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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
! ?& `1 i c& h* ]# |
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
) S# Q" R) x* v3 g" Q w# Q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
' I4 w) |9 O/ U6 o
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
I' K- Z" G- p$ i* Q( p8 X& a
if( pUser->IsAttackMode() )
" R3 Q6 ]5 b. V( R0 u0 o j
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
+ Q' F! d3 V! o
else
4 V+ L4 z1 n# K7 n
#ifdef __PARTY_FIND
4 c! ?/ I$ M' _% N' z, V. b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
7 M/ R& d- k' Y
}
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}
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else
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{
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if( IsValidObj( pLeaderUser ) )
\) Z% u! x6 c+ T' h1 o
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# x P' R7 f7 q' {9 s9 m. v
}
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}
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! F; C; M8 G/ w4 H' w$ Z% T- M
User.cpp:
m: U+ K8 ]) c- x0 t& g2 E
代码:
# l& c/ H) S& P; J& E
#ifdef __PARTY_FIND
# W! K1 v$ S7 Z8 {
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 w9 M: r. ^7 y- Y3 ~
{
/ b2 K4 z$ h7 y) m; V; S
if( IsDelete() ) return;
. J2 I: w3 o+ |8 S: q3 T9 {7 C3 q7 }
$ g. V$ p" s }# v, m1 H0 `; U' I, \
m_Snapshot.cb++;
3 ~+ R: e7 L) `9 T H. O- i
m_Snapshot.ar << GetId();
$ }0 Q; S* x. b( H X$ i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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' n: s9 |# A6 c% f/ ^
代码:
: m: b: H) p+ ?7 }: e$ {" |5 i
#ifdef __PARTY_FIND
7 S E# A% U t$ a! x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 ?- a& G0 b$ E2 E5 h
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ _" O* D7 A1 X
#endif //__PARTY_FIND
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{
* c; c9 }; b7 V
if( IsDelete() ) return;
& ~4 ^* j( l( N; O& c
" |' W; D( x) z* i+ z9 R- k' @
m_Snapshot.cb++;
4 O' H: B; T# p! a2 i
m_Snapshot.ar << GetId();
) n; I2 V9 i' d8 f" n2 S- l! O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ H$ @6 U5 H9 h
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! S# f A7 B6 ~: o
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* k4 V! z7 n6 P; @7 b2 R/ L
m_Snapshot.ar.WriteString( pLeader->m_szName );
" x8 ]7 v- l5 [
m_Snapshot.ar << bTroup
3 s6 w) e& S% H* F# z) D
#ifdef __PARTY_FIND
- r9 P- |0 h9 ` ]0 z* U
<< bPartyFind
1 f+ W3 D4 ?$ P3 }: p C6 b5 K
#endif //__PARTY_FIND
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;
' H! B% i- z6 N Q( g
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}
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DPSrvr.h(公共范围PLS)
2 w1 a; N3 ]6 |, `
代码:
7 ^/ z9 ]. X- C0 I: I5 y* }
#ifdef __PARTY_FIND
* g5 q; Y/ x" C8 `: u! \/ f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 N" i( P& @) g1 F' S
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; I1 D; v1 q9 _4 a( ^) |
#endif //__PARTY_FIND
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7 \2 W# t% k: z G3 r
代码:
) K% w2 ^# {# c6 X
#ifdef __PARTY_FIND
/ w2 j1 c* ^# x) o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 F0 W# o# V: X; M* Z% B
#endif //__PARTY_FIND
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4 o: {4 M/ U! g1 F. O* ^+ c; b
User.h(以及):
1 [; A; Q4 |; m8 ]( s, `
代码:
2 H* P9 v2 b1 k7 s: o, |0 ^! D j7 U
#ifdef __PARTY_FIND
" N3 l% i& |# t5 p, C, Y
void AddPartyAllowJoin( BOOL bAllow );
3 C8 X# @5 k5 W7 e
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ l+ m r/ x6 Y3 m4 l
#endif //__PARTY_FIND
$ H& c# S2 X& _
. m l9 y& l0 a1 z
party.h:
% C% L; S" j- F. a% w
代码:
" d* T% J/ s+ O
#ifdef __PARTY_FIND
9 Y4 v; s7 J9 `! b, X( |
BOOL m_bAllowEnter;
+ r6 P- H4 q" t& v0 y8 o
#endif
3 o: m$ I% o7 ?1 ?7 Z8 j
2 z8 x/ I2 J. G3 m% X" Q' ^
代码:
# Z% y$ z2 ~" h% _/ L) y
#ifdef __PARTY_FIND
4 F9 b# X- r+ d! e2 G8 [/ l% ?
CParty* GetPartyFree();
[! I0 S( `6 f
#endif
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WndParty.cpp:
4 K( ~5 W# I* ~9 o8 X( i+ x
OnChildNotify:
: O7 w2 [! |3 b) P: O4 B
代码:
; a# V, N, v$ y ^( W: b6 T, S- w
#ifdef __PARTY_FIND
$ ^. ]7 j$ L2 U7 q1 A# z- r
else if( nID == WIDC_CHECK1 )
3 ^! t4 _; X1 L% \9 r
{
$ j+ X& W9 U! D: m/ K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! \' g! i) D l0 R: S4 `6 x
{
. p+ e/ }. L) D v- D# ~7 k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ {- A8 t0 R+ j
g_Party.m_bAllowEnter = !chk->GetCheck();
6 V D: n, @& ^4 h: Y1 s
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 o7 V& ?' b$ T [: F v
}
3 K- U Q+ `) F
}
6 F) E' F1 s; t3 |
#endif //__PARTY_FIND
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- P' R6 U. U# c5 T0 C9 A
代码:
8 o# ^7 d6 P. o) P: Y
OnDraw中:
+ ]$ W2 Q% H2 a' L1 M
代码:
1 J( o$ k9 Z, j! p G
#ifdef __PARTY_FIND
& V& X+ g# X, _0 T. P) C1 A7 I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 b! z" y8 n5 r5 }0 H4 q! {* h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 V: q% _: q: \0 a1 d: S
chk->EnableWindow( TRUE );
% o3 o. m4 N2 | n
else
0 |6 [2 @" w/ B V
chk->EnableWindow( FALSE );
" a/ |4 O& T5 U4 ]" q, I( d3 Q5 {: H+ W
chk->SetCheck( !g_Party.m_bAllowEnter );
5 v( F( e2 v$ n. P0 [
#endif
% s4 J! d6 N0 g) n& e
& l& `8 v) U; V
DPClient.h(public):
$ {3 L0 e: s) {6 I
代码:
- h7 k4 v7 ~& A# V1 u
#ifdef __PARTY_FIND
- P& J: J) ~" J# u) H6 J
void OnPartyAllowJoin( CAr& ar );
( y. Y% T( D5 B) l2 x* R
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# i- d* |1 ~* O+ g
#endif //__PARTY_FIND
: ?1 E0 \% Q; }3 T: Y
; @* \: C; b" v, R+ H: w
5 o7 [8 h# ?3 u; S+ t1 Y4 t$ B
WERS hinbekommt没有,请让赫克的权利。
& K. Q2 E# a: f
不支持左右,所以难不...
; x& P" X/ N6 f- q- b. a- b# M
党k的Windows NT甚至编辑它自己。
8 u! g1 t6 Z$ N% {
包也,因为我不erschreiben进一步如果我你的。
3 T5 M9 X% W6 S* F5 F: c) w
由于缺少Quantité k n个代码是什么升工程前。
) U. ?' D! z/ h) S: w' ]$ F" n
如果是这样的。请发表。
$ b, |! I4 p* c* @8 _! m( u
到目前为止,Pumbaaa
( M2 [: _& {* g5 L) a! Y% o
+ q% A2 Z+ S6 d% P
# y7 N1 P/ Z' T7 h. Q
MsgHdr.h
4 e9 G {/ X' L! o2 I# B
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: h9 Z% L! F. _, N9 A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( R% g b$ ~1 c1 A; S; |$ i1 m
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