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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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X6 k, p* x: |" v. e
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: g& e4 j- Q+ X7 t
{
) B2 o2 w, C& d
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ @# ~3 A3 l' v: m
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* F% H4 I/ J8 T. |! Q
{
7 b5 Z- C) o h, E2 E2 ~' _
pLeaderUser->AddText("没有足够的权限。");
4 E* N. [$ j2 W
pUser->AddText("没有足够的权限。");
* L9 Z2 \5 g% w8 B j) ~$ u. i
return;
% F. ]+ O' E2 e4 q2 L' C% w. @
}
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}
+ R( `% W$ [9 I; d7 z$ Z9 z
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: Z! ~7 V/ B8 y- w" ^
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
* ?) N8 A& D/ A
#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 b: B% E5 F2 D9 B& I' M+ I
{
$ U" [9 ]# h7 l. `' F6 S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% K- `/ z$ I; p$ E
return;
* u2 W6 h1 T+ j4 P8 s) Y" y2 @
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
. F8 W9 K1 `' U7 u- {/ L0 Z
{
* E/ x: v2 _0 a% s
return;
9 V/ r+ D+ l4 ]" y8 }
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
% t& x7 t: N: {$ f
0 L6 [4 i& I! u0 i/ D0 ? s- o
if( pLeaderUser->m_nDuel == 2 )
3 X% b/ [$ ]7 b( E" M3 p* q
{
: X# q- m: c: `& N- \/ \ M2 F2 K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 l2 \6 g$ B& C
}
; L2 `% r1 `& t1 E( N* X
else
2 v) P( c4 a" {& _% D- E
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* B& V- {" X0 k) s; E
{
: y7 M3 W# L# v6 n5 I
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: K R3 i! Y8 s1 P- L) ~
}
/ @7 a; R* \: Y4 a0 V( [: v
else
7 R" f9 N+ F( N$ z4 p- \$ `
{
6 y% r; q3 a! ~6 ] ?
if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 L0 s$ } s. K: `0 {$ }3 f7 N5 C
else
- H2 V B# N# h+ H; ^
#ifdef __PARTY_FIND
3 s! z/ \, d$ x C, D% C5 D* b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 \1 o4 X* e- _5 u- r
#else
8 }7 ^! v: ^/ @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
+ E4 z q# W8 X3 q* c. L, s0 K
#endif //__PARTY_FIND
/ m2 C0 Y, o9 p- c/ B1 D
}
( @1 q4 X) @7 L% `/ d6 f3 U
}
) h5 h' {8 m8 U) M
}
2 A# E( d( n- V8 O$ U) i
else
* J: c+ x) a' l3 a
{
6 |- P' W( L/ K) x& {9 F
if( IsValidObj( pLeaderUser ) )
7 ^1 m& G) V, \5 N3 s5 G" p# C# `6 M
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 @0 A1 P. o I! w% b* b8 O# O7 T- K
}
7 T2 b& |' t, n
}
0 U. s2 W0 e- b3 Q6 `9 g
; f. Z: D+ T' ]+ e0 Y) Z$ w# J
User.cpp:
% C. P& C2 H$ `' N; o6 W i
代码:
2 d4 ?# ?7 Q0 Y9 n- _: Y& T! B
#ifdef __PARTY_FIND
+ O' C8 Q% a3 `2 L
void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
; h% R8 I3 D. \; }& }
if( IsDelete() ) return;
- K- k8 P9 H, P
& d; d/ n; o9 Z3 r
m_Snapshot.cb++;
4 d2 B- [6 h/ ?' z3 C
m_Snapshot.ar << GetId();
8 p1 q# H$ h8 f1 T+ G1 j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ a4 F0 U$ A0 `, Y4 t+ @* I0 @' B
m_Snapshot.ar << bAllow;
+ N, g. o' i. \& g0 N
}
( y: `# x: f: H1 I! z5 R# A
#endif //__PARTY_FIND
/ C. d0 f! i% }) p+ \
% Y) r$ y2 o2 T0 ^
代码:
7 x3 N! P. p N
#ifdef __PARTY_FIND
: V! I: x) U0 B6 A( L/ v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 ~: J" s' V2 m8 ]7 n& t3 V2 s
#else
) }4 j" l, H3 ^4 w3 Q2 ?( ^* T
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ j$ u2 C$ h0 \3 _, |
#endif //__PARTY_FIND
; ]* s5 q( J% c$ Z
{
# ~+ Q$ N+ u2 ~' r. Z2 k
if( IsDelete() ) return;
# l% w+ A: G4 ] s
0 W0 q+ c; l; a5 e; m1 y7 N' ]
m_Snapshot.cb++;
/ c4 v1 a9 ?" H$ \7 h
m_Snapshot.ar << GetId();
8 P( L6 i4 t8 y* z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
& ~, q1 L( O: `; C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! r! u, q2 P$ q8 g4 G
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( N4 {) t1 g c: d
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ J* F/ @6 q0 L, l ~, s7 X3 H
m_Snapshot.ar << bTroup
: k" h- Y/ r2 P V
#ifdef __PARTY_FIND
+ \/ t, B. l' k+ ?1 T( c w: p
<< bPartyFind
4 E( o9 N& r8 n* K7 k$ s
#endif //__PARTY_FIND
! H8 r( h0 R8 g. i C; \, s
;
7 T# N; m$ |) H2 f0 V
$ r( _% @) \ _) M
}
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+ b7 g) F# ~3 `, T
DPSrvr.h(公共范围PLS)
6 I4 Y; p. m# C! m# L8 i- Y1 F9 p+ F
代码:
3 g9 I h( E' i( d, ~, S3 l
#ifdef __PARTY_FIND
) I/ P; s) c* P
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
; F. m0 C5 P: y7 w. q$ A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! u: U0 M9 ]* k" X" n8 h
#endif //__PARTY_FIND
4 }: u% |3 X5 y y4 O
/ B# p4 q2 Y. ?& A3 V
代码:
8 q. p! L" w( c7 L' |0 P7 {* [
#ifdef __PARTY_FIND
- R) Y% g: T$ D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ L( X5 k! X+ b4 `& z
#endif //__PARTY_FIND
! M; {0 e/ s( {- `+ n
* N; \( w+ j* @
User.h(以及):
: a ?: }. y" }& L
代码:
# x- N1 Y. y5 C2 h
#ifdef __PARTY_FIND
' a5 @2 ?1 @- d1 C7 x
void AddPartyAllowJoin( BOOL bAllow );
/ h' h/ S# _6 L; @/ t6 H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
4 w0 r4 L4 D# I' u1 N
#else
& C9 s8 _* b1 }( e
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- t4 V0 M' g" `
#endif //__PARTY_FIND
3 h% M* R& Q. Q
! u, F, X3 E4 ?
