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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
' b' m# ?0 j" w6 [; f; {
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' y- W/ X+ C: b. _, ]
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" U9 C( G5 U* ~) T
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
# _. F9 v1 M8 ]! @
}
* f) M( u/ U _: m' |
}
+ B# C# G- j; \
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
4 i Y4 k, Q' f( A+ s
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ H w) D& d* {( A9 a
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 B* ^* a# |1 A* |; l
{
U$ A1 J, J) t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% G. }% P$ n! \) r
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
1 [9 `4 v2 v- C; r% {
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
# ~+ X+ t3 \# d6 t+ b7 p
{
( G! u; r; i+ g5 b% H) ^6 Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
, `' u# V5 ]. f
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 C, n) M( L [: o
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
% K2 h* a! m( o
}
; \ _; Y H! D, [
else
$ b: [) C# s( p1 U) \( b
{
* _. f ~" r8 E H
if( pUser->IsAttackMode() )
8 h, z/ Y8 C! _5 M# i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' I1 }9 L2 `, h% l! }
else
2 n9 ^/ w4 g/ `6 Z3 |$ a' u* o
#ifdef __PARTY_FIND
) \# q- d: R- Y- h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ T& M0 q) D$ h2 G5 k
#else
5 B) t2 u* d. V3 b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 @- }; B7 I5 \7 V! Z; u
#endif //__PARTY_FIND
1 {5 r6 B9 B, c. T' i- {
}
: I- K8 d* @. a
}
; g5 F% ^ K0 S5 b4 ^
}
; q; r3 K/ A) f
else
$ v- S; R/ w! m; u
{
4 G3 I: y- Y0 o7 Y
if( IsValidObj( pLeaderUser ) )
! _! e2 \+ m- h) m: L/ c) m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! I6 X, N' e- p5 F
}
) [+ Q( }% Y9 E# o5 Z7 E
}
. U( o" j# R- n. b
" _0 _& |$ N" z: I8 Q! h. ~) Z* g
User.cpp:
+ [$ k3 A# q. F
代码:
4 U3 ]; O8 M# Y9 q9 m- q& z
#ifdef __PARTY_FIND
+ O) m( R6 a1 Q% g5 h4 C' _9 y
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 d, a4 K7 V. R% V5 e6 f
{
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if( IsDelete() ) return;
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2 H# {6 |5 O1 S% |3 Y1 G- ?
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
' N8 Y& n8 J' u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ n8 m, d! `( r+ Y
m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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& e F) ^1 N2 C3 n
代码:
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#ifdef __PARTY_FIND
' B- V$ h6 V2 B A v S$ n" `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
4 Z* ^$ P3 ^1 C/ h0 ` u: u) L
#else
; w1 C9 L; ]0 N# T8 W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
+ \9 y9 s% }9 m# p5 `% D
{
, C$ s1 S6 a! O7 c2 A7 {
if( IsDelete() ) return;
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m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
6 c" ^8 t1 S8 j/ m2 a9 \+ f
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
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m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- x3 K+ t' K Z* v6 I9 ?( F2 H
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
' I ^+ W- V& n O
m_Snapshot.ar << bTroup
& ?) L9 E5 c- F1 Z# x
#ifdef __PARTY_FIND
) }5 p# S0 R5 }
<< bPartyFind
! x L3 N9 I( ~# e% h% i
#endif //__PARTY_FIND
. d7 g/ u; z- _! c
;
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4 H1 Q, `" N+ F) |! m
}
6 i# ?' B( {" {
4 @ ?& z6 U! E; ?6 V5 f
DPSrvr.h(公共范围PLS)
5 y$ d( C# v' V$ _' b& G
代码:
. \& x" o2 ]. G: R9 m
#ifdef __PARTY_FIND
