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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
7 e1 m1 x" @* l9 ]9 U0 D% |7 O/ j* @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* p% {1 h1 X/ X0 W6 V
{
0 B, W3 Z, ?& {( a+ i l6 g! h
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ x! q. J* @' S+ U; ^8 F8 O. ~
{
5 z: m& M( P* m3 C
pLeaderUser->AddText("没有足够的权限。");
' b. A4 c$ R3 c) A8 i8 n6 {
pUser->AddText("没有足够的权限。");
- Q( ?7 u+ ~. [6 Y C1 x! f
return;
/ q t3 c! u5 P- Y4 o5 R) L
}
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}
$ |/ v3 m- D/ w2 H( Y
// ???? ? ??? ?? ????.
R: f, S) u! N
CWorld* pWorld = pUser->GetWorld();
4 Q7 Q5 V: f- P* S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 L' f0 S( R! L& J/ b# N( K( r
{
9 K2 b* Z- M6 `% A, Z* V: _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% h6 O* Q0 E- ~* x0 L
return;
. }) h& o) E, o) v3 D+ S1 f* ]
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
6 R5 @- D0 o) v4 v9 u8 _# G
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ P* ~8 B" b& O9 p- k
return;
7 C, Y+ U5 J% V4 W+ q: R
}
G! X, S* k+ Z
#endif // __GUILD_COMBAT_1TO1
5 K; ?0 |6 t$ K; m( x/ L
2 I% _3 G# i& f
#if __VER >= 8 // 8? ?? 061226 ma
% }6 S+ T7 e$ {( A
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# e8 Z% a7 [5 ^" D6 o# T( t
{
* @+ \7 u2 S' y" b
return;
' `" L$ i- U7 h) V9 j% Z0 d' z% s U! a
}
$ A I- L9 H9 \, D
#endif // __VER >= 8 // 8? ?? 061226 ma
/ m6 V" [( X7 B* _
, q) _; F) o( Z% f0 c; d
if( pLeaderUser->m_nDuel == 2 )
+ \2 S8 S1 O* ?: _
{
0 B W( M* i0 k8 i/ |
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
5 n9 }2 [9 q$ o# u
else
; [) @6 ?' W8 b2 r
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
: a" u0 o+ k4 N3 m9 Z0 _
{
; w0 i7 [( L% n' O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 F6 _, m+ k, K' |0 y" ~
}
3 {8 D; s8 L) {: I s* [
else
2 L, y: Z+ a2 s
{
" t+ g" h( M, S& o+ B: q# o0 N4 y
if( pUser->IsAttackMode() )
$ u2 B# S8 ]6 e$ A; F' c- V U
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: r" R } m0 V0 ^1 D; ^4 @" H
else
6 |8 \6 V, v$ c z
#ifdef __PARTY_FIND
) z7 \' x, H- c* c5 @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' A* x5 W& M0 w$ e$ z
#else
. {3 r" ] h$ s# R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ g3 r: B/ C" \
#endif //__PARTY_FIND
0 N0 v& K/ x$ A+ e k
}
2 @" d. h; M* I7 [: G
}
, h" d$ D8 o- r! b+ A9 O% a( f
}
9 j0 g2 d6 h( q4 X
else
. }, v7 S1 ^, q3 R2 c4 ^
{
' `! C- Y* y( k! d. t6 L' m
if( IsValidObj( pLeaderUser ) )
. i8 Z3 }! g# z# K8 Y! q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% ^& }: \/ U" N4 K _) `
}
( j* I& N) t- h- P2 O% z* q3 y
}
+ s4 o+ b; W+ k& \+ G# b& e8 L: Q
5 _7 i" _9 m ?
