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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
8 d7 U( ^3 q9 f% b4 t: q
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 L- I' X7 |" S% ^! t& B
{
) m+ c2 R7 D: w
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 X0 ]8 q" {2 T( x- h0 H. O
{
/ N7 }* ~. W; s; [% r
pLeaderUser->AddText("没有足够的权限。");
1 F* ^: G' U0 E% U/ {
pUser->AddText("没有足够的权限。");
`; v4 h6 y% t- t4 s' o: M
return;
& ]8 \( R% F, a' Q
}
( H( l" m( I6 y3 |9 L! Z3 c, v% E
}
7 a0 e7 X1 }; y& W7 g
// ???? ? ??? ?? ????.
3 R7 k+ Q/ l+ O/ W) N
CWorld* pWorld = pUser->GetWorld();
3 Z. f+ r. w3 D% G* ~
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 J2 N' e/ |' X" u) [9 E# T* H
{
$ O6 G7 j' `0 c9 ~0 t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# a" B7 s; s7 g5 O3 p6 o2 N5 ~/ |
return;
9 i6 q& j* D2 u3 @8 l
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 b. \8 M O. ^1 G6 T7 v1 M* W& a
{
5 h: H9 i& C1 {- ^/ d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ U2 p- K. f# q' N R; D
return;
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}
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#endif // __GUILD_COMBAT_1TO1
+ H* x- J4 p1 o3 U& _
& @" H# T" v: L g
#if __VER >= 8 // 8? ?? 061226 ma
5 ]. S) X7 z- a, Z o+ b, T* `
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
! [# r; F7 S! D' H' U+ m O
return;
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}
o( h- Q9 a7 _! w# B) E
#endif // __VER >= 8 // 8? ?? 061226 ma
2 y; a3 E6 u* S1 V$ p8 C
% n- v6 M/ n. {- ^
if( pLeaderUser->m_nDuel == 2 )
6 I7 k$ j. X; O8 s% {" l
{
6 }+ \% A6 s: ]. w0 g/ O
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ D. U/ l; K$ c) Q! d
}
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else
& `! [9 Y4 v4 _; }2 \
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
/ O+ E' y1 o6 R# ^8 r" x% l7 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( M9 B/ u t# |8 }4 `5 x0 u
}
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else
* e8 W; ^) K& u% U4 @2 a g! N
{
4 Q5 n0 n8 o- t; L
if( pUser->IsAttackMode() )
/ S: M( w% }4 G7 C
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
/ a7 i6 E8 ?! u* H; u- i
else
# y$ q0 l# q& ]1 F& E2 l# X
#ifdef __PARTY_FIND
3 N8 I! Q; N( p: b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% v5 n. L- i( _2 t1 A
#else
6 a0 T% K7 b. f# G
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; T3 o6 P" y5 A
#endif //__PARTY_FIND
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}
2 b+ f. ~2 W+ j/ G$ l' R1 k
}
# r' x/ V+ _6 U( x
}
7 u" k$ i, B) V# w: a" p
else
A; P3 ]% v- H5 d
{
& R$ d. ]5 b* a1 J4 f
if( IsValidObj( pLeaderUser ) )
" v" m( M, d8 k0 C A1 Z6 X1 d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ ~5 Y b6 p" O W% l( z
