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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# Q4 B+ x5 A1 A+ V+ e
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
! j7 D$ O7 u: d% n( T0 u" E
{
: W3 p5 ]: F! f9 |6 ~. G4 u/ b
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& y* |+ \* K, }( O/ V$ [& z
{
8 S9 ~- X; v; f, s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( ^3 _4 J3 V' K/ T' ?( {
{
* @* p2 ^ A6 h& T0 {5 O4 \
pLeaderUser->AddText("没有足够的权限。");
3 m7 O& E& p7 P$ L" U
pUser->AddText("没有足够的权限。");
& \/ r7 U" t* l3 V6 }
return;
4 S. h+ ^! ]7 W1 O1 R5 a: K- ~
}
7 J1 u0 _, h$ O- _: ?- ]
}
2 X0 h5 b4 m4 b, t* c+ r3 O
// ???? ? ??? ?? ????.
$ L8 J2 `1 ?/ J
CWorld* pWorld = pUser->GetWorld();
% Y" n3 V3 Y8 ~- u0 U* b0 J
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ h/ F& L* ?7 b7 A/ e
{
% E1 b4 G" t+ l3 j3 ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, ]1 w" O5 L3 U# c. y
return;
/ _; ?) L# t' Z7 y
}
4 K3 f% N$ F) c
#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ C9 p4 Z9 D; I+ X. B" |
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 s- g( ?3 e- r+ a. U
{
# ~7 s$ b" F# y2 q! q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
% |5 q1 t1 I# |9 ~, h/ |" j
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: s! N7 ?, `6 M+ k1 m
{
1 W. f4 u" b" G& Y' h
return;
; {0 `- A, B% d
}
% P: F/ v% h, ?$ H- {. j
#endif // __VER >= 8 // 8? ?? 061226 ma
2 W6 f+ | \' h0 e" u8 T. O% B
8 ]! Z0 Y3 f. W
if( pLeaderUser->m_nDuel == 2 )
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{
1 m% J T0 J6 _4 }/ I) V, i
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
) [( r6 G& N/ c- F4 e! d
}
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else
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{
2 G/ A9 y: o( E: S2 n; H" w
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, V1 R$ _+ @& Q- i/ F
{
" Z: Y) u. w4 K$ _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 f* R' n9 j5 @* W8 J
}
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else
0 @4 ]4 W8 J- E9 Q% m
{
6 H; ^/ Y3 J5 ]$ V# z6 t8 g
if( pUser->IsAttackMode() )
! p3 X9 o- Q$ U1 o- E. M
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. [& h/ a: q+ @4 V+ B, T
else
) w/ n; E. v8 l3 A) ~. R
#ifdef __PARTY_FIND
* D4 C- V; w% ~4 a
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
9 t3 t X% w) c' r+ [) X
#else
6 k$ v+ T# v* {( t6 w
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 C( e7 v) u5 u- E
#endif //__PARTY_FIND
# \. P- G/ K2 E1 b/ x* |7 M5 G8 V
}
/ H0 c0 G( W. }
}
7 i o* ` q. T* x; H
}
[, S8 l% V2 j8 i, v! f' d
else
+ i" \2 A2 C- [
{
* Q. }! l5 e( U' A6 z
if( IsValidObj( pLeaderUser ) )
* N3 a) `$ I6 Y8 _% G! r* Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& c9 s! q9 K/ k7 E3 g/ B/ K6 Z
}
; t9 b3 P/ h0 t7 D
}
6 q1 P: l/ I8 Z' K0 u& X; k
4 ^* b: w! r6 y. Z
User.cpp:
! a. [2 G# G' A1 G" Q1 E" c+ `
代码:
3 P4 z' { {# R y& J
