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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! j- W( i- H2 `
{
* q9 l* o0 g3 \- l
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ f/ A/ c! O) L- ~+ n9 B; I8 ?
{
" }6 I( [( o* h2 {3 q
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
4 J2 Z5 o% `8 i) Q" d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
4 O; Z* M8 Z3 n1 s/ ]
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
9 P1 W( X( o- [+ Y% ~
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
% Z( ?7 R; W' O" y1 y2 b2 _' {
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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: u" U9 ~3 k& u
if( pLeaderUser->m_nDuel == 2 )
: O2 p" f* j" Y1 V) H0 }3 {
{
$ K W% k! {9 f h4 \
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% g5 `& ]2 s! C/ h$ h1 l, ?
}
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else
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{
8 S9 m Z1 d& g5 Q
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ u+ ^3 I6 |3 h: k' O' c
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ {- C: f+ O2 h0 ^4 s, p
}
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else
% |7 E, n4 ^6 v1 Q9 ~
{
( E. J/ ?2 {' C( O* s
if( pUser->IsAttackMode() )
' ]. t Q5 ]6 d9 g; C, p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
3 D G k5 A# f* s% |
else
' D0 f& D! Z' D$ y
#ifdef __PARTY_FIND
) E! h; ?. |- t8 o' d) o- u, V9 T" T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ G. k- [; n7 B& h! Z
#else
9 f# S5 F/ ]4 y( i% D: y: l2 p0 m
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
' K2 u* E7 ~5 z6 h6 N! B
#endif //__PARTY_FIND
6 n/ o0 B; M0 Q3 U& m: A$ S: {
}
( }) h o2 i# Q8 M
}
1 r, \# [* Y7 o% m
}
; w5 J: Y `. ?
else
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{
$ d% V5 V6 y# x
if( IsValidObj( pLeaderUser ) )
# D( F$ `( a* b3 v- s( m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
" D7 d+ s: r+ v+ E/ ]# T# d% ^
}
4 t# }0 z+ Q+ d8 ?
}
. _& j/ {2 P! e3 d
% z; m6 C9 T$ q) `: _2 G
User.cpp:
t4 h2 n0 d- ]& ^6 R
代码:
3 V7 O% _1 v4 n4 m
#ifdef __PARTY_FIND
# t" c: R$ Y E& W" p
void CUser::AddPartyAllowJoin( BOOL bAllow )
8 K% F1 m/ i7 [
{
! B* f0 j- D1 u
if( IsDelete() ) return;
6 a, Z4 r* H' f' ^# ~8 J8 s
, |( _; X; ?, o* E4 z4 h
m_Snapshot.cb++;
; K( E( x! Y. q: ^8 j) F' v4 k
m_Snapshot.ar << GetId();
' @. K0 S6 |# G2 y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! J0 O0 r* m9 D
m_Snapshot.ar << bAllow;
' h+ @. M: Z- m; i
}
# B, K# o5 a9 |) d
#endif //__PARTY_FIND
1 y+ x% H, t$ Z8 k
, v4 j0 e6 s* I& h9 A! F
代码:
+ Q* E) k8 W# y" v" R' N" V6 I
#ifdef __PARTY_FIND
" Z/ ?/ D$ v( q1 T
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! K: k& |5 Q! u# ]
#else
4 i* P: m H: r3 X5 }+ @- m& G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& \# g; v1 n2 b
#endif //__PARTY_FIND
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{
) w! [: E2 I) t2 q4 K( T8 J
if( IsDelete() ) return;
$ j7 I9 n. d" m
, {; G$ ?. H* e- w* c
m_Snapshot.cb++;
( \) O6 v- J" U1 ~/ o
m_Snapshot.ar << GetId();
9 R0 j0 {* E! k5 M& D, C/ r* i2 Y4 u; F7 p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 w7 N7 B) Z" l
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 v4 T9 R' `1 r9 Z+ ?: _/ [8 [
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% | i- k( `; O$ p4 z! e% f
m_Snapshot.ar.WriteString( pLeader->m_szName );
: T& d6 {9 l) l) o1 \* Z2 X
m_Snapshot.ar << bTroup
* l+ f. w9 `/ ], g$ _5 G
#ifdef __PARTY_FIND
# @) D7 _2 ?; T Z( Z$ O; b
<< bPartyFind
+ }6 Z; |$ U5 }, `7 u3 ]
#endif //__PARTY_FIND
- ]# I: D' I& t& h7 [! M
;
3 d/ u- J8 v0 K1 J! G
. [4 d1 Q ]2 S# \& O. @/ v
}
