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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* B' D8 A9 g3 @1 p) ^
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% g1 m2 Y8 e/ T; X+ Y; m9 k
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
# D1 ]" Q Y# G# \. z2 e
1 B, R% _9 V! _) f
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
& X7 Q1 H! _/ `4 W* f6 S
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
6 s9 i. P& H" Z8 U( s
4 }' I( q9 ^( u6 u, M- c. I, m
if( pLeaderUser->m_nDuel == 2 )
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{
' Q# {# \ v x0 \6 |; Y5 H
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 X8 \& C" A5 \0 a3 D
}
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else
8 U! V* e8 Y/ f/ K" L; I( u
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
' t- g) x; t. N) `$ D
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 a. H$ j+ e7 P" A8 n, d
else
5 y$ y, v: t) s: _3 a C9 y. b
#ifdef __PARTY_FIND
" m2 r$ U3 x/ p, B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* a8 `. j+ E Y# G
#else
* m( \: C* H0 g [3 d$ S2 i
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- L- l+ M* n! k! d
#endif //__PARTY_FIND
$ l+ Q0 k1 k6 I) S8 E6 g& o. a
}
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}
6 e: r P0 E( g
}
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else
5 }; c" x7 t$ l
{
6 S$ z' k9 s5 d+ R7 g+ R7 x
if( IsValidObj( pLeaderUser ) )
$ ]) N3 d! f3 v. |- d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 U4 w' Z$ u7 P3 {9 V( j6 S
}
9 U' t% `$ F! s# U5 a
}
" W, v. D% b& i3 R) }3 H: W# I
. ? v3 \6 c! J2 M1 z. ~
User.cpp:
0 K& D) V( G V7 {1 ]
代码:
, n- r& K4 o9 L1 A- h9 g- B l
#ifdef __PARTY_FIND
' t9 z" y( ~3 [/ e6 k) W8 \
void CUser::AddPartyAllowJoin( BOOL bAllow )
) c2 k; |' J3 F; Q7 ^
{
: A: }- c2 R/ @( ^( s
if( IsDelete() ) return;
2 ]5 r2 n! S- v
) T5 Q4 j- |7 b0 f
m_Snapshot.cb++;
# w p- C) |$ N t' Q
m_Snapshot.ar << GetId();
P2 ~4 E$ [+ O6 v0 y$ ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* r- e L. p& [6 S& E/ B
m_Snapshot.ar << bAllow;
. I3 A+ K# H; T2 l" Q
}
6 B4 L8 g$ Z9 B/ J8 s2 d S
#endif //__PARTY_FIND
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: e2 [6 X7 E) O `* W1 E6 Y( N: L) v
代码:
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#ifdef __PARTY_FIND
1 m2 r0 L; X9 g2 W& X3 ]
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 X* e. q( c1 f* R9 \/ C
#else
7 x5 e, a. H' r4 ~' ?* B2 E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
2 G7 }! q2 B; m. C4 J& C; X
{
9 ]1 i) s5 i* z! o2 |# p- o" C
if( IsDelete() ) return;
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0 z& R7 c( W' m% I
m_Snapshot.cb++;
& D; f Z0 e0 k) v4 C9 Y+ F
m_Snapshot.ar << GetId();
/ g7 ^2 g1 ^0 Z: k: r% l3 j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
' b( ~3 w: i$ j: |- R. i
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 R7 k# P- W% E' D' @! }( W* c
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& x# J* ?+ T! x D& I3 B% K6 O
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ n7 ~, S; a) M+ s, d+ q# O
m_Snapshot.ar << bTroup
' H; O+ T9 [2 ~3 x4 k
#ifdef __PARTY_FIND
% I2 Z& r; r9 s- {6 y4 C" G& M
<< bPartyFind
4 m8 N% V( w/ F# ?
