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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
6 j9 F3 t5 M5 O& s# D9 P
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ F8 r( _0 ~. r) _8 c% x
{
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pLeaderUser->AddText("没有足够的权限。");
2 Q7 }6 y% b4 N$ |9 O" `* Q5 t/ P
pUser->AddText("没有足够的权限。");
d6 `9 M+ H, E! ^
return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
( X, u7 w w4 \1 f/ E& U- v* d
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 }5 g$ B5 q3 {" S- `
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
2 ^, b2 i0 ?' U
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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2 s4 C' O$ | v/ B
if( pLeaderUser->m_nDuel == 2 )
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{
' w' t$ _/ J2 N2 J
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& T. B" ^3 u# q L/ \, p+ c2 I
{
4 v6 ], z% b+ ?) c7 e3 t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
8 _# B5 H I( Q
if( pUser->IsAttackMode() )
9 }. T" ]: v. ^7 {1 O1 X$ R7 ^. g
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
3 Q) R& K9 w4 @
else
( J7 A$ ]; c5 L# i
#ifdef __PARTY_FIND
. u6 T% _( K+ R5 N: |3 R% W4 e
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ A$ y! B( |* b6 K
#else
0 H4 [/ W& T* |& r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
g& V* q4 ?; c% I
#endif //__PARTY_FIND
. x/ d3 }! [5 G8 V# Z( I3 i
}
+ E& \5 R! Z+ Q
}
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}
# p) o1 e7 H% M- c& k
else
$ R& B9 E" \4 P; Z+ p- w9 y3 }4 ?
{
7 y, j/ U0 A7 c8 I
if( IsValidObj( pLeaderUser ) )
1 x1 V9 P- E* D' D# h6 Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
- G8 }: a% Q4 a1 _
}
& y7 e8 y6 i2 Y# F# Z
}
$ D. t+ p/ I. h% ?1 B' W
) s- Z* R+ c3 z0 F4 S
User.cpp:
- e6 B1 {& h4 W& l# s
代码:
( |% I1 h/ z6 \0 b1 n' O
#ifdef __PARTY_FIND
) N" v- C8 J. N; f. H3 f) T
void CUser::AddPartyAllowJoin( BOOL bAllow )
8 B8 d) X7 ?7 F7 P0 h0 D
{
7 K2 p" @* k5 ]9 }( D. x3 O8 d
if( IsDelete() ) return;
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2 V4 p2 _$ _- h4 K" R- ?" [7 o
m_Snapshot.cb++;
4 ~7 d; Z7 u5 V, T
m_Snapshot.ar << GetId();
5 }& W' c4 l" O6 Z2 R" ~' z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
. U$ D2 ^3 }0 X
}
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#endif //__PARTY_FIND
! @8 T! f/ _& r; n
+ V% c$ M0 H# C' ^) m. \! K( K
代码:
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#ifdef __PARTY_FIND
* [* b5 E* J6 l$ [3 w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
( X0 z+ \8 ?8 O- |
#else
5 h( E- |! f5 f" ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 V% S9 O; l3 N- }
#endif //__PARTY_FIND
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{
/ g# V D8 R' y. I$ ]
if( IsDelete() ) return;
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! s. o0 D, y6 O8 I
m_Snapshot.cb++;
: s8 b, o# e& o
m_Snapshot.ar << GetId();
( Z5 S* h5 o9 ^8 M( F+ W
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 y* ?8 t* y: P# u1 U( X9 W) A
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: y& ?0 ^ W3 n$ s
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 k' q$ j( q8 |
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 K2 ?! Z3 f4 Z n
m_Snapshot.ar << bTroup
! E3 \7 ^: ]9 A2 \3 Y! O
#ifdef __PARTY_FIND
" U3 n1 D9 ^3 b; r
<< bPartyFind
( c; n# w( y+ q
#endif //__PARTY_FIND
2 E; M2 `/ y. Y" O/ X
;
3 l' t% g' k2 F2 A' M
& w% I d& }) I# `$ l
}
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9 `/ a, s0 x, ?5 x' T! z5 R
DPSrvr.h(公共范围PLS)
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代码:
- m* }3 V. V9 g/ p2 D! t5 r
#ifdef __PARTY_FIND
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 A \/ u" U O" f* Y$ m
#else
+ Y9 A& p, {) ` w
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
$ d" e% D: g% G/ b6 u0 r9 P
#endif //__PARTY_FIND
$ Q* R' r& D% h! D( t1 u- B
1 W# e# e" l: X- \
代码:
4 }+ l5 x1 b b. C+ {1 ]) v
#ifdef __PARTY_FIND
( x0 R/ D# R4 P: Y9 }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 Z+ E- L a. E% X: G# u
#endif //__PARTY_FIND
+ \' G" F( T3 j1 q) ^( B8 J1 B
/ i5 x, n' N0 [8 {1 c
User.h(以及):
- R+ @/ X$ T1 j J' O" v9 r$ V7 e& u; g
代码:
/ D+ Q8 D. i7 B1 Q
#ifdef __PARTY_FIND
2 Z8 K' z3 O. W1 M O' s( |! R
void AddPartyAllowJoin( BOOL bAllow );
. v2 B; o0 x/ M0 \( M& L. ^4 a9 W% O. F
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; c/ b) p8 E" m; G: p0 ~
#else
& g7 }( N f, i; |2 T+ u, c- O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 s* E8 S$ @/ ], U! V
#endif //__PARTY_FIND
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party.h:
9 g# n5 G+ H: c% e7 f c; U
代码:
5 f2 p9 o2 p# n C2 K, x
#ifdef __PARTY_FIND
6 \2 s4 q3 q/ o r' G9 w3 V! W
BOOL m_bAllowEnter;
0 ?7 d# t5 R& o- |+ X/ I3 p
#endif
- T6 @4 ?0 w& h9 D$ V, a
# v# S4 L8 r) ?' _: R+ ^
代码:
) W9 _% v$ X3 E) C/ {
#ifdef __PARTY_FIND
3 T# J" z4 w) n6 G
CParty* GetPartyFree();
4 W* e7 B8 R3 P, n/ V7 ~9 ]' H. r
#endif
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* @; J. o1 d& N' w4 |
WndParty.cpp:
4 U5 N( K* q& \/ R, E7 M
OnChildNotify:
# h* H) m$ S1 }& I7 l' z% f+ { ?
代码:
% x3 J( t* i5 h6 k$ ~: X4 s
#ifdef __PARTY_FIND
3 s/ L2 D6 v6 h% A2 x
else if( nID == WIDC_CHECK1 )
: ?1 ]7 A! [2 m/ z, W) v, {
{
8 w! @% n- r' }7 g+ N5 x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 E) d8 g; D1 ~5 b) J( F2 d; t
{
5 d0 [# a. o. v+ I+ c5 O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- t0 q. `' l) ~6 I$ m" D. f
g_Party.m_bAllowEnter = !chk->GetCheck();
) k9 d4 |6 O: t, {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
1 [8 Y: S: [$ f. P! r2 }2 w s( ]- w
}
9 v) N" d+ X+ E9 }! O
}
3 D! e! ?4 b- c. |" h8 \6 v8 c
#endif //__PARTY_FIND
, j F# B3 s- j' D% w! v+ v
( B; H7 Z% s% Z% Q% w. `+ m
代码:
9 U8 P: B2 Q# k6 r
OnDraw中:
5 I: F- ]& M/ l; }
代码:
5 g+ e' N6 q" d
#ifdef __PARTY_FIND
7 e5 T+ o5 ^7 Q* h. F( i
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: U0 i- W- d( Q# C' d
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* f# G) @" U8 Q
chk->EnableWindow( TRUE );
' w+ J9 D8 P6 f8 T$ H. r
else
$ k+ b; q+ j! ~( _
chk->EnableWindow( FALSE );
6 D" C0 `6 H8 {
chk->SetCheck( !g_Party.m_bAllowEnter );
' O1 }- g. n+ d {
#endif
( o" |, U W2 z4 y2 x- X% @& Q
9 \7 H; Q |8 y" y
DPClient.h(public):
3 ]' N" i! Q# L
代码:
9 d( }, l- c9 k; O3 Z5 D, |
#ifdef __PARTY_FIND
" H# W# Z$ f$ v
void OnPartyAllowJoin( CAr& ar );
; v0 f6 M# T( B. V5 j
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; E/ D+ j3 n0 X& R7 F& D7 \* i
#endif //__PARTY_FIND
" _( q6 _7 l2 w3 N- l
" t# u0 v6 V* O" G( n2 b: I
* X3 m8 V) H* l9 o) V2 h+ v
WERS hinbekommt没有,请让赫克的权利。
% X$ |. w2 C( s+ `, j. ]
不支持左右,所以难不...
% r3 n7 i1 H2 ^) a' [) W0 a7 K
党k的Windows NT甚至编辑它自己。
3 p) c ~- l$ q* f( H& i
包也,因为我不erschreiben进一步如果我你的。
5 A1 s, s6 @8 L) P4 Z5 w
由于缺少Quantité k n个代码是什么升工程前。
3 B4 K( [! ^# Q0 ?9 F; A
如果是这样的。请发表。
! B; V% R3 w/ W% J
到目前为止,Pumbaaa
# o6 P% d( Y6 D7 T& N: @7 q
; C+ R- W- I8 {
4 u3 H2 j. b/ _* g" }1 v' m
MsgHdr.h
, p3 X( s4 H0 d3 n+ K' N
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ C" J3 k( {: C# s
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" o* ?* T; r( }0 t D) h
7 E2 }3 p; ], U* i9 X+ t
8 `% Z9 y. U6 t
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