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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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4 e+ w/ o/ F4 J6 K+ B/ R- B& R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 {* e5 n0 ^! A' T$ g# H
{
) B4 X6 F6 k# A! I
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& q6 e8 C% W/ U! _5 C# E
{
P: N8 A1 q4 _' h
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: j) s: |- o ~1 ~
{
& Z) W G: k$ |9 H; \# [( V+ r, D
pLeaderUser->AddText("没有足够的权限。");
# i, O) X3 Q4 Z2 k7 m9 [
pUser->AddText("没有足够的权限。");
$ _4 w: T6 P; \4 H) _; S% j5 G
return;
) A5 d: m/ F% M8 y
}
9 O+ x, a3 X* u- F1 P- j! Z
}
$ M" u& x( A5 R. a! {
// ???? ? ??? ?? ????.
( h5 M# M& q- K9 D6 i' V% _7 r
CWorld* pWorld = pUser->GetWorld();
! B9 a0 O) z% f; [2 P/ q% E& p
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! K9 ]( N% }6 _$ D- M @/ e" B# H
{
/ R% U5 Y" k* u: z! x D2 A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# T. w$ A7 v6 p8 h& O9 S+ ]3 h
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, I. D) z; s& q. N6 ]0 O6 Q
{
* o5 \2 ^# b4 m& [
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
1 v4 S S& `& i# l
#endif // __GUILD_COMBAT_1TO1
6 P' [5 \- D% e9 E" q5 P* K
$ }6 ^0 L7 V/ E0 h3 I K* w \
#if __VER >= 8 // 8? ?? 061226 ma
- q/ l" r- ` F% M
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
2 Z" `/ L8 y" U; I+ |4 k
#endif // __VER >= 8 // 8? ?? 061226 ma
! I' w0 h# o% K- V. w0 m, \( F
+ w& r# H1 U6 A' c2 j6 g0 X" o; r3 V4 r
if( pLeaderUser->m_nDuel == 2 )
1 G: d. ^7 F3 j5 _1 f
{
5 P- M$ l% g* ~$ |8 M$ ]7 [
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* n H9 K' ?3 G- a9 z& G& U. @
}
1 `+ n1 Y4 X7 ]
else
4 V4 N9 U9 g" V$ v
{
$ h) O2 |: C! L" a- g7 a: t; i
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
; X; |+ I2 U2 y* j6 r
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 n# W8 D0 K7 E0 r
}
! a4 q4 E' B7 I0 M
else
: G/ q. q" g- l3 U
{
6 x% `+ E. N2 O, z: {- o. d$ F
if( pUser->IsAttackMode() )
w' g8 L8 j4 k- C4 e
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 s7 m. g: }- e8 P
else
! L$ o5 o! c! [% \/ w
#ifdef __PARTY_FIND
, P/ a" u: U4 u: G. x6 x2 g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) X9 U' C4 b+ ?. s! q1 L$ Z r
#else
2 o _. O9 v4 O: E m8 |. H, Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
! Y2 s, }4 k" N0 G
#endif //__PARTY_FIND
# s8 d( A3 x8 ?, V4 H. o6 P
}
; K. x4 f1 }5 B! U. l1 [/ q; _
}
4 ?! B/ `! _ W/ n r
}
# p- K3 C* q) J: O' R$ @# V# e
else
6 s, g& w% h) I0 K# P
{
