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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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9 S8 ]& t3 L! l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 a" z( _ ~4 ~& L$ w
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% }- ~# Z% A9 p7 o% t2 t' k: H2 T
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# Q3 z# K4 Y7 O! J5 T1 z( A- o
{
/ k, {; F8 c. ^9 S
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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& v# o0 n, G7 L' {
if( pLeaderUser->m_nDuel == 2 )
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{
4 o. v1 z* I: h! w; I }) a% @
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
b+ F5 d, Q7 o& X' q
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
5 O6 f: O. ~4 B
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 [# s) D/ L7 ^
else
7 `: J! S l. l m) g
#ifdef __PARTY_FIND
' ?/ M' I* i+ \ b) o. r9 E/ U& N
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; ?0 M& N, P: M, \
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
% Y+ q$ K2 v* Y3 `3 k# B7 \
}
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}
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}
5 N8 u1 v, c3 t) S# Y
else
- c) d) ^" \" j8 O$ V
{
4 ]' T: Y7 A; D
if( IsValidObj( pLeaderUser ) )
9 w( V1 R3 y9 |6 ~0 [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 u0 i* s1 ]4 W- h9 s
}
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}
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3 T5 F6 J8 A( T$ k/ ]" f9 Z& p) f5 U
User.cpp:
: Z% J# D! c# z9 ?
代码:
* X5 {5 r- \5 m' h
#ifdef __PARTY_FIND
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void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
3 L' Q; P; _. ?
if( IsDelete() ) return;
9 I# {- k. @7 H
+ q) R" P, A/ C) ~
m_Snapshot.cb++;
8 O8 o& g; Z y' [. h
m_Snapshot.ar << GetId();
% L" C$ {' u# @; m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 A7 a% N" b/ ]; X
m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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8 _+ K* }" t+ c
代码:
# e) c; G% f; g+ m# r* u) l
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
3 G4 b) C7 X8 i4 S2 q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
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{
" K8 `9 U7 w2 i! I& Y
if( IsDelete() ) return;
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m_Snapshot.cb++;
9 L. j; W- U: ^6 j
m_Snapshot.ar << GetId();
7 Q a, v: u/ J+ e8 B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 X# z: W( e0 O9 z# A; t6 x# ^
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' |: b! ~' U& g. |3 ?5 \
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
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m_Snapshot.ar.WriteString( pLeader->m_szName );
8 v6 S. S( a1 d4 K. R# P
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
# P5 B. J! { @" L5 L8 K
<< bPartyFind
4 F) M1 ]+ Z b- T8 e; d* e
#endif //__PARTY_FIND
# V4 } [0 N J- l# Q3 r! r
;
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}
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DPSrvr.h(公共范围PLS)
9 T' d" q1 c2 S. n% A
代码:
% A9 Q# L! p1 b! m/ h% h* k2 p' w) X
#ifdef __PARTY_FIND
1 |6 R) z7 S9 j3 D% q* D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
1 j2 g# B' p3 Y$ A# k
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( c+ R6 N, F% j9 A7 [
#endif //__PARTY_FIND
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代码:
6 ]9 @8 K$ \# v% o
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
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# S& M x7 G7 P% ~/ m# O
User.h(以及):
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代码:
& U4 S/ o0 X Z, C# d- e% o
#ifdef __PARTY_FIND
x0 \' v6 T- b0 {" l' C V
void AddPartyAllowJoin( BOOL bAllow );
9 T3 d/ K0 V/ S* m) l" o' G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. @2 E" R+ e/ r2 k h
#else
9 b: J! ^/ Q; {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
w8 `! ~4 v7 [' X0 t
#endif //__PARTY_FIND
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party.h:
* F6 o5 e2 X7 _3 z5 W
代码:
' u; z. \* T# d4 F# u, W
#ifdef __PARTY_FIND
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BOOL m_bAllowEnter;
`" S# V, C6 _2 N# j N
#endif
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, v$ c7 S- _" A7 J" I/ g/ H
代码:
, h9 s! A1 |0 Q9 \; A6 t
#ifdef __PARTY_FIND
3 u2 U5 R- ?- a; |! X; a# h# X
CParty* GetPartyFree();
3 S1 N, d0 k# F. I3 q
#endif
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WndParty.cpp:
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OnChildNotify:
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代码:
, N" y6 J! z- A
#ifdef __PARTY_FIND
, b7 F% s6 g' ~
else if( nID == WIDC_CHECK1 )
% W% ?( P3 H7 N- ~
{
! e, ?! P6 K/ S& q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 H$ F% X( t6 J) h8 \. j! Q3 W* F3 k
{
; k4 w9 I. g' R. t+ P
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 D: E0 V) P3 [4 {7 v0 r. q+ C
g_Party.m_bAllowEnter = !chk->GetCheck();
4 t1 N- p( X1 d+ A0 F% V7 d, d
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 Q8 P- H5 W9 a/ Y2 u; e# Y
}
* _. z( B5 i/ c" C
}
& Q0 i; R; o" L3 h2 a ~3 I
#endif //__PARTY_FIND
1 `& y; F; n# d+ `4 X T0 x
3 z8 O0 g- N& ~( ^( O/ r4 z
代码:
6 z) e e. H9 H# n$ b/ y' J. X
OnDraw中:
* u! h* X( O9 k2 b1 |5 W: r9 T
代码:
w& c0 M' C( V$ A1 K
#ifdef __PARTY_FIND
; K" j! u3 f; U, b9 O+ G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( r# b: t1 z6 v& b- O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 I E2 [% U: N6 M+ r S: ]. U
chk->EnableWindow( TRUE );
; }7 a, B* G0 T
else
; T9 z" z) U) B; d& L" f* h
chk->EnableWindow( FALSE );
}" ]( m6 I- p( S
chk->SetCheck( !g_Party.m_bAllowEnter );
, w% H9 [! z/ i, ]# r0 A( u
#endif
e: m$ o7 m5 q* I' n8 H7 ^
% N5 F2 \8 d" W) C4 M
DPClient.h(public):
% T4 I+ U9 D& @( ?9 l( _; u
代码:
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#ifdef __PARTY_FIND
' |& c9 e4 Q0 |: c3 Y
void OnPartyAllowJoin( CAr& ar );
3 P# a- t' A8 x% S4 P4 k; V
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 y! ^7 A- b- r1 ^& f
#endif //__PARTY_FIND
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/ b7 m! n; F# d$ E4 b
( {- X5 r/ Y9 `) b7 c3 x; y* ^
WERS hinbekommt没有,请让赫克的权利。
* Z' i: ^2 V/ a# I8 y; r
不支持左右,所以难不...
* u7 { W/ E7 S* R* u
党k的Windows NT甚至编辑它自己。
+ U% G. ?* k( _. E
包也,因为我不erschreiben进一步如果我你的。
1 x5 |3 `" P% S# K. V
由于缺少Quantité k n个代码是什么升工程前。
3 s9 ^9 @) b7 r
如果是这样的。请发表。
/ N& ~4 n3 h) b: U8 d J- z: }
到目前为止,Pumbaaa
6 ?- N1 V8 `1 l) i( x/ G* E% }
8 y2 e6 Z* x5 d" N
9 g& V1 d; }( B7 c) j8 O+ S
MsgHdr.h
/ d( @7 T: |8 H' S! A1 G% T' L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# y$ v& Y! V; T1 P
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 h" y9 X% h/ O K1 @: m/ D
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7 `0 B( n" S2 ^! y2 ]8 r
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