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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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7 ]5 a: K% z( [1 d8 `+ g( \) ^
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) Z# k6 \+ x p* Y
{
; Z" J* Y p7 _7 i- [# u
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
, N A6 @' }: C( w
{
5 ]6 f4 Q' G7 B
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
' V4 c5 |1 B' N0 F5 L$ c
{
. A( P' h: f! O9 {
pLeaderUser->AddText("没有足够的权限。");
6 w8 n1 m; E9 R( x3 ~3 P) t$ |
pUser->AddText("没有足够的权限。");
, R# ^5 F0 b s
return;
! T4 }8 `) _0 d' @+ n2 Z0 q
}
. \! c: N* Z7 F$ Q
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
' a3 h' W/ l8 \; t
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ p# u! k0 _) D, j9 |" s
{
7 Q0 |" G' D' T* B1 E+ |% s* d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
$ _: v" G! F O) [- x
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
. ~3 ?; s& r% R: q( Q8 a `3 R: i+ a( W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
# R; y3 ^( w+ g9 b! G3 ~- M
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
8 ]0 F: B2 M" G) I8 `
return;
4 h) [- f3 D, z8 n# L, b
}
) u. x2 |+ U+ Y
#endif // __VER >= 8 // 8? ?? 061226 ma
; X6 m% v# F* Z! r2 U7 K. h1 W+ S. |
5 l. H5 E) u B7 x
if( pLeaderUser->m_nDuel == 2 )
8 `1 |7 @0 f! s' |' G
{
* m5 ^. y6 L- a
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ @, H* Q2 x) U: O& p7 @! f
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
% |2 F; _! [0 u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ _4 B+ K% Y& J+ m" j! j
}
5 q: T6 z, E+ T: j8 J2 D ^
else
: V. q% U. b% f: _9 J- a; G; p
{
- b1 D& ]# G! \3 @8 i/ F+ S, V
if( pUser->IsAttackMode() )
8 u9 f+ c" M; `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' |$ r2 H# S& a
else
: a- G) ?4 e! V
#ifdef __PARTY_FIND
7 @1 ?. q+ I3 ]+ X0 F
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
+ Q! \5 v' s; v. F5 W! o0 g% r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 C2 m. J( e% s# p
#endif //__PARTY_FIND
; r. `6 ~- B$ \6 Y
}
+ u2 }1 G, t% Y8 T4 p' G
}
% A3 ?9 p, v' g3 U! }
}
. F* W. b V0 {. n( o% z' H% N
else
" X% @4 D2 |" U( q _- J4 r
{
" J8 v# ~' l6 S: d
if( IsValidObj( pLeaderUser ) )
1 ]. a! p* _ N3 g# \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 s* N# c5 s( H7 l* t6 r" h
}
5 B! f6 f* s; A5 U& b
}
2 i+ i" ~& ^" ?) G2 I3 i5 V% L
/ w/ o& U8 r( w2 N( I: `# F1 K, `8 u- c
User.cpp:
: |* k0 k2 Z+ S& E; E. C$ @
代码:
+ {! v- R( b7 ]* ^2 D# v! f0 R
#ifdef __PARTY_FIND
) P- q& M: W, }) d( i( _
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 D) k; n9 z% D! V+ z! a
{
! K4 {" O) M9 i x
if( IsDelete() ) return;
$ y9 [8 e4 l% H# j! o
$ r0 R% m/ n% V3 }
m_Snapshot.cb++;
1 s* |; L2 p0 V1 B
m_Snapshot.ar << GetId();
% m0 v! @' Q, u7 S! | h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ X/ }( l, E# {6 d' P# F7 W3 f8 S3 P) u
m_Snapshot.ar << bAllow;
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}
1 x; T$ n1 h2 M$ `# r- d- B
#endif //__PARTY_FIND
& L8 [; P( ]3 V& |/ w) n$ q& t
9 s9 b9 k B' H
代码:
3 u8 A# ^$ Z j" L- k
#ifdef __PARTY_FIND
# o8 i c$ @/ ?+ v4 y; Y8 {9 K# Z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* C$ m5 s- ]; ~" ~ G7 t$ V& z+ a
#else
w8 I% B1 k' w4 ^. u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( p& Q1 P/ @ X! q4 k! U. H
#endif //__PARTY_FIND
Q! f& S2 j9 Z9 Y
{
- y) B0 P9 S i8 b6 c: m, ?0 S
if( IsDelete() ) return;
6 a' y. U, X3 ?$ z
6 E m0 A/ K4 U, B0 @& e2 B
m_Snapshot.cb++;
2 I. B! e9 A* Q2 h: V2 u( E
m_Snapshot.ar << GetId();
7 F: p5 i8 G. S5 C
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 s, h- q" N) F4 z. f A+ H$ O8 a
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( C+ N7 x3 E/ N, m/ G" P
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. h8 Z- [2 f1 e; }# w
m_Snapshot.ar.WriteString( pLeader->m_szName );
; I8 k* @) g( N; a% q/ F
m_Snapshot.ar << bTroup
" D6 U, a2 q' v- Q8 \
