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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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* ~0 Z; ~" i' Q, k
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
- h5 H: a3 V7 ~# j' N ^# m
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' D" s$ d+ Y. D/ M& g
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! m, u, Z% @- D# m! Z2 Q. A
{
+ {% A$ V! k) N1 R
pLeaderUser->AddText("没有足够的权限。");
% R- a% L0 Q; y, v
pUser->AddText("没有足够的权限。");
# x7 K+ z9 p! |8 z$ \5 T
return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
% m+ t* S" i, D1 w P
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
# f4 a5 ?$ U6 P4 h3 X2 c8 E
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
7 [( [& P1 N4 x/ s
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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9 P; w2 y% d" g; p% H
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
1 z1 }5 F" D/ O8 y& e# G
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
`; c+ w! F3 b6 Z g( H
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
# Z: b: b0 g% x
{
6 Z* k4 N& p" G
if( pUser->IsAttackMode() )
' C6 o! r! F! L' ~
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 J- h1 u/ ]+ z5 k1 h6 n8 O
else
9 @6 g+ V6 T! e
#ifdef __PARTY_FIND
& w4 q8 a( T! Q: B2 w4 l/ L
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
: c3 Y6 O- m3 X2 E" L+ M% \2 x
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% N% m) F3 u; k9 w& G- P# O1 _+ H
#endif //__PARTY_FIND
# T, X" g+ o9 T: h5 }/ N2 @
}
5 P# {, q2 W/ g# s1 |' q
}
' S, X" D. [& @) x1 s1 x0 X7 {0 k
}
" I3 D1 H, w& d
else
: _; j1 Q, U/ M4 B
{
! C! h r% D, P, h; n# |
if( IsValidObj( pLeaderUser ) )
4 s% u9 S4 W9 H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ V; v8 i8 s% D4 J( t; n6 W
}
9 P( j9 I! d7 B) m2 N7 u3 C9 U
}
% Z/ P! X* R6 o4 |8 Y
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User.cpp:
) z; b. ?. c8 V: a) H
代码:
0 n9 V0 M+ |9 ?2 c9 e, x& a
#ifdef __PARTY_FIND
# P* z4 i$ ]7 Y% `3 x! \; h
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 K& g9 U# d: c+ X
{
7 N4 y0 b/ {& Z$ E! {
if( IsDelete() ) return;
7 G" N/ |) n3 b |
, d+ E- L8 `9 A1 N$ D9 B4 c
m_Snapshot.cb++;
6 S7 c2 D/ |# n. [" x6 F( @
m_Snapshot.ar << GetId();
- X+ V7 \5 z5 c/ n8 P$ {7 O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: Z5 |; ^' O. V2 J. f
m_Snapshot.ar << bAllow;
5 P. m: s* A/ k5 }# a3 `
}
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#endif //__PARTY_FIND
2 {7 x! _* U5 x2 T/ `# Y- O C
. A3 W4 a! f0 Z9 y6 u
代码:
* G3 F. P, ?2 z2 j
#ifdef __PARTY_FIND
4 ^; a+ Y4 S0 E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
' q$ s% |, j$ \/ B7 N, ?
#else
" b9 x% ^3 r9 d& c. R3 a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
0 \- w6 f }+ ~! ]' J
{
* h7 w( R& b7 y5 N Z1 }
if( IsDelete() ) return;
* q- t' ?8 P L5 T7 M
! V! ]+ y* q% ~
m_Snapshot.cb++;
7 Q* j& q% Y) C# \2 G
m_Snapshot.ar << GetId();
h m( V5 x& D7 M4 g6 \0 I6 V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ l4 ~1 Z+ |) [; h$ v
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 x% y) N- L* q* M$ C& _
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) `5 o1 }+ n3 N' w3 x9 W' z7 z
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 I6 I1 b: A& B- b
m_Snapshot.ar << bTroup
% X1 w" g9 ` f1 D2 r6 @2 }2 `
#ifdef __PARTY_FIND
- f; k" X9 r4 N" Y6 h2 a/ h+ M
<< bPartyFind
r! |. d) D$ P. D
#endif //__PARTY_FIND
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;
' ~2 s; b3 g- @- ^3 d2 d
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}
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DPSrvr.h(公共范围PLS)
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代码:
5 _! c8 ~) D# ]) h
#ifdef __PARTY_FIND
- ]2 ?4 Z; D1 C4 h6 V) J7 |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& n2 t* }# H$ `/ b+ w3 H7 F
#else
# j; i& s8 S4 q' D N' x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
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#endif //__PARTY_FIND
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$ @0 P1 l! b5 ^! S$ s/ h6 |
代码:
# y+ r; \/ |7 o$ q5 `; u/ S8 y
#ifdef __PARTY_FIND
( B9 E. n, i5 R w2 }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' D* S; I* E3 b( k
#endif //__PARTY_FIND
% M& [+ w: {4 c5 v( ~
5 j" M9 R# c/ @7 `2 x9 _
User.h(以及):
3 S5 y$ U" F9 _" w. E! x& z0 p
代码:
" x' `$ M7 F8 v( g+ |& G* N
#ifdef __PARTY_FIND
6 M0 k% h' q3 l5 C) m" K7 u
void AddPartyAllowJoin( BOOL bAllow );
$ g7 l9 w2 v2 M1 q. p. G: @* \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ q5 I8 D& g$ `# c2 T4 Z) N2 P
#else
# f# G& ^+ r& C' Q4 ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" @& L4 U' q" ~# W L- e
#endif //__PARTY_FIND
, c) J' v- w+ Y% H. K3 [9 J
0 d5 x5 w3 { c# m8 h& H' N. }1 u
party.h:
1 d: L2 w* f* v- d# m, n1 y5 q
代码:
2 b+ ]4 V5 ~- M' Q6 A
#ifdef __PARTY_FIND
/ M% }/ m( ?% n1 ]6 d9 m/ ^! t( b
BOOL m_bAllowEnter;
4 N0 K/ L* j s8 t0 E* T# V
#endif
* f: w& i( n7 A% M+ o. z
9 O' f6 _( g6 l5 n) y
代码:
$ l3 O! h3 c9 `/ l
#ifdef __PARTY_FIND
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CParty* GetPartyFree();
p- q3 N7 a0 P( V
#endif
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y" E+ B$ d. s/ E; c" a( Z
WndParty.cpp:
; F9 v. |# L- s3 [
OnChildNotify:
0 ^: X9 z2 y6 g3 [* t1 ~: {
代码:
+ K" n2 M; ^$ F% E% b* p
#ifdef __PARTY_FIND
1 l/ o$ c4 @ B2 J
else if( nID == WIDC_CHECK1 )
# q( j, w$ k. T% V
{
7 f5 I. W! B/ J9 u7 m
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: q4 S* \0 d9 f
{
, s9 C% |$ P; K- C& m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, b& O6 a7 [. g! T9 h
g_Party.m_bAllowEnter = !chk->GetCheck();
% Y& [) R- ]6 k, r
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 U7 B: @0 Z( w: n4 c
}
4 C/ S5 z* P, Y w
}
: Y3 y: _; r7 T3 g
#endif //__PARTY_FIND
F. I4 a3 Y# o. z P r7 F5 c
9 [" X: u3 n/ V; A1 M
代码:
& |# F; j- Z1 Z" P" M2 `
OnDraw中:
' b( I. Q! X( j% d4 ?5 n/ y3 J
代码:
2 \# T1 K! L& |3 f1 K+ l- u/ O+ `
#ifdef __PARTY_FIND
$ Y) r5 H* C. L2 \1 b, Y2 `
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 b9 g$ f) ]& R0 O9 Y: h' ^! y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( a$ [9 B6 ?7 e
chk->EnableWindow( TRUE );
7 J" e, U% B. O" u. n7 }
else
& F1 M: q0 m P) N8 P m1 p
chk->EnableWindow( FALSE );
1 w. w$ c" ~& Q4 |$ h( T
chk->SetCheck( !g_Party.m_bAllowEnter );
* \ k& |& }" A5 Y ~) Y) o7 V
#endif
& A( j% ^' u d- y
7 q' I; S' N) x9 ^8 P
DPClient.h(public):
2 F3 |) Q2 y+ e, n
代码:
! \0 l% B5 ?: ~# \
#ifdef __PARTY_FIND
* o! u8 z$ l" Y
void OnPartyAllowJoin( CAr& ar );
4 T' Z7 ]$ ?# H
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 M7 i" p; s7 L
#endif //__PARTY_FIND
7 y0 A8 z3 v) {
4 e( O! ~& A* y+ p/ o
, g$ i( {* y3 U2 h( H! K& T2 S
WERS hinbekommt没有,请让赫克的权利。
) J8 L2 ?! S0 E2 t
不支持左右,所以难不...
4 J2 g& \) X' f
党k的Windows NT甚至编辑它自己。
- W# X# E1 X! A/ r' W0 \ m
包也,因为我不erschreiben进一步如果我你的。
2 k* d3 L9 X& ]; i
由于缺少Quantité k n个代码是什么升工程前。
) v# w$ v: J+ J3 B6 x! v" Q
如果是这样的。请发表。
3 v2 T3 C5 E+ q5 j6 l" {0 R4 S8 I
到目前为止,Pumbaaa
5 ^0 G y; a* H; Q9 C
$ e8 z) J# F' k3 O. N
$ J0 A7 D! a' @
MsgHdr.h
) _# ^% r* e/ c' O( ?- H: u8 }
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ r9 ^1 }0 W' `' t/ g' ?
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ Q& Y7 d2 ~' ?
- a% V& y; M' l* a! p* K; e
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8 T- ^2 d, ]) X6 o$ L w0 E2 F
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