飞飞世界论坛
标题:
搜索公会的功能
[打印本页]
作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
2 I& \: Q& W$ H% M
如果我鼓掌纯粹是我复制错误时,D
# O2 \! w& I/ I+ P4 G: {# H
积分当然Pumbaaa。
% r# w Y- a( g5 [! A
. U$ C/ O0 i, k' R" }9 Y4 S5 }
FuncTextCmd.cpp:
$ K& M. s4 d1 r# x1 b: Q9 K% j
/ K+ h0 u. L# K4 e& S' L
代码:
% _7 E. @% V3 u+ }! {1 s. n+ o
#ifdef __PARTY_FIND
8 R7 c! i) A/ q
BOOL TextCmd_getparty( CScanner& scanner )
" H' ~- m9 z. a# W) \& A |) P
{
* F3 B% x( l/ U( Z
#ifdef __WORLDSERVER
- r L6 ~% ^5 M2 z; k2 K ?* ?; f9 T
CUser *pUser = (CUser*)scanner.dwValue;
: ~7 h- M2 a- v( B
if( pUser->m_idparty > 0 )
) c! \% V+ z ? t8 e/ K6 {
{
$ A; u3 L; Q d h8 |/ \1 D. P
pUser->AddText( "你已经加入一个公会。" );
* D6 l) `& i. n# X: X
return TRUE;
0 r; s8 _: J6 J9 t; v% x8 C# l8 c
}
' a* P8 i4 f! [1 u" u* \5 _
CParty *pParty;
{6 e0 O0 o" g- r7 Z
pParty = g_PartyMng.GetPartyFree();
4 }2 \: h9 V7 i, m1 K, V
if( pParty )
/ e$ U% [! s# L7 Y* r6 p2 c7 g! k( E
{
+ S# _% j+ ]; p! M3 f% v. {
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; {1 f+ t" b* _9 |" O. e- Z
}else
2 t8 m/ ^+ ?3 j5 T3 J; i. R$ w9 N
{
# D- c% h3 D, o
pUser->AddText( "抱歉,这里没有任何一个公会。" );
- Z" o2 M! p" ~* p; k9 ?
}
" u$ @/ Z# q1 t2 X t
#endif
6 w6 W1 u& |0 b0 W V J
return TRUE;
& W6 S! @: J3 y& r
}
. K0 a! s; k! M5 {3 B
#endif //__PARTY_FIND
! e r& T/ Y7 S! H6 j) G) F( L+ G
5 P+ j! `6 ^0 {; p, B5 h% o
代码:
$ E1 m! G' i# x0 {) i' {0 @# A# B
BOOL TextCmd_PartyInvite( CScanner& scanner )
9 q* M2 X, T, O ^7 @% t
{
5 a- O* m( v5 q* v2 {2 w- Q1 \
#ifdef __WORLDSERVER
& y8 r7 T5 x( s6 h0 q
CUser* pUser = (CUser*)scanner.dwValue;
0 \0 C# `6 o# `, l2 M$ ]
MoverProp* pMoverProp = NULL;
& C7 u1 f4 h# n6 m+ B2 |4 A$ b7 |8 W
scanner.GetToken();
2 g) j, _: y2 }
#if __VER >= 11 // __SYS_PLAYER_DATA
9 u0 ~2 ~7 g% {0 t N' t
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
v; D7 W# j6 T/ C5 [
#else // __SYS_PLAYER_DATA
9 O; o/ t ?- k' G6 C* ^; T3 ]8 U
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ @& ]% g. f5 N) \
#endif // __SYS_PLAYER_DATA
' c7 Z1 P. X) K
if( 0 < uidPlayer )
_3 t% p3 m, G' F& |1 g2 [
{
) ]9 G! s! d7 k* E; E0 [
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 e" m( [- z1 M" Q4 N% z
if( IsValidObj( pUser2 ) )
/ Z# u D( }3 L2 z, [- v& D# y
#ifdef __PARTY_FIND
+ j9 g+ l! A$ a% z( j0 }. p1 f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% K# D/ Y6 N7 M! l
#else
% I- v: c( p- Z9 G
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
, g9 s9 C/ {: S. ]: V Y4 ?- a0 m
#endif //__PARTY_FIND
' S I6 w# j: r! o
else
* R F& h' V: M I' ]6 Q9 d7 g( \+ t
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 w+ T# X* ?+ a) q8 L
}
5 g& W5 H$ ?1 ?/ G6 R" O( R2 f
else
9 w# v: r& z# @6 S2 D- y
{
( C9 k# F6 K9 O3 _4 ?9 _0 { d5 O1 S
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
3 F& T0 h+ H/ w: m" Q7 G
}
0 _. ~4 |* L/ c8 S# b; X
#endif // __WORLDSERVER
% ]. D, O9 D) C
9 T! q4 a9 w; d- f
return TRUE;
5 x J! u) ]+ p# O' ^& T
}
; M. E6 ?0 Y3 T2 d* t
$ x6 f9 Y$ k# e7 c+ N
代码:
& P& N# Y! x1 a" E& g
