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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 y9 s4 W3 u z' |5 ?. E
{
! F9 e' r- O& s3 p) V
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# d# P: h1 G$ T+ F
{
( e$ u0 s0 t; Q) r/ d3 D: K6 O
pLeaderUser->AddText("没有足够的权限。");
7 k2 {& k9 s8 S. a
pUser->AddText("没有足够的权限。");
! j' ]% W. Q ?- Q0 P
return;
% R h" v# @& E5 k; n2 |' W% @
}
; N: L* c; B& j6 T
}
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// ???? ? ??? ?? ????.
! f+ @$ y P$ I: i+ q; l# j9 B
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, H1 K- P0 d, j$ ]5 d/ L; y
{
$ K% \9 R* T2 {' G: {, R6 A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) G6 w, Q# W6 N9 b
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# W0 p1 n9 c( |, X
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
$ E, V+ y& O. z- h( x1 Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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' Y3 }# \6 L8 C, }8 [+ ?
if( pLeaderUser->m_nDuel == 2 )
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{
# [. \3 L8 u3 S3 N4 H
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
9 R6 y" S b# e0 R# S% K
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
6 M9 ?* i( H7 g
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 A4 ^6 s& y$ F, j; a
}
# W5 `3 a5 y, z. F5 V
else
* ^( g# L* x0 k' h3 F3 O" P
{
/ T7 ~& D% w9 O4 C
if( pUser->IsAttackMode() )
2 @0 I7 h. ~4 Q7 N7 Y/ Z6 G" u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) t0 [6 b; h f$ O
else
, s2 @7 U9 t5 M! r- ^/ b
#ifdef __PARTY_FIND
' ^* Q- ]! T# [: g7 }1 l& H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; P8 u! Z: b3 t2 V4 ^$ G/ M+ e
#else
: t$ ~7 l6 y+ b! R9 b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 f" m$ h' i0 J- I! A
#endif //__PARTY_FIND
q- B! G$ ^) i9 I
}
5 I8 N9 R. [) `; G% T" u
}
! l+ A- A% ]: ?/ p. q) M- ]
}
5 r0 D# k5 H' q9 D! U: ?; z
else
: _ V: m, ^) O* _4 O
{
; ?* k$ X1 X* r# @
if( IsValidObj( pLeaderUser ) )
- Q7 r8 E" c" u; o& d$ _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# U/ w* x# a) ]- T
}
$ a# f0 m+ ^" z. b6 T8 @2 x
}
" x2 X# G/ U. Y! n7 R C! V* H
0 b" ?* X8 {- `! Z6 Z
User.cpp:
% H. u3 V8 X: L; |
代码:
& H2 f; S0 r0 s) J! F( `/ M3 r
#ifdef __PARTY_FIND
s+ `2 E: K7 `0 @: G1 ^4 e
void CUser::AddPartyAllowJoin( BOOL bAllow )
% H. K5 ]/ J1 Y. q2 p
{
0 h* f0 j, |( @7 H
if( IsDelete() ) return;
+ ~2 }. }! m/ l! M9 _" f9 F0 n/ a
" s# Y0 Y. [5 ?* W! H+ k1 x q9 M& D
m_Snapshot.cb++;
/ _) c K; I" M3 z+ f2 n; U8 T( X
m_Snapshot.ar << GetId();
; ^- p# e$ v1 a9 Y' L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, y9 R6 ]2 X; D
m_Snapshot.ar << bAllow;
4 U3 H: s9 i3 e1 d$ e
}
# Q Y, [( V/ I) n
#endif //__PARTY_FIND
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" e5 @1 ^- r0 `
代码:
& g3 H4 x6 b/ K; V3 I. G0 |
#ifdef __PARTY_FIND
7 a( N0 }! B7 q5 r) E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
( W4 ~7 W6 F6 ^& p4 U, ?+ j( K
#else
; Z8 M' B- k- X' M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 K' _# u6 z* W M$ m ~( L9 K7 C
#endif //__PARTY_FIND
5 J' z( U+ ^9 m# O
{
v J R a$ ^; r
if( IsDelete() ) return;
* d( m) u* t2 o
" R' r+ S9 L; H; C! `& d
m_Snapshot.cb++;
! l% {8 J }$ z) j* N+ p3 j
m_Snapshot.ar << GetId();
! a9 F' m: G i! z4 \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# l) o8 K# z. ~/ V( d2 k4 c+ C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 V( F& c9 w- }4 t' ]* h' N
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 R+ a% Y% T; ^9 A
m_Snapshot.ar.WriteString( pLeader->m_szName );
3 p/ a. t+ ^6 y8 X# G- v* I
m_Snapshot.ar << bTroup
3 X8 v/ C- ?0 \) f6 l$ g- r8 `8 {' r
#ifdef __PARTY_FIND
4 T& ^( V1 ^" |- D/ T4 s% Q
<< bPartyFind
. k/ r# `; Y3 v9 i3 @
#endif //__PARTY_FIND
" Z8 {! \8 ^* }3 t# s
;
J: p5 H; ]1 I
, K& p( A% X5 D& x m( X# Z5 K
}
! m3 g3 ?! u" V: E6 h
+ t. M8 k; g% k1 |
DPSrvr.h(公共范围PLS)
/ s, N+ j- F6 C: {2 H
代码:
( M) }" O+ n8 e& b- i
#ifdef __PARTY_FIND
% x6 q" |5 y: j0 W9 r3 E5 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
2 U+ ]2 F& r& ~
#else
9 I! n4 X: Q9 q0 r; w7 O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 T& o9 A5 Z3 I
#endif //__PARTY_FIND
, j6 n/ k$ I; G* X! k9 S
! ~. `" _2 d* Y* s. k; ~1 t' e
代码:
8 H- t( \/ e) q$ d" }5 ~7 z. G
#ifdef __PARTY_FIND
! ]& z5 k3 L w0 P8 @1 V
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" o4 M7 r: B( j. i( R
#endif //__PARTY_FIND
: D( s* E: D2 B) T" j. Q' t: y$ g
, j! L2 Z7 l5 c9 p/ S, V* Z5 }5 c
User.h(以及):
, J. `' I& B0 y5 c$ E6 c1 J h$ ^) }
代码:
# Q0 ]" l% |7 K# H- \
#ifdef __PARTY_FIND
$ H) m" c: E" t w$ h
void AddPartyAllowJoin( BOOL bAllow );
; W. y9 n4 c0 I2 d$ I8 C0 v
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 M$ P6 M) A. J! ~3 M0 i
#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 k/ S& |0 p- A" y( j0 ?5 _( F, ~
#endif //__PARTY_FIND
! r! ]% i8 C* ] c! h& ]
