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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ u w/ I6 z1 ?; g
{
8 e2 V* o" O* M+ F4 y5 R9 b
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 W" B) H0 q) X/ _8 }
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
* O9 S' v" e2 B. B {
else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
% v( R- t3 E8 f# v0 e! `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
% R- F# O) G" ? g; P m
#ifdef __PARTY_FIND
! T1 o7 q; t9 I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
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}
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}
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else
( h1 r; e) n* J, V+ _
{
/ Z3 B& i, t0 c2 D. F& W$ j
if( IsValidObj( pLeaderUser ) )
' q2 e/ P/ p' S! d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
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* @7 \: B! C$ c
User.cpp:
% d% n. E' z" v$ ^8 u5 q
代码:
4 x$ W: c$ _: C1 _) q# {4 Q
#ifdef __PARTY_FIND
P1 R) B' N. m7 V
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 n4 s3 W; {" q3 C9 u9 L
{
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if( IsDelete() ) return;
( A; M( D3 B! G
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m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
. W/ c9 m/ ^- B0 u% f9 Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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& u% ?. S% k3 k% z# J
代码:
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#ifdef __PARTY_FIND
" `7 V# `3 J# F2 j
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! M: v0 s! x: z5 K+ [9 `
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
6 e' T! b4 i1 j- ?! _2 p* x
{
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if( IsDelete() ) return;
! J4 u2 {+ l, \9 q9 V/ t, e
" x/ C% |# f0 J0 l* Q% d1 F& Y
m_Snapshot.cb++;
$ u$ ^8 A/ R7 E2 X. Y# f: O8 c( f
m_Snapshot.ar << GetId();
6 m6 L$ g$ m9 ^: j. F% U
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 [/ r7 ~) n! p/ X
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
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m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
- G- \& g* G: {$ u- g
m_Snapshot.ar << bTroup
5 J q* U/ @% f
#ifdef __PARTY_FIND
; K' P* w& S2 G% [8 ~
<< bPartyFind
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#endif //__PARTY_FIND
* {" W* k& A) E6 |& c: l- J: l9 W
;
/ F4 u& _$ [* K! p8 Z7 t% }& B
! i5 C- z5 P) Q6 k3 k
}
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3 W8 B' a% `" ` M% r6 S9 l
DPSrvr.h(公共范围PLS)
8 K! O5 D. ]. H
代码:
1 ~! {$ m7 D: j+ }) k8 y. e
#ifdef __PARTY_FIND
. n- t5 u9 I {) ?5 K {; r+ h" g1 X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 F$ X+ W* \1 |5 [" d8 E/ s7 E5 T
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ h' m0 D) U, y; T7 A
#endif //__PARTY_FIND
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0 ~/ o( |- O* Q, L" W( V1 x
代码:
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#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ x. W. A# [- c& p: n! A5 s% I
