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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
% p/ m/ V* S8 m5 I S
if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
+ B, }0 T- J: {* c' W3 A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
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}
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}
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else
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{
( d7 ]2 {+ ^9 H, B, q$ G0 p. [/ r
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 d( k* g u8 P7 q- m- }
}
* m% l. X5 I' @1 B
}
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) Z) t4 H t9 K5 v# \3 {+ a- F
User.cpp:
1 B+ E' T9 A8 @5 D
代码:
# p: U8 z# d! r4 {7 ?
#ifdef __PARTY_FIND
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void CUser::AddPartyAllowJoin( BOOL bAllow )
! n+ y4 x2 E' R6 h0 K9 v1 \$ m
{
# R1 |4 e6 i' W7 [
if( IsDelete() ) return;
( d+ Y2 J% Z7 g- K' Y6 x
7 e* q' q: j3 f8 E3 i1 Z
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
% [) T6 ~, n( g# | j, ~! L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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代码:
% O- S. H0 {% d. h2 r" D' ?" k
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* \( N# Y+ c7 |1 @" x! j
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ _+ M( N' e, Z
#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
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/ c. m$ X0 b$ L3 g% T9 n1 X, {
m_Snapshot.cb++;
% Y7 U5 F; {7 ^* r- H( F1 B( `
m_Snapshot.ar << GetId();
9 e; |; J. _0 x0 ]8 e( N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
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m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
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m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
3 r/ |- z0 R% p
<< bPartyFind
0 {* A" u: m; p! h. N' i8 M# n* K
#endif //__PARTY_FIND
1 C; S" Q8 I2 }' X
;
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h' o1 o( i8 Q$ i# ]3 E
}
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+ w' X- r4 \* |: S( l2 s
DPSrvr.h(公共范围PLS)
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代码:
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#ifdef __PARTY_FIND
M% m) m, l0 X/ S+ ]9 M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! T* j" `7 p1 ? `2 l
#endif //__PARTY_FIND
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9 d* r* ^+ f9 d
代码:
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#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
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User.h(以及):
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代码:
1 e. w9 G5 }+ A& n; l
#ifdef __PARTY_FIND
5 T8 [# L8 P: R0 h2 g* w
void AddPartyAllowJoin( BOOL bAllow );
4 e) c0 ?# k0 e+ B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; ~/ A% u, }' c$ |2 x _4 {
#endif //__PARTY_FIND
7 X( ]" D. N7 `' {" E( t
o5 r6 Y* Z9 X- s
party.h:
- L& O3 v; S# {
代码:
3 H8 _% u+ k, T
#ifdef __PARTY_FIND
4 X5 t. h/ ]. j, p, G6 l9 U
BOOL m_bAllowEnter;
' R$ U3 ^, b$ B2 o7 O9 ^1 g# R
#endif
2 O: W& K- w( V4 K8 N6 t- W
& H+ u! A* g6 P% D
代码:
. @) } Z7 b1 V- m
#ifdef __PARTY_FIND
; \+ W5 `! Z# d
CParty* GetPartyFree();
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#endif
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WndParty.cpp:
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OnChildNotify:
2 Z5 Z4 }* F/ n8 `7 z: r1 O
代码:
' s* C7 q+ @) J, [
#ifdef __PARTY_FIND
0 s% Y! C7 N# \) o
else if( nID == WIDC_CHECK1 )
; d, A6 x5 Z+ [1 ^
{
o- X: T1 N# u2 A4 d5 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# ]+ n: c& _6 R4 ]6 l
{
7 {* X, }, ^6 O4 @1 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 `" G! Z9 [% h& r
g_Party.m_bAllowEnter = !chk->GetCheck();
1 _& C2 R) y1 k8 K! o3 w
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! \9 k# j% Q" p/ R
}
; W* Q3 e' u3 o/ F6 a
}
- d$ _7 \. d7 |& ^4 @, j0 N
#endif //__PARTY_FIND
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% v) U3 L4 w, L! ]0 @
代码:
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OnDraw中:
: A+ i6 [& _0 a8 p2 o7 H9 o% J
代码:
$ z* }* q- L6 J2 L, q, Z* O
#ifdef __PARTY_FIND
5 Y( x! e1 }' Y( u Q$ s8 n' @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. X% Z E4 ^: t) V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" v3 D" Z3 V% w7 ?+ x* K, N3 m
chk->EnableWindow( TRUE );
( C# t: G6 [2 n
else
6 y- R1 K) c# a* l/ D5 ?( D
chk->EnableWindow( FALSE );
/ N1 C) t; K/ e! z) S
chk->SetCheck( !g_Party.m_bAllowEnter );
( e$ a2 p6 P# T) r
#endif
$ M3 K: ?; N4 Z* X8 B
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DPClient.h(public):
; a" `' C, }8 k/ ~
代码:
1 a: h" o$ O5 K. E6 r; I+ V
#ifdef __PARTY_FIND
( ]; z1 U" P2 I0 B( N% x( x/ l
void OnPartyAllowJoin( CAr& ar );
0 P5 D* ? k6 E) o% ~ `
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 ~* Q; _, ?* u& h! L; q! b
#endif //__PARTY_FIND
* o4 \' c/ H% }. v) J+ J
; O9 f1 \0 n9 s+ F. x" C! L8 v
& u( u1 J! ~2 H4 X% Y+ U5 \
WERS hinbekommt没有,请让赫克的权利。
9 d, G5 O7 q0 ?0 B# X% p0 v' |
不支持左右,所以难不...
/ s! Z4 R6 Y, r. p4 ^/ @
党k的Windows NT甚至编辑它自己。
# m6 q. F. ]" v" s5 B" e
包也,因为我不erschreiben进一步如果我你的。
) G7 I! g) z/ J r
由于缺少Quantité k n个代码是什么升工程前。
& i C+ ~* G1 N3 Z+ d v6 W
如果是这样的。请发表。
: _9 N2 C! ~. Z8 B& r5 q8 d) G
到目前为止,Pumbaaa
0 Y6 U: s! w( u& N! @$ _* M
# w8 ^# z0 ?3 r N
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MsgHdr.h
I9 C V: @; V$ h
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
& g2 e6 g5 P. o& i* v
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 _ _: R! B, v+ |, S" A9 J9 U
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