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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& W& t/ ^0 H4 J0 _" M2 m
! n! V+ y1 W5 i# p0 u8 G# J
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 ]3 Q# g( j% K' A2 t
{
2 f, |0 q# b0 c9 ?" G
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 h: U) [4 @* c3 S/ _ e+ p
{
' F" D& i/ M- k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) R( f! F* U: J" x1 g' R/ R
{
: S6 ]( u4 E2 {
pLeaderUser->AddText("没有足够的权限。");
7 G; s6 f$ O5 Y2 w, _
pUser->AddText("没有足够的权限。");
" l- v8 b" A' V" L, x
return;
6 g- h" j" S1 O5 t/ v6 O
}
: j% F% B# C$ n7 { J0 P7 q3 O$ c) \
}
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// ???? ? ??? ?? ????.
% Z$ a; Q9 M( _2 |: A( z. {" I. N
CWorld* pWorld = pUser->GetWorld();
: i) P8 r# ?$ [$ v3 r
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( @6 R- B/ ]3 A: T3 K
{
) h! [1 r2 f' I& l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 L# I0 ^" u& E- O: h
return;
/ M8 M/ j9 z( F! d8 r, \; \2 h: \
}
9 G6 G5 E# M8 m8 |$ b. i4 n9 v8 N3 _
#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
n' f' i7 _" G/ ^
{
; w8 d; \4 c5 I
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' R. _. o, E7 B0 r) y4 F
return;
; H/ a' I- r$ R5 S: ]
}
: g; q: ?( X" Q$ B* o5 H
#endif // __GUILD_COMBAT_1TO1
! D+ Q6 |' V2 W6 Q) R! X1 X' u9 @
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#if __VER >= 8 // 8? ?? 061226 ma
2 w( Z* @# t) {/ z" _9 H3 {
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
; q2 s w. r" S0 Z; J9 A
{
' V- s" N3 n8 B& J- {# i7 L
return;
$ A8 q9 P1 P3 E; g
}
! w6 w$ {: A4 G+ X% ]
#endif // __VER >= 8 // 8? ?? 061226 ma
# W+ i3 K- X U7 Y; o) {7 F9 K
3 N$ O8 {% t6 p) A
if( pLeaderUser->m_nDuel == 2 )
5 o4 q$ u% E7 X5 Q7 j2 F
{
6 W5 T/ c6 U" _- Z3 x, @( c) y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ ^/ q8 q- U2 i" h0 T
}
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else
5 V y4 e: R3 m
{
+ ?. L9 h* g8 }8 U4 g
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( A; K; Y; t, z
{
$ P8 l F2 j7 `# w. Y$ N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- G' m0 T8 S3 v, u; W! O- I* m% V! b
}
' j* z9 Z) U: F( x2 Y* B
else
N; {: R1 B, F
{
9 r% q5 |5 L% j. T/ J6 f
if( pUser->IsAttackMode() )
0 r% F* `- G. o1 f; x8 v
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& L `' a; I6 {2 _
else
8 [3 _. t2 M& o2 ~9 L: P
#ifdef __PARTY_FIND
3 L1 y9 x5 A! T9 ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* \$ G) y; V' o$ a l3 K# F' u
#else
- i& I1 @- y" H% a( Q2 |0 }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 T0 L* e, n: J$ i
#endif //__PARTY_FIND
* D" W9 r. R) N8 o$ N( l. u5 p
}
' E- S' _0 ]6 n- E
}
$ t6 i% u, q- E, t% l4 Y: n9 O' y
}
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else
) u- I( ?* [1 q6 k! b3 S5 i# @0 A
{
+ N$ \* b; i; b* [ A! G
if( IsValidObj( pLeaderUser ) )
2 }. n) F. _- D& Y. I" g! ]" ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, G! F7 N! `* c) D L
}
! g* c- }, t4 q2 r) b, J& w4 x
}
) ~5 d9 d5 x2 s5 u/ t- F/ N
/ ^' X3 c3 `" C0 C# q8 V
User.cpp:
. `- Q8 c- |* Q' B1 m* A
代码:
$ l+ N' ]5 Z* o8 L/ z7 u( f
#ifdef __PARTY_FIND
2 F2 N$ f( ]& C7 C( D& Y' D
void CUser::AddPartyAllowJoin( BOOL bAllow )
' r! R; V ` [! i. g
{
* `5 E# x& h/ ^! H
if( IsDelete() ) return;
3 G4 D2 p( ]. A* F7 }# U; w
/ t+ B7 ~/ u3 C9 Z
m_Snapshot.cb++;
: G; Y, G4 E% R) [
m_Snapshot.ar << GetId();
3 K+ G) w3 k; v6 M) I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) W3 o9 |/ z& h% N, Y: R
m_Snapshot.ar << bAllow;
8 D9 _% u( ~8 X' h3 h7 x
}
9 B4 {4 [5 M% f
#endif //__PARTY_FIND
% c$ p4 ^2 T$ E1 m( M* I5 {/ r2 A& U
8 C3 L/ D0 j: @
代码:
# ^+ M- L6 J4 i
#ifdef __PARTY_FIND
3 P% L# C+ u# P) r9 t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* s0 w9 y6 h. k8 v- p
#else
4 y$ y4 F4 n- U* y2 r2 y' ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
0 ]8 `) f8 j% h' A: f
#endif //__PARTY_FIND
. ^( W* ~7 u: u8 u( s; q5 T
{
1 ?4 W# d/ X' ]/ {& W4 a
if( IsDelete() ) return;
1 Z& g9 I' l- I& @: w% G
6 D0 _+ u# n* u# D5 C# X
m_Snapshot.cb++;
& ^4 ?5 z ] g8 e, c2 I" I
m_Snapshot.ar << GetId();
0 j' H/ ]% o' V+ u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 m- R6 M. @: H1 L9 {# w
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 l' c9 @, N9 s7 [
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" Q3 B. c* f( @! T
m_Snapshot.ar.WriteString( pLeader->m_szName );
: @# ^/ M8 z8 @
m_Snapshot.ar << bTroup
# W: |2 c7 T/ t. K3 M, A
#ifdef __PARTY_FIND
1 G: [5 i+ e. ~( R3 j: m+ o6 _
<< bPartyFind
% o f6 u, F! {9 H
#endif //__PARTY_FIND
, M" Z; g% g4 l
;
7 C* \, p' l/ G5 U! l B3 i
+ }4 M- q8 {& L# w6 H
}
" L1 W5 G4 h* s1 m# B
* y9 ~$ }) v4 v, M6 A
DPSrvr.h(公共范围PLS)
3 u3 X$ Y" B: o
代码:
# V- C" r: f, |9 @
#ifdef __PARTY_FIND
. P6 N, q U+ b R. N
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: g+ H2 d7 }/ c4 G, R" L
#else
# b! h3 n) Y% D9 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! ~. r6 V, X4 L6 I4 S+ Y0 B! M
#endif //__PARTY_FIND
+ U1 R$ e$ r: E g/ y6 r: [" m
$ D( ?5 m; ]& ^1 @2 v& E; S
代码:
$ v- z; f" N& H& W5 m% `7 K
#ifdef __PARTY_FIND
& K) \; A! ?+ u% ^/ v0 U$ U% d- e- J
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, k/ \. G% j4 K( }# q
#endif //__PARTY_FIND
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9 j' A6 z1 ~7 W; D$ Q
User.h(以及):
4 b, P& p8 S/ c; ]* \9 d
代码:
) I. { W3 W8 ]' Q; M8 o) F
#ifdef __PARTY_FIND
! K8 j. {2 V( O1 U% K6 P
void AddPartyAllowJoin( BOOL bAllow );
, `. o, F& o1 ~- A, c
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; `4 w( g+ H E$ ]
#else
* I% j* w/ l1 |( T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 Y9 X4 z# ~7 v
#endif //__PARTY_FIND
% C% h) E) y ?5 z+ [, w
- Q. i1 d- m6 K* N4 G" l! ~8 v
party.h:
/ n4 B3 d( ^" s* j; v7 e
代码:
; i) z" w& |% h) Q. ~4 P) ^ x
#ifdef __PARTY_FIND
- f2 o6 v) M8 `. b# z: y j+ U6 d# l+ }
BOOL m_bAllowEnter;
8 O3 p8 b+ p8 o# d' ]
#endif
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1 Q; l3 P+ J1 F* ?, C4 p; t
代码:
7 p+ P9 b9 l- A( L! f! j. G
#ifdef __PARTY_FIND
# w' T/ I, N) z- O. N$ y. M
CParty* GetPartyFree();
6 p8 `, m6 ^' [8 p* y
#endif
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* J1 p7 |4 c, ^+ M7 z# P! A0 X
WndParty.cpp:
! {* E6 q- J/ |7 ?