2 Z5 ], n; b& i# T, L# Y' E# ]' ?
party.h:
6 S; _, V8 ^; o. U
代码:
0 \7 J m- X. q1 S. V% S& M& K1 i/ x
#ifdef __PARTY_FIND
, p) `3 s; L) O) t5 @) x
BOOL m_bAllowEnter;
" Q) g, G7 Q5 S2 R8 i
#endif
R9 o/ l; A/ ]% l
" \. U. M& R: D! ~: J8 l' W
代码:
; k! h3 P( u* h+ Q/ f' u
#ifdef __PARTY_FIND
5 S/ T' }* J+ N' i+ a5 N
CParty* GetPartyFree();
3 o6 P" Q$ E& T7 o& O0 p
#endif
: F; K/ q9 u6 ~2 P, H/ O( R
& w- g1 i2 v! x1 B! f {) g
WndParty.cpp:
! U7 [/ v' _3 P
OnChildNotify:
; T! U: v9 [" O" b/ X" U
代码:
& B" E7 E/ m8 v& C$ X# S' D
#ifdef __PARTY_FIND
* M& I* O- Z! n2 R: V) A. R9 s
else if( nID == WIDC_CHECK1 )
* R- j3 S' U$ s" l1 x' m2 r9 t
{
, o5 f- y2 X& b* f* \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 ^! j+ l5 l0 [) k
{
# t- S! w* i! f# M2 q6 ^
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' @ x8 L. P# v2 Y% O) m! M% y
g_Party.m_bAllowEnter = !chk->GetCheck();
" \ t. a2 i' K1 ~
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
# M! }/ W' l8 w' ?+ t
}
. r2 c1 L1 F/ d9 U* B0 w
}
4 U$ n$ ^$ {+ W* R- M) Y* a
#endif //__PARTY_FIND
0 ^( M+ G0 T2 o- ~
* Z( `9 R6 |, B* r
代码:
$ r+ q2 D9 ?5 `- ?( T% a
OnDraw中:
+ f7 Y$ G4 a& Y3 f( c8 x3 C: g
代码:
7 H! p4 \7 J8 G6 L! T3 p, F& J8 Z
#ifdef __PARTY_FIND
$ A7 e2 i4 D& e9 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 i" n: h" y/ W0 X7 E9 ~7 o
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, ~: C0 G; U* t& o
chk->EnableWindow( TRUE );
' [/ `2 z. c; [ `
else
0 E! C4 ^4 q9 I
chk->EnableWindow( FALSE );
+ l+ U- o: K/ Y! C
chk->SetCheck( !g_Party.m_bAllowEnter );
% m' c& k' }, u3 J. X+ U( U+ [. k0 w
#endif
! V6 M) |+ {* g* z
. x6 P* i: ~( r, n
DPClient.h(public):
" n1 n6 F+ L7 V7 a% X4 u! y1 h
代码:
+ Q- S: V: ?& W
#ifdef __PARTY_FIND
~# M2 A7 |( Q1 Z
void OnPartyAllowJoin( CAr& ar );
" y. ^# a% o) q T& u) c: c4 U) q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 M' \8 Y8 E, f% }- p
#endif //__PARTY_FIND
, a+ f- @2 g' d$ Q" w
9 K% V4 Q7 c( W2 H. U+ t
% q( u8 z7 ]% ?% P
WERS hinbekommt没有,请让赫克的权利。
( ]" x4 L% i3 A+ q( @& p
不支持左右,所以难不...
+ s2 H K- ]: u+ x8 T+ n
党k的Windows NT甚至编辑它自己。
* S" E6 V) d9 k) J u4 ^/ j
包也,因为我不erschreiben进一步如果我你的。
; z& w+ h6 u/ _
由于缺少Quantité k n个代码是什么升工程前。
, h7 c) Z$ z' L9 j* p! H
如果是这样的。请发表。
5 H3 S9 e3 [% ~
到目前为止,Pumbaaa
. ]8 L5 ^6 V# T' j
7 i0 B( c! H- ?8 V7 T& z8 R. y% E
: j. v' `: K( f; |7 X4 A
MsgHdr.h
' P* r) S6 q+ O" P- l4 m
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 P i! Z/ l% J% H( O" l4 }
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
1 P; m2 @) |+ u. N
9 `2 w1 x( B1 P6 p) p, k3 M1 |
3 U9 g5 R1 V! p" x. O' d
9 J& l) n) G* @' _; T9 _& U Z; j
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