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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
# `7 s9 j* Y/ x8 _
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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6 F$ t3 p; m6 {8 x K- q
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: q8 n5 U7 w, k8 ^
{
! T2 j( a6 I: P# f; }- R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 x/ D5 x3 Z& p5 \& p6 v
{
5 o3 H5 |& B6 j4 F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: F. A- s2 Q- u, @6 Y. P
{
3 w/ N" ^$ W# }, B2 m" X! o% J
pLeaderUser->AddText("没有足够的权限。");
3 f. |' H7 H, d; i* r) {! E
pUser->AddText("没有足够的权限。");
/ \" m" ]0 I% b( A( s: {' N% o
return;
0 L: _0 H2 q: F* h! u
}
# n4 V+ b' L4 R
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
1 h6 v# J. ]" l1 @/ x' [
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
# H7 W9 S0 ]; F& `& T$ v/ G
{
# g# g3 C! h6 C2 w% O8 Y* X A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
& Y' r- O# \* j- x
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' V- j ~8 ]+ h: I+ ~
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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% m% ?$ L: T" v5 C2 ]
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
; x3 R1 N# F+ @$ ^
{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
6 [' G, l3 q' {# [6 M' _
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 ~5 g4 n- O# K2 m, }
}
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else
1 D) z) ]! `. l
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 v0 k* x) y1 e# q' L% ]
{
5 W" B$ ]8 E( j' ^2 T3 `9 R( z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
: V5 m A- N* @6 }3 m7 m2 p. k
else
* u9 M* T6 j f, E
{
6 S# E2 ]% {# G, c
if( pUser->IsAttackMode() )
$ b* r- ?( ]* y: M! W6 v
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 B x- T3 W" T( v
else
7 D# r8 I1 V7 h; W; O
#ifdef __PARTY_FIND
$ G& Y) \" W/ }3 R4 I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" b6 `% P" v; V
#endif //__PARTY_FIND
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}
9 O* W- D/ r$ @9 }' Q
}
, o& r O) J& V v' Z
}
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else
: F( C" [. ?# F2 t6 @3 j/ I
{
, f* b. E+ p( i C; o, W
if( IsValidObj( pLeaderUser ) )
2 l K( v, e; H+ q) R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* t- A2 k- E& Z* L2 R, a3 E- |6 ^2 e
}
2 P/ R- H! i# v: n" X5 a e
}
- e- w& Y8 d6 T0 p3 C
' l" u: v# S: w% @. p
User.cpp:
5 R+ `/ A7 j' j. P6 {) @
代码:
4 k5 a" i) r3 g& t
#ifdef __PARTY_FIND
) t, g" i- M; C
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 P: O2 H% H6 D+ ~* M. Y
{
- G4 H) ?& `: ~( M/ p
if( IsDelete() ) return;
5 @. W+ e' c8 k7 m4 g$ C
/ t8 t4 U u' L7 N8 E+ h
m_Snapshot.cb++;
2 g7 \0 R8 F6 q/ W2 K7 d- ~
m_Snapshot.ar << GetId();
1 n" Q6 J6 Q7 z* h( ?# ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
+ A6 d! A" I/ Z; g
m_Snapshot.ar << bAllow;
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}
' h3 J! z' h2 ^# g$ ^9 K
#endif //__PARTY_FIND
4 b# `# C7 P6 p8 w
a. N1 j4 r& u$ P6 s3 \- X
代码:
) s- \0 O* ?' N( u
#ifdef __PARTY_FIND
/ {9 T1 Z b# k, V [ |0 o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# w4 J3 ^6 j/ G+ Y
#else
6 F/ ^, U; m+ s F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; f$ f' [ ^* `6 f# a( l* b
#endif //__PARTY_FIND
4 K& H2 x5 L; ]" a
{
. |) N4 F4 }+ v% H2 t8 h# X& }
if( IsDelete() ) return;
+ G' ^1 Y3 m* n9 c) {
1 }2 g6 l+ F1 _5 E* [6 x; Z, m7 O
m_Snapshot.cb++;
+ F/ Y) r1 L: g( E: M
m_Snapshot.ar << GetId();
$ N: J8 q* A# g) B! V' ~8 R, x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 Y! F; J7 p& e5 p* h* R! ]
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; c: ^; L+ X$ K' _7 U
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' O2 v z- j8 A& M8 K
m_Snapshot.ar.WriteString( pLeader->m_szName );
6 h: g, S3 s# X) h
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
