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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 b7 u/ {4 |% U6 }; [. {7 M
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 C' M. S1 O! K
{
) `3 O& \4 S$ D7 D. \
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
% @0 h- L9 S; i3 S* r$ n0 q" I
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 f, i7 Z# k C/ D8 [
{
6 [ t; }% _; t( O: \* n
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 i; ?6 i1 U* K3 c+ l. L2 S, m
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, _& a O$ o6 Q& E G k
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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+ _6 n) T+ N& m5 i
if( pLeaderUser->m_nDuel == 2 )
3 |! }) S. q6 |6 } ^, H( ~4 [) A
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
1 y& S" y8 m0 I& F4 T' }$ C% ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
, t# H; {; ]! }
{
3 P0 Q. r/ @) \5 ]
if( pUser->IsAttackMode() )
6 A. D! D U7 J# H4 N6 S
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 ^4 `' H$ R, w3 I+ _ _$ d
else
7 E" P' W+ Z, ^7 _3 N6 F; E; O7 F
#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ ~2 {! |& ~% Q G
#else
|1 o4 D2 W C8 a: S- e) p7 Q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
# n3 L! |; r$ b8 P
}
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}
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}
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else
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{
! s9 d/ V; {8 v3 ~5 v0 @
if( IsValidObj( pLeaderUser ) )
3 w5 `% W. H9 H' A" E z% ^. P
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
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User.cpp:
6 z+ z7 S [% D- w2 s
代码:
, b: r, l3 F# K" j
#ifdef __PARTY_FIND
/ [' `2 K) I) X3 I5 Q
void CUser::AddPartyAllowJoin( BOOL bAllow )
5 Z3 u B1 f( p" s1 A, K$ u$ q; r
{
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if( IsDelete() ) return;
% b P+ ]+ `7 z, e. Y6 W
& Y) L7 x; B& X8 P4 d. e
m_Snapshot.cb++;
+ w" p1 Y1 e7 w9 \4 H# @4 n
m_Snapshot.ar << GetId();
! F% C7 w# D% c: q$ u& ]5 U0 m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ G% O: l) E$ L
m_Snapshot.ar << bAllow;
7 x3 M* g' ?5 Q
}
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#endif //__PARTY_FIND
9 d2 N; Y) U( ]: T' r
/ \4 b) g( O1 @+ V6 H) L* c7 P. }
代码:
% k# s, w9 _/ i! l
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) O- E8 s) I$ `" P) x7 G; T( T
#else
# h% l7 T8 Z) ~0 y5 I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# X7 u: y0 ^$ Q% g' |
#endif //__PARTY_FIND
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{
T# k. n9 k, C4 M) [& f7 R
if( IsDelete() ) return;
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5 ^2 G3 x& R# M
m_Snapshot.cb++;
. g/ D/ ]! `# f! n6 A8 h
m_Snapshot.ar << GetId();
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m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* D0 Z2 l/ j; O# l# x
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: W/ e ~7 {; P$ D! n/ Z" i9 H! e% b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ n5 F/ n F! f; h$ Q5 @
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 e: u/ N6 O1 k+ o9 D2 @9 B
m_Snapshot.ar << bTroup
8 u5 r1 L% d- l% k& {- ]: y$ C
#ifdef __PARTY_FIND
- w9 q9 O2 O( ]3 ^$ r) [8 k
<< bPartyFind
2 K4 v- H1 ]8 K) k/ k
#endif //__PARTY_FIND
$ a$ `3 a5 o( G4 l. b
;
% ]! t/ E5 D0 s# R; |+ ~
# q* ]$ \) X7 X$ T
}
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DPSrvr.h(公共范围PLS)
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代码:
* @3 u; C/ P' w8 j
#ifdef __PARTY_FIND
