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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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. X& p1 P7 r3 c: n6 F) U k" \0 N
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# M" h7 u7 V, w' e
{
% T# ]. \# @* `) b/ i7 [; B: K1 x+ o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- f, M9 `- N8 y6 h
{
7 A; v1 D4 G2 G# X0 ~. |2 G
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 h a- U- h" |0 p! K f
{
5 T) i9 C2 V6 O: J
pLeaderUser->AddText("没有足够的权限。");
! S+ [* l/ p0 ], v* k. [) s0 m
pUser->AddText("没有足够的权限。");
3 p5 H. s/ h. E
return;
( [5 I1 a& ~, S* q
}
. i6 J5 Y k9 G
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
* M. W( l+ x5 Q; G: z+ |
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 b9 e% z& h: ?2 ~( k* W5 k. U
{
8 C: O4 n7 L" f# T
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 D4 c7 i. J' L5 I
return;
+ e4 ?. J& t, u7 y
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
7 Q& J4 y( x ^# w7 X
{
+ ?' G3 t. @5 d# K* |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ U* F+ U: m" S% f" }; T2 A
return;
) N a: B# g9 B, ]3 {4 A
}
, P6 x" W2 y+ t4 _
#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
* _7 g }. z1 d' d& F( z3 F# E9 y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 D! K/ |4 @' _" |
{
; R" b! x) }7 U P( h, B/ E
return;
+ m2 Y7 B5 ]0 ^- y
}
+ k3 e3 a' X4 T( ~8 ^7 T
#endif // __VER >= 8 // 8? ?? 061226 ma
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7 d9 a" Z! }; Z# B% d/ H) K
if( pLeaderUser->m_nDuel == 2 )
& N, ^2 g Q2 \' ^! k( z
{
% i9 f O5 C1 o0 U8 v: F, w
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 Z+ N6 a& A8 l! h1 q( K$ ]
}
4 v: S* G: \ O
else
6 S' z5 @! b3 c9 e! q% }
{
+ T9 S6 y9 t9 }* Q
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; A3 q8 y0 E* z. f, c0 {* A9 Q
{
8 C) O( n7 K$ b0 j
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
! \+ M! t1 ?2 y, Q* S: }( p
}
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else
0 U. F8 k4 x6 [1 r# u* y# d
{
; Z @ |% k! x5 X
if( pUser->IsAttackMode() )
5 D* T8 r; w, d2 R/ i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
+ E8 S; A8 p4 P$ B/ V1 k
else
2 l2 I; v; ^" R- k$ H( x6 p: U
#ifdef __PARTY_FIND
: y0 j; X8 |2 I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" w! k5 [- Y+ q+ f6 Y
#else
* }. r" Q: I4 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. R4 W4 D( y) w! B9 s4 P' W. b
#endif //__PARTY_FIND
$ C* }7 a+ s- m6 ~2 ?7 S
}
* {4 A: L* x2 A/ J3 J7 V. \5 x
}
4 Q0 }1 S4 ~; @
}
( X2 O) H; P0 o! X! m9 X9 E0 ~
else
7 `) E9 J' @1 m$ j. I
{
: ^' `0 i/ K9 R8 }# ]# Y" {; B
if( IsValidObj( pLeaderUser ) )
# U3 ^: B: b+ @8 S. C
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& r6 ~ H+ W+ o( l8 g
}
3 e! L+ s: n% v# d4 \$ C9 S
}
' U0 c7 ?2 W/ Z
+ j; b+ T' O3 f- w0 X" w
User.cpp:
; O9 R' L K/ W1 J
代码:
" d& u* J1 V. M2 ?
