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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
S" n' l8 g' G' {( _6 V5 l
{
$ w. }' t8 a" u9 j
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) h) ^8 d* }( v: u
{
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pLeaderUser->AddText("没有足够的权限。");
, Q+ H9 f' R y* u* ^' [5 C( I
pUser->AddText("没有足够的权限。");
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return;
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}
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}
6 K, s2 Z% D4 j# P
// ???? ? ??? ?? ????.
2 P2 s3 h T& g" G( h. h
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 {- x- r$ \, k" o- Z' c
{
w1 m7 \% p; y, O7 D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
% |8 s6 R5 y/ _6 @: s8 m' U% ~
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: J" M, M) O) i" f
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) @( `' ]! y6 K* g
{
3 X: l; X g* P0 y( x$ V6 c5 L4 {
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 y9 h5 |9 U8 O8 f U' w9 G
return;
# Q; O6 i8 T Y% {
}
2 ]2 G5 O1 U6 v
#endif // __GUILD_COMBAT_1TO1
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# l5 g. O8 Z# d5 i2 w: X( o9 T. j
#if __VER >= 8 // 8? ?? 061226 ma
6 c) F8 _2 Z! {4 _' M
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, k3 w# |2 B! k. `
{
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return;
8 |8 c- f* v) n2 r9 I
}
/ s0 ]% Q# N# \! }
#endif // __VER >= 8 // 8? ?? 061226 ma
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) \* G. Y* h$ h8 {2 Y
if( pLeaderUser->m_nDuel == 2 )
: b1 r; s7 D0 |0 n" z
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
9 E, U0 V4 k0 O. _. m
else
; Q! o9 A$ A% e
{
2 {7 G" W! @6 ], A
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
) ~/ v9 R$ o4 W
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* { I: W# h; G u
}
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else
4 Y; V, b- a* V8 }* ]; J2 `1 X+ [
{
e! B0 r, s0 q: a
if( pUser->IsAttackMode() )
+ _+ ]5 @5 t. [ D5 i! i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# Z K- i+ u! o3 [
else
: {$ l/ e! @- F. j! P# a; l' m5 t- ?
#ifdef __PARTY_FIND
: k! w- \: X- w( |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ J3 l4 l' ?% m3 A4 _1 k/ a
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 U8 ?, G- D0 A- p+ N) c+ ~! B
#endif //__PARTY_FIND
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}
. ~! q1 [/ b8 ~
}
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}
8 {8 e. I% y- @' W3 g2 W- E
else
- p8 }2 Q. d% P6 `/ Z- [3 R- T
{
& h4 w- `% Z: i
if( IsValidObj( pLeaderUser ) )
& } n& r, p7 ?8 |8 l u U7 k
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
3 N5 k a- Z2 F6 D* L- d! b
}
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}
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' y( S( B4 R+ S- I# V( h U# t
User.cpp:
/ W7 {: `& x* P9 k" a
代码:
4 U& z# r; q# v+ o) F' n
#ifdef __PARTY_FIND
% \) N( b2 `' ~
void CUser::AddPartyAllowJoin( BOOL bAllow )
; x4 @& d3 d- o$ e! ]: m
{
7 q+ W1 w: w8 y3 \
if( IsDelete() ) return;
! l* F7 _# [/ Q# y0 N4 p
, S% k9 x$ R) P' z
m_Snapshot.cb++;
' u" x6 I; j' p* i
m_Snapshot.ar << GetId();
( @- o; M2 ^! }! Y7 h% d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 }. q- X) ]2 J- `
m_Snapshot.ar << bAllow;
. o t* I. x; F
}
( m# X5 K, n4 J2 |6 W" W3 K
#endif //__PARTY_FIND
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代码:
3 ~7 n+ f; A5 v; g; ^
#ifdef __PARTY_FIND
$ H" g! R8 a, p. o4 a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 [; T; L8 e8 Q% C
#else
& h0 t- Z. M4 S6 x5 C( _
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 j p0 o: `( ~9 g$ g5 U' Z
#endif //__PARTY_FIND
# Z# M0 x3 ~ m, v% a' H8 L
{
+ w0 b; R* B" D# J. n
if( IsDelete() ) return;
8 l# c4 `" p1 Q8 `
; U$ F6 U2 ]' L* t
m_Snapshot.cb++;
8 P( d$ e9 j; D% o
m_Snapshot.ar << GetId();
6 F, H! t/ P/ { x/ N9 g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 P6 r- ], [: i8 S. }9 x$ D
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: ~% t9 ?. v( D. y% x, S7 o+ x( [+ R
