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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 Z% R0 c/ S) D+ S0 g6 a% D$ Z
{
" m- `" N0 `! z* i
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 h* s4 t, ~! S& _: B" }
{
8 s+ H& p# w1 m: T/ {2 H$ A
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
7 l1 e. Q1 y; q
}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
5 L1 `/ m6 i _. h
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: \+ \" N& q) W1 i: b( @: b+ O5 |
else
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#ifdef __PARTY_FIND
% }! w9 u2 d5 I3 V. ^% L: ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ W, f/ w6 E4 K
#else
1 Z0 s& R1 m% {# m& G1 [3 |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 x- ^4 w1 ]2 j# V* g
#endif //__PARTY_FIND
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}
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}
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}
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else
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{
- S+ ^& i! e2 r E% _6 q
if( IsValidObj( pLeaderUser ) )
% m, ]$ `: R( V; ?$ H* E1 s# @
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
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4 [3 T- ~& M+ {9 ^ m
User.cpp:
( g* W; r! m! Y {! G g1 H
代码:
( ~4 Z; x4 U( V& ?5 v& E+ i
#ifdef __PARTY_FIND
$ C' ]% P! ?6 r) i: }6 j1 G# n; C
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 l' b9 `3 s8 A
{
$ }: D6 S2 D ^* o
if( IsDelete() ) return;
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m_Snapshot.cb++;
% K- g" ^4 t* o5 G* y% \/ g' e b
m_Snapshot.ar << GetId();
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m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
# c3 D" A8 L5 m# z6 [, S* p
# B: y* X% {8 u8 j
代码:
7 u4 d X/ ]3 w3 O0 Q/ T
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ u1 E7 J9 X( T7 e
#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
6 X( ~' u7 L7 m+ T: S/ t' l
E- e- B2 c$ M* Y. |/ G
m_Snapshot.cb++;
5 h. T/ I# g( v3 m
m_Snapshot.ar << GetId();
) m6 V8 O8 r( m7 N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; J' j: x" g3 e, N1 g
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" {8 C6 ^, f5 E9 k; u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* ~7 Z$ |: ] D' ]6 ]
m_Snapshot.ar.WriteString( pLeader->m_szName );
6 j! t8 n6 o2 ~
m_Snapshot.ar << bTroup
3 i2 B" }. G" x; k: |1 L1 V
#ifdef __PARTY_FIND
1 ^+ z' C" j e3 Q/ l Z
<< bPartyFind
3 {2 x8 B' A2 A) c; h+ Z5 a
#endif //__PARTY_FIND
: |5 F' D& d' \0 e4 T- V3 ]$ N
;
4 [' x) t4 q) Y8 n
" k' H7 x& H% N2 Z
}
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5 {6 h7 h5 g5 e8 a
DPSrvr.h(公共范围PLS)
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代码:
% m8 J6 Q+ @+ N* `% \
#ifdef __PARTY_FIND
( m% |* ~# o. Y- a: o
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
* R( z4 u! g g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
) N# P4 \& B! T- T
#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' b* p8 Z6 s$ o
#endif //__PARTY_FIND
7 O) s$ o1 G$ i% y' K
5 P% { B/ C2 ]+ z) M* g" m1 M0 W
User.h(以及):
& Y5 Q( e, a4 Q$ G/ {# H/ b
代码:
; }& j1 X1 S/ P% m" P
#ifdef __PARTY_FIND
1 M! M+ r% g8 K% c
void AddPartyAllowJoin( BOOL bAllow );
: z# k' y( \: }5 v0 |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ U" m: t3 m9 D: ?
#endif //__PARTY_FIND
& M% ~2 _7 Q0 d0 U) I* e
8 A0 V7 Y) [% w- j* }! N4 k
party.h:
' c6 }- b# R# S. @ y$ I8 w/ E! i
代码:
3 D+ G% d2 J5 V* {4 M: n1 F5 h! g
#ifdef __PARTY_FIND
\0 D9 `9 H+ E
BOOL m_bAllowEnter;
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#endif
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9 ?7 a" L6 O3 k/ H' z+ {; d; A
代码:
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#ifdef __PARTY_FIND
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CParty* GetPartyFree();
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#endif
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WndParty.cpp:
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OnChildNotify:
% s+ T+ g9 F- F
代码:
; N/ ~* i# Y2 E5 m w3 U
#ifdef __PARTY_FIND
: v* c% T. ] X) m" S" W
else if( nID == WIDC_CHECK1 )
$ b! J+ ~% V2 s+ x
{
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if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 L; n4 [) Z; f3 e: q, g* F
{
2 r2 L- g9 _0 A3 X. J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) X' _. B8 s; C+ \% p( u- g' x# c
g_Party.m_bAllowEnter = !chk->GetCheck();
4 \7 S1 K5 d6 U6 D$ ~- d% s
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ Y4 D; P% g7 |' F
}
0 S2 |6 }9 J" f/ h
}
1 T+ R' r0 ~% q2 E
#endif //__PARTY_FIND
3 J8 [8 O- u6 i! W/ N
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代码:
6 P( Z G1 C! \: Y% }7 d4 z
OnDraw中:
! w8 P6 c8 F4 b
代码:
8 o. a# d. j0 C
#ifdef __PARTY_FIND
4 N) n- @: s1 t/ m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 g3 U2 x: Z. t# x# K' T" h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 P& S% O% A {" D8 \/ [5 Q# `1 Z
chk->EnableWindow( TRUE );
% D+ U& U' k/ J% ? Q
else
0 S9 _8 J$ H& p7 R
chk->EnableWindow( FALSE );
1 |" X& } [' v6 S
chk->SetCheck( !g_Party.m_bAllowEnter );
, x v0 j; u# F
#endif
: ]+ G. \& D" G$ V
. N: o3 A' V6 Z8 U& r
DPClient.h(public):
/ {/ h/ a8 R0 Y& m. h( F/ m% G
代码:
4 c% ?" a0 H7 w, M
#ifdef __PARTY_FIND
: P1 ]$ l, b8 k0 j& }
void OnPartyAllowJoin( CAr& ar );
/ v/ j8 ]" `1 y* P
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( W2 D8 e: b1 K. p" `" x8 R2 h1 o
#endif //__PARTY_FIND
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( i) c# a. d3 t) E' Z2 z
WERS hinbekommt没有,请让赫克的权利。
7 i8 {: H4 G5 `& ?) \$ y% T8 r1 `8 W
不支持左右,所以难不...
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党k的Windows NT甚至编辑它自己。
. k5 } ?9 ?$ D5 q+ q6 @& F' ]
包也,因为我不erschreiben进一步如果我你的。
2 j* Q( D$ w) z: Z5 l
由于缺少Quantité k n个代码是什么升工程前。
0 H$ L- O9 O" j: H0 q5 i
如果是这样的。请发表。
( ` u9 ]( O5 |, Y
到目前为止,Pumbaaa
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, h0 ]4 E* {& }
MsgHdr.h
( U, [3 N) M% ^( M7 @
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* i& K5 ?7 [( [ @
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( V; g; T6 F8 P* }2 m5 ~0 H" a
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