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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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4 P9 r9 A. D7 J* ]9 n, j5 I! \
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
% x0 b3 b3 S- L6 T2 \
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. ^) ^0 j) D" |5 h3 h( h
{
8 ~$ t: W$ c6 R/ I6 s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& _3 F" P4 d! Z
{
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pLeaderUser->AddText("没有足够的权限。");
% j ~6 [" s/ E
pUser->AddText("没有足够的权限。");
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return;
) A% w' [5 S5 ], E! g; E( R. |
}
1 A* U1 U% n9 P9 Y3 C/ A
}
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// ???? ? ??? ?? ????.
4 |. l% Z- ^' M1 _' M" ~
CWorld* pWorld = pUser->GetWorld();
1 q x' u( x$ ~! S3 e3 I% N, E- O! }0 z
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
6 S% r. R6 G$ |- U* f
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% @( ~, x4 {: C0 q
return;
3 A4 X. E4 A+ ^! t% g6 `' ?! S
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
B' \! f3 v$ y5 ?9 a
{
1 [ \3 p8 x' x3 b
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
N @ V' u& c
return;
4 m/ N# g. P; t
}
^: |# Z! `. L, y' G0 F
#endif // __GUILD_COMBAT_1TO1
# M% e s% T+ x) G6 G' @
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#if __VER >= 8 // 8? ?? 061226 ma
; |9 F% w. _+ P- G1 V
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 l! Y# Z7 e. d% ]2 _
{
, x3 G* O) V! ~1 a/ `
return;
1 g$ P% W U. I3 s' L# f
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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8 ]! {% X" S$ o6 k+ m. \. l4 e- X
if( pLeaderUser->m_nDuel == 2 )
8 s9 d: T0 ~# W9 E! [. m& h9 U
{
. O n0 U$ y. k
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
1 m1 j( d8 z2 T5 t- O; V* l) z: p
}
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else
7 A# N) V# N8 C
{
- F" B ^& Q4 V, {5 d( k& U1 k' [
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. G3 ~2 P1 e8 [7 i
{
* M* b$ I, {- p% C) `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
& g& A6 d) e& G
}
" c+ _- }' F- u$ A
else
9 m4 l0 W, ] w4 q; U
{
. ?* N% u/ ]' f* d
if( pUser->IsAttackMode() )
! W. K- \# s- `; F$ b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- L. ^ P% P. V( L4 j1 c7 l: D
else
2 p7 Y* X8 a. Z6 l% M( Y/ r/ E
#ifdef __PARTY_FIND
* m9 w9 s# Y- |1 h( x9 _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" [/ R7 t8 N2 Z
#else
& [' U) v. z! c" t. Q6 |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) h/ O6 ]- N+ |- L5 S) M
#endif //__PARTY_FIND
; m+ }8 K7 v0 D' @
}
k4 V4 E- f; P# l* k
}
& E @8 ]/ ?' w. ~) y7 Y' E; x4 z
}
$ r3 P$ o3 W9 E4 \+ A. N6 c" M9 |8 i1 H
else
6 X* C0 u4 ~* {$ v* i
{