User.cpp:
! o7 Y k+ c' h i1 F4 P# V1 C
代码:
7 O" A3 E1 `' T4 s. \
#ifdef __PARTY_FIND
* y- t7 W! q! o/ Y
void CUser::AddPartyAllowJoin( BOOL bAllow )
W5 z) O* Z9 @, }
{
e' [; [7 @7 C, u8 ~+ ^
if( IsDelete() ) return;
! |( y4 O- G6 l
# |$ _7 H, J0 `
m_Snapshot.cb++;
1 Q3 g& o' q# W1 i# s& F
m_Snapshot.ar << GetId();
: P0 w0 |( b4 |7 X2 ?, c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
. V+ E7 o6 \( O3 V
m_Snapshot.ar << bAllow;
9 ~$ f. ?0 y2 S- k' z8 w) U
}
$ T* r. N4 k7 E3 b: x1 J: G Q0 O, p
#endif //__PARTY_FIND
3 Z5 H# ]1 p# E0 h, y
6 b$ O0 d x' y
代码:
$ y0 X* T3 K+ K3 O! ^1 D
#ifdef __PARTY_FIND
_$ n( {" ~) T& a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 H8 r8 F2 c1 ]$ d5 I
#else
6 T1 L; t: k$ y+ ~) o$ G) X; H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
) k0 c+ {7 ~4 s5 D$ E
#endif //__PARTY_FIND
! _+ a4 @2 S9 n5 m6 y
{
% `+ v8 W+ u, ]" s
if( IsDelete() ) return;
' g5 f& u5 s7 _& |" L& L& O
( h6 S- J! N( A. b
m_Snapshot.cb++;
( @9 S, S# d0 Q1 x. U. V
m_Snapshot.ar << GetId();
; `' i* l# }& X1 c) O( `7 L3 k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 I$ c" B( H& C0 Y* c) [+ o
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: S' S# w: A; R8 d3 v. t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 ^4 {. U+ g7 a: H7 B* v+ X& \
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 D& ?; F+ o2 K7 V# J" Z% p( U: I" G
m_Snapshot.ar << bTroup
3 w& O7 s, r6 r0 }3 E7 b
#ifdef __PARTY_FIND
) A' `# ?: ?. L3 v$ ?
<< bPartyFind
6 O, v- F; j/ ?' l. J C
#endif //__PARTY_FIND
$ O- `! j) [5 W6 j: x! S
;
! u6 e' f# A0 Y6 j: y( j1 Y
E2 d5 ~; l6 y8 w9 N
}
* b, T+ F+ R" }& [3 G
6 _( c/ e& X P! G
DPSrvr.h(公共范围PLS)
( f: i! e7 X8 {. Y& X s
代码:
; l* c! t0 U2 H5 _
#ifdef __PARTY_FIND
s. Z! D5 L+ [# {% d9 `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ x' f/ G' I1 o( T! C% {* d5 F0 i
#else
: I" Z+ E9 B! u9 l! u! [# i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 ~- O- {( A& ]% A' x: ^7 j
#endif //__PARTY_FIND
, j3 F- ]* f3 t6 w: P
& }" W7 ^* W) o4 |
代码:
) [& o, `; f8 J& K* S) E. `
#ifdef __PARTY_FIND
% j3 i# ]+ E* q8 U9 F% L
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# f% u& L% {) Z3 j) E
#endif //__PARTY_FIND
. _1 j, K$ o- O1 W! |6 b8 Z9 S
6 s/ U4 |# E# R
User.h(以及):
' T/ A- ~; x n4 i
代码:
7 {* I" X( V5 y7 {4 }
#ifdef __PARTY_FIND
6 z$ x4 z* r4 k/ i/ n5 j# s
void AddPartyAllowJoin( BOOL bAllow );
v! O f! Q# T# {$ @) F
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ ^% f3 \' w X. D1 B0 {
#else
' h# n1 o3 v9 V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: G% J3 n! f6 L% L' N3 y
#endif //__PARTY_FIND
9 E( v: S" p7 Y }
