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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
H# ~8 x( V- ?. O
#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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# F P- Y( b8 r
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
4 ]' m5 S, l! _% L" U2 T% ^
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
4 S2 B) u/ S5 v. @6 p
return;
# d% U% c# [# c/ _9 [
}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& ^( V! [6 f7 B. U {
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
: I6 G( y# b/ k1 u& J X2 }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
S6 J% r" w& n$ D2 w/ Z: y
#endif //__PARTY_FIND
2 F) g' b; \1 E, B' a
}
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}
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}
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else
/ j( U( \' _2 [/ t) `! |2 V4 y) s& v
{
# y& N4 Z4 g4 j$ j$ x+ z8 \
if( IsValidObj( pLeaderUser ) )
% Z) B6 }& ]; E: U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ N. |+ F3 u8 ]. G7 s+ w4 z
}
0 j: Q. ]5 {. h- \
}
/ }, u4 ^) r+ v
( X% M5 U e) W4 i" Q
User.cpp:
+ g: a2 a9 W; ?3 [6 R! O
代码:
. E( ]$ n& e) Y7 Q. U' f
#ifdef __PARTY_FIND
3 t5 G1 v( b- ^3 ?4 O* H: h9 F
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ ?/ x$ V$ T: ?1 Q
{
4 r- i% F' v5 V2 P
if( IsDelete() ) return;
7 D: X) p. p" @" U8 p4 [ J1 S
" X& t: L2 A" y' g! B( J- Y' n
m_Snapshot.cb++;
m0 J9 k+ U& ^$ Z5 ?
m_Snapshot.ar << GetId();
3 p4 k) f& a. G2 A1 L: {4 L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, m9 z2 `0 n! C' y
m_Snapshot.ar << bAllow;
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}
9 f3 \! u! d& s4 _+ H+ {
#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
5 r2 c5 ? k+ O' C
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
7 F$ O% K) B2 O4 \, @2 R2 J
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m_Snapshot.cb++;
" j8 K3 ?# E, J, r3 C
m_Snapshot.ar << GetId();
4 e7 \6 o, e6 Z' m4 D/ J/ s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
y$ \3 n& b5 [7 y N5 @& |6 H$ ?! t
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 E" G l+ X7 U6 [
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 b: z& ]2 w+ r5 N; F8 o1 J0 M \) a
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
4 |/ z$ B" E. ?5 s" {* \6 }; @
#ifdef __PARTY_FIND
# u% ?0 c) t8 G, I/ ~0 o5 \; w
<< bPartyFind
- U* R! {0 @ Y! L$ a- m
#endif //__PARTY_FIND
% W! V& q2 \. k7 n
;
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3 u( ]4 L3 k: N; |7 g6 x
}
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DPSrvr.h(公共范围PLS)
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代码:
( s5 ?0 J! G1 t
#ifdef __PARTY_FIND
3 B1 E7 \0 r1 a" N; f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 t6 O' n& n: |% H' A
#endif //__PARTY_FIND
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9 l- ]% h7 q2 T' u3 R
代码:
4 [" K5 Y6 E; @* ]8 K
#ifdef __PARTY_FIND
+ a; K2 ^; Y$ {- V) q/ r- I
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 l2 H) `2 \7 s" p2 f/ v# v
#endif //__PARTY_FIND
9 @( y# b, Y+ p9 C% `
# D3 V: }, Y j7 s) [6 v
User.h(以及):
" O' I! o& s3 A* p R
代码:
3 b, S7 t G: h4 O. C2 f3 i3 D
#ifdef __PARTY_FIND
6 g. L! \0 d2 a0 h- u! b% o: y
void AddPartyAllowJoin( BOOL bAllow );
+ r- S8 x+ ^2 m7 M0 O1 ]3 f) t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# F0 ^6 M' ]! i# B7 M
#endif //__PARTY_FIND
3 [/ ?, B% {0 F4 h7 r g3 b1 `
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party.h:
+ y0 o8 S. Y+ G' J. ~
代码:
8 W' H8 v+ M; n( S! N; |8 v
#ifdef __PARTY_FIND
! b' e2 R% K! z& U* ^5 T$ g0 D
BOOL m_bAllowEnter;
8 ]* P: Z# S" |) m9 }& } ?