#ifdef __PARTY_FIND
$ Y- p, h, j6 W; O
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
% f4 y0 Z* i, }
#endif //__PARTY_FIND
& _' L# H0 c5 { j
DPClient.cpp;
4 c# x! O1 z" `' u) p# k! F9 y7 h; ~
Code:
9 O) u. u/ ^- N; i
void CDPClient::OnPartyRequest( CAr & ar )
+ ]8 R5 C8 v4 u
{
0 T0 J4 ]. E' e5 U2 m
u_long uLeader, uMember;
$ B+ I9 K0 q2 X* x5 f
# O$ l* x8 x0 Q% C+ `$ M
BOOL bTroup
( B& S- b( o# {) f! ~" G+ [
#ifdef __PARTY_FIND
6 e) o0 O( w8 @" s+ _3 |5 A
, bPartyFind
3 \7 _6 R6 t, Y9 t" _
#endif// __PARTY_FIND
( ]& z- b( n8 p0 {0 X: ]
;
2 _' [2 o2 U" B$ P# a0 O* R6 B
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
' Q6 x; w7 n; d
BYTE byLeaderSex, byMemberSex;
1 o' Z6 O' W$ A) r; G
char szLeaderName[MAX_PLAYER] = {0,};
+ z5 u) P" Y6 G! z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 w7 t2 B+ c" ~
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" C: D: z V; n6 |6 x' c6 o) S; ~
ar.ReadString( szLeaderName, MAX_PLAYER );
7 L; ]2 x: y2 Q! v& w) e) T( z9 U
ar >> bTroup
( u- F0 b' t- [0 x' }1 g
#ifdef __PARTY_FIND
& P: D0 C( f. o0 }1 a
>> bPartyFind
9 j6 C' i& K: |& J$ A
#endif //__PARTY_FIND
q- U$ {. b2 w7 ~8 B6 c9 |0 k
;
- t0 |* K, C \0 g
) ~6 g! G9 w8 B* s, E
if( g_Option.m_bParty == FALSE )
2 }$ M1 L. F7 L* _
{
% M+ {$ X9 w$ I4 u* A* F8 ]. y
SendPartyMemberCancle( uLeader, uMember, 3 );
1 y3 b! @% N Y( m2 Q1 ?
return;
+ [) K5 v8 K5 h) ]' X8 Y1 e
}
! m4 e# F% J) R1 M% e t- ^
' {' J! u1 n) n" W
#ifdef __S_SERVER_UNIFY
7 N% [6 l8 ]3 h3 _: X
if( g_WndMng.m_bAllAction == FALSE )
7 y2 e9 U3 G0 _( {3 Z
return;
. f5 V& U/ \; D8 q1 g3 t0 _! e
#endif // __S_SERVER_UNIFY
7 v$ h* `- w0 M; }8 Z$ m
5 Q9 \: Q( L1 W% }! P3 X! i" X
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
! e. {1 R7 E7 A' b, N: |/ L
/ A3 S4 [! t! L% k$ L6 l
if( pWndBaseBuf )
. k) x. L0 J7 O g' E2 X
{
+ c; E5 y4 H9 X: E8 D) O# C
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
1 I2 g$ b" e/ {) @) C7 i
return;
; }9 F+ Q' |% m* c- y& ^* F0 \
}
* I3 a' g, [% o- T0 c4 P
#ifdef __PARTY_FIND
6 f: R7 T! A1 {. K
if( bPartyFind )
/ E& H0 K1 {% p) S7 n4 o
{
! ` N: P3 D$ x) u0 |0 v
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& `6 c# i* `* v% L
}else
' e5 J1 E& s8 ?% B4 G5 e
{
& X) ?1 J, H. ^+ E4 {! a$ M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& K6 }. G. w) c% }! e, G/ j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 j/ a% D/ R. P. ~1 n ]5 I* _1 ?/ z
g_WndMng.m_pWndPartyConfirm->Initialize();
' w. ~/ u h8 |$ g: B- W9 }
}
( P. Z- e. M2 n
#else
1 y0 O, x D; K$ F, O R* j
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% ]( O: ?& ?: f" @
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! n2 Q, ^0 S% `
g_WndMng.m_pWndPartyConfirm->Initialize();
* K# X; B3 c3 A
#endif //__PARTY_FIND
: V7 V9 M! F* m
}
+ _ \8 C+ n [) V' @! s
+ p6 C/ G/ ]0 b% d
代码:
* ]! D5 I- B; [& S! B. f2 h' r
#ifdef __PARTY_FIND
# H0 u$ ]1 c( d) I, j$ w
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 c5 D1 F6 U8 e3 n" F G
{
+ X: K: A7 c" F ?
