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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
3 W" D3 l( l, E! B& B- x2 K. F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
/ ]7 e) f2 E9 a% }0 Y2 t
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& N; I1 g5 U; }$ W/ O, f7 q
{
. H9 J" R" G1 @/ y S
pLeaderUser->AddText("没有足够的权限。");
t' V6 T: t, i7 b7 @$ r
pUser->AddText("没有足够的权限。");
( D% ~( Z G' Q( j. a
return;
0 { h% W' {! @7 a; A
}
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}
. e9 F2 s* w4 ]" v$ M% L, O
// ???? ? ??? ?? ????.
; n% s7 x b/ [
CWorld* pWorld = pUser->GetWorld();
: t4 M4 [. t- N3 T6 a* }
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 ?5 [( \8 g( Q( X
{
A: h) N! ~! G* [" S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. N) `4 O, g0 n
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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Z( O Z/ M* u* _
#if __VER >= 8 // 8? ?? 061226 ma
2 j: M( y6 M" c% k9 H, D
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
5 I+ o" Q* c1 V$ l6 x
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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y. Z; o" X" _( u& y
if( pLeaderUser->m_nDuel == 2 )
1 E- x# S- j; s
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 P7 e/ W+ M9 z" a! O" A
}
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else
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{
( S% j* E d4 \$ p
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# L( ]/ H9 R/ ?: I
{
/ D$ y- O1 x5 V* O! |2 T* Y% S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( G- E+ p1 `7 Y. c. f" K( U6 ]! V
}
* c' j6 P, n% V: p
else
3 I( b5 h! a0 k$ e) T& \
{
8 ?0 S; S3 i3 \. I
if( pUser->IsAttackMode() )
3 d+ B X/ }- o/ `6 E
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 b; j6 q, J4 n2 X4 I( u5 r
else
6 z& n ?3 O, Q3 P' z
#ifdef __PARTY_FIND
9 y4 x9 e& Y4 @# {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: N& {5 k; \+ v/ y
#else
4 o. G2 ^1 u* t' \; i
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% q# [, ?( b8 w- [9 s
#endif //__PARTY_FIND
" T* C6 f# J/ D. L
}
' s( v% E# w) Q/ K* x
}
5 d- ^- [$ V7 c2 \: B W
}
3 x, V" \7 I- f) O/ _% @
else
3 h$ l4 I r; ^7 w! ]# w5 T# t# b
{
9 t! C/ L7 m+ B" L5 k
if( IsValidObj( pLeaderUser ) )
6 f* n( V0 y8 a$ h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ w6 O' }) j0 x7 o
}
% P2 w( I W0 @& z. X9 ^; A
}
; c Z* q$ |7 X# S$ w6 h- M2 o
; D* H, U; g" Y, W/ x# `
User.cpp:
$ ]4 ]. W D8 n C/ S$ Z
代码:
% v5 u8 @1 X/ v* u- z
#ifdef __PARTY_FIND
; ]+ }" W0 |- c2 f4 g2 }
void CUser::AddPartyAllowJoin( BOOL bAllow )
