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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 _, u) N B3 N' m& F/ H: N5 h
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
$ j& E7 U% X! x M- l* \
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
* `! u2 B1 ]/ k b! V" H% s' F" V
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* T# \" k0 `) x
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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9 [8 ~1 X( k" |
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
+ \ b; g& `( s6 G( b: l# [
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# ]7 }* T f- p, j& i7 z9 A( U3 y
}
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else
6 y3 X- D6 \$ Y0 X) {
{
# {2 P1 u% i5 M# Q$ G
if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 P6 z: X) q) g, `0 }
else
, S, y% t* ~6 j3 W# O! K) S* t
#ifdef __PARTY_FIND
% X* l8 f6 p$ X2 G
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
( b) I" g+ Q+ {. ~ ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: }- W% \4 W) Q- a/ }' x ]
#endif //__PARTY_FIND
4 ]- s/ N+ m; N
}
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}
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}
7 g2 ?% e9 H/ L' m$ P
else
3 v$ }, l4 c( B. W0 D0 `, F
{
! _3 }( ~- A! R$ J
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
8 r! T. i* s2 G
: f7 d. q: ]3 y) Q. x, M& X. b( ]
User.cpp:
8 Z- U: C3 i1 `" R5 g: }
代码:
. f3 p% R3 |; V# u ~& F
#ifdef __PARTY_FIND
' x' P8 X6 i: D% d5 _
void CUser::AddPartyAllowJoin( BOOL bAllow )
. |4 v2 p& Y3 i2 G& B: \
{
( j" \ n v0 C+ p; x! c/ I
if( IsDelete() ) return;
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* q! _4 C% M# D/ M* H: n1 q
m_Snapshot.cb++;
% Z" V, Y2 c$ q6 I8 \3 J
m_Snapshot.ar << GetId();
' w4 _; R4 }- F* c! T4 v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
+ z* M2 K/ e0 c" b
m_Snapshot.ar << bAllow;
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}
7 j! W; N$ @$ x) h' Z: K5 {
#endif //__PARTY_FIND
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/ W$ |+ g8 l* a& O2 ^, q0 D6 Q
代码:
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#ifdef __PARTY_FIND
9 \* R- `" z$ \- d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
Y$ v; k. J* I7 n
#endif //__PARTY_FIND
6 q, a1 T8 R% a
{
% b: S6 x4 ], Q* ?- ~
if( IsDelete() ) return;
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m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
5 d: ?5 n, P1 Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) Y/ J& a ?- A _% P# \
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
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m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- ~2 P' V- \/ P6 _
m_Snapshot.ar.WriteString( pLeader->m_szName );
T( k! Z; H& A5 M f W
m_Snapshot.ar << bTroup
& `! d. K- k2 W. v" M) s3 Z
#ifdef __PARTY_FIND
8 } Z1 p! z5 |: B6 I
<< bPartyFind
$ o O( G+ E; A
#endif //__PARTY_FIND
; o0 w- |, n) G+ z2 p
;
8 o3 S S, i- [7 m
& r( v0 W9 T2 U. M
}
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DPSrvr.h(公共范围PLS)
2 \$ P6 C1 ^' [/ P6 j% m3 r
代码:
4 X7 ?( L, {) a+ v6 X2 V, K
#ifdef __PARTY_FIND
# k" x0 j; L5 ]7 q2 V. m' R0 q" a5 t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 ?' ` i0 ~$ S6 D
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
