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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ }/ G' }& T, x4 z- i
{
# D/ Y8 B, `- l' P+ d
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' W; Q5 l0 a: _% y% e
{
1 x* k0 S# Y! X" `- q: J) H7 t
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. L: D- X ]- Q! G" p# t* W# P
{
" V. _) l. z4 b! ^' a4 a0 @
pLeaderUser->AddText("没有足够的权限。");
% C- B* s. K. l8 \8 |
pUser->AddText("没有足够的权限。");
6 D* D2 j* d& g
return;
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}
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}
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// ???? ? ??? ?? ????.
# L, B" j* _2 _ H+ o' {
CWorld* pWorld = pUser->GetWorld();
# T/ n% y9 q; U6 S+ F
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 x' M7 o( L7 K0 [) g: |2 G
{
( C1 Z- Q4 ^! o1 Q4 L" C
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' S. B5 G* S/ y- @! ]
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 M4 y' H. |" K( b, b7 x4 J
{
# P1 T- G$ `- ]& c9 @, L% ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* w- |$ G- b$ ?, E% i/ V, F
return;
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}
* u" k2 e5 L7 j+ m7 ^- X7 {
#endif // __GUILD_COMBAT_1TO1
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k7 ?5 T; i/ `. n g' \& G9 O7 }
#if __VER >= 8 // 8? ?? 061226 ma
6 k. F, n; d1 u9 G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, a/ F: c: M M
{
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return;
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}
1 x+ E) e& V. T) I3 m4 Y. C& \
#endif // __VER >= 8 // 8? ?? 061226 ma
+ U8 B* T6 L% C7 Q5 A5 u
4 f- c4 ]3 F' c/ `
if( pLeaderUser->m_nDuel == 2 )
, C4 }5 ]2 b# y% z
{
6 z$ z2 R) ~, v0 q) Q! Q* [, O
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: q$ h, v c3 [
}
, x9 g+ Z% y5 r8 E4 n. \
else
9 q0 O2 Y8 {& `; B( D
{
. l) t# W9 G' _4 ~
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ m# @. N& E1 B
{
0 z9 j% r0 l& G* }) V* `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
V2 G( T4 R% ~( z2 S
}
* m' j S1 ~" y6 W; C
else
& Z3 k4 Z/ o( f7 @" o
{
2 I% L* ^7 }: p$ V- e9 ?% H
if( pUser->IsAttackMode() )
8 |% C/ g/ C2 ?- q- }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' |7 ~- ~$ v3 N$ U
else
! @3 d$ D4 F% {: d* H
#ifdef __PARTY_FIND
7 G: ^+ X' y0 b+ M2 S+ [+ j, y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
2 J( N w# d5 L: P
#else
5 t8 N' h. t0 a9 N, I4 b" @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" ^, W- H. L; N1 N. Z: Z( z( J
