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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 i" e# @! e$ e. m" _" O% i5 I8 x
{
7 _2 q# r) Q# T3 e2 l! P! p. U
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
( Z) |+ G3 I" W& ?3 u
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
% z) A1 A2 |8 ]6 k' U& {2 f9 s
}
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else
2 s5 Z2 Y3 E4 l
{
6 Y' X( o; v6 F( E
if( pUser->IsAttackMode() )
1 l1 A% `/ d: z' p! Q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; K- x+ Y J8 ^; D- k3 J3 R
else
?' Q" s9 u1 s& q3 j& \
#ifdef __PARTY_FIND
' X" r% M$ f* w& ^' j/ p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
2 G4 `6 P9 g$ K% g+ L1 n) T6 E
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
' E. C7 o2 j! x5 z' f
#endif //__PARTY_FIND
/ U: l) @5 t; s [8 Z, t
}
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}
6 J# y3 `& \, ?3 U* }; m- `6 ~
}
% h' ~5 I* g: J+ V& g0 e
else
# s9 y- `# E1 q% H
{
/ p5 d/ O' P" k
if( IsValidObj( pLeaderUser ) )
+ c" b; v7 l1 m3 `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
- B4 Q- {4 b, Z* t6 @6 e+ I
}
3 y: T# t2 Y! J- K3 o
}
% O7 h2 Z' h% Y9 A
3 X3 {, U6 Q+ t% x# I9 ^7 M( l
User.cpp:
' A E0 ]: U' F' Y! s
代码:
8 w5 _1 t t4 `' ]& t4 N
#ifdef __PARTY_FIND
3 i4 C4 c& _" b: }7 Q+ r
void CUser::AddPartyAllowJoin( BOOL bAllow )
# w4 n( x7 s9 a$ z$ T. E# L0 t }: z
{
: j8 i! k8 @9 d9 ` N* e }
if( IsDelete() ) return;
3 {' k' W x' v2 s Q1 d
/ w! H( r7 U& d2 n0 _7 f
m_Snapshot.cb++;
" C G6 }0 R2 |. ^
m_Snapshot.ar << GetId();
/ p; u+ \6 C% X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, S7 D5 c( y. p+ S" U
m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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代码:
8 V+ n8 \. A8 C
#ifdef __PARTY_FIND
4 M- I h8 N3 W: ?/ h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: W/ `9 v! \ s3 z6 t
#else
: z W, C! b$ U8 [; x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" |- M: F; O2 ?) T
#endif //__PARTY_FIND
, ?3 T) s- U( d6 n% R2 J0 }
{
+ @: ]4 J5 x$ u
if( IsDelete() ) return;
0 A7 P. J+ ]& n% L# m) r! v3 s
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m_Snapshot.cb++;
' b& i2 {3 Y8 i
m_Snapshot.ar << GetId();
; f: d& l: \" U5 Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" g, _; A3 z. O& a
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 ]: T _0 ]0 G6 j/ \2 Y7 _$ X4 I! @
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- i4 H6 K" H! n) s; e8 s
m_Snapshot.ar.WriteString( pLeader->m_szName );
% \# D) I) i; l, B9 t
m_Snapshot.ar << bTroup
2 H& a* W" |7 O( E* x* w4 \! |4 G
#ifdef __PARTY_FIND
+ U6 a7 [2 d% X5 _0 X+ K; R' ~
<< bPartyFind
/ m3 h f4 f' [( r5 i) D: d2 c5 `% l
#endif //__PARTY_FIND
: r; }* r. T. s; g
;
; Q; f# l' |' z9 G* U
4 W/ g X) X1 Z) }* h/ _0 @
}
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- K4 r" f7 u! y+ Y; B& ?
DPSrvr.h(公共范围PLS)
2 H* P6 `6 A/ ]/ O% O
代码:
1 Y$ G/ N' @1 Z, R0 ^1 y* z/ t
#ifdef __PARTY_FIND
, n+ H7 Q$ C7 P2 _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
0 T8 W1 Y% y! a8 j3 v
#else
7 h0 w9 {: T) J4 ?' X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! f( y+ ?$ Q9 _6 d. {/ g3 D
#endif //__PARTY_FIND
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; \& K& G) x1 q; t
代码:
1 w$ k; k1 @' H: }
#ifdef __PARTY_FIND
* e6 u. ^" |( y. P
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% G9 }* s, p+ }; \
#endif //__PARTY_FIND
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3 Y* V3 f& x% Q9 ]1 ~
User.h(以及):
# D8 s' h! b: ~9 b
代码:
% G4 D& B) |# R
#ifdef __PARTY_FIND
- _. L* K A0 G Z. A
void AddPartyAllowJoin( BOOL bAllow );
$ C4 R2 q5 e$ S$ \: h7 M& K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 u3 q ? k% q, i6 ?# F, i4 d a
#else
# ^" a* O" |8 I) |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 M# L4 A- `& Y& @
#endif //__PARTY_FIND
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/ i; \/ }, Q- I, ~
party.h:
+ v" f" y+ X' P3 M6 m7 E
代码:
! w4 o3 b$ C% ^6 N |% Z1 E
#ifdef __PARTY_FIND
- N1 C4 n0 d& `; r, m
BOOL m_bAllowEnter;
( k; R* R& k5 S1 r' C3 m2 w9 F1 d ~
#endif
; o+ S: { j$ M# b( Y2 c0 y: C. l( x, `
4 v$ H* Q- a- m; M7 W8 C$ k ]
代码:
- }. @7 i9 _& z, U6 [) i$ }5 S+ ?
