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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
* w6 l) Z5 B3 l- Z" R* t
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ x S W; B' n. _* S/ d v
{
& L7 x' W* ?, [) ~4 m1 M
pLeaderUser->AddText("没有足够的权限。");
* `+ ~1 m3 u: h3 n: b* M5 F/ z7 B
pUser->AddText("没有足够的权限。");
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return;
- i' u+ X& C8 ?+ V
}
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}
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// ???? ? ??? ?? ????.
" i9 T1 |% J& s# j
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: m" I# Q: Q/ E! M8 \
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
; Y3 h: Z4 ]( }0 f& v5 z
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
3 D! Y/ U7 G/ H- d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. |3 S1 Z! [7 K- d% K6 F5 N5 e
return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
1 D% ?$ K/ j; M J& V( j4 N
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
/ D% j) z/ E$ q# |
{
+ [+ i- {7 O! o# M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& F- L _9 i$ l- ]4 y
}
* h0 Z9 h7 Z6 F& S( {" {
else
! O8 L( j# n& D; R5 j) ~
{
& c, Y- D$ s& a2 \# Y% F
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
8 O+ e2 B& |( L; X' ~" e
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
) t! J% s9 ]* z, K
}
6 F8 c# l5 X/ {+ X
else
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{
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if( pUser->IsAttackMode() )
?; h6 S( E5 c
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
! l1 i, J( G$ G4 ?: u9 T
else
/ C. S# Z! I$ p, `5 t9 E8 \
#ifdef __PARTY_FIND
# a& F3 r3 }2 x( \+ ]9 u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; }9 S x, Q$ m6 w3 c' o
#else
8 ]4 V3 \8 i& z: z1 B1 Q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* e+ Y2 E2 y4 j e8 h
#endif //__PARTY_FIND
5 _$ M$ I; K0 h: h0 B: H
}
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}
; B; [) C3 r* c, i0 q' b. d" ]
}
9 F1 f( Q: K0 F$ z8 S; s- }' V
else
4 Q+ ?! J/ L B
{
, a7 G9 ^3 q; i, k1 M1 `2 m
if( IsValidObj( pLeaderUser ) )
2 W8 C- o2 n, \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 m" i. p# X* {( ?" }+ K3 X
}
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}
4 C) a+ q3 y7 g+ _+ M
, y; m8 E- J( ]* s; P8 @# ]# Q
User.cpp:
) t. N) q4 A8 A9 O [* q4 {) S! W
代码:
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#ifdef __PARTY_FIND
. s9 y/ N2 y' B" [' G
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 M j& `0 K7 |* u; f( l
{
- M) n' Y. r$ s& ~% [2 f0 ]( ~
if( IsDelete() ) return;
- W) \: m* a* E$ F# i! l$ a1 F7 T
0 a2 ?' f, j. o
m_Snapshot.cb++;
A3 U) ^ ?+ z& D
m_Snapshot.ar << GetId();
9 k% p( E: l. {" I9 ]1 s2 D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" X4 n% c& d) B) c
m_Snapshot.ar << bAllow;
& f( F; P' x+ H- w3 U% a8 V
}
; K$ e7 Y6 _( ?! s
#endif //__PARTY_FIND
# z6 G7 E( p7 z; I G% q$ q6 i
" u0 b( c9 y0 d7 I* H [ @
代码:
# E! ^' }& E2 S: N; X k2 I
#ifdef __PARTY_FIND
3 d; i+ ~+ X- {3 Z5 N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 l5 J) `4 M P
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; |6 c6 u: ?8 p+ y' h) \
#endif //__PARTY_FIND
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{
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if( IsDelete() ) return;
: C+ X4 B/ D5 E. r
, b( Y1 _+ X( _" Q, P# _
m_Snapshot.cb++;
! \# R J. S- {( C% l5 W
m_Snapshot.ar << GetId();
3 ?3 q, o& n1 K& D# n& F# C
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 G+ n8 w" j3 r+ e- g4 W
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( q4 ~" K7 T' X7 f# N: m
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
+ ^* G8 V% V$ l8 L1 b: ^$ @
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 P r+ s$ ^+ b! d0 ?& |
m_Snapshot.ar << bTroup
|, z) X. g# y7 t2 I