: _" |" L6 z5 _/ i7 L
party.h:
" _) l8 j! } U9 w* @
代码:
1 L ^0 f. N. _, ]0 _
#ifdef __PARTY_FIND
* U+ C8 [ I6 N+ R. @& @1 J
BOOL m_bAllowEnter;
c% _& S. b4 ]. v. G% c
#endif
$ y. L A7 T: C4 x# R
; H0 {6 X) y9 a: n( A0 a
代码:
6 x+ N' K8 P- N; i1 e- l1 R O/ b+ A8 `
#ifdef __PARTY_FIND
1 a, Y- R! i$ W
CParty* GetPartyFree();
( |1 {: L) X: ^- C
#endif
: N8 ?3 i: O$ p8 n9 g
2 q* Q$ w9 r* [" v0 O
WndParty.cpp:
8 l! A5 m. M* g- x
OnChildNotify:
, d0 r1 B8 h* @7 s! B) a4 g4 H
代码:
. x8 a( U. T( d- e4 f, m
#ifdef __PARTY_FIND
! [" m0 u, m& A. S
else if( nID == WIDC_CHECK1 )
/ c5 H% N6 o2 m4 ~( W
{
M5 O- y- H( G
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: r6 y. w8 y( ~: {4 O
{
% N( ^; O! P* T& B- v: i' r0 ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ L5 W$ ~; @* y: t" t. _- e
g_Party.m_bAllowEnter = !chk->GetCheck();
' w- ~! h1 p5 W4 Y8 `6 |6 {/ _
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
9 M. `5 O& Q) H9 L5 C
}
& z& @0 K# ^% X) |
}
. y/ {1 h' E' z3 [
#endif //__PARTY_FIND
; L9 w$ I" t2 R$ Y+ I
/ ]! o) J# D1 T! ?" ~1 h
代码:
c2 Y* W8 r3 t& g& S" L
OnDraw中:
5 T) X" x5 a" Y$ O- R" f
代码:
: P& n; S: w; a/ e
#ifdef __PARTY_FIND
+ P1 G H7 e) ?! t2 w* a: S6 f2 F
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% n4 g; U2 y4 u$ O9 k. @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 q& C$ M f' C# V! g0 J
chk->EnableWindow( TRUE );
/ i( U+ ^1 j; K& l- }4 B- p9 k
else
/ y- M4 H6 q+ G* ?4 Y7 L. }" O
chk->EnableWindow( FALSE );
: Z; r& q8 e+ {9 [& H# x! n6 z
chk->SetCheck( !g_Party.m_bAllowEnter );
: {5 J' g/ C$ c) r/ A0 B, |) d0 C
#endif
0 I7 O+ O$ H2 D# F2 v' y) X3 k1 ^
$ L1 y8 A6 U8 X2 ~( P6 s
DPClient.h(public):
* [0 ] f& T5 L0 t+ z6 ]( t
代码:
. c7 A2 P2 z b. Y
#ifdef __PARTY_FIND
" N o9 U7 L0 [* ~% p5 _+ O
void OnPartyAllowJoin( CAr& ar );
' e, Z' ]9 h% j' c' b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- _! H1 C& }. t: ^1 M: u% f
#endif //__PARTY_FIND
' g7 I/ y) j& p
- \4 y4 `8 t; f/ s& A
3 Z2 K7 G M# \6 s
WERS hinbekommt没有,请让赫克的权利。
8 `" W+ }2 S* B, C7 R o2 K
不支持左右,所以难不...
$ d+ w' S5 L* b' H+ Q
党k的Windows NT甚至编辑它自己。
* R4 K5 T+ {+ u
包也,因为我不erschreiben进一步如果我你的。
& y9 q. ]9 |( W0 E
由于缺少Quantité k n个代码是什么升工程前。
1 m) ~8 k* A, i [& d( p
如果是这样的。请发表。
@0 S0 J- d) I! J$ _
到目前为止,Pumbaaa
- }1 n& c; g# \1 M7 k# M
. `0 h8 O* _" @# t& m
5 q* Y. _9 D F5 W
MsgHdr.h
4 {0 Z2 ?6 d/ i( w( @ Q3 ]
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 u2 z% ]' G: p" Y4 j
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( v( ]2 V; T# b( Y
' k% Q! z' {1 x/ ~+ F+ ?$ C
, I9 O' P' n! @8 g& e
5 G4 n: h0 ]& X- ? W9 T
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