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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! f0 E; g. n" W5 p8 |& E
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% K, s0 a+ k0 X& K" c0 V
5 b1 J5 d6 G9 \* K
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 p+ c0 o9 f" O. v' P( x
{
: B6 [. ]$ v' u' U0 y+ a0 r3 O
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 X( N+ Y; K# h! _+ y
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& g w! g. G& x% d9 d
{
7 f9 c/ ~7 g0 U+ b# G! G
pLeaderUser->AddText("没有足够的权限。");
B8 P/ z; ~5 m+ b2 u/ b
pUser->AddText("没有足够的权限。");
. L" @! E. P/ l# D: O9 x
return;
/ E+ E9 u5 Z2 U, p
}
+ \+ {. m M5 g& @' w9 Y
}
: S6 t6 W" ]; Q( C/ D
// ???? ? ??? ?? ????.
$ z3 n" P8 ~/ g7 @3 E
CWorld* pWorld = pUser->GetWorld();
7 {1 ]: e, W; C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
* n9 k" h5 C: A- j% F W" E1 O
{
; V8 D/ A! l; F8 ?# ]- _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; X0 T( E$ N( c% Z
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 u5 U; `( U5 b2 O
{
) [ \6 s: ^$ s% `& {6 ^( u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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9 e) _, g9 C; J/ N, m
if( pLeaderUser->m_nDuel == 2 )
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{
3 D& c, ]- c/ B) ]9 D# _6 ~
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
9 Z) E3 G0 x4 c; ^3 Y& J
{
9 |$ E7 A6 \. |+ f2 A7 I8 ?6 T/ q0 L
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
4 J- X& y Y2 M$ u* c
else
6 d1 p; i1 u' ~" {% ^; k, S3 l
{
% J2 p6 x; `+ X8 K6 R3 m, w
if( pUser->IsAttackMode() )
( v# R: a7 e) S! N9 E) G7 u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, d; h& c% m* r# B
else
1 m! I" [6 q# H5 C3 M ]
#ifdef __PARTY_FIND
! I) p( B O$ p, v3 L+ s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: _8 U/ d6 u& t
#else
( x6 E* j: \3 X, h1 E
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) k0 I# x: d; T ^: z9 U
#endif //__PARTY_FIND
1 Z p& ]( ^. P( I. [
}
/ n P2 h H" H. ^! q
}
$ A. K$ ^+ u" k# p. {& s
}
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else
5 l% a3 K9 D( |% C5 C; A% v
{
9 M$ u# _# r9 e& M0 D A6 i4 S( I
if( IsValidObj( pLeaderUser ) )
5 n1 `3 s0 g$ r. O% f( g4 \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 {1 j! z/ |8 l* p E
}
' U( O/ z) n( o6 U
}
j7 _4 b0 @. V* k; I
4 {% y% B2 a! |: Z4 O) n/ r- F# t4 g
User.cpp:
& v6 v3 ^( @( E$ ], h( z/ }- i' ^
代码:
4 P* S l, F0 G: k% E- A0 t3 r
#ifdef __PARTY_FIND
2 {% V+ s2 t2 d$ e5 g0 Z# r! @
void CUser::AddPartyAllowJoin( BOOL bAllow )
/ q. k( }9 i: y* M S5 L8 H% f
{
& G6 L* Z. p; Y5 S- b) {/ F
if( IsDelete() ) return;
3 Z* q& Q+ r; v0 b( m6 `/ v2 a
M3 R1 r+ u+ K! A
m_Snapshot.cb++;
& _- t1 x9 K$ J; J( P; ], F
m_Snapshot.ar << GetId();
. Y! f( n* Q! A% e/ C/ u5 v. _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" i0 i3 x& z2 R& K N9 m
m_Snapshot.ar << bAllow;
* D9 m4 T% W1 W& K; X/ ^! Y& [% O: Q
}
! C) ]' t; v1 ^! o4 o% X
#endif //__PARTY_FIND
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3 }% }8 N9 ]# t& H
代码:
( P! \' V# y T4 |
#ifdef __PARTY_FIND
2 j/ ~* N! ^$ F: L# w9 s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
! [% t" o4 y# J$ V% v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ ~3 T. k) y2 i( e7 K% ~7 m
#endif //__PARTY_FIND
. S2 c5 q& p# I& C5 Z* T8 t
{
1 W0 Z o5 z/ H8 t# P
if( IsDelete() ) return;
Q7 x) c ]9 c5 R9 g3 f- L+ j: Y1 i* b
) A* p3 o; o3 L+ v7 o) ^: s1 g
m_Snapshot.cb++;
0 e( D7 a# O% E k" s9 T
m_Snapshot.ar << GetId();
+ L2 r( u' \! ~3 w; S, F3 |8 V+ d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" R5 c% T# Q8 r* V2 f! e* F) i
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. W, O. i/ `! ~3 o( B
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
$ T3 N: \% a! p' ~4 v+ E
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ a% A$ ?0 | g0 s& G! y
m_Snapshot.ar << bTroup
Z, D1 `8 @- Y- {
#ifdef __PARTY_FIND
; \: i% m7 c5 I! U3 P* _
<< bPartyFind
8 [- o3 t- |, Y
#endif //__PARTY_FIND
0 k% ]2 q1 S" O& q' e
;
& N. R \9 \- B0 j
) J) X8 c2 g! \3 w+ W+ z
}
( S0 s4 c0 x+ Q; A$ f N( G
0 t) a8 `% s4 ?