- i q' o7 W4 y5 q7 J5 N# L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 L1 @* B2 b0 S$ [- q; k9 h9 N; M
#else
7 {0 {( w: Y# P& d3 V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
, U# e3 N5 @( V8 E/ k
#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
) }; f. S: C! }8 ^% u7 }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' N! K3 Z& v* d! o* x- }9 |
#endif //__PARTY_FIND
6 h/ g; ]; T7 u9 q1 t! [
+ I0 z( J" E+ g9 }
User.h(以及):
9 h) h0 u1 O4 z4 b. ]
代码:
8 U; g; d% v7 N+ e1 F" z
#ifdef __PARTY_FIND
# P- |8 |" O7 ]) }2 W! @! t+ u
void AddPartyAllowJoin( BOOL bAllow );
; J6 y, X% w4 X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, e' M# |- `; x
#else
& L1 N; U8 I" o9 T: a; ?+ b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" {% b) W8 q: ^
#endif //__PARTY_FIND
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: d1 x) ~6 p, {3 ^+ M# ~
party.h:
6 p+ P r3 a- E5 d) N! i1 w5 X' z
代码:
/ ^ X. e: U0 a8 U
#ifdef __PARTY_FIND
9 g g% j+ Q: X( a0 }6 T
BOOL m_bAllowEnter;
- @8 }' U. V; G: I6 q% t# h _
#endif
; d+ u! U6 X6 ?1 ?7 }" t
! z, \4 F( b8 a" Y2 V6 I* ]8 a
代码:
3 D8 F6 ?/ C9 y
#ifdef __PARTY_FIND
9 M2 z4 ?1 I& @& n1 a
CParty* GetPartyFree();
; ?# Y; Q2 X/ L7 E8 K
#endif
3 O% ?* ^7 w+ V- y
# \+ ~( p! s- E& s9 {: Q, c
WndParty.cpp:
! ^2 i+ f1 H7 @* s" w! ^/ U
OnChildNotify:
5 B6 J4 \8 s. J: @0 J. p- @
代码:
( S0 I; R3 T6 _( E& ~+ U j
#ifdef __PARTY_FIND
& P' Y- x5 T4 a. I9 T' w3 ^
else if( nID == WIDC_CHECK1 )
7 A6 l$ _& o7 F6 Z6 A* m5 T
{
- O* ~3 h1 m: v1 Q- w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 c' \; w4 _0 ~3 U0 z" ~
{
" H+ l7 q- S3 P% z- P
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 c4 a5 F/ E! _3 m' ~( \( I4 C
g_Party.m_bAllowEnter = !chk->GetCheck();
/ v% X q1 P5 O1 ]. k: f7 A/ |9 i
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
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}
8 y2 L3 D/ K, E
}
7 X& q8 j7 Q/ b
#endif //__PARTY_FIND
8 n; p J6 Z6 r/ z0 K) `
9 c- @3 x. D- C; H6 q, @2 W
代码:
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OnDraw中:
, e9 i, P8 S2 J% {- F
代码:
) K; V% Y7 q/ a8 G
#ifdef __PARTY_FIND
6 p7 E6 G; Z( `+ r0 B% g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: {7 `4 ^% s2 \ [& F" u ^
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; q9 }) g! M7 _
chk->EnableWindow( TRUE );
1 L: i( `: I# X) p) h/ A
else
2 K7 l: R' p9 j: z& W
chk->EnableWindow( FALSE );
; _: X' { T! y2 `' p1 ]+ B( \; Y; v
chk->SetCheck( !g_Party.m_bAllowEnter );
$ ^; l0 U C5 g* z4 _! Z: \
#endif
5 O/ _! V4 ~. v
D* d' F$ ~9 Q/ i/ [
DPClient.h(public):
. [/ N+ B) B6 Z
代码:
0 h7 F: c" `# t* n: c9 M
#ifdef __PARTY_FIND
8 t1 `# m7 P t* _7 o4 ?
void OnPartyAllowJoin( CAr& ar );
, x% }4 \+ n- e2 {. ~# a0 G+ O
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
5 K6 K. p. ^0 j7 O- ~- ?
#endif //__PARTY_FIND
8 \! @9 g# J' {& E' F
`. v) C/ i4 g+ }1 d: b( q9 N
2 i T2 @, u t6 N4 H
WERS hinbekommt没有,请让赫克的权利。
- ^; q2 P, w& C. {% u! l5 M; n
不支持左右,所以难不...
# L; [/ p' A! @) X& B
党k的Windows NT甚至编辑它自己。
# B" u$ k" k/ v" z/ W" ]
包也,因为我不erschreiben进一步如果我你的。
/ Z. \! C2 m1 J0 `- Q& l! l3 R% ~
由于缺少Quantité k n个代码是什么升工程前。
6 a2 ~8 z0 ]( D, c
如果是这样的。请发表。
( i6 s0 O/ o: H' j+ ? @& A1 S
到目前为止,Pumbaaa
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2 `- g ?, S! N7 y2 B9 T. N0 h
MsgHdr.h
; J7 d" z6 n( e
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* s* P+ D4 t# E G
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
# v- P5 B3 D) J# ~! I$ r. U
3 F' G# O) t; z5 x5 F
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) t8 p+ I( v; R* I% y$ }1 @5 q
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