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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
6 w7 E3 i0 M, Q* x. u3 \ g/ L
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" {+ M3 [0 Q- j# g9 s. u" m
{
4 C% X* D( x6 l# a0 H8 z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
# i6 C F7 h7 q& d
pUser->AddText("没有足够的权限。");
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return;
% M6 j9 `# M; V" R' y( ~
}
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}
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// ???? ? ??? ?? ????.
E( {( ^; Z' x. T- ?# L4 }
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
% ~$ x7 D7 X" Z# l" I
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
$ J. u; m$ N& {4 `( H& k' e8 ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 M- Z% f t8 @: g
{
3 Y$ e, D: k U6 _1 ~
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
! h8 ]+ h4 a) R4 v
{
! d* r1 K7 k9 ~
if( pUser->IsAttackMode() )
) s/ w+ c4 s- h$ s$ T4 c: H
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' v3 ]# K( T( N: L8 F. ~
else
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#ifdef __PARTY_FIND
! F3 u V0 o# K- z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
( [. j7 w! M. g$ P' d+ e
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. `6 T, q4 @7 h- O6 h6 s: s
#endif //__PARTY_FIND
$ P, {2 `7 ]5 R6 I' q
}
) q( }, q9 o0 L9 U+ J
}
. Q+ f' i- s( `
}
1 D/ W4 T; G3 n
else
6 P9 j! p) x* K, _% z
{
, n2 Z0 T+ W2 s3 }5 r
if( IsValidObj( pLeaderUser ) )
6 T+ H6 R: | E6 Y6 ?2 I) A
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( E1 _) Q& U: J2 @
}
+ u+ u( {$ E) a0 i
}
) S: W9 s0 X; X \
! t( j" z% ^) F3 S' }
User.cpp:
: N4 T* W+ X/ w2 S- U5 L
代码:
3 G+ z- a6 `% J+ ~2 E* H) I+ U% g
#ifdef __PARTY_FIND
: _+ I4 I+ v2 m: s2 X4 d% n
void CUser::AddPartyAllowJoin( BOOL bAllow )
& @. V+ A- A: ^8 `7 Z
{
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if( IsDelete() ) return;
; s6 f, m* @' T" _% b
# I% w, j; Y4 X5 |0 V
m_Snapshot.cb++;
+ R5 D$ I7 a. @* S
m_Snapshot.ar << GetId();
$ k/ d$ e" ~0 ]( ~7 A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 @0 c4 d* ?+ r* i5 v
m_Snapshot.ar << bAllow;
5 _/ O5 Q- y: q/ n# K
}
# {/ @ q3 d; S/ t& E
#endif //__PARTY_FIND
+ r: P R9 z" w0 |1 M ^
: `2 ~9 r- y1 h# I
代码:
4 `7 x! s$ n0 G! }% X) k: n3 i
#ifdef __PARTY_FIND
& J- a! x' \ B* e1 M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; g' Z: J* ~2 f( X/ Z5 J
#else
/ w7 i0 g: x2 r R: \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! V1 y7 w Y$ {7 M7 g
#endif //__PARTY_FIND
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{
9 v( d8 v7 G( k
if( IsDelete() ) return;
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8 i: c0 @1 Z) q. k# [# B
m_Snapshot.cb++;
" h' R* [2 u. M1 T. U/ k* e
m_Snapshot.ar << GetId();
4 A2 e x7 @% k# W9 a/ T- g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 p, |% |/ b! r' K( j
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 | z8 G$ b( q H1 u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& N: Z$ W$ z5 `" M$ g& x1 K
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 A$ ~; I) ]* \$ Z& E
m_Snapshot.ar << bTroup
T4 _9 Q r5 A% X d* C
#ifdef __PARTY_FIND
+ ^& u8 M+ J% |1 H0 x
<< bPartyFind
; b/ }+ t7 m& G2 N4 w* N4 m9 G
#endif //__PARTY_FIND
* V0 \' e" j- k6 v+ R# p- u
;
# \2 }9 `0 g7 k
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}
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& w4 R) H* i6 V7 L5 c
DPSrvr.h(公共范围PLS)
' x6 e# b8 B- t# x
代码:
1 I* y+ K9 ^0 O
#ifdef __PARTY_FIND
+ a/ I/ f" |8 s( r/ b/ R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
8 `1 t% \) K. u8 ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 ]; n% r E# z* e( r3 w
#endif //__PARTY_FIND
# j0 M& s5 K. r M4 E
; ?% ~' f1 [6 d9 S% ?5 z: Q
代码:
$ \: ^* x- l) H) s2 J
#ifdef __PARTY_FIND
+ g' R2 ?9 m# `" @" O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' s1 ~+ X( F4 `: i
#endif //__PARTY_FIND
% b8 w3 T! b& x% K
( C3 Q& N$ J9 L$ w
User.h(以及):
0 }. w2 ]8 D3 n( B
代码:
4 d! D( h3 T4 t3 o3 P
#ifdef __PARTY_FIND
" a+ |: J) B/ ?1 ?