#endif //__PARTY_FIND
2 Z6 k5 Y6 P5 w
;
, |* z- E. i, ]
+ F) b& h8 k; g
}
! b# l+ }4 b- I3 O$ _. S" b
# E E& D: L& Q0 X
DPSrvr.h(公共范围PLS)
2 N" a& X& B" o7 P/ i6 k j+ x
代码:
; O2 D. t* O0 o9 `# `9 Z! T
#ifdef __PARTY_FIND
4 j; \5 d$ s+ c7 Y: O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# k" S7 z2 Y- j, g
#else
q+ D' s5 g* }* P
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
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#endif //__PARTY_FIND
6 w3 v' ]0 b/ d( J: R1 ~
# b+ F) K+ `& R; \
代码:
4 V4 R# W, C4 z' D& y
#ifdef __PARTY_FIND
% |6 i( K5 L, f2 \8 |" x
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 Y' ^- Q" r2 o: e% T
#endif //__PARTY_FIND
" M6 U, m9 X1 n* n
& ~8 k X0 K- L+ c5 ], E
User.h(以及):
9 z2 E7 g" j7 B/ d
代码:
- y' Y5 R" X8 c5 ~" E9 b; G. b
#ifdef __PARTY_FIND
0 ?/ s" \0 S1 o5 u' |# @
void AddPartyAllowJoin( BOOL bAllow );
) g: C+ n: P& |4 J5 {) T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 P" g. @+ d/ D$ ^: Z
#else
( L$ }9 I. M/ z5 l4 u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% q9 r) V5 N8 u" O# ?9 N! b8 m
#endif //__PARTY_FIND
- |9 ]$ Z. x/ M. E9 l7 W
* }, ?6 Y/ [8 |+ a8 S
party.h:
+ X: P; N; A6 k& A, |% ]( ]( e, D
代码:
1 x" B* a6 `/ X- ^& ? B# }
#ifdef __PARTY_FIND
# U8 s% j! k% O# `
BOOL m_bAllowEnter;
2 K1 {4 m* N+ l4 c2 t, Z, }
#endif
' S9 D) a1 M% z& i5 l
3 F* s2 z" Z: k$ D$ N$ b* O) j
代码:
3 a, {* w; k# M4 Q. I/ Y
#ifdef __PARTY_FIND
" ]% g# u$ d+ s8 S" f: j1 ~
CParty* GetPartyFree();
- f9 u0 w2 O, i' t5 d9 J2 ~8 e
#endif
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WndParty.cpp:
, @8 w j, ^% i9 C: x7 f
OnChildNotify:
- g) r1 y0 e T3 V( S' |8 r( L
代码:
* j) ^' K# j( `& e
#ifdef __PARTY_FIND
5 \9 c3 r( R0 p- Y+ B
else if( nID == WIDC_CHECK1 )
: s( x* R c0 n: S
{
5 s3 |8 w8 H& E: m2 y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ E' w/ Q: J4 @
{
' `5 R) E% _0 e1 Y" o* g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ }5 h' w( e4 Z5 x, D H9 o( c
g_Party.m_bAllowEnter = !chk->GetCheck();
% r& [( d: V7 P
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 s0 \4 g, @( r# X: z
}
) q* \7 p1 c5 [5 h3 D; U+ \0 r- w0 E
}
6 [5 Z- k0 a: c( Y# ~/ c
#endif //__PARTY_FIND
9 R7 _: n7 ]6 c' ~
% R6 p5 M* G% i" K; @) l
代码:
/ a5 t0 m- S" o j
OnDraw中:
; w' T! j' z- R2 A f. `
代码:
0 |, e; F. r- u9 [1 f
#ifdef __PARTY_FIND
; H" R8 D6 K. c0 y( j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, W* U& T# I C5 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, g* }/ d/ N8 @, ^/ S
chk->EnableWindow( TRUE );
+ ]/ C8 T3 L) ]0 D! v5 l, |9 H
else
3 m0 P, Q4 m e2 b. Y, L/ D
chk->EnableWindow( FALSE );
. \, @" N* N9 n
chk->SetCheck( !g_Party.m_bAllowEnter );
$ c& m' l' P1 A8 e6 r2 {5 w
#endif
5 h7 L: E q$ L& ~* m
! `- f+ E( p6 o* ~0 M' O
DPClient.h(public):
% V. t6 ~% _2 H3 Y4 H7 m# {! J
代码:
3 i3 ?' N7 Y1 o" S! u
#ifdef __PARTY_FIND
" }/ Y% L- N! X' M3 o! {0 F6 i( d
void OnPartyAllowJoin( CAr& ar );
, W" O7 I" Y5 x8 L K8 ~+ h* r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 U" o" O7 i* E- t7 @8 q
#endif //__PARTY_FIND
, I4 @% P1 H. g/ U
8 r0 S2 S1 z* A: K. E
( T# p% I1 i4 K7 h# O
WERS hinbekommt没有,请让赫克的权利。
6 g! V q/ J! J- Y1 b, i
不支持左右,所以难不...
; `5 s7 q3 v) g+ f- B3 R: ]# l
党k的Windows NT甚至编辑它自己。
" L) R+ c3 m4 c$ Q: z
包也,因为我不erschreiben进一步如果我你的。
( s) }! m1 H+ h# l' d% q# Z
由于缺少Quantité k n个代码是什么升工程前。
& h$ k3 _% Z( T; _0 e
如果是这样的。请发表。
9 D5 P8 z0 t- g- E) o R
到目前为止,Pumbaaa
+ F2 R8 U, i+ l3 h( [
* w3 ]$ P$ p* h9 i: \9 E- |
/ ~2 L& I. x. U0 P- h" I) p
MsgHdr.h
/ h. O3 l- s3 c0 \2 g
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 _7 h' e2 e& a/ X$ i, q1 i$ p" U* C
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 Y( S: j" o3 x+ G
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