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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# Y4 N* C/ o% {+ v1 c
{
% }* V7 U# g/ K$ Q+ m
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& d- V& l9 e' [2 s1 X
{
5 B/ ?6 d0 O7 ~$ A* _
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
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{
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pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% }, M5 h' s8 |$ |& n: O" V
{
5 L- T& c$ ?5 M6 W
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
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{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
5 u; s' p7 ]. W
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; o3 u5 t. U; ]
{
# ~( l3 }" ^( M0 y8 s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
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{
! C* o( d" u4 {. E) l
if( pUser->IsAttackMode() )
3 w' g9 s( d; }' {
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 I" v# \2 E: h
else
* p6 l5 u+ Q6 \5 }9 |3 S
#ifdef __PARTY_FIND
3 ~9 M; Z: ^$ l% k! q, _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ m+ S I8 r+ e" S2 Y/ _
#else
# ]+ M: K$ O9 b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 W/ {- }9 A8 i) j% T
#endif //__PARTY_FIND
# P4 D- ]! A3 m3 ]9 D
}
3 T2 D! p5 k c( J& b
}
- C9 I) x0 Q/ f/ B8 N$ A
}
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else
" m" [$ H6 w' A5 O r8 ]% T
{
; X1 ?. C6 q! K+ O$ u* l
if( IsValidObj( pLeaderUser ) )
2 x; N1 ^9 C" Z' I2 ]4 t; Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 f3 M i! B3 X N$ i; m
}
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}
) X5 S' p2 W6 [2 j: [7 i
. u F, D4 ~2 Q) u
User.cpp:
4 `& T5 I- U. [; G9 Q5 X
代码:
: B8 M2 k3 h6 R; }7 f
#ifdef __PARTY_FIND
5 N9 f, I4 X# F) A
void CUser::AddPartyAllowJoin( BOOL bAllow )
1 {% v: X' O: [8 ^4 _# Z: R1 i
{
0 ^& |& n6 z" ^* i+ V
if( IsDelete() ) return;
& }- M' B9 ]) X5 p
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m_Snapshot.cb++;
) y; Y8 ?1 y. X5 Y
m_Snapshot.ar << GetId();
5 K0 N0 Q! b* Z3 M; \2 P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ P" q1 P2 a. y
m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
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: y% c; X0 \6 m d
代码:
! }# H: c+ ?( y
#ifdef __PARTY_FIND
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% }* P4 L/ ~8 _; x& n$ H
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
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#endif //__PARTY_FIND
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{
4 r" `1 m) b' G# j- n) G
if( IsDelete() ) return;
0 B! I: i. F( I6 i. `$ ~9 r! S3 h) H
8 s/ P5 S% |: v1 \
m_Snapshot.cb++;
' L( g. \) b7 o* D
m_Snapshot.ar << GetId();
$ O) b$ f/ a: [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
" @, ]) C3 ^6 \1 z6 h" s0 W7 _$ X( M. d
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, C) Z1 }; L3 ]4 H$ O
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 N% w$ P! H1 |$ `0 F
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 ~# L+ h9 q$ q
m_Snapshot.ar << bTroup
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#ifdef __PARTY_FIND
$ } R( `2 u- l" x* `; G1 F) W5 b
<< bPartyFind
* `" l) I4 m: `, F
#endif //__PARTY_FIND
4 ^- b) M- N* e" V5 a# N! R
;
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$ m8 e0 p# W4 H M
}
; ^ V2 v( @2 k8 ~
% |/ a6 T, K& I
DPSrvr.h(公共范围PLS)
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代码:
- {/ k& f8 B. j0 l. c! k/ ~
#ifdef __PARTY_FIND
8 |( x: Y# X. Z# ~, Z( T G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
/ v6 W8 X& @" U; X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* A$ ~# I" s( e3 [
#endif //__PARTY_FIND
; H! X. ]2 U+ \( D: M7 X" S' x ~
! l5 e$ W( A9 Y
代码:
% T: g- n& Z& C- M8 G; D) t6 N: E
#ifdef __PARTY_FIND
5 J( p4 U: w5 Y$ B9 J
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 z1 f: @! y9 H1 y4 Y
#endif //__PARTY_FIND
# T7 U: Z, l# O
' \# Z r5 D, C# n
User.h(以及):
9 ^+ Y# I+ e7 l0 l0 [. f/ w$ d, E
代码:
! L ^8 x" y, T- f6 g$ m3 l
#ifdef __PARTY_FIND
3 ?0 d! R% z4 n8 A- C- D
void AddPartyAllowJoin( BOOL bAllow );
8 u: {6 u# C$ m9 ]0 d3 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ x6 ?& C" m3 {, h' a _% d
#else
" u% D$ B1 A, Y3 q6 h
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 ^- o- v( B4 u+ N% Q$ [
#endif //__PARTY_FIND
/ C2 _& R) `! w- H* ~, A
1 J) `) R p, z* D3 e$ |, Q
party.h:
2 d( b2 p5 P- ^( {' T+ R, W
代码:
2 ^/ J1 |, s; t: g( H X. P
#ifdef __PARTY_FIND
4 h5 q9 L+ W- b: P9 a5 [1 W3 l
BOOL m_bAllowEnter;
; @3 P+ Z6 B+ r2 }: I- K0 L% m
#endif
* ]$ Q: D8 C9 n3 N$ B/ c, a9 w
1 o# z1 }( _; J, p
代码:
6 g$ P# `( P8 v4 z
#ifdef __PARTY_FIND
5 T% E; W/ L0 @4 K' V) O, a
CParty* GetPartyFree();
# X6 B. T% \6 g( a8 ]# F
#endif
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WndParty.cpp:
h f6 R# q, ]1 a0 m
OnChildNotify:
M* c7 M4 \ G/ x
代码:
: m- }( {# B8 k$ U; I. ]6 ?
