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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 O7 l3 H* d7 ~. i. }6 X
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ Q+ f2 k( A( P4 Q8 d+ o
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
5 t3 \% u/ [* B, o; M ]4 B
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# _' D/ `5 s5 [( S7 Y; f; l0 G; h
{
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pLeaderUser->AddText("没有足够的权限。");
' M: b& s( H! S2 ^- f! i/ b
pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
8 q5 |% |- Q3 q8 _! A: d) k( U: h6 z
CWorld* pWorld = pUser->GetWorld();
; u, ]8 N0 `7 A# y6 F7 i% Q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
% F) u( }0 ?2 P4 e9 Z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
( D1 ]' B' A5 w' S/ p# @; y% Y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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/ Q4 ^2 L1 j8 s2 w
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ [' D/ H, Q3 |) n& c
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
D" `# ]3 q% Z. C2 d) A' z- x) u$ z
{
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if( pUser->IsAttackMode() )
Z% T" i+ y( d5 p- T8 u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
4 p2 L: s i1 l; T( W7 r6 N
#ifdef __PARTY_FIND
3 [/ _- i2 ^, h+ _$ p. }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
- Y1 V! d2 P$ ?) W5 b
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 Y* o3 K, H; A
#endif //__PARTY_FIND
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}
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}
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}
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else
) {4 M% g; Q0 L4 p8 K. @
{
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if( IsValidObj( pLeaderUser ) )
5 Y1 I- f9 q5 h1 O5 a$ U, x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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}
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}
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. ^$ w! Y" `( D. k; ~
User.cpp:
& V. i& u+ \# D( m% V+ P- K6 h4 Y
代码:
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#ifdef __PARTY_FIND
& B8 i; j8 s, i' b3 {6 d& F1 ~
void CUser::AddPartyAllowJoin( BOOL bAllow )
) z; ~, j% Z% u: F1 j! S F' @
{
( U4 h: N& v: {5 n; V
if( IsDelete() ) return;
" c9 u0 l' e6 C8 T& J4 D+ `
6 l) ^/ g) Z8 ?
m_Snapshot.cb++;
1 }3 x! a C+ U
m_Snapshot.ar << GetId();
! B' Z. W) R, c2 d+ B) j) v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
b3 I( W- `$ Q6 J7 m
#else
# I9 {( n1 B' ~" N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- @1 B. c8 t4 v W. o% h
#endif //__PARTY_FIND
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{
% N% X; f/ v4 b; o
if( IsDelete() ) return;
1 m+ q, N0 |/ ^
5 y h$ I: j+ r( C" H
m_Snapshot.cb++;
e' [% p. C$ t. n0 i+ e
m_Snapshot.ar << GetId();
! t1 U8 y# ]! K) Q/ g! z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
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m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& Y q4 g! J/ T) N+ G* X" d
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 K2 v" Z4 @ C4 h; L
m_Snapshot.ar.WriteString( pLeader->m_szName );
3 }1 a( c9 @3 f) ]9 T; F4 b
m_Snapshot.ar << bTroup
8 I* C1 V0 b; Z1 s1 H; [; }
#ifdef __PARTY_FIND
8 S) ]7 w! W) j0 g b1 w
<< bPartyFind
' B& _, {( w$ _( m, l2 [% z( r
#endif //__PARTY_FIND
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;
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& P8 f# v5 ^: e% I& M
}
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DPSrvr.h(公共范围PLS)
[4 C7 X: |! G1 Y- w
代码:
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#ifdef __PARTY_FIND
