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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) R8 {' [$ d6 L5 q; J
{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
5 q1 T7 n/ D! V# c
{
, S, P- K2 O# C) }* D6 c
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ ^8 m& L& Q5 T5 f/ U5 {
{
$ a+ B+ F% U9 I: E" E
pLeaderUser->AddText("没有足够的权限。");
# F9 I e& q5 n; c9 d/ j7 B5 j
pUser->AddText("没有足够的权限。");
! U/ i6 n1 N1 N! x2 u
return;
& }+ x! O) E# K% u$ T0 s" r& `4 ~
}
3 x# T5 I" U& _9 z2 M
}
( k( g' D# @ I. v( {
// ???? ? ??? ?? ????.
6 ^! z, W0 M, e- ~5 _' m' J
CWorld* pWorld = pUser->GetWorld();
- F2 B4 [: Z. s2 C% F) k, u
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! ]( V( k2 x8 K8 h. @* H$ U
{
+ J- ^% Z7 w. N3 J' S" |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 w5 A8 w4 e. `5 I
return;
( O1 ?' o& D" N5 w7 x0 y* ?" U
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 V1 n; y5 U( \ c' A) s# a. M& U/ o
{
. g# X- ` P, U9 y/ U7 n8 u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 ]3 u1 o. Z! k
return;
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}
! O, k+ h; g1 V# M
#endif // __GUILD_COMBAT_1TO1
$ R0 Z2 J y. u# _
& F: S8 n2 v, w# o# {0 |! v
#if __VER >= 8 // 8? ?? 061226 ma
' i3 t* A* x2 P, [! S9 n
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
! `4 q r6 q( z7 @4 @( H8 E5 e
{
* ]/ [3 p: _+ k: Z& r3 C
return;
# @* W* ?6 y" ^) h- Q
}
5 e- H7 J W7 H; \6 e% k
#endif // __VER >= 8 // 8? ?? 061226 ma
: h; S2 K7 E/ G3 ^4 w" e* y
" ]( Y* ]/ i( L7 } [/ L
if( pLeaderUser->m_nDuel == 2 )
2 }. J1 T* G4 p' ?, P- n
{
* ^) G- c& H) n' f6 T& J% w$ F; [
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& }8 u K; W/ R+ t
}
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else
5 ^" y R( P" e$ ?
{
4 Y* O( C" _5 V/ i" a( i- }
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% Q" M3 S" R6 {$ S9 W) p. I! n- \
{
7 S. c5 J i1 h+ _1 c6 h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 p, r) ~; O& p3 d0 k1 j. C$ Z
}
6 m& e0 w* y: V
else
4 |, I, j* x% _7 o' l6 x2 p
{
$ m$ S2 L" L: u4 K
if( pUser->IsAttackMode() )
$ J# z5 U" S( M3 P& ]
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& ^5 x6 _4 T. t" m/ n$ k
else
2 R1 l5 q' A3 E, L: t2 l) I
#ifdef __PARTY_FIND
! r/ B* Z6 K/ w! e1 B* S" d; ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ ]. |, J2 E- P: X. o
#else
' M- @1 m' C3 i
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% } ~% A+ V, y; I
#endif //__PARTY_FIND
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}
) M; I- X: N ]: H0 n
}
3 i4 L8 K ~, y3 i
}
# a$ @3 q+ b* b6 R+ m9 ?, i0 ^
else
7 |: ^) Q* ]" _+ w5 j6 }
{
/ | y1 L( a0 |5 A" [: @5 |
if( IsValidObj( pLeaderUser ) )