}
% @9 |2 \: X8 S
}
: }& U' I. F/ e
% ?' d! U: Z* m3 c O
User.cpp:
$ b% ^6 @( ~) H. ^ s0 V
代码:
5 `- I- c" S9 f e9 q' r
#ifdef __PARTY_FIND
7 O. {. O' g) ?4 V: {5 s$ o; R
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 I) @7 i7 n" q; ]" Q- ^* _5 ]
{
" J( L. L# V) F) H* v; `$ E! A
if( IsDelete() ) return;
% ^( s, O( a' f( }2 d- m$ i& `% H( f" H
1 j6 L6 O4 T. W1 Y% J4 [4 Q
m_Snapshot.cb++;
1 s% F8 V# o) m" ~( Q
m_Snapshot.ar << GetId();
7 y! V. Y" p+ I7 S/ f) _7 r8 ?- [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% U. O" _1 ]( {- k* N3 ^2 l Y/ i
m_Snapshot.ar << bAllow;
4 X; Z: \, _( _ l( q4 I/ ^* _2 W$ E: S
}
* e% b1 }. z6 J# t1 K
#endif //__PARTY_FIND
f- F6 d, ^# o4 {8 d
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代码:
3 s" m' n; _: z7 ]
#ifdef __PARTY_FIND
: N/ k- h, M, O0 M" O% [" }9 b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. i+ j; z/ |0 k4 K
#else
" \2 z0 N" x# j; G/ |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! c0 L* O+ ^; |! ^$ v
#endif //__PARTY_FIND
5 p( G! R- r( Z
{
5 _8 y4 |! ~# w2 J. s5 P
if( IsDelete() ) return;
" R, M2 F: n. q& V& ?& e0 K; X
; q; l0 o% l* [0 w: N' l0 t: U
m_Snapshot.cb++;
% A* P/ u' O; O' M# G
m_Snapshot.ar << GetId();
4 Y& @. ^% e; H% \% M7 W; k. U
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# f1 H; x d. Z2 i
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- r9 Y, U4 ~: T0 n' q' n, O
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 f6 v2 r+ b. ^. X# L, i
m_Snapshot.ar.WriteString( pLeader->m_szName );
# u; a7 ~. F' l
m_Snapshot.ar << bTroup
. w1 u4 A1 b0 n6 T" |
#ifdef __PARTY_FIND
; f9 B: U. }6 ~; }0 m( U1 g$ z G
<< bPartyFind
+ _0 `8 o% g; F9 r8 F
#endif //__PARTY_FIND
0 L) ^4 |5 }! @6 }6 z! Y# i, [
;
4 O# v0 L8 R5 e8 F
" k* x k1 A2 ]6 A. I u
}
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8 z, a3 Q! m: M* D9 b1 I; ^
DPSrvr.h(公共范围PLS)
) i- l, q! m2 S* k7 R+ W' |3 o: F; U
代码:
+ U. y$ E' o) |0 @7 N% t
#ifdef __PARTY_FIND
- d: C7 b) b3 J& C f ?1 Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ k8 o8 A& O. h3 Q4 }3 }
#else
* o% O {. O, m' G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 Q z7 r* m8 K0 R
#endif //__PARTY_FIND
( r' g+ y; L: L. a r3 P0 h/ h$ D
3 a, y4 ?9 n* U: l4 A- w
代码:
- ?" E: J! r* k# A" |" v) B2 o
#ifdef __PARTY_FIND
& G0 \( ?3 @7 H3 k0 I
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. I6 n) t1 ?, Q+ H, @
#endif //__PARTY_FIND
1 U/ ^/ a5 m' f4 W2 m" w* a f
) h) ?9 \. `' }3 ^' A# ~% p
User.h(以及):
! t3 A2 J* l) w8 \. v+ l% [, @
代码:
" y7 j z' D# x1 K2 ?' m
#ifdef __PARTY_FIND
; r/ O& Y/ q+ L
void AddPartyAllowJoin( BOOL bAllow );
1 o2 }8 e* ~1 U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 _: m1 l# X( c6 `
#else
