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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
+ z6 ?! P; X( B
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 M6 L. n4 I4 U1 B2 T7 l" C
{
- N. T/ n G; a1 y ~) g/ Y6 p
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( k5 X8 u: v* L9 v/ i6 b- Q
{
3 u4 n( J8 M3 K3 E ?+ L1 j6 [
pLeaderUser->AddText("没有足够的权限。");
6 X! }, i1 h: T/ S6 P9 n
pUser->AddText("没有足够的权限。");
( G: _3 k: i! K, A
return;
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}
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}
+ I2 J3 @+ F& [( N% e4 \2 H* R7 A$ t
// ???? ? ??? ?? ????.
& N- \2 ]$ O5 ~) k) r% c. [" e6 u' K; T
CWorld* pWorld = pUser->GetWorld();
3 s+ v( ?1 I4 c6 o0 T$ F2 v
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
4 P2 X- j6 \# D/ `" D x4 T9 ~
{
7 `: x# C% {0 D f/ ]+ l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: \ P; i/ i' G z& V3 p; n
{
! H; ]9 d* H# G, R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 T/ \, H8 E9 f! L4 L
return;
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}
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#endif // __GUILD_COMBAT_1TO1
% d5 j! w/ E2 d7 Z
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#if __VER >= 8 // 8? ?? 061226 ma
. U P0 p8 l3 l) \0 r: I3 _4 T9 z3 k6 u
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: Z. C/ |2 H" F' E5 ~0 t2 G
{
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return;
( ~2 D9 v1 S: a0 T2 S0 [
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
6 M) o4 j: G W f% ~ l# k
4 @' Z6 x2 T+ T9 Y+ |/ g0 r# O
if( pLeaderUser->m_nDuel == 2 )
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{
+ O0 n: m# H1 F7 B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ e. L9 k; H. ~6 d* R8 K E5 \
}
% u! B& B$ t5 J
else
! K* m: Z" O) ^! @% N: m; A$ e
{
3 F% k7 Y" K G- l% a
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
: U% e2 F; q! m
{
9 H* u, |, }$ G6 ^& g) d, D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
9 |; w( o! ^/ y; c% H& {/ X4 Y
{
+ e4 K m1 O |
if( pUser->IsAttackMode() )
% ~) V5 K! E& F( }" L. C" y4 b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, c1 N! K7 j8 t8 i/ h) B# H- e+ D
else
* H( n, I' s, J0 S
#ifdef __PARTY_FIND
. o, V4 o* e8 {; {: W0 I8 h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ d% H6 v, [. {" z
#else
! U7 ^2 F/ ` w' J! D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: | s# C# R8 z
#endif //__PARTY_FIND
' g/ E. K5 x, v1 S+ I7 ~% ] u
}
, y4 E4 g) C* s. H0 I9 g% x
}
4 w4 N% k) J& d$ c+ C7 s U
}
# }6 M' u/ y( ~) y: @
else
- E: Q0 ?- o; q9 x N* s
{
' ]. H) l7 n* F$ |3 t
if( IsValidObj( pLeaderUser ) )
7 D- A$ W: W) e( M- T3 [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
b" ?, b5 W* o
}
; y! `& g' d# B# y, ?