9 w; S! x" f0 u8 g7 }. O/ E
<< bPartyFind
) r1 v3 ~8 D5 \% Z9 C$ D
#endif //__PARTY_FIND
+ i2 d* }' t% N& G8 j5 r$ L
;
8 e+ Z T. D# A7 @5 s
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}
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4 b: M! \ i) E1 \
DPSrvr.h(公共范围PLS)
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代码:
# r; q7 [8 x8 s+ k
#ifdef __PARTY_FIND
1 X0 |' z) b7 J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& k3 C0 O* C6 O! a1 V6 x
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 d* B L+ }- j2 B5 ]
#endif //__PARTY_FIND
* [' k; x2 K5 z' F* Y
& N, J% m1 F% k' z! g3 R) _
代码:
( U" ^/ k$ t1 E) h+ x& q; b
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& l! j$ Z9 \6 P1 M- G% J
#endif //__PARTY_FIND
* `+ r3 h8 w( z. K
" v9 p4 u1 I7 I, n& y9 v5 Q7 f. ~
User.h(以及):
/ [% L; w/ m( W
代码:
8 P% X9 ]9 B# Q$ J6 [
#ifdef __PARTY_FIND
+ {7 H' I: e F. j6 c
void AddPartyAllowJoin( BOOL bAllow );
4 r3 A* R/ N3 o+ b; w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, z+ [4 m+ q; m# q: }) ], N
#else
3 X0 v0 ^8 ?, L' k6 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; E( }9 q- c' l+ U
#endif //__PARTY_FIND
K/ A9 u* p: T- I5 e4 B. i
% z$ r$ i. x1 M+ ]
party.h:
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代码:
9 _7 }6 f9 T3 G& b" M( W- V1 X5 t3 f& h
#ifdef __PARTY_FIND
8 c. ^. B2 F ]8 T
BOOL m_bAllowEnter;
: Y6 G9 F6 ~3 d3 M4 k- J
#endif
' `( X/ I* W% Z; p
* J) u2 C2 ^2 Q
代码:
7 t6 A7 w- o T, w) K6 z
#ifdef __PARTY_FIND
+ W- e5 R$ M! w$ G6 w
CParty* GetPartyFree();
5 O& `1 b( B+ i# h ~
#endif
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2 z3 s4 o: z! B+ B' z+ o
WndParty.cpp:
% z2 ]( `7 k+ N( p
OnChildNotify:
7 b4 g' G# y: n. `* i
代码:
; O2 N# ]8 _) S) P
#ifdef __PARTY_FIND
2 z0 f2 J/ p2 Q
else if( nID == WIDC_CHECK1 )
% F5 U6 C9 i0 w3 }+ o) \
{
X) f5 v# _% P z+ ]
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. d& J8 b- x9 d6 Q7 p* @+ {/ c
{
% W6 @* N1 |9 a* ^$ _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ L& ?; ?+ ~/ S" C2 M
g_Party.m_bAllowEnter = !chk->GetCheck();
2 S3 F. T. A1 h! F/ |1 h- j
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
" I2 k& S8 E% o& |/ U
}
* `% H, s. T- w; G: S
}
7 K) J6 l: o, o7 b1 y8 ?7 F3 E
#endif //__PARTY_FIND
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+ S8 F" c7 g( t0 m5 \. T
代码:
* B. [- X+ F( c# k
OnDraw中:
% a& J7 q% R2 ]8 l8 |
代码:
" L7 E& l# _( l w$ u
#ifdef __PARTY_FIND
9 @7 g8 M% v( Y% C7 |" m/ a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) t# l* I' J7 g) O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" J9 [! k7 D3 K9 ~9 d
chk->EnableWindow( TRUE );
. k+ B; j( t, y: i
else
) p0 S7 b# Q; x5 K# G- X
chk->EnableWindow( FALSE );
7 ~: P6 N! e a$ h( R/ }" X; M; b$ n
chk->SetCheck( !g_Party.m_bAllowEnter );
# y4 q, Q, j. i& o z$ C0 Z
#endif
& Y0 d5 E9 L( z. h2 N( H/ d, b; M
8 n6 ?- t# u( O0 A }
DPClient.h(public):
$ m2 n6 \% R$ @1 ? P/ q' `5 F
代码:
' Z. f; g; D3 d/ O s, p7 r2 y
#ifdef __PARTY_FIND
2 W9 S" d! L9 s$ O
void OnPartyAllowJoin( CAr& ar );
8 _" O) b$ G( n/ F- u# j! N
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 {- Q' l R- x, l3 H
#endif //__PARTY_FIND
/ p3 ?1 Q5 A( Y( k
. c" \% t; Y3 J% X$ a
! |3 [1 r$ W. o* @) s! w
WERS hinbekommt没有,请让赫克的权利。
' z% j3 f7 m$ s2 R! F4 y' q9 N
不支持左右,所以难不...
( k0 G* H, Z; g/ S
党k的Windows NT甚至编辑它自己。
7 G- V( ]" \# v/ V/ Q4 T5 d
包也,因为我不erschreiben进一步如果我你的。
6 f& W: @2 c& h, D7 k4 j1 V
由于缺少Quantité k n个代码是什么升工程前。
( i& q1 u9 e& Q
如果是这样的。请发表。
+ [; j! I# p: G! V; ]; x* {
到目前为止,Pumbaaa
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/ G, I# J% G; T
8 k, W6 c9 _2 q# w
MsgHdr.h
) K2 |9 G" S& N. P, }: y+ u( X+ X
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 e0 R0 ?/ T1 B8 a
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 n" c$ a# Z+ Z2 J5 e
, F6 {# i0 _2 ]% C, P
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