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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% _6 ^$ g) T2 d) K+ }8 Q: J
{
2 a; i3 J. J" c5 b; R" i0 u
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 D l# P1 T/ S: R3 I
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
& @ R3 y. H1 T
return;
5 X9 n0 N* e$ T
}
8 y: r' [1 W |& L
}
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// ???? ? ??? ?? ????.
) r* B, I) Y1 \8 U
CWorld* pWorld = pUser->GetWorld();
# Y; B+ `+ y/ q! |) Z/ Q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 l4 T4 ?% r2 v! S# \
{
% S S- w$ d. E- F, i' w
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% r3 l# B# F5 a+ v; u
return;
N4 q0 ?. S9 |) X( o
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 i0 t2 _# [! j
{
8 V! v5 ^& ~/ R, y; o2 j* K4 o6 @
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
8 X8 ?3 n% M/ u; `% j
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
! Q9 C% i+ G# V3 P. k: ~
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% [, p9 M" |' i8 a1 b
{
1 I( n( n" i8 Z, h
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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9 J5 E! U5 }( T# M
if( pLeaderUser->m_nDuel == 2 )
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{
2 _: n: q6 Y f5 _% R8 p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* Y, H0 j; ^% H
}
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else
6 O R' a8 a; P, c" W
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ [7 O3 I7 Q3 X" R
{
* X; C- M! [8 e; v7 O$ g- s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
( s! h. B3 e5 @" R* w$ e
else
) g& l- w; Q8 S2 s/ ]
{
1 v) k! Y4 [1 e m1 [, a* E- y
if( pUser->IsAttackMode() )
e" Q- s5 l9 H5 X3 E
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* f- x. l6 j% p" v
else
7 x; i& ~, Y8 b0 e, _1 ^+ \
#ifdef __PARTY_FIND
1 B* ~/ I Y/ z) H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# G+ k, t) ?# \( n" {
#else
9 p+ |1 c5 X# G# |2 j. o2 @3 I8 B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# @( V+ _6 a( P! O& M
#endif //__PARTY_FIND
. L4 q1 h$ g" `3 \4 f9 n, B1 y4 b
}
9 c2 t" J) N. @' d$ ~ G
}
2 H8 T! s; x$ @
}
/ F4 r+ F C- f+ i' R6 U
else
0 y( |# q0 M/ X' i
{
* ]$ j! I! f2 [
if( IsValidObj( pLeaderUser ) )
* U7 S0 t8 R( _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 _) a* N( T5 N2 ~' ^& \
}
; O7 |8 v- p' O6 i& _) Q
}
: F; \( a5 \, H" |
! T# D1 M) m7 m0 Y0 Y' x& i) L* H
User.cpp:
) L% L1 n( w- T7 X2 h# b
代码:
1 r; ]: _2 [5 a8 b- |% g( d8 T3 Y/ S
#ifdef __PARTY_FIND
2 a9 B0 U7 M# O9 a7 \# F) t
void CUser::AddPartyAllowJoin( BOOL bAllow )
+ W& U( c+ Y7 L! v$ s
{
. u% h, b' {8 b5 @* H! p9 m7 U
if( IsDelete() ) return;
& g) v. U& m, D! v0 ^
0 A$ C5 j0 Z' J) L
m_Snapshot.cb++;
8 c8 O+ k, i4 v8 L4 T: {0 c
m_Snapshot.ar << GetId();
+ k/ m& x7 i1 {; ?6 X4 H
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" r8 C, u9 m' ]/ `, [" Y: _7 ^
m_Snapshot.ar << bAllow;
c2 S: J* e# i, U; J1 N: a% _/ r
}
% u" K# k: ^. F* v
#endif //__PARTY_FIND
4 x( }! A8 }5 n7 L
) N7 o9 `) k# q" a
代码:
6 J! W# [! @# X# Z% ~& N9 }
#ifdef __PARTY_FIND
+ G9 f2 H, M3 C6 e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% T; N( O$ ~6 Y- Z3 E
#else
+ K! O8 U! `6 X) m" [/ x9 x" ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 T8 E2 Q% e1 B4 q5 ?. y
#endif //__PARTY_FIND
. P. ?5 D' k/ C0 w9 J
{
* s% W4 v( j2 c
if( IsDelete() ) return;
- b# ~+ \: w# ]
& P: t# D% r* z3 |! A# |
m_Snapshot.cb++;
! s! Y+ j4 [ }7 |- q% x6 Z1 g# d
m_Snapshot.ar << GetId();
; p2 e- y9 Y/ N& C7 J9 T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
G) r, s# e& ^* }# P) e) ^1 i
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 h' ~7 n, ^& Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; t0 ?2 G7 |* Z4 j( {! }
m_Snapshot.ar.WriteString( pLeader->m_szName );
! f! i2 n( g' x: @$ V) z% A
m_Snapshot.ar << bTroup
" ]) Y2 Z5 y, F
#ifdef __PARTY_FIND
