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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: `0 L2 o' I- o: w3 v
{
+ @9 E4 C: Q; k( L6 b, x, n4 T
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 t3 O+ K3 b8 s( p/ |
{
% D4 V* a- a2 Q& f3 C4 r& T
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
; N# u# l4 ^3 V0 {" M
{
. _ o$ M7 Z. `6 Q/ s
pLeaderUser->AddText("没有足够的权限。");
4 m, } d1 o$ `0 p% F- I. A
pUser->AddText("没有足够的权限。");
% Q: e% _; x, E: W, L2 V" C! `
return;
9 N. \& }' y1 [
}
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}
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// ???? ? ??? ?? ????.
: X+ g. x4 b: d
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" N: B$ y2 F- u% r- N
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
z+ `0 K/ M9 l: h7 U
return;
3 |) q* ]/ S; t( o0 f: T# s
}
! [' A! L5 H# C1 R3 D7 q+ [# H
#if __VER >= 11 // __GUILD_COMBAT_1TO1
! g, a; K8 z# S1 Y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
+ Y( Y0 |8 h8 f1 F
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
5 m# \; y, e4 s* {
#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
+ v' V& J; C6 R4 D0 F
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
: P9 R/ J& Q/ ^2 Y8 C
e" Y1 R. p3 @) p
if( pLeaderUser->m_nDuel == 2 )
3 s& L- P- T( q0 e5 {
{
- e+ S/ W, n, u* T3 |
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* @/ N2 v# O0 Z* T; G3 r
}
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else
$ f) x, G% E& F
{
: L2 h1 J0 |6 q7 C# @
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 M: `7 H# X( N# b% r
{
( \$ k& f6 A" O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 C3 y8 ~2 d3 ~9 d9 g5 G
}
$ X% d' d* g& I! d. w6 m
else
% p# s7 w4 b9 g* R7 `7 q
{
& |) K, S8 @, y' O) |( c0 S
if( pUser->IsAttackMode() )
4 W! U; j) g5 | B6 `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! r) \) k( v; f0 v; Y8 R% \( C
else
. A& K# N/ I# Y' G y( k
#ifdef __PARTY_FIND
0 X& t1 }9 ^# ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 X3 q+ V* H, x4 Y. v. b
#else
& l3 y1 t8 o# o# O7 i3 R! P) D0 X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
4 b6 C, `' U6 L8 }( w! {1 P* |
}
2 \3 L9 _, |$ P0 H0 r
}
" m k ]' p/ z7 ^! H
}
6 }7 I( y; O9 t* V! F
else
4 x* T1 q- k V& V' ~2 G) u
{
9 t- Y4 T1 n; K2 \* C
if( IsValidObj( pLeaderUser ) )
8 @1 l9 m( C% T$ ?# _) }* |
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* t7 C4 S. T6 n4 n6 U8 L0 ]& `- W
}
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}
9 C1 T8 s& p& @) ^! h
8 f' b5 V6 {) g8 R. i
User.cpp:
$ @( o1 F+ s- e8 h* |; J
代码:
! v$ g+ I3 y* H$ Y
#ifdef __PARTY_FIND
8 _. s; A0 _. w' h9 q+ y& k
void CUser::AddPartyAllowJoin( BOOL bAllow )
' `( m* K) }& C$ b- ]
{
o/ W3 C* X" G% Q
if( IsDelete() ) return;
: M o$ A0 G4 e8 U4 N" J7 q
! P3 }( s1 s) W7 T+ T4 H, o0 @
m_Snapshot.cb++;
& M3 X9 U _" } p4 V3 J0 B
m_Snapshot.ar << GetId();
8 w+ i ^5 {+ D- p2 B0 w/ A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; d4 G% O* y2 Y* B3 S
m_Snapshot.ar << bAllow;
4 e- D2 N8 i% K9 ?
}
$ b8 L9 p" U; Q, ]2 h7 L
#endif //__PARTY_FIND
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+ ?% w0 a# Y9 H* H7 ~! D0 v' t
代码:
% M2 Y/ u+ d- B9 s3 l
#ifdef __PARTY_FIND
/ C/ x) ?! }$ P# a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 T" p! h n8 @& a: `. d1 u
#else
3 \0 R0 x& A' ~5 O+ N; U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 N) \9 Z; H8 r1 @ V: q( K
#endif //__PARTY_FIND
0 l, D K% u, x; o" Z; v. ?
{
8 J3 p! B6 U& c% e% A) a
if( IsDelete() ) return;
/ g* [" j" D# E# H8 Y1 p
0 v+ e" L, L2 F8 D. I
m_Snapshot.cb++;
& Z5 C* u% R L7 W* `
m_Snapshot.ar << GetId();
" G" b, o+ Q% j2 f
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 S! G# O# h/ c9 A5 F" |
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
+ _# Q9 M+ J l1 Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! I& B1 h. p- ^. C- n+ ?
