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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. n4 Y! m% W8 C; p4 E% K9 K
* ~) D s, x0 X( o
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" j$ d3 s$ I' f
{
Q8 N8 u Q' ? M& c
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
p5 `1 u5 {+ }
{
: s5 `" K$ a( A3 L
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! T9 c" q u. e, p" j. a
{
7 }; _( @9 m$ f- Y, C; w$ [
pLeaderUser->AddText("没有足够的权限。");
' a _. S1 t5 i! M' N
pUser->AddText("没有足够的权限。");
* L4 ^% z0 u) D1 N
return;
5 d; |: S1 ~* R+ O7 U
}
1 r: A0 y- A6 n1 {! z
}
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// ???? ? ??? ?? ????.
. V- V3 u) R. e1 g# g0 ]+ ^3 r0 T: ?
CWorld* pWorld = pUser->GetWorld();
, b1 x" e# E( l( b+ q+ a* }. l
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 u/ z4 N9 _# ?' T
{
5 b3 a, Y% M4 e8 {
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 S+ _, f, P5 R( I* @. ]
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
' Z! l% E5 }8 W" a# F* l3 `
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 @7 l) @4 W ~6 ~0 e
return;
7 A! r3 F c% J
}
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#endif // __GUILD_COMBAT_1TO1
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! U2 k% u" c a' ~
#if __VER >= 8 // 8? ?? 061226 ma
]! h4 N, \! _
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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5 x- E& Q7 s$ U& d0 ^
if( pLeaderUser->m_nDuel == 2 )
; O6 A, E9 J. b+ ^
{
4 t; h" q( n" i8 O, }6 P8 _- y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% X% U8 }& X- X) ]* a! M
}
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else
8 L+ L% N" o7 q
{
9 b8 \) w e# h n) M
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
i- V3 C ~* H) |* L& J3 G0 F- l+ ?
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
5 Q' Z, M" K% N( V
}
3 \: B, E6 X1 b* U6 k/ }
else
8 }; e/ w( B" W8 |* [! P' S$ M
{
L! L* T3 c3 k: H! q
if( pUser->IsAttackMode() )
( E! q2 p9 P, L7 a
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* ^1 f- `6 u6 ~9 D7 F/ X* X
else
: n/ ?* ]& Y, |' r; k) r
#ifdef __PARTY_FIND
) a. p& \( a9 u7 t2 Z& g' f% p7 I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
. l" q- T5 C+ U- n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) \: {+ n) \; o3 N# ?
#endif //__PARTY_FIND
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}
% j6 u& M$ J$ h" w* j' f
}
" F7 V8 P7 z: p. P3 W1 [
}
7 Y8 S& w- |$ ~5 k* l
else
9 @/ ^" D) c8 u, x
{
9 }1 ~8 w# k- A3 a
if( IsValidObj( pLeaderUser ) )
. E( X5 ?+ ~( {8 {2 l! c' b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
3 R0 ?1 B3 X5 F5 z% H9 V
}
. Q' K! F9 t5 f' l5 R
}
8 Z" S& T0 \5 e% r' H
# V( h9 `7 _0 h% o0 R6 q2 q7 h# ?
User.cpp:
1 @$ H5 O$ h1 Z* b! |0 y7 a+ ~! h
代码:
2 E0 J. d1 y) }, b4 r j. _
#ifdef __PARTY_FIND
% j, F0 Q! z e' v5 l
void CUser::AddPartyAllowJoin( BOOL bAllow )
* e$ P4 U1 l) f# L% @+ k+ d
{
' Q. _$ K. @$ [' R( \5 o: m
if( IsDelete() ) return;
0 L' `- ^0 H3 o
4 W( Z W8 E R- n+ Z( N
m_Snapshot.cb++;
' m4 F' H8 t. a. [7 }! o
m_Snapshot.ar << GetId();
, J% G( B1 [. a! }2 W- M* c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# Q6 _' T; T' X6 e0 T8 q3 x9 @3 A
m_Snapshot.ar << bAllow;
5 U& L; h/ [, Z4 l: A
}
3 M4 V5 |. j! W S8 W! Y
#endif //__PARTY_FIND
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) H+ M1 Y( `/ l2 z8 n. t
代码:
! d$ T2 u9 ?" \* q
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ z0 R' s1 _% O9 E4 x) ?
