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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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5 H. _7 \! D. W( G1 ~" o8 m' z
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
% S& G% P( L% H2 g5 q8 H
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ s3 R; }4 C1 J: m1 j
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 ]. ?, `* W a3 ~" `: H
{
+ h1 H6 E3 B# r# b. X" o4 z2 R
pLeaderUser->AddText("没有足够的权限。");
`% R% [) l( O E; g9 ^& z0 W
pUser->AddText("没有足够的权限。");
* f/ j1 h0 D& ~" G T; y7 P) f
return;
2 N3 g$ Z. p- E" H% V- I H
}
6 a7 c4 w& F' C! a1 N
}
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// ???? ? ??? ?? ????.
6 ~4 w6 d4 S1 u9 _. u8 B
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
7 |' [. _; [. x# [
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
# c. N+ u6 y9 b
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
; k: `& w& `0 W6 H0 y
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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0 H1 E. A/ S e$ M- l* U1 k, e& k
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# R2 t. B& _( `2 }& u
}
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else
* Q4 s, F" F( }
{
# |/ N/ |% c1 {# |
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
. F9 A* S) D" V8 ?4 I& f8 v) F9 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
1 L) _: ]2 S( K8 y! @ ]; i- S
{
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if( pUser->IsAttackMode() )
! P5 \" }' Z! o6 M
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# M" ^2 t( X, c w2 a5 J& S$ t
else
t- J, F& W" ^; _
#ifdef __PARTY_FIND
) J- s1 m/ Q L& W6 D9 D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 E" P" x8 ?! N) T( y# c$ `
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 q4 U5 u' M7 f( }3 s" U7 j
#endif //__PARTY_FIND
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}
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}
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}
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else
- S. i& g$ W8 k# I3 C. g; p9 i! V
{
0 _# E3 a K* }3 k; L& n* ?
if( IsValidObj( pLeaderUser ) )
# T% W( I2 I# `* T: I/ I6 Z4 d& b- T
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 h: s4 k% L/ S$ s% F! Y0 x5 v
}
; U# }. R% E% {
}
/ S- ~, ], K+ {/ z8 {$ z
9 G! L5 F( o, R" M% Y
User.cpp:
3 o6 t0 B) W x- l, B: R! L( ?
代码:
6 P2 c, w6 b* n4 |" a; U# o. e) `( R
#ifdef __PARTY_FIND
' T- v [5 [6 a8 T- V% [
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 k! B3 m' Y3 p* N- y# v( r
{
1 U2 M4 i8 ]+ K
if( IsDelete() ) return;
6 H' \- O& e& n
7 }* T0 e& E+ s2 S! c4 _
m_Snapshot.cb++;
# a1 W- }4 t# w! B, _
m_Snapshot.ar << GetId();
; e* k; F' c# V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
( P v* b. w; f! r M) u, T
}
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#endif //__PARTY_FIND
6 T1 z" B6 b9 E
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代码:
; G4 y2 {1 D! S) A9 F3 k
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* S& Y9 p0 e* @; w$ q
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. X O4 u$ g2 U
#endif //__PARTY_FIND
+ N: H- b' J6 p& f
{
1 u, {& h9 e3 W& M$ z
if( IsDelete() ) return;
* G, p) F- L. X2 X9 g4 x/ {- N) p
! _5 N& V, r" W, v' E& a
m_Snapshot.cb++;
! u/ p8 f+ `8 V; Z; ^7 ]
m_Snapshot.ar << GetId();
5 N. @1 X% F8 b8 F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 `5 K* N/ `" b7 Z5 E+ ~& }8 O0 N
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
+ R" f8 `1 x2 K3 ]4 f# C6 ? k! l6 F" C
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, ^; U- I) j2 D
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 L6 K ~* @+ I. T3 e# A' i
m_Snapshot.ar << bTroup
Z# V# P. j+ F- ^, e" x
#ifdef __PARTY_FIND
; s4 t# r; n+ K9 c. r) l
<< bPartyFind
' \4 W M# M1 P
#endif //__PARTY_FIND
$ P1 R! _ @& @( `4 c% B: @6 p
;
