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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
+ I7 G; k" [% B- I, n* s
return;
$ u7 q5 K- D+ i* c2 [
}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
2 J( Q' m( q; d! _0 h5 R% m: R+ T
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
2 E1 ^; W( x5 g3 s7 f* F% W: ~
#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 s8 E0 z: Q% c/ U" d
#endif //__PARTY_FIND
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}
% Y# F5 m' ^& a1 N
}
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}
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else
: @1 L. \3 \$ j( b) v
{
% H* p6 u1 S7 J. E
if( IsValidObj( pLeaderUser ) )
* X- F! c$ Y- \& ]
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( {3 K0 Q. [4 | X2 x* x. y5 `7 D
}
4 l4 _1 l7 B8 A! W; a5 Y
}
; F5 T* B5 ?5 h8 {
/ M0 i; f! M, d0 t- a
User.cpp:
% j2 Z; m$ O/ `$ I5 m% D1 t+ @
代码:
# V" a7 C1 e4 u+ L
#ifdef __PARTY_FIND
' c2 E/ S! I; k, { j+ E7 Q
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 @0 V$ H2 l$ X
{
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if( IsDelete() ) return;
6 E& ^+ P E3 Q- q1 T7 z
, l1 |# A8 ~# a( V: o
m_Snapshot.cb++;
n0 L1 c. Q' U
m_Snapshot.ar << GetId();
& q3 B, H# V! U$ r! k- s6 i* }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& \2 t# A. _5 x+ Q {
m_Snapshot.ar << bAllow;
1 @2 n& L( c* j
}
, Q% r; U4 x7 P% A+ n
#endif //__PARTY_FIND
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6 M w/ y K4 _. a& E
代码:
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#ifdef __PARTY_FIND
3 K' Y: x& X$ u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
4 g9 R" o9 T7 _+ U( M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( F$ |# s0 V( X, f0 u
#endif //__PARTY_FIND
% H. V# ] E* c3 d9 p+ ^) D
{
6 R( C8 E2 @ ]
if( IsDelete() ) return;
/ ~+ ]5 Q7 L0 I Y$ t
5 |0 d, x5 D9 V3 P. C% P
m_Snapshot.cb++;
3 ` H, l3 g* v7 q: |- J. G
m_Snapshot.ar << GetId();
}: ?$ G( p9 g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 X3 x, w N% M& E; |1 M
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 r/ ~: A- p# S) F! g! F
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
' L8 v, s: ?& D5 @
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
% t) l/ H$ Y7 H5 o9 Y) A- T
<< bPartyFind
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#endif //__PARTY_FIND
7 g4 x- ?8 J, }& u0 B! I
;
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: U8 F8 I+ q" e# P* L
}
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3 J U; Q9 {# I' @5 v
DPSrvr.h(公共范围PLS)
' Z9 u+ X% C7 _* H
代码:
$ j9 s5 C Q( N: q
#ifdef __PARTY_FIND
! [1 i& t4 R f: o8 A+ ]2 M* a- J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! G: g" Y- J- K4 G1 J
#endif //__PARTY_FIND
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User.h(以及):
5 s$ R0 _' d' G- V& I% h
代码:
a" r/ Z: e2 r: l4 ]
#ifdef __PARTY_FIND
# L: {, p+ q5 D$ k" Z- X
void AddPartyAllowJoin( BOOL bAllow );
6 J$ O9 G9 r( \ h: w6 x$ c
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 x0 H1 G a% V. p8 `6 q
#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 I2 b! z) c) C! b8 a
#endif //__PARTY_FIND
" R1 C& ? u6 w! Z5 f: z
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party.h:
, G5 j( c7 {2 D* a
代码:
" f1 a+ a& b4 _
#ifdef __PARTY_FIND
4 u3 b) C. }2 H8 \: X( z, ^; t
BOOL m_bAllowEnter;
( {1 l! k& G! c# ]7 B' P2 p8 H
#endif
8 P1 _- _$ S. G W* T% M& n
; q! M5 ^( [( l5 B3 C0 T( W
代码:
" H( D0 f: Y8 `2 b3 ?$ r$ N
#ifdef __PARTY_FIND
7 x! u9 U+ N) O. ?: U: m" o8 r
CParty* GetPartyFree();
8 b8 ^8 J6 U3 Z* h& C# ?. P* }
#endif
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WndParty.cpp:
$ o: P" J6 n$ K, [# ?
