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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
! c+ f+ b+ |( D0 x5 l
{
% j F1 I- j/ s3 ?2 \
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. }4 c- r; ?# L$ P
{
/ B! J4 \, b+ j6 N# Y
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: h3 v! T6 R$ I( v" |+ {4 X4 u( P
{
+ b6 r" w& {* ?3 u {
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
% Z4 N% U0 [/ N e6 n
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
4 M2 K& X! U/ J9 Q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
5 }( c3 p, H' [ N3 A- t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# W( N- f$ b; ?7 V$ i' q* S, h+ A: |
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
3 g. u! m8 b9 V2 j- e
}
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#endif // __GUILD_COMBAT_1TO1
$ J7 t4 S# v& | S' e
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
J% w9 |3 O$ ?" P8 h
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
* |2 K* t/ ~0 w: x& G( L z4 _
. K0 B& D$ Q) v* v
if( pLeaderUser->m_nDuel == 2 )
6 Y9 X+ x7 x1 w! b
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. p; j6 L3 w$ e" X
}
8 `% r; s& f4 {& _& b
else
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{
) O7 R" U0 u+ H( l$ V2 w+ o
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
1 T5 q, a9 o9 m( D6 h* e B* }9 f% E
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 H5 W( v8 F# r. e9 B
}
H3 F7 b) Y, l ^
else
( ^& P$ {4 M- ~/ Y$ a; m u: D
{
* Y7 k% E) r! q+ M0 E& D" g
if( pUser->IsAttackMode() )
8 ^# t& g5 j- M9 y7 @1 N
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 z1 ^) V/ Z/ O) l
else
* g/ |: ~; d/ Y v8 e
#ifdef __PARTY_FIND
k9 L7 m d3 q% ]2 a7 l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
/ u g) i2 A# l \9 l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 H% q+ T* m: F3 p1 ~8 g, A0 X
#endif //__PARTY_FIND
& M! I& [, A- q6 }
}
# C$ ]4 A+ \9 b \7 v7 Q0 G
}
$ j2 X6 ~% `. X/ r. i! E% J2 G
}
' U( ?+ @( @( e7 Q E0 n
else
9 ?2 ~ s T- E3 K4 r x
{
" w+ s$ \& H- G* q) O3 E; ?
if( IsValidObj( pLeaderUser ) )
8 ^- L+ j! m# |8 A+ G
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* Y ]3 `6 W8 N% V1 _2 j' W
}
$ V! N4 b" r: `. J
}
# X# I% X( t; i2 z' d5 A
) O, L" z' i4 ~1 v
User.cpp:
( c2 i, D8 l& y7 u2 ]6 a6 _' K$ ]6 X
代码:
v$ q0 C) x% Y8 Q. `& Q. z1 p
#ifdef __PARTY_FIND
9 ]0 n. }+ f0 K3 S1 |2 B* I* T, R6 b3 L
void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
* x6 F( G" e; f/ S
if( IsDelete() ) return;
+ ^' y* t, b! L2 u. n, H5 G3 _
$ w" y, R; s) B* S" F3 v( ]
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
* E+ |% p J) y; V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 |" G/ d" L2 }/ ^$ B6 h/ l
m_Snapshot.ar << bAllow;
4 @" m! n6 t) `7 B' W0 L% H q5 q
}
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#endif //__PARTY_FIND
$ O2 ^) u# d. D) H* l
7 s% i6 v; a; G5 r
代码:
1 A$ p5 B7 l' I. h- P- T
#ifdef __PARTY_FIND
+ W# p0 K" h# ]/ W! q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 t0 x v& S' p$ _" {- @
#else
& v# ^1 w" j+ |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; R3 Q) }4 H" L; \7 o" V+ ]
#endif //__PARTY_FIND
5 c$ ~; M# M, D6 i! r1 I1 z
{
5 q- N8 Q" f1 b# x
if( IsDelete() ) return;
! l: c3 h2 u2 Q$ ]' g4 u% \8 r$ x
1 z: Q" F p! A _
m_Snapshot.cb++;
! H, l1 t; n$ X" }, }
m_Snapshot.ar << GetId();
( N5 _2 K/ w5 U( |1 b2 t% [7 [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
M6 H' y+ X- ^9 ]7 o' {/ Q
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
9 I% N/ n$ p' G- L( E x& i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' s# }' |+ L! k& N; H. A" m0 h
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 b+ P4 G* G2 d1 {
m_Snapshot.ar << bTroup
* _; [; j5 z6 }- x
#ifdef __PARTY_FIND
9 `5 D% E# o' G5 D- k! g
<< bPartyFind
4 p% {8 d, h: f) i# Z) E
#endif //__PARTY_FIND
& q* {" D% D" d% V! {
;
9 S0 p j+ B, h" o
4 Z4 ?( L. Z& D/ h
}
# @) u% ]" ]% b) r
1 l- q9 v- U. [$ m+ O
DPSrvr.h(公共范围PLS)
5 N" _( M" _ b3 W; i7 b
代码:
7 r' `5 O2 y( N3 V
#ifdef __PARTY_FIND
) J" O: v& \% j' y8 J0 F
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" @" o* ~8 M- e* J! ?