#ifdef __PARTY_FIND
6 H2 e- l, c" `! i6 v
<< bPartyFind
" s# {* x- v# O6 A! U- S2 [' L7 \
#endif //__PARTY_FIND
- Y2 I; Y, a4 ~
;
1 G. h, e% A9 L) y7 v# y9 W% L
* w7 z# L1 `! J- q& Y+ a4 x
}
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! a7 r- ~1 D2 M% [* `
DPSrvr.h(公共范围PLS)
7 V Q/ d: h5 @* d+ ]9 l
代码:
# y( J2 }+ {5 ^& V- s2 c
#ifdef __PARTY_FIND
2 I& X# D7 p/ ]7 ]: Y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" m" q5 m* G Y) E+ ~; y( j
#else
; D0 E2 l# K' w: ^6 {( K
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 u" v, ~, C7 m2 r
#endif //__PARTY_FIND
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/ e8 c- T' I# W: \
代码:
# G2 S& X; b) K7 R
#ifdef __PARTY_FIND
# @9 d) ~6 a u0 y1 a2 U7 ^0 U
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 G) m; I7 A, Y
#endif //__PARTY_FIND
0 J$ d+ e4 @! |7 C/ i* w# m
# D% P0 n) L1 q
User.h(以及):
* j) Q" t& G2 G0 O( a$ M
代码:
# P1 {) \3 M# {, O
#ifdef __PARTY_FIND
% ?2 n' Y" \' V5 h' b
void AddPartyAllowJoin( BOOL bAllow );
% J+ l# X$ w6 k8 y: |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* ~! A, z0 V5 s5 Q' z
#else
7 a! h5 ~% h9 k' h
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# E5 y! e3 V4 J, }
#endif //__PARTY_FIND
0 G# P& Z. R- Q* D1 m. L
% h0 [/ y4 p* I/ J2 H0 y
party.h:
( D1 E+ b2 I+ V1 ]& s$ H; o' g
代码:
& b! z. g) N0 }4 j4 }" |
#ifdef __PARTY_FIND
/ a3 U3 K* L7 D( u8 E
BOOL m_bAllowEnter;
# R+ J* `( z) R8 `
#endif
* v& K% ?2 b& f- z) K( q, W, C
: f) m3 ]1 ~+ X! s
代码:
, ~( S: d& e2 b# E3 f* I
#ifdef __PARTY_FIND
) u4 f- s! [" {% T J' W
CParty* GetPartyFree();
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#endif
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1 T$ O" z5 C1 _* o0 q/ J
WndParty.cpp:
$ E+ E9 z+ F& J) }* y" g, Z
OnChildNotify:
9 M8 k! T1 B. y5 ~
代码:
8 P, q: L0 I1 ]/ C( A
#ifdef __PARTY_FIND
5 L) @7 d$ u( q
else if( nID == WIDC_CHECK1 )
' G8 K3 s) Z5 [$ Y- Y$ q
{
" n9 g; m9 S8 |7 p# l! C/ I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 \, a) E( G4 {* h* K' ?4 M
{
: y: m, F1 K$ Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
w% ?' F Z5 }4 p }
g_Party.m_bAllowEnter = !chk->GetCheck();
* M: v9 q+ G/ w! V/ t6 w
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 E9 S9 P- v7 i" y
}
$ H% m$ L5 ~4 I$ N$ N- Q
}
% @; P: T: C1 m! ^" n' C, i& O' C
#endif //__PARTY_FIND
4 E/ j/ S( c4 h8 I$ s0 z
% m& L( P# Y" W V# s1 ?
代码:
, Q G b9 k; n
OnDraw中:
. p7 `5 V' |) o: j' I o
代码:
$ R+ I% ~" a& u6 s! M7 S
#ifdef __PARTY_FIND
6 N6 ?0 V5 n; N$ T
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 t- }4 b; K, \3 W) u0 T8 {
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 A6 G2 j/ J& v! i- c: T" y9 t/ X
chk->EnableWindow( TRUE );
* ]- \0 L! j$ P% O$ h- w
else
( |7 W) i3 g: S8 `
chk->EnableWindow( FALSE );
4 o0 R: C2 S6 K3 X# Y7 y
chk->SetCheck( !g_Party.m_bAllowEnter );
, _4 E' C, M7 ^ u2 N
#endif
* Z1 V+ ^* Z: G: }4 V/ O5 M) A0 ?
' r; [7 c" g- L+ C/ K/ Z
DPClient.h(public):
/ n! `2 b* \8 b# [# ^
代码:
+ @9 o4 J) L3 Y; t: ]
#ifdef __PARTY_FIND
7 b$ t( }; s3 x" L
void OnPartyAllowJoin( CAr& ar );
" Z$ b; G' u% F7 ?) I% U$ t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; T. c( f7 J# r) B8 Z
#endif //__PARTY_FIND
$ U1 F z* m7 z5 F8 r1 R( T
& g0 \1 m: b# Z+ e( B! c1 I
2 R( Y: H( E3 H% z0 T) z
WERS hinbekommt没有,请让赫克的权利。
5 [& c# ?# r3 P `- O" k
不支持左右,所以难不...
2 L8 W9 H0 @ b* i% d# {
党k的Windows NT甚至编辑它自己。
( O- l' n% M4 a9 ]$ {
包也,因为我不erschreiben进一步如果我你的。
, A) z7 T! [6 u* ~- ^2 l5 l' U
由于缺少Quantité k n个代码是什么升工程前。
2 A: [% m# V; f# E% U: z
如果是这样的。请发表。
9 A1 [0 f8 ~, {4 \+ `" f
到目前为止,Pumbaaa
& r4 U6 S, `+ m" @* o' w
0 o, W" @* }& q1 N
. I* `8 S; P+ r0 d- ^# e
MsgHdr.h
1 o5 k% p6 Y) {5 M' F1 P# T
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 Q# j2 l) P+ r6 a
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% o) Q `5 B( @! e/ J z/ N
6 X$ T9 O9 z( F A
0 P( q9 _8 h" H) \% R. C( Z
" B1 S c" N. t Q- D+ k: ^+ n
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