#endif //__PARTY_FIND
5 E, m& [7 G# _: y. U$ D' h
5 Q8 w9 @) |1 H
User.h(以及):
1 O9 S; ]9 E* K* G, F h
代码:
9 ?& j. }; f( I( F+ J( y5 }
#ifdef __PARTY_FIND
8 [" U, l- H# Y# P6 r
void AddPartyAllowJoin( BOOL bAllow );
1 A9 ^8 V6 x! V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
% @! v6 {' f- b5 h7 j' H9 B$ z
#else
) \& X) U, [+ }( ^; V- J$ W) v: b9 [9 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; X1 q7 L' _9 \- _" ?7 b8 G! U+ Q
#endif //__PARTY_FIND
5 S! w* W" X9 f }4 V
$ X7 K0 {+ K$ R6 i3 ? ]
party.h:
* J+ A" f" X8 l e
代码:
: f" f7 ~5 B3 ]
#ifdef __PARTY_FIND
' w! ~8 r8 o. Y! A9 U, b
BOOL m_bAllowEnter;
- n; _ n' R/ \" u
#endif
D0 V4 i. z% {' c2 D
6 _' o' c9 l) p/ K" ^. V( g9 K u
代码:
8 g0 C& b p y1 }/ [3 P4 U: Y
#ifdef __PARTY_FIND
/ H! \" }! f+ D2 y
CParty* GetPartyFree();
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#endif
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4 l; U1 x `' G
WndParty.cpp:
; O2 j9 B% a: A
OnChildNotify:
% @: O( a/ J1 d8 s8 E* k9 m1 _
代码:
$ w: |/ T% W. t7 {" n* p
#ifdef __PARTY_FIND
, l" v1 U3 n5 _+ A& z, o
else if( nID == WIDC_CHECK1 )
. I" v* |) \+ ~ h
{
/ {. h/ G' k7 N& ^# v4 `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; w( Y$ Z9 N2 l6 P! L4 Z
{
1 C8 I. c& l9 c" s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ M1 c9 Q9 e* q/ H3 r! ]% ^) o
g_Party.m_bAllowEnter = !chk->GetCheck();
+ ^+ a! c [$ v3 l+ u8 T
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ M" q8 b6 N s+ F: V* X
}
2 P8 }/ c/ C, O. F
}
- ]0 v0 Q' H8 l1 c2 R: ]& X
#endif //__PARTY_FIND
. y( \3 ~9 t: V
6 n0 J3 V( h' }! ]* e
代码:
# M6 j5 k1 ^8 q" m$ _
OnDraw中:
5 S# ^% l" z% f
代码:
7 F& D/ E% b- y& t. ~
#ifdef __PARTY_FIND
9 ]& y$ L4 J0 Q; b0 N' G$ @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ V2 D- j2 O+ m* w. Q8 ]' J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- Y t; S1 ^) I4 [9 S2 `
chk->EnableWindow( TRUE );
1 G5 C# `/ B' v" Y6 i
else
9 r, @" [# z. \6 j6 ^* V# @( ?
chk->EnableWindow( FALSE );
5 o9 g7 d% O- o. c
chk->SetCheck( !g_Party.m_bAllowEnter );
% m3 m d2 [4 J# w8 @
#endif
5 y3 g1 m6 c2 ]1 ~) ?
! V B% B6 G' z8 P) x, J; x
DPClient.h(public):
( d/ c/ N) J9 l
代码:
& ]7 H# x+ o8 O# N9 ^1 ]# Q7 b" S
#ifdef __PARTY_FIND
: v% X! j0 D! n1 P H+ A) \' z% U! F( a
void OnPartyAllowJoin( CAr& ar );
2 E, V$ O5 ?1 D8 x
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
J: l' N1 K5 W5 d) Z) S. z
#endif //__PARTY_FIND
. B- a* I" @& y4 I
& {# d: n1 B* a* w
: S" T! D; ^) E' ?
WERS hinbekommt没有,请让赫克的权利。
5 L+ ?! c" B( h+ \& y' h; V
不支持左右,所以难不...
+ |8 G$ K, M; Z1 _* }/ f$ a
党k的Windows NT甚至编辑它自己。
o1 M# Y* ]" n) K5 `4 H; C
包也,因为我不erschreiben进一步如果我你的。
7 H) z R1 L4 H1 [
由于缺少Quantité k n个代码是什么升工程前。
% t* H6 D/ f S4 i0 c$ f d
如果是这样的。请发表。
( v8 s A+ O- ]$ o/ `
到目前为止,Pumbaaa
4 Y; n1 s1 z" v9 {% o: E/ o
5 X+ u8 ~; U. E! R% a9 q; }4 P9 j( [
R4 K0 y2 d" Z$ y! }, N
MsgHdr.h
3 o% F+ S) B% @1 F. p1 F" K
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. w7 h5 Z8 z6 }+ A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
\! U. W1 S: N9 i# x6 A1 R
# s# y* h/ [) A
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