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( ~( K/ z3 L* C9 }3 [
#endif //__PARTY_FIND
+ Q4 H( w( |* R( d* R
3 h y/ Z" R3 n( A! Z
代码:
7 h; d0 s8 x! L
#ifdef __PARTY_FIND
! Q2 w+ z. L1 e1 ?0 }2 j0 q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, d% t# B: U3 B* C# R
#endif //__PARTY_FIND
3 m7 V, N, w$ D4 Q ~
: h4 p7 A. I8 M' m
User.h(以及):
* z7 e- Q, l$ K6 z9 l5 E( C
代码:
' B; m3 n+ o2 m: D9 Y/ m
#ifdef __PARTY_FIND
+ U/ c7 x/ p1 [+ ^- q
void AddPartyAllowJoin( BOOL bAllow );
% U4 E4 k$ c& L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
$ I# Q* P, r3 Q6 Z6 t& \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" ^. R1 Z# M% \( ^6 Y: S5 i
#endif //__PARTY_FIND
; H* P9 J# f# n$ h y! `
" |! A: z; N. I4 |* I
party.h:
: Y3 `, E0 Y4 m" Q
代码:
1 }& S u$ c3 S) \
#ifdef __PARTY_FIND
! ]$ X$ l0 N9 ? J
BOOL m_bAllowEnter;
' X% ^+ ^6 {# H' _9 d
#endif
, I, U, A! T" O6 I
5 b- }7 _* N$ p+ E# b
代码:
; z, d. F; k# Y# T0 q4 ]
#ifdef __PARTY_FIND
8 m0 w0 a4 X# |3 A0 t
CParty* GetPartyFree();
4 [1 T' c# c& s+ P3 r' r8 Q; H( _
#endif
3 n4 S2 Y. B9 C; G- I
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WndParty.cpp:
B4 C* t% r" P% Q
OnChildNotify:
) {, B5 I5 w) k" u* `
代码:
" r8 G2 p( W0 B) @; i# E$ c9 l: U7 T
#ifdef __PARTY_FIND
8 y7 R# c7 N. u6 k# g5 b9 f
else if( nID == WIDC_CHECK1 )
+ F; j5 @6 a( t. o, Q- ^& `
{
8 O0 V5 Q1 [1 x" a
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; [6 a% c B! d/ }; t6 ^5 T( r. ?7 `% C
{
* |) A( X4 N5 }3 y& E, L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 u& w! R% G' P
g_Party.m_bAllowEnter = !chk->GetCheck();
* S/ F, n8 X3 c9 k/ p
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ G1 B2 z" c# h
}
" s& x, r( x$ x# O" I
}
6 |; T7 o; E# r G1 \. C1 g
#endif //__PARTY_FIND
1 D6 ]3 m4 e& {
! Q8 ] z) a# `" m) o! D, H
代码:
% Q( `6 f' J5 D
OnDraw中:
) A. _) h. f- f9 Z
代码:
E# i( C3 v% J+ }
#ifdef __PARTY_FIND
6 g) x. B# I1 A, I6 k6 @2 `3 u
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% T+ _: J9 W2 ?/ d+ H5 L, y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 z, a- P. i( o3 Z1 q
chk->EnableWindow( TRUE );
M: \1 r, t# d* s# T" b
else
4 X+ K6 p, ?5 s1 B$ K
chk->EnableWindow( FALSE );
* a( U) | S1 c R3 H/ ?
chk->SetCheck( !g_Party.m_bAllowEnter );
" |: T8 r$ b% C2 R& w
#endif
% p+ @$ q/ V3 j8 k) ^
5 a- j8 J- Q. A- [) ]7 U
DPClient.h(public):
: `1 K( m5 {: u% Y# X9 s
代码:
+ j2 O7 O2 U+ P' t
#ifdef __PARTY_FIND
$ E5 V6 Z- |! w5 z) g* \
void OnPartyAllowJoin( CAr& ar );
4 C- c* k$ r, b- Z, s1 Z# C6 P* u# _
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 l! h$ M q5 R! l
#endif //__PARTY_FIND
F. y% _" v! i
9 a6 u) _" [7 f$ ]3 Q5 u% ]
3 m# y3 W% u9 V5 e7 z' O
WERS hinbekommt没有,请让赫克的权利。
6 r2 F- O# }% I
不支持左右,所以难不...
6 L0 G: M* H& q
党k的Windows NT甚至编辑它自己。
v- m: P: c! ?9 ]) C# [
包也,因为我不erschreiben进一步如果我你的。
! b$ A/ I. q5 H. R; N
由于缺少Quantité k n个代码是什么升工程前。
9 ^" ]' M/ Z. j7 m
如果是这样的。请发表。
0 b* b% a) ~# J2 ?
到目前为止,Pumbaaa
$ {! f% d- W( ?9 g. v3 F0 E9 M& G
8 ?5 B/ I/ z: F8 j0 G; s
* L) }% o9 ?8 c; q8 K
MsgHdr.h
6 l& X* |6 `; j2 W
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% [ ^5 i( H. g3 W) m" h( J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, E6 j1 T, G- T) `1 E9 m; I
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7 l9 u9 F: V+ X4 W# N& k
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