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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" {+ o9 x. _! Y8 I1 F
{
$ V z0 n; L- T- I; A
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
0 v3 O9 q, n! B1 |9 p, F
{
w% V- S" y1 Z
pLeaderUser->AddText("没有足够的权限。");
1 B( i( H( B) U" T8 w& o, B
pUser->AddText("没有足够的权限。");
# O- g1 v, `6 G/ G, k1 e, Q# Z
return;
2 Y- l7 M; p" i' s9 `
}
* o. n3 Q* B6 B
}
1 X0 }9 i+ r5 ^. o) X/ `: ]
// ???? ? ??? ?? ????.
- s! R$ B+ x' z& L3 z" A. n
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
+ b: O1 @# J# h# M0 L$ l& f4 c* Q3 X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 d. M u$ c, J8 b. [6 F# y
return;
5 k8 P8 S H* g. v6 n* e
}
2 I W" }1 |6 s8 k
#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, a7 @0 p) C; d. C# X. q- \
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
% j& k- {6 h: s/ W
return;
f$ D, W, X7 e
}
' ?) W& L" J8 X* h4 z0 F
#endif // __VER >= 8 // 8? ?? 061226 ma
' P4 K% f/ O7 _& s- u8 w5 D
0 d. q M3 }% M# V
if( pLeaderUser->m_nDuel == 2 )
Q( O+ @" O. k9 w. J
{
5 r* }( X+ S; B. S/ K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% q7 u' ~, ?( j2 J3 I9 k9 o
}
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else
. T9 t! i* c# h9 ^# B
{
& M* ^* H. x, b4 T
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( R6 N$ D, I7 }" \$ f
{
/ z$ E s2 b0 T w) E! ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 {5 S; h" K% f4 D
}
y. m: B! I* v# u P
else
. Z$ h: p# j& j
{
8 _/ }3 }1 |& J+ V4 J
if( pUser->IsAttackMode() )
1 D3 c% b8 J( b1 f
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- x0 @7 M5 R+ b t( b# R/ ?
else
' o* ~8 W* @8 i; I" I( a
#ifdef __PARTY_FIND
7 a+ a' }- Q+ P$ k$ O, `! H2 _4 b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 r4 U+ y3 ~: n- O
#else
2 R" n) ~- ]: l, @/ ^+ c' M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) z1 U/ y$ a% p" @& ]. i8 T
#endif //__PARTY_FIND
6 f% A0 ^" C& s; m# J9 H* w
}
/ z6 s2 T+ B! ~* g/ }8 ]
}
4 s! ?2 y, n9 L; o1 r$ o& e
}
: ]- ?# t4 H4 ]4 x
else
* I1 U6 \: c% T ~% j
{
9 p! Z1 J, z6 }) E. M
if( IsValidObj( pLeaderUser ) )
2 v& |. U9 Q. D, x: L: ]6 J
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
6 y+ j a w! L/ X6 u+ ]
}
( Y( D0 f. m$ x' _9 v: R
}
2 L m2 ?- ~1 m D: v* `4 W
! `. V" U% {: z% Q' e$ e
User.cpp:
+ `1 s* |. {- l8 n! E" J0 [
代码:
2 Q2 H4 @4 l4 s- m8 {4 [( Z* ?
#ifdef __PARTY_FIND
: W7 c4 j( D' I6 H4 L
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 b0 I, z3 I m
{
4 P$ m0 m2 _% C$ U
if( IsDelete() ) return;
, x: w e+ u* Y$ j b7 B1 r
* O5 a% D8 g. t" M( m, Q
m_Snapshot.cb++;
% _+ b: }4 @$ m
m_Snapshot.ar << GetId();
; g% J- X9 P6 K7 x, a2 ]) n
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 r: X! U7 M7 s3 x- G" i
m_Snapshot.ar << bAllow;
; w. j$ i A3 k1 @
}
: V; B' H$ T! }6 t0 |
#endif //__PARTY_FIND
5 W3 V* D. F' k+ }9 G4 [
: {! u/ s2 W" q# ]
代码:
( l4 D5 q6 L3 s& S- I0 T
#ifdef __PARTY_FIND
6 H+ N$ u: E* t3 | w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# k: c9 g$ h2 c1 {- s7 Q
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ W! y' f; N6 u2 K% q& V! w
#endif //__PARTY_FIND
, c* \) T0 D" T3 T% H
{
" C8 W$ M Z# M: k8 m
if( IsDelete() ) return;
2 y( K7 `8 o# C, ?6 A+ [6 A
& H/ T* d5 p! }: |* p w. y
m_Snapshot.cb++;
0 o6 f- r" U5 @
m_Snapshot.ar << GetId();
' I7 K' d* m' i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
+ U- P9 z# V* q: {2 G
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% ], T: d1 s! T4 m) e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% ?- }' T1 L3 U# a$ X. k
m_Snapshot.ar.WriteString( pLeader->m_szName );
* w& Z' o2 V9 i+ `8 G V
m_Snapshot.ar << bTroup
# k: K- \5 `( s. C( K
#ifdef __PARTY_FIND
1 p7 I0 u0 V3 Q3 Y! F: R
<< bPartyFind
% ]4 P! O5 C$ v! m2 ~$ Y# L
#endif //__PARTY_FIND
( Y3 B' W/ \/ `! Z# S3 m% r& x5 M2 J
;
0 Z) F3 J/ t) g3 P; u1 i
; i" y; f: b" l( l# R2 \1 J
}
5 N* T$ e* \6 \/ |* @
9 J/ i+ W0 p' M* R T8 v7 `9 G
DPSrvr.h(公共范围PLS)
5 @2 \$ N. |/ S* q7 K$ H; C
代码:
8 y9 ]5 Z/ }5 P. X9 A
#ifdef __PARTY_FIND
0 X6 e3 {! \& @2 Y6 |5 }4 p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
2 l- p1 X# i$ {
#else
8 p7 X8 Z9 Z# x7 s7 p% U; ]" F. i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
" M* k' o8 ]+ ^
#endif //__PARTY_FIND
* o! z3 v2 C, J" }4 T
1 r2 ]5 l+ q9 e4 u. ^; F1 \. v
代码:
2 q6 Q2 i* g, a& n
#ifdef __PARTY_FIND
4 D/ w# L$ \' u: o8 S
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 v" X4 ~- J" V) s1 |0 N. x+ K3 K
#endif //__PARTY_FIND
+ I, L6 {0 Z. c+ K8 q$ M" v
7 [% M* P0 H& y
User.h(以及):
/ e5 h0 O) r3 n, u! W% m. k" \3 ?