3 q9 ~' Y6 |5 L7 c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( @: _( i$ G- s( c
#endif //__PARTY_FIND
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, z7 j- q/ I: `" e. c! ^. `
代码:
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#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
8 `+ ^" }7 L' E) T- G3 O
& s) C# m ^; ?8 `$ q6 k
User.h(以及):
; M8 \! s! D1 D2 a( { f
代码:
1 Z2 J% ^& I: g, i" O$ \
#ifdef __PARTY_FIND
+ }" B8 u$ n! l9 B4 D
void AddPartyAllowJoin( BOOL bAllow );
) h& s, v: l5 K% u" f* N$ p
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 i- F3 k1 k0 |4 ?6 R
#else
# Y | @ c- Z6 }% X- x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 F7 l: R3 W9 h `' P
#endif //__PARTY_FIND
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1 J: M6 r% b9 x3 D6 A# X. u
party.h:
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代码:
) L. q! V4 L+ z2 f S: T, E
#ifdef __PARTY_FIND
! b3 z0 V. A# e2 ]
BOOL m_bAllowEnter;
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#endif
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* g5 D; S% w9 X, m1 t
代码:
( c, t5 {: l. q1 q
#ifdef __PARTY_FIND
& x. N, A: r7 D) ]2 T5 @. \
CParty* GetPartyFree();
2 X: G3 O" t' _. m
#endif
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WndParty.cpp:
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OnChildNotify:
: ]0 }8 I" v" A9 o
代码:
' n4 a0 V+ l7 Q5 W( K. m
#ifdef __PARTY_FIND
$ g! M) E& J( M" ~
else if( nID == WIDC_CHECK1 )
* s8 L7 R S5 g+ k4 O
{
* I, [, p/ `& t6 y5 Q5 q3 {/ e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) T/ X4 `/ p: D# f, r; d, n+ [
{
8 K6 z1 f$ [+ K( p
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 K2 f3 l7 x5 o4 t
g_Party.m_bAllowEnter = !chk->GetCheck();
& l2 u9 m8 r. j6 c8 h
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
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}
% y/ b' c3 ]' ?9 m# w" J9 ~
}
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#endif //__PARTY_FIND
8 s* [1 E; J) M
7 h/ m9 G* u' ^+ q: ]4 u1 L
代码:
) ]6 c% V8 r. P" \- }
OnDraw中:
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代码:
& Y4 n4 J$ F, v$ [: t
#ifdef __PARTY_FIND
% v5 u z t! p8 V3 x, u
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
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if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 C4 L: G2 a; i- y
chk->EnableWindow( TRUE );
# i1 R" e' l6 f* @8 K6 A: [
else
& }0 H3 |- X/ o) R. V
chk->EnableWindow( FALSE );
4 D2 X$ f/ ~) _% t1 x+ B
chk->SetCheck( !g_Party.m_bAllowEnter );
$ ?1 Q" g$ ^. V6 v% J) I6 I$ p
#endif
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4 n- q7 b1 ?# m
DPClient.h(public):
: f+ ]: z! ^4 Y* t
代码:
2 l1 P( Q8 _( C7 N
#ifdef __PARTY_FIND
& y7 o. x+ x2 ~6 e: f8 `
void OnPartyAllowJoin( CAr& ar );
) E+ {$ j! O! g; o6 N) Y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 U9 v7 {3 [: P {& }, Y
#endif //__PARTY_FIND
5 }$ |0 g2 @8 N3 p9 y v; O; @
9 w) Z6 u) [# t: s- i7 D5 c+ m
: W! } q! F" N4 _6 P
WERS hinbekommt没有,请让赫克的权利。
o e2 H0 s1 n2 G1 s6 ~- z C% t
不支持左右,所以难不...
& W* g8 _' Q! g6 l+ `/ v
党k的Windows NT甚至编辑它自己。
2 l( P* _, u# K8 r4 z
包也,因为我不erschreiben进一步如果我你的。
! h8 m% q$ p- c: D( w) F! E* |
由于缺少Quantité k n个代码是什么升工程前。
4 b" c" P: X7 y" q
如果是这样的。请发表。
. T1 E' p' {+ c3 T* t$ D7 ]) `
到目前为止,Pumbaaa
: R" X) l/ e! {" a: F8 j
1 ]. t+ \' F! ~( b# a; F2 ^
# c- a0 r$ y' F5 {
MsgHdr.h
% z: t, Z2 J2 \' g' I9 ?
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: }" J) [# R$ r" N$ \' T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' m3 P& ]: ^0 y8 z$ z
; N& r& v4 j# ^4 c: b' J1 I {" s
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) Z1 A' ]7 d+ m1 A6 i- o6 {
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