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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
* A; s) E# ? {
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 \; ?9 f. D; o- c9 P* Y
{
( ~# e. q" B4 c* Y. {2 E
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ e8 N9 M* I0 L' y2 V
{
1 Z. ?$ s, T8 f9 S- @* |" g0 g" J
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
% V& O$ ~4 O: U! J2 M
return;
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}
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}
5 D6 i. u( w2 Y$ N
// ???? ? ??? ?? ????.
0 C. z( N% d: G w2 X( W( p4 i
CWorld* pWorld = pUser->GetWorld();
: Z# v% h6 c6 C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
3 q, a3 ]' m' Z% ]& t' p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, l, Z& j$ R5 [% }4 |/ D5 {
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 M# A& c3 ]( l
{
3 h; {7 e0 c8 M; h# m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 e, n [$ Y n* }9 Z( S
return;
9 y- [/ D2 E# R. p$ C1 ~) z
}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
% b6 W, a# d* \# g. O# w9 c
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 ]9 F# q: I7 ]* m/ J l( i
{
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return;
# s6 L! S& p3 M0 z6 [
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
5 Z, p7 {; m! _" V2 B
+ E* h( X7 C' Z6 u
if( pLeaderUser->m_nDuel == 2 )
6 f" ^2 O( R; m! {' i6 @& H
{
& R+ l% B, H& {( j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ z. X9 x" g1 _3 G1 t) H
}
) x, [7 U+ V! r, |" {
else
( ~- g( ]0 P% R) s* S/ @0 x
{
6 n! J2 C! l* K1 i& n1 }
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 w2 [6 a: l, @$ }3 s2 l2 {# `
{
& b9 v) u: J* T4 y( V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: d0 z! E R5 U# u
}
+ U$ F( Z! M% \. O0 i/ O
else
3 V: E# L( ]; R. F. S3 B
{
8 p7 X) n7 s' Q ]2 f
if( pUser->IsAttackMode() )
! [" c' c/ e# t/ O6 X* }2 d& b$ B
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 W. h" U3 _; Q# k# ^9 l: [
else
" z# s8 ?* p- k! R: ]
#ifdef __PARTY_FIND
; d/ v8 @6 g. o. S, F
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 V# Q: e5 |) r/ v$ P
#else
# P, Q7 S1 Y5 w; N; P8 a* w# \: Q [7 K
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" S! X4 p. o1 P5 `2 q! i
#endif //__PARTY_FIND
1 _7 c. u% x/ y, m0 b7 |
}
# W: D0 l6 L/ d, ~1 B% b \
}
- f: t; v1 |* r
}
8 S# F) [+ l: U+ Y5 [. a
else
@4 U( E O6 K" h; n) R/ p
{
$ `* ]$ x3 ?% s% W) b& @
if( IsValidObj( pLeaderUser ) )
7 D* D8 \$ T5 o
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
3 A3 j7 p0 w5 P; h! B7 F! }
}
" S* |- ? L8 f3 V9 M" S
}
! ?9 K* |: W; M+ J! ]
4 ~) [. }% P1 J. A# F1 d1 }# d9 s
User.cpp:
/ p+ P) f" v, W2 a6 s
代码:
* a2 K, B* X" \9 w$ @
#ifdef __PARTY_FIND
1 T: t! w! O6 ~" e
void CUser::AddPartyAllowJoin( BOOL bAllow )
8 M& m5 o6 p- r* |+ @
{
' t( |, S( L( o; L+ p3 \
if( IsDelete() ) return;
# J9 _( n% c* q" T) L
" ?9 a6 l5 B, W; {
m_Snapshot.cb++;
9 _3 @7 f- t( i0 }7 W# F1 r3 e! _
m_Snapshot.ar << GetId();
" d& v& n; a2 b) E% a( ]! U$ p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
Y' z1 u. B/ i \" T- X
m_Snapshot.ar << bAllow;
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}
. @2 W! U5 D$ q! ^5 W7 K0 T6 I
#endif //__PARTY_FIND
6 N* A/ k# ~, r" Z- h# n) V
9 Z* c$ n; y, e" Q; ?
代码:
5 b- ~# X6 v9 D9 s: Y9 j7 ~
#ifdef __PARTY_FIND
% P( t/ t+ J) a* ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 C1 @/ I6 H+ S% @( W: m9 w. t
#else
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void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 _/ q2 o7 I$ {+ _- K
#endif //__PARTY_FIND
$ u& @( c" g/ f! b# ^
{
1 Z4 ?4 k; S- d
if( IsDelete() ) return;
4 l v; G- k+ u% X' r7 Q% e5 y( R
' }3 k0 B B$ w- ^: f5 S# E5 a
m_Snapshot.cb++;
2 C% K0 E3 R, t8 P8 ]
m_Snapshot.ar << GetId();
W) x5 J3 E( X; g/ K& ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 C1 X5 p. ?! C- D/ ~
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 A9 R$ t Q6 H) s
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 a; T* M2 q/ x
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ O: ]- V5 J5 H% d( D8 y
m_Snapshot.ar << bTroup
6 U4 S6 \% m. _2 S
#ifdef __PARTY_FIND
: y+ ~1 k- }, v' _$ f4 K# E
<< bPartyFind
1 G1 h4 s* j$ i0 o% _# E% T8 c* p
#endif //__PARTY_FIND
$ w! y% n/ D# r
;
# [9 n( n6 S: S- c
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}
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DPSrvr.h(公共范围PLS)
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代码:
) H! u3 w$ p8 o6 A3 B x0 H
#ifdef __PARTY_FIND
. [- T* w9 }% r! v
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, F6 c2 J2 M/ `3 @
#else
[. U0 f) }; O3 W- G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 \( \# E" i2 L" E- A" d
#endif //__PARTY_FIND
- S S3 h) ^1 I. J6 S
@, }8 x$ }% g/ ~5 o0 `' C: |
代码:
" ]; L3 [: n2 y/ Q: @
#ifdef __PARTY_FIND
; l6 X: N$ s0 v
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: V) a- a M5 d
#endif //__PARTY_FIND
# m- y w) K1 C3 |
/ Q6 [5 I- I" z6 a
User.h(以及):
8 F: d& F2 [) Q
代码:
# Z! L% r ~% P
#ifdef __PARTY_FIND
1 A, @5 e; c. b9 B. r* V, K
void AddPartyAllowJoin( BOOL bAllow );
o5 d. ]3 Y0 K0 A! l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! C0 B8 g' U b. `! b7 J
#else
$ q* y2 f) l* Z; n9 q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
C# i) ]7 D9 S/ p6 P
#endif //__PARTY_FIND
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2 y( u. E1 F' m3 ?+ ?
party.h:
! `$ M1 b: g" @9 W1 Z: J# O
代码:
: y+ R4 N' T& j
#ifdef __PARTY_FIND
, y4 M6 R1 x# b( ?
BOOL m_bAllowEnter;
) n* u0 R9 H" i" d5 T: @! j6 L
#endif
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* [! j: B2 |9 a1 P/ D1 p
代码:
: d0 v. i8 G, W: o+ C) K
#ifdef __PARTY_FIND
( I3 y# \. z' Y/ Z
CParty* GetPartyFree();
+ q* i; p# t( O5 ^( R8 I
#endif
% w2 v. X' {) l# u% {
+ t# H$ S" ~- w' Q, N
WndParty.cpp:
$ v, d% G# g, c
OnChildNotify:
! W+ d4 V6 t1 q9 z1 D! J
代码:
# c, c0 D' u1 g) k3 |9 o$ {
#ifdef __PARTY_FIND
2 v3 }+ a0 m* \& n/ k5 W
else if( nID == WIDC_CHECK1 )
4 S; t+ c! A0 b- G8 d5 v4 S
{
3 f: c* X, ?$ j S/ K! E. V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) }6 S7 ?, Q* G7 ~! S
{
- d$ T& ]' d* T5 ~# D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 h$ r+ W- v- o6 ^ S" v
g_Party.m_bAllowEnter = !chk->GetCheck();
& x; z8 u& f8 |3 a0 }) N: {# V/ O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& g; a: O4 z8 J
}
* F9 Q" @1 G, v9 Y
}
/ w! v- o0 H- Y5 @
#endif //__PARTY_FIND
( L/ ], x3 y0 ]8 k2 n( `6 s
1 M7 T0 _1 `' ~! A
代码:
) w- c' _4 }; t2 u, f
OnDraw中:
8 O- C1 a" l" f5 j9 A9 S
代码:
1 R4 V; B$ t* B' Y/ Y' O7 S
#ifdef __PARTY_FIND
& k" ?4 \5 d) q/ E: W8 K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% X9 }3 Y. T1 Q% p) g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 M, L. h# {# K% b- D2 D/ X% p$ f5 Y
chk->EnableWindow( TRUE );
& w2 y+ q Q- R3 j; v) e6 M# K
else
4 h! c: C' M2 Q7 E- I; P7 `
chk->EnableWindow( FALSE );
7 d$ Q3 J$ Q# \5 W" V
chk->SetCheck( !g_Party.m_bAllowEnter );
4 Z) d* f6 \& h' d# \
#endif
; H- t/ E0 l) \5 I7 h
7 s4 i: n% ?5 ^5 _
DPClient.h(public):
9 n8 G! ?; a" P- p0 K- j; c" N
代码:
- q- ?2 I" }% I3 e3 Q
#ifdef __PARTY_FIND
9 ^8 ]% M `9 P* z. V3 B- t
void OnPartyAllowJoin( CAr& ar );
! V0 y. d% x* c
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ r5 U1 l! f* Z" F
#endif //__PARTY_FIND
& ?& [& C: s9 z& y* y4 L7 S! Q
" d6 _8 Q# k( L; ^, g8 g4 Y/ h
# w1 k5 Y5 }- g& y# m
WERS hinbekommt没有,请让赫克的权利。
) U a) o* V9 P9 W
不支持左右,所以难不...
& W1 C6 b3 s0 c( _. x/ w
党k的Windows NT甚至编辑它自己。
$ A& K- t9 M! K; k- {' g: s6 E: t: N
包也,因为我不erschreiben进一步如果我你的。
; J5 T$ F8 F N( N
由于缺少Quantité k n个代码是什么升工程前。
# R, s8 U! n, `' j9 M* B
如果是这样的。请发表。
l5 j4 ~& Z; u' _0 d
到目前为止,Pumbaaa
( H9 X' S+ [7 n4 \3 H
% `: x# l% F1 _3 V) d$ A- `4 O
6 f( h( v! ^% @, [
MsgHdr.h
: d! H+ d# e( t. x$ \
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
e9 }9 \; z* y$ o$ j+ F
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( ]7 j9 ^' N" d1 ] G1 Z6 ^
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# a& ^( [3 }* ~2 N# L" I I
; [5 {/ R0 W1 _) B3 e+ u
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