代码:
/ S1 k- `; q' ]& ~
#ifdef __PARTY_FIND
- }; Z! D2 k% C4 j( M: H5 e& R
void AddPartyAllowJoin( BOOL bAllow );
5 S3 x( M1 D7 U% U! W
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: u( Q, ]8 [ @8 K- t9 n9 ]
#else
, Z: D! Z% m! K! x, e d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: B4 N! @# b) U
#endif //__PARTY_FIND
2 u! P J( e- k3 f; X1 v2 E
; w, V& @4 C# l' `! Z6 d
party.h:
/ q/ K, f9 [# n3 L/ K! ]3 g
代码:
/ j5 q! f% H! m
#ifdef __PARTY_FIND
8 t8 J# u/ g1 }+ j+ _( Q
BOOL m_bAllowEnter;
/ _! }! Z/ ]# a! f
#endif
, \% A# D- o0 b8 v5 O8 C# o3 m
3 I) i+ e2 L( n$ y+ F0 [ p
代码:
3 R0 D' y! J s5 S g* F' |
#ifdef __PARTY_FIND
1 r0 ^1 i8 j# \* o8 P( F- E; c
CParty* GetPartyFree();
% y5 v) g7 N1 [; ^# n) W0 }
#endif
% R+ F" c+ i- b' p: p0 p( F
( Y; x3 c) c3 ?& _; _" Z' ^4 y! T
WndParty.cpp:
) N, I, E0 T4 Y$ q6 @3 h
OnChildNotify:
/ \2 a* |# `2 \
代码:
' X1 x( L1 ~, f
#ifdef __PARTY_FIND
" p. u2 j+ J o3 c& G% B
else if( nID == WIDC_CHECK1 )
" c# c5 d/ n: R- x, C2 ^6 a( S
{
( C3 e. P; g9 N+ h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 v0 I1 ~5 X4 x1 w: A
{
% f* }: H# ?9 p3 L1 O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 \9 G5 G( d2 w8 s3 `1 a
g_Party.m_bAllowEnter = !chk->GetCheck();
! R A1 E/ H# x$ t2 M9 ?5 Z( Q7 O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 [3 a& L4 U) j: ~: b2 z
}
1 l, l7 T" A. J1 @$ q1 S. ?4 y7 F
}
- E1 p1 g& C( q& e# y
#endif //__PARTY_FIND
& @8 [% Z# F2 ?7 \
9 q2 ]1 i$ X) t3 n3 g3 P, H$ t
代码:
4 F( p* H. U( x- t ~1 Z
OnDraw中:
8 _4 j$ i% L v
代码:
" E8 V" U( ^6 e0 y# ~
#ifdef __PARTY_FIND
3 J& K& v" F: d& a1 T0 S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& O, j) g9 Y! ~- r- t8 L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* @# _& x# k# R( N
chk->EnableWindow( TRUE );
& M$ I3 m) H. e; L5 V* T- m# f' s
else
" a N0 R) o8 o
chk->EnableWindow( FALSE );
8 s) P& ^( {. W! b) Y
chk->SetCheck( !g_Party.m_bAllowEnter );
$ K' ?( @( u" w( {. i2 r6 k7 }
#endif
5 j6 W- P& n& ~: b
; m/ T! K# ^3 P3 V7 V
DPClient.h(public):
3 g+ V8 d/ |2 [8 Q2 |- t. [% [/ R
代码:
( ~& d' e, v( a1 X8 R9 l6 R+ Y
#ifdef __PARTY_FIND
; d% [- q. H. } s2 {( N+ g
void OnPartyAllowJoin( CAr& ar );
, B' u" B1 H+ T. d
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 N0 U# t5 K5 H' l; @
#endif //__PARTY_FIND
! d7 v t4 p; D
! \& K# o# g4 |7 T5 k
) k7 V5 V3 A g- [1 y2 W2 `& }! j
WERS hinbekommt没有,请让赫克的权利。
$ g: C8 m, w- ^/ \; b, p7 H
不支持左右,所以难不...
/ C: }( q; d' Y' [2 O' E6 {4 I
党k的Windows NT甚至编辑它自己。
1 ~* P/ J8 I! i2 R8 X. t! s
包也,因为我不erschreiben进一步如果我你的。
2 A9 h5 V7 z( ^/ E0 M
由于缺少Quantité k n个代码是什么升工程前。
9 @9 |7 |1 T" V) k" W# m4 c
如果是这样的。请发表。
! ~6 r4 o8 x. j! S( B
到目前为止,Pumbaaa
3 e, K2 f Q! W& G* I J0 U& A
: [3 l- w- H8 }# z1 q
. E; I/ E! Y5 P
MsgHdr.h
! C% P8 g% a1 m( {- G% A
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ G; j& }- w1 I! H _/ d1 ~
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ w$ e- J) L+ q6 }5 `: }
$ p+ T) ? f' O1 r: \0 h; ^
( C: a/ w* a9 _, Q+ c
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