#ifdef __PARTY_FIND
0 y J- {- l9 A7 p) y, a. K/ \
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 J4 |1 q( r7 H2 g% g+ t
{
4 ^$ i: o4 ]! [
if( IsDelete() ) return;
/ t/ Q1 c! r4 s8 t4 z
. m; _3 ^9 H( y( V6 m/ f
m_Snapshot.cb++;
. @: A; X) o, S4 }
m_Snapshot.ar << GetId();
4 [- d. C- Y. a, _% x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 |- g: t% } P4 Z$ k6 k5 Q6 y1 t
m_Snapshot.ar << bAllow;
, p* j" \2 m" m5 t
}
2 c; p! S9 A, A: c
#endif //__PARTY_FIND
4 i' ?! g% a. `+ E$ x1 V
0 i7 z- y2 b9 C8 |
代码:
e* @* `+ y9 Q. P1 Y0 @' i1 E
#ifdef __PARTY_FIND
3 r7 }, z" g5 m: c* z" h. |1 f( l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 }: Y& F+ w$ u e% q1 Z: O! c1 n0 k
#else
+ m% O8 M" c$ u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ v9 T/ v, E! ?4 E$ B6 P3 M
#endif //__PARTY_FIND
3 x7 R4 U( ?, ^* B/ W
{
- M" b1 f- m* v; d& b; v
if( IsDelete() ) return;
- E. ?, o) V7 e/ T5 J u) L
9 F) {8 i$ |7 D$ y
m_Snapshot.cb++;
5 h j! P2 ?+ w6 H
m_Snapshot.ar << GetId();
& ?+ t2 S+ S4 ]! N* P1 p( X& @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 i5 w) A) N5 E; a7 h r
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ x0 W1 \2 c5 p8 Z; o
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! _, x3 f5 }" z J
m_Snapshot.ar.WriteString( pLeader->m_szName );
( N2 C: Y; x9 z. z; P
m_Snapshot.ar << bTroup
3 Y! D6 B6 Q- V9 x/ s2 F4 b" K
#ifdef __PARTY_FIND
' x# j/ }3 ~; Q2 t3 {7 Z2 K
<< bPartyFind
( E9 m+ S1 h; h( Q5 B/ y
#endif //__PARTY_FIND
! B4 Y! y$ I4 ^% m; |3 J0 F
;
0 {% j8 t3 u6 y, L3 b( y s
/ Q" x2 ?0 d4 g9 l0 ~ I& j0 S
}
/ _- w) i- ~9 a7 h" U6 L+ V
# l/ g- f7 H, b ]8 R& {
DPSrvr.h(公共范围PLS)
8 Z* t) ]) F8 w$ F" x3 I+ |
代码:
, D$ R. R6 e- D1 C; ]7 ^
#ifdef __PARTY_FIND
: k' h" q" J8 |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& j; L% U8 Y2 U
#else
8 N: s9 O' B0 K1 ^: Y/ A7 ^6 u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
) X$ I9 D% g+ C' ^9 S
#endif //__PARTY_FIND
: Q e- F" l) N U, |4 o( v
. O$ U7 v: h5 g. X3 Q/ V& Z
代码:
: O& T [" ]+ z6 v6 g
#ifdef __PARTY_FIND
. M& C8 E$ a$ l! l$ e
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# i/ A8 n! g8 F& w3 F4 W1 _
#endif //__PARTY_FIND
/ g3 n. l# w$ \% k H
3 }3 B8 w3 c4 w q9 D0 \
User.h(以及):
! [ m# O- f) k- g+ \* i7 U
代码:
- |) z3 U" @. x# a3 a
#ifdef __PARTY_FIND
. y- ]9 o7 ]/ I5 a3 z
void AddPartyAllowJoin( BOOL bAllow );
' I: v- B* T# F& Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
" Z! K+ f# b" w5 q; r8 w
#else
: E8 `0 n `0 E; ?+ d; r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, v' L5 q) r3 ?
#endif //__PARTY_FIND
# O+ @* l+ ^" r: X
$ i5 N' x o8 \9 b- o$ g- ^
party.h:
( o) _- o8 q& H7 Q
代码:
) `1 Z- [3 Q* u' x
#ifdef __PARTY_FIND
8 |5 Z, c! S) `
BOOL m_bAllowEnter;
* q) i F& A5 s' z( O* M
#endif
1 @4 Q# W, l- i$ O
( Q* j; X3 e9 Y6 M- ]! Q
代码:
3 U) |% e$ S2 Z+ G% P5 K# L, h6 v
#ifdef __PARTY_FIND
; U4 w( H# X! \
CParty* GetPartyFree();
; E" ]2 a& I3 b* ?