}
$ W% n, h; i# J: {" f6 F! Q
1 i5 g3 C" |) v/ K! w/ j
User.cpp:
1 W1 J! j% I' Z- v" U3 t
代码:
5 H/ y- e/ U2 t9 M1 L
#ifdef __PARTY_FIND
7 N# y% E8 o. C
void CUser::AddPartyAllowJoin( BOOL bAllow )
m9 {# u, `* |! |
{
$ z- s9 c1 N6 K6 L( _9 Q
if( IsDelete() ) return;
4 R9 l0 ~* X5 L( n4 D X
) L- B' G( z7 ?6 _# T. g. B9 m
m_Snapshot.cb++;
! Q# n0 {' V: x7 N$ ?3 b% S
m_Snapshot.ar << GetId();
" j4 y& k4 ]5 f8 |
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! z v* g# j/ U- H7 Q, n
m_Snapshot.ar << bAllow;
6 E/ K. ]8 x- n2 ?9 Z8 g
}
% ?8 @; W# g P' k- s4 v( Z
#endif //__PARTY_FIND
5 D( \3 i# k& H. I9 g, [( g
0 p9 Q) Y" J2 G# t0 X i; n- W
代码:
: ~% Z# B8 S- b$ |
#ifdef __PARTY_FIND
; O0 ?, y; Y' f/ m% {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 [9 S0 L6 }. O
#else
& ~3 O* a! L% T( y j# h& u) H+ H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# \. R( ?6 v2 R( C! S
#endif //__PARTY_FIND
0 I/ M6 Y. W8 X4 [! o' U
{
# u5 H4 b( v* C8 l/ j1 m3 G, M1 R
if( IsDelete() ) return;
! v5 v5 }' Q; |# u
0 m3 N9 y' H# ?7 t
m_Snapshot.cb++;
. i& {4 G+ Y* Q' h
m_Snapshot.ar << GetId();
3 z/ A. `! @; n6 A2 |0 j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
( ?! g) i) c# Y1 }6 K' T+ y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) Y* X7 L1 l0 v8 H: L- B( x
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 l' \8 X! O- b9 T) ]$ E' i$ G7 T
m_Snapshot.ar.WriteString( pLeader->m_szName );
+ S" `. B' {* i& V1 d
m_Snapshot.ar << bTroup
k. X$ [8 @6 _7 K
#ifdef __PARTY_FIND
$ C7 H) k+ P1 r
<< bPartyFind
, v# q: o& | F/ J, y( i L) w
#endif //__PARTY_FIND
% V0 a$ _* F1 s4 I( C
;
6 o0 `- W# v7 H/ Y* G1 G3 t
/ O! ]* L _ Q; A
}
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* ]+ |/ u0 K# l+ l( z3 i2 T% h3 J; L
DPSrvr.h(公共范围PLS)
6 s" t% W, }; X1 g) C
代码:
8 k! Q3 \" h1 {' N, d# U" L5 J
#ifdef __PARTY_FIND
9 L! t8 b4 H: l3 x& `; J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, n% ?5 A) X) M
#else
8 z) a3 g$ h! ?& Z V' c+ a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
, M& c& w0 ~) a0 o4 a" E
#endif //__PARTY_FIND
$ H8 n- F: Z7 O( c$ q Z0 G) t
- e% ~# S6 Q* K
代码:
+ a" F( J* v4 {
#ifdef __PARTY_FIND
* f. s8 T' S. A8 j& n
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 U; U7 P: M: y/ B# R/ H1 v
#endif //__PARTY_FIND
' C" V& B# O+ W! D/ c+ [
' e' U0 z) W1 }1 M2 ~
User.h(以及):
' K! C6 L( a6 z
代码:
( A) o6 ^% ~- ]* t! T K# P U
#ifdef __PARTY_FIND
2 }2 D( i$ s5 a1 K, b' T3 S
void AddPartyAllowJoin( BOOL bAllow );
+ O) P6 _$ p0 b! i# s
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# U9 n9 h+ \0 K* T B
#else
+ y9 {# y9 _8 _6 |1 S f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% Z8 G* l# o6 `. j
#endif //__PARTY_FIND
3 ]' z1 F5 X5 l