, i X& j( @' u' T! d0 Q0 S
{
& t- x/ W) C: ^ ?8 g4 G9 I
if( IsDelete() ) return;
+ Y2 w- f" B/ M. B* n
5 {( m7 J+ K, \$ }' P s R
m_Snapshot.cb++;
3 y( g; E7 d2 \2 _2 ~
m_Snapshot.ar << GetId();
* ~* A b" {5 R" H$ T3 h% p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
8 g- D! G3 i+ J9 S7 e9 ?/ e
m_Snapshot.ar << bAllow;
# G) \( F/ F+ t9 k+ o, d
}
- q2 g# H1 F2 @* T
#endif //__PARTY_FIND
% a5 c* I" O9 W& y) i" V
Q! C( d& e- u( x
代码:
* U. f, V4 J: q& X# A
#ifdef __PARTY_FIND
2 ]: f$ r# M: Z3 Q. R! N2 ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# Z8 t% A3 ^6 w$ \$ ?$ @! V
#else
% q8 E1 d; H+ q, \; o' ]* I P
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& k* K, c* [) T6 i0 m
#endif //__PARTY_FIND
! L J8 Y, j+ @) K) I9 ]
{
! h! J7 T9 A5 K; r% u+ N+ \; j# U+ C! S
if( IsDelete() ) return;
0 }" ~6 D/ [# N( o) O
G9 P# y2 [! R: Y! _% q3 F1 P. m* g: U
m_Snapshot.cb++;
* ]; H2 L# `8 U+ ?; C8 b [* S
m_Snapshot.ar << GetId();
& |) m3 S& y) ~. {/ ]& P) F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
& Q( t0 ]* g) }1 a s4 L' H* F
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 k% }* ?# O0 t: c1 p' ~" o
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# I' o1 y% @; ]
m_Snapshot.ar.WriteString( pLeader->m_szName );
7 \% N; X1 x3 j" }
m_Snapshot.ar << bTroup
, ^0 s% ?5 @' h+ K: d3 G$ U! x' l
#ifdef __PARTY_FIND
1 O6 ~. Y+ {8 W! y2 ^" K% r! B
<< bPartyFind
, i* d7 K4 l i
#endif //__PARTY_FIND
5 L- O$ I7 A2 D, u
;
. R# e2 {4 o0 ]) V+ c" N
" S1 t: ?+ l8 h' ]+ H9 l, Z
}
; {- e$ I& A1 p, `' L: ^( O
/ `9 `% E) R2 N; ]
DPSrvr.h(公共范围PLS)
2 y* R, U7 c: |* G1 h' K" B4 U+ i
代码:
0 L" Y/ b& p$ ^# `3 N
#ifdef __PARTY_FIND
: a& X9 d- w D. {- k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 |1 Y+ C8 u1 [6 `
#else
: p/ V, I! O# D7 E0 b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; p6 n2 A* o, ^- v& s
#endif //__PARTY_FIND
0 m3 c! U+ a# j7 ]. u; `
1 X- U( Y/ S( L* e1 t1 ?% q3 v* r }: }
代码:
- L; U9 a/ v1 n9 f4 u# p
#ifdef __PARTY_FIND
" Z) _) Y+ p& _, _) J0 c3 f O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, p& t! c2 j- |; _6 @
#endif //__PARTY_FIND
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$ Q( {$ k0 C( O6 y
User.h(以及):
$ y. i" J/ d$ ]5 z( F5 f
代码:
0 h5 _( E0 P* C5 P2 }
#ifdef __PARTY_FIND
0 W$ ~; x! f. w) {& j2 S
void AddPartyAllowJoin( BOOL bAllow );
/ z4 L; s- v ]2 V* @+ [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
5 Q; L5 |0 Z+ `. r/ \/ k: p
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 q& g* B, Y2 n, `9 @2 a4 v
#endif //__PARTY_FIND
8 ]: a: Z1 y9 _+ p' |% }- X' ~
& r# E, e7 K) r: f1 T4 ^' U
party.h:
" b+ r$ n, C7 E
代码:
# r* a! t2 q% m, y
#ifdef __PARTY_FIND
' T4 f l/ T' Q6 q$ `+ }# N
BOOL m_bAllowEnter;
* c) c/ M% b" y* o! c+ T7 ~
#endif
/ `9 N0 |$ |; z' f( z4 H5 @+ G
0 |2 @4 i* H) \
代码:
* x6 S: ?5 P8 q6 ?! g# e
#ifdef __PARTY_FIND
4 P! ]) c9 @4 J( X0 _
CParty* GetPartyFree();
$ U+ O" l! E4 F% I/ A, y4 ]7 @- `
#endif
9 o# j" i" V4 p; `0 a1 i; Q; y2 j
5 j+ l! a3 K8 _5 S9 h
WndParty.cpp:
: Z" b8 {8 b/ J! x9 Y7 J
OnChildNotify:
# U# L3 j: u# C0 `+ N
代码:
+ h" J N/ I! J* ^ c8 X. q! l
#ifdef __PARTY_FIND
$ H2 l1 l3 [( |
else if( nID == WIDC_CHECK1 )
* N; V4 _' o5 R2 y f8 Z3 z! ~
{
4 g- S6 L( ]4 h6 ^7 i; H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 O ~. C' Z/ z9 P2 ^* ~
{
( o% r3 t* \+ J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 Z7 v5 ?3 \# B4 j f$ l
g_Party.m_bAllowEnter = !chk->GetCheck();
3 @" A0 R) O7 T# m9 I
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
% c {) W) C8 y$ \6 v4 J
}
i5 }# [. J/ Z8 p% _( \2 ~! E0 ]
}
3 A0 Z# o% C9 {/ l% R
#endif //__PARTY_FIND
' \, _4 X' w& {2 p, Y0 P' }3 _& A
& F7 n6 K8 R! |4 q% R* X; a
代码:
2 f& h, d; x3 s* j
OnDraw中:
! p6 a' p2 q6 `! A) I- k( S
代码:
# M" M6 s& ], N! _+ B# U7 ?) f
#ifdef __PARTY_FIND
) s9 c0 W2 X) L" H8 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 s$ v! v, t$ G: C: ]0 ?9 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
Y, A: ]/ C. B, n
chk->EnableWindow( TRUE );
0 b5 U/ b0 L, v+ c" f8 @
else
5 R4 M E- _2 k0 h# |
chk->EnableWindow( FALSE );
5 w" o; X8 X$ E( T. |0 Y& I/ F
chk->SetCheck( !g_Party.m_bAllowEnter );
* }& `* w) I9 G/ X5 A! j3 i
#endif
' i% v- e) g6 M! D" a/ g* m9 Q/ z
$ R9 }/ i$ @1 P+ W3 j0 @/ B( i& F
DPClient.h(public):
. ^+ I4 R7 w4 h6 s3 [$ ~
代码:
" M+ j- V6 Z$ n! q
#ifdef __PARTY_FIND
. [% B7 _' @, O& b7 ^4 p
void OnPartyAllowJoin( CAr& ar );
% k$ W8 u, R* Q& T: c
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
a3 v \! w y2 C, [7 M
#endif //__PARTY_FIND
; {' d3 ?3 C9 L8 m4 n- _9 P
) t7 C6 |. u2 y* {( l) H' v O
+ F% m2 ]! S* b" Y! h+ V# A$ Q
WERS hinbekommt没有,请让赫克的权利。
5 b1 _5 g F# T& I2 ^6 H% D: e2 o
不支持左右,所以难不...
( S5 Q- h. x/ i, `3 m/ O
党k的Windows NT甚至编辑它自己。
- [+ L5 m4 `/ a
包也,因为我不erschreiben进一步如果我你的。
: |) C( s# s' f8 \& d
由于缺少Quantité k n个代码是什么升工程前。
+ ?; Q. P: j4 O* b1 ]3 o
如果是这样的。请发表。
. z1 [ r, T, o6 R V; ?" X1 l
到目前为止,Pumbaaa
1 r9 |8 L# i6 k7 Q
, t3 s: Y. T! `1 A
2 {3 F3 O9 i) X) k$ I& p9 H" t
MsgHdr.h
! `+ M6 l F, g* v' ^+ V0 y$ M: w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 C6 y) T* v9 B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ x4 L9 p3 v6 q1 g N
) u2 M" y/ y- m% u2 L5 ]! L
& C9 {- e5 q k5 s
2 e( R9 _5 t" d$ v7 J2 c
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