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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% [% `! ]$ a- F7 |# C6 ~7 }' r4 E5 y
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* k. f0 s9 J/ I# C1 n/ d
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
$ M9 }5 r; A- W5 Q |
pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
* O: N8 J3 O9 J1 c7 B: E
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 L; U5 l4 B: a6 r
#endif //__PARTY_FIND
# D0 M8 s4 R. ]
}
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}
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}
6 V# M3 B! }! C) f9 G. _
else
5 E0 H9 U( L/ A
{
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if( IsValidObj( pLeaderUser ) )
2 ~$ B, P3 l7 u6 u& p5 |! l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; ?+ G" F9 R; F2 s
}
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}
' B) m: F: G/ N7 @8 s) d& Q0 b* ^6 |2 `. I
6 J1 S% [0 I. F7 u+ C0 o6 k
User.cpp:
) }' y6 @, v& S" ?9 k
代码:
M9 y4 P4 ?6 b$ k3 x
#ifdef __PARTY_FIND
" G( `( E: Z& S! B2 w! M6 q( P5 r' H
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 H$ ?4 V9 K8 H$ _* `
{
* A" k: z( ^$ Z/ m0 z' ^/ A
if( IsDelete() ) return;
" n1 j# R( m0 x9 p9 f
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m_Snapshot.cb++;
" L5 ~5 f. N* Y: N" S
m_Snapshot.ar << GetId();
. W7 g1 Y& m+ v+ {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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7 H. ~1 s# `0 E; Y
代码:
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#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
8 l8 y- r1 v" U* i
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
+ v- h6 r8 I0 u! q8 |
9 e3 ~" n2 k- }6 P* }6 R
m_Snapshot.cb++;
# J' |, Y& x3 |/ M5 M: c @
m_Snapshot.ar << GetId();
$ [7 ?/ N B: D# k. ?: O$ v* t' x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% b' \- r( h5 r" Z j' n6 [% y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, ]$ o& I! U! ]! s1 t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
[: Y8 z: K0 w O [/ E
m_Snapshot.ar.WriteString( pLeader->m_szName );
" F2 j$ t/ U8 o+ d4 b
m_Snapshot.ar << bTroup
. \$ X1 u' L% x
#ifdef __PARTY_FIND
( |' D& J5 Y6 h, X q
<< bPartyFind
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#endif //__PARTY_FIND
6 s# `( S+ i$ ~3 l) b5 U1 L
;
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}
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DPSrvr.h(公共范围PLS)
" S1 ~+ I0 [* z+ h$ Q0 {" o
代码:
+ m$ T0 `/ L" Q4 z ~
#ifdef __PARTY_FIND
% R5 e0 E# r5 G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' L- A5 ?% ^3 v: Z. Q' ]( `: B
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* m9 `, w# ^8 k1 U. T
#endif //__PARTY_FIND
2 n+ d' k8 N6 m8 \( c2 J" R. D
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代码:
0 }- z: i. U/ o& Z* K( |
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: i: C7 Q F) a) Z7 a
#endif //__PARTY_FIND
2 }" j) l; T K( B
7 v+ K: k$ h* G: q( q
User.h(以及):
. g& \7 E: i+ h7 ~
代码:
3 i: v, j3 m$ j, |4 [; Q1 [
#ifdef __PARTY_FIND
6 A# a0 G4 z* X- T. X q
void AddPartyAllowJoin( BOOL bAllow );
% J# q7 p+ }: a) }) ~, w2 p) J: M& [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ E3 {, N$ a; A) Z
#endif //__PARTY_FIND
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) u% f- I, A' h- `
party.h:
1 ^# u: g; C9 ]5 A
代码:
5 z" L- O! k$ g' Q9 Z
#ifdef __PARTY_FIND
" ^; a) U w, r' m. G
BOOL m_bAllowEnter;
$ q) @' M' m# ^( G I9 F+ E6 _9 A
#endif
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代码:
. s& F C5 r/ B2 y. D* f
#ifdef __PARTY_FIND
8 y- S6 S# m) v1 m4 |' M
CParty* GetPartyFree();
$ a4 l2 T( e; k
#endif
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WndParty.cpp:
- G# [; H! G/ @! Y2 s4 R3 b
OnChildNotify:
6 |# K0 c+ T' Q( v
代码:
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#ifdef __PARTY_FIND
" z8 L8 r y+ [8 Q, {& p
else if( nID == WIDC_CHECK1 )
" y* d0 y/ z5 ~6 d5 L5 Q' O' j5 w
{
1 { K/ v" C% B7 m0 @7 c) Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 @6 S$ _! _6 P* m/ S
{
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CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 j) W1 u& t" `* E5 a. N; G7 p
g_Party.m_bAllowEnter = !chk->GetCheck();
: ^$ Q) K# a/ n" Z2 T; F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) k' V" P, y8 e. Q
}
$ E, I' \) a/ P- M) H9 e. \/ ]
}
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#endif //__PARTY_FIND
0 N, B: a" V: v$ a2 v
9 ~! W3 i/ p8 F% x/ ]) U
代码:
" _& p; |$ K9 ]% i) U9 I9 m
OnDraw中:
* _# R% K W0 l* B0 k
代码:
9 l3 r' C! s& w% a8 x2 \% `) z
#ifdef __PARTY_FIND
$ O6 U# l- Z9 m9 N. f# T3 S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' S& x( i/ m% _/ r0 q3 u8 ?: \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. D$ |2 u" o; q4 b7 g
chk->EnableWindow( TRUE );
9 C1 L9 g% f0 P* y# D
else
& P! y, `0 T2 B. g' M8 B
chk->EnableWindow( FALSE );
: m, h! |7 V3 v }8 L3 |
chk->SetCheck( !g_Party.m_bAllowEnter );
- i7 ]* U% z4 `; d
#endif
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3 B8 @: T6 R* D2 H
DPClient.h(public):
" M2 R) a i2 n7 r
代码:
$ Z8 q3 U7 K7 _) E' S5 u
#ifdef __PARTY_FIND
" ]' V! y3 t& P q4 I& e" K
void OnPartyAllowJoin( CAr& ar );
0 ~* Z2 A4 H( q `: M
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 f5 i& n0 q( g0 Z" o) \+ I
#endif //__PARTY_FIND
$ x1 }/ X: Z$ U6 V: g
# W7 H- t! I% R: W6 n; u$ e' w
5 U9 K* c+ C& [, G+ u' p; c9 i3 E7 h
WERS hinbekommt没有,请让赫克的权利。
% P7 Z& j# q2 ], I( R
不支持左右,所以难不...
0 G( f: n# Z5 y6 y4 _5 c7 u# n
党k的Windows NT甚至编辑它自己。
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包也,因为我不erschreiben进一步如果我你的。
* y0 c& Z: }1 C+ F
由于缺少Quantité k n个代码是什么升工程前。
# t$ F8 _/ T6 s0 |
如果是这样的。请发表。
" J3 `( i2 m! p/ S5 l! [
到目前为止,Pumbaaa
0 Z3 z% b" Q% A/ `9 J3 I, G( K
- @) x( J" D0 H( a3 O5 ?
^% E* I' i. q4 O9 w
MsgHdr.h
8 ~ ?: G$ G0 f- c
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. m) U: v- @3 |, f
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ @3 O3 P- S+ [ ?" D, J8 X* k
9 A8 u6 R; n! a* v) |
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# E: F0 c- L. }6 P9 [
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