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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
- k( ]4 V3 T! J+ s% {( G
2 F9 f# P: r* q2 `1 T, v
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ Y4 N5 z* r( I8 ~- [' S
{
7 `( k2 f# C, _8 z5 } S9 J
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
( t H7 v: g( H2 g4 P! b; P8 [) X# ~
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: i" k$ W1 ^- G0 ~, J# M
{
3 C7 A9 @9 Z$ L6 k$ U- W% D* ]
pLeaderUser->AddText("没有足够的权限。");
7 |8 |' \9 a# I" m5 ?! o7 U
pUser->AddText("没有足够的权限。");
$ U( N7 v9 E/ }2 Q
return;
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}
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}
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// ???? ? ??? ?? ????.
4 v+ A& y" N0 k
CWorld* pWorld = pUser->GetWorld();
7 J, B$ w/ p, M4 c( q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
4 j* x& [. N, |
{
& A" T2 S' |5 ?
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: P9 o% b4 o8 I
return;
z1 c7 Y, H: E% B
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
! Z* e, _7 Y# F# a* A# n
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
7 `+ P9 N( t5 E# Z# O2 o% v
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* o) `$ Y. c! ^) F, P
{
' |6 N3 b* V# _: A; Q+ ]% x
return;
6 B0 _( I/ y5 |/ r
}
3 z" Z/ ]% n0 y, C; u) E- N
#endif // __VER >= 8 // 8? ?? 061226 ma
5 X. B! J0 r0 w3 T0 v% p- w
! K! _0 A3 |' E" ?& @3 N
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
8 ]: n, k# B* J) X# K% r* P7 h
{
! x0 i6 a3 [5 q( ?
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
2 a5 a0 W+ k$ A5 o9 z( s. q
{
- N) u3 r3 M$ S1 `& ]7 x, T
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; T4 Z1 }. s9 x' z H3 L
}
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else
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{
% x0 N& ?$ \/ D# f
if( pUser->IsAttackMode() )
9 ^* s! v# T* J9 W( ~
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) f, I- e) D: j% k
else
: I5 H5 _, E2 j
#ifdef __PARTY_FIND
* \2 ?" I' o G8 D7 ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# P* O$ v1 ]& N7 @
#else
, O! f8 u2 I0 ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
( l4 O" S, {; u7 ^
}
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}
- R3 ?! `/ l+ ~' n" j
}
- Y1 Q' N, P# Z' x
else
+ L7 M& a- `4 W
{
3 u+ K3 K' ~/ _7 a% r: z. P
if( IsValidObj( pLeaderUser ) )
) ?3 r# |2 C- D: E$ [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 L' L8 n3 Z" m Z4 `
}
$ S+ K1 l( e& w4 [
}
, k8 b* p) U, S
' {' w4 u0 g8 g t
User.cpp:
/ Y/ S; K. { c2 ~1 C
代码:
$ N; Q* [. N. h0 Z( b8 _
#ifdef __PARTY_FIND
1 u( y% o( _8 H$ ~# r# A; Q
void CUser::AddPartyAllowJoin( BOOL bAllow )
( G! A5 ^! ^* k* k' K+ {
{
# \+ N- M7 X: N: e; I4 i3 l/ ?+ S
if( IsDelete() ) return;
! l* x. h9 T5 J0 |. @# G& A/ W
! d7 z! t8 ?" \' m8 }
m_Snapshot.cb++;
+ P- G" X' }7 F0 N: T
m_Snapshot.ar << GetId();
. b8 k* x) K M3 W0 d( E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% k2 {5 |* _5 z2 Z" h7 c
m_Snapshot.ar << bAllow;
) }- E1 r- a# U7 l9 T
}
5 ] |; o$ z& I5 i3 q3 @
#endif //__PARTY_FIND
4 t; M; ~" \" e( q( T6 Q
$ g0 j/ u: ?. Y( x
代码:
, v+ H3 V0 v1 J) {& J
#ifdef __PARTY_FIND
' }/ a% `3 j1 o- `7 }% o& O
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; l& w' z, R/ U
#else
- J* m5 k" x( E/ G/ r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! k" Y1 ?$ g2 U) ?
