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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# _* k) d9 J6 g" t
if( IsValidObj( (CObj*)pMember ) )
4 ?( _* X( y2 R$ K! }
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( S) v3 s/ z8 {
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
+ {7 T- D8 a. j5 J8 h. {
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 U1 \1 _* R3 S
{
% L3 h, p" E/ S( B- P& ? `) z' A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
) b" B9 l& U; T* r3 i
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% l7 F% L \3 M4 O
{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
% F; i3 i# ?6 ]! g# s
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
7 _2 ~* S, ]4 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
% f+ E3 W4 C+ w1 l; N
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
% p. N3 p1 H8 L! S
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 O' [( w6 r0 {# X* |
{
% j) }, f( `1 `: l6 p$ I8 N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
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if( pUser->IsAttackMode() )
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pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
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else
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#ifdef __PARTY_FIND
! c5 F4 Z2 ~' {9 m
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
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#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% c2 X# }# }% S6 f& _. L# y5 S
#endif //__PARTY_FIND
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}
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}
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}
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else
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{
% c5 [, d4 o9 ^1 z3 H4 D% a
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 C- f- v' H7 V$ G+ ]
}
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}
8 ~- A4 I( u* t; Z* z
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User.cpp:
! g2 X6 d3 P9 v$ X
代码:
9 u U7 C9 ] S# r7 r
#ifdef __PARTY_FIND
1 @3 u4 p4 u! u) A' ^
void CUser::AddPartyAllowJoin( BOOL bAllow )
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{
9 U/ D, }! W/ @% V( p' R
if( IsDelete() ) return;
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7 N5 }) u' f# `6 C7 Q
m_Snapshot.cb++;
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m_Snapshot.ar << GetId();
% Z+ s7 p$ i9 Y9 g% T* k% v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
; `6 i% \: X: S& }0 {" s. e- D
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& [- U: \2 @/ M) Y, J4 J9 e
#endif //__PARTY_FIND
: \6 d j; |6 e& H p6 k
{
& j; T" E0 }3 r# L x1 i% s9 W
if( IsDelete() ) return;
; h( A, `5 ^! m9 K2 q, t0 ~# m
( O; [& ]7 M+ K9 H" D9 G7 d8 O
m_Snapshot.cb++;
+ K2 H# K( S: j* R s4 h9 P( {
m_Snapshot.ar << GetId();
" w( g* m9 `8 d) o' h, e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 |! l- \: g( j6 |1 S
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% q6 q) e5 `2 U7 c( w
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 ^5 r2 ]+ R. R+ F2 T7 ^
m_Snapshot.ar.WriteString( pLeader->m_szName );
( g9 |1 w; t0 Z
m_Snapshot.ar << bTroup
$ N% I Q& R- Y- H2 c/ ~% [
#ifdef __PARTY_FIND
0 ?4 E% a$ K2 `$ X1 v( g0 J4 R! L
<< bPartyFind
; r- A* A) M/ b* }% s
#endif //__PARTY_FIND
# Q- U* V+ x5 @: P
;
7 ^+ W6 w& Y% [, V- x ?
' m+ H( N- u0 {. k3 s
}
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2 n. T. W( \6 [# D! j9 D
DPSrvr.h(公共范围PLS)
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代码:
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#ifdef __PARTY_FIND
/ i6 ^7 c; z& ^
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
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void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& k8 z2 A5 I0 B. D) P+ {
#endif //__PARTY_FIND
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; \/ c/ J6 r' e0 n
代码:
e# Z Y N7 r
#ifdef __PARTY_FIND
7 m" s2 x4 r: z0 \- X/ H7 p8 h
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
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#endif //__PARTY_FIND
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User.h(以及):
n" \. e% z# Y4 H. i
代码:
$ m3 G) C) y% l( b' z- ~2 }
#ifdef __PARTY_FIND
: }+ \! k+ t( Q3 n4 i
void AddPartyAllowJoin( BOOL bAllow );
7 I+ f+ W4 U% O2 f3 w2 [9 z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
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#else
* u X; j- a$ ?9 @0 c2 t2 n. I* @/ \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# ?, w& @* y! U! e/ Z8 N
#endif //__PARTY_FIND
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party.h:
3 f, Z- p) |. M
代码:
0 ?$ ~/ X" m$ ^4 o
#ifdef __PARTY_FIND
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BOOL m_bAllowEnter;
, Y! W( @' p) Y
#endif
: l+ f; A$ z# q: Z$ K
3 n' H& @1 Q+ }6 ?/ f
代码:
1 u! U6 s0 M) f- e. e5 D& |
#ifdef __PARTY_FIND
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CParty* GetPartyFree();
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#endif
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WndParty.cpp:
! o* `( t2 {6 f9 T- o% K2 _% J
OnChildNotify:
, y3 z8 o5 z, P9 R4 B
代码:
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#ifdef __PARTY_FIND
) x, O Y; B8 `- ~/ p6 B3 C
else if( nID == WIDC_CHECK1 )
3 s |1 d5 a& B
{
) Y4 J1 K5 N6 c% L, u4 [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# I6 O$ r7 A3 B- h1 \
{
* ?( I* e- N) a, i2 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% y* N. U" l# E/ q2 K/ U
g_Party.m_bAllowEnter = !chk->GetCheck();
% d1 {+ [! h1 L
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! ^( N8 D+ n# J4 E L
}
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}
" |4 Y5 p* f$ ~. ^" S! N
#endif //__PARTY_FIND
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代码:
& I' h O. O$ u& t
OnDraw中:
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代码:
7 |" {1 J& X, Z! I. n
#ifdef __PARTY_FIND
) c/ n) a2 J2 g2 k/ E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" e" d9 U7 O% d( x6 r
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# d6 s3 M! h. B; b
chk->EnableWindow( TRUE );
. c6 o( [5 L$ H6 o! X
else
6 G) g" W1 z- H1 S( H: p5 N
chk->EnableWindow( FALSE );
3 e3 V5 `$ p2 r" w
chk->SetCheck( !g_Party.m_bAllowEnter );
1 O& R8 @" ^9 O; ^" a/ w
#endif
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DPClient.h(public):
, i! f+ \% M5 M' E( Y2 c
代码:
8 w! r& h8 Q" u8 N: ^6 T4 I+ p
#ifdef __PARTY_FIND
% |5 y! I3 X% ^
void OnPartyAllowJoin( CAr& ar );
% m; ]) y. r4 a% V# P
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
$ \4 D3 `# Q K
#endif //__PARTY_FIND
% H: `* D1 C; G
* i/ r" p8 X8 ]! w5 q
) F/ Z( m9 D4 _# n6 |+ c- H1 @5 k6 |# a
WERS hinbekommt没有,请让赫克的权利。
& \) O5 |0 G7 O$ k# T% i' J4 ]" j
不支持左右,所以难不...
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党k的Windows NT甚至编辑它自己。
# _ m7 r# |' v) S c# J
包也,因为我不erschreiben进一步如果我你的。
8 @0 {) t U9 @, C: q4 b
由于缺少Quantité k n个代码是什么升工程前。
# _/ H8 M |& k1 j. J6 T
如果是这样的。请发表。
5 v) `( e( ]- s, w. M8 A+ E+ n
到目前为止,Pumbaaa
T8 x; {' c1 ^- h
/ n2 Z2 b; b0 v
% n* C1 v; [3 w4 H2 D3 A
MsgHdr.h
( A8 w" w- L# G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
' M1 p: F8 e' J% k
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 C0 r! P! ~6 E2 ?9 {0 q
& [4 X: R/ t+ M( P ~+ \( c
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