Snapshot.cb++;
' _6 A4 C$ D- D2 D6 W+ w2 s
m_Snapshot.ar << GetId();
4 \7 y$ t3 q6 R5 m" F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ |6 o, x$ F- a( j9 e. O- d# {
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' z! g; Q2 y2 y+ F2 j; {- K
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 \3 I. x3 [, v3 V
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 `* G) F6 V' l; D8 Z
m_Snapshot.ar << bTroup
" G" R1 C2 |: l) u/ }0 V
#ifdef __PARTY_FIND
2 R: p# Q& S3 C" T$ g/ L' P6 S
<< bPartyFind
; {3 P9 j( v9 V; D- P) }! z5 J
#endif //__PARTY_FIND
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;
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}
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6 |' x. b& P) L% [( ]% n. M
DPSrvr.h(公共范围PLS)
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代码:
$ m( ^* ~) e) N- G4 u" Q2 e
#ifdef __PARTY_FIND
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* ]! |9 S& R- Z, g Z2 [7 s
#else
# ~3 @, ?6 D! H. }6 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( y" `! h5 j% f1 h( ]4 a
#endif //__PARTY_FIND
6 `" I: U* Q2 J! F
7 O& n* l- g- Z4 j2 t
代码:
- ]+ a' b/ |, T d% \
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. ^6 `8 y) [1 E! O* D+ Z6 K
#endif //__PARTY_FIND
6 L) H8 C4 b$ k+ A; N. |# N
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User.h(以及):
! A3 Q; |6 f9 @2 [( |
代码:
; w- r7 ?7 b% Q0 j4 J
#ifdef __PARTY_FIND
1 T2 j2 p$ C/ Q
void AddPartyAllowJoin( BOOL bAllow );
% B) M% t4 D" Z# m5 t& S! u7 q- p
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* R0 i2 @- Y6 E5 J, n
#else
# \8 A7 S" C; |5 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! I% i" J+ h3 g( P3 i3 c
#endif //__PARTY_FIND
/ ]! k+ \7 X8 A' s6 x
" G/ B" A( E O5 N
party.h:
# z" r0 ~4 a9 M3 k' s; n
代码:
' a9 q* r" j+ S9 R& A
#ifdef __PARTY_FIND
) \. \: {0 m" j% |$ j
BOOL m_bAllowEnter;
' x5 J: ]. k' L
#endif
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( c1 F' p& m% m: j J. d
代码:
F# i' I) I+ l5 F6 m5 \) m. t
#ifdef __PARTY_FIND
6 J9 I4 e: c& u5 v/ h9 g# ^
CParty* GetPartyFree();
. @% j; C) S2 X) [
#endif
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WndParty.cpp:
: t. c% W M8 X, h% |
OnChildNotify:
8 [$ |' ^0 j2 o7 c! D' _2 Z* c# v
代码:
# m% e/ x+ F' V; m+ k$ d
#ifdef __PARTY_FIND
x. H1 @. y. i3 u1 V& u) r! Z' `
else if( nID == WIDC_CHECK1 )
7 y5 r) G( l; n$ V% T' n E# a" D! P
{
: K6 Q9 o; K! `; Q- D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 [2 Z. c0 G) ~ z& v* o1 a
{
( \6 V, K# v6 G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! w5 I) n# u( g
g_Party.m_bAllowEnter = !chk->GetCheck();
9 v! [5 {8 B$ O) I a' G
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) Y; o% |+ Y- _
}
$ H% N$ j2 |* t2 @% r1 S
}
+ j- j7 s3 [! C5 ?7 i0 i
#endif //__PARTY_FIND
/ I$ |' i& G9 N/ U% j$ ~
( _/ W% {% N2 t2 ^! f8 e
代码:
+ V2 Z* V) ]9 u$ {
OnDraw中:
: c% y' S5 b( M7 J# s; U
代码:
3 F3 J# P. o+ q t r8 a
#ifdef __PARTY_FIND
5 g# H4 c, Q" B2 }1 Y6 ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( y3 A% d1 u9 M3 b
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* N! q6 ^1 [7 S* g
chk->EnableWindow( TRUE );
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else
9 }* v5 k* i7 s( s9 R$ P. j
chk->EnableWindow( FALSE );
7 F$ s5 F5 D. f
chk->SetCheck( !g_Party.m_bAllowEnter );
+ {5 b/ }, x, s7 H/ e: X
#endif
0 U" i0 l& }1 w; F, J
v2 |% a, o& B8 A& ?
DPClient.h(public):
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代码:
* x" R% d+ ^! X4 R4 ?
#ifdef __PARTY_FIND
, t( o2 c3 R% k/ f2 W& L
void OnPartyAllowJoin( CAr& ar );
, V# Y* A1 \: {( R
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# q( J2 R! r" V9 N6 e
#endif //__PARTY_FIND
3 D, l# g5 k& \8 V( c+ [
4 S, Q/ C n& N$ Y( s
; M7 }0 M0 N, v* m, l
WERS hinbekommt没有,请让赫克的权利。
5 T+ q0 S& u) W; }3 B
不支持左右,所以难不...
! k% a9 U2 r1 S
党k的Windows NT甚至编辑它自己。
: @$ W/ _) p- @. Z5 y7 A
包也,因为我不erschreiben进一步如果我你的。
6 e: d c2 ^% Z% x+ i
由于缺少Quantité k n个代码是什么升工程前。
5 w$ c. a! A* n$ H# f0 B
如果是这样的。请发表。
1 k# |$ X: @6 j* c
到目前为止,Pumbaaa
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2 m% Y: H2 i/ n0 u
$ u( P- r1 E. k1 W# f- b* h" r
MsgHdr.h
n, u M" h. d- o2 S8 u W
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( v" B7 W6 e/ T1 H- U g: }
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* Z) c" v8 j3 M
F4 G* _. l+ V- H. T
; v( R% m; P. O4 _$ }
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