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
! C \, J3 p0 A2 e8 Q4 C3 C; U8 V
ar << idLeader << idParty << bAllow;
( _+ ?4 c# B* y5 d
SEND( ar, this, DPID_SERVERPLAYER );
* b$ }8 x' j4 m) D( [3 }
4 P+ R8 N$ N9 p3 T
}
& M5 w" Q2 L& G
void CDPClient::OnPartyAllowJoin( CAr & ar )
3 f4 S' c7 ~: H2 t- Y
{
8 H% J, E z, J
ar >> g_Party.m_bAllowEnter;
5 W% D+ Q" M% D% U- I' @
}
! B$ n* Y8 Q6 w, u1 j8 r
#endif //__PARTY_FIND
( v- |4 |1 B! {+ }- w M5 X2 G
Code:
4 g& ]0 G3 ?& Q* X `7 ^
#ifdef __PARTY_FIND
% S# H/ ^$ k* B
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" J3 J/ t, @; B) P7 J
#endif
+ l$ d4 c, u1 A! X
* K( G9 |$ A# y i3 s% P
party.cpp:
3 @9 I$ z+ N6 A3 A' R% o' A
代码:
3 G# ~; h- I k5 L
CParty::CParty()
J0 ~/ K4 X) `
{
( m* X ?/ ]& o9 v+ K( c% f9 d0 Q
m_uPartyId = 0;
% Y& t, j& S. n( ?8 n8 y$ X" b; L
m_nSizeofMember = 0;
- y2 O% B5 _- d8 t' ^/ O
memset( m_sParty, 0, sizeof(m_sParty) );
7 @: D: o( p: H
m_nLevel = 1;
3 s0 X- G7 F. R. A, t0 u. }' ~9 n( Q, R
m_nExp = m_nPoint = 0;
0 r! o! C. @" q) p3 _' l
m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 m0 P3 B& h7 F' O( n4 |
m_nKindTroup = 0; // ????
F, b" W5 }" H
m_nReferens = 0;
* x2 p6 [* j" \( X( j2 }% J& ?
m_nGetItemPlayerId = 0;
& O; v. W2 |0 m+ K7 y
#ifdef __PARTY_FIND
1 _) H) c# X2 M/ d
m_bAllowEnter = TRUE;
/ H" C+ u8 V2 u6 T
#endif //__PARTY_FIND
# s# m9 P1 \! m- {' d2 e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& z0 b, I, B. Z* f; P/ I
{
2 c7 }: T: O+ N2 ` z3 @0 f$ J
m_nModeTime[i] = 0;
0 W- Q k* A3 @3 b
}
+ S6 {6 `, W+ C6 w8 B" t% M
m_idDuelParty = 0;
! k% V2 c4 b: { s8 ]& S
#ifdef __WORLDSERVER
, Y4 p* g( T$ j$ U6 f: i5 C
m_dwWorldId = 0;
) b# H3 y4 w D
#endif // __WORLDSERVER
3 ?6 m& E% b5 P/ k# Q% I
}
; f7 p. g" v6 l9 L. a1 f1 F" i5 ^
代码:
- }5 b/ X! x3 ], q* v
void CParty::InitParty()
. e0 ~0 j+ C- [" j9 B
{
9 w- S$ b, W i5 ^/ e# l% w. e o
m_uPartyId = 0;
3 a" x9 e: \8 M9 U0 u% n/ Q
m_nSizeofMember = 0;
' j# U7 Y, Z! {! l
memset( m_sParty, 0, sizeof(m_sParty) );
. p5 U' Z P( V
m_nLevel = 1;
5 \! [7 { L3 ~$ U; }" R
m_nExp = m_nPoint = 0;
4 P1 z" A s2 {- Y: R
m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 z3 D* M( A3 q6 W. t. E
m_nKindTroup = 0; // ????