#endif //__PARTY_FIND
% B3 w- d0 R5 L& S* m
{
; `0 O5 {8 m V& ?0 A
if( IsDelete() ) return;
* X; S6 o9 m( u
! c6 Z+ o: R$ J+ i- ^6 [
m_Snapshot.cb++;
@0 N) D8 i2 f
m_Snapshot.ar << GetId();
- }: R& Z- a6 x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 }4 }8 s% E+ _! H6 E6 Z7 Z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 j3 x0 N6 P# r3 D5 L' B
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
j! w' U2 Z1 t! q
m_Snapshot.ar.WriteString( pLeader->m_szName );
, y5 W8 `" r6 H! V# ^ K8 K
m_Snapshot.ar << bTroup
6 a O f9 D! x2 k
#ifdef __PARTY_FIND
+ Z0 R2 F1 H% e* x5 ^
<< bPartyFind
" n+ F# H6 f' m% Q
#endif //__PARTY_FIND
: o* e! V, ?8 x- \$ \8 [- p
;
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n% [# p/ C; Y& M* A( U0 H: [
}
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/ i, _8 I5 C4 i! Z: v: i
DPSrvr.h(公共范围PLS)
% G( l+ K" V& P. S
代码:
* I* T X# r. W7 l F4 V" m
#ifdef __PARTY_FIND
% ?# J5 g' @- c9 q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 \0 N- c! X3 k
#else
( ^* s4 r* h+ j+ o0 S1 d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
, ?; h# |. @) I' e! c
#endif //__PARTY_FIND
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( a7 {) J6 ]% } v6 T
代码:
, y) H0 P- N `2 M
#ifdef __PARTY_FIND
" U6 R; X* a+ e
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
?& c( [% D+ P) J I: c- F1 ]
#endif //__PARTY_FIND
1 e% h3 e& ^3 k9 c' t, U
# t& Y& Y: ?7 _2 Q$ Z/ i0 r: U
User.h(以及):
& ?- U( S) q! n* [, L* d0 h
代码:
/ i, @1 b2 ?2 g9 j1 V/ p$ }" d2 g
#ifdef __PARTY_FIND
9 x; @- v' W4 c/ x3 V; |9 j/ D: ~3 n- ~
void AddPartyAllowJoin( BOOL bAllow );
0 n6 W# y3 v& J* s, Q; M# \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 A% A: O9 b- A' ]7 Z
#else
& a8 W3 E' H; ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& s# H# k0 d* o0 e
#endif //__PARTY_FIND
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& R& z# N% E6 m; ]/ b
party.h:
# W" Y" H8 e: }4 O
代码:
- s3 l* a0 d% W# V# Q. A/ x
#ifdef __PARTY_FIND
y' i3 T( s# G9 g3 n$ v# p
BOOL m_bAllowEnter;
- ^0 U) P& }* {) V% b& p
#endif
0 S, b$ |$ S. i A: k1 R
' `; E( A- }) [; }- R. K0 z
代码:
7 {7 j" e3 }) Z! I$ z B
#ifdef __PARTY_FIND
" k; w4 N7 b5 Z1 ?
CParty* GetPartyFree();
. ?% D# Q y# j/ ]% ]+ Y% x
#endif
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% \/ ]& v+ }% b% F
WndParty.cpp:
7 F, r. B9 v8 ]% N k* r
OnChildNotify:
5 o; O& W. @& e, F7 R$ \
代码:
4 B0 D( ^; u$ f/ z
#ifdef __PARTY_FIND
+ ~. b+ v2 W, F* W3 L
else if( nID == WIDC_CHECK1 )
& ?! G0 l y& q& B
{
3 Q5 r1 }7 z1 ^1 [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 i) ^+ w" M. ]6 D) ~/ T1 X W
{
0 v* L3 L3 G e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 Y3 i: q( n- ?7 ? _; A. l2 a
g_Party.m_bAllowEnter = !chk->GetCheck();
+ ^0 N* W' F7 k& U' o: |2 E& g8 _
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 ^5 y2 v7 {" G% E7 j
}
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}
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#endif //__PARTY_FIND
$ F' _" i$ _, G2 J' |: P% q
: t' N5 Q+ e) U5 ?! Y1 k
代码:
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OnDraw中:
! q; c) x$ v. a e% b+ l" [
代码:
0 D5 h: E7 n4 ~$ r! J) H1 Q: x
#ifdef __PARTY_FIND
7 A" C" V: S2 q5 k. s0 P: f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 v1 i6 t R S2 F1 p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- p7 H* u1 a( G) B* V. T
chk->EnableWindow( TRUE );
7 g2 q( I. Y( l& d/ U
else
6 C$ j+ g, O5 s/ g. q) W
chk->EnableWindow( FALSE );
' ]* f" W, L+ K8 z) U1 ~1 E
chk->SetCheck( !g_Party.m_bAllowEnter );
0 n; N( _! a& Z) s7 J' d7 n0 C
#endif
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0 ]! ^, s9 Q9 S# F
DPClient.h(public):
- y8 D) ~& A+ E
代码:
5 e5 O, D c/ u3 e) V3 x! Q/ x! }
#ifdef __PARTY_FIND
0 z) H" j0 x0 e. U u
void OnPartyAllowJoin( CAr& ar );
$ P* A5 r3 O' U, c) k* B, B0 K" N; F
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! b r; p: {2 ^& g( @
#endif //__PARTY_FIND
* O4 S0 _7 c" j( Q+ H
! ]: C/ Q) h7 N; M
3 h6 U4 E1 Y. _ t6 w+ U, d9 W+ r
WERS hinbekommt没有,请让赫克的权利。
5 e3 {2 }4 j! R6 E9 H7 K" Q
不支持左右,所以难不...
5 R0 _9 d2 G/ O7 C2 J
党k的Windows NT甚至编辑它自己。
5 A. H. Y* [% \
包也,因为我不erschreiben进一步如果我你的。
, f/ B* ~3 ^, `6 e* d" T: ~
由于缺少Quantité k n个代码是什么升工程前。
$ @8 z) M+ j9 |
如果是这样的。请发表。
/ l3 w7 [# ^) W2 N5 {% n, E
到目前为止,Pumbaaa
* ~; n0 Q9 a8 S' i* K L. V
3 |* e" G1 p& i" ~! P# e K, m4 B
. I/ W. v3 p# a
MsgHdr.h
H s2 |% o" a5 N9 R" S* z) e' s
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ U' {+ g" W8 q' X
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% F2 k' W: x! j/ q0 e
9 l: I7 a% O- w1 f+ C; f
$ }" T4 L7 M0 j! [
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