& ?( t/ U& R. X* y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; ]3 R' X* g/ _9 f* U- x# f( F
}
: p) s2 B4 W [9 K- K
}
j/ ]. G8 z% y6 M7 X$ l
' a* A6 s7 w3 ?$ b
User.cpp:
' r2 u- m; K" \3 d2 ? \+ V& E
代码:
# G, t% j9 B$ x' ^" _ N
#ifdef __PARTY_FIND
D- _# I+ P% S3 Z
void CUser::AddPartyAllowJoin( BOOL bAllow )
* X; K/ V4 x) S8 l! f- E
{
) F0 f3 r) d [# H
if( IsDelete() ) return;
# l+ v- M" Y* @5 p5 ]
: `. X/ `& u4 O, m
m_Snapshot.cb++;
; }- { ~4 @$ Z) \
m_Snapshot.ar << GetId();
* }# V9 h/ O( |( v* {/ c& |
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& Q/ W* A* K# v2 c( y1 r
m_Snapshot.ar << bAllow;
8 P& I: F3 f& Z0 e7 \ m+ Q: i8 n
}
+ {* q% A6 ?( X2 E' F
#endif //__PARTY_FIND
2 Y# i5 Q" ]' I# A
4 Y3 H+ N9 \- h4 D/ f4 e. v1 `4 G# w
代码:
b4 P4 o! h5 M9 `
#ifdef __PARTY_FIND
( U7 O" @: z2 P0 M. |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
o/ |% N. G; E% Y; }
#else
3 a; p5 k& o& c w- w& O# Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: J+ B# F4 K1 J- W1 _
#endif //__PARTY_FIND
* D1 V1 S5 A: a0 J" q- A
{
1 P" S" D" Z- S# F
if( IsDelete() ) return;
( A2 U9 W' w4 n& T( |/ E
0 l* G: K$ M0 H
m_Snapshot.cb++;
4 h/ N8 W% |/ s
m_Snapshot.ar << GetId();
: \0 f' t1 \# H$ x; c1 o1 B* {+ V0 [$ {2 u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
' F9 O4 c2 C. @3 C1 L! P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 W: T' j9 T! n9 g5 \
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' X* F" x. \/ M4 }, \* I/ \
m_Snapshot.ar.WriteString( pLeader->m_szName );
- y( a" `5 G" G
m_Snapshot.ar << bTroup
0 c6 ^" ?0 ?# n3 Q
#ifdef __PARTY_FIND
" y, I7 o( M' M" @% C8 H4 b
<< bPartyFind
0 M1 R6 Y8 z0 F N' A e
#endif //__PARTY_FIND
2 O9 t) f+ X1 U' K+ q
;
$ M+ Q/ C7 p z
( k' Y2 S5 a) W1 U" Q# Z5 b" s
}
& G. K J+ y7 g+ A8 d4 x
- Z# W1 S4 X. K* g% i; p
DPSrvr.h(公共范围PLS)
2 \% Y5 d7 L" k' U- e/ @& a G
代码:
7 q# U; l/ n2 t
#ifdef __PARTY_FIND
% m7 p9 K3 `1 j5 F6 d. P. n6 H7 y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% ]* c% Z$ t+ J4 R* I( I% C
#else
3 I0 c6 n4 Z3 h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 x0 T' @4 Y; C5 N: ?: C* g/ h# K1 O8 E
#endif //__PARTY_FIND
# \( |( M$ T9 j
^ q" E% y; [+ h/ x R2 X
代码:
$ v( z( p: J4 d# c
#ifdef __PARTY_FIND
7 Q& O% v1 c4 t- H2 L
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" ?/ x5 ~( r$ @" v5 N
#endif //__PARTY_FIND
3 e) Z$ ^3 c+ I A6 v
i8 ^& O. @2 H
User.h(以及):
8 P- T8 i9 C9 G5 F/ \
代码:
% B5 U% n, I& L! B! S- n
#ifdef __PARTY_FIND
9 P7 B' d }( d0 F$ t
void AddPartyAllowJoin( BOOL bAllow );
( W$ s" @! @1 s p! A" `: Z! ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ F" y6 ]4 i! d5 f3 m
#else
! }+ u: P0 v( o+ o
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: V5 b" s* Y3 v9 r; S* l
#endif //__PARTY_FIND
4 u8 F1 c/ D, U7 q
