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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 h( }, o- X" `& a0 J
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
8 D! x r2 z4 D1 l. O
pUser->AddText("没有足够的权限。");
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return;
/ F7 Q1 C7 j5 d+ K
}
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}
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// ???? ? ??? ?? ????.
?% D! i9 t% E( y
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
! B- S+ m9 @4 {; o5 O& [1 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
) O" k) r2 }7 O/ l, ]
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
& g1 E: I% ]5 ~$ b
}
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else
8 ^" T& f4 E9 V3 T8 {1 q! y4 A7 ^
{
! z2 \7 h \6 K1 | \
if( pUser->IsAttackMode() )
o5 x: n9 F; v+ M
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
5 ?: n; X! X; r p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
8 x) I- d; {9 M
}
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}
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}
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else
* v$ S7 }3 `9 u: u
{
$ w* m4 f, c L) m1 H; v9 \5 n+ i
if( IsValidObj( pLeaderUser ) )
8 L. j( @7 q) n1 `! H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. [4 `: k+ h' o1 q$ M9 ^# B. O) [' ]
}
, q& _+ r( F( Q$ w: c
}
: ^" ^. l1 s1 h* `# M" R% C' h- y
4 ]# | n, d) A2 K5 }7 v
User.cpp:
9 u/ W. Z6 l. S8 k! m# S- d
代码:
, L; f9 \# d9 j- O
#ifdef __PARTY_FIND
( ~" D; M) U& ?1 ~: X: K- P
void CUser::AddPartyAllowJoin( BOOL bAllow )
& F* h0 D- j! v- p9 g" ^8 B( h% n! ]
{
& U/ r4 t& Y6 s0 J& E2 ?# e
if( IsDelete() ) return;
* c5 A4 I( v& u6 o5 s
1 \% Z6 E$ j/ g$ D
m_Snapshot.cb++;
1 ~$ D! h1 B' P, x) v+ ?* l
m_Snapshot.ar << GetId();
3 u5 i! D2 }, e. G0 e8 f3 ]0 c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 O; m" \7 U' R$ K- h/ O( _
m_Snapshot.ar << bAllow;
1 ?2 Y p) G/ B. O- e
}
( Q( x, ~( g+ L& \
#endif //__PARTY_FIND
8 z4 s( m/ e: p3 F3 ]/ x
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代码:
2 x u/ k" Q6 h f3 e' y
#ifdef __PARTY_FIND
V7 q7 c7 n# V- ]8 `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: f9 b2 e. \& `1 s4 j8 p! t
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 V- p8 v+ t7 H7 B" }' x0 N
#endif //__PARTY_FIND
9 ~4 j" W# g& [3 {
{
6 S/ ~! N% }3 v: C: p
if( IsDelete() ) return;
2 I& a# }5 q+ g
$ P" r) y- s/ q, ?( ~% h5 y
m_Snapshot.cb++;
& u4 y! T& {& Q( t& b
m_Snapshot.ar << GetId();
% i+ W n% l8 j: J
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) v8 O' U+ q: u( G) o. V! O
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, w5 t) _6 D& _7 n
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 Z1 x( K, u( b( D1 ], @+ _
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ e3 V1 Q0 u; {& c4 h8 S9 w3 E, P* n2 \
m_Snapshot.ar << bTroup
3 U6 w0 t: k) g6 F
#ifdef __PARTY_FIND
3 R2 Y: ^9 j w) t' N' I& X
<< bPartyFind
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#endif //__PARTY_FIND
% r7 V( y( F1 R- l, O# L2 k
;
9 S7 c8 K/ m$ o: c6 a, g
1 ^8 L% T: Y& u. R
}
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& Z9 k5 S- H' ], }# m
DPSrvr.h(公共范围PLS)
. ]5 }3 h* A' ^" I8 Z
代码:
) ^8 u# V6 z; d5 u3 }& a" e
#ifdef __PARTY_FIND
3 n+ |2 `6 @8 u+ y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 ^( Q& ~; q* h* x
#else
4 y1 |0 U' k0 n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* c5 t3 b5 D% A1 b$ `# s. Z4 S