[" |. {# r9 V8 d% C
) P% c& i5 E2 y5 _& i
DPSrvr.h(公共范围PLS)
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代码:
6 q3 [: l" }1 x) Z: b6 d+ i
#ifdef __PARTY_FIND
7 X9 H, x- G% b8 Z+ k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: t' S8 Y/ W: Q0 A% k d' D' n
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ c* b2 x W3 g
#endif //__PARTY_FIND
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/ t$ ?- O+ O3 o0 n) ` L. w3 ^
代码:
8 z$ [% F. Y j; c
#ifdef __PARTY_FIND
3 `! ^' S: w+ o* n: i4 E+ `6 g" P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* \ g: m: H. I% h/ S: i0 Q2 a3 z
#endif //__PARTY_FIND
' j- O# c. Z4 l0 b
$ e( X; v" ^, U0 d8 y9 U/ m
User.h(以及):
. Y- S" X# D2 s8 Q- e
代码:
) ^! d. N3 ^: i8 G' a8 S. J5 R, T
#ifdef __PARTY_FIND
/ G4 _' p9 G# ?) r
void AddPartyAllowJoin( BOOL bAllow );
" I- V- K+ p. r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# z8 N, L- L) k7 \$ W0 ?; R1 O
#else
4 U0 |& v6 X5 ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 q- h1 f5 U; n X4 P
#endif //__PARTY_FIND
6 G% D0 l% O3 {
2 m4 f8 r( }9 ^
party.h:
0 K0 v E, g/ D. c% M
代码:
, i0 ]2 ^. z5 _2 Y/ N H
#ifdef __PARTY_FIND
3 B+ v9 f# Q- l+ A7 M! n
BOOL m_bAllowEnter;
3 n- J9 z! D4 u" e) Z) U8 o3 i1 G
#endif
% x p! D z7 }+ ?) G" M$ _" \, U
7 N) P! u2 c6 ]( w
代码:
! i/ ]6 h( e) a) w
#ifdef __PARTY_FIND
( }! }" X9 w& P9 [& w. |# K
CParty* GetPartyFree();
. M4 c, \! u2 M4 I# Y8 u
#endif
. _2 a9 t$ ?) _$ ^/ \' ~7 m
9 ^% [$ q$ K; d1 F6 M: M
WndParty.cpp:
; |* n$ `8 b. Z, W! q! t- ]7 J
OnChildNotify:
/ D8 f) c0 T1 o1 X! R) ?
代码:
& q2 v) n+ [8 a) y* Z3 s4 d
#ifdef __PARTY_FIND
* E6 E, H1 u3 I( z5 o1 [ `+ j
else if( nID == WIDC_CHECK1 )
& M& x ]3 Z$ {. \" Y
{
; j% p$ f* _* n1 h' H" C5 Z7 z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( g/ X2 {, v/ L( i
{
' S, J# x+ Y$ u3 `; k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# e \/ `" s# n) g0 J
g_Party.m_bAllowEnter = !chk->GetCheck();
% l/ D: _) m5 p) J& N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
1 U! N& u* f: W. x x" q; ]. o0 R/ I5 [
}
* |9 ^: V. d1 r' z, X
}
. r6 [ s* r1 a/ s: a7 V2 c
#endif //__PARTY_FIND
& d; u: p. r2 Y: F3 C) h
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代码:
( w% v' k1 Z( u! P
OnDraw中:
8 C! Z, L- t3 ^" U- q) e% ]* ~
代码:
4 q5 t3 s0 l4 H
#ifdef __PARTY_FIND
( w3 e+ e& e u9 p
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& K9 u6 }6 R6 D* A
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" m7 d' M' K: F* h6 d
chk->EnableWindow( TRUE );
6 F4 p; ]' V* W+ m
else
O+ x8 @+ c) n8 C
chk->EnableWindow( FALSE );
, V( c; \ Y9 i4 v& R- n- D u4 f
chk->SetCheck( !g_Party.m_bAllowEnter );
/ n1 y# d; x n$ ]
#endif
8 s, D5 u( o. R' i
' e6 t$ n( O* Y% ^* J' C
DPClient.h(public):
1 W8 J1 s a( d+ l- |- O% B
代码:
U3 U+ M- `- {+ s" k' m
#ifdef __PARTY_FIND
0 m/ U) t# H+ ?
void OnPartyAllowJoin( CAr& ar );
" g( G4 u; r$ | I' }
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% O! ?2 ^0 [ @. p4 L
#endif //__PARTY_FIND
$ k/ h7 Z/ Q, O$ u7 U5 v/ C t! o
2 c8 ~1 `# \, ~5 o+ I T4 x
4 p* Z: F2 k0 _+ y% o+ P
WERS hinbekommt没有,请让赫克的权利。
# R F9 F: W2 ~" H% ?! Y) _. y
不支持左右,所以难不...
1 C# O/ |, Y! m3 i7 g
党k的Windows NT甚至编辑它自己。
% j3 J5 U/ w v5 ^, L- G, x
包也,因为我不erschreiben进一步如果我你的。
: {. H1 h4 c) U* F
由于缺少Quantité k n个代码是什么升工程前。
8 }7 M6 [1 ^" ~9 J J
如果是这样的。请发表。
5 ~ o1 y- t) p8 t2 d. U
到目前为止,Pumbaaa
3 n( u* i, g$ y2 _
- N; p1 F8 E E+ i$ \1 z% F
! f/ F. N# X) k9 j; U
MsgHdr.h
, H- u/ R6 P! n" Y `. D, m
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ v) Q% K. c9 ?, v; N, e# J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& N! S( V+ @9 ~3 G
Q+ E0 H$ {0 c" @; p
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