DPSrvr.h(公共范围PLS)
% |( ~6 Y; P' Z8 M* h/ W" s' d
代码:
9 j2 b0 I- i; B1 y, S8 ? i
#ifdef __PARTY_FIND
: g7 k K/ B" V0 c! k* k w
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" e1 t* A# B; E
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: D5 D% \+ k6 x- ]
#endif //__PARTY_FIND
1 Y7 t/ l4 T. g/ P+ q
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代码:
6 F9 J' ]* e) ^
#ifdef __PARTY_FIND
6 _9 v+ e5 \! t3 g }5 k5 E
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
t' f3 M9 A! N9 p1 n1 f: c4 ?
#endif //__PARTY_FIND
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) Q3 `5 z& x" ? \
User.h(以及):
7 A' g! d/ L4 u/ R9 W# a
代码:
% \" O; ]6 q" I" w( x, j
#ifdef __PARTY_FIND
! P* n# P6 p; t( D4 L, Q
void AddPartyAllowJoin( BOOL bAllow );
3 c; W4 m i- V& X4 J; { R3 U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- r; p* r2 z; [! m$ Y6 Y, M; r
#else
, U% V2 S: _6 H4 O# Q2 i9 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 e V; T: Q; I% x9 V
#endif //__PARTY_FIND
) R; q$ A: e4 {, |. C/ }0 Q; t
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party.h:
( ~' V6 h+ P* H% `
代码:
* j) K' k7 }. G2 I* Q$ H+ Z
#ifdef __PARTY_FIND
) ^1 Q/ c' ]' t& U! R
BOOL m_bAllowEnter;
: `- E. C. S$ {' ^6 b+ j3 r
#endif
' n( @, l% n4 S" ]
& S/ d' k. `8 m/ Q2 i/ d( \
代码:
5 z4 R; \' b' j5 V4 j6 q3 U
#ifdef __PARTY_FIND
# b5 ?% {! Z1 ^1 H7 Z; i: }
CParty* GetPartyFree();
9 R* {+ r; p3 P2 F' z
#endif
7 n5 U# v. ?6 b/ F3 x) b0 b
' Z3 }5 V# y) I6 I4 ]- K
WndParty.cpp:
# ] a" f8 b2 L+ Q, p) r4 @3 r |
OnChildNotify:
% |, |+ u" S! j6 Y# c4 u- L
代码:
+ }5 u- v! E, F5 f
#ifdef __PARTY_FIND
, o$ _! P# ^% [$ E" a& s3 n
else if( nID == WIDC_CHECK1 )
7 C1 `, j* I7 O6 A! v* t' l4 n; u
{
# G' v9 x- \3 `8 [$ h+ |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) K. V- p, Q; _
{
; E' j2 N5 P/ i; Y+ i* Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 u3 U! c- W( l* \- C
g_Party.m_bAllowEnter = !chk->GetCheck();
h- N3 e) {' _2 p8 F; n. R
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& ~( I# K# H0 F: w4 G, f
}
9 J4 E* J& B. e5 e" |/ T
}
5 z% C6 q) m4 R, H0 q+ b
#endif //__PARTY_FIND
* O2 t, n* p& i2 I4 W
" ?+ j: |4 S8 @- g) X4 f5 b
代码:
9 P& D m3 `6 G0 w' i! {
OnDraw中:
% l7 v# K3 Q) ]
代码:
: Q7 n7 C( V5 |
#ifdef __PARTY_FIND
2 K. L' Z" T1 z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* P3 j: @5 a/ Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# A3 T3 T, V1 ^7 n# n
chk->EnableWindow( TRUE );
4 s% N3 a! K! F: R* C
else
( ~& P0 x l3 T; h) G
chk->EnableWindow( FALSE );
8 j+ X/ S6 j8 ^. y
chk->SetCheck( !g_Party.m_bAllowEnter );
2 {5 g7 H* T8 t) R# `
#endif
7 I$ B2 D' I% q! `5 `) e8 `, e; T. s
7 K* G" \! I5 _. S$ W1 Q9 O
DPClient.h(public):
/ \# r3 O" H- x; `3 p' R1 u! l
代码:
$ d* r$ f! L4 G# G1 o6 x
#ifdef __PARTY_FIND
?+ F, q+ t2 | Z. e0 t9 c! m$ N
void OnPartyAllowJoin( CAr& ar );
. Z% ~0 E! F q0 L4 E9 Q0 S" S
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 d) V1 p) x# p; g( e- x; q
#endif //__PARTY_FIND
0 H6 d; k8 U9 Y" J0 N
7 @* Q+ V7 S$ x
' z9 R* i% m! a7 j: J. {; ]! m3 M
WERS hinbekommt没有,请让赫克的权利。
( T; z) j+ f( S6 u( Y! T
不支持左右,所以难不...
: B" g3 I5 `' E @$ @5 D$ O
党k的Windows NT甚至编辑它自己。
# I" `9 j4 g9 A( p
包也,因为我不erschreiben进一步如果我你的。
) G5 H1 c5 k O
由于缺少Quantité k n个代码是什么升工程前。
3 c7 f* P* Y, m
如果是这样的。请发表。
/ D- K% G- N3 V- o7 Q. B, \
到目前为止,Pumbaaa
$ P+ ~3 D( R% h9 m/ ^: {& t) B1 j
* @' K* n% q/ B- I2 P* f. d' X' Z. @
% o+ c& v1 N" D) P% q
MsgHdr.h
5 H$ ~' D0 o$ h
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
' k1 v8 x1 X( x7 ^/ t+ w1 s5 l" o w$ E
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
w2 H4 h4 A. h _# o
/ t2 V6 ~; j6 O2 E# G+ o
8 u# c% x9 E7 R5 e+ f: t& u' Z& {" P
# G. T4 W( L, E( O1 ~% v
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