8 `3 ?0 [7 j: k* o
if( IsValidObj( pLeaderUser ) )
! t) o$ f# k5 T. g
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 N u0 e2 ^% ~ r
}
_7 t4 ?0 G9 Y& k" ]5 O0 Q
}
7 [$ B0 D; j3 _/ G3 s, I
5 h! ?/ |& a9 q D5 r/ Z, C
User.cpp:
5 k) g7 o w. b( d
代码:
e! I# T B) h+ v, [" F
#ifdef __PARTY_FIND
6 u& m. C% d3 ]
void CUser::AddPartyAllowJoin( BOOL bAllow )
, I6 P# ?; O; I' h3 p- U
{
7 D. d- [8 O( t4 Y/ ]- j
if( IsDelete() ) return;
7 e+ `% h2 R, |5 V3 k& o7 M4 V
2 G, ]' u; W3 q9 p3 K9 ^' a& R" \
m_Snapshot.cb++;
7 S5 {4 L" S% @- {$ L
m_Snapshot.ar << GetId();
" h/ B1 w# w7 A- X6 j% h6 r3 H; e" n
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! J+ b$ z! S! _7 ~8 D
m_Snapshot.ar << bAllow;
4 D2 m; c- s8 S% D
}
6 b5 [$ p p& @) m' ^, N7 O3 W
#endif //__PARTY_FIND
8 [4 @$ k( Q( R' [; R; P
5 O0 U- F% `# r, h$ ^) Q# s
代码:
* c& l" R U9 f( U7 v2 k' L2 {/ Y
#ifdef __PARTY_FIND
% ] d9 ~/ K, h6 a L; `/ k4 n
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
& q1 F- B$ p: i/ {" f
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 y9 s* e. @5 x. ~' A* Y" Y* n5 d5 p
#endif //__PARTY_FIND
9 F# g* F' d" l0 R4 X0 O
{
, C7 ~4 A/ q/ h+ A2 n7 L
if( IsDelete() ) return;
3 ~0 z, v- ?1 Y% _, {
) N6 B( K! }, W4 H G) \
m_Snapshot.cb++;
8 L2 s/ |! p: {& w
m_Snapshot.ar << GetId();
# G1 K6 |1 p; Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, p6 h# P2 L# s: G% v W9 a9 ~
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 t( W; G/ |5 x: V5 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- ?& x; l0 d1 W; x0 v4 W
m_Snapshot.ar.WriteString( pLeader->m_szName );
( w& i7 }9 S$ z
m_Snapshot.ar << bTroup
& G1 p! w6 ?* K
#ifdef __PARTY_FIND
; ?% U5 s* n* ~, }
<< bPartyFind
/ C' V h; C7 ^' J' q4 j$ _
#endif //__PARTY_FIND
$ _0 p: ]9 N" U0 u
;
3 f: v+ ]% b7 V/ l# T
# j' S+ Y% [+ m- J
}
/ @( B* @0 f4 f- n, _2 G
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DPSrvr.h(公共范围PLS)
% A8 W4 L9 B& v" u
代码:
' ?. o- k: f+ y5 Q2 g9 ^% V1 \
#ifdef __PARTY_FIND
( J A) W( J* r% s5 w/ [5 A+ Z' f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
! K( J! F! q! ]7 ?0 }
#else
+ X6 N7 _0 q. @6 I6 j) `7 @$ D( I
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 i: W) T* S' G ~, l) s
#endif //__PARTY_FIND
! a) V4 K r. x# G; w" W+ r0 J
8 y9 X$ [6 b& L ^* i7 z
代码:
! E/ f% S2 A1 r
#ifdef __PARTY_FIND
( c& |2 K4 _; D/ G
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) s" T8 y: Y: Y$ A) m) K/ @$ N
#endif //__PARTY_FIND
9 w5 Q4 K3 F* ?2 |9 i
- X+ M0 }4 Z" |3 P4 Q% _' S# u
User.h(以及):
6 E$ b6 U8 ^, r+ N
代码:
8 y; |, O; H. }5 ~) [9 e" t) J
#ifdef __PARTY_FIND
- m1 ` S" [) y# k% @
void AddPartyAllowJoin( BOOL bAllow );
+ F4 I, C$ z0 c7 g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 h. E+ q9 l7 ]) t1 u
#else