/ ?7 w& Z3 Z' Z0 K, n
m_nReferens = 0;
# W+ `( M% i/ Y; J6 d3 q3 p& o
#ifdef __PARTY_FIND
' t/ T4 I4 B0 H+ a) f6 W
m_bAllowEnter = TRUE;
3 @4 P# F2 y' r" l: K
#endif //__PARTY_FIND
0 z) b# C; }1 h. a8 S9 j# G: C
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 r! Y' k, h$ n+ k6 V% _
{
% P4 m1 N) {( I0 m3 w6 t' X% @
m_aMember[i].m_uPlayerId = 0;
& ^5 D2 h8 A7 ~$ E9 u
m_aMember[i].m_tTime = CTime::GetCurrentTime();
1 n2 j% H$ G" c1 z# r( ~
m_aMember[i].m_bRemove = FALSE;
9 A j! N. L" C1 \8 `8 b0 p4 q
#if __VER < 11 // __SYS_PLAYER_DATA
$ l0 V- c" `$ ^( e
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 d) {1 [- a: `5 Z0 s, _
m_aMember[i].m_szName[0] = '\0';
8 K3 a% ]' |6 V( |8 b. N) S L |
#endif // __SYS_PLAYER_DATA
# ?8 V) t) \4 U7 Z# R
}
, T# _5 q& ]/ m' t* w+ d
}
5 ~8 v2 v% O! q* p9 Q8 Z: j4 f9 m
代码:
% j0 ~( c( G' R4 Y; _* k, t
#ifdef __PARTY_FIND
$ I' a1 o5 E. u7 H$ x
CParty* CPartyMng::GetPartyFree()
9 k! K* C+ Z6 c% U, |" |' V9 w4 ]
{
0 X+ c1 p* u( [4 Q
CParty* pParty, *pPartyTmp = NULL;
}5 x# b% P2 Z# ^& s% J
if( !m_2PartyPtr.begin()->second )
4 W. Y: z% |$ b. r; {- ^6 K6 L
return NULL;
1 q! { u& R1 m7 I- @. ~' |% a
BOOL bRan = FALSE;
" e( B2 S# s( c. O4 O
DWORD dwRand = 0;
% @. u6 k% o* w8 T% A- j; M
if( m_2PartyPtr.end()->first >= 1 )
7 \+ H0 |; |+ L
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ Y8 {3 a" Y5 o6 E) }* m
& H; v2 @1 Y% a9 k
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
. k. p" X% [2 U5 \& E: C6 e$ k
{
1 f( o) c9 H+ s3 `9 K7 `
pParty = (CParty*)i->second;
( }" |1 H7 Y) \% b$ G3 M, [. \
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 Z- ~' f2 o+ @5 p( d0 t
{
* \6 h- {* n' _+ X D/ }2 |+ U. Z
if( i->first > dwRand )
1 {1 |* r. |- G$ E& x# Y- o
return pParty;
6 I% S6 y2 z$ X5 a# @* E- v7 i
else
# n( D- V# K8 x" b
pPartyTmp = pParty;
; _' W8 x" N) ~5 p& p$ a: e' ?1 Y
}
* u5 w1 K# I* y" s3 v/ b
}
" x3 X/ q1 J. e2 e* R
return pPartyTmp;
* {5 V) B6 ^9 h4 X' d2 a+ k
}
3 O" b9 I, [6 J: G/ N
#endif //__PARTY_FIND
- b5 w- \$ o0 e
J" Q9 }8 m I P: @) ^$ U
DPSrvr.cpp:
z* i6 ^* z( \ `6 z8 P
代码:
d) X7 E& S- W( q4 F# ?& D$ l! v
#ifdef __PARTY_FIND
6 }% F/ H9 F8 j! B3 R" w# _" h
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" @8 m8 ]3 a. v5 j0 y/ j& |& |
{
5 U, K# |* i6 N" {) Z
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ C% \1 x% W, }6 S( `
