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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 E" `) S& ?( D0 H# X
{
2 A$ [; [( I( L# g5 F9 L1 u
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
, o( g% r3 A3 F( f
{
8 q0 @+ r5 S$ F0 z& T% q: v
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: [) {! Q1 O$ g! e0 U, |
{
, t% ]4 |8 [5 @9 ~6 r6 A# E
pLeaderUser->AddText("没有足够的权限。");
u+ ^6 _& K- A$ X
pUser->AddText("没有足够的权限。");
3 M, Q. E) c$ b5 b$ U; z5 @7 l) W h
return;
* V, R- _" A0 y/ L. E
}
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}
; Y8 x/ V3 f o* u
// ???? ? ??? ?? ????.
; z4 N! w, G- b1 E4 I* i
CWorld* pWorld = pUser->GetWorld();
7 n3 P5 d8 t/ M( p, `* _
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
; i( B$ Q2 h5 {4 @" a% G7 Q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
4 O/ y# |" E5 Q- t' V- A& {
{
2 L( n/ k7 J. ~$ ^3 K. w" ?5 i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 f# b5 j: b$ t& D- }0 ?
return;
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}
2 K: Y4 k0 O# j7 W, E5 `9 T7 g: Z9 R
#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
/ K! ^' ?2 h3 A; s
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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3 J1 T- U& c; \- H7 j
if( pLeaderUser->m_nDuel == 2 )
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{
8 W0 {5 h! x, H
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 W* Y$ C7 }8 R) J/ y
}
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else
7 {' n; x* |, }. ^, V" Q* n1 L
{
% g% d" P. T8 o2 y
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ t- a, _8 N1 M0 o3 b5 l9 b4 _
{
' }) a( q& U2 |( X" S- q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
. S: _) n3 j6 z
}
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else
W# j8 O. M; G! _: j
{
+ N4 B: A4 F1 I
if( pUser->IsAttackMode() )
) {) G, f1 w2 B# V, _
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 I" @" R3 }) P+ F
else
: w5 Y- c/ _ g$ S
#ifdef __PARTY_FIND
; I" g2 h/ v+ L0 J0 s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 U8 t9 v! A- l8 Q6 R2 o5 l
#else
% J5 f3 f, a# z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) M2 m1 E5 [4 t+ K+ H: O
#endif //__PARTY_FIND
4 m! Q) V" t" ~1 L
}
" u* x. F4 q# [5 x) Q" I
}
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}
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else
2 K6 J% x1 B" m) H- E
{
- c8 h( J4 {0 N8 q$ E
if( IsValidObj( pLeaderUser ) )
- ^7 P8 z. k7 B: @" ?0 {$ o
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, D3 Y R' B8 S. X, s+ Y
}
5 V! H$ T4 K) g1 J$ Q
}
7 j1 a+ `! w6 |7 C4 ?/ m
8 b" ?6 u, Q. z, V3 A
User.cpp:
/ G+ J' e; w% b0 @' A
代码:
& n- u; @" ~5 h' w1 `% L$ C
#ifdef __PARTY_FIND
; a* c2 D. Q- j
void CUser::AddPartyAllowJoin( BOOL bAllow )
! X# ^/ z9 H4 D/ `
{
0 i; y' @) b( X% w5 a3 u3 L. k$ \
if( IsDelete() ) return;
- M; v/ J6 m2 s0 z
" `. g9 a1 [! u% c9 l
m_Snapshot.cb++;
/ C/ O* _$ ^6 G6 ^+ {
m_Snapshot.ar << GetId();
: {6 y+ S( E' w; b+ B5 w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 [# | L5 O% \, H, b
m_Snapshot.ar << bAllow;
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}
2 k0 f! m0 h$ V" i
#endif //__PARTY_FIND
8 ~/ D; l& _( h. G# D% X! N
7 `; |. @: N$ ]
代码:
) `0 \# `4 n& C8 R- I! {
#ifdef __PARTY_FIND
# f# ?6 K" o, s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
" v4 x) q, w/ e1 b/ v
#else
$ v7 C1 J3 z! L- X1 Z$ ^( G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
& d; f6 `; L" l
{
, ~0 u$ i* ^! J4 A) [# H5 I y
if( IsDelete() ) return;
; \% T, q2 W: M8 _5 d6 `5 T
6 J2 f' Z7 u% i
m_Snapshot.cb++;
3 @; D# y; S/ Z% }/ x7 s
m_Snapshot.ar << GetId();
3 A9 W1 n8 n) j9 Q" }8 P( r
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ E/ E6 M+ c0 u7 }# ^
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
O/ n, ^: }. l* V; I9 A7 p
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* H# g! x% Q% H, u' n6 h
m_Snapshot.ar.WriteString( pLeader->m_szName );
( ?- @; Q8 H- P) o" U
m_Snapshot.ar << bTroup
% d; s+ M Z) Y; \/ N' ] H) @
#ifdef __PARTY_FIND
2 F9 F: r2 \! ?6 R
<< bPartyFind
5 C3 Z, M% U j
#endif //__PARTY_FIND
6 ]& I3 H% T5 W
;
/ g. J$ W6 h" f+ \* Q6 w
" W V, p' e5 H: r* Z& P0 v
}
2 n5 v. k9 v* v* j# N8 j) s
" V* s6 v/ x. c. j2 M2 ]
DPSrvr.h(公共范围PLS)
; N% F1 d1 \0 U* s* C" c3 p2 _
代码:
! E5 I- C% G$ ?
