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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
* z k3 |8 H6 q6 y
{
5 _5 Q; w2 c+ J0 t. t, V" R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
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{
3 l3 F+ S3 n! C
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% L, z) `+ u$ \0 R( x+ t& l# J
{
6 o% i9 O4 F$ H1 o* T
pLeaderUser->AddText("没有足够的权限。");
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pUser->AddText("没有足够的权限。");
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return;
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}
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}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
6 O- v M( A7 E( C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
* M1 k [7 B* C8 n, ?
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" X3 ^ S, D% D& J
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
`- s' r, [9 W; z
}
5 T2 t$ p$ H6 X
#endif // __GUILD_COMBAT_1TO1
' L7 v+ P& S- O9 c; B
& Y9 X: @3 \1 B" }
#if __VER >= 8 // 8? ?? 061226 ma
; V M8 Q% S" y; O% a. S
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& F) r7 e9 x' `6 k
{
# S1 ^& g7 d# K" n D6 w# A
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
* Z8 i T* ]: H$ U2 k
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if( pLeaderUser->m_nDuel == 2 )
% b) `' G) X' c0 _3 @/ ^9 W; f
{
! Y7 ]$ h. I% Q/ K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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}
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else
+ G2 U9 ^4 ^ k. l; Y+ K* `
{
& A/ C; W& J3 Z$ K7 N/ Z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* L4 j2 f9 R T+ P8 b3 a
{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 g2 Y. Y8 k5 Y
}
( g3 V! w3 [ g/ t* Y& _
else
$ i+ W5 v4 ?) I# _5 l
{
& v# U, Q* [5 |& }. f7 H
if( pUser->IsAttackMode() )
* e. U5 o0 a( v' e. ]
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
}8 I( M) }" S4 G* y5 w: T
else
! P* z, F' c' ]+ u0 u
#ifdef __PARTY_FIND
' y9 Y. D* Z A& k# s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& \8 E$ b, y9 n: a6 ^5 h: p
#else
& ]- t/ E" k5 o6 S l" a( H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
, ?' x, V$ A% ?; a, l' @% W
}
; ?" o8 `9 ~$ I6 r# y; k
}
& {$ c! O) V, w6 V# c H3 m' ^3 F! J& r
else
6 ^4 k1 u, [; K! B' r1 [& }9 D
{
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if( IsValidObj( pLeaderUser ) )
% d$ ]4 [9 y4 B# u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, Q* c, H) G, _3 e
}
# K3 E9 {9 g q \( p A1 u
}
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9 y. V- k2 ?1 U( z9 k
User.cpp:
+ s2 R# y) u6 G% j. x1 w
代码:
( b) U: \: b" ]
#ifdef __PARTY_FIND
8 ~' b/ `( s* ^" A( x
void CUser::AddPartyAllowJoin( BOOL bAllow )
7 m) |/ L( d* x1 F& x
{
! _& L! ~# m9 D( ]8 R# h0 d" {
if( IsDelete() ) return;
% F! u9 b. s# N6 H
; O8 h0 @1 r7 ~& A" k8 k! n0 U* w5 w
m_Snapshot.cb++;
N$ \$ ^3 p! s) p6 w
m_Snapshot.ar << GetId();
9 n8 v$ R9 W' b) a, ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
4 F! L; D% ~3 L' {
#endif //__PARTY_FIND
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! R- C I$ r" z+ c+ ?6 n' J3 T
代码:
; k( N) U$ v: Y% ^# D
#ifdef __PARTY_FIND
% O/ S$ D _( N) ^" T6 e* D
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
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#else
/ i' i+ r+ _8 h9 l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 e* S4 a" w4 j1 P" v3 ]; n
#endif //__PARTY_FIND
@2 V! F& M1 P" {
{
6 P& `0 Y* O6 w$ J1 _ p2 n
if( IsDelete() ) return;
& x3 J3 ?6 [2 k! m8 p
a6 o2 J% c/ c+ z4 j: G S
m_Snapshot.cb++;
8 G: G. v9 P5 n0 x5 r W
m_Snapshot.ar << GetId();
, i3 J) C' l- E. M
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: E( z5 H: e, ^8 ^
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, G2 w/ a3 H8 t; J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 d! p$ k# p1 f0 d& o
m_Snapshot.ar.WriteString( pLeader->m_szName );
; F' |4 Q8 }$ v5 \+ _4 b
m_Snapshot.ar