#endif //__PARTY_FIND
, I- B9 Q" `3 A
{
: E' E! e0 E5 G; I
if( IsDelete() ) return;
2 F/ Z9 g4 G- N& {8 V, C
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m_Snapshot.cb++;
: C) y6 W* U( A3 F! d! ^) M# @
m_Snapshot.ar << GetId();
7 W3 K* _( @8 }, z5 r& h; R5 _( F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# }) n; Q/ a2 i% M6 o& P% f _
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 w k4 `: d+ U* c' |" M/ u( V
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% Z! K6 M/ [5 k/ q+ P- v
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ x4 D/ O- x4 c' M# R
m_Snapshot.ar << bTroup
* K, y2 P" p2 v! p& \% a
#ifdef __PARTY_FIND
$ b4 d1 ?0 {( H& e) @$ y) o
<< bPartyFind
9 v6 a2 U& R- H8 i: K. c
#endif //__PARTY_FIND
7 n' D: `3 X1 \( J9 c
;
" r4 O L5 c& N8 ?5 [' |% N
9 {* V% s+ w6 V) ~8 ^4 Q
}
2 q/ A4 C$ N+ C& h$ W3 Z s& g
# f* r, k9 ~/ R# ], G1 G
DPSrvr.h(公共范围PLS)
# k: K. D4 p7 o% w/ y
代码:
( c; R6 @2 t/ D; W' [
#ifdef __PARTY_FIND
' Q0 z u* M+ R1 c3 A u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 [' `! p! W2 u" ?4 L5 a1 F
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; K' q7 `3 h2 }0 X6 j( p: P0 I" K
#endif //__PARTY_FIND
5 |; R* n4 o: G9 j6 O& n
4 O% ~6 \" ~# ]) O4 {
代码:
- \0 P/ ~& P3 t) v9 W
#ifdef __PARTY_FIND
- `9 A9 r/ t8 p' T# v
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 F1 ^2 M/ d& A( M7 t V1 F5 u
#endif //__PARTY_FIND
; |; H# N; p, e# i5 O) O, Y( P# @& |
2 U! S/ ^) y( w/ W( P
User.h(以及):
+ S/ T6 Y. W5 ]% Y
代码:
6 X6 Q f% ~ f' X
#ifdef __PARTY_FIND
! u0 @: T1 Z; Q3 K8 ?; p: Z
void AddPartyAllowJoin( BOOL bAllow );
9 f) ]! w/ |9 R: }) O9 ^0 [0 [% h# N: }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ U9 K' g2 L a6 }# c1 v+ b
#else
) t5 s# W" c N! @- r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 }; ^% i# }0 _/ @6 S( y
#endif //__PARTY_FIND
& ^/ P! _4 x2 ? W# `: d9 w
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party.h:
L# T- d; \4 ^6 ]
代码:
- W! w, A4 j+ ]
#ifdef __PARTY_FIND
* Y% g4 ^+ V/ L2 X: k: C! m" ]
BOOL m_bAllowEnter;
O" I3 T! O D! e9 g
#endif
" k* H ^6 l5 @7 s) g: _4 G
. X) P5 G$ N5 n+ P# R' Y6 |) C
代码:
: A8 ~; s F) d) |5 `' C
#ifdef __PARTY_FIND
: `( o9 T, `( \1 w3 j0 j( K
CParty* GetPartyFree();
: I+ M. o0 P( g5 B% C1 U
#endif
4 I9 c! I: |4 M( S
4 Y) s) w9 H* j& U' ]0 g; @
WndParty.cpp:
} T7 M* K! O5 N. D& a; a4 x
OnChildNotify:
2 y, G& h5 U0 ? ]$ Y
代码:
6 ]1 \# i' T4 i! h) t. W
#ifdef __PARTY_FIND
! U, Z5 e% l$ B" f$ e( r3 z
else if( nID == WIDC_CHECK1 )
" {0 H% e3 w: j/ {3 P
{
9 q/ Y0 Z2 |! @8 l2 @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( |7 \% K3 e5 D* ]: B
{
. C: Z* I' W$ W" D% V4 h% s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! v8 M5 J3 P5 o- B- R% Y; T0 I
g_Party.m_bAllowEnter = !chk->GetCheck();
- v1 u# b K& U; q/ X D
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* i$ ?; c2 R# t4 S7 O1 L/ B& \% ^
}
8 l4 E6 u) y$ d6 C; m' M
}
: w. h k! n7 Q
#endif //__PARTY_FIND
2 Q+ A1 h3 ^% g7 D
. d$ l% e9 X, U
代码:
. K% [' O2 |9 F" M) ` c' X/ L
OnDraw中:
% B! y! [8 a* ?( I5 P( J& V2 F6 a
代码:
% K8 p h- R- a. a3 ~7 r
#ifdef __PARTY_FIND
! B- n: A& x2 L- W* I' I: C3 z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 C# g/ r# Z v" V |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) Z. S( A+ u8 ?5 @7 g+ t1 M( A8 h% P
chk->EnableWindow( TRUE );
) D$ l8 E# k8 N: i6 d! j" Y4 v
else
7 l& Q Z0 {' Q
chk->EnableWindow( FALSE );
- F, ` m- O" @. q G
chk->SetCheck( !g_Party.m_bAllowEnter );
- g; F' B/ B/ f+ d* O) }
#endif
* C5 t8 |2 ?3 T9 h) r: ]+ u
# {! Y, Q! q8 I3 p& ^/ R9 w6 Q
DPClient.h(public):
+ q, y+ ~' y2 ^. K
代码:
4 Z8 h2 Z2 X5 e3 X3 L l) ], I
#ifdef __PARTY_FIND
2 c- l% W6 u0 S8 @" R# Q
void OnPartyAllowJoin( CAr& ar );
: D& E$ Q5 ]+ a# c
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 T* m/ d5 `1 G! C; E, i1 e
#endif //__PARTY_FIND
2 D9 s p1 m$ h, c
% p9 C2 K% | v4 `( F7 @
/ U/ S4 n b o( a
WERS hinbekommt没有,请让赫克的权利。
- f7 ^8 U4 q6 L3 n8 M# X
不支持左右,所以难不...
3 `( Q: Q' N* I/ M4 y2 C# q2 q
党k的Windows NT甚至编辑它自己。
4 P% a; G7 }; h
包也,因为我不erschreiben进一步如果我你的。
A* B5 @1 H- y
由于缺少Quantité k n个代码是什么升工程前。
7 U( r% j6 F( o N5 ~
如果是这样的。请发表。
# O! _0 O9 ~2 @; X# L) J. d2 _
到目前为止,Pumbaaa
4 b( j# l' P; I3 [( Q
4 q9 [, t# [% H. r6 a. O9 Y f
: G6 |+ K* T2 }3 N, N- j; A. `! H
MsgHdr.h
7 Z3 U1 |+ J( y- m: l7 T
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ L2 M# K7 s6 J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" f- \7 f; W6 B, @* N. M6 w: X/ q. o
9 \% g. L0 G/ P, k* E
$ }# D2 `! f: E$ n( [3 H/ Q" T1 g" C- s
# y$ B1 `' D2 | s6 p# v
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