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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
1 n8 {- x* r) e; v
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& N6 l( G2 ^4 o, U) `1 X1 F
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 ]- ?3 @& @+ ^7 O
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
2 W1 B" l3 {! m
}
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}
5 _" l0 \1 K. b" F8 h
// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 x1 T* s* q# e' ^
{
$ j }( O% i. g" }$ n; z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 C) I( a1 e/ n1 r1 u) w" ~ {. b
{
" ?" ^5 i1 H8 @ M4 |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
1 U4 _9 k( i9 @( Q! l, O$ F
#endif // __GUILD_COMBAT_1TO1
9 p' y; T( U4 b/ c! t
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#if __VER >= 8 // 8? ?? 061226 ma
/ ^, X. R& O$ U
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# `7 }. U( l1 k# x
{
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return;
: U. A5 z* s% \
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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& b! J6 o9 c: ]$ p5 P! q
if( pLeaderUser->m_nDuel == 2 )
, C+ n V |, A) n
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
* I; _6 b& u- _& ]2 A- F. D
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
+ k9 r1 y+ ~9 o: b! Y. V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' o- {$ R- n, ^$ Q7 Q$ Y1 V* O
}
9 M) a9 I4 ?' P4 Y
else
% R$ N- P# I7 Z5 s$ r/ B2 }
{
4 { ^. F% y+ K4 S7 o, h
if( pUser->IsAttackMode() )
+ Z$ C' z* P2 }$ I a
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! y I: L* V$ p# n5 J+ {
else
* Z. I5 g" w, `
#ifdef __PARTY_FIND
( f }) ~3 a! s% b3 Y( Z5 y% z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
0 ], F! q6 i* O$ }. s4 s
#else
; l% J C" T: l {2 T: H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 z9 a+ x" A% M4 q7 d
#endif //__PARTY_FIND
( B6 J% @, c1 M0 \" V
}
4 w1 S9 N* c- D) a0 x0 {4 h
}
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}
1 n4 S% G8 Q* @& S" R# h+ Q0 K2 `
else
+ U2 E0 y" r/ L3 M! b9 W$ [- F0 M
{
* F5 P# p- c; F+ D; R* |
if( IsValidObj( pLeaderUser ) )
7 q2 ?$ \2 N( u, I' V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 f, }) B& D* O8 _ Z' _
}
8 m8 S3 |! u1 s6 U
}
0 B h# F$ M3 n
1 @2 O4 t: G0 C; r% P
User.cpp:
& Q' F2 Y( E/ S- Q. r
代码:
6 C+ e6 |2 q# F7 U" ?; U: n8 ~
#ifdef __PARTY_FIND
: P% `* h5 h1 q8 _" q
void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
" y7 z8 @. I: O
if( IsDelete() ) return;
4 g: e, [# s x s
' g: W B) \: Q u. U3 Q8 y- e2 c
m_Snapshot.cb++;
+ W: A/ Z6 G& W" j1 c+ S
m_Snapshot.ar << GetId();
) c2 n0 L7 i' T! ]! \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
8 q1 W# \5 ^* u7 l! v; ]1 s9 _3 _3 C
}
# _% Z+ _$ a2 |0 L
#endif //__PARTY_FIND
' ]' ^" B p$ S
3 U$ g& V8 {1 Y
代码:
I/ E u( G( i5 {! ]
#ifdef __PARTY_FIND
4 @1 T( b: @1 B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; W, Q: D& ?! g- y
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
a0 p4 I9 H" k2 e
#endif //__PARTY_FIND
' h0 h% q% L- L- m0 e
{
6 i8 z. D. r9 b4 n/ i3 ]
if( IsDelete() ) return;
# j' Q$ x, L9 i
1 m- i/ u1 m" k, ?; i
m_Snapshot.cb++;
% X7 }/ b5 W# j
m_Snapshot.ar << GetId();
; I. l5 b( e' d5 o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 D9 o0 K# h* y/ Q5 P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. B# c/ g' n* A8 X. s8 g3 S
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 _. R( E1 ~' V$ ^% v- ~
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ [, C( H; h7 T& F# e
m_Snapshot.ar << bTroup
& x9 c$ Z( y+ O# G2 S
#ifdef __PARTY_FIND
3 @7 \' t% U2 C. H0 ^ m1 ^
<< bPartyFind
' N( v0 z1 A1 ~
#endif //__PARTY_FIND
8 x' M( u) G5 C3 X
;
" O( A( [3 M c8 ]
/ F3 t& {8 N0 C7 O' C0 s
}
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( a7 B1 m0 t9 N) N
DPSrvr.h(公共范围PLS)
B9 u" _) y1 A/ D
代码:
4 L3 L" v( h8 b' |, m
#ifdef __PARTY_FIND
6 `# }' U! N8 E3 |3 K4 }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- H! @3 f, u: h/ j2 @$ D, j
#else
8 y y1 @; K8 l! u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
0 ^/ F4 l7 _! a& y" z
#endif //__PARTY_FIND
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8 Q4 D1 a U0 P9 Q$ T- f
代码:
9 ]0 E; N+ r+ ?3 J) L# p% g& O
#ifdef __PARTY_FIND
& C8 X- i7 B d$ r' q; D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# Y+ P' B2 J+ N1 Z2 c' ]
#endif //__PARTY_FIND
O. A$ \: X# { b% d7 g$ B
$ i8 M- } a$ ~' z
User.h(以及):
2 q7 F, B) d9 u& L* V9 u% ]- ~; f6 i- s( \
代码:
! v# q. r, `+ W
#ifdef __PARTY_FIND
, B* U) o6 I% n
void AddPartyAllowJoin( BOOL bAllow );
* q" ~9 U9 P* s8 u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 s3 \: p( U: _# Q
#else
/ q! g6 n1 z, i$ i3 G- Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, [: l4 u9 c, F( \: j: c
#endif //__PARTY_FIND
/ o' s- p/ g& m8 H/ x0 L
$ A+ u4 c/ g5 }" P3 I& s# d
party.h:
6 W1 t. F4 `. x& a# i* F3 c
代码:
# x$ o) o7 a4 O3 a
#ifdef __PARTY_FIND
# y( B) q' f `- n7 ^7 r# J
BOOL m_bAllowEnter;
+ q x( J4 E5 U) O
#endif
7 K9 A1 ^4 z" {$ Q7 b. ^
( G2 r1 i" {4 J1 d% q
代码:
' b3 C* y" L4 F0 _( N
#ifdef __PARTY_FIND
% G" i( \3 P# b$ P6 m* ]2 K
CParty* GetPartyFree();
0 x* F4 Q/ K- S! b# Q8 B( F W
#endif
9 Y p3 {- F0 S3 _& w; X
' o$ [! T6 j+ }- s
WndParty.cpp:
5 P: x) G5 ^4 r- M
OnChildNotify:
0 [3 l) _3 |. \0 _
代码:
* z5 b' J* v" f4 ?% _
#ifdef __PARTY_FIND
: a3 q6 f9 e0 o; _ s
else if( nID == WIDC_CHECK1 )
6 T2 _2 ], s# z: {9 h$ f
{
( F z3 }, c2 I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) h0 [7 _$ D1 N! C" A: f' n# f. G
{
+ c" W' E1 }) y) Q) l( d8 q9 ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 {" C8 y% J( n, R" c
g_Party.m_bAllowEnter = !chk->GetCheck();
! @( f5 o) D8 I% u6 }
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ f2 _. S2 B& n, j' ~! |: ~
}
H- o8 u& p( r
}
; H( v) y: r) F; f
#endif //__PARTY_FIND
# d- |) Z+ q3 k5 c/ S
/ Q3 X, M4 R# C6 |
代码:
3 q7 L( W2 S E6 ~2 u% h" u8 N: i' D7 C
OnDraw中:
! H) n5 r3 j$ T. k+ R6 R0 m% _
代码:
3 k# m, B0 T8 K1 S) _
#ifdef __PARTY_FIND
/ {7 x! K3 u: y5 k, U X& b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& g$ _& ?* B6 s# k$ F' t% e( w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ i# t7 G4 v9 e' f1 b& _' S" B2 L2 |2 O
chk->EnableWindow( TRUE );
1 G+ g, v+ R( B
else
0 V3 p" C, @1 L/ n5 _, S' \- k* {
chk->EnableWindow( FALSE );
% `$ k* J( l& b# \
chk->SetCheck( !g_Party.m_bAllowEnter );
4 K& y* Q. ?# w1 A% G. A
#endif
4 S- K2 m3 M9 v* X6 m
- h* R3 X8 r5 y: e( ^9 G2 Z9 k
DPClient.h(public):
; |# O0 w1 W: b" f9 s
代码:
' x9 ~* Q% p7 U5 Q1 a
#ifdef __PARTY_FIND
4 P1 O4 F0 ? ]1 r6 u. ~' I% t g
void OnPartyAllowJoin( CAr& ar );
, H+ i6 `- `. L" Q. ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, e( _+ @* W; B# I, |# T* R
#endif //__PARTY_FIND
" @5 a) x' U) p
8 v) S6 ?6 _5 g
* r' p% X1 v' W3 u, x- f
WERS hinbekommt没有,请让赫克的权利。
4 P4 w( R+ {! J# m2 s# Q0 ?6 y6 o
不支持左右,所以难不...
4 |, \/ T0 [1 @4 v
党k的Windows NT甚至编辑它自己。
( \8 N# [$ k C7 D7 @
包也,因为我不erschreiben进一步如果我你的。
/ g9 ~! T- O7 K" n/ w9 Y, D
由于缺少Quantité k n个代码是什么升工程前。
. s9 w- G* Z" \' m2 ~ V, w# C" x
如果是这样的。请发表。
- Q9 C3 b" g1 d n% _' r4 b. b
到目前为止,Pumbaaa
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! ~8 o1 Z' u. h/ j2 _9 t0 p
; J2 M$ j/ f/ c& u
MsgHdr.h
0 |0 f$ Q% n, {4 Z# n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% [( R& q, k7 H# {7 V. v% D9 e
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- z# V/ ~+ a6 @, x' |
* C3 l# A8 _9 d$ ]6 j$ C6 q$ @# C1 n
' ^% H9 D6 e9 ^- d# [/ d
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