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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
4 c4 i6 T0 T1 a( u+ X) L( R
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
$ U3 ~9 g& G3 F7 `9 o1 t4 r" e: B
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
" _: e; _( K7 H
% Y: x( O. z' Y" c7 P
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) I" i+ ?& E# S- {
{
$ e- E, \6 f8 j6 |2 Y) ?* v
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* u+ F* c. i2 c2 z1 q8 Y
{
! V$ ?9 z5 T% f' M- R8 |
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( c2 Y0 D# A: ^8 x
{
# i$ r- e7 Q4 e9 V0 c
pLeaderUser->AddText("没有足够的权限。");
+ Y$ j$ B" Z( B! U; q# _( u
pUser->AddText("没有足够的权限。");
$ p6 C" @. P7 |1 |2 f7 p4 m$ H0 B# d
return;
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}
2 {( R z, D. ^/ m8 d, K
}
7 e Y* I. A* ^% G* {" m
// ???? ? ??? ?? ????.
1 a2 X; _* H$ ?4 n f- b& o
CWorld* pWorld = pUser->GetWorld();
& m, C1 L" U) S) \3 U* J. Q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 l1 f' A! w9 o. y% s
{
7 B% A: k) n! T2 k2 k! z7 n& |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
@6 H9 W% T# |3 I, V) E
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
1 L2 u9 u% j' u, e, k
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
3 R3 Z5 p8 w2 B- K
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
. R: w4 G) W+ n2 d5 }
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 {9 k/ T. D5 {9 V# l' e
}
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else
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{
; M- b% J. H* A" w- n- w ~
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
8 \) ~$ U4 o+ D. r# D* w
{
, N4 B' V. o! X% L) k1 D) w
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
H. s) r, _0 T- D9 {7 Y
}
1 ]" ~8 J6 E/ T
else
% N0 [( I% }( ?( Q4 @
{
( X5 ^/ ]4 C3 s8 Q. J: d" a. T
if( pUser->IsAttackMode() )
0 u4 x" G3 y9 v
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 j2 s9 q3 H% M, q9 \1 ?5 n& Y0 G
else
7 u/ q; z4 ]# D0 K: Y
#ifdef __PARTY_FIND
6 C c" {$ V, w
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ N- p7 V- D5 G7 ]! f; D" i' u# T
#else
9 N6 G* S. L( A% s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
& g7 E- P/ V; \* `
#endif //__PARTY_FIND
9 s, N0 l: c- d- ~) j7 e9 [
}
1 a2 H$ N/ Y9 I# P% a
}
3 K4 _: V* n- h' f! r; A
}
. x. n3 \9 `5 G Q4 P( U# W$ F6 O4 t4 Z
else
8 ^6 b( U2 M7 H0 S7 L& B* E
{
. }( \" ?$ i D3 p9 \* M
if( IsValidObj( pLeaderUser ) )
# x; [# y: S+ [' }* W0 u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 l( g4 N+ _- ]
}
5 o. I) G( H1 X( e. D. f8 X: i
}
/ C l |$ a2 }) Z2 U
4 o9 K6 f1 i4 ]! A" Y( `
User.cpp:
" P8 ?1 F! @8 {" _
代码:
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#ifdef __PARTY_FIND
! ^2 L8 v. [, E9 h. c9 d! |4 A' l& d
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 I+ W1 F1 Z, z
{
: j! J* O/ F! g, l
if( IsDelete() ) return;
% b' N9 _- ]" s5 Y1 Z
4 f1 q- s3 W1 D$ k) {
m_Snapshot.cb++;
+ w" _5 m; V" E/ ^" K. l
m_Snapshot.ar << GetId();
- \9 S6 _) p0 P8 `* i6 q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
8 H+ a8 ~, ]; }5 C
m_Snapshot.ar << bAllow;
! W9 ~/ G! Z: X5 A" v
}
1 t9 d& ?! t/ q6 T
#endif //__PARTY_FIND
8 C- t$ ^. r5 V$ p l- ~; A- W2 |
( u( l O7 U: |/ L
代码:
7 B8 M2 j( C- G8 g# n8 E/ z
#ifdef __PARTY_FIND
9 v6 E' z3 \1 W, H! D) {; ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 g! r3 H$ m7 Y8 s5 P
#else
' ?4 G6 U5 V) y* p& ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# m* ~) N( w# {0 S% l" {8 s
#endif //__PARTY_FIND
1 ?8 {9 {( F) ^. @5 O: M: V
{
/ r' j& ?, z, I1 ~' I, j
if( IsDelete() ) return;
0 l/ N- E4 {5 Y
. X* k3 R7 R* U0 k, B. |+ Y0 [3 c
m_Snapshot.cb++;
5 F3 n8 [# C: q) S; K
m_Snapshot.ar << GetId();
$ t @4 A8 p' _1 W" \+ D2 z2 H' F b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 F3 b# P8 K9 i" P2 j
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" Z: W, i! L7 |) ^) U1 F# w. F
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 \ H6 ]6 l* |8 x% @