OnChildNotify:
5 |' X! u9 |! P+ o. s
代码:
! G/ }$ E+ c6 E% a
#ifdef __PARTY_FIND
. J( H( e" _% U
else if( nID == WIDC_CHECK1 )
z/ ~$ L+ b5 k3 G
{
# c$ s: F# a6 X+ b- r- j1 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 x, g2 o7 r; z! m
{
6 k6 \% d2 a4 j" F% \% N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; \4 x5 K" d+ k" R- P
g_Party.m_bAllowEnter = !chk->GetCheck();
& t- C& H: S" c- D. `! {3 j
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 g) i; @$ r" R" w- G, H
}
/ y. e; @7 U$ P: D6 ?
}
7 Y5 l0 f" L/ l: m$ b/ i6 h5 I) N& U
#endif //__PARTY_FIND
' J) |; k5 @$ ~" Y/ g0 ~" k
7 m2 _) `0 _; {+ K( b2 L6 s$ p
代码:
& t" c9 v+ ?& E6 V6 a
OnDraw中:
# m, p+ i! ?( t3 E/ e) K& \
代码:
9 c- o: K' V2 D: s4 P
#ifdef __PARTY_FIND
$ k" B0 v- K. a- X% x1 P' _0 c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 f; B4 p0 v5 w* `7 y3 N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% p/ F7 d; }, r# t
chk->EnableWindow( TRUE );
: ~' L {( L4 J# `
else
! s7 j: I' D e, v& `
chk->EnableWindow( FALSE );
2 ]$ s0 l: W$ q3 |
chk->SetCheck( !g_Party.m_bAllowEnter );
( [; J% a p( Q9 g
#endif
. p% H+ P% r+ n; d3 @, V
% l/ K1 h) d5 S" f7 \/ H- X
DPClient.h(public):
8 l* F% Z+ I9 N1 }- u
代码:
9 [( [/ K# n7 r* X8 j# S$ @5 }) c
#ifdef __PARTY_FIND
* P2 |8 ^( w) w2 X! T N& f
void OnPartyAllowJoin( CAr& ar );
' L& F) W- w# V/ B! M! Z6 E: f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ y2 R7 }4 f1 a6 M8 {% q7 A
#endif //__PARTY_FIND
+ f% |" {* K3 b9 D9 _
2 n; R; W1 R5 n {6 W" m: N; I
" _% T- z( C4 B
WERS hinbekommt没有,请让赫克的权利。
. x. ?% A2 }' C: Y- F+ R# n
不支持左右,所以难不...
" d* ]7 n0 B& ]' I$ ~9 \" m
党k的Windows NT甚至编辑它自己。
$ r9 g4 M) ?; Q1 B& z
包也,因为我不erschreiben进一步如果我你的。
1 H" n7 ]( \! }1 y1 l/ A( x$ F
由于缺少Quantité k n个代码是什么升工程前。
+ n- G2 u- m b4 i9 d" ?: H4 p6 k3 V
如果是这样的。请发表。
; S2 b1 u b- B) h& b8 S; Q
到目前为止,Pumbaaa
/ |) \) r( t) E y
8 ~" @& h7 t( T( m1 {2 r
: d0 E$ H$ r; h& V
MsgHdr.h
8 I" Z' }/ z. F6 S8 q1 f, f
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
j X5 W, ^% @' ]/ ? V
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
/ m0 E5 n- E8 y" t% S5 l+ C
6 A# o. l' f, }' n
3 {3 i4 M3 v# E! V
$ H; z. R$ n7 U' Z, ]
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