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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: G3 _4 C. t4 U/ D1 J
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
8 I; \5 I2 D7 u( N; L
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
S! S y" b" S( P$ `% Q
{
% r- F. v, f' R2 F; ]/ W2 v
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 [$ _2 s6 |+ f) R
{
`* L/ W% i; D5 Q; l# m$ {
pLeaderUser->AddText("没有足够的权限。");
; ]" J, ?% s( `# ]5 g* ^5 U
pUser->AddText("没有足够的权限。");
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return;
* n$ e8 W6 c. [" p. s
}
1 O" j# a+ y! c) z4 d9 ~
}
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// ???? ? ??? ?? ????.
9 X" ] r8 O3 Q8 s
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ i3 `5 `9 S. m
{
* Y# @# L j0 i) Z3 B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# o; [& s; A0 X) b9 o* j. E
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
. L. k I% U a) P1 u
}
% A0 e7 g3 T, }
else
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{
! h! J; e# J* `
if( pUser->IsAttackMode() )
: @& k' R$ @; I- L) U
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 L8 |" _1 l) y* H" I1 R1 R
else
5 K z: K: {# x0 o7 ^. ~: B+ z% A
#ifdef __PARTY_FIND
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
4 I" H/ i z* n& {- m3 i9 L4 P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 U) {6 ]- y9 e9 p+ W
#endif //__PARTY_FIND
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}
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}
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}
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else
+ l H9 u0 u) ], X2 i5 u
{
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if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 C, l& m; Q, z: v. l0 k0 o5 ~! @$ [
}
% ]; D9 P W2 m/ ~: a2 {' h
}
/ B# w7 E7 z: J
9 \$ @. e# A8 Q" y4 F+ o
User.cpp:
: K* S3 ^1 g8 a$ _
代码:
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#ifdef __PARTY_FIND
! M0 }' X9 I/ Z. i0 x5 a; Y. L' F
void CUser::AddPartyAllowJoin( BOOL bAllow )
: o1 ?% Z) B+ |2 ?3 u/ ]& w ~" b
{
2 l/ [& c% d% D
if( IsDelete() ) return;
6 c3 [7 ], C0 _; Z
; Z& ]2 ?5 S+ u: X- x$ s$ N2 c- b1 g
m_Snapshot.cb++;
7 _ b0 C7 r# r) v* I& n
m_Snapshot.ar << GetId();
7 _4 ?6 H& D% F" \$ ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; Y3 M4 y/ y2 k- {" z1 i' a6 h
m_Snapshot.ar << bAllow;
* M+ }" a7 x; C4 u% E! W2 l
}
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#endif //__PARTY_FIND
; S5 `8 Y0 L- G% ?
# B/ h7 Y0 S% J! e! c( m/ g
代码:
* ~, f0 a; u2 @" {$ v) k" ?2 B
#ifdef __PARTY_FIND
6 s2 P8 m) G0 \6 }" i' l7 g1 P, |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
) ]1 T* v3 z5 F6 [7 O* Z R
#endif //__PARTY_FIND
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{
# q9 Q$ O% |5 T$ z; _4 [4 {* @
if( IsDelete() ) return;
! O0 s5 p* `, p# N1 d
! O7 m. C3 U4 b. H ?9 y: K
m_Snapshot.cb++;
9 k$ D# T" ?# ~" b$ W" K. r: h
m_Snapshot.ar << GetId();
- N% d& b- o# N, y: d+ H- S( }* y3 t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- N, l2 E% Y5 ^& z% O
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. E# `' d/ K2 P: h" }3 c
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
4 S# J7 f1 C. g$ e8 X+ R$ b2 c
m_Snapshot.ar << bTroup
3 x% s! T. g" b7 J) [; @, O
#ifdef __PARTY_FIND
* I- _& x, L. H
<< bPartyFind
7 t/ @ {( z* u8 F
#endif //__PARTY_FIND
: a1 T: j; i1 W8 A7 @
;
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6 j* B+ y6 p% v" R8 f% m
}
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5 f, V1 f' Y# E" F' W! S& F
DPSrvr.h(公共范围PLS)
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代码:
/ w; w. T* @) `0 ]
#ifdef __PARTY_FIND
6 T c# e7 [# Q2 L: b- W