0 T! b; ?9 D/ W, s
party.h:
4 ]1 K" ~+ d3 _0 [
代码:
G) V T; u& D9 m. q# _8 |0 F1 a8 u
#ifdef __PARTY_FIND
3 B, G. g4 u# J
BOOL m_bAllowEnter;
& G2 x$ N! a H& `, I
#endif
: E" V. N0 y2 m$ Z$ }" d c
7 [( @9 ^. l8 ?9 f
代码:
, E4 E6 A3 V6 U4 R( n
#ifdef __PARTY_FIND
' r( n3 _2 o: e: G$ E8 h" {6 I
CParty* GetPartyFree();
! b' v* M, z: P
#endif
7 N0 U3 ?4 O/ C( z% ~' Z% ~+ T
% b7 M- o6 w5 { |
WndParty.cpp:
; i1 Q# i2 I( _6 z6 `/ F" L# O+ ^' J
OnChildNotify:
s1 b9 ~4 q# L
代码:
& _% Y+ L5 M; U9 z: \* y5 m
#ifdef __PARTY_FIND
. C# E) P, B) _# H8 h3 N; N" s" S
else if( nID == WIDC_CHECK1 )
" z, P( Z* A- ?6 |7 g; o% r- Y
{
* A8 U( O. D- j8 U1 P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, W( b t$ B) [! t
{
2 }$ s% g7 v9 y# n* ~ l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, T- ]5 Q6 T: W% P5 d' X
g_Party.m_bAllowEnter = !chk->GetCheck();
1 n7 q7 |; f$ c7 S
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ }- @+ g# Y& K3 K* _- f) P/ r
}
# `) S9 k4 L) L0 E8 f
}
5 b. v% E5 _8 M
#endif //__PARTY_FIND
% f0 i; n$ L1 B- Y
# L" a& K; Q A. u3 O" w
代码:
9 g# D- _. q; ]; x% F/ {
OnDraw中:
, D/ S1 b: Q. z( G, E' z: A* m
代码:
" G! H( A/ |5 \! ]$ M& {) }+ e; G, G
#ifdef __PARTY_FIND
6 G5 {" G7 H% j! Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" h1 Q% t+ d% A! y: C4 k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 e8 t, \% e1 \" e \& C- B+ x6 ~
chk->EnableWindow( TRUE );
9 ~! D( u, f8 X
else
6 P _ f$ I* O' m. f
chk->EnableWindow( FALSE );
/ k& R/ N h; u! k1 R9 _& w3 t
chk->SetCheck( !g_Party.m_bAllowEnter );
: H1 |4 Q5 m$ v& x/ j
#endif
' D/ O i& _2 X7 L+ r# C
3 b" q0 n! d" k3 R* l
DPClient.h(public):
5 W/ r# H3 x3 v0 D( Z- R- e
代码:
6 ~6 q5 c" m* }- K$ }. I" a; L; P" Y
#ifdef __PARTY_FIND
8 I& j8 a- i0 H2 d' J! b( b
void OnPartyAllowJoin( CAr& ar );
; u1 @+ l V3 ^6 G, _
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
T6 [0 r! b7 l8 V9 J& X
#endif //__PARTY_FIND
, A: B3 N4 B4 U- l
0 H; F, |* K* \" W' u: L9 r, A
1 X& V: P. h. [, }1 p8 I' o
WERS hinbekommt没有,请让赫克的权利。
9 X+ M' w/ O" I# K
不支持左右,所以难不...
1 h. I8 M4 }/ V1 I/ B
党k的Windows NT甚至编辑它自己。
5 X K7 U' F+ O2 c' a5 U; J% U v
包也,因为我不erschreiben进一步如果我你的。
$ o) q) P2 m, u+ J% i/ m
由于缺少Quantité k n个代码是什么升工程前。
+ w8 I% @4 o# o" o2 s, Q+ Y
如果是这样的。请发表。
' j$ {! K1 \4 ~' n
到目前为止,Pumbaaa
! \/ U/ v) _# R1 s) v+ U
2 u2 x" P0 A U" h& c. K# f% }) t
, d! ?7 P9 t) F9 E/ k
MsgHdr.h
. Q$ D9 \+ W. S6 }7 |
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
" [' x5 |! a2 P: a x, L
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, q/ |6 B C$ l5 o: D6 n4 [
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4 Q7 V R8 j; Q8 h- l3 C5 v
" {5 ]6 R: K6 R& q; _
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