! g* f6 I0 p9 j5 P' a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. q* x C5 X" g+ ^3 y
#endif //__PARTY_FIND
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* i% y! S/ ~( F% @# K
party.h:
+ y% h& e: T- N' F. A& ?( ? }
代码:
# Y0 `. r% A3 M3 A$ r
#ifdef __PARTY_FIND
8 Q) x: |1 l5 J( F5 k
BOOL m_bAllowEnter;
1 R7 j% K& x- z7 E( D& S' h
#endif
, ?1 K* d4 }! J$ ^9 W& U# S
: L; v7 A* N; ~0 K% r! f
代码:
3 E, a' N: t1 i
#ifdef __PARTY_FIND
. O% x+ n! r) B6 n7 p
CParty* GetPartyFree();
m4 g" p1 n! B" C( d+ \
#endif
$ m9 E2 u- \: U. G/ U. I2 k
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WndParty.cpp:
# u# L$ o/ j, S- d, g
OnChildNotify:
1 ~; @4 J h- b! V, i9 @0 o
代码:
2 l9 U0 N* D" s9 L! q" _$ h* X
#ifdef __PARTY_FIND
l- r5 R" C! C9 S# g4 b/ F$ z
else if( nID == WIDC_CHECK1 )
+ B4 \4 k! R1 ^, }* ]. v/ F
{
/ `8 m4 R" I3 |, y9 d9 K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- @8 K. z1 l3 v, o) `
{
' P. S0 a4 V# d- j! s. ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 O& G/ [: N$ j" T& o
g_Party.m_bAllowEnter = !chk->GetCheck();
- y; M4 _7 B0 {* p
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ J# Z+ U0 I( M x3 q# U
}
9 f9 ?; t0 s" `1 [/ \" h
}
, @0 z5 h Q2 p6 C4 G. g
#endif //__PARTY_FIND
) U) q7 j' m" j9 ?/ g/ N, F
9 [4 Z1 \/ D: a9 L$ B* @
代码:
" I5 V7 Y7 C. u7 j6 ~) X8 x
OnDraw中:
+ Y$ D$ j" H& O5 Q
代码:
K+ z2 ^3 f* n; d. Y& ]) K
#ifdef __PARTY_FIND
" g5 i j9 C% [- P4 i2 }. x8 u5 R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ i$ x1 }- @) k0 C' I4 w: r+ y ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& E: l, A/ r% G' n, Q2 n8 u
chk->EnableWindow( TRUE );
" [ I9 ^2 `! i/ l
else
% j, P; n& d: w' p2 p; B
chk->EnableWindow( FALSE );
! P5 E- l5 }. z8 G9 f
chk->SetCheck( !g_Party.m_bAllowEnter );
t3 q' @1 D' W( c9 N; |
#endif
) a+ d( S% b" Q1 j. J/ Y" q. p
6 a# v/ i+ |9 i: {5 q& \
DPClient.h(public):
! b8 @2 y: z- c$ F- S
代码:
% B, E( S }* z: _6 U3 q/ w
#ifdef __PARTY_FIND
0 G# U3 `! |: ^ b7 y5 Z V. a
void OnPartyAllowJoin( CAr& ar );
, u! Y& _) Z( l
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 t/ L' N, p! _+ @# m& h
#endif //__PARTY_FIND
$ ^$ `1 D3 N* K
3 k; E% m8 g2 R" a& p2 N. P
) L2 g. ^; d0 }% F
WERS hinbekommt没有,请让赫克的权利。
i M$ \6 H) U: L
不支持左右,所以难不...
) ]- @' t8 L" d7 |+ c- W
党k的Windows NT甚至编辑它自己。
( ^" @% m* n3 S% A* J& \0 \0 K
包也,因为我不erschreiben进一步如果我你的。
3 a Q$ ] a5 f( Q( `
由于缺少Quantité k n个代码是什么升工程前。
" J* K3 ?0 y7 u
如果是这样的。请发表。
9 H" s! D, i3 Y) |- R$ h
到目前为止,Pumbaaa
$ m. d/ H. `: x6 p
: _% w# O9 ^/ s0 _/ n6 x! [
9 b) o: G7 c6 e* a& L
MsgHdr.h
( d4 P# w. t* h. ~" N
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: I( e* @) K" ?
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 P/ `7 L8 B5 s; X
& m7 N$ U! s, C5 L8 n* y
: n$ y9 P# n8 K$ g2 T: {
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