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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
( E9 k6 G/ W! g* I2 j" d
{
: h+ O0 ^' b( E; `" w9 Y1 n
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
; t8 r( y$ [: P& d% ?4 G, i
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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2 M" R3 c0 A9 T0 N
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 B; X( g5 M8 S
{
9 i6 X2 y+ X0 I4 v% D" u# [; h, h
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 D; k" p8 j5 n* g2 J. m
{
9 T X" H9 V& g" e; j
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
- G2 `8 ~) ~ B+ r" `/ n# v) l
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
* h! Z, f% g$ c: f$ o! }/ R
// ???? ? ??? ?? ????.
* {' Q! `7 B( s2 F& q& {
CWorld* pWorld = pUser->GetWorld();
8 u4 i0 s& z8 D/ i
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! E3 o. ]7 i8 J$ v% t4 {
{
3 ?) T# P9 w: ?" w5 p1 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 I9 Z/ D& c) h9 k
return;
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}
1 C& Y6 {. a k
#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# M M) F& r7 ?5 W
{
9 V/ \ I0 _, y$ S; f i( X- o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
" Y! J V" G1 X, T
return;
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}
& `+ y9 t8 B' i, _: d
#endif // __VER >= 8 // 8? ?? 061226 ma
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: I% u" m) W5 I; ]5 u- V
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. |+ a/ i) B M9 x3 w! T& b
}
9 q$ i# P" r% i) b1 n
else
4 }. m. D8 {# X' Z0 f8 w1 y! V* r
{
# m, f9 o5 N1 ~
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( X. R7 `( J9 e; m% `/ l2 y
{
( C/ R. G! I; q U+ n7 I
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
& f5 y4 ~. g4 q3 c
{
1 p7 X/ a1 j" I2 Q1 k
if( pUser->IsAttackMode() )
$ k& G1 Q1 A1 l( \" }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 F# I r0 I1 I; h
else
( \* D/ n" j) Y9 H* I7 @9 ]+ o
#ifdef __PARTY_FIND
I2 X/ S0 U* J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( j- D( ]9 C( R
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
K+ `4 K; n6 {9 o% Z- j
#endif //__PARTY_FIND
& e) W; f- X' _
}
- r9 ~2 ^% e' O# s; y }
}
8 E/ z2 ]- I ^6 S1 u" y' T
}
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else
1 v6 |% a1 i- b* k3 ?1 L$ f
{
% w* N3 F# Y4 _% [! c9 K* @7 M
if( IsValidObj( pLeaderUser ) )
' d# `% o+ h2 s2 ^3 b4 N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 u" V3 Y0 T: e9 y$ Q8 a: H' b; l1 s
}
; e+ Y) ]8 Q, v W
}
5 x& m( w3 R0 m+ y% t
( g$ j9 B# n5 W: k1 H
User.cpp:
4 f7 z. r M' H! ?6 n2 z0 V5 ?8 W
代码:
7 V" l7 a" I) _9 P- |
#ifdef __PARTY_FIND
7 w4 x- z. }) g
void CUser::AddPartyAllowJoin( BOOL bAllow )
. B. R) U( [, u8 z( ?' i) A
{
1 l- d0 E% U: @
if( IsDelete() ) return;
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m_Snapshot.cb++;
5 j) l: u: u6 e4 }* Q
m_Snapshot.ar << GetId();
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m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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3 O8 \* `+ _" v0 z
代码:
( J+ g. \7 f( [1 b/ P( M
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: `; r+ w `! K: y1 D6 }0 v) ?
#else
7 x# M1 S4 ?9 J
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ f) @) o- Y' @2 N
#endif //__PARTY_FIND
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{
C6 L* m- [7 Y# a
if( IsDelete() ) return;
8 a( x$ D! ^$ m' X9 I; m2 x
" G4 t5 ~/ W9 [3 z5 P/ @
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
8 u |) Z: \4 T8 J* i' m F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- _0 \' C2 c# w0 A: i
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
+ V9 u* M+ c" V, K% ^3 b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) f: M; }- s; A" w
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 ~% r+ @5 j. \# d
m_Snapshot.ar << bTroup
3 F0 G9 l# W4 [) Y
#ifdef __PARTY_FIND
1 H( ~7 c x% f
<< bPartyFind