if( IsValidObj( pUser ) )
' y: \! U" Q2 G: o( c
{
: S' \3 U9 M, @$ J0 w! H3 i" K
u_long idLeader, idParty;
$ r: X+ d/ j6 p6 r5 R, Z6 a
BOOL bAllow;
- }! k: P- f2 \7 c1 n3 X
ar >> idLeader >> idParty >> bAllow;
0 ?7 a- c+ e# K% V
if( idLeader != pUser->m_idPlayer )
. h( D; K4 m/ j, r5 n0 u
return;
- n: A+ V! Z8 D6 A
CParty *pParty = g_PartyMng.GetParty( idParty );
: ?( l8 O7 z6 G- ^9 w1 j* _) ^0 R
if( pParty && pParty->IsLeader( idLeader ) )
: C2 M9 ^ t" X" A9 v
pParty->m_bAllowEnter = bAllow;
0 s5 H. D" D9 q$ m% |
else
- E: E" q5 k8 p9 z9 \: F* }7 M
return;
' D1 z( N: [( i+ y
1 A0 R- ^6 O) ~5 [8 Q
CUser *pMember;
: [2 Z5 ~1 Q$ L9 z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) Y, m1 C9 L; _# Y4 j! M
{
, B5 `8 o- i# o6 b, \
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# k3 Q0 }. b' n- g4 ^* }
if( IsValidObj( (CObj*)pMember ) )
" x: e# t) q. b+ e# w" ?. z$ J
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 O, D' t5 Y7 J& m" T
}
6 P# L# a) h$ N/ N4 Q* ^
}
- G# r, H0 {8 {2 C$ i
}
6 h+ w( T7 d9 `
#endif //__PARTY_FIND
8 t. U" ]4 j$ x! W2 b
7 }% A8 w- R. v1 P
代码:
8 L) z0 M& ~) [7 Y2 @% O
#ifdef __PARTY_FIND
0 \' P# d% D% G; O
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 J: I6 M7 x; Z3 o5 y
#endif //__PARTY_FIND
+ B$ k; C# R9 B7 W
8 @/ x4 E3 m2 U) H" m
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
6 j/ H1 u& X/ @* k- |2 J8 D# a9 }
{
P, X. M- F2 c V# }0 M
u_long uLeaderid, uMemberid;
5 Y5 e+ o0 n- w4 K& `' Y" v& `7 K
BOOL bTroup;
# S: o3 h( [. o
ar >> uLeaderid >> uMemberid;
3 ]1 I, O) C# ~
ar >> bTroup;
, v1 K( v8 Y6 J0 e0 B1 T
% P& B) Y# j! e! e- u9 {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* m7 S) P4 X+ W; H
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: j6 t3 K2 {5 A" u" ?
#ifdef __PARTY_FIND
. v: e6 x0 C1 K8 B
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
* m# }: V# n& @ T
#else
+ ~( j% u$ _; x2 v, C
InviteParty( uLeaderid, uMemberid, bTroup );
$ \$ l7 O+ ?* |0 f/ m, v
#endif //__PARTY_FIND
* O9 h# F8 d) S _: J
}
; q1 t8 W: }9 d, C: _; j
( s0 o7 v U5 d$ d" W1 d+ v" m
代码:
# i* s" i/ W: ?, n# B
#ifdef __PARTY_FIND
+ H' M. _: Q; \6 M2 ?
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; A" v. h2 w: E1 ?0 ?) k/ X. N1 S
#else
8 A; Z9 d' O- X E0 t U% D0 R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
5 t. V+ _8 E6 f) I) ?
