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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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- Z0 Y5 |( i8 ~7 m
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 d' W! |) M; X5 g# }' Q
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ Z8 Y0 d9 J6 f" _8 [2 G! y
{
6 x4 h5 t, q1 K P6 \1 {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# G! y. P9 S. V3 j' B
{
* V1 {* @. Q8 c$ B1 Z l
pLeaderUser->AddText("没有足够的权限。");
# Y D! `! a1 R( C! b" r1 l1 E+ p
pUser->AddText("没有足够的权限。");
2 B8 ?# {$ k9 M1 f/ X
return;
; {* Q L/ N. M7 ^* z) F
}
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}
9 W' p$ b" Z: U% Z) v* g
// ???? ? ??? ?? ????.
" X( y9 u" l3 t* M, f
CWorld* pWorld = pUser->GetWorld();
& l0 }+ b* r; K, x. a1 }! ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 N* d+ n$ R0 J
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
" \: b6 N' R2 |2 A+ C
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ @9 \' C J6 j* D! V1 p
{
& U- z; Y& H' I9 y# D! C0 b/ q/ D5 p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
6 i0 B6 `) P$ u: k8 V. u& Q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
& |; x3 h: Q U7 O0 s
return;
6 f- x2 }8 d+ S( h
}
. G8 h; S5 E% J% q# b- ]+ _% ]7 g
#endif // __VER >= 8 // 8? ?? 061226 ma
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$ i# K5 q4 j5 L6 I0 _' Y
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 L: }3 d1 `7 v) W9 @0 V
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" S9 [3 h8 I, f* z6 e- { i; U
}
/ Y5 U0 o. `" E
else
8 \. t l" h1 A
{
5 w! G% s4 f* X; W6 P: I
if( pUser->IsAttackMode() )
9 Z" T3 _1 H: b* g: V* J" D- w
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
3 Q* H& q& v4 e9 z
else
! ]! f4 X7 e, P
#ifdef __PARTY_FIND
/ J. C/ O* x0 [) i! L0 B2 ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" L- X" v) l/ o/ M# C# S' L; d
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 }5 I# \4 A& a
#endif //__PARTY_FIND
! W. V" n- B F& k+ F
}
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}
6 ]: H5 T( e0 s1 W% \
}
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else
& s# Z- c n% X# m. w% d
{
+ F: `' X0 y: Y E: B& A. e
if( IsValidObj( pLeaderUser ) )
! }4 ^4 P: _. Q' }: g6 v& C
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% x5 F; Q' {) b, d6 o. A% t; P% d
}
* s" d( F$ ~+ o/ y* A& [' X
}
1 E" R: X$ d& Y
. R/ j. F7 R% F1 x
User.cpp:
0 w( d5 ^3 t2 l O: m' g
代码:
4 t+ j( q/ I0 C# j6 W
#ifdef __PARTY_FIND
+ k/ K# C5 w- i8 m/ i( O3 k
void CUser::AddPartyAllowJoin( BOOL bAllow )
, V- j# z$ ~" S- E
{
- h; n+ K b3 Z
if( IsDelete() ) return;
) |% n! N& a8 C
) H P3 V! c6 ?! S$ V, [
m_Snapshot.cb++;
+ o$ E& A. z/ A. I/ [6 ^
m_Snapshot.ar << GetId();
, w5 u1 T% u" k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 t/ U7 u" b( h/ X! j
m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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h$ ]( b A: [/ @% X
代码:
2 _0 z9 G$ X' T9 d5 r; E6 H7 e. |# ~
#ifdef __PARTY_FIND
& W* o! _$ D4 a$ J+ m% Z2 K
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
% [, ` f, F9 z, O+ q, c
{
9 t% ?8 g. |" E
if( IsDelete() ) return;
- s; V' o" j m
2 D" C U$ e0 g/ q0 B% N# t+ f6 p2 G
m_Snapshot.cb++;
; i8 _. K! Q; @" Z" n% t
m_Snapshot.ar << GetId();
: I6 z C" y- g. f' X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) f, H' D& s) U. n: I
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" \, r% ~5 |) ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( x, a; w1 D6 z/ |( O
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
/ j2 @8 w# q ]1 L
#ifdef __PARTY_FIND
+ u6 X L4 E1 M/ ]: t
<< bPartyFind
4 A$ [5 L; @8 L: u- X; E
#endif //__PARTY_FIND
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;
8 t" }0 G) l% }0 k$ Z- R
; ^! B5 n' s3 p7 S6 G$ g5 L! L
}
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DPSrvr.h(公共范围PLS)
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代码:
9 W: N/ |* f ]# g6 R* K/ P
#ifdef __PARTY_FIND
. ?7 u0 m/ q! z9 k' T+ \4 f2 u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
' U2 s5 `. N' ] B0 H( X* b
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 {' R/ j, `- r6 S
#endif //__PARTY_FIND
( `+ L5 L" C6 d( @9 e' Z* u
& Y3 N% A6 F4 {+ E3 D& a: [
代码:
+ A* r8 E9 \0 a( K% u* R [ D
#ifdef __PARTY_FIND
9 J4 i0 _$ A3 N5 _! r) y( G+ J
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 j$ z' ]1 j( G
#endif //__PARTY_FIND
" e& K2 j5 S" I
; e+ Q7 |/ `" D. t8 f
User.h(以及):
, q9 v0 Y. U3 N& `- {6 n
代码:
4 H7 l' N( C" [$ B* g
#ifdef __PARTY_FIND
, f5 e0 ~' L5 R8 u
void AddPartyAllowJoin( BOOL bAllow );
7 j! Y! G$ ^4 ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* b* B' l6 L/ k- p0 [
#else
# z1 [$ y4 A8 P. L' Y+ M7 {- x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- U2 o6 l1 R2 [: C
#endif //__PARTY_FIND
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/ u* l; n5 B/ V9 o0 K9 C4 u
party.h:
8 }" {0 j1 E, f
代码:
" _- L8 b5 L" x% R9 v9 J
#ifdef __PARTY_FIND
" ]8 i# `+ R$ V% ~: z! N
BOOL m_bAllowEnter;
) ?* V: b4 w' i J
#endif
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. ]; G+ ^9 }* p6 O3 `, f6 Z
代码:
. T+ H% j; v) c+ K
#ifdef __PARTY_FIND
$ t- S6 a2 d8 z" K# @ ^) v( v- ?
