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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
1 L) H7 a+ e8 f n% n0 j
{
1 `/ ]+ {: @" r: R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& }' L. ~; e, n) E) P
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
, F3 |; s& [$ z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
+ t: ~ J, U- V$ M e
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ @$ ]7 f6 f: D: e6 i0 \- ~
{
+ [) f% u$ S# U
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
* L7 M5 j7 w# x
#endif // __VER >= 8 // 8? ?? 061226 ma
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% e1 d+ w# a* K9 x3 I
if( pLeaderUser->m_nDuel == 2 )
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{
+ _# X P% n0 x, v3 d& q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% X% D& U6 e/ }6 Q
}
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else
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{
% m$ |9 o7 u. i
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
8 I9 H5 M: \/ o# ]) K
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
m+ C1 B3 l- f) c
}
& Q. D/ w/ \5 g3 j6 x( t
else
! F8 E. q; l$ S, s
{
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if( pUser->IsAttackMode() )
; S4 c- R9 L2 O! l/ }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 P2 W8 O& @& S
else
+ \" ^, J$ y( ?" }
#ifdef __PARTY_FIND
5 K1 x! |- r" y! n0 Y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
2 e: y% p5 s* |) y
#else
! q- p& A5 T% Y: M6 A* r# G
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: U$ G+ \; q. E+ Y1 V
#endif //__PARTY_FIND
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}
! u+ x q- g* L8 q
}
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}
. I6 G% L, F7 I. M `/ _
else
/ ^" a- y# u" O! N+ [! C8 I
{
! @* B5 F; \6 g' z1 [% [/ z
if( IsValidObj( pLeaderUser ) )
# K4 J0 U1 d- z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 f f' }! \# L% z. ^* E
}
8 N) T0 j6 i- O3 E# o# @
}
7 W- }9 ?/ i8 F \
' X6 G1 }2 Z r6 K0 |
User.cpp:
2 l" i/ E% @8 |( Q( ^' F0 Y, L# c
代码:
1 B, I8 K! X& j9 v. V& T
#ifdef __PARTY_FIND
7 ?( B; Y; n$ v& Y' K
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 d2 I+ Z/ W; y, o7 ^6 Q
{
4 K* \/ r. `) u3 y, V# O
if( IsDelete() ) return;
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; u2 _9 M- `- f' u! X
m_Snapshot.cb++;
1 C! Z% L( w. b3 l
m_Snapshot.ar << GetId();
# H% k7 {, g1 c. _( K1 J
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& w4 A* ]6 ]0 y, Y/ \
m_Snapshot.ar << bAllow;
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}
: m4 H* ?1 A" R
#endif //__PARTY_FIND
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9 F0 Z: H( N W; w9 G' c
代码:
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#ifdef __PARTY_FIND
1 ^5 J3 W: b# H2 W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
2 w2 d+ r- m* ~$ _6 {
#endif //__PARTY_FIND
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{
3 z* R" E/ { C7 k+ Y- c; w, {
if( IsDelete() ) return;
: T: `# ~' ]' |: z0 f+ i# f; l
. S. n# ^% N$ K3 K: }0 U
m_Snapshot.cb++;
; J7 U8 E1 Q ~$ B# k" G8 j( o
m_Snapshot.ar << GetId();
$ G2 n8 s/ X# d! L* T7 r H
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) k/ y3 U3 @) O' I2 U# |
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 Y2 L2 Q8 z; r
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 X& n) C3 N. E: ? n2 R
m_Snapshot.ar.WriteString( pLeader->m_szName );
' `4 c, u5 W$ i1 F% e3 g2 Z
m_Snapshot.ar << bTroup
1 j: Q! {: _# p n) k: B
#ifdef __PARTY_FIND
& L6 F: y8 Z7 j% D/ `
<< bPartyFind
( {% X: v8 X) R D
#endif //__PARTY_FIND
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;
- `3 S R A ~! d6 z. o
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}
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7 t2 K' I+ s! t% m/ t" d* V
