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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 G2 J% z9 a! q) X# r8 W& v
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# e: i5 {0 D* [+ [1 @
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( u" f+ I* K8 I; a! g+ }
{
+ i4 n7 L* b2 G( T! }$ d
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
* T5 m) ~' I2 x! H2 s0 b" {7 W7 q! o
{
|+ z- k+ V5 U1 n, w4 z0 w
pLeaderUser->AddText("没有足够的权限。");
y4 h1 x( e9 s/ G
pUser->AddText("没有足够的权限。");
2 C% @2 I9 @2 H, @
return;
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}
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}
! K8 u& c& V/ m1 g: ~" ]
// ???? ? ??? ?? ????.
+ I+ a- h( p3 _) p$ s4 |+ o
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
T, W: z( ]% r5 {; C8 Y3 E
{
% D! e1 l. I. W; e0 K6 z8 t8 z* D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
$ J- c9 h) u9 t7 a$ T- O3 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 O' L5 L( T9 I' T. ^' }
return;
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}
% n* ^( Q/ s% y( m4 w3 F1 l: W
#endif // __GUILD_COMBAT_1TO1
, m( x4 {: ?; I* w( e9 C" I, {
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
# ] P& L6 m1 _) ^, T& d0 ^: o
* g" x' c# e9 [3 H, q0 X
if( pLeaderUser->m_nDuel == 2 )
$ O: Q) e0 ^, ] g7 d" ~2 [
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
% K( D- {( @/ r" t3 b
{
2 b' L# E! E8 n# U
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
) k( V5 x5 B1 \0 ~! o
{
3 i) }" h6 o' u! c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" {& [: K" \- K& M' ~- z
}
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else
) R c! h) f$ ^# r1 l+ @
{
# U3 L; G% w* t1 W% S& h
if( pUser->IsAttackMode() )
. h1 a- i) R8 j5 D1 T+ h4 Z
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ c+ G8 G. |: V( v
else
% r- q6 s- H. }/ ?" W2 n
#ifdef __PARTY_FIND
9 A% O9 N: s8 d% |6 d1 D2 g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( S. e+ ~9 K, P" O: ]' {) h
#else
$ M7 S2 ~% l0 @) \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 j/ n# d/ L0 W e: Y8 |
#endif //__PARTY_FIND
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}
6 z" t1 p& R. X* [$ X
}
- n. \' Y/ Y% q- e2 F( z# \
}
5 c! R3 | y+ }- O: @' c2 {' V$ G
else
; O2 s9 K, G% }0 ]- C9 n
{
9 Q* R* L+ G2 V( k1 K
if( IsValidObj( pLeaderUser ) )
$ k. Q' e+ S7 U4 @% V) c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 L5 K4 T6 E# `/ T3 o% ?
}
# |; S* d( l. G) q7 k
}
5 R' R) `0 _1 W5 A: h4 E
$ b; Z0 t0 p$ _9 t. N" \: m. P
User.cpp:
& Z9 R: ^& D9 z
代码:
7 w9 U d- W% X" F
#ifdef __PARTY_FIND
. c$ }# A9 m" G4 M! M
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 k, o+ e9 j7 R- @( w2 u! h
{
$ |4 P2 o+ `! z
if( IsDelete() ) return;
/ k) X* I6 e+ B8 ~: A4 `
# V0 e0 y) W5 t; c
m_Snapshot.cb++;
7 ?2 ?9 \, G+ t& M2 R. B
m_Snapshot.ar << GetId();
( C( q, [( \$ z8 U% J, Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* |: o( A% O' L: Q
m_Snapshot.ar << bAllow;
9 C% v2 v8 k8 h7 K, e$ t( J. {
}
" a* S+ O& G/ u# C Z3 o
#endif //__PARTY_FIND
3 _+ M$ K3 C% K, T
9 Z4 \5 Z8 k8 o2 S% }4 f% r! X/ L
代码:
1 f7 Y' H) w- x# E, a4 c
#ifdef __PARTY_FIND
& A* P) p% e' W0 H& Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ n1 B- V# c z* _6 c9 S8 E/ c+ c
#else
: C' p+ ^& s5 ~2 @, E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# J# Y9 A: y s; Z- Q3 Z
#endif //__PARTY_FIND
3 n7 H" r0 H4 j& w; Y/ W M
{
6 [5 P) S( }4 M
if( IsDelete() ) return;
. y# E+ P3 j) T5 Z
: w! p9 R n) v% J
m_Snapshot.cb++;
' z% D3 \& ^( }: s8 F$ e
m_Snapshot.ar << GetId();
1 |( Y3 [' x- U, K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 j" ^ ~3 G- k, @; v
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 G8 _' ~1 R# p7 @% a) M
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 |: P3 @6 z! n
m_Snapshot.ar.WriteString( pLeader->m_szName );
; s, M. Q( m* g- |
m_Snapshot.ar << bTroup