#ifdef __PARTY_FIND
: v" j7 K& ~( L+ E% C0 i( {
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
A+ ] B" c# G3 f6 y/ T& u
#else
" k7 Z$ ], f* k. Z' E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 p0 @9 i8 k2 p& T) H
#endif //__PARTY_FIND
* B% ~+ R, g3 }' @! J
' e( o5 p3 ^" U; T! u! e
代码:
- X8 q& X; D! v8 T( Z$ u( r* Y
#ifdef __PARTY_FIND
( K7 R; K1 z9 M6 }+ _
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& i' k' g4 L E8 |" p- [+ S0 l! v
#endif //__PARTY_FIND
' d3 r3 O& G9 p* \+ Q
8 A" v6 m* E/ X/ F6 `
User.h(以及):
) e, T. o/ i1 i$ ?: G- i
代码:
" w, S0 `: Q2 t$ T; Y
#ifdef __PARTY_FIND
1 R/ S! X" e" X- G! \+ U# C
void AddPartyAllowJoin( BOOL bAllow );
# q9 `0 O" g# f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 G7 @& ~$ x0 j
#else
1 X$ M0 p: Q) R# i7 k' s$ @ a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 P, w+ y9 b8 d" M! L8 J- @
#endif //__PARTY_FIND
9 S$ G7 w ?# m+ I' C/ Q' q
& ]: t# `, _$ E( u. j% q1 A/ W
party.h:
9 H& G9 K" j+ b9 Y: e' o
代码:
* `* i8 G9 ]' r& S( L; Z/ b
#ifdef __PARTY_FIND
5 C$ K# p# s: h9 ?8 }4 S
BOOL m_bAllowEnter;
' {+ Q L9 b( _& W
#endif
1 t' _, H% \7 H8 b; K7 ~6 |
7 x' o+ t8 {- C/ a, ~( j0 V9 s* N9 \
代码:
$ N# h. z" I6 K( C* Z
#ifdef __PARTY_FIND
( ~/ v' u1 ?* f+ h
CParty* GetPartyFree();
" _9 C) D! D, D, ^7 B X
#endif
3 o9 `4 A7 O- P* U6 j
& R g8 u- j/ i7 X/ ~8 f
WndParty.cpp:
: |' C1 @& ^4 \5 O$ M
OnChildNotify:
% A0 P5 J3 \, Z6 m& `* D
代码:
9 M: U, T* z0 k# Q
#ifdef __PARTY_FIND
* w) ~) q, U* _: W- W( j* E
else if( nID == WIDC_CHECK1 )
* C/ I0 S/ r o2 \
{
* r% h4 b& K% [% s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ ]+ x2 s/ ?% |3 Y7 S7 B
{
' d$ A3 o' @/ N9 u/ z# f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 a/ A4 k& d0 g. O4 r; J& P
g_Party.m_bAllowEnter = !chk->GetCheck();
4 @) g- E1 b; p( F3 j
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ }7 x3 a& }7 n+ `0 @) [- W
}
. S/ H7 a9 @7 [% e8 n/ f {
}
; w* @ d6 C* T
#endif //__PARTY_FIND
: S$ V# Y5 ?8 q9 `: ]
! E; H+ L9 F1 V' s) F4 v! j
代码:
- [. f$ m- d: g" a
OnDraw中:
+ L( g* C1 i; K W
代码:
7 v$ A. c/ f0 O* z9 Y9 I+ t
#ifdef __PARTY_FIND
" k2 E5 d8 [- _& B$ e7 \
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 s! E( n1 N/ L2 p+ p5 E' S% B
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) P; u4 }8 W3 Z( A3 @! p
chk->EnableWindow( TRUE );
5 J! P- B! B y+ u3 i& v7 }( [
else
) d! T5 e4 o0 T2 F+ Q
chk->EnableWindow( FALSE );
1 z( z/ @4 c5 A, @: K( ?' l9 k
chk->SetCheck( !g_Party.m_bAllowEnter );
6 X+ w1 Y [5 E' N+ Q5 R% v: L' Y$ V
#endif
0 a# J! |. [6 K( l4 q# n
0 o& w* q- V* k) e! Y
DPClient.h(public):
f* u4 ?/ F1 w; L+ |8 L
代码:
, m( N$ F$ l6 P! i* F9 x: Z" x6 q
#ifdef __PARTY_FIND
' y2 v9 B0 X. L F
void OnPartyAllowJoin( CAr& ar );
3 n( B+ |7 R; c
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
5 v! i; f* I7 Y2 z- A
#endif //__PARTY_FIND
) A. L6 P3 P# {9 I! L1 F6 U
$ z( \1 V$ F) r1 G
+ Z- J( { K5 ~% I7 {3 P% e
WERS hinbekommt没有,请让赫克的权利。
v2 @# }5 h- i+ a6 ~6 y2 o
不支持左右,所以难不...
* k2 y+ {8 L2 y! g' B- x3 ]
党k的Windows NT甚至编辑它自己。
9 o' @. f2 @! P, h( l
包也,因为我不erschreiben进一步如果我你的。
. ]1 |, ^' t2 x D) o
由于缺少Quantité k n个代码是什么升工程前。
. g& I: x, Q/ ^* w& j0 f
如果是这样的。请发表。
+ e d1 v7 K7 T
到目前为止,Pumbaaa
# K+ u. R& G/ m4 A7 G/ B/ r
, A2 a6 r6 Y9 o2 H* O
3 K$ Q4 t$ g% q" W
MsgHdr.h
' x- k4 A( {8 S
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 }* x4 ^; ]# X r- t' G( W2 u; [: b
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& R/ _' O) M0 A/ t: S( ^* ~
! ~+ ]4 O+ q. E/ P8 i
( E! O, n" A6 I4 @: D! C3 O
5 p2 C* ]- ?1 y. i% t9 y( S: H' Y
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