! H& }8 ~) l4 G; r- _2 i: T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, t4 u5 }! U" ^7 R1 \* I
#endif //__PARTY_FIND
6 J! n# y8 J ~1 h: U+ M
7 `0 C& V* t: O. l& |
party.h:
, d" o5 ^$ ]- y& Y- ]% W! c
代码:
0 l p/ ~6 |) D- h) y
#ifdef __PARTY_FIND
0 [% a6 g+ o: h* X
BOOL m_bAllowEnter;
: e3 C; {+ B5 h) q) f8 r( y# j
#endif
5 E. S- V O( H4 H
; n- h) _5 ?( `( S
代码:
& ?* _' c( e5 ?) i
#ifdef __PARTY_FIND
1 T; x5 |( ~; h, X
CParty* GetPartyFree();
+ V" H$ D" r8 ^* i3 A
#endif
7 p/ H/ Z/ e$ ^
2 h+ d3 ]1 ?+ \3 R. i, z! z7 N- E
WndParty.cpp:
! L8 F& h0 ~4 _; r" m" w- l- _2 H
OnChildNotify:
/ m# t" I6 }% T7 q; O% f( m
代码:
( Y, I3 i8 i) |' z% t
#ifdef __PARTY_FIND
& m) q/ j7 h) R6 T' U' S
else if( nID == WIDC_CHECK1 )
- t9 D' t7 T/ p1 h3 _7 Q. M1 V
{
1 n$ g4 h. q/ ?! x' u! M+ k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 [& Y: ]. l" Q7 _% v) ^
{
9 U! ^/ j& D# F: q+ M
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: z+ Y' Q2 I! T f1 h
g_Party.m_bAllowEnter = !chk->GetCheck();
& H4 E* ?& Q: j- m1 }8 r: V
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 b2 A8 o3 A; x: P9 P
}
$ b6 l# l+ a$ }( { Z z
}
+ ]0 X) ^/ N% Q0 K L8 }
#endif //__PARTY_FIND
8 k' _- ?- m3 G' }9 s e
, P3 F1 [9 ~" v* ~
代码:
6 ~! N) C& C/ A
OnDraw中:
: A' ~- A; B" V! x: `2 \- l/ @
代码:
/ p: C2 u& n8 I! E: g$ W8 D
#ifdef __PARTY_FIND
9 l6 z; t7 a f5 O! `% [. k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& j/ M' W9 ?; W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* @2 c: E- J, ]$ O9 `
chk->EnableWindow( TRUE );
# Q! \9 x$ y2 M% Q! X9 l8 ]& f+ Z% z
else
& [: c8 K2 T# G/ ^% r3 T$ X* ]
chk->EnableWindow( FALSE );
0 I/ I- ]2 d" D7 G2 ]' w
chk->SetCheck( !g_Party.m_bAllowEnter );
+ ~7 N/ R! F! d2 O; x
#endif
: [/ ~* G: m: R8 N- } _
) C8 Q. n1 [) s5 p! g
DPClient.h(public):
9 h& h: S% Z+ \3 K: {
代码:
+ G: T1 x2 {6 M' ~/ I7 T
#ifdef __PARTY_FIND
' L1 ^, ~- e. h- Z& `
void OnPartyAllowJoin( CAr& ar );
. z3 M4 R" a8 T3 |, l. D
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" u& \: c- Z7 e) R$ f# L
#endif //__PARTY_FIND
: }( E/ @# B4 j" v$ m& B1 D
1 _1 D! D+ q7 g( e4 f9 j
$ V6 H1 F. k0 Y# z1 c% L
WERS hinbekommt没有,请让赫克的权利。
5 N! S4 K9 x- i$ b j. o6 _
不支持左右,所以难不...
! M ^1 s6 Q, p' \
党k的Windows NT甚至编辑它自己。
7 X+ D' S" A! z# z
包也,因为我不erschreiben进一步如果我你的。
1 K+ f- E/ P) R( v" y# n& ~
由于缺少Quantité k n个代码是什么升工程前。
: ]; K# ?+ K& v2 ]# ~+ X; c* n
如果是这样的。请发表。
3 o, W7 d5 Q& U# |% p3 N
到目前为止,Pumbaaa
# E! {7 L) H" {
/ c# q. E! [6 D9 B8 _
7 H. z: m7 N" B
MsgHdr.h
; ~% `( s* z" }$ }: |0 H
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
' {) a( h* F& {" W7 u; J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% l7 I, S: W9 ?9 `6 O
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8 X, L: S; M, ^2 ?
6 Z. ]8 {& Z2 N+ Y Z
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