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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
# _/ I S4 K: _
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% c! \2 [$ n2 @0 M" U
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 z1 d" s' ^2 x+ j
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
# w" ~* r2 u" p& @
6 S5 ?) W) U$ a* l
if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
& ~- N: K- ? J ~) [
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ Z* M& N( l& a |) x
}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
% G) A) k# p' \* d% _5 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
8 d s1 i! X5 x4 w: H4 B/ U
}
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}
& B1 z+ V7 T1 M1 F
}
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else
. [8 n/ c4 T3 y+ T1 c! ?
{
0 A5 f c5 T" |: C: M9 ?
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 J4 V, \" r6 z" [ s) h8 X$ V
}
2 v8 Z2 E6 c6 C" D8 o
}
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User.cpp:
8 B1 q( L* }: \' a5 R/ ]
代码:
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#ifdef __PARTY_FIND
* A% j- ^+ E8 T
void CUser::AddPartyAllowJoin( BOOL bAllow )
! B" O* m" d1 x0 X( Y) O
{
, s/ j$ g. u" `5 e A e4 K- J
if( IsDelete() ) return;
9 K- L, i1 F: D, r
; M o: f7 W4 \
m_Snapshot.cb++;
5 c) c+ } n! A( ^( o' m7 |
m_Snapshot.ar << GetId();
$ ^6 v2 h/ e. R3 n v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
/ ?/ R/ s8 R/ y$ K
#endif //__PARTY_FIND
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代码:
: ]: C, s/ G# ~/ ^1 c
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ l* u% _- D' n8 b+ ^
#endif //__PARTY_FIND
5 ^- P- i; ^+ _2 T
{
! L l: S/ d' K: a
if( IsDelete() ) return;
3 J7 y$ J! F, z7 \; o
. j: b4 l3 d4 a: B! _
m_Snapshot.cb++;
& @; {' m' Y% U/ i
m_Snapshot.ar << GetId();
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m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ @: b S* Q6 o& c6 O) ?4 M$ {- ^5 O, K
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
w/ @2 f6 M) u3 F& T9 p2 G9 s
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) m, G% D/ |. Q
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
4 \; H7 i. F' E5 R
#ifdef __PARTY_FIND
* k. R0 S0 D* c7 n" q+ g
<< bPartyFind
7 a- G+ p- w: y1 |8 T! r+ b
#endif //__PARTY_FIND
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;
: e8 X1 M- c9 g2 u H9 z7 ]
8 j/ u8 G% l- W0 w g. o- X. T+ r
}
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% d0 y% P4 V% W1 J6 O" |
DPSrvr.h(公共范围PLS)
" ], v& v* A0 v0 I! l
代码:
3 @% o! f/ k R h+ R/ K) {
#ifdef __PARTY_FIND
4 }$ [* o* L$ z4 i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& K- \$ q, Q" A) L
#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
U7 X8 `9 r; w" t* D j( ?4 `
#endif //__PARTY_FIND
7 Q+ Y% Z6 I' e3 Z Z
( A* ~1 N6 v7 P
代码:
! [8 S! m9 X: E ^. w- B
#ifdef __PARTY_FIND
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void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
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9 Z8 z# h" ]6 ^( U
User.h(以及):
d' X L: m+ p. H; m1 C9 k
代码:
; }% K/ Y h/ W* g+ f) T
#ifdef __PARTY_FIND
! d/ ^4 Z$ B) e- f' P
void AddPartyAllowJoin( BOOL bAllow );
6 T( G9 n/ t' ]9 m. ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# j- c' U4 s# p0 d( O
#else
. {4 q L3 U. P5 D- H) z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 p+ n9 y9 i; N/ w# w7 f; p9 h
#endif //__PARTY_FIND
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$ U5 K% T; a& B. @
party.h:
4 S% {, i( @5 l; f& e
代码:
. h1 z, N6 W0 s# i9 d }9 @+ @
#ifdef __PARTY_FIND
- ]; G' I7 r" w8 c
BOOL m_bAllowEnter;
* \! ~- g# ~ s' v7 N
#endif
6 M1 m6 `# _* i. F& i, q
" m+ k% A1 ]+ i" p6 ]
代码:
- v- B1 h8 u& h' c" g9 @4 D
#ifdef __PARTY_FIND
' q' d4 G6 R+ l" H6 D/ A
CParty* GetPartyFree();
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#endif
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* U6 T$ b$ `/ N( ?; n( V* p
WndParty.cpp:
* T9 C6 v$ V6 V; u, [# i' `7 N
OnChildNotify:
: b, `- r; {( q# H1 `9 ~; o
代码:
6 U! R9 y9 d+ X0 E3 p
#ifdef __PARTY_FIND
3 f W; y- u) D5 E+ ?' E
else if( nID == WIDC_CHECK1 )
7 q9 X: I$ M. A w- q D& u* R B! ^+ ?
{
9 B, b8 D" S7 b6 ^
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ ]/ V0 Z. v7 Z3 t9 `
{
& M7 m$ @/ B& z" f& A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 W4 |0 W2 M% p
g_Party.m_bAllowEnter = !chk->GetCheck();
$ E! B0 K2 o- {; h
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& { `6 o5 ] U, _) Z
}
1 a! s2 I* p3 u: q+ C. y+ w% v
}
5 _8 a V; f6 u; O
#endif //__PARTY_FIND
2 k0 d/ N/ A+ X) |0 G- Z
( X% }- A3 k4 Z1 C
代码:
4 J7 D) o$ w9 ^7 O; D9 e1 [
OnDraw中:
" S5 Q+ v! ^0 j: Q/ D" F" [
代码:
: B% t9 I$ {0 r. @( [0 e
#ifdef __PARTY_FIND
( B2 {" W i% X1 Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# t- u5 H! j9 @# b) m- f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 R7 D- q9 y+ T
chk->EnableWindow( TRUE );
7 {! X9 z$ G2 e+ o* |
else
( p+ G0 G! X( s! ]8 D6 n. J2 ]9 u: M
chk->EnableWindow( FALSE );
" ?7 l' B7 r5 e! Q4 d5 K& S- k+ y
chk->SetCheck( !g_Party.m_bAllowEnter );
% p! n- r) F! |8 I. D+ h- {
#endif
( h* i4 K5 _4 M2 c+ C3 C$ U9 g
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DPClient.h(public):
) M( G) h, \5 ?: C" Y( A- V
代码:
8 D8 J' }" A2 n# h% D% m' I
#ifdef __PARTY_FIND
# o* |$ E3 a! o0 x2 q. h
void OnPartyAllowJoin( CAr& ar );
; }, `7 [, `- W' Z! o% Y* u
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
6 M/ b! S; ?2 E
#endif //__PARTY_FIND
3 L6 A3 u- I& C# \# C
6 z- S( ^; l' P/ X& i; ?
t( `( c1 L7 R; S1 T6 c6 n
WERS hinbekommt没有,请让赫克的权利。
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不支持左右,所以难不...
9 F( Q2 \% Z9 E" c6 c- @
党k的Windows NT甚至编辑它自己。
; p4 }( j1 U, }2 ]" K o, f
包也,因为我不erschreiben进一步如果我你的。
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由于缺少Quantité k n个代码是什么升工程前。
; }3 B& Z* C' V) A9 i* l! y+ g: R% b
如果是这样的。请发表。
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到目前为止,Pumbaaa
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MsgHdr.h
1 z* K% `4 a) W7 ]$ V$ X
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ d3 _. r( J8 X+ M
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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