#endif //__PARTY_FIND
N; F: Z6 u" y$ \6 @& B0 i
}
) s1 q3 ~" X& i2 u
}
# r- G z a$ ?
}
" |! i& Y" _! \
else
p7 B9 s+ \/ x) m! Q
{
$ b2 H5 F$ c2 C7 g
if( IsValidObj( pLeaderUser ) )
) Z) n/ `3 b9 z& b' `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% u/ u8 A, x7 S3 h) G7 V
}
* n) L4 O# F# D- N3 Z
}
- `. n- ]8 o1 b# O5 A8 L' M9 b
$ H" b* L3 [2 H# W) x# @& O
User.cpp:
8 c1 D, K: H; P) S( C' n
代码:
$ i/ i: @- Q3 U* I
#ifdef __PARTY_FIND
# W$ t# I1 ~( b; k- G \; o; |
void CUser::AddPartyAllowJoin( BOOL bAllow )
% b, o5 n5 n. I/ ^7 C7 ]. l
{
) a7 b$ r. O8 _' Q/ T- k0 \
if( IsDelete() ) return;
' }$ ~, J" y* M; N& X
7 E/ y. v- k* h8 Y. j! t6 R
m_Snapshot.cb++;
, X7 q. g9 m3 H l7 |# w& g8 P( b3 s
m_Snapshot.ar << GetId();
, A, Q# K( ]; N1 Y7 c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 o8 l8 |2 q. I' _1 V
m_Snapshot.ar << bAllow;
* e) U; T7 `- W% p
}
" ]9 L% i+ L' p4 P
#endif //__PARTY_FIND
* Y1 [0 Y6 E. v' L
" h+ z( V+ ^% f. W5 P- G. o
代码:
8 L/ L% X8 D8 y9 G8 `/ R* \& n; x
#ifdef __PARTY_FIND
% V+ {4 @' L& e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
p! y% F/ `2 x w
#else
5 L/ H3 V# C- P6 ?( i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ w5 ? o ~2 c: d+ ?, [
#endif //__PARTY_FIND
0 B: i0 M2 }' _9 v* C+ U B
{
7 g3 {: _3 i; l0 ]. w
if( IsDelete() ) return;
% r* U; ?" h( }4 t0 I' D( W; i z
6 y- r+ g. G" P& y2 p* P9 G \9 l
m_Snapshot.cb++;
1 ~3 v! Z( B2 u" Q' Z# Z1 Y
m_Snapshot.ar << GetId();
Y" r6 h5 ?9 V3 }+ ^) K7 a
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 E5 i9 ~1 L$ U0 z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
9 L" e" U, z% {4 d" i/ d" q
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
{! ?' C! i) d2 A+ M2 }. r6 f
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 |' _; J4 T7 [# u0 H M3 \/ Y
m_Snapshot.ar << bTroup
6 I; e4 n# {! Q. p8 G5 b1 N
#ifdef __PARTY_FIND
5 [! j0 H* B* z
<< bPartyFind
( l$ `8 z) Y7 I; m6 p K
#endif //__PARTY_FIND
6 `$ a9 `4 f2 X0 b
;
* N! R9 {! h7 E* S. j* o) T' h
, e7 U& s+ X& S, G
}
3 K/ D" F4 {" z0 u( r
& Z; [2 I, z& @1 w* e, q! ]
DPSrvr.h(公共范围PLS)
Y3 h' \! u& v6 \' D W% D! ~
代码:
* b& x8 y- o) ], P% g
#ifdef __PARTY_FIND
% [$ f4 r: t q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 J j+ T$ Y; \: L
#else
3 Y2 j/ ~! \8 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 x2 q* ~# d$ n3 W u2 j! I
#endif //__PARTY_FIND
5 u3 g' X, v4 B+ _
# D# Z& d( a {5 @9 A
代码:
" x6 G3 s) D7 O5 f. Y
#ifdef __PARTY_FIND
; D2 U* y2 X% h
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ P( ?/ L+ T( ^& X- z w
#endif //__PARTY_FIND
6 E: v8 g7 ^/ f$ _
# J; O+ K4 n4 O$ ~! Y
User.h(以及):
# |+ `* S h. J3 U2 X4 E3 a3 d
代码:
) V/ T% X# _, }/ q' h; ?7 N- a
#ifdef __PARTY_FIND
. f+ ~0 F7 A' m1 b' _/ i( M
void AddPartyAllowJoin( BOOL bAllow );
0 k( D' p# h1 @/ C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# a$ ^2 ~. z/ ~ D+ J; Z+ S/ \
#else
3 t, b C- ]! ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* W* S4 X4 [& _- Y( x- p
#endif //__PARTY_FIND
& Y( \! H" j* x( x. ~7 ~2 v
5 m8 O; ?* H6 b* t' Y
party.h:
- d. Y" A9 U( \: U. j
代码:
/ ?+ U( B7 C" ]1 o" F
#ifdef __PARTY_FIND
% d; y, ]9 Q& W
BOOL m_bAllowEnter;
' i" H: V( c- n# D% X+ ?+ ?