void AddPartyAllowJoin( BOOL bAllow );
+ K3 p1 W' E& \1 u7 [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
" j( E8 R2 W" A
#else
/ _) R" C/ G* w( B3 L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 |/ `. ?# w9 S% M3 B
#endif //__PARTY_FIND
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5 _+ Z/ D3 O7 T0 X) A- ^8 v' `& C
party.h:
$ ~' u b B, k1 f2 f
代码:
& a1 u$ Q' S. j
#ifdef __PARTY_FIND
$ ]6 E7 |0 ^, K1 V5 i
BOOL m_bAllowEnter;
& C1 _, ~" U o. X* }9 D
#endif
3 j# a4 \3 s* O ] [
2 N/ e$ O/ r' F3 v
代码:
$ Z8 A2 U3 G# X1 M
#ifdef __PARTY_FIND
" C9 F0 F1 {# e* x! o; r) t4 `
CParty* GetPartyFree();
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#endif
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WndParty.cpp:
& T Q7 B4 D4 S! W; E( t/ J/ |9 f
OnChildNotify:
# u; B: T/ z2 ?9 P3 |; m
代码:
7 T/ m) d: L/ V# Q" h
#ifdef __PARTY_FIND
( b( D$ W. M) ^6 q# R
else if( nID == WIDC_CHECK1 )
( D8 D; j4 f U2 @/ o
{
8 p* ^( |1 `1 O N% |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ S9 _3 B4 k# X2 }) {1 S
{
- H# L$ r$ ]+ y6 X8 I; B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ s$ D) `9 w+ I m Y4 a, n& Q
g_Party.m_bAllowEnter = !chk->GetCheck();
2 _" c' ]1 O& K. X
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' w6 v4 C8 I+ c3 G; e
}
( k$ R! v! I) X1 A t* c
}
& J/ J3 T! h% i
#endif //__PARTY_FIND
: s6 F4 q6 m' t/ v% k" h
. N% x- S4 F, l1 A
代码:
/ q/ x# Y' E/ U( D& s! [4 L$ ^
OnDraw中:
6 g" I4 j1 @4 M$ k3 j/ U, o
代码:
2 N0 b9 R% o" s1 }/ ~* r. q+ d
#ifdef __PARTY_FIND
2 u6 Q. e: r f/ a3 K$ t ~& T: |5 X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; w G; {) s* }9 h2 n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 a. e+ l; `0 c
chk->EnableWindow( TRUE );
- w8 z2 G! @6 j' z. |& S
else
" g. ~( v g8 Z& c& K% P6 j9 N- W
chk->EnableWindow( FALSE );
k' {# V' s2 J: A
chk->SetCheck( !g_Party.m_bAllowEnter );
1 W( L: e* {) j& N/ G# v/ j
#endif
0 L) Y$ k+ A3 k& ?
" e* i; {1 j, p
DPClient.h(public):
8 ]( D, A! }5 W" o' _, H
代码:
" I' ^0 k( B! |% E, \ D
#ifdef __PARTY_FIND
. V# @9 s Z& D8 L i0 {
void OnPartyAllowJoin( CAr& ar );
0 d& s: y# S/ m) E# l
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
. D3 B4 O, r5 |/ q* {5 y
#endif //__PARTY_FIND
# }/ Y( s$ B9 r
9 @8 X% s( M( m. ?
$ [6 E; a q$ J# ~( S
WERS hinbekommt没有,请让赫克的权利。
0 B9 `9 H2 K2 O% U" R
不支持左右,所以难不...
1 J* }0 H% w* |/ u5 n' z. A5 T
党k的Windows NT甚至编辑它自己。
% @3 u( l# `" ]2 ?, N# h- W
包也,因为我不erschreiben进一步如果我你的。
$ w" e/ `) w, Q* y
由于缺少Quantité k n个代码是什么升工程前。
4 J- U2 u5 f1 E* H
如果是这样的。请发表。
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到目前为止,Pumbaaa
! d- C4 Y2 U; g/ h3 C
: B; p. M/ A- k) Y! ^ R
5 P# L: y& Z5 O+ u2 x0 [. {% y
MsgHdr.h
& b) R3 J0 ]* u, w. A
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. p3 J; h$ a9 X( [' I( _
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ T; N9 g1 i" a3 w5 t
h! _+ v! P7 R( X( a
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