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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
& X$ }0 Y n, H" T. n
{
5 a8 ^4 k- e* J; e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% I7 E; D# z' D! ?8 x" \: D" v
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 @. d5 E. @! F* W5 v+ H# k9 R
{
m6 q1 }- j. b. U! j1 p" q
pLeaderUser->AddText("没有足够的权限。");
2 {: h2 ~+ N; y6 X; c, x) o! p% i [
pUser->AddText("没有足够的权限。");
+ R' `1 d. X5 z |3 s
return;
4 ^& \8 w. z* n; ?
}
5 s- v% c* v) W
}
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// ???? ? ??? ?? ????.
( N% _+ W7 i+ ^# V8 z0 Z2 |
CWorld* pWorld = pUser->GetWorld();
& K* D8 Z, e7 W& Y
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 r8 \6 E2 }& L0 v7 I- E
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
7 ^, j& y% t4 V0 k
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
* g$ t, f7 V, p1 i$ c/ [" W8 P3 q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
" ~7 B& t' |% a9 K
#endif // __GUILD_COMBAT_1TO1
! C [8 Z5 a9 e" r$ n) i
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 N; v. k" @1 J
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
8 g6 k. {0 L/ ?0 I" s$ P& J
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 K7 F% T# V$ k- a, e2 K
}
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else
# D3 Q2 ^0 p8 N1 V1 n' |+ S
{
+ v8 W6 k9 S: h o' g
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* V4 H$ e" [. o3 U
{
, |1 _1 H6 ]" _7 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ F, ]% S7 T# h* Z
}
: w) i$ W7 a" s: s" ?
else
3 p+ O y+ d( B0 ~, a" I
{
2 ^7 H. M; r1 N! A. r v* a
if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" @3 @- k6 o4 l
else
- O! t: k5 S8 z7 @) h+ u/ y
#ifdef __PARTY_FIND
( S8 p. [% [+ f3 Z4 k
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
- Y' S3 s# l) M( k# F! R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
p. D$ `9 Z2 o# Z. u! k
#endif //__PARTY_FIND
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}
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}
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}
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else
) z Q+ J. K! r4 W3 R& p3 V
{
( u+ G9 V. f' w, I* E7 q" B4 L
if( IsValidObj( pLeaderUser ) )
, \- G0 [- F- d) G$ ~, o, P8 z$ @4 Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 v9 I# M m$ H/ m
}
* F) o1 q6 `) B% J% l N
}
' O" Z+ r) M3 n9 J
, T; X* H9 x- W' x
User.cpp:
+ q' @) _/ \( ^9 u: @! i( ~& i7 M
代码:
# H: H0 y7 U% w
#ifdef __PARTY_FIND
' e* c+ A+ Y# K' W. g; S
void CUser::AddPartyAllowJoin( BOOL bAllow )
! _. d' c, ]5 H7 F J
{
9 z3 c- f# M0 O" ?5 C: Z# A: \
if( IsDelete() ) return;
( \8 \- Y% U3 W5 p! j- W0 Y! o
0 E- j- d% m& l5 s
m_Snapshot.cb++;
* ~5 \) W! ], K" C
m_Snapshot.ar << GetId();
. Z7 u; Q1 V' A9 U8 Q' n, s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 u! e8 u4 W1 m% c' U1 }; e
m_Snapshot.ar << bAllow;
3 i @- m/ S1 w3 c! G& p# a
}
% K5 ]# Y) C9 P4 @& j" o8 i
#endif //__PARTY_FIND
+ \2 ^: P% | ?% s8 ]
8 ?) g: |: f3 q- O2 P
代码:
( [8 j' ]* Y8 U
#ifdef __PARTY_FIND
3 p R( o/ `) n) a) L2 S- b7 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
* \, w/ S* [0 V) m) } ]' H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 {9 m+ m8 K& O' E. Q% a* E
#endif //__PARTY_FIND
2 J/ Q. O+ G, b! [+ ?
{
! g4 |9 I5 P; Q# u, F% t K
if( IsDelete() ) return;
" D) T3 Z4 y' X, S4 k& t. O
- a, `% X' ^! n, k! a
m_Snapshot.cb++;
! I! R6 v" E7 E1 W7 \4 ~5 F
m_Snapshot.ar << GetId();
! i$ I2 x4 C* V( Q% S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 i/ ^$ ]$ Q: k+ R& z+ O
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, h1 x6 g5 M" M: q/ H
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- m; k4 S z: H. N q6 ?
m_Snapshot.ar.WriteString( pLeader->m_szName );
! b' I! ^ B6 M7 ]2 b) D: X
m_Snapshot.ar << bTroup
0 H( o0 u* \, U" I+ v5 x# C
#ifdef __PARTY_FIND
7 M' x6 x; J4 m- ^% a/ K! F2 ?
<< bPartyFind
6 K$ \' W4 ]8 V
#endif //__PARTY_FIND
' n) H5 }( t) p$ X" q8 V3 C0 u
;
5 U1 E: K: ^0 M: \+ v
3 o- G+ J$ K! r. O8 N
}
/ ~; k: R& V. _% W
, V" I: p9 {: y% |" x; L
DPSrvr.h(公共范围PLS)
+ ~' A. ^* @- ~
代码:
7 C9 h; J* D& U1 Y( I# N
#ifdef __PARTY_FIND
1 s( b) }4 e1 S( b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
! L5 {: @ l5 G7 t# @6 @
#else
* ^) I) r& Y0 g6 \: u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- [7 L4 |, K: J& H+ u
#endif //__PARTY_FIND
! A+ p, E9 ]8 A$ X/ T
& T1 N A8 A* D) U' k
代码:
W/ x+ e! y9 C- J! }( s5 u
#ifdef __PARTY_FIND
8 C. c( K2 G' Q. P0 \* Y% w
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" k( b8 o4 |5 Z
#endif //__PARTY_FIND
# r' v) _3 l3 ?/ i. z5 t
: _3 u" Q$ |0 e
User.h(以及):
7 u/ Q b0 w. k- s; s' S ? X
代码:
+ e x! z; W" V l+ U. c
#ifdef __PARTY_FIND
/ ]$ O* Q7 b0 M2 o
void AddPartyAllowJoin( BOOL bAllow );
( H9 E% i8 t4 Y7 ?# _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 L9 E U% `6 ` a+ y$ O1 m3 T
#else
~( C3 d6 s4 O+ O9 Q8 E. A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: Z/ ?; ~+ \1 ^
#endif //__PARTY_FIND
3 @" M7 L$ e/ z6 u
, [5 a0 [1 g! u; ~4 X# V3 T
party.h:
/ O: g2 T( S2 q& w
代码:
1 ^: P1 U6 q9 X/ R3 R( O$ y0 q: ^
#ifdef __PARTY_FIND
+ S! {( K# Z# ?% E/ z; O
BOOL m_bAllowEnter;
- e3 f& J/ a. e) }: i
#endif
! F# j; v3 O+ w( p0 g0 m2 I
6 W5 S- h3 e2 M8 |* l! ]0 v2 e
代码:
! u( u6 p) w( _9 @
#ifdef __PARTY_FIND
3 u# {3 t& R4 w$ W. e
CParty* GetPartyFree();
$ S( v8 M( [8 [- W1 N* I
#endif
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WndParty.cpp:
* }/ C; L1 n; b# A) R0 r' t
OnChildNotify:
/ p/ T9 }7 j& a5 ~ g
代码:
) f3 c( b, f2 {. o( o2 y
#ifdef __PARTY_FIND
% u* n" |" X& X$ N
else if( nID == WIDC_CHECK1 )
4 W# j7 _3 t4 V t
{
8 d9 L6 n8 ?) K+ d, x S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" E' k% P* c, K0 f
{
$ g8 G8 R# h( `/ i t2 K) v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! z% K" q* F' M% |+ i! F
g_Party.m_bAllowEnter = !chk->GetCheck();
) ^4 Y+ J! f/ r3 E9 U. ?/ y
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) q6 Q, O! ]4 }9 P# B
}
) f' z3 T9 n" O0 T. k9 F
}
9 \6 U" Q. i; i: S! N3 S7 o/ s
#endif //__PARTY_FIND
# T$ d: S/ Y0 y$ `
3 t6 |) k! O6 [5 u- `8 K+ @
代码:
8 |# a, l5 O3 ~2 A, N
OnDraw中:
8 F0 Y4 V- {" d' G9 j
代码:
; B6 Z# d/ v, e8 K, A9 k
#ifdef __PARTY_FIND
& q% T9 {. k O* t# F
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ w7 d" _. B0 v$ e6 A1 t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 |, B3 `( b2 s1 n6 j% Q
chk->EnableWindow( TRUE );
% U, q# e5 F! ^6 [- O: ]* j
else
" L+ [4 `$ m$ E' ~
chk->EnableWindow( FALSE );
5 l$ c; J$ M; m4 a
chk->SetCheck( !g_Party.m_bAllowEnter );
5 l% @ { e2 S
#endif
# ~1 R+ w! ]7 k, [. x! I/ x& V S
1 ^# ~& }+ [1 n& C- H
DPClient.h(public):
( U, r2 j4 W( T; y
代码:
1 [: y2 J! o- K9 v
#ifdef __PARTY_FIND
) w5 J2 V P7 L
void OnPartyAllowJoin( CAr& ar );
" O! Z5 d2 r3 m* v! p
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& c. H8 E8 ]$ J/ ~* }5 R
#endif //__PARTY_FIND
* f) Q U! c9 v6 t
/ b$ o1 p: I6 R# }
" j9 w8 i! r! q
WERS hinbekommt没有,请让赫克的权利。
5 [& ~1 Q0 M, f* ^
不支持左右,所以难不...
4 O; x* Q$ e) v5 ~
党k的Windows NT甚至编辑它自己。
9 }+ f7 u, k( j1 M
包也,因为我不erschreiben进一步如果我你的。
/ M! M6 H, ^8 z3 B# e- p
由于缺少Quantité k n个代码是什么升工程前。
7 z6 j, C" p' B/ n% ~. I
如果是这样的。请发表。
4 ^* ]7 S& r( ]( H
到目前为止,Pumbaaa
4 m# v. P8 l3 O% _# o# l
8 @% Q |& V: I' U
- L5 z6 R1 D- s- ]6 Y% f
MsgHdr.h
4 F6 I: `# w! R
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# m! Y7 I7 {) h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 \- \9 S( F6 B& G7 d( P+ f; _" q9 |
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9 }% a# P- a: G- f" M$ s
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