$ \: V2 O: q6 j" |( }- |3 e2 n
#ifdef __PARTY_FIND
) D% f- e! [, i( K* C B- Z* p
<< bPartyFind
8 Y' ^9 P1 I% [
#endif //__PARTY_FIND
6 h8 h# H. N# R3 X, a+ c* j
;
" c* w# j% T# A1 L/ l2 { M
" J6 Z" w% B' G5 a- e/ Y6 o
}
% |* ]8 t+ V4 m/ W8 E% u6 @" z
7 }. K1 b, F5 f
DPSrvr.h(公共范围PLS)
0 {8 H/ t8 ^* d7 J3 F+ U7 S( B( g
代码:
6 w$ N/ |% l9 W+ u' O
#ifdef __PARTY_FIND
. c' h% @& L; @: S# K# F/ G1 T4 q# _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 `4 f a3 c/ a6 u5 w6 ^! I
#else
j! c8 c! N$ F9 H S! ^: t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
0 N% R W; r; m0 v9 a. R
#endif //__PARTY_FIND
; K- L8 v$ ~" u4 X
! V2 J2 f/ H: D0 Y6 X& K
代码:
1 c2 @) x& h# l F) q" E( N2 h* }
#ifdef __PARTY_FIND
0 K+ s- h# G, {6 X6 g' s4 N
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 A$ K5 `7 M5 W) e3 l
#endif //__PARTY_FIND
: W3 E& x7 m4 W' k7 [. E" G
6 i+ t" v" w+ c& D
User.h(以及):
. l' A1 V0 {6 u- a4 M; o
代码:
; n% t* C. q+ J% o t! |
#ifdef __PARTY_FIND
: s7 n2 C( ?$ E8 a1 t( n
void AddPartyAllowJoin( BOOL bAllow );
( Y7 L9 M% u4 [! [+ U$ I8 w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 R o1 K' n* M z+ c: c6 N
#else
8 y; B* O1 `! |4 @1 f. p" S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: i; v5 b( @* S* ^$ g
#endif //__PARTY_FIND
8 P* x" _/ a: G' M0 M
. e' V+ P; B! ^9 y
party.h:
0 {2 r3 r- i+ l- r3 ~
代码:
+ P, N! X$ L& ?5 `. R6 C+ S
#ifdef __PARTY_FIND
S5 z. o6 ?+ e: `
BOOL m_bAllowEnter;
2 u$ R0 W: X3 o0 w& W
#endif
- d, A" Q5 Y: v; q( Y, J& G
, h3 a- f; \7 {( J4 y# a
代码:
; r8 M q7 C0 }0 A+ M. d4 h
#ifdef __PARTY_FIND
( S5 R9 s7 M6 h q' m3 B. C$ y
CParty* GetPartyFree();
9 k, D% A& x3 M* ^: @. y, ]% k
#endif
& C3 l2 S9 j; p* E
& _8 S8 T$ N$ \' U7 [9 o* p
WndParty.cpp:
; g" i/ [, ~" ~+ {! x
OnChildNotify:
( f! V) c& z2 B# X7 x# m
代码:
# q3 W$ Q) A/ x/ D) Q1 z
#ifdef __PARTY_FIND
, }2 U2 G# C' r, j3 Z
else if( nID == WIDC_CHECK1 )
4 G1 y; E5 M0 ]! N" V& h
{
7 {9 a# B- S$ M4 Y( B
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% e$ U% n% o: g, `' u* q0 N
{
/ B: L% I8 o; B- y, [& K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 h% A r( Z# P
g_Party.m_bAllowEnter = !chk->GetCheck();
7 _: e5 z; R8 Y8 u* A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 e+ ]' E) F. n& A" B' C- e. X
}
* v/ M+ q+ D7 G8 g
}
! \/ s7 y& k. b
#endif //__PARTY_FIND
: m/ e% x) a7 e" |7 H" x
" ]: b( {- ]0 ]
代码:
7 t/ N, `5 H4 H7 s) Z! B8 ?( j
OnDraw中:
3 e; L8 T8 W# x4 h. g( t( o) F
代码:
4 f8 u( n. |, j: @. {* B
#ifdef __PARTY_FIND
- t% k2 B: ?5 x0 A7 m. U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 i2 }! b) x* \" }, e: U% `) S s7 I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* t8 Z5 d6 J; w' |
chk->EnableWindow( TRUE );
2 ]8 l O2 y% i# `* O- `5 X
else
7 x) p$ k: y2 C4 l! f
chk->EnableWindow( FALSE );
* W9 x- F0 d% a; }- H
chk->SetCheck( !g_Party.m_bAllowEnter );
0 y, r; ~4 ]! |% w h5 Y! f
#endif
1 \8 e& d/ H: O1 g: Z
. X0 ~2 e) [3 [) |' X& U
DPClient.h(public):
, I6 ]2 v5 _) T
代码:
, E$ { i0 ^0 G5 O9 m7 D1 H
#ifdef __PARTY_FIND
* {2 f, N, B" j6 T% N' G" ^
void OnPartyAllowJoin( CAr& ar );
+ M3 D( s) ^8 o2 |" L, \
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 j* L9 N2 R3 e
#endif //__PARTY_FIND
\, l5 a5 `/ I2 X
6 r7 F7 G4 u: k! }, {& s, X) W
) }& {+ \/ K( g9 U
WERS hinbekommt没有,请让赫克的权利。
* _; v6 q1 K/ k" R8 D: Q
不支持左右,所以难不...
+ M* i/ o& ]& a M
党k的Windows NT甚至编辑它自己。
q- n0 f L- A
包也,因为我不erschreiben进一步如果我你的。
+ R3 V' `& T6 B$ I
由于缺少Quantité k n个代码是什么升工程前。
y; I, S5 ~4 n$ A, F- `
如果是这样的。请发表。
- K# [5 D9 G' q& U5 a) M$ l( \
到目前为止,Pumbaaa
, L: f* m$ ^1 ?$ F6 m8 R
9 a/ ^' w! Y5 u) c$ M# ?
3 b4 e+ R2 W, C* }; N- ?
MsgHdr.h
2 J- I/ H" P' l- G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! d' C" O4 P- ^6 g: F0 g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* Q/ H: `, S* u, P3 l6 Y8 H+ V! u1 w" t
6 b0 C* R8 `/ \% A" N& E
4 N7 i. A! Z' |; w5 d
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