#endif
5 m5 z: s3 o# v/ E0 G
+ ?* c! X; A: [1 V+ U/ J0 x
代码:
1 t- d5 U3 s. N: H+ |4 G! p
#ifdef __PARTY_FIND
' }. S# X+ N4 P
CParty* GetPartyFree();
) m: n0 d% [0 V& V j# F& \
#endif
2 L2 [( Y X9 L: i, B
4 Z; Q- v, s& I, g; U" q; ^$ X
WndParty.cpp:
+ n6 M5 p2 e( l
OnChildNotify:
7 o6 K5 j4 l3 k5 z. B; K: q. y/ z
代码:
# B9 i% f$ Y/ L% ` N; Z
#ifdef __PARTY_FIND
- i1 _) o! n4 r
else if( nID == WIDC_CHECK1 )
+ y% [* l D8 b+ \
{
5 T0 d1 E" q4 U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- w& f" ~- {% z1 o+ ~/ f
{
+ `$ n) A2 t1 G( z8 e2 E( L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ c' A/ E; F5 T
g_Party.m_bAllowEnter = !chk->GetCheck();
+ D9 o) M' }8 }' y1 I
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ k+ v( \7 u" u- N
}
4 ^3 D Y1 H* C: b/ S" @5 ^; o
}
" O m, k8 y- h8 {6 l+ S# }1 |
#endif //__PARTY_FIND
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3 W. s2 w$ U, x6 w7 _3 n, Q& {( n# I+ x
代码:
0 B( r" Y6 T6 {/ W8 |8 b
OnDraw中:
$ _9 Y I* \3 S, [: B, ]! c
代码:
7 j# Z9 Z4 z& Q8 Y" ~
#ifdef __PARTY_FIND
) j- u& o" | \0 ?1 ?6 D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' r3 ?" W' G2 J5 w3 k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 L, f0 F( \: \; R! H
chk->EnableWindow( TRUE );
" ]. Y/ U5 }( h( s7 J! S
else
D2 `7 W) z! L' Q, r+ g% x
chk->EnableWindow( FALSE );
" u. {" ?2 H5 A2 P, v; |7 x) G l6 [2 a
chk->SetCheck( !g_Party.m_bAllowEnter );
# G: `* e; }& O
#endif
& S4 h& r8 _* D) D6 N
' `, ^4 c" i( J4 c' ?( D
DPClient.h(public):
1 Q# y8 U5 |% u5 u3 i% D
代码:
5 f0 u* s$ a4 h
#ifdef __PARTY_FIND
1 T3 U+ n( x; T' u& u* A$ n1 z
void OnPartyAllowJoin( CAr& ar );
% ^! ?6 c: ]$ ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 ^) K' W% L. m3 ~( ] O
#endif //__PARTY_FIND
* y. D4 P/ f* {3 v
3 E' o" e; R) s1 S5 ~, S
" {' i/ L" k" E, A
WERS hinbekommt没有,请让赫克的权利。
2 d" j% X# e3 R
不支持左右,所以难不...
9 N# @; K% }: `( u6 t
党k的Windows NT甚至编辑它自己。
, |) h/ y4 u' d& u2 n i
包也,因为我不erschreiben进一步如果我你的。
! r) K& Z5 ~7 Z1 y; A% f
由于缺少Quantité k n个代码是什么升工程前。
& j @% \4 ]. p& ^
如果是这样的。请发表。
1 \& f& Y) w; d3 A9 |& B
到目前为止,Pumbaaa
4 ~2 g8 m6 [% ^, r. l3 h
, ?( e" v" N: a, T S; o
6 {) D3 c. Z% w! P0 g
MsgHdr.h
+ E5 s+ c7 K9 j' P1 g) G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
, Z! g o7 f% w
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 {$ v8 Q) O. c; K
' L% d$ D" a2 j$ G: @% ?
# h' K6 P3 _( H' x
4 P+ z9 l5 j$ g$ J y3 l
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