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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
: _* G7 N# l; `! H3 j
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 h3 O2 z# c8 }/ \% p6 V, v9 Y# ]0 T
{
4 s9 Q. H3 ^! k2 l' w8 c |$ }
pLeaderUser->AddText("没有足够的权限。");
+ S& d& s6 R- b4 ~, z7 j
pUser->AddText("没有足够的权限。");
+ M3 }! Q' P; b" i r
return;
) }, e* G- c" R F# N
}
% x: r: W, P% ]( W w- r3 s" m
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
9 f9 O& q# h+ S$ d) K, M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
% i% u! Z' {3 F5 ?) m. {& [' {) X
#endif // __VER >= 8 // 8? ?? 061226 ma
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7 r2 {5 b2 Y" |! v3 H8 y5 j
if( pLeaderUser->m_nDuel == 2 )
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{
" X+ @$ d9 B0 E! A( \% e$ `7 \
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ \' a: ~0 _' Y% t$ J
{
+ D2 b* x1 m: L: G) l; i! b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 x3 M' D7 Q1 K: }
}
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else
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{
1 M. l7 }% T' o- f6 A* a
if( pUser->IsAttackMode() )
& F6 t3 w; q) k& ?
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. ]8 v% R/ h2 G& z& c+ ?( U
else
5 o" U) [2 w3 x4 L8 U
#ifdef __PARTY_FIND
8 C* G' O) t: A# F1 F6 X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' @4 s; E; U& R+ r; \& X
#else
/ T! k$ i5 G+ L4 C$ X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 h, D5 S( \" y5 w- t S8 z J
#endif //__PARTY_FIND
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}
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}
' {0 x; p) a) \4 z
}
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else
0 U3 Z7 q- S5 \& A1 V+ z$ [, I
{
) r$ l# p2 i2 c: O) V
if( IsValidObj( pLeaderUser ) )
% j- I" J# x' x, }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# W2 h1 J- o" A' D! i: B+ {
}
3 |: M5 ?! F1 m s& j
}
% I1 V9 {, ~; R6 U9 Z4 y
6 ^; \! f$ @: Q# l4 o
User.cpp:
2 A8 E* y' O6 z7 D5 j
代码:
, C& W; e9 H, H. E8 R# k
#ifdef __PARTY_FIND
( o- p0 [4 W q+ _: X9 L7 K3 E. V
void CUser::AddPartyAllowJoin( BOOL bAllow )
! g/ n8 g+ l9 G' ]; u: r
{
, j8 o6 ]; I$ s+ W7 a
if( IsDelete() ) return;
& g2 Z( z# W H# Q- j( C
& J: z3 `) T- \: o: s5 B5 \" ]/ v8 B' H
m_Snapshot.cb++;
! _0 @4 t9 M# ~1 a
m_Snapshot.ar << GetId();
' d, v: j6 W) G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 @! g% g) B; F9 u0 j% T( b% V1 U
m_Snapshot.ar << bAllow;
5 {# U# n* h: P8 m4 M
}
3 H! i& T. ~' e
#endif //__PARTY_FIND
5 V2 j- s3 \% `' s& X! f
! B. w9 q- R$ y0 r+ ]- K$ s: f
代码:
; ^: G- U$ B8 O
#ifdef __PARTY_FIND
" m3 {, H3 a* d, m! F# w( c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# I- s0 ]6 y, I# b/ f# Y& M
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 {4 m/ {* B7 g" v( R0 `! |. v
#endif //__PARTY_FIND
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{
) Z, w. `* x+ @0 I0 \3 I9 X
if( IsDelete() ) return;
4 D8 Q; |3 x2 w2 h$ G' q
* T. Y% ~6 v w" }8 g% ~6 n0 n
m_Snapshot.cb++;
& R( G& g& A! K: }
m_Snapshot.ar << GetId();
$ s+ Y7 T5 [ Y4 g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 D# B7 ~. A# J! N b, d4 C9 y1 ?
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
9 w' \, P. M" h0 q3 \" r6 m0 s# }, G' J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 N; m P- O: C( M; [: k
m_Snapshot.ar.WriteString( pLeader->m_szName );
( r) v, {4 @& _6 k- |7 a
m_Snapshot.ar << bTroup
2 }2 Z, o! r; {! [5 ]
#ifdef __PARTY_FIND
3 r+ }6 Q- |: T6 z
<< bPartyFind
3 T2 [3 R+ ?! ] O) ~# Q2 }
#endif //__PARTY_FIND
5 v. v! k! N9 W! O2 X
;
% l" r% m+ e- D
1 [; ? \; g) W
}
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) K0 L( B( B& \8 R
DPSrvr.h(公共范围PLS)
5 E7 S; W2 C( A% Q5 B" e
代码:
8 Z$ m5 y A# a4 h, X0 z+ x( z) v
#ifdef __PARTY_FIND
9 o: f! j* H; o k4 F, P" O0 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 @7 ^) s4 D! J1 w9 \ L2 o1 Q
#else
. C& I; }( e) B7 a6 O/ ?8 u& q+ T4 g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 V4 A) P5 {( ?