#ifdef __PARTY_FIND
% I( ^4 N( I3 d9 q( Y( n3 G- ?8 w0 G
<< bPartyFind
- E# Q1 |$ h3 e% f' Q- J( u
#endif //__PARTY_FIND
6 Z3 K. a1 K& f9 k& F5 V
;
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; e+ S% C- Y8 }/ P
}
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# V3 a7 D% A' X1 \
DPSrvr.h(公共范围PLS)
: \/ [9 |8 W- C, Y
代码:
) r# \7 }* x/ }% w! ^
#ifdef __PARTY_FIND
2 \+ B: `) G1 b) Z1 d" t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& G3 z6 Q# k) y5 z( l6 c& t
#else
" ~ n- H9 X- J* b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ `8 p+ u3 n7 i) r# C$ s- A
#endif //__PARTY_FIND
7 Y, T6 Y& q- Y; c
! w ^; X; a. G. n
代码:
! w, ~! ]2 Z) k6 ^7 {% u2 E
#ifdef __PARTY_FIND
* X7 L; L$ ~9 m# t+ J
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( ]' l! H5 [: j( m6 ?2 }
#endif //__PARTY_FIND
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User.h(以及):
! I1 j' e0 H& F P" ~ X* M
代码:
, v* E7 b9 I& R+ f
#ifdef __PARTY_FIND
5 }2 D2 T5 s' U) Y( ]; v q$ K
void AddPartyAllowJoin( BOOL bAllow );
; p, p5 Z7 C* C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
4 I: K7 y; z% m3 B, k
#else
" o3 \, K2 `2 ?, B8 `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; ]% g. J& u# S5 G" J
#endif //__PARTY_FIND
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" k1 ~# C. A; m0 R$ g( {- ]
party.h:
/ `: K/ L5 e7 d4 i9 {
代码:
b4 P! R/ B$ m6 [+ s& k
#ifdef __PARTY_FIND
u& v" Q2 \ F' \) f6 L
BOOL m_bAllowEnter;
# O% C8 e% p) i8 k, j7 R
#endif
! A- u3 }3 t; E' o8 q+ N: \& a; h$ a/ E
- Z3 S- K3 M! ~9 l
代码:
# }1 [+ F, [5 f J6 \$ j# Q
#ifdef __PARTY_FIND
1 Q' J4 W5 q! x# Q
CParty* GetPartyFree();
1 N n/ ~- p7 J z8 r8 o
#endif
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6 y6 C9 q B) @7 O# s
WndParty.cpp:
; {5 W" t: I6 H: E! d
OnChildNotify:
5 ^1 I& K2 `0 C; L8 K' }
代码:
$ Q' e0 e) G5 D2 i
#ifdef __PARTY_FIND
9 ~% L- }8 \7 t( l
else if( nID == WIDC_CHECK1 )
6 |! z D9 ?0 ?
{
0 A+ f/ r/ M% ^% |+ y9 y: ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. e2 G/ {- y3 D$ D
{
) d+ |2 c, X' A, }- A5 ^6 h# E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 ]. A0 m& I( N& N. \( _( g
g_Party.m_bAllowEnter = !chk->GetCheck();
) T8 f3 u0 f" j/ `
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! ?" f( a7 G# j
}
+ G3 ? N g5 G, i! O
}
0 I2 |. R% c9 X2 F8 \
#endif //__PARTY_FIND
3 Y% r+ g; F& p: A
- c6 A+ D* p. l9 r$ L) \& y p
代码:
4 f. x3 g- u1 ~# Y3 g: K
OnDraw中:
* N! j: h3 z) m0 `
代码:
! B" [* w+ f5 |* |/ U" r4 X
#ifdef __PARTY_FIND
3 C$ N6 u) C: Z/ R1 [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) r; V8 _+ O5 C/ b
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* \6 z0 I' D; }6 M
chk->EnableWindow( TRUE );
: \+ x& F1 O9 o
else
N: j4 t1 O8 y& s. _
chk->EnableWindow( FALSE );
1 a; ^: q6 x2 g4 m1 v3 A# x
chk->SetCheck( !g_Party.m_bAllowEnter );
1 Y' K- E! d: _( K- H5 c8 D. w
#endif
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0 P9 h! d! Y! R
DPClient.h(public):
, n. A. a: j: m2 h& Z
代码:
2 G. x# g; I/ L1 [
#ifdef __PARTY_FIND
, u! ~8 d( @9 w% H
void OnPartyAllowJoin( CAr& ar );
3 n) D8 u* `- `4 H, e2 h1 C
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) T% F0 K: v( @& J
#endif //__PARTY_FIND
1 ?7 ` j3 J' ~8 W
9 Q5 R0 s& C+ f1 f6 p2 t+ ^
3 h/ a, a; d9 C) P* \. S
WERS hinbekommt没有,请让赫克的权利。
) g9 v3 T8 l% d! k% H
不支持左右,所以难不...
& B* h( G+ q; V8 ]
党k的Windows NT甚至编辑它自己。
+ J3 x( ?3 |$ [3 m1 z, U
包也,因为我不erschreiben进一步如果我你的。
, w$ ?: D4 x3 g5 Q8 ]1 a L
由于缺少Quantité k n个代码是什么升工程前。
' S4 w1 j+ \- {# K( M% s8 p
如果是这样的。请发表。
; S7 D/ Z! c6 r1 c# V7 K
到目前为止,Pumbaaa
2 ^1 \- F1 U# |7 f
- ?( ]6 R: o. [9 @; s
3 R7 V+ B. U. S, O
MsgHdr.h
, v; L( x8 O n7 {' C
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
c! z7 i$ ^( N# f
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& D- ^8 u: O$ s* ~, S& T, U% {# a
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