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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
5 W8 |4 y9 Y4 p i% _# K5 Y
{
4 s: {- \, [ I1 h" J
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% K5 R/ s3 U# J9 s" t
{
5 A# H+ V* L( F* J$ ?; ?" R: O
pLeaderUser->AddText("没有足够的权限。");
1 j5 m1 n0 G4 N, o
pUser->AddText("没有足够的权限。");
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return;
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}
2 S3 V0 W. e& a# ~ x# r
}
9 M+ j2 B; `! H$ z
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
, G; X+ ~( f4 ]# z+ [! @
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
. H; Q- A/ l X8 p8 P4 X9 p6 d: l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
6 g, @) z y) g$ ?$ d
#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* B+ g& i1 v* X' U
return;
8 K0 f) z5 J* l' [$ m' y5 J
}
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#endif // __GUILD_COMBAT_1TO1
% Q5 J6 a1 X; c' F- _/ L/ P- K
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#if __VER >= 8 // 8? ?? 061226 ma
& x# v) s: h1 Y% a
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# r M' \2 W3 L; H! b
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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5 d; m) P# `' w% F' e5 V
if( pLeaderUser->m_nDuel == 2 )
8 H; z2 j; E5 ?7 G" r; T& r9 i- F
{
& M: }% }2 v, B% R5 Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% b, C0 g- _* \4 r
{
; D; f1 ^, D4 I9 W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 [( C" o3 p/ E0 t! u
}
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else
( [) ~$ p: M u- A) ^) w& E
{
2 W3 n! e2 U" h( k
if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
9 K$ h5 _1 O$ ]3 M/ i
else
% P" A% t* q0 q" \
#ifdef __PARTY_FIND
3 W7 A$ l$ C; h, I. g6 U$ m
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
- V5 ?) E5 R2 Y6 k- m/ }* L4 \9 X, E
#else
4 _3 R+ p* k# @6 o% L* |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 Q& t0 w! ^; Y( l5 r
#endif //__PARTY_FIND
# G# L( F) E/ x& o+ j4 z0 I
}
+ D! ^7 h5 O6 A4 E; r9 B8 K
}
' P9 s9 y* I7 Z4 N- R0 x
}
' T7 R2 U; {+ u
else
8 ]$ n- Z8 b2 `9 I) k# C4 g
{
! V; E6 ^- [$ E8 F5 \
if( IsValidObj( pLeaderUser ) )
# q5 ^# F; d9 ~8 C) \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, }+ A0 y( J+ w3 m9 U1 k
}
5 v& A5 O( U- ~9 P- y
}
5 O0 U+ d2 c/ i
$ D0 ^& A" U' m. T- X
User.cpp:
3 X% Y4 Y+ E( ^/ F" b* E# Q
代码:
* g4 i# q: U7 }$ Q g9 k1 V; e+ Q
#ifdef __PARTY_FIND
' {7 O* A9 ^7 Q& F: f* K$ ^* [) N
void CUser::AddPartyAllowJoin( BOOL bAllow )
) R9 g1 _ w$ H2 b4 L/ ]
{
# l- j9 C* \5 \9 A$ D5 A: k
if( IsDelete() ) return;
$ X9 K/ S, t7 E/ W$ B! @6 }
( x9 z$ g' S7 y" I
m_Snapshot.cb++;
/ b2 i7 B" p. ]- ^7 z! e
m_Snapshot.ar << GetId();
% @; Z m, }; ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
2 J8 M/ A- a* M+ m: r( _: z- q
}
# L8 j8 U8 D/ v0 {& V2 T
#endif //__PARTY_FIND
$ u; V s' A: R9 @
4 B; x* X+ w3 @; h. E; k3 x- i
代码:
5 G) i6 Q1 d9 e1 V4 D! s
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* M8 A* U* n* K
#else
! M5 H, k4 J" ^! ~4 T# g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 w: p8 L- K: f$ d/ N$ X
#endif //__PARTY_FIND
x8 e- _" X# l0 u/ s- {8 `
{
, ?0 O$ e, n! o
if( IsDelete() ) return;
4 v; J2 S1 O3 i( \. z- t8 `
% G* d- e! w" Y
m_Snapshot.cb++;
6 K3 z$ S2 V8 V: m
m_Snapshot.ar << GetId();
$ x+ N0 I" `- T% A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
( L* F7 S+ |% t) Y% w
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, ?0 u0 T I) Z& K$ F" `
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 z/ T f! m$ ]3 a
m_Snapshot.ar.WriteString( pLeader->m_szName );
" n( k3 d3 S9 @7 N
m_Snapshot.ar << bTroup
: s. {6 q+ G& T+ P4 Q
#ifdef __PARTY_FIND
3 I8 J' X- i* b
<< bPartyFind
; d4 t0 v2 n" z' R3 u& n0 l