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# E# T" i4 A4 ~( N+ r
#else
v6 L7 s ], W' ~) q; c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; v. ?" H9 }+ X/ q+ v" t
#endif //__PARTY_FIND
P4 y7 J0 T7 @2 u# H
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代码:
$ b, ^9 _/ d7 @& o- @' A
#ifdef __PARTY_FIND
% ~+ `. ?4 l- K) s; Y" p
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ e9 o5 c; ^9 s* y" V. z( Y5 G; @
#endif //__PARTY_FIND
* k( V) \, _+ R( L5 ]" ]
4 b. J6 i5 z- Z% u' ~ `
User.h(以及):
4 t4 n! K4 O; q/ S9 M+ O3 G- j, }
代码:
/ k8 b5 V- _9 ^
#ifdef __PARTY_FIND
U) w$ U+ K% \( v$ L
void AddPartyAllowJoin( BOOL bAllow );
% V8 Q/ h4 k' s* n) l D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& l4 O; ]! ], T1 D4 O" f* s
#else
5 B0 i2 n5 L! h. `/ U/ ~( }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. Z* l0 o; z' s# [
#endif //__PARTY_FIND
8 `$ H" P2 h- @3 @- |
) g" c/ J, O( n1 T/ I
party.h:
3 k2 n: H+ U# c4 e6 Q2 e3 z0 ?8 U
代码:
7 y# ?6 a# f& D2 y: q0 K! f
#ifdef __PARTY_FIND
3 w! y( W e% l2 V7 x/ M, a
BOOL m_bAllowEnter;
% B: v1 U* q" f/ w0 a# R
#endif
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5 i# c( y& ]2 J
代码:
% L3 d+ T; d( N
#ifdef __PARTY_FIND
& U! d7 |0 ~1 N _9 U
CParty* GetPartyFree();
! S2 A( N2 g9 @9 e% K* {
#endif
3 [: b& D9 ]7 M/ w1 b
1 l6 C1 z' z' d0 C$ e$ Y7 f5 T
WndParty.cpp:
. ~, r% s( r# D6 n% C! M
OnChildNotify:
4 T$ p( [1 t8 [2 T$ I; V3 Q8 Z
代码:
4 j& W6 T4 A5 f8 v0 W
#ifdef __PARTY_FIND
9 Q6 W4 x; Y$ V) g7 B" [& E
else if( nID == WIDC_CHECK1 )
9 x2 R' t' `' D2 ^0 B. ~% u
{
, A. X' N$ u. S9 \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ q8 n! O4 e, h' s7 y5 O6 [
{
2 ]" p- d5 ?$ l$ r8 K; d' y% G" l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) i' `, z/ m8 Z) d) D9 h: X
g_Party.m_bAllowEnter = !chk->GetCheck();
- B1 m+ v1 H$ Q3 `
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 {3 l! s8 o9 s% I T
}
/ e: y6 i( K) H$ M& X8 _ T
}
2 [9 ~+ b* L- D5 w, `8 M, N
#endif //__PARTY_FIND
) Q9 X1 i- j5 J8 q* p* F
' ]5 m9 c9 R5 W' ]
代码:
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OnDraw中:
~' W( `" {: x$ W1 j. K& T7 s: r1 {
代码:
: R! D0 U$ J; P
#ifdef __PARTY_FIND
6 q* ?: c/ K1 ?. T& o# d! h- D8 e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 R" w/ O3 g6 X6 B; f, N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 p0 ?+ O1 R0 n& P/ o7 }& e, y; z' G
chk->EnableWindow( TRUE );
; a' ~: T5 o/ j3 r
else
$ \5 Q) o: F+ S
chk->EnableWindow( FALSE );
2 R+ P: J2 E* B( Q* L
chk->SetCheck( !g_Party.m_bAllowEnter );
) G. D! l# m+ B- s5 g+ x
#endif
0 |" u- E& ^6 I( i! t; L
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DPClient.h(public):
7 K! X, ~' k% k) v0 {
代码:
& W( K2 [- o/ [1 P
#ifdef __PARTY_FIND
' R3 g0 ~9 C# b& o$ p0 W: K: t
void OnPartyAllowJoin( CAr& ar );
) v+ U* o! T; D+ u o8 K5 b5 [
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ {; }0 z+ f$ x! X5 \, W0 i
#endif //__PARTY_FIND
; D# q6 x" v w7 h
! w4 {( g/ I" \. e" n2 B
5 Y" Y8 ]; A, P% `
WERS hinbekommt没有,请让赫克的权利。
4 e1 b% K, h8 |% a7 p
不支持左右,所以难不...
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党k的Windows NT甚至编辑它自己。
$ u3 C8 V" w& b' a/ d6 ~7 H
包也,因为我不erschreiben进一步如果我你的。
8 u8 ?% \+ m8 _1 C4 e
由于缺少Quantité k n个代码是什么升工程前。
+ z% \" b* ^2 C0 k6 w3 a
如果是这样的。请发表。
( K& D# n4 \1 b/ f
到目前为止,Pumbaaa
4 x9 n7 u. U% ], b& k6 ^
9 ~$ G8 U J, q4 q1 O3 w/ R' O
8 ?+ d) C5 u1 _: A5 r3 _0 p
MsgHdr.h
3 G) t5 G% d! y
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
- Z% M- C% o" d8 z- h2 B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& w& b. I' _* W: n3 w
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9 C; Y9 c+ x4 U/ I
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