#ifdef __PARTY_FIND
3 t/ u) _. o: z5 `5 O1 R
void CUser::AddPartyAllowJoin( BOOL bAllow )
8 q; b( {3 g; Q3 V7 S$ m4 Y0 a
{
! N6 R0 O+ V& s' H% x. n+ L: p
if( IsDelete() ) return;
. N5 h! G8 z' Y! e8 F
9 S0 M( N; o, D& r, x, b
m_Snapshot.cb++;
$ \6 f/ f! T7 Y7 }
m_Snapshot.ar << GetId();
5 g. P! E- ^3 r2 w, P: [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 \" i# u o) c0 P. N0 l5 l/ z
m_Snapshot.ar << bAllow;
) N$ J# ]: Y0 G( Z0 Z: u
}
- K& ^1 m( ?; O: R
#endif //__PARTY_FIND
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/ i5 ?# D8 v* b5 \1 E2 `
代码:
3 i( p7 a- K5 q5 L' A8 t3 j& T g# j
#ifdef __PARTY_FIND
' K/ y, z' R9 n7 j C$ x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
O2 [8 N) j, K2 ]/ B
#else
% W: X# i$ G% ^9 ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 p/ R6 r5 _5 a2 t6 Z3 w" b0 }* Q
#endif //__PARTY_FIND
+ P% S' W3 q6 b% w0 K. l
{
$ @" _5 V/ e; _4 t3 b
if( IsDelete() ) return;
% a! a/ O% _0 M$ j* s! a, ?0 O
; V4 Q- D6 Q9 m
m_Snapshot.cb++;
# Z6 z" P* f1 B- ?
m_Snapshot.ar << GetId();
6 b! _9 G& {& ^* q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
' P I. `- f: l+ w" X3 P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; a6 X: x' b2 p0 j+ M
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ [4 K7 P+ G8 D' A1 c
m_Snapshot.ar.WriteString( pLeader->m_szName );
& I* x1 N& Q0 `4 y5 K
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
+ i( C: F! v0 B0 l. z# }/ u6 s0 R; U
<< bPartyFind
9 M2 W2 G; C8 Q* [% E
#endif //__PARTY_FIND
+ D+ q( P7 k1 h; K; Z' M
;
# t3 s3 P4 P/ @+ z
$ n! D/ i8 n7 B
}
1 B @6 N( F% m3 ~2 x0 U
3 W& z8 i- i/ U5 l, c
DPSrvr.h(公共范围PLS)
5 `( B4 a$ ]; Y C2 Q* _ |
代码:
% m3 g! v2 E* S' K
#ifdef __PARTY_FIND
' ?( ]* E: A* c/ |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ o9 f8 ]6 E4 X6 F. B- g
#else
& J; y$ K/ R- Y1 y! ]! [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
$ x3 B, T2 t0 B7 I+ Q5 L
#endif //__PARTY_FIND
6 T/ C6 q! r& o
% c! ~4 I3 |! `
代码:
& j3 D6 k6 V9 y3 [& c
#ifdef __PARTY_FIND
7 G; I2 p5 |9 ~0 \; I: r8 I1 X+ P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 k. h& A4 \( V
#endif //__PARTY_FIND
* G: a4 x% @+ J5 ^( M3 s, H) O
* i5 _+ |0 ~. l# K( g# S. R
User.h(以及):
/ F2 l4 ]( P* v1 y5 Y8 G9 |* B
代码:
& Y; K! u% E! O8 g& `
#ifdef __PARTY_FIND
4 q t) F* y2 E9 }! Y) Y1 Y
void AddPartyAllowJoin( BOOL bAllow );
$ _8 r. X3 Y5 B L. d% X- d' ~0 _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 N0 c; A) d# P# @
#else
! T, H" r$ K' e1 k+ w6 D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# [) Q; v7 D, c1 T) C1 v
#endif //__PARTY_FIND
+ V) u0 X( x" X$ T( h! O4 e: ^
" m- v3 L' _+ V# z) |: h' Y9 y: Z