9 m1 B( y/ a5 \" G% z5 K& v- F
#endif //__PARTY_FIND
E. ^% X% v8 T2 f+ ]
) e2 W& b0 R0 R2 y5 n# x
代码:
$ E$ C0 j6 N: _: e
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ K$ H; E4 }0 z+ l' V
#endif //__PARTY_FIND
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User.h(以及):
3 I" I' L0 J1 U) \3 t
代码:
* ~% X2 s& l6 }. u7 `( Y9 F
#ifdef __PARTY_FIND
) {) ]( {1 o% n( {2 j
void AddPartyAllowJoin( BOOL bAllow );
8 L. \& O6 u0 e& n# B8 J% L5 ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 A: Q) u4 e5 Y6 H; q+ b' B
#else
7 L3 E5 v+ |" L9 [9 u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 L) h: h5 I1 w, M7 y
#endif //__PARTY_FIND
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1 y( o$ q( Z6 a* \( m& t% \- `
party.h:
; k6 K, x/ V$ M5 ]! U) Q+ ]: a/ v
代码:
; R. B7 A3 u% p
#ifdef __PARTY_FIND
1 G8 h$ ^- V W: U
BOOL m_bAllowEnter;
5 T) @- m) w) S
#endif
) h p8 B- y2 H
3 S2 P [+ h& m2 w. T, g
代码:
+ i" }' W0 A/ x% s- I5 a; p
#ifdef __PARTY_FIND
' h; ]' |/ T" S' R' F
CParty* GetPartyFree();
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#endif
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WndParty.cpp:
* B+ M: w0 T5 T8 [
OnChildNotify:
" T/ f$ |1 U/ F
代码:
$ d2 @4 R" b2 N$ E
#ifdef __PARTY_FIND
7 k5 L9 f/ c2 x9 a: j
else if( nID == WIDC_CHECK1 )
. E( R( N P9 R, I6 A
{
W; j! b5 {0 [( a1 p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( @/ y u' t. A1 ?
{
, K5 X' j3 U& K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
`' O9 z5 K/ U' \) l
g_Party.m_bAllowEnter = !chk->GetCheck();
+ X- W. d& w% J
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 y3 l) z5 D0 b8 b. G
}
3 A7 U- V* T$ g4 G
}
; j: b! H I0 y, }& c
#endif //__PARTY_FIND
/ B- G& a% j9 D' A# _, `
4 z d3 n) \) p* u) v3 w) @
代码:
2 M& U. h3 |! L5 u
OnDraw中:
8 g; H/ ]/ t& Z$ b
代码:
3 F8 t. t8 j$ F4 x3 J
#ifdef __PARTY_FIND
1 q! z' @0 m9 t# s' O# M, ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" H( p1 I* W# Z( c* A- h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 Z3 \1 Q. _4 X" u+ }- M$ P
chk->EnableWindow( TRUE );
( ^' t; g8 e* m0 t
else
; f5 A1 i0 x1 W
chk->EnableWindow( FALSE );
5 S O c! F/ P7 O# U; R
chk->SetCheck( !g_Party.m_bAllowEnter );
" a2 j, D: W5 O, Z
#endif
' f3 |9 S0 Q$ J! Z1 k* |( Z* H H( m
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DPClient.h(public):
* c }3 ^# V0 Q+ Q8 L
代码:
% U3 K5 i9 F [1 G) S; H, v% u
#ifdef __PARTY_FIND
$ P# G; i/ |0 }3 h/ O$ h9 _
void OnPartyAllowJoin( CAr& ar );
. f4 M B# P# s# v
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 `1 k" k @3 g
#endif //__PARTY_FIND
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, _/ E* V4 ]2 I1 C9 W7 L" L
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WERS hinbekommt没有,请让赫克的权利。
. m2 B3 ]- \' J* s. T
不支持左右,所以难不...
! g8 c& r6 X* |/ P; _/ w. N7 b
党k的Windows NT甚至编辑它自己。
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包也,因为我不erschreiben进一步如果我你的。
: X! h0 H" }& h( T/ }9 G3 C( \% ?
由于缺少Quantité k n个代码是什么升工程前。
/ H/ R" y$ |6 q" L7 c/ `- h$ P
如果是这样的。请发表。
% F% j/ w) m2 S. d2 c
到目前为止,Pumbaaa
" }+ l% Z) s* ^; [
' o% ^- ~6 {9 x
& z; X5 f1 U" l8 v/ E, ]2 | Z
MsgHdr.h
v5 V1 x# R0 L' D: \4 U
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 G5 v. U& K$ n& E" G: P
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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