party.h:
5 k/ P2 u+ `! e; L2 G8 w
代码:
# G. u+ ~. d3 e$ c0 o [( x6 I
#ifdef __PARTY_FIND
( z& k" L; Y: ~% c0 I( I
BOOL m_bAllowEnter;
9 ~7 a6 P0 X& E
#endif
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% R" L* b' ~( K. |$ M
代码:
: `7 X0 y' Z r6 Z z
#ifdef __PARTY_FIND
( H& z* ~, F5 F* n0 h' |4 |
CParty* GetPartyFree();
3 ?6 N& \* E" D( F
#endif
# _8 O$ Q3 M) H9 J7 T
6 ^6 I9 a$ i; x; k( {3 s, }
WndParty.cpp:
& X* t/ M% t1 Q' p
OnChildNotify:
: E% v" X: ~% q" T, `* E) s
代码:
' k# j1 @. \: Q+ G5 {: t
#ifdef __PARTY_FIND
5 u e7 C0 {) {3 L3 d% [- G
else if( nID == WIDC_CHECK1 )
" f! t' h# V% _ \0 m, s7 g
{
1 C" m- V) H9 E5 G3 Q! L# |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ Y( ~$ u1 R1 G9 N; p
{
9 e- S4 r8 q2 L/ f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) _! b$ c! M! g6 ?/ x' ^4 `7 N
g_Party.m_bAllowEnter = !chk->GetCheck();
! |- n" X& Z4 s1 I' C0 c
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- `7 N; O3 H# E
}
' _# Q" o/ D6 g+ H& g* z
}
" Q! Q/ M8 `5 U/ k5 B' T
#endif //__PARTY_FIND
) B1 j% B1 }* E2 x& V. v' V. U
. Z/ f6 D3 K7 H
代码:
( O7 f3 C! ^, T6 f
OnDraw中:
5 u; y/ g3 K5 Q! w% g Z
代码:
- H1 C- @: `2 @/ }0 Q. N. Y
#ifdef __PARTY_FIND
* v) ^+ ^' \8 N4 f _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ a( Q5 L; N. ~: G* _" n" e. k/ S7 z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ l' N, l$ o }3 G8 s( _
chk->EnableWindow( TRUE );
) U7 |# J9 f, }
else
" x n* x, a6 n3 x( y! r' a& P' i
chk->EnableWindow( FALSE );
3 }( W- G# K' S5 h3 G
chk->SetCheck( !g_Party.m_bAllowEnter );
7 m+ J5 W( F* P1 P" K& m/ h% E
#endif
3 _% D) o E5 P4 ? [( G4 P% e
3 A/ X4 Q* i, M" d* D6 ]1 W
DPClient.h(public):
% ~8 [* N; Z+ a( M
代码:
" i/ n6 \( r. C& F! a6 u
#ifdef __PARTY_FIND
: a0 I' r% x+ `* d# G! M6 `9 [7 H
void OnPartyAllowJoin( CAr& ar );
* o7 x6 I2 t# H5 X( x4 O3 a
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 Q' ^" J- _5 g% F5 h! @$ H& O
#endif //__PARTY_FIND
! I, V3 x3 [: Q* x$ K, z7 I' i
" w) a+ C" c# e5 }) w! l) E
# E" L* u% C3 U1 f7 C# o
WERS hinbekommt没有,请让赫克的权利。
s9 x- g4 T( R, @2 h0 R- s6 ^* j6 h" _
不支持左右,所以难不...
) `' e( U( G: {# H! U
党k的Windows NT甚至编辑它自己。
u, F4 K7 T2 y; [. Y' h. ?, T
包也,因为我不erschreiben进一步如果我你的。
* S7 ^( t+ O, \* \. ~, S
由于缺少Quantité k n个代码是什么升工程前。
q4 Z: [4 @& N7 j9 H- _1 w
如果是这样的。请发表。
4 G: m' u \3 K) y4 e
到目前为止,Pumbaaa
2 R; L% y+ \; r4 Q% H9 W' o
4 {5 f, _2 e2 B: _8 S+ g
/ r3 d7 A6 k% G. q4 k2 h
MsgHdr.h
6 n, r3 m4 y; A+ p7 X, d
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ |- J4 }' _* V+ g7 y
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
# e) d5 W6 v6 [: Y. [& X$ I; x; ?- v
# J/ N" k s: L; e+ y6 k9 Q
- D% C' @0 a* {1 ~
* p3 q8 a ]& E2 O: m4 i
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