party.h:
) S2 w6 o6 O' Q$ R3 p4 `
代码:
% z. [& G; {/ Q8 g
#ifdef __PARTY_FIND
a6 |* b. D6 Z6 n
BOOL m_bAllowEnter;
% `" d0 Q9 g, G; i% G
#endif
3 z4 t0 I9 v4 L- p+ O
; ^$ N: e0 [: Y8 U9 `2 U
代码:
, [' Q8 ]+ }1 d
#ifdef __PARTY_FIND
* k' {/ o1 W1 a% z% f* w3 ~9 J
CParty* GetPartyFree();
7 P2 G' r. ^9 s/ a+ x3 e: J0 Q0 N
#endif
+ E. x |) L5 _8 a0 p
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WndParty.cpp:
! `: |/ {" ~# M) j4 H
OnChildNotify:
8 m* A3 L, m( y" k8 Y# i
代码:
# k/ x5 u+ ~ z, y f' C
#ifdef __PARTY_FIND
* R. a4 e; h. Y) r
else if( nID == WIDC_CHECK1 )
! k( B# W9 X8 j' y
{
: ?' I! {9 R( Z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ m6 V& }0 N( u* ]; o; A _0 V; }
{
% ?# e/ K' B) t5 ~* _. U5 L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& y* R: t" D3 H0 h& x
g_Party.m_bAllowEnter = !chk->GetCheck();
7 S" o+ `: @4 \( g+ }
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
9 o; m5 P! D3 A `4 {
}
$ Q6 E- x/ x5 S9 j! y
}
- a% B) x% {( Q3 e
#endif //__PARTY_FIND
& d- N1 C- ]+ Z# c' Q
* S" L$ x+ W+ n3 O2 B& k0 O; j
代码:
7 K5 X; |3 V5 i) {' x1 L* U
OnDraw中:
4 W( F x# a( q/ @2 y4 j/ A. ~
代码:
/ g$ T' U; i# Y$ O9 }# z
#ifdef __PARTY_FIND
5 D# v# a% P' Z5 [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: a+ A4 x5 [7 i$ d- D% }4 n) l
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 I G; V5 v( o: \) `0 f
chk->EnableWindow( TRUE );
8 @, f$ F2 m1 x
else
: |+ P6 g+ b6 f4 |( h+ K9 R; k! d
chk->EnableWindow( FALSE );
' I- k- t9 l* I' H: G: j6 j
chk->SetCheck( !g_Party.m_bAllowEnter );
8 X( R: V. C1 v4 N. P! H
#endif
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: [8 x' O% H7 c @9 t
DPClient.h(public):
" v+ Q& ~* N' E8 N( n: b5 V
代码:
0 m( _" ]) z. f5 i+ V' m& Q
#ifdef __PARTY_FIND
3 |! R* n, w" F+ ~
void OnPartyAllowJoin( CAr& ar );
. M+ W- ?! u. w3 N1 ^5 M
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; E% k1 i' e8 H8 Y) o$ L) O
#endif //__PARTY_FIND
2 W; t( G; X& E
* {9 Y3 ?0 B' F
$ R: R9 V: m( v- k7 ~2 c- @
WERS hinbekommt没有,请让赫克的权利。
' X+ ]# n% K2 d6 {- { T! g. Z
不支持左右,所以难不...
. a& g/ E# N" Y- a
党k的Windows NT甚至编辑它自己。
7 o4 K. b. W, G7 M% k6 |7 |
包也,因为我不erschreiben进一步如果我你的。
9 q3 ` a! y B/ f' q
由于缺少Quantité k n个代码是什么升工程前。
6 E8 q. C8 N, _' w4 C! r2 [4 D
如果是这样的。请发表。
( w& B1 z& g6 e
到目前为止,Pumbaaa
1 {, m* @) H) p7 S
0 Q8 i0 v* M7 w4 ~ q5 q
2 f1 }4 J5 J/ ]" U, x
MsgHdr.h
3 Z$ c0 q5 f& {
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. z- m% m4 f; o4 U3 s
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) @; [( `$ D4 y
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+ w" I5 v& F7 j5 M
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