#endif //__PARTY_FIND
, V7 w' m2 e2 m) X- {7 R
{
0 q! s& o3 x" D4 b& G0 P
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
# C9 J* V% E j+ |/ `
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
2 U. O8 p( Y2 W) {2 Y3 t9 E
2 u1 X L9 i/ r! K z2 ?: X* H
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: b( T6 I0 S! N
{
$ S! N$ u2 T" F0 m6 n
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 X7 Y% d+ ^' t3 E! h% A( m! _! Q4 O. Z
{
! b$ Z/ U, K4 [( p2 q V
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& k5 ?0 L6 i o4 }. O, N
{
8 S; _+ c) x$ l
pLeaderUser->AddText("没有足够的权限。");
# h: V" h3 ~; n/ s
pUser->AddText("没有足够的权限。");
- r% ~( b: B2 ^) {" L/ V7 Q: b
return;
) j3 I) Q- q, R5 ]! B: r
}
. d, `! A! {! q4 b& K4 V/ O
}
) k& H* B" A: O: n3 ?: K
// ???? ? ??? ?? ????.
2 T' q7 \( B, }. C: u1 [0 \
CWorld* pWorld = pUser->GetWorld();
% _. N' ?: h' D( q9 c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 J& ~6 N$ U8 C
{
5 h7 c7 S- Z0 u3 n/ a9 A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! B( T7 X; _' Z- N; C
return;
: x' Z( f+ P9 D1 u/ [' S
}
# n4 i/ D" z; G9 j l
#if __VER >= 11 // __GUILD_COMBAT_1TO1
% r( j8 x$ @( d0 f3 b U$ q* G
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 P. `. v6 ]+ M! M2 K7 Y
{
9 X" b# `% W. V7 y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 P! X+ B" p- H' q
return;
4 G% J( L; }2 W) K$ k" K
}
7 |7 L, |) G* i# q- n6 `
#endif // __GUILD_COMBAT_1TO1
6 V: `0 N6 U% N( Z2 d8 c7 Y
2 x1 n- h* Z+ V$ }0 K6 v" F
#if __VER >= 8 // 8? ?? 061226 ma
& R2 h3 {4 N+ U/ \
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
" ^6 l! g5 s9 z8 ]) N7 r% m" g
{
) s: m, H p( P, @
return;
7 O' [, _ f/ L2 Q |) Y" N
}
8 J2 ~& {& z. b$ ]0 x
#endif // __VER >= 8 // 8? ?? 061226 ma
1 `. m& M9 N& |
5 o1 f6 Y5 U3 l% i$ y' u& y
if( pLeaderUser->m_nDuel == 2 )
2 p8 b$ U8 p- L, c( i
{
7 d; ? Z# N, H- e
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 N' \8 r8 ^8 _; n
}
9 v- y( l- F/ [' m* G6 `
else
: [6 f4 H) S( h( n! z* X
{
2 F1 g: e1 U, o0 J) i% `
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( S# K) N/ J$ p. o- Q
{
8 X6 N9 P3 {) `% y I4 P+ q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ y9 V' q8 V {7 N0 p! e
}
! M( V3 V# K' ^, L0 C3 D
else
0 i" X% m# d7 P3 F
{
% F8 |/ J M m6 w2 ]* V2 ^
if( pUser->IsAttackMode() )
9 o& M+ ^. s" V0 @: Z. z+ K* Y2 `# B
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; m: _$ x8 g( F' E
else
& _6 w$ } m( s4 p: j
#ifdef __PARTY_FIND
) d! L; }/ l$ e7 G% J b6 ^) R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) _6 z% K" G% L! _; M
#else
' a( m' D, R: Q6 q) p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 D( Q& j* W1 E+ D6 y4 K1 B
#endif //__PARTY_FIND
4 n, B' Y% u! r& G( I# h
}
% @ t4 [2 R3 x
}
$ T: [1 j# r7 P2 J9 m8 c$ Z$ U
}
$ h- T, G$ D$ _
else
+ e2 `% b+ p! e
{
9 w7 i' i- W9 Y# `3 B- U
if( IsValidObj( pLeaderUser ) )
& i9 y* ^: ?# _0 O+ J
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