9 t, e' |6 S7 ]5 C8 q7 c6 ^
#endif //__PARTY_FIND
$ u' T% C' Z. `3 _+ c
;
2 ^( G4 m3 w" Y5 I3 q' ^: |
' L% Q% v7 d6 H, |
}
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5 C3 Q$ ]8 R: u, S, A
DPSrvr.h(公共范围PLS)
$ W, n: p5 U& X9 H3 n& m# t
代码:
6 y/ z. ~( M6 K5 J6 ~
#ifdef __PARTY_FIND
1 |9 a; {, n! T% [0 u$ k# T8 Y1 ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& k+ q& r3 O1 h% g0 ]" R) v; E. [
#else
# [8 r; V6 J7 Y9 x5 E$ m3 h! |( X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- l* t; F1 F3 v8 j; k
#endif //__PARTY_FIND
6 `4 @0 c9 [" n: W8 ^- y: [
& c; W: \7 ?9 \$ e
代码:
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#ifdef __PARTY_FIND
9 V& C( ?) C {
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 C5 H0 j1 p9 Y1 g( q' \
#endif //__PARTY_FIND
' B/ [: C L& M1 {6 V
' Z. g6 P. c( ]! x5 [
User.h(以及):
7 Z% z( m. w P- M/ C
代码:
) G N9 x L! N, ]9 r* C# @& A9 a; y
#ifdef __PARTY_FIND
8 z* o- ]( n( K* Z7 l, @- I: ^$ Y6 M; ]+ H
void AddPartyAllowJoin( BOOL bAllow );
2 m. F1 _! \+ t7 Q9 U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( J+ R& Z* r2 J8 D) L5 e# o1 E
#else
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void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
( Q0 f T& a# b) E
#endif //__PARTY_FIND
; e4 L8 { t y' \$ E4 `
4 Q) d! d6 `: L- ]( l
party.h:
. G B/ I! Q4 x0 Q" X. ]
代码:
% G* ?/ S. W r2 x) X" y6 K
#ifdef __PARTY_FIND
- y+ X$ t! _9 [ [ U% m1 S
BOOL m_bAllowEnter;
: o3 W: @. F2 `! S
#endif
4 m6 c3 ^. |0 r6 }, B' r
1 n1 b: z- O e5 H
代码:
0 j. f5 W8 ~+ R1 W" M
#ifdef __PARTY_FIND
3 v& P/ j/ h6 b) S! x3 E
CParty* GetPartyFree();
8 k+ s. g1 O0 j$ {/ {) Q& O& G
#endif
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WndParty.cpp:
0 W8 G& z1 b+ g& ]. p I
OnChildNotify:
" ]# S1 K A- q* T
代码:
2 ? b; Q9 Y6 z0 e% @
#ifdef __PARTY_FIND
2 N$ Y. `9 G$ l1 }9 a3 p: }
else if( nID == WIDC_CHECK1 )
- N, C$ I& \' `# g* R1 d% T
{
- k8 V' g/ s+ _+ b9 p+ U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. A b! ?# {* @8 @, B
{
5 n- Y/ O2 ~' ^! d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 L# l4 h9 K8 n0 I2 G5 r' }) J
g_Party.m_bAllowEnter = !chk->GetCheck();
: U1 y1 O4 {& g
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
e4 ?* F9 y$ H- t$ k5 F/ ^
}
7 G7 U$ u6 z, Y+ p0 ^
}
! a6 l6 t1 R: Z1 l! y
#endif //__PARTY_FIND
. x% M& k' K4 I# s x: t
, R8 s) ]; s( m* f. `) W9 e. [
代码:
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OnDraw中:
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代码:
, K( f0 y7 H1 [# m8 [7 J$ K: E
#ifdef __PARTY_FIND
. G0 _* E u! N; q/ d' H
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& z* f( n; F$ m1 j( Z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) a& ^6 S0 {' x" n- s
chk->EnableWindow( TRUE );
* ^% \* d) W! R1 T$ b+ `- u
else
1 X7 z% Z- E; B3 F8 r
chk->EnableWindow( FALSE );
, {7 b: W' s% G- `5 X
chk->SetCheck( !g_Party.m_bAllowEnter );
- ^+ ^8 B- Y* j' l, ?, x; F, L
#endif
9 v; d& g5 y3 U" w! I7 f7 I
- D1 I+ ?$ s O6 a8 O
DPClient.h(public):
O( u. _% k9 _* T9 r
代码:
6 \( F9 U, ?0 @1 f
#ifdef __PARTY_FIND
' u* T/ `/ f4 ~+ u( y0 A% A
void OnPartyAllowJoin( CAr& ar );
p3 [; Q, s+ k4 e- ^$ x+ W
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 ]6 E& M/ ]; v0 }# N
#endif //__PARTY_FIND
5 [2 r& b$ x C2 y$ E0 r
- D9 Q( a6 W5 O' ~* M$ m. A! X
1 r3 @- W: ~! a" I' b, J( _
WERS hinbekommt没有,请让赫克的权利。
* x2 c( t7 V4 i
不支持左右,所以难不...
/ P4 c4 E4 P# v6 a: ?
党k的Windows NT甚至编辑它自己。
7 ^; J; ?( ^5 ~
包也,因为我不erschreiben进一步如果我你的。
, Y) `' H& R1 H; c( h, @* Z: S# m
由于缺少Quantité k n个代码是什么升工程前。
% F6 o8 k S, y0 L% H9 t' \ n
如果是这样的。请发表。
4 I5 `9 _7 v& b, |
到目前为止,Pumbaaa
6 S2 I) E7 {; C
% Y9 F6 r$ X# Z9 A- R
- B$ f$ u h3 c; }
MsgHdr.h
8 b& K8 T# I) q) t
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. A. y( u0 w n& ~6 z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- j2 U* Y1 Z) t3 r' c$ G! ]# e
* j* p" {3 C P( F
$ a# G- q* T2 @. S ^6 ~
7 i; ]) { @( E
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