" N' {$ d( G5 k+ q
party.h:
0 P% F! B2 o. J+ n. G* V: z' t1 T
代码:
; B- Q/ ]8 I/ l' c% H# ^! S4 n& _2 g
#ifdef __PARTY_FIND
4 O( H; S, A6 l( [, s- r
BOOL m_bAllowEnter;
. h; f; n, @) {7 G
#endif
! ~8 {( F6 X$ `+ U8 ]4 S. V+ R
, I U1 _% e2 E( A' B8 ~- z
代码:
7 X4 G) e! w f$ y- r$ N6 h
#ifdef __PARTY_FIND
0 d- u$ j3 F. f0 c L9 m8 [8 y! i7 X
CParty* GetPartyFree();
0 W4 a* X, v. I3 c, ]+ o; l6 I
#endif
+ m! Q3 u( y4 M1 k3 k w
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WndParty.cpp:
% _6 F/ G! w& q9 ^+ d1 ^
OnChildNotify:
. _8 F4 q4 W5 c, ]; u# X
代码:
( [" f: D1 B5 p# ?- \# q) y, b2 q2 M% Q
#ifdef __PARTY_FIND
; |; o o( L2 r3 y" k5 r
else if( nID == WIDC_CHECK1 )
! E X9 ?, z! ?4 s5 [
{
' Y6 S& v* e' Q; x$ G
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; a- z7 }9 c* r- N' T) x/ v) r) y& J
{
5 v+ p1 z1 J) p# _8 P" A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 Q8 q9 E' t6 d; Q
g_Party.m_bAllowEnter = !chk->GetCheck();
" u6 {; p2 L2 o! y1 E% [+ `
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ W, O, y' @7 U" y2 P# s
}
8 j' y( {) F/ q v$ H
}
3 z+ Y1 a! M; l
#endif //__PARTY_FIND
$ C9 X0 d9 a! H2 ~
3 o; }8 \% d' s# x
代码:
9 {6 t1 b1 J% {5 Y9 A' l
OnDraw中:
( J" A$ v6 l+ ^) R% x
代码:
, O, Z, r6 Q) U9 l+ s& C
#ifdef __PARTY_FIND
- ]7 m5 S( `' \- ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( Y0 i: E7 Z$ v9 m
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 W! A2 V8 O5 j% Z! q2 C; s. x
chk->EnableWindow( TRUE );
; K& k# n7 W0 I5 U" H$ w
else
& F; w( [" y' T! _* @
chk->EnableWindow( FALSE );
+ h* v6 D' ^# ^! z
chk->SetCheck( !g_Party.m_bAllowEnter );
0 |* j6 g% K. O: X9 Q
#endif
3 M. b" N8 o" X# ~: x
5 }# }3 P# K- K
DPClient.h(public):
$ z' ^5 y! z8 i# |- [8 p; Y
代码:
# E/ Z2 v% s; a; ?4 M
#ifdef __PARTY_FIND
4 F {8 o8 h5 w7 d: Q
void OnPartyAllowJoin( CAr& ar );
2 S9 r8 q1 n" v5 M& r$ ^! Z8 F3 Q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! C2 s' w- t6 z* a5 t4 I. T3 K
#endif //__PARTY_FIND
- R2 N( i# I# D* O, E
% Q, v3 s# a0 X4 T. A2 w4 K! U/ b
" y& |; |2 P6 [: d# I
WERS hinbekommt没有,请让赫克的权利。
7 m3 k" \* {, l5 @
不支持左右,所以难不...
" I8 Y3 F E$ g) e/ w; G" K
党k的Windows NT甚至编辑它自己。
0 W$ A/ v- l& o# Z' _
包也,因为我不erschreiben进一步如果我你的。
' S1 ?% N% `' r9 k0 b( S6 f
由于缺少Quantité k n个代码是什么升工程前。
* `9 X) M% o) M
如果是这样的。请发表。
' E0 y. f% m4 K- A& H* n) ?
到目前为止,Pumbaaa
; R. {" C0 V/ i$ T; h
- I* }/ B$ `3 l& ]! ?2 ]
2 F3 n% h# m2 ?7 j# E. A1 [4 e+ _ z
MsgHdr.h
3 q0 Q3 u- O/ M1 y/ n; k
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) }" p( |) e1 m7 q8 H
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% R' ]- h, L* j5 I$ ^& `
* g" X! ^3 k; X# Q! Y" I- a
+ P' L+ `! y- l3 M, U+ g0 I
) b. O! G; }9 o# {( j I
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