#endif //__PARTY_FIND
" V# l: [5 r$ \; j
;
, ~2 M7 _0 x( T
9 S- u# T! i# S6 i7 u* y1 V! X
}
4 f* Z0 X( S ~/ d
$ H# F# G0 _- @" p# d
DPSrvr.h(公共范围PLS)
) K) |7 c# o" O) w# h+ E/ a/ c/ A
代码:
8 Z6 l& u& t0 @$ `
#ifdef __PARTY_FIND
8 Y9 n+ q! n7 |7 Q$ o K v6 ^- }1 V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 E( Q. u2 |, M9 H5 D' H: p
#else
2 }! R% i/ H) A/ F2 Z8 n& F' q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 s: ^; C- n9 |7 W: C# p1 T$ {
#endif //__PARTY_FIND
9 F/ I2 g8 b y0 O: K
' W7 ^9 N7 k+ G; ^
代码:
' U- V0 t( k% I9 v
#ifdef __PARTY_FIND
9 T9 [# y3 z+ x# n& T( T
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; C3 m& p8 v; U( v! w, o; w, Q
#endif //__PARTY_FIND
$ v0 T1 c4 q+ Q: D0 z7 \% W2 z" _* u+ p
- R) b2 ~9 j' p; E: ?+ C
User.h(以及):
; s4 B1 L$ r7 M0 `1 D
代码:
+ B: W' d; L t/ a6 B4 _' g" r
#ifdef __PARTY_FIND
( _# g( `( C" ^: l- s; A% r: D; s
void AddPartyAllowJoin( BOOL bAllow );
5 Y6 S; Z* I! X4 Y3 s
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. }6 `' j3 u3 P7 L
#else
; W/ V2 t2 q' E; Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 Y% F) ]0 p2 f. b' M) a- I1 y
#endif //__PARTY_FIND
5 f- b5 e/ F. l# ?: D' `9 c
. n$ e c; ]' q1 v/ @0 {% h
party.h:
( N0 f! `; a# Y5 C
代码:
% U4 E% B) D8 b3 ^2 a
#ifdef __PARTY_FIND
2 F1 x& ?. w# ?. m) H2 ]9 z+ X4 l
BOOL m_bAllowEnter;
# b' z2 R* P6 D$ E0 v. ? ?; \& U
#endif
5 b9 n6 b6 ?: R. k" d1 W' P
% y. L4 N! g" K
代码:
) ^) a3 e2 ~8 v- G: I
#ifdef __PARTY_FIND
0 H) V4 \: g* V# x+ Y: d
CParty* GetPartyFree();
/ q, _$ `8 F* ^3 t6 [: B
#endif
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0 ]. u( z# W) G/ N. G$ `
WndParty.cpp:
& q$ y$ E t q6 [' e
OnChildNotify:
$ | X6 M8 d( C
代码:
0 f: a j0 q% s6 C
#ifdef __PARTY_FIND
- ~8 \, s* X c# T- L8 u) ~
else if( nID == WIDC_CHECK1 )
' R: H7 Y0 ?! k7 ^- W
{
& z. c6 V: w ] B
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 R. u( _9 F e% A7 r4 v
{
2 {( p* e4 h9 p( w
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 f. A! O l4 D" z3 A8 t' U9 V
g_Party.m_bAllowEnter = !chk->GetCheck();
' d; a( L6 x; e
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 Q3 _5 o8 {+ t5 F' M
}
7 y6 p2 u3 w" i3 }0 J2 p, R
}
$ ] z$ {7 e$ J' `. k( S2 T0 L" E
#endif //__PARTY_FIND
$ H3 T4 J! A) D: u8 a4 _/ l! b
- E) M- \+ Z. H) H0 U
代码:
, Q: e/ U+ G2 k2 P" C. J
OnDraw中:
8 H- w- D' v: ]' K, |. D4 ?
代码:
) c2 g5 y1 A) T/ w3 h
#ifdef __PARTY_FIND
# b7 z4 N6 v5 ?% |
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- ?8 Z4 i. E8 x* R3 L, m
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' v. A( w4 R y) x
chk->EnableWindow( TRUE );
8 _' i/ Q3 I) R/ f0 y; ^4 _
else
5 b3 c' Y* E1 h3 E8 q, k
chk->EnableWindow( FALSE );
1 J# ^+ j; `$ `+ y
chk->SetCheck( !g_Party.m_bAllowEnter );
. Y0 i) U% g9 Z
#endif
0 H: t4 J1 K5 g
3 k6 S2 E* c w& e! y' G
DPClient.h(public):
. c4 i$ P; i1 v+ L, I+ B
代码:
) I# n+ |$ y$ Z* F+ X
#ifdef __PARTY_FIND
7 p0 W: a- `6 `$ Q4 j
void OnPartyAllowJoin( CAr& ar );
8 A0 v2 J. r# I: f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- R9 E+ K1 O; [# d( `" L: Z6 Q
#endif //__PARTY_FIND
! n8 V/ {" i) Y1 f- c) _
( Q$ }- s. E* D* R& Y
& B/ l/ v% p; N% B- v. W
WERS hinbekommt没有,请让赫克的权利。
! i; w K: ?0 v# j- U& @( e
不支持左右,所以难不...
/ D+ {4 j E0 n9 J/ s1 V4 V+ a
党k的Windows NT甚至编辑它自己。
: M% u0 r% P1 ?; z4 M* k9 T/ M
包也,因为我不erschreiben进一步如果我你的。
! c0 t) d" x2 c: E8 x& |
由于缺少Quantité k n个代码是什么升工程前。
% [1 f) w0 j, K7 `0 O
如果是这样的。请发表。
8 p' Y- ~0 a" M, g; J
到目前为止,Pumbaaa
5 k& n Q! Y/ s/ b
^& H$ |/ c; }+ j
$ f# p7 k- L) L n
MsgHdr.h
' V T- m% \( \0 _8 v9 I8 o/ l# C
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 q6 F4 k8 D2 V: z: Y
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" q4 M4 x" ]$ l# i- ?5 `
$ n+ F2 `8 A2 {+ \$ }% E3 {# C
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