m_Snapshot.ar.WriteString( pLeader->m_szName );
! X; j$ f* b+ d: ]/ ?" A3 _
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
1 P* b( X. c' I# q: D
<< bPartyFind
# z" u: n: C# f; \2 q4 `! v' v3 F
#endif //__PARTY_FIND
# ~8 C$ R0 S- M' d% W3 _
;
: k8 P+ h" q1 v) W
' D( h2 M" F& Z# z7 U) q
}
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DPSrvr.h(公共范围PLS)
& [+ P, J9 L% l5 s
代码:
4 y# d X4 u& m! i+ S3 M
#ifdef __PARTY_FIND
- G9 h) d3 T2 G3 ~ j `0 t* a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, [! W$ O2 h: o- K8 A* `, \3 V/ G6 _
#else
# k2 P- m7 e: m* r+ e8 \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 _9 i# T/ r$ d3 t
#endif //__PARTY_FIND
1 ~' V* F; P5 L& G
: S( m2 h: ~5 f+ [9 G
代码:
$ D- Y, L Y) u! m( Y
#ifdef __PARTY_FIND
- S4 n0 ^; s/ l S( n' n
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ n+ K+ ?; B8 ?. {# S# s4 T+ _) [
#endif //__PARTY_FIND
& S1 c/ B2 t4 I& |% p/ \* n
7 [& b# c9 w9 ]! S& d2 g0 s" q7 t
User.h(以及):
0 f% ]0 G- p3 A8 X- j7 g
代码:
: O: d" B- Q9 v/ {: W
#ifdef __PARTY_FIND
7 a8 W x. f5 Y0 \- ]7 V, c7 p' [- f
void AddPartyAllowJoin( BOOL bAllow );
7 W2 F& C$ T5 D1 }" `2 _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! V& A+ d: S) [% W7 _
#else
' _ G3 x8 S9 o t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 Z, r" c0 \( z3 c( [
#endif //__PARTY_FIND
8 B/ U6 y! Q/ ]% U
) `3 F2 i' B* V
party.h:
) o) Q* g* k" J1 D# q
代码:
% E# P$ d1 m( L2 B
#ifdef __PARTY_FIND
+ b* c5 P" m( m4 o3 L0 R
BOOL m_bAllowEnter;
, C* @# K! I+ g" r+ V# l$ O
#endif
6 j( c2 w! ^4 Q0 o/ N; {
) t' Z+ E7 j2 x4 ^' v
代码:
6 o% H4 ?6 h: K' ]! ~7 }% C) ?
#ifdef __PARTY_FIND
/ F4 C* ]9 F% P! }. x# g
CParty* GetPartyFree();
4 T9 k- n- b3 Z, t
#endif
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8 P7 f4 [5 z. v! }
WndParty.cpp:
$ D- |1 k- H# f0 N
OnChildNotify:
) G8 F+ V1 e# r; L W) Z
代码:
' _5 F$ L/ P j2 \
#ifdef __PARTY_FIND
9 X3 s x; u. f$ J' _
else if( nID == WIDC_CHECK1 )
! j9 w$ I# |$ e0 K: d9 x: t9 O9 V
{
) K" l* K: Q0 c F' s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; o+ i4 m& G' N
{
; b- Z1 W6 p+ s# W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 M! u1 |/ P6 p, ~& C0 y
g_Party.m_bAllowEnter = !chk->GetCheck();
2 C5 S, T, X' R1 \
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ Q% \, D% B* X
}
# l- \( A! o) U7 d* q/ L+ i
}
2 E$ C% j; S9 k- F2 S4 J
#endif //__PARTY_FIND
0 T6 a* c& O; U! T R3 x
% i6 i( e2 F3 p0 c: I- s y
代码:
( g+ Y' g: _7 `0 l
OnDraw中:
+ ~/ S$ y( \2 k0 a
代码:
) _ I9 h5 y, P# @: p+ p5 D
#ifdef __PARTY_FIND
+ ~* E6 C" } Q0 K9 X' R9 z8 f: m, S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 G' _! ]2 g. g( L% K) ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. a8 n" Z8 u) X% ~7 G
chk->EnableWindow( TRUE );
" E( k5 A5 Y* i; r
else
( ?% s2 h( p' v
chk->EnableWindow( FALSE );
U6 ^6 W) }- I! k5 A
chk->SetCheck( !g_Party.m_bAllowEnter );
5 S- ?0 C- G0 V& I: _
#endif
$ Y% C: p" M6 r$ g9 Z' K! S: F0 S
- S# f9 A# j- V
DPClient.h(public):
0 }5 L% h/ T$ H" w+ ~7 I$ V
代码:
" M- i+ o+ M5 ?# h5 X
#ifdef __PARTY_FIND
) p m* {4 v1 |) g0 u
void OnPartyAllowJoin( CAr& ar );
) J8 j# ~" S& F2 p& e4 f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 G& Y/ y" t) Y3 R1 |
#endif //__PARTY_FIND
% v* S# Y* I% B# b3 [2 Y6 H% q6 ~
. n: M. T; @& D, e0 h! k5 A2 U! D
- q$ O% Y# Q, i! E6 L
WERS hinbekommt没有,请让赫克的权利。
) _5 h* ~" Z: c% x% c2 D# b
不支持左右,所以难不...
4 s8 B7 V: h) x
党k的Windows NT甚至编辑它自己。
* B9 d7 {' g+ C5 h
包也,因为我不erschreiben进一步如果我你的。
9 n/ ^ [% \2 j4 J& P
由于缺少Quantité k n个代码是什么升工程前。
: B2 M* G5 T0 ]' v7 c
如果是这样的。请发表。
5 t/ q+ O7 F1 \% N, m% u
到目前为止,Pumbaaa
# N& o, f& G5 ]. A/ y# [) Y* c% k
4 R" l& ?* `1 W* L1 S. F
3 H% p. d3 V( ^, ^
MsgHdr.h
. ?3 E" \* Y$ L2 U( u# i9 r- Z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 \& f! U, P& Q
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ k' c* _% R" @/ b+ }3 Q% ?! \
' q) M; i# ~& G/ @# v
2 g" W7 a) K" x* q9 ~6 h* Q/ W% w
# v" f2 w* o. j$ J( Z. V
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