#endif //__PARTY_FIND
q2 v1 f, c& _
# U i( o D/ [; [7 m
代码:
# l. a. ^" k- c& e2 i& m+ }8 |
#ifdef __PARTY_FIND
1 K* Z% S# r7 U: q# ]
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( _" n/ K; S/ }- P
#endif //__PARTY_FIND
2 F9 Z& U$ m$ L
$ |; ^% B0 z8 `- `
User.h(以及):
% b Q4 h0 p$ P0 w8 x$ ^+ r X9 b
代码:
, | a; L9 A7 |" g: N3 i3 \
#ifdef __PARTY_FIND
% `4 N" K" \ v
void AddPartyAllowJoin( BOOL bAllow );
3 K0 _2 k9 `% {- x/ U+ X+ {! g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 m1 o5 u4 w; F/ Y# O( }/ |8 P
#else
) q* z& B8 g K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 F1 Q( P- l g1 N( Z9 }
#endif //__PARTY_FIND
% }( B) U; R& l6 m! b2 j2 @
/ j* X* w' a' b: A/ F
party.h:
3 v: m, a C/ g; k
代码:
' }( r' k' A( m; g
#ifdef __PARTY_FIND
! J/ f8 t- H. h- Q) a* p& ^0 P
BOOL m_bAllowEnter;
8 g/ y2 T0 F/ B- J M& n. Q7 |
#endif
# ^, ^: a1 F6 ]/ K( g
( i+ S& l# s3 r/ `2 g' h! ^
代码:
6 W% \ t0 f* X. s* x" E+ B% E
#ifdef __PARTY_FIND
: @+ a& _% \7 }3 ]( n
CParty* GetPartyFree();
) n+ w& H- q. D3 k2 l& N+ W
#endif
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: q9 O! Y. G9 s5 T; m" I9 ?1 k
WndParty.cpp:
4 q* h% Q6 D$ M* T$ ]: z
OnChildNotify:
1 k: U4 F' ]* T- g
代码:
. p* R( K7 b4 q# W6 O; P
#ifdef __PARTY_FIND
$ g8 X" U- Q# q, r6 c! z: j
else if( nID == WIDC_CHECK1 )
& H% t( v& U- ^% [& m2 z
{
( X' |* @$ Z5 d1 O( v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 `, q+ ^1 m" ^; G( a" _
{
8 v0 o5 U1 K, M& L: `' ]& ~3 z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
j/ @6 U. i& O. g2 G9 L) m& b
g_Party.m_bAllowEnter = !chk->GetCheck();
/ y1 u7 \$ d% |: g
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ ]5 r, D1 B2 w
}
. e0 B. o; N# E6 Q9 c& [
}
) O* @# k* I& U) L
#endif //__PARTY_FIND
2 e2 I2 h8 t8 N; f9 T1 Y
6 j8 [, Q; ]1 W/ t/ _' B% {+ u
代码:
! u7 E/ M& n# G4 w; P" L) |
OnDraw中:
. W2 O% G9 P/ h G
代码:
+ T% L" Q' j& I# L* M9 h
#ifdef __PARTY_FIND
4 e. w6 R$ I8 P/ y9 s* L- X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* g7 @3 o& {* Q, l4 Z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) C6 J# q1 }, j! v, m5 E
chk->EnableWindow( TRUE );
9 t# p$ \5 K' Z: J& l4 Z6 t2 \
else
) |& y1 n! |# l- D
chk->EnableWindow( FALSE );
, H4 R4 u6 w$ e: [. `; V
chk->SetCheck( !g_Party.m_bAllowEnter );
" j+ W2 e: _$ N' v
#endif
( h" a5 G' P# Y* h' |0 N8 z1 C
9 [: l! E8 i. o& x0 H
DPClient.h(public):
! O) T6 Q& j4 w. I) Z# A5 P
代码:
$ r2 c6 j1 B; b* p& p: x; ]
#ifdef __PARTY_FIND
6 M( _0 K* ]! w' w
void OnPartyAllowJoin( CAr& ar );
* u: c3 o1 A6 p; k* @
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% E: ?4 X9 C2 j
#endif //__PARTY_FIND
5 N! |$ B: d* a5 k
: t4 f) J) A G1 p
( o0 C( r6 {3 j
WERS hinbekommt没有,请让赫克的权利。
7 E1 ]" ?7 p7 k" G, P% Y; N
不支持左右,所以难不...
9 M& o/ t1 z0 S, F5 u+ {
党k的Windows NT甚至编辑它自己。
* x' @9 q8 Q" u' T; V
包也,因为我不erschreiben进一步如果我你的。
$ i* S7 F) D0 J o: F; L
由于缺少Quantité k n个代码是什么升工程前。
% C& J- ]9 ]0 C. b `
如果是这样的。请发表。
/ k: l1 I! _, v; |- p
到目前为止,Pumbaaa
+ p' \8 d# A6 ]2 v
* x9 x0 e% C% x$ [
8 E/ r1 D5 w& j
MsgHdr.h
0 S1 F$ ^2 r$ r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ a2 D$ N2 N( t9 z4 v
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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( D n3 W7 H! u1 F
3 T1 N8 ~# W5 f! x+ P0 F9 E
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