OnChildNotify:
) H- P d! @5 O4 Z0 A
代码:
1 X$ A2 y( G8 `1 K G7 u% s/ U, g
#ifdef __PARTY_FIND
9 Q0 t, l0 w1 M: {
else if( nID == WIDC_CHECK1 )
! m1 M% H6 H7 H
{
: H! ]# R. l* P8 O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 z# j' V$ N# e* y
{
8 {# C" {% e: V$ f% ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 o$ y$ ?, s2 ~, y8 d( ^& Z1 n: C
g_Party.m_bAllowEnter = !chk->GetCheck();
E) J) k/ I, t M
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 w+ q7 Q# {. v) M
}
5 O" ~/ d8 o3 [$ W& V) M2 |6 v
}
0 h7 j. f/ B4 i7 S0 w; U+ N
#endif //__PARTY_FIND
( s" h4 G3 \' S1 t7 B8 U8 N- G
: }, } V- Q2 O, U d
代码:
( Z$ G+ w: \/ }) m: E
OnDraw中:
1 F+ C, `+ N* Y! @. @' A
代码:
) L1 e8 n, z- @
#ifdef __PARTY_FIND
% A4 ~) Q+ k: U4 z+ P' Z" l0 v" A3 p
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 c( B7 C* s2 L9 S) i3 J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& t1 P, z- G. s( p& {$ M
chk->EnableWindow( TRUE );
0 J/ q& Y/ R U( k
else
: w: Z; H! z! z1 v3 P1 y
chk->EnableWindow( FALSE );
0 o: D( Q- U; `$ r6 I+ J
chk->SetCheck( !g_Party.m_bAllowEnter );
+ Z6 D G0 {4 V3 l+ O! K
#endif
" v2 N7 M5 Q- L+ r. z$ d9 ]
8 [. W& E- d# @2 ^' x) f+ A
DPClient.h(public):
$ K9 z& @9 u' `! B5 j
代码:
h' L9 d2 C1 @
#ifdef __PARTY_FIND
( G& A: q/ W3 S2 d9 x D* r; {
void OnPartyAllowJoin( CAr& ar );
4 M) ^$ k) [( \- ^( r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" W2 X7 f7 h; E3 c: G- ~1 z0 R
#endif //__PARTY_FIND
' Q5 h+ W q! @! x/ K. `0 U
# L3 \. V1 R6 @- W/ N
2 g, u1 c X* |1 O
WERS hinbekommt没有,请让赫克的权利。
5 j* @4 u8 q( A) d
不支持左右,所以难不...
5 x9 M/ q8 M9 _$ H. m6 ?$ q
党k的Windows NT甚至编辑它自己。
& v- \8 B( ]& P, Z! ]
包也,因为我不erschreiben进一步如果我你的。
$ B ]- d/ d3 W) Z# ~- a1 ?) U
由于缺少Quantité k n个代码是什么升工程前。
% X6 J. F z% p6 h: E6 Q8 g
如果是这样的。请发表。
4 V$ G1 j' C* z* E" ^: T
到目前为止,Pumbaaa
" [+ A; a% a- B7 U3 s: c! ?
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7 M: `) _/ h% ^3 y) m
MsgHdr.h
5 m. B' _* E0 s/ b8 B) u4 @* d& ]$ L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# Y% u( F9 o% Q. W% R
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ R# J) j5 s) u# B0 j# E9 x
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