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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
# o" I+ \" F7 r" C
pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 k* r) ?7 h% X" [
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 A6 ?3 @# d2 h7 ?
#endif //__PARTY_FIND
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}
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}
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}
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else
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{
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if( IsValidObj( pLeaderUser ) )
& w1 D5 M/ F- V: d3 J
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
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User.cpp:
6 ~1 _% [ R; H, W$ [
代码:
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#ifdef __PARTY_FIND
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void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
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if( IsDelete() ) return;
' ?1 L0 q9 Q% `4 @/ a3 A- P i
9 K; Z% X" i+ M4 {9 a! W1 D
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
9 c1 E# E" w& n- Z f2 D7 B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. u8 U* l7 }+ ~3 Q5 e! q
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
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m_Snapshot.cb++;
' l) s0 J! y- \, g; {( H
m_Snapshot.ar << GetId();
' W+ A6 l: W0 M" T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 W- n( c" r5 |. I; w3 }2 P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# ~7 V" o+ v/ b8 |4 Y4 q$ e+ W
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 ?2 V$ P0 y4 D! s/ C
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
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<< bPartyFind
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#endif //__PARTY_FIND
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;
$ `0 h7 F9 L# g+ H8 r" i
# {& F& M5 D( ^; K
}
# ?4 a: X5 ^$ w/ R7 T$ o
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DPSrvr.h(公共范围PLS)
! |4 I( n3 _/ s
代码:
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#ifdef __PARTY_FIND
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
{- S; p. Z4 g+ y a
#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
9 t+ F; |; a N, A* Y: }! ^
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
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User.h(以及):
$ o/ w% O* {2 W
代码:
3 E( {0 x0 s+ s+ p' i7 ^
#ifdef __PARTY_FIND
" g2 {& X5 I( c& Y) G/ q" _4 W7 ^$ w* }
void AddPartyAllowJoin( BOOL bAllow );
3 m5 R B# D1 L( O8 V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# u7 Z. K2 u4 g2 r; r
#endif //__PARTY_FIND
4 X* m3 V' M: m6 ?4 I6 S; b( N
9 }1 v4 s: \2 }8 x4 U/ m, h
party.h:
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代码:
$ ]3 d4 p5 u% J& }& ^
#ifdef __PARTY_FIND
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BOOL m_bAllowEnter;
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#endif
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代码:
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#ifdef __PARTY_FIND
1 _; ?9 I6 L/ h9 ?
CParty* GetPartyFree();
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#endif
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WndParty.cpp:
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OnChildNotify:
" i4 k z6 m1 ^1 u( }2 h
代码:
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#ifdef __PARTY_FIND
' ^+ C6 M7 T1 m( A# D
else if( nID == WIDC_CHECK1 )
' e% Q& I i Q' d3 H. i
{
2 n* h4 K$ {' _0 ?8 m# R* t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 u1 @2 r; t0 {* Y+ F% {
{
& U+ T( W0 V7 G" F' @0 k9 Q& q% _. E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# t N; X f% J/ @* ^( X' {
g_Party.m_bAllowEnter = !chk->GetCheck();
/ l% e- {/ Q5 N0 s
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 @0 s) Q k) j- W* y3 ]- Y
}
( e7 y% G2 R& z5 q# S
}
$ F7 ~2 y" n9 ]
#endif //__PARTY_FIND
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8 O# O3 X) l/ x6 a N
代码:
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OnDraw中:
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代码:
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#ifdef __PARTY_FIND
& r0 o% ]% G( J* Y6 |" n, R, a, D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 l1 |' A+ _2 ]2 [ Q( N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) B$ S$ t7 \0 d- n) @5 I
chk->EnableWindow( TRUE );
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else
) A u) F8 z+ z" M# C0 j; b
chk->EnableWindow( FALSE );
; u6 M0 s% k0 K; a+ G
chk->SetCheck( !g_Party.m_bAllowEnter );
9 ]$ v& R7 C, T$ W+ I
#endif
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DPClient.h(public):
$ P; J% Y [' c( ^8 J7 H
代码:
& R% V4 \" \ }: P5 g1 n4 S* X! ^
#ifdef __PARTY_FIND
* K }7 d. s& o5 d2 i
void OnPartyAllowJoin( CAr& ar );
3 {& p) I' L& W$ k/ y- E
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; z0 x0 W6 P5 v) ~+ g) t, P1 j
#endif //__PARTY_FIND
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# u7 S( a# S! Y1 V4 Z) y. N6 A9 o% |
. W2 Y( k1 I& _( g
WERS hinbekommt没有,请让赫克的权利。
7 N+ u, ~' ]3 A- u
不支持左右,所以难不...
: n3 m' x1 e; X7 q! s; u
党k的Windows NT甚至编辑它自己。
+ s& S3 b, r! b( d0 w
包也,因为我不erschreiben进一步如果我你的。
" Z0 f7 A3 e9 |2 _
由于缺少Quantité k n个代码是什么升工程前。
! d n' y' p, x+ |" b4 Q9 |' z
如果是这样的。请发表。
% M- ]2 b L. d% n/ |
到目前为止,Pumbaaa
1 N5 E/ R7 [ X: O( n3 G
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6 z0 K& E" O; o6 B: z5 P" F* T
MsgHdr.h
, T0 E- X' p+ O5 q3 [" e
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 |' |9 @; }% o0 h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
! j7 B" i) D& [% M9 ]6 Z
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