#ifdef __PARTY_FIND
' Q% [* E% G+ F3 h, j. V6 T: d
else if( nID == WIDC_CHECK1 )
& y/ K6 u3 l. Z) }# L
{
( }7 e% z4 Y/ c8 r! z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% B, \/ s6 \6 j! Z8 f
{
4 _, R: H- F k+ \. f+ ?7 f, G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 ?* w" J z; q9 s' @
g_Party.m_bAllowEnter = !chk->GetCheck();
7 l, ~' F# B Q' B8 S) A& j' u1 T
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
% A8 P3 E% }% R- X" I! w& }9 |
}
3 n* ]" B2 w- J; y' I) B' Z, {
}
- W) p I4 `* s4 `
#endif //__PARTY_FIND
. P3 n! W8 G5 K
, J2 W6 D R0 g* S1 A
代码:
/ G& x- B. z8 x, ~* U
OnDraw中:
" |- r5 [: x6 b7 ~0 b) y
代码:
. p$ S, E+ i! Q W \
#ifdef __PARTY_FIND
8 ]+ e' H: f+ u0 s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 t4 E/ U: F' y; z, G! q! N) _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; a" J# i/ A$ f/ `3 c, R6 P
chk->EnableWindow( TRUE );
( L; s- s7 k9 ?4 V, P3 Z7 ~8 W
else
& F* M2 |1 c* G) P6 @; J) P$ i* [
chk->EnableWindow( FALSE );
. S. w4 \! V( p, ?
chk->SetCheck( !g_Party.m_bAllowEnter );
2 T$ R. O6 O% L, D. s I7 s0 y
#endif
, b! r! o9 l1 R* h( Q y" a
) W& B1 q/ J5 ?* _
DPClient.h(public):
; H+ k3 D1 H3 o5 V! ~8 U
代码:
, r* }% o% a3 ^1 C. Q2 ^4 J
#ifdef __PARTY_FIND
1 x# b# Q: O) @$ Q! Q" f& T% x( C
void OnPartyAllowJoin( CAr& ar );
1 N1 T4 q* P3 I
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( O( L" k7 w& M& `6 h
#endif //__PARTY_FIND
9 f7 e+ S8 A( e: Q8 h+ o/ p* i! }
' e4 l6 Z) ~; `6 ~, r$ S
& r! M- g$ `) t7 T8 X( f K
WERS hinbekommt没有,请让赫克的权利。
$ H! T+ X. s$ O
不支持左右,所以难不...
% h: r0 N' j& a' d- {7 `
党k的Windows NT甚至编辑它自己。
" S& f) c# ]; q6 q& j7 b
包也,因为我不erschreiben进一步如果我你的。
' U1 q8 J" S& _9 b& F1 t
由于缺少Quantité k n个代码是什么升工程前。
2 A9 }+ b& X* k) X d
如果是这样的。请发表。
6 L4 h) G6 g+ r* m% F% S9 f$ O7 }* R
到目前为止,Pumbaaa
3 X# [" G+ O. n0 P3 L* @
( N# f* G. ~* Y8 X0 ]8 n
2 s! E/ a/ y! y" X" Y3 q
MsgHdr.h
- }3 L" q0 R$ F K! T) p
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 F k, L# `9 k @2 w% g. v( Z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) T3 ~5 ^6 s6 w! n" q
$ e" n s* H0 I6 _* \* [7 j: C$ f
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6 `1 R* \2 i- n! S
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