M J. [2 ?( n7 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" y: @5 m8 q7 B0 o( r
#else
! w8 G( B$ X3 ^6 r# e+ p T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
9 ], N8 M% O# A! ^6 j0 W8 |
#endif //__PARTY_FIND
: e; I; t& o! L+ {4 z& s
F# q( g( Z) W
代码:
* ~9 U! D4 [ f# f1 {7 i1 `
#ifdef __PARTY_FIND
" p( E2 b, w) _2 n5 X
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, w; i( k4 a) M( p: Z; E( T
#endif //__PARTY_FIND
. M: |4 {3 ?3 g5 d% x
( m9 d5 Y2 ~! S8 a, j5 M/ d; H7 `
User.h(以及):
M2 P& ]* C* n" Q! l
代码:
' [3 L9 P/ r# ^7 S
#ifdef __PARTY_FIND
. Q8 R9 p) i- k, ^" M! K. b
void AddPartyAllowJoin( BOOL bAllow );
, A7 ]0 S# m5 C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# v! j P. Q0 P5 z/ ]
#else
+ w) e9 I5 p1 N: Q1 h% h* j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) ]2 k1 f2 m6 s- Z3 s6 P
#endif //__PARTY_FIND
6 H4 K0 R! f p% F$ f/ ^
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party.h:
6 d6 y% M9 Q. P1 U
代码:
7 K% ~6 b5 M( b' E: P* E
#ifdef __PARTY_FIND
# T. E$ t% e% I
BOOL m_bAllowEnter;
# j$ |7 \1 \; C
#endif
' x2 H/ W9 q8 g- [
3 W" W; E' G e0 G5 K
代码:
1 m7 m9 f1 J3 m0 b. @
#ifdef __PARTY_FIND
: N" T' e# B( `9 [" b B
CParty* GetPartyFree();
4 F6 m9 w7 L- Z% w5 y: ]3 ~
#endif
+ Y; ]$ u4 t6 L4 A
$ f0 c6 G) R* p) ?/ f% d: ]
WndParty.cpp:
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OnChildNotify:
* I9 G& ~# T3 \+ v9 a
代码:
: X& R& W* n; z; {7 M
#ifdef __PARTY_FIND
+ v8 L! N7 d% @/ p3 x
else if( nID == WIDC_CHECK1 )
2 {: `2 O, z8 I0 O! Z7 u2 g. [
{
6 y' `& T9 f3 D7 v7 k- k6 b3 i4 g0 E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ v8 D) S& W; a2 z q" |
{
5 @7 |) t7 D3 G W5 l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 S# |8 s7 c* [$ c. Q9 O; W
g_Party.m_bAllowEnter = !chk->GetCheck();
* }8 Z0 B; Q" ~. I6 S- l; h& z9 w
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ k' r8 j5 q4 l" r1 L
}
" _3 w4 U2 _' r9 |6 n3 L4 o8 ?7 o
}
4 M; O) @1 u" D- N- N' g
#endif //__PARTY_FIND
' a" K4 ]4 O! F& Z2 Z' K
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代码:
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OnDraw中:
6 Y( c$ `0 w- T7 l9 B" d/ T& G2 n" h
代码:
3 H3 S9 x1 I+ H1 k( W! |9 x
#ifdef __PARTY_FIND
) M3 J( t, o9 y r1 @* B; g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 W, t( S) E+ i- t' f! t5 \5 \1 M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 ]) a/ r( l: i! X- M" |1 t
chk->EnableWindow( TRUE );
- q- V3 S) I; i5 k
else
5 X6 e+ t# P6 c8 c* X4 m
chk->EnableWindow( FALSE );
! ^7 k) r& c1 K1 A! B2 u4 s
chk->SetCheck( !g_Party.m_bAllowEnter );
2 w, S5 U# f, X
#endif
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% ?( Y2 L2 P! }% T
DPClient.h(public):
) {+ r8 M5 S |# V
代码:
- v1 B* H7 D; D+ P
#ifdef __PARTY_FIND
0 t7 p' I; |, C* I
void OnPartyAllowJoin( CAr& ar );
+ g; b8 L/ t6 X2 q/ z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ S! _. l! V+ p8 \8 b! [: @
#endif //__PARTY_FIND
" ~' C8 I- B- b) S' o) ]' m2 m& N
3 R# l2 |7 n: [9 S5 f# M
6 k3 J' f6 S* _9 Y) |5 ^4 D
WERS hinbekommt没有,请让赫克的权利。
( h3 {) i: R8 b2 a S: ~+ s+ Q/ d1 q
不支持左右,所以难不...
1 y" L5 _# Z y$ S4 X6 k
党k的Windows NT甚至编辑它自己。
% t: p/ s% ^2 V* n3 W
包也,因为我不erschreiben进一步如果我你的。
4 u" }" Z5 f% y' q2 q- I3 x, R+ L
由于缺少Quantité k n个代码是什么升工程前。
7 n# x/ @+ p3 ~2 I, m$ }
如果是这样的。请发表。
/ j9 I, [2 a0 g
到目前为止,Pumbaaa
, ?2 L7 M. x* V, Y
! `* ?8 m5 R! A/ \. k
4 ]) ]/ A9 {2 I( N
MsgHdr.h
' C+ A# i- P6 a! L K8 E
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: u8 \; e* ^' N: b( G/ w- w
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* Y% {% v: I, S' E
) j4 ~) {! V2 \
; ^+ f2 D9 L! l. O
* W" {( @% x# ~* M
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