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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& B* P5 V7 w8 Q, d
{
6 w1 w# u* p# r- k+ Q
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( @1 V6 S) I3 p2 j9 K$ f1 `
{
# Z6 a7 }6 x1 p1 W* W
pLeaderUser->AddText("没有足够的权限。");
9 W; X7 T1 f1 D
pUser->AddText("没有足够的权限。");
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return;
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}
! I- J& S# @2 t \' g/ q2 b
}
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// ???? ? ??? ?? ????.
/ u+ B" L& A/ `* B' X
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 r4 [4 F4 e5 D4 s" D5 z+ H
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 X* B4 q/ J9 [
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
1 P) D( d* V3 Q1 s0 i; K5 X
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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7 |# }! C5 D1 g& l. ]/ M
if( pLeaderUser->m_nDuel == 2 )
% U. ?% g, U% e4 G6 [/ g
{
# |) V8 Q# ? C1 M& e
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 [8 O6 B% b1 U8 e* e
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
9 ^: S8 P) g& D) ^' ]% n Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# ?; l# D2 B- S0 q1 T, j, Z' h
}
$ @' `; V) a6 L' [' a; }, Y, q2 t7 ~
else
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{
( @$ T# \4 @& M6 }; a4 B
if( pUser->IsAttackMode() )
. t& P2 U3 T6 p* A; w* I4 a, u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) C( a$ h- o$ r" A
else
8 e, o( R2 o2 b; `
#ifdef __PARTY_FIND
$ g" j, a3 q' D7 e1 x, i
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' Y; p! R! e2 S8 @0 O
#else
9 m# X# f. W2 f9 F
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ _' M' o- I) _# }1 M3 ?' z3 J
#endif //__PARTY_FIND
2 x0 {/ U7 Z% [% l
}
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}
; k+ E( ?, Y1 u. f1 B# V* j
}
& r5 ^! y6 ?4 w# e# u
else
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{
9 w" |: |1 s# r" q
if( IsValidObj( pLeaderUser ) )
0 h" K, e' c0 r
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 H3 J F) a$ O8 t; ^ K' E# o" B9 v
}
?) l [5 @; h3 f7 W! i
}
5 G' I0 f# {3 r& w* B& @
: k, m- ^/ q2 O* k3 U
User.cpp:
' \ T1 @" } C- Q/ O" j+ h. |4 Z
代码:
/ h8 z6 \) `: l- D* p- [
#ifdef __PARTY_FIND
5 |& X F- L6 v% a4 c$ H
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 @6 d# |0 S' T! p) W' D
{
9 D; H1 N( v7 V4 h( N: j
if( IsDelete() ) return;
6 Y6 l. x6 p0 K
9 Z. W9 M- W% p' _# |- i; ~9 \
m_Snapshot.cb++;
) m; Z2 V7 w+ k9 r8 Y- ^ q0 D1 G
m_Snapshot.ar << GetId();
3 B3 T r3 ~8 c2 }" o& k1 V8 z6 M$ M
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: J% H8 c7 g8 W9 i. G. t
m_Snapshot.ar << bAllow;
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}
$ f# ~* \; y7 C& p- c, _2 O; p
#endif //__PARTY_FIND
: w( c' m$ F! Y' t
, f i1 q) h$ U$ ]; y+ C8 o
代码:
" ^7 R: E7 f% a. z
#ifdef __PARTY_FIND
' r) G& v U7 b3 U0 t6 \ Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
% z; b9 z l" I! b0 ?9 n5 p3 f
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( \- Z2 k, ~6 O" s) ^
#endif //__PARTY_FIND
3 ?3 L d! f7 J' K% X* Q
{
2 ]( X! ^: f$ g* r# \+ a* \
if( IsDelete() ) return;
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* w/ y; g- M: D- X2 p4 G n& [
m_Snapshot.cb++;
6 F8 ]) X' Q0 V' h) ~+ D: } J2 v% M
m_Snapshot.ar << GetId();
: c" I7 g& z; g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* H' Y3 l6 \) c0 Y$ E# H2 p
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& n6 d$ Y3 k9 Q$ _$ q
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 X1 f W. f+ V$ d4 a
m_Snapshot.ar.WriteString( pLeader->m_szName );
3 a. L. I$ H( P2 j* G% y
m_Snapshot.ar << bTroup
3 S9 L0 i% n9 _. g/ J8 M5 y8 N
#ifdef __PARTY_FIND
+ P, T3 S2 h" u1 a
<< bPartyFind
( N) c* S) k# E4 P
#endif //__PARTY_FIND
$ u3 E- o0 ?" U9 I