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 v1 Y! W9 h, L* ^2 d
m_Snapshot.ar << bTroup
8 R$ V* J6 o _3 t: t' {' l
#ifdef __PARTY_FIND
. p& F- Q( T6 t9 p- Y5 Z
<< bPartyFind
+ y6 l5 r1 j7 ~; X! D
#endif //__PARTY_FIND
, K! Q% A2 X `8 I" l/ p, ]
;
( ~- \- u/ }1 s& M7 c5 G/ g6 S
) Z( V7 m7 [$ Y
}
5 d- |4 Z/ Z7 [, x( V. s
& Q8 a6 K! Z9 f* C+ w0 W
DPSrvr.h(公共范围PLS)
/ {: ~! d O6 l& |% L
代码:
0 A" [+ V3 g$ T$ {
#ifdef __PARTY_FIND
/ t8 R4 ]- _. l" b- ^2 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
8 G& h# o) O/ a2 ]2 k; N* V9 E( R
#else
/ v8 E5 z4 ^9 w5 Q$ f! h4 L) c0 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: i, Q, L% V$ [/ S, L- C, d
#endif //__PARTY_FIND
, F; x# C7 R5 L
1 I$ G+ i$ O# _6 m+ ~, T4 @
代码:
9 h+ C$ _& i1 n8 ^% u: E; J2 h
#ifdef __PARTY_FIND
6 U& m$ Z# ]7 H' \; n
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! D6 G/ I6 H+ e: ~) u3 }( g# \" p% b
#endif //__PARTY_FIND
$ ~: S6 \) v* y( m, N0 o
- P, {) h9 f' Q$ g* ~1 I! U
User.h(以及):
6 W; I( B0 q) |: e- S+ V1 M- @
代码:
+ c# o3 ~# K( W z6 W- B
#ifdef __PARTY_FIND
% [; Q; n9 c& Y3 a' ? B
void AddPartyAllowJoin( BOOL bAllow );
; K$ j6 M% N/ X8 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& g$ t' z, U, ?: ] X
#else
: z! y" ~; ~& N) J$ M2 a1 ?! w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) [+ R5 a+ l. Q" Y" O
#endif //__PARTY_FIND
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. ~6 a3 w1 z( H: Q/ Z
party.h:
9 k) u9 u! x' Y* K) I
代码:
2 ^5 L5 W V( G# G; e" t) Y! n2 t
#ifdef __PARTY_FIND
, d! F; z3 a1 D- |& |0 d
BOOL m_bAllowEnter;
1 |4 `% i* X3 W; {+ Q
#endif
1 \& d6 {; o% d# C& t
/ S" y4 F4 a' S, ~3 y
代码:
. y' ~4 v- S4 ^# D5 ^
#ifdef __PARTY_FIND
P) U0 f- N. k% R
CParty* GetPartyFree();
2 c2 o$ y* B+ T8 v& i
#endif
& _; S m- C0 I
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WndParty.cpp:
: m) O8 Y& f/ k& u: i& ^
OnChildNotify:
8 o2 q" H3 T+ B: \) Q
代码:
* X& {$ R) i( w8 p* T8 ]6 H1 ?
#ifdef __PARTY_FIND
* |! ~9 ^8 p5 w; b6 l, S
else if( nID == WIDC_CHECK1 )
( \! y& ^9 }% i
{
* `9 @! U! E# s! v/ {) W" Q+ k' i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- j8 P; K" D5 H( Y9 n2 U" e" H
{
/ M0 a7 z% G6 g' M k5 w
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# h* t4 f/ }0 |: T- g
g_Party.m_bAllowEnter = !chk->GetCheck();
& F3 f% s4 ^0 f; e
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' o! F* {2 F3 l0 G
}
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}
5 O9 b. u, l7 V" y) B2 C
#endif //__PARTY_FIND
P, [- g9 h3 p: y! f7 U+ o
6 E4 k; ?' R& z y$ z! \
代码:
7 i3 S& T/ F& @' G3 {( O, x
OnDraw中:
5 m# @8 R( `$ _4 y" t
代码:
5 }4 ?% S) H T1 d6 p
#ifdef __PARTY_FIND
( ]. X* L6 z) `% v0 m' {
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# S, R6 A( ?$ ~! c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: G1 x J e0 T! s6 _
chk->EnableWindow( TRUE );
& \5 v" R9 o8 s0 v( \
else
# l4 i8 S" [8 v4 b. a9 [/ k
chk->EnableWindow( FALSE );
: ]3 A: b' e* k
chk->SetCheck( !g_Party.m_bAllowEnter );
A! x) ^6 `/ S7 _7 G5 S2 {7 t
#endif
0 _9 p$ o3 M' M( @6 f' U* @9 W9 D) s
( C/ Q. W$ ]! N0 Q; V
DPClient.h(public):
9 m( e; I. Z' D5 V9 N
代码:
2 p8 v; L, O# k" }* l3 K' c
#ifdef __PARTY_FIND
& h5 e' Y( e: n5 q9 u+ V
void OnPartyAllowJoin( CAr& ar );
. [; K/ u' A5 O* [5 o* m) x r, y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) Q1 O. R v* l9 h& l4 j6 V0 C0 M
#endif //__PARTY_FIND
0 R3 n- c# P9 V$ i8 L
& @& F( t0 j0 w7 z1 ]2 _ L
9 T$ r4 [2 t, b' k
WERS hinbekommt没有,请让赫克的权利。
: N# J3 z Z9 W2 r1 W
不支持左右,所以难不...
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党k的Windows NT甚至编辑它自己。
7 C/ w( C5 V3 V4 J2 t. r
包也,因为我不erschreiben进一步如果我你的。
8 C5 z' z& A- }4 H5 H& d+ T
由于缺少Quantité k n个代码是什么升工程前。
" o4 ?# E1 J% z4 T
如果是这样的。请发表。
, N2 y8 O7 C/ x) h
到目前为止,Pumbaaa
2 E% a! O9 m/ a9 ]3 U& l5 z
: n4 e: r7 b5 j9 s3 T. ~; q
' c2 n) q% [# j) O; x- @
MsgHdr.h
) B$ [) W1 I1 R9 A' b, t* \ n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( p) r9 A6 X6 I
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 ^) w/ [0 S1 H
+ o4 ?: ^9 x* j4 r; n
1 j3 e: }3 X& M! ~/ c5 p, F) l! [
2 \' D8 ~) m2 @- i0 t7 c3 s7 ^
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