#endif //__PARTY_FIND
r) U7 l0 g6 E+ `
4 G& q% f$ H$ i& x* {; {
代码:
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#ifdef __PARTY_FIND
+ @$ c& K( D0 v# p
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* b8 c5 i! O j( d/ N3 l
#endif //__PARTY_FIND
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& L ^) X$ k# V' |; p+ x! F0 z
User.h(以及):
. I; r2 W. f7 }- ~0 N- y& R
代码:
) U r, W4 j! U* I: S" C3 P
#ifdef __PARTY_FIND
0 | c: V e% p8 H
void AddPartyAllowJoin( BOOL bAllow );
! z" r' w$ t! q7 n( g* J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 G) Z0 w/ t: j( a, I5 X% ?% e
#else
* A* C& x0 f) R- `; w& y. i
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) W+ A4 L- V# ^. M
#endif //__PARTY_FIND
6 |: L7 z# m7 w; F9 a
% a' b+ s) A2 K3 r. r6 _
party.h:
. E$ I1 T" M$ G- g& c# m. J- P3 u
代码:
% t$ v) ?! ^% y" L7 n
#ifdef __PARTY_FIND
: C/ j' ]3 V8 ~
BOOL m_bAllowEnter;
1 x6 Q1 S6 Y' \2 o% Q2 f8 ]3 k
#endif
+ P- g: F7 w. a7 t
" m! @" D6 F' t7 P
代码:
! f# d! ~9 H8 F' ^1 G" G
#ifdef __PARTY_FIND
+ W- K# X9 \2 q3 p+ `
CParty* GetPartyFree();
5 D: Y8 [8 M+ Y" [) q
#endif
8 c9 u5 L5 s8 l6 }
) m) Y0 M$ R, Y1 f- h$ Q9 Y
WndParty.cpp:
) ]0 g3 @' u4 n7 \
OnChildNotify:
$ ^2 ]5 |. T D. t; w# }3 e2 d2 k
代码:
4 |. U8 r1 W0 Y' Z
#ifdef __PARTY_FIND
( ]' I6 R& A7 n( }, I: v a
else if( nID == WIDC_CHECK1 )
0 R' i" k# z- U5 L* g ~( \; g
{
/ x# x$ O9 t. V% `4 Q( m6 ?' Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 Q5 z5 q: ^) }0 f1 o5 w5 B# V: \
{
: e4 M! ]% G# n" |! d5 _( o ~! s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 I W& Z' b/ P% |8 V! w% ]
g_Party.m_bAllowEnter = !chk->GetCheck();
- i9 T" @* h- w6 G* b6 A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 k& X0 n, a: f% H0 G/ M
}
. f: w1 U& n( L' s; q% W
}
& X/ v2 O8 ?& X& i6 J6 f/ y
#endif //__PARTY_FIND
/ E' G) F" L# {/ E3 X, I* E: ~
+ [, L1 ]$ l3 e" Y6 W1 u% {' R) [: b/ E4 ~
代码:
1 v6 w$ p4 G5 L& Z, M
OnDraw中:
$ ^3 h$ C8 k+ l4 V6 a4 ^
代码:
3 D J0 n+ p; m2 }
#ifdef __PARTY_FIND
. R$ d. |6 |9 w$ A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 x' o1 \( l" U4 d- y4 S: P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: U8 C% W' N+ Z8 i6 Z
chk->EnableWindow( TRUE );
. b9 p6 a4 ?6 v2 w
else
; n& ?3 ]( v P- e- V2 v+ P! D
chk->EnableWindow( FALSE );
+ t% e2 k( h: a; A0 u$ v" P3 Q9 A6 j
chk->SetCheck( !g_Party.m_bAllowEnter );
! t1 U3 H0 u+ D4 v; R/ O+ h5 u
#endif
- Y' _. n- j! ~1 X6 V# e* Q* }+ B
& S9 m( k: U% O: ~2 p8 q
DPClient.h(public):
! P' {% q2 J5 G# g
代码:
9 d/ ?8 x0 _5 R! J* q# n4 z
#ifdef __PARTY_FIND
5 G* t# Y# V2 N3 r
void OnPartyAllowJoin( CAr& ar );
, t6 E+ h; l5 G8 P* g
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 E9 q: N; a) |+ e; |
#endif //__PARTY_FIND
# Z, z$ g, ^' {: x
2 A3 j+ j) h5 p+ G
1 h4 c. i! e$ w+ \' P$ F: B: a
WERS hinbekommt没有,请让赫克的权利。
* Z) c2 t# P1 z; S7 ^, B
不支持左右,所以难不...
* O- o1 L, m: ~0 f p
党k的Windows NT甚至编辑它自己。
8 N9 b; ?/ f( I
包也,因为我不erschreiben进一步如果我你的。
; `: _. k- V7 n8 J ?" X8 H9 G# O
由于缺少Quantité k n个代码是什么升工程前。
2 x# `4 D) A P# ^$ X( C0 h; ?/ h
如果是这样的。请发表。
, T: K- W0 F( }
到目前为止,Pumbaaa
; P0 S6 t' M1 d& K ]
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2 V/ b2 Y% `) Q) r
MsgHdr.h
$ Y1 O+ W: \+ s% X) m: O. n- F' R
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 e( j8 {) a1 L) z0 C9 B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
/ ^) a Q+ @6 I/ g% X' B o
2 }, k a# Q) [& y
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