CParty* GetPartyFree();
5 ]% H- i/ C% R
#endif
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WndParty.cpp:
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OnChildNotify:
' _$ V# X, q" l A0 \- N! U+ U
代码:
8 H9 r' T, b+ o; m0 c% o7 L4 i- ]
#ifdef __PARTY_FIND
) D, Y2 S% `( |0 l1 ^# X0 r
else if( nID == WIDC_CHECK1 )
& E" C! U1 l/ b6 b: m% |
{
4 n( M) N( L. Y2 l/ T- X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 V' ^6 o( d* s# ^+ K# R* M: Y
{
, [3 ?& K3 }0 P5 Y0 R3 S$ N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. \: j" Z3 i- Z% `" J% O; z: J
g_Party.m_bAllowEnter = !chk->GetCheck();
; O1 W* [8 j& \6 B5 M$ g5 ~
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 u) a+ ^! L5 v
}
- R u* \: X6 z9 Q
}
* |3 b) u* p; Y0 Q: n4 f; D. O
#endif //__PARTY_FIND
& d7 P7 f3 @8 B' n9 \+ p) [% c
% I. R- H% n( M9 a5 F4 k
代码:
' X! Q* y$ A+ `/ K. X c+ Z$ g. b
OnDraw中:
! x* M& Y. R/ c0 d: k+ b8 U3 x
代码:
& b0 W5 B$ l, r* E Y4 V2 W; v
#ifdef __PARTY_FIND
; Q P9 j% ]9 W: S7 D% Z# d/ S% j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' o+ i+ E$ x# L) {
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' z4 p( ^9 D1 r& k! E' C" y% J4 u
chk->EnableWindow( TRUE );
" F5 G+ |- L, U1 F. y9 I
else
6 |" D+ q% |# [8 R1 X/ A
chk->EnableWindow( FALSE );
- E: T. R; ~* n4 M3 ]( k! z2 [3 `/ h
chk->SetCheck( !g_Party.m_bAllowEnter );
+ b; K4 ]3 }$ K4 W K
#endif
$ c" [# _ `; e* A
1 l6 [8 O% a6 X7 B2 j
DPClient.h(public):
4 l6 a! n" ?" j$ o4 ]+ G
代码:
' h$ ?5 [% t, v4 d
#ifdef __PARTY_FIND
7 H- D) \8 D1 t+ B6 H. P
void OnPartyAllowJoin( CAr& ar );
; x, \# d; h; W) r" C
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 ~5 S9 a9 K' ?! Y
#endif //__PARTY_FIND
" [! H2 {- U; e1 @9 J
# N9 h$ n7 i$ H+ H8 g: D# U
5 _- V' P; X! }$ ~0 r7 h
WERS hinbekommt没有,请让赫克的权利。
! @ s7 t, F e; W2 Z9 K3 J; i3 \
不支持左右,所以难不...
% f8 _2 N; g h) J; N. n/ @
党k的Windows NT甚至编辑它自己。
( i b6 x8 Q5 k
包也,因为我不erschreiben进一步如果我你的。
~' U' c4 X+ V7 `1 B5 r
由于缺少Quantité k n个代码是什么升工程前。
f" e& ^3 [% k
如果是这样的。请发表。
3 ~: S$ m% F8 A% ^
到目前为止,Pumbaaa
7 y! [1 w$ I1 n4 B4 ?) o
4 M/ I+ Z2 Z+ z `; b* [2 J
4 |! X5 `" w1 B: w
MsgHdr.h
# V" `. H9 ]: ^1 w0 w; D
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
2 T+ X2 L) r& q$ }, y: _9 |+ ]
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. L0 N8 W, t& f/ H1 V# w8 P A! W0 q5 T
( |( A: H! J0 U0 I7 ~
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