#endif
4 `! h% p: }+ @3 B
7 }9 Q. R& g8 g7 n
代码:
& [" n2 G- N" o1 }, a8 k! Z
#ifdef __PARTY_FIND
% s* M, `) Y5 P/ W$ U6 q+ W
CParty* GetPartyFree();
5 K7 I4 ~; j+ J$ W0 f, }$ E
#endif
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9 h5 ^5 B! q( ~* Q2 O* ?
WndParty.cpp:
1 i7 L. j, b# R
OnChildNotify:
8 T% y1 k5 G8 `+ d
代码:
9 [3 {" |- r- H( u. X* ? v
#ifdef __PARTY_FIND
4 f& Z+ d* W- t" ^, }2 s# B2 I
else if( nID == WIDC_CHECK1 )
! V2 U* o6 [0 {
{
$ P0 [* X, R4 o2 m$ R, e- Z0 q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
o; D- k1 K5 ~( u
{
- f4 Z& M4 _7 T2 K" o7 `/ p
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) I0 i& x2 p. y
g_Party.m_bAllowEnter = !chk->GetCheck();
! J! l+ i+ K# g5 t# i% ~! E
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 y3 k6 B. V2 ?8 ] Y
}
: V" u$ N/ n2 `5 }2 S5 t; e
}
7 I3 e- @) x" T; z9 H& K* e
#endif //__PARTY_FIND
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5 h# t' Q, A: t3 |7 U
代码:
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OnDraw中:
$ w' ] b, y4 A1 e, P; ~5 y
代码:
: v6 H, \6 n0 r
#ifdef __PARTY_FIND
- e) w6 m: R8 R# ]( I) y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 x3 s4 r/ y+ [/ N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) ?% e& w8 [ v2 s0 U) j
chk->EnableWindow( TRUE );
. X# N h j2 X9 A) L# n4 H, }. Z; D
else
# T9 V* X6 _6 E4 i
chk->EnableWindow( FALSE );
: K" X" a# H3 N
chk->SetCheck( !g_Party.m_bAllowEnter );
- N& d5 f3 [4 _% D" q
#endif
! C2 [) i8 b9 V! _; T& r: K
" ^2 a* K8 l7 n% c6 ^' v1 m
DPClient.h(public):
4 y8 |7 I% v- Z: e: r3 p
代码:
$ [$ Q4 s6 }2 N* d9 v
#ifdef __PARTY_FIND
- n# `# ^& E1 h
void OnPartyAllowJoin( CAr& ar );
* f; X* z1 v# P1 I+ I
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 U( Q2 t6 }( ~' {2 j
#endif //__PARTY_FIND
% _0 p0 p' N( B$ a
, W* {; v; _4 f( f+ ?
: \6 h' I" n$ A+ T, X/ W8 r2 L
WERS hinbekommt没有,请让赫克的权利。
" I& f( g6 k2 I4 f5 X8 B
不支持左右,所以难不...
6 x, Y1 `7 @% b' |1 v4 H1 ?# |
党k的Windows NT甚至编辑它自己。
% h/ j2 [. X# V) K6 ?3 R3 ]. a0 a: P+ c+ n
包也,因为我不erschreiben进一步如果我你的。
! _- I( _" g1 p& d
由于缺少Quantité k n个代码是什么升工程前。
5 q2 e5 R1 T$ d1 Q' g# ?1 f* q
如果是这样的。请发表。
t% Z J9 C$ a6 k/ l
到目前为止,Pumbaaa
8 L( u+ z+ U& ^& D2 ~
5 t: ]& }3 B6 y$ S3 y# E) @
5 p7 D; {6 c, _! e4 W
MsgHdr.h
. }/ S. l$ G( Q9 Z p- c
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 X, v- U& m" `3 \4 {" U/ R4 b) R
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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