#ifdef __PARTY_FIND
+ ?9 _! Z- O* W4 j6 g
CParty* GetPartyFree();
! ?6 F, X2 x( n; l
#endif
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& w4 y0 m H: {$ x1 a% D/ K. X
WndParty.cpp:
" \8 R1 H* ~( }
OnChildNotify:
3 o$ d9 I* Q3 ]
代码:
8 B' M: z, B8 u3 U& f
#ifdef __PARTY_FIND
% L9 T2 g# F8 X) E; ^, H
else if( nID == WIDC_CHECK1 )
6 ]6 g' N% ~. M: {% K$ ~4 [
{
% F5 v; `( y! b# Z4 ^0 Y. o
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) i8 F$ b+ u5 O; f& y
{
6 U: f" S5 _, }; F) m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, X* x! W" i- Y+ N7 k6 h
g_Party.m_bAllowEnter = !chk->GetCheck();
7 u6 w/ \' O) Y6 a5 `
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- ^3 q* b2 L- d0 ~0 T& L* K+ M% o
}
8 e( ?' t2 O# u$ L/ K
}
& x+ [4 | a9 g/ M) q
#endif //__PARTY_FIND
: q9 |5 _3 R9 l# h
% a" A/ l8 v% y9 s# i3 }- t% j
代码:
5 j$ C- U6 q+ r" O( M
OnDraw中:
- D% U5 h9 b, ^$ w
代码:
4 e% T G% ^# T3 y
#ifdef __PARTY_FIND
3 u# |$ X' t4 X7 I3 R% I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 X: S- H" s6 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 V% f5 E5 n2 z- b- v: X S2 l0 I
chk->EnableWindow( TRUE );
2 L- A; R% Z5 G8 }: E
else
! z/ h6 N, U2 C
chk->EnableWindow( FALSE );
4 Q7 ~5 _8 V! w3 v* T M6 p/ K; P
chk->SetCheck( !g_Party.m_bAllowEnter );
# c: ?0 ]: u) N2 z& P$ p
#endif
$ t6 R: N9 }) D0 S* w
6 A: A1 R/ l) M0 I/ I
DPClient.h(public):
" j* X& n) w% Z% P g: p
代码:
. I' k% _. i2 B9 i7 a# G5 _
#ifdef __PARTY_FIND
6 N3 \( D1 Y( D# P& O ^" l
void OnPartyAllowJoin( CAr& ar );
$ `1 s: w* I8 }3 P" x5 t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
* @) \7 o+ i* Z" ~( v/ W4 u1 w
#endif //__PARTY_FIND
& \+ E, r% r$ B' L7 }7 z
) G+ W6 h) K; m" V% ~1 `" w
2 H7 _5 ]6 J' p
WERS hinbekommt没有,请让赫克的权利。
' r3 \! ]* O0 ?8 N5 D2 I9 L
不支持左右,所以难不...
' X; z( T5 H" p2 X. A1 k) I
党k的Windows NT甚至编辑它自己。
+ s" k% c" }# O5 \' F% J. r
包也,因为我不erschreiben进一步如果我你的。
$ }% r2 u$ T) f& b+ s& o
由于缺少Quantité k n个代码是什么升工程前。
2 p( d3 p0 c. r. y4 m1 R6 a& K
如果是这样的。请发表。
5 [! U+ ~8 h- B2 c7 U
到目前为止,Pumbaaa
8 K6 f. L/ I6 ^6 r P/ L
3 W' x2 g* x' _6 @7 o0 y5 }$ W: B
0 x/ j. K) K; ]: B/ t
MsgHdr.h
$ t, B# N+ a1 o8 w3 Q: G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 k, D! m i, ~. z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ n6 n' o; L" o4 ]! r1 o, p9 u
7 C2 d0 T( P, r4 F0 [( R
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