: A, K+ t0 N n% @" x. A
if( IsValidObj( pLeaderUser ) )
! I( R V6 c3 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* |, G( f2 F) H$ S- @- ~" \
}
. t( C# t: I+ f/ D: L% S) B: M
}
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& ]% C) W; j; ]8 ?5 G7 t* i" _& [0 R
User.cpp:
% E( S# b2 D4 k& k6 V! b
代码:
/ O/ C. R) P7 B6 \
#ifdef __PARTY_FIND
; k w7 {$ I7 r7 t5 a+ y
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 N; S$ n& [, \' N- i" F* S- }) G
{
9 z1 E7 k! o* z7 z+ `3 C
if( IsDelete() ) return;
/ j8 w% j$ p" p( q0 x
7 ^! Z" m( A; Q& d
m_Snapshot.cb++;
7 J( o; B' Q2 R u* m& ~& c! s( d
m_Snapshot.ar << GetId();
. s# p: _) }3 m* [ P( ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 [/ g& E9 o0 s8 [
m_Snapshot.ar << bAllow;
4 e* X6 I1 b$ v) Y4 f$ f
}
9 O: ]1 L8 J/ G; l( z7 R
#endif //__PARTY_FIND
y- x$ S4 q' D) E
! H. @/ |/ T" M' d, C* G. M+ ]" g
代码:
3 K2 S6 ?' A$ `
#ifdef __PARTY_FIND
! R5 T0 d0 ~8 _7 u9 L' C C+ V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 J4 R3 p: S5 z# J6 a `) W/ f
#else
+ C/ ~: T1 \$ m, W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* ~. n3 i" _' d6 |( o
#endif //__PARTY_FIND
+ \" t7 r* [/ U* C% O( K& L
{
1 y) a t+ \1 I1 q
if( IsDelete() ) return;
3 ^( B6 \' O2 A3 o
: \: X# X. t, H; L1 _
m_Snapshot.cb++;
; r8 p( k/ d; U* h
m_Snapshot.ar << GetId();
5 f- ]$ z4 A, I2 o) x( ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 }) ~& E9 |3 r4 S; F6 y: A: u
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: T# t( m. m$ J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
1 |0 {; F" N. \6 ~$ b6 I
m_Snapshot.ar.WriteString( pLeader->m_szName );
A$ Y1 V# f3 q+ M6 E! U
m_Snapshot.ar << bTroup
2 Y) J1 Q v3 c
#ifdef __PARTY_FIND
( K: t$ D; b5 y5 E/ R
<< bPartyFind
* H& l- Q7 @5 i1 t
#endif //__PARTY_FIND
4 ?1 w. U3 |4 g
;
6 v. E% g. E/ N1 |$ u
- u0 \" I# z4 z# ~, G
}
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# q" s0 u# D0 Y2 T8 S" ^$ f
DPSrvr.h(公共范围PLS)
, ]- U9 h: D l- ?8 K9 u
代码:
8 C# ?) ^+ r6 y# l [: }
#ifdef __PARTY_FIND
# p6 r& m g: M! U) e/ [2 D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, }3 \/ g# T" W: |
#else
8 }/ c: n7 }! U, i. l# w* z) l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. D! Y2 l9 }% N* ~1 w
#endif //__PARTY_FIND
8 m1 Z4 @6 b1 `0 B0 R" c
, B& [. b1 s/ `9 ]
代码:
3 g/ L; [9 W" P" R) [
#ifdef __PARTY_FIND
+ `+ s5 x2 S h* j4 [
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ {* j$ M" `/ l8 `7 k U8 S8 ?" u5 }
#endif //__PARTY_FIND
7 F l% n( G1 d$ b
t, r/ l9 \7 l, d
User.h(以及):
/ {0 H6 d* w' Z" G# O
代码:
E. [' ]" w4 C' ?
#ifdef __PARTY_FIND
5 f4 n+ B1 d. L' @" w" b: H
void AddPartyAllowJoin( BOOL bAllow );
- K/ W& u8 z1 z/ t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ T) ]4 a. M5 ?7 T, x7 k; |
#else
* X" N8 C/ J4 o {: k) `" z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 y" t7 X) \. u: g5 Q5 @" i
#endif //__PARTY_FIND
; }% l2 }: {3 F3 x! h% s
& I, e- p6 w0 ^
party.h:
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代码:
- v( N& Z% }. u$ c* Z
#ifdef __PARTY_FIND
3 G3 R' I) N6 F) s/ p2 G
BOOL m_bAllowEnter;
& g! D$ q4 ~9 ~7 h
#endif
% m- ~6 F* N. I9 A! l
% \9 X; \6 f& _
代码:
. i4 _$ j8 N; o
#ifdef __PARTY_FIND
: L6 u2 |; A. S' t
CParty* GetPartyFree();
7 W1 V" u4 N) X* K( w
#endif
. e- [" r s j
2 y$ e3 i/ \4 _) C
WndParty.cpp:
3 ^2 d4 ]! ~- G: `* `) v
OnChildNotify:
% t$ S& W1 r* C9 E1 H& x* C* e
代码:
3 K( ]5 C; I, }# Z4 z
#ifdef __PARTY_FIND
5 `2 o6 V( N! ?, z
else if( nID == WIDC_CHECK1 )
- Q. ]& @1 e5 J$ l0 G! R
{
( A: g! Z2 x# W8 ~) ^
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
g/ T; u) U0 g5 z* [
{
& o P# ?" S0 E6 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 d, H$ ~* Q: ?6 W
g_Party.m_bAllowEnter = !chk->GetCheck();
8 Q" D# R* z2 f: ]: s
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* s5 M! z! R' \
}
& L) C# t D1 D' ~
}
' `3 F( \, J& N0 f9 m
#endif //__PARTY_FIND
4 l3 D' W+ [- Q4 d
2 c( l# s; A5 M) A( [6 s: R
代码:
3 Y# G1 {' b: [ e: ?/ L
OnDraw中:
) S' v* `6 h( @9 u, l
代码:
9 ]2 E; C# F5 u$ `( {* t; O) a
#ifdef __PARTY_FIND
3 S) j- y1 A. d' x
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) I; h7 L) u/ s) ]* ~4 W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# M5 C# J) D; N `
chk->EnableWindow( TRUE );
- O% D( g9 M9 t0 ]. m9 K t
else
8 F1 K1 {0 t c
chk->EnableWindow( FALSE );
) J* m9 `2 V2 [+ t6 V9 }# K
chk->SetCheck( !g_Party.m_bAllowEnter );
8 E6 r8 ?9 Q: Q2 d# v7 J0 h3 \
#endif
' ^% B: V* a x( ?
; X D2 u. Y2 F3 J% ] b
DPClient.h(public):
( u2 `9 O2 b8 r! F% [2 g
代码:
) h- h# x M' U. z* {
#ifdef __PARTY_FIND
. ]' `9 Z# a! q1 g6 H ?" R
void OnPartyAllowJoin( CAr& ar );
0 h/ L% C2 K1 { @
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( ~$ T) k8 O9 s
#endif //__PARTY_FIND
X7 s1 {5 ^# v1 F
2 _% J- K* Y) x8 ~
5 V/ y$ m Y7 ~, Q5 G* O
WERS hinbekommt没有,请让赫克的权利。
6 P7 q, v" ~: x/ ^
不支持左右,所以难不...
: _, r$ z4 |3 g5 v* M; x6 M7 p" b
党k的Windows NT甚至编辑它自己。
2 K! H6 v0 J1 Y& ]
包也,因为我不erschreiben进一步如果我你的。
0 E# H# P) z( i' K$ p
由于缺少Quantité k n个代码是什么升工程前。
f! I9 }2 Z* q& v" c0 R
如果是这样的。请发表。
. f2 s6 E3 c* g) F7 C. \
到目前为止,Pumbaaa
9 {* [. m x0 ?# y
# U3 }9 R* g( e' d3 @. q; ? K
8 O$ Y0 ^! ]! Z# o
MsgHdr.h
5 G4 G/ m% g# `0 a2 V+ [" t$ ]
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ A. c+ `( L1 S" i
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& X. {$ Z; f9 m( a1 j7 N
. S$ k/ A o7 V6 T4 T- \
9 f- r7 s7 h' ]$ p- {- z
8 c; W' ~# M1 G7 g
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