9 c. r3 K0 p' S" C7 f
<< bPartyFind
$ c- a9 P2 Q8 ^) U5 k
#endif //__PARTY_FIND
5 t# _& B5 M! x( T
;
) x) D. l- k3 u, l" _# B \# Q
, [) F. i. \5 d* S F7 @8 D
}
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DPSrvr.h(公共范围PLS)
: {% d) F6 k2 f" E w4 C9 {* Y$ J
代码:
: w6 f. k% U1 ]; g; `/ M1 A
#ifdef __PARTY_FIND
( g: |1 Y% r9 b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* i p; @2 ?# M$ b; I# I
#else
* n0 e' T/ ?2 R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 I6 j. ~! ?, j" K
#endif //__PARTY_FIND
% D7 ^2 w8 b+ ~5 T \( S
9 b5 V0 t' d7 ], J' o: L8 j
代码:
( E$ y& H( i3 q o% Z4 p0 M8 ^
#ifdef __PARTY_FIND
0 D" B: B$ ~4 y$ H
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; I/ p" N$ t( Q5 [! [" K
#endif //__PARTY_FIND
! C |/ k! J4 U( d" r3 @
6 o7 \+ D' H' D- F6 c6 a* K4 `
User.h(以及):
- c! ?7 q+ d( W& l! E
代码:
* L; Q; s# }% `0 n" L$ i
#ifdef __PARTY_FIND
l% a$ ?. a% ~/ h: }
void AddPartyAllowJoin( BOOL bAllow );
( C- V) n( ~! h' r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 f/ `2 r( ]5 D7 I( R
#else
. x- c3 F# i3 Z1 @5 `( `6 ^+ ^* C- z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. I h5 U3 q/ e7 j2 y
#endif //__PARTY_FIND
3 ^ Q' Z1 G A0 x, @% x# I
- }9 ]$ x+ o: O/ f2 c6 k
party.h:
* H; g+ s) W! S' G; l+ j
代码:
) L& K4 B% C8 Y% P; J' d6 d. T1 U
#ifdef __PARTY_FIND
/ F/ ^+ n! F/ t" Y* ~1 K
BOOL m_bAllowEnter;
% m3 e" z- B( a. Y$ g
#endif
; |3 F% g+ C5 u( y9 h
% j O/ _8 v. A3 \
代码:
1 \. {: H7 E; T4 Q3 ^. R
#ifdef __PARTY_FIND
8 e7 i$ G, d: R
CParty* GetPartyFree();
+ r9 B5 q2 }5 _7 m6 E% ~
#endif
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6 K, `" N! T! U. Q% W$ p% }( u
WndParty.cpp:
) b3 F+ v1 n$ Y; D$ [6 P0 [
OnChildNotify:
\7 O( ?# }( j6 i
代码:
4 |8 A% _$ h, y+ K! f* f
#ifdef __PARTY_FIND
, i+ | W* H9 X' g
else if( nID == WIDC_CHECK1 )
& b7 @% v; N, {; w# z0 l0 F8 }
{
" u4 F& b3 k1 k) x! F: K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* h; Y$ m6 e, P3 ^% X, ]
{
& ~8 k/ U* @& E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 f3 ~. }* j: H/ s& w
g_Party.m_bAllowEnter = !chk->GetCheck();
6 D9 }3 E w/ E: K. v1 ]
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ r$ o2 M8 u3 l/ M# e( s. N
}
% i- l. y0 n2 ^( a4 j- |
}
) \, G5 p3 u3 Z; d j
#endif //__PARTY_FIND
K& ~3 \. X" ^% A9 [( v' J' B
0 d2 x) a0 R! k: E+ z [8 F
代码:
. B$ b, U8 P- @% D$ y0 E, u
OnDraw中:
- [7 b8 Z. W& x1 G! s
代码:
; W: i- {7 u7 d9 N; ]8 G
#ifdef __PARTY_FIND
2 X5 L: X% l: s- {6 K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: m7 a$ l# @6 U/ O+ R3 V V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
m. K" T8 s" f
chk->EnableWindow( TRUE );
, s4 N1 ^! [& J! {9 N; }0 g" }
else
8 m1 {2 w& n" X3 H( k
chk->EnableWindow( FALSE );
* M$ j5 U; f4 V' z/ A# h
chk->SetCheck( !g_Party.m_bAllowEnter );
5 I0 r3 L q# Q
#endif
) R( A9 o4 M4 D S$ W
( |6 i2 g' l7 V* s0 l1 y+ w) y
DPClient.h(public):
: C6 a' l5 f8 f# V; y
代码:
' ~& W) E& d& t6 v0 d, N
#ifdef __PARTY_FIND
f2 c: v7 B& i4 E/ J5 g( p1 V
void OnPartyAllowJoin( CAr& ar );
( h: N, T: ^- w% ~ w
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) i Q8 H* @ M
#endif //__PARTY_FIND
) Y9 p( C0 ?7 L. t
5 k8 t1 P* u9 a* \; l) h+ h
" j% r' k' E* Q$ V' }2 u$ V# e% j2 W! W
WERS hinbekommt没有,请让赫克的权利。
+ `% f: l0 w' M1 U' O. h
不支持左右,所以难不...
/ j& P5 t' {0 ]% S' R/ q+ R3 k$ `
党k的Windows NT甚至编辑它自己。
+ x' _( @2 q o0 T4 `
包也,因为我不erschreiben进一步如果我你的。
9 Z6 F2 w6 f4 a/ q. a8 g' X4 o% A' Q
由于缺少Quantité k n个代码是什么升工程前。
$ b# ?5 z1 O. Y* y
如果是这样的。请发表。
w& T" q; }1 H4 N S
到目前为止,Pumbaaa
- [; r" r% l! Z* Z! R
: k( }0 {8 f$ ^: T
( s" T: \# T4 l- f+ l# ?/ R( p
MsgHdr.h
2 a6 T$ ^7 j; I9 j7 p
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 `3 \+ j2 z. U
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
# q0 S/ |5 k/ X) {! F
+ m& Q6 ^# j: s2 I
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; g7 ~8 }" E# P u9 B6 l
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