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 D2 B( d. g! A) r' Y
m_Snapshot.ar.WriteString( pLeader->m_szName );
% g: k- a1 @% Q
m_Snapshot.ar << bTroup
* m' q; d! ]' m6 A6 O( _1 w
#ifdef __PARTY_FIND
6 R) }4 l8 O" O; d% h
<< bPartyFind
$ c, m1 ]& W; |0 h5 x4 t
#endif //__PARTY_FIND
" n4 P$ d b; O/ P2 U3 M
;
2 a4 z6 Q& i% C- {9 O
! w" U8 z$ U$ ?% J& `9 x
}
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6 y: w3 @' x* ~- X* X
DPSrvr.h(公共范围PLS)
/ z6 v& |; }. j) |3 |
代码:
! o! T9 }8 @) T# J7 I$ k
#ifdef __PARTY_FIND
T: j( v( t+ G, g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
8 R2 C- A1 w- [' Y7 C
#else
7 {1 M! P$ J: S2 ` A* L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 q- {! J7 z) m$ R
#endif //__PARTY_FIND
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* G, b4 x6 [( E# d5 o# `4 @
代码:
7 D1 `5 M# v* [0 u. |
#ifdef __PARTY_FIND
6 f: L' t7 K* b# j4 w
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ n1 s9 q( o8 N" E( `0 @2 L0 P) {
#endif //__PARTY_FIND
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User.h(以及):
# q8 B- W, z7 {# `8 c
代码:
- L& m4 u$ K- i* W6 V
#ifdef __PARTY_FIND
6 q1 X2 o& J" f$ `# @7 | }
void AddPartyAllowJoin( BOOL bAllow );
/ k3 t- E% ^7 D- r0 G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 x4 T5 u8 M5 c/ m, m( U
#else
$ _/ @6 b! S! Y( L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ k) D2 l2 p! {2 M L* z9 f
#endif //__PARTY_FIND
9 {. ~4 k: G$ N$ {* L" C
7 C& L" q" A6 \$ Q+ y8 ?; A% q3 ~% b
party.h:
1 X: t) B% l& v. F
代码:
. J9 E% z2 `: c( B
#ifdef __PARTY_FIND
) L- o( O) @, W) V, G; D4 e# P
BOOL m_bAllowEnter;
3 |9 T( ^! `9 W+ s* m9 V
#endif
+ X. {9 [9 Y- v( P3 V
! P# l% C( s' D
代码:
n7 @# B) S, \" B
#ifdef __PARTY_FIND
# `: o7 H( M/ @' j7 }# H K- r% n5 f
CParty* GetPartyFree();
! `# F" F" G' f# ~0 m+ e% A
#endif
3 _# M7 q9 t6 ]/ v/ P, L
! h7 l, g* R! h" f$ {
WndParty.cpp:
( E( W$ j7 r1 Y8 m4 I
OnChildNotify:
% w/ x5 G- K" [* h
代码:
) e: m4 E# d/ O v+ |
#ifdef __PARTY_FIND
. @. M& T' ^6 p) w2 R/ G
else if( nID == WIDC_CHECK1 )
$ [( ~8 _$ k- a: A7 @
{
0 A3 F* H0 `8 c2 G- H( t6 D7 W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% ~4 Z: D8 ^: D5 |, ?$ G1 H
{
/ T0 H G+ a0 Y- ?6 N+ d: N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. u9 D, t+ L7 N
g_Party.m_bAllowEnter = !chk->GetCheck();
: u6 `$ `$ J. Q. ^) }& B, A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ e9 d) ]& X4 ?" ~1 N- x
}
2 x9 Z' J: ^+ d8 L
}
% @7 c$ D6 S: x9 R7 W
#endif //__PARTY_FIND
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, o' g3 c9 ~( c8 X) g& E
代码:
2 Q3 n- g: g9 h v; l' g, w( o e
OnDraw中:
# E3 F7 q( ]7 c
代码:
I0 ?) ]+ P( X4 x5 V
#ifdef __PARTY_FIND
5 ]+ B2 \: n) _5 M" B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* g1 h+ U h8 y3 }8 T! t4 ^1 Z+ a2 P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 d+ M' {9 X2 y7 k
chk->EnableWindow( TRUE );
( f& ` }3 I/ y# K) h. C8 p7 k
else
% E1 H, S; }. X
chk->EnableWindow( FALSE );
+ }8 t$ W6 b4 a; ?: i4 m6 Y
chk->SetCheck( !g_Party.m_bAllowEnter );
; p0 C0 n D- y) b% w
#endif
+ Y) X( U/ g; b6 T
7 ~) S; J; `9 {* v
DPClient.h(public):
! X1 F* z: x8 c( I3 J; W2 ?" x I6 r9 S
代码:
( P# L. Q. {: d. }! M) P9 D
#ifdef __PARTY_FIND
) l4 l6 L3 f2 H( _! h9 [* f
void OnPartyAllowJoin( CAr& ar );
9 u5 M% W9 v/ B6 Z8 T
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 L; e9 b1 F6 y
#endif //__PARTY_FIND
4 s& N: \' r' Z" y J8 i
. y7 S; L6 W/ k
, I" \/ G2 F' F |: G1 d
WERS hinbekommt没有,请让赫克的权利。
* i7 l# y) q- T' P9 r
不支持左右,所以难不...
) e2 k2 |$ Q3 Z% i o T
党k的Windows NT甚至编辑它自己。
3 g) R; J3 L7 K$ D- m
包也,因为我不erschreiben进一步如果我你的。
% B% O% C- A; X3 @" a1 [
由于缺少Quantité k n个代码是什么升工程前。
# [. c' Z8 K. Q0 V& y) K
如果是这样的。请发表。
1 o- |% E2 ? K4 C+ K9 X& G
到目前为止,Pumbaaa
! [" U9 G# h! ^1 d+ A! N% f
- W) |+ h. U& ]& y
2 g- {+ H" `- W0 W$ s- k C
MsgHdr.h
. X- y% Q, h9 C4 R. K
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 \1 f, w" M: J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 {6 x8 q. J8 a) A
; l- o8 B9 e+ @% S+ w5 ~
7 C2 D/ D1 C& X& [/ ?
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