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" j0 e9 b7 U9 ^4 t( } K; T5 u
}
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9 G5 p8 m) J, O( P* P
DPSrvr.h(公共范围PLS)
. [$ Q8 J6 Q) c+ j. i
代码:
: v+ |% K/ K4 V" a. O$ d
#ifdef __PARTY_FIND
9 a6 b2 w7 B6 m9 F- w3 M% r
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ Q+ {1 r; t2 `: g" D& }, t
#else
9 \4 o1 i( U- J Z7 O8 p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* g4 o. W6 I/ B W( Q3 M) x8 ^. c
#endif //__PARTY_FIND
8 N, n( N7 x: g& x
) _8 Z9 E: p1 h" Z6 s
代码:
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#ifdef __PARTY_FIND
' ]$ x5 S$ s! m$ l
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( r) v+ y& g8 u! X
#endif //__PARTY_FIND
/ g* i5 O' [; S* t: a1 W9 K
7 V$ Z! E3 ~7 q4 K6 T% U
User.h(以及):
: Z% v. f- C& }6 \
代码:
# h" a) g( J/ C7 v7 s3 \6 @
#ifdef __PARTY_FIND
/ E4 z& ?' J% j" V F
void AddPartyAllowJoin( BOOL bAllow );
( u- ~8 l9 g" B$ q- E8 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' q: n, _" i# ^2 l- {) g* q5 @8 u
#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 h0 s, T. s" p$ Y% _- J; @
#endif //__PARTY_FIND
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6 Q% r E( O$ l* p, f% y: d
party.h:
- ^6 }" Y" |3 H* H) X4 w/ i7 s
代码:
3 o1 X. B7 c" L6 F9 ]& y
#ifdef __PARTY_FIND
- W" p# J/ U! R4 I
BOOL m_bAllowEnter;
& }: E m8 O3 G
#endif
% }- S$ A4 _: j/ ^" n: m2 h1 V/ h
3 H7 E( X$ r- A
代码:
: Z" ]% r' V1 L8 i' U
#ifdef __PARTY_FIND
" a* J3 O V/ v4 R' o7 w' t
CParty* GetPartyFree();
; A5 }6 T3 [, \4 A- a4 e
#endif
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J" q0 z1 u9 T2 `+ k9 N0 K
WndParty.cpp:
9 F6 `2 C" X J5 \$ {: c5 X
OnChildNotify:
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代码:
/ ` U* v# x; i* Z8 |: f4 R# s v
#ifdef __PARTY_FIND
' E' c: k. X' a7 w' S
else if( nID == WIDC_CHECK1 )
& I- _) U/ d! h: `: \
{
) d7 A2 v( D; Y7 K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' L( j3 N1 b8 D8 p" Q$ |7 b0 v
{
. k) v" n/ A. ~1 l+ p. V( K0 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- r! C4 N3 X4 G' O n; s
g_Party.m_bAllowEnter = !chk->GetCheck();
/ L# C4 B- z& Q& u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! _ G+ U1 ^% h+ U5 u, g" Q: X" y M
}
& h/ ?' i& h5 C" ], p4 c
}
1 \+ ]6 Z3 Q+ W
#endif //__PARTY_FIND
7 a& E! A& O$ p0 r3 c/ h1 I b
3 f3 M# U, Z9 R+ E0 f* C- x
代码:
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OnDraw中:
9 Y3 O9 M" ^1 D' E0 ]6 T. |% ?, U
代码:
4 e4 F6 F/ B' Q6 K+ D6 K
#ifdef __PARTY_FIND
/ A. W, @4 G2 j: X0 c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ n$ Y8 M$ N% L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: x, m7 ~ ?3 J
chk->EnableWindow( TRUE );
6 ~" l$ m3 J6 n1 w- w4 y
else
7 f# t8 a) C4 y- h0 q2 T. I
chk->EnableWindow( FALSE );
6 L7 H6 D# F6 l% c+ b; t0 Y- M
chk->SetCheck( !g_Party.m_bAllowEnter );
0 I B$ u4 |& s4 O$ N2 ?& e0 P* I
#endif
; j* ^% `) {. a
" A3 ^. [ x; l0 s/ c( {4 F
DPClient.h(public):
5 V0 M! S2 l1 P% J9 f
代码:
) A/ ~# b; C$ \3 S, `
#ifdef __PARTY_FIND
' s( z1 a5 r2 B8 d( z6 m2 W2 L
void OnPartyAllowJoin( CAr& ar );
& u2 P- q: s* J. N1 x0 b/ Q; N
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
$ a/ l4 }/ x7 Y6 W- o1 Z- j
#endif //__PARTY_FIND
% _" v. I' D+ T8 N8 y0 k
$ }& K' C% y4 m5 ^! Y
6 R5 M$ Y9 W& O/ u
WERS hinbekommt没有,请让赫克的权利。
4 P- ~2 ^6 {6 M& @, g
不支持左右,所以难不...
3 q8 ~0 E; D8 [7 h9 q
党k的Windows NT甚至编辑它自己。
0 a, o, X4 N1 R2 G# G7 [, x" l$ X
包也,因为我不erschreiben进一步如果我你的。
( W/ V6 ?6 d6 m, B2 W# V& m
由于缺少Quantité k n个代码是什么升工程前。
" F' a( Q/ K) b3 `
如果是这样的。请发表。
# t8 k# n' ~: t! B& u) V
到目前为止,Pumbaaa
" C1 m) \ L, }' C
' l7 A' ~- D0 l" N7 `3 p
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MsgHdr.h
% a! L, D0 b+ ]1 x5 h0 q4 {
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
& @, [7 k; @$ ?4 G% h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" K" S# l a1 Y, O! {+ L. j
9 m. ` P# a9 u: E, P
* Z3 _' l. R- z
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