) t- ?2 x3 u+ ~% M5 @) U# y
}
7 c8 |, I: c, y# W! L% O1 Q
}
6 Q4 K1 V3 L! `9 K. `" w# T, p! X" g
; h2 F, [4 |1 d) y- K, J
User.cpp:
4 G7 ?0 Z$ N9 C* W8 P7 r' h6 B
代码:
* Z8 `: r" q; E. c
#ifdef __PARTY_FIND
( o& u+ @! i$ m" p7 a5 A
void CUser::AddPartyAllowJoin( BOOL bAllow )
+ O- \, l( k( u! l) c
{
8 t+ J$ o- t* c; Z9 D0 D0 ]8 B s
if( IsDelete() ) return;
8 Y4 I9 @5 J, |. Q. k1 @) a
# L8 j! q0 |0 [7 t3 l
m_Snapshot.cb++;
( F$ N. R( g. y
m_Snapshot.ar << GetId();
0 }% L1 q9 W6 K" J6 Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( ^9 B4 \' w" {4 H- d% S
m_Snapshot.ar << bAllow;
) E# f* K( h1 o# }$ t
}
! x! V! Q: P$ a: l- x" {2 H
#endif //__PARTY_FIND
( o) N* Q7 L" h
- T4 `1 d& a% M
代码:
7 f- ^* d: s2 C. Y/ f
#ifdef __PARTY_FIND
4 E) T8 f4 |/ I
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
' r3 n( O; ]; V6 i4 y: u
#else
' M) B3 G. R K; ^4 p3 l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ u; D* C( N" z
#endif //__PARTY_FIND
, E& F- f1 f% f- K* V Q
{
+ }9 L+ C7 a5 @) Q! e/ @
if( IsDelete() ) return;
! R) [" N5 z0 K0 p2 r; ?9 O
. p2 J, _0 A' @# Q( b7 F
m_Snapshot.cb++;
$ I& b5 H& h' J0 {4 T3 t* ^' s- v
m_Snapshot.ar << GetId();
6 z. x) Y, W: S- N# ~( o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; k: _8 r3 f. p; c: U$ V
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 v8 M$ B( ~3 o
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 t% r3 U- [* }' l
m_Snapshot.ar.WriteString( pLeader->m_szName );
8 G) T X; r& o. J
m_Snapshot.ar << bTroup
& |$ Y/ [4 [' ]) ~0 |
#ifdef __PARTY_FIND
6 } I+ ]; ]8 H4 X3 \0 ^
<< bPartyFind
# F0 i$ t7 w! P" \1 R7 D
#endif //__PARTY_FIND
9 r5 Y2 o. e) K+ h" k
;
' ^3 s/ q1 n8 ~$ H* P
9 ?+ ]( f& n2 F8 |% _
}
1 r3 |! G5 ]1 J
% z7 H( C% g( D( j" | ]% H& g2 t4 c
DPSrvr.h(公共范围PLS)
V6 E/ B: B) W# h2 V# ^& t
代码:
3 x+ J; [ S& h7 Z; m
#ifdef __PARTY_FIND
% {0 f w; s$ x2 g( N2 C" }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( J6 S F+ w' k+ O
#else
. O, V6 X z/ V6 Q+ _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 U3 i0 [1 |' |/ }( c# T& \+ W/ v
#endif //__PARTY_FIND
' g! b/ N6 e0 f6 E% P; Z
( Y4 t* Z/ l9 u3 A
代码:
0 @* [$ p$ u2 v! B2 Y9 o% U# }; C+ h
#ifdef __PARTY_FIND
( _3 R& B/ k4 H% U5 a# B
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# t8 B. [1 \ E8 X. U
#endif //__PARTY_FIND
& _( d. m+ Q8 A2 [& b% M
9 P: r' h; h+ r8 x6 f. @: n
User.h(以及):
# T; O/ Y9 V1 K, Z, X
代码:
0 U4 k; ^9 o+ N( S5 ^) I
#ifdef __PARTY_FIND
; R3 T( b* |% ]4 Z* Z
void AddPartyAllowJoin( BOOL bAllow );
* R! S& p! X$ [' r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. ^# V& |) x- I! q6 }9 y9 ?
#else
7 b" E6 \+ B H: U# S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ B( w4 g% P' W: c
#endif //__PARTY_FIND
) s1 Y% Q( m9 c5 k' R
+ f+ `$ K& o! n9 i/ ^6 f/ N; ^8 a
party.h:
" P) l3 }4 s# H! T* ]) i
代码:
M& g9 _6 w, F: C2 k# `& U) l' ~$ E
#ifdef __PARTY_FIND
# Y. U! K3 C4 i8 T# K) f4 Y
BOOL m_bAllowEnter;
! E% V4 V$ ^ ], q5 ~9 ?
#endif
* X- V! r: D) _- [5 c
6 F! Q4 ~- u8 ^$ z4 O9 |2 B
代码:
) K" |6 ^+ C1 u% P( u
#ifdef __PARTY_FIND
6 Z0 G& j$ |, t( L
CParty* GetPartyFree();
1 B C1 r ]2 I0 W7 H6 m
#endif
/ F5 V* \9 Y$ |" v: ?
! q4 B/ A a$ s; z! K( h
WndParty.cpp:
6 A5 o7 j9 s; S# T0 K2 C! ]$ ~+ d" l
OnChildNotify:
2 {$ ?( U9 k$ l, i' l- j+ E# Y
代码:
/ m9 P/ A1 l1 J9 W \5 ^
#ifdef __PARTY_FIND
5 Y; g& X: j: W" G- b' u
else if( nID == WIDC_CHECK1 )
l& u5 v5 P9 l0 T8 |% |
{
& b3 Z: V4 [( y# f1 e& Y+ Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; L G% f+ u3 B9 } z
{
0 z$ z: x8 c* [ L+ Y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 `% k1 Y1 X" E: V3 `
g_Party.m_bAllowEnter = !chk->GetCheck();
6 H( c9 Q0 j# V, S6 }2 E& z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
|7 ]1 p! u- U# K9 r! e; ~; o+ i* Q
}
5 T+ U- E) l% v P
}
) b9 ]) C) \! K0 j: j' C
#endif //__PARTY_FIND
7 V% W7 A5 z9 \5 s. \. l6 q2 [+ d
' m3 q. g- r _3 ]* F
代码:
j! d' [# e/ A6 [; s
OnDraw中:
3 T6 ?& K- x4 {8 X$ ? R
代码:
8 E$ v8 ^+ J( t6 g
#ifdef __PARTY_FIND
( y& F( @0 j9 v0 W8 X! d/ ?4 M! M, _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* z( Q9 p2 ~( B1 B/ x W* \% o _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 @( ] |. j3 I, c
chk->EnableWindow( TRUE );
. m9 ^' P$ s8 b( r: d& k7 [$ ^
else
) o7 Q3 D1 G% F# p
chk->EnableWindow( FALSE );
; n0 o ~7 S- C0 M, s/ p3 r
chk->SetCheck( !g_Party.m_bAllowEnter );
- r& C! N2 Y$ A
#endif
9 Z4 U( Z# C8 H( u" X
& G/ V4 z( k! ?' ?
DPClient.h(public):
% M; ?" d) t- O4 V- ]
代码:
* n7 b+ ^% |- D/ j
#ifdef __PARTY_FIND
: A) S, F; d9 X" c$ K
void OnPartyAllowJoin( CAr& ar );
/ H; c* U) n- M1 L; _ u, F
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
F6 k2 k" ~( y2 f
#endif //__PARTY_FIND
& Q" G5 M2 c [ C4 I5 L0 z9 m! T
+ ]! @" W) {# G2 Z; w, B6 G4 L8 U
( a& x/ J, u' {/ ] n$ E. P
WERS hinbekommt没有,请让赫克的权利。
( j+ G; [- W& x+ P
不支持左右,所以难不...
4 V$ t2 f {: l4 h
党k的Windows NT甚至编辑它自己。
) g( N1 J0 ^8 y4 c K1 ?+ ^& ?
包也,因为我不erschreiben进一步如果我你的。
0 O0 }, F: \ I$ A" r' ^
由于缺少Quantité k n个代码是什么升工程前。
5 N s1 |; v8 z6 Q9 \9 v) L9 M
如果是这样的。请发表。
# \' m! Z7 K5 d$ `9 n, O
到目前为止,Pumbaaa
5 P2 N/ N( S7 A4 ?; L; h
! y2 u' V. y3 i( f# b
0 k0 x3 E/ ]4 [: ]9 I: b
MsgHdr.h
# c/ Z# ^: q8 V1 H" z1 K
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 e! y" }, E0 `+ I
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' S1 ]$ o5 E, H1 E2 B9 d
: O2 Q4 m2 m, p9 P
$ Y# |+ |/ W E! O8 l# e
5 v Y. P% T, J/ z$ _# s6 r) ^7 h
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2