DPSrvr.h(公共范围PLS)
1 [( J. m9 [; F( {6 Y
代码:
4 b8 l2 ]$ }6 a- T- V
#ifdef __PARTY_FIND
2 j( o5 P" {; m' x- A2 Z8 b; Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) U5 `( `- V t7 F6 j& k8 x( a' g
#else
( t1 t9 v% x$ f# j& N2 ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! D. _! m/ L7 e/ n" W
#endif //__PARTY_FIND
1 d# l5 c# E6 f8 L! X% i/ M6 w
% K. G B% U0 s. d) A
代码:
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#ifdef __PARTY_FIND
3 r& p+ q. K4 P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
p, t9 L& E0 r) T( p/ j/ P% a* _( V
#endif //__PARTY_FIND
2 ?/ c9 B, o' A. p
& h1 Y5 _! {1 G, j$ }) Z
User.h(以及):
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代码:
: C0 F. }" k9 i( Q8 S+ s; G3 T8 m
#ifdef __PARTY_FIND
! H6 ], I0 c2 i* T
void AddPartyAllowJoin( BOOL bAllow );
6 b/ J! y8 m( b+ e6 r# d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! O4 x$ N7 r3 F4 A
#else
& k% N, ?9 I% {9 N3 T) G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 I" {. c6 B7 c% u5 ^* S. l5 a- F
#endif //__PARTY_FIND
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3 {. w! a& o0 A( {5 k" Z
party.h:
4 ?7 w l7 s4 q8 l; T
代码:
; p" L+ _! D- V O" \. |
#ifdef __PARTY_FIND
r2 s/ X2 ~" l4 R/ P
BOOL m_bAllowEnter;
; B5 | g5 M- x: M4 f8 z7 ^# p K
#endif
; n/ |' ~1 f4 v# M
+ Y% M. L' f7 R# `4 w) P) H8 F
代码:
/ n$ c f$ c; H
#ifdef __PARTY_FIND
5 j* r+ C# i0 t$ z
CParty* GetPartyFree();
: C( j7 S+ b, o7 S+ l) E
#endif
% f$ I) j7 M1 q
* [7 k8 Y0 U+ ~/ E. I7 q) E Z& `- E P
WndParty.cpp:
; J# a. O1 y2 b& H+ J0 |2 H
OnChildNotify:
# `# |/ j, V/ _, L& A" ~
代码:
+ u& c7 M9 u* M
#ifdef __PARTY_FIND
( t% m- p4 i |
else if( nID == WIDC_CHECK1 )
+ W) }! R' R% H. \+ h
{
8 q* V$ ]0 v1 N Q2 K& t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- H- G; f. `/ ^5 E Q
{
4 r% g" @; ^% t' o* v4 z8 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, `9 q7 P" t! i) c6 {
g_Party.m_bAllowEnter = !chk->GetCheck();
3 y+ o+ ]. }. w+ X# y+ n; a
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 j G/ J' \' B- {, [: ?5 Z* b
}
! q+ ]9 F; u. n$ ]) Y; \
}
, p; f* H, k' i; R
#endif //__PARTY_FIND
9 ^' h7 \4 v* H2 `3 z5 M
& l0 j( f4 }: P0 I: Q0 U% W
代码:
7 H$ Q! }+ T; R+ R; G
OnDraw中:
' S8 J, R" n0 Y y f( Z
代码:
4 f4 Y( h, J z6 A4 m( z6 B
#ifdef __PARTY_FIND
( k' y9 U; r! a* @. M8 }) F
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 q0 O; @ H. R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; O- ]. r+ L0 l
chk->EnableWindow( TRUE );
) X, |3 }4 _4 o& H& z X
else
' J- u! c/ O. u8 q
chk->EnableWindow( FALSE );
2 o+ d/ Z3 U% \2 d" p
chk->SetCheck( !g_Party.m_bAllowEnter );
0 {. h# r1 h! E0 }
#endif
2 |5 F! ?7 V* A+ X% j
# F4 M" H9 [3 F4 w9 p1 r' _
DPClient.h(public):
L, t$ ~ g2 y; V. y
代码:
I+ S" T* Z9 o# I% i
#ifdef __PARTY_FIND
4 S$ w1 \7 d" E$ I, ?
void OnPartyAllowJoin( CAr& ar );
' c9 O& e. O5 H' Z8 _
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" S7 Y. @/ Y0 h& ^) p. [
#endif //__PARTY_FIND
* l' k' R% |0 t1 r5 H8 \+ r9 ]6 e
( z+ Y& O2 d' Y% W( D
" _1 F0 R" I1 W4 n _/ i
WERS hinbekommt没有,请让赫克的权利。
2 X- G4 o) Y6 T. N. s' n+ o3 {
不支持左右,所以难不...
8 T( B' ?" A. P/ ]) p
党k的Windows NT甚至编辑它自己。
4 h0 z. q5 g2 b8 x* Q
包也,因为我不erschreiben进一步如果我你的。
) e8 q( I) G2 o5 f2 j1 m
由于缺少Quantité k n个代码是什么升工程前。
. d8 Q, F% I: `$ n7 }) R* `& W: W
如果是这样的。请发表。
0 Z9 \. s% J3 z8 k. X
到目前为止,Pumbaaa
* i' k6 f/ G$ q$ o
4 ?1 k" I( @2 e* L6 A) O9 ]' i
4 W$ M8 W. H. W6 F
MsgHdr.h
; B5 D, S( U h3 j
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. n. \) R z8 q* h5 u" V* V$ E& ]& f
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 C( ^, A0 l+ `5 u' [: K6 @
+ M8 K' G# t6 }, d% x
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6 p8 x+ R0 S% f( B+ `
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