;
F9 @3 v- }6 [# D2 \: J* G, }
' ] n+ c# G# B4 j7 U9 W- b
}
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8 a6 ]8 S' z' I& s6 L, B- O
DPSrvr.h(公共范围PLS)
4 Y" Z) m, n7 T5 W( K0 L
代码:
* |' s8 P8 c d" z' J# b
#ifdef __PARTY_FIND
) t/ w% ?; t4 ]+ c' g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ \( A; p, ?- E" x% u0 @' A! m
#else
" i3 H+ \' u; {2 b' C9 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 A% p5 C* T: J
#endif //__PARTY_FIND
5 h2 q; d% o' v9 n. [7 F( y$ W
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代码:
3 w j D0 N& n$ j
#ifdef __PARTY_FIND
9 z& c; L9 {. Y. g0 R" B) U* w
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' ]$ g: o- d: c* {& v* E% _
#endif //__PARTY_FIND
1 h% O3 Z9 f7 [- i# I
1 ]8 y2 L" U5 { m7 Q
User.h(以及):
3 U N( h4 E6 k: N9 I
代码:
& s$ h5 m: ]5 C$ T
#ifdef __PARTY_FIND
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void AddPartyAllowJoin( BOOL bAllow );
" b4 @6 J$ E6 C4 O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: h ?1 F. d* |3 D' U* N
#else
& a. s" S- G4 ]8 u1 L" h( P; ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 \; z9 ^' O: [+ i) j# K$ l
#endif //__PARTY_FIND
8 \# T* } s5 E: U6 X, N- q
. Q. v8 {9 O7 [+ @
party.h:
6 P8 o" ~' `4 e
代码:
/ q, |2 d& F: ~/ P
#ifdef __PARTY_FIND
" }1 P/ g1 p' x/ r8 ?7 Q, Q1 W: t
BOOL m_bAllowEnter;
& s( w3 u. g' n/ j5 I
#endif
8 o5 `- e, p) j5 a
$ K& @( u* V% g8 Q) d8 V
代码:
0 O2 V. u: Y, t4 ?$ P3 j! j* I
#ifdef __PARTY_FIND
$ }' m3 _8 w; s2 H7 L; j
CParty* GetPartyFree();
; A& }5 R4 |, S9 @8 ^4 O# h
#endif
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WndParty.cpp:
4 A3 Y' }5 j- w' _
OnChildNotify:
' e$ z0 j4 L# ^$ {' ~4 ~
代码:
+ u+ t; z' c6 N
#ifdef __PARTY_FIND
2 `/ w4 u+ p, I+ g9 m
else if( nID == WIDC_CHECK1 )
* N# k% T+ v; N
{
7 C& R6 m* l9 r# c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 U) H7 j, s5 ?$ o+ A
{
. ^' O% j% h$ L" e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 d. W$ W- V: \# u
g_Party.m_bAllowEnter = !chk->GetCheck();
/ `; d, R3 L" h2 i# E5 \1 `6 f
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
?; F# \; m- t4 G! N$ a3 G4 Y8 U
}
4 a7 H. H3 M r6 |" O" D
}
& E" F. i/ A4 w% B
#endif //__PARTY_FIND
+ K! q1 {" ]* J0 Y- D* W7 J) O
7 s% m% G8 n A, y) U5 j. _8 q7 o# t
代码:
, r9 y m# f" g9 s0 V7 y
OnDraw中:
+ T' S d E7 q6 B3 ]% H
代码:
- Z, w8 f5 N A0 D+ n
#ifdef __PARTY_FIND
, W- n0 L' j0 M: S4 @9 U! \8 {
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ y( q+ S3 [, x7 S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 Y) e/ l# j$ y! B' r, a
chk->EnableWindow( TRUE );
/ ]$ @* [" C* `- N9 d: D
else
+ f7 g- x) _! I1 X8 B H
chk->EnableWindow( FALSE );
, k+ D0 q; Y/ w
chk->SetCheck( !g_Party.m_bAllowEnter );
- S, f# \9 W9 q( r- l4 [' q
#endif
* z9 Q2 z7 {5 d: y) n
+ w2 F* _' X% y$ R" V
DPClient.h(public):
8 F" q- n2 F; E5 \
代码:
5 e9 {8 C8 i3 ~
#ifdef __PARTY_FIND
" a' }' ]# M/ f, { |; j
void OnPartyAllowJoin( CAr& ar );
9 G0 o- I6 y& \" q2 S
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; Z1 Z7 f- Y: Y8 L
#endif //__PARTY_FIND
9 U9 m9 o& C' o* F) ?8 N. E( {
( {" ~% M* E( b
l& X* c& m+ U) j+ H% O
WERS hinbekommt没有,请让赫克的权利。
3 u' o. F2 o9 d' ?6 H( h
不支持左右,所以难不...
) V. h' D4 e" e2 d1 N
党k的Windows NT甚至编辑它自己。
, P n- F g/ H* W9 z& e8 [) b
包也,因为我不erschreiben进一步如果我你的。
" P% Z: V- Q Z+ B0 x6 h- l
由于缺少Quantité k n个代码是什么升工程前。
5 f2 t7 a( _# M w8 v1 S
如果是这样的。请发表。
2 ?$ q$ \: i, b5 ~) A6 v+ O& J/ s
到目前为止,Pumbaaa
4 `' g' ?0 i7 P6 C! k1 J( z! {
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9 @( S! i9 F6 Q( p$ Z+ { t
MsgHdr.h
& L6 {" j- q5 d# A
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 b; [# f3 \; w8 w( s
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' U* u4 x5 r5 X' k$ l& ]9 c/ [" |
P! Y) m& I; v: p
( y i$ ]* [4 Z5 ?- R, I) \
) {$ E& g4 N: s3 D0 Y
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