#endif
/ ~0 p/ i# Z$ j( c' q: _/ r2 H
) s& Y/ { ?2 w) a& D
WndParty.cpp:
# O. I1 d& M8 A, H c1 a6 g9 O
OnChildNotify:
8 ^; ^' |) I$ b* k9 G& o
代码:
) V3 x) S, A4 P* e5 `' l
#ifdef __PARTY_FIND
7 F8 Q% I( \$ W2 g! Q( X% x
else if( nID == WIDC_CHECK1 )
( C, S; u2 q. Z9 F" T
{
/ [( ~& l! j# C7 X& |' j7 L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 y( b$ ]2 o: v1 Z- M5 J
{
6 D+ \. Z( f( p) c W4 d0 ?* i
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
q* A, n3 t/ [. H- R$ _
g_Party.m_bAllowEnter = !chk->GetCheck();
) ]+ e D. L3 Z7 P! M
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 \3 V/ V# F" [) U1 M. @$ o
}
5 ]* J, e0 s4 ` U8 J8 D) [# ^, m
}
. o! T! T# T) L! l6 T6 J/ @5 {
#endif //__PARTY_FIND
. H, w4 u& r1 F# D" a* R
+ L* o: Y. G G/ [3 u
代码:
) K/ X; w. y" d2 z, `; N1 G
OnDraw中:
( ]- G/ j. o: d m3 i
代码:
" o/ _/ B1 M2 }. H2 {
#ifdef __PARTY_FIND
3 O- J) v0 R s8 B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ h, ?- |! P- f+ l9 A! F8 Y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
J+ S# u; [2 ^" s' j
chk->EnableWindow( TRUE );
+ A# X+ c/ N) _; G
else
+ C8 l: I6 V$ [( N) N! Y& N4 n$ a
chk->EnableWindow( FALSE );
; e9 W) |( M; \
chk->SetCheck( !g_Party.m_bAllowEnter );
% N- k# ?+ r1 v
#endif
! g% I. k9 G. t6 ?* _
/ J" o# G1 x5 P# Y3 _7 H& {
DPClient.h(public):
2 m. B' u; ?7 a, k) p3 K: M
代码:
/ f" z3 {1 x K( x9 _+ l9 B y
#ifdef __PARTY_FIND
5 y8 J8 @% a+ J# i, @$ X
void OnPartyAllowJoin( CAr& ar );
; c0 ~& O; B' L3 }5 U) w; S
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
l, r# m! {! l
#endif //__PARTY_FIND
" o, |6 }# r, o+ ?; M, }
1 k8 h( I3 U1 `# L; L. d
: S/ B' Y% @; ?3 u( q
WERS hinbekommt没有,请让赫克的权利。
- n% g$ k+ p, p6 W- x
不支持左右,所以难不...
; ?9 x0 U. _1 n. P. O S& R8 ]+ ~
党k的Windows NT甚至编辑它自己。
; k- z3 _6 ?8 H6 y: I% p
包也,因为我不erschreiben进一步如果我你的。
. X; l( I* P0 K9 j
由于缺少Quantité k n个代码是什么升工程前。
2 {7 }; r- U! }& Q) w* c
如果是这样的。请发表。
' l" Q; F, x0 C6 I& @
到目前为止,Pumbaaa
# a$ q; [! t8 n; S* @& p1 b, R2 l
% o4 H& h' ^* Z3 V, q, J
2 B0 y, E, \( Q" m8 j7 N
MsgHdr.h
8 }# _4 y6 U7 n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 X! l2 _$ F* M% `0 M
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% a( i$ h0 B3 K7 t9 @5 |+ S4 R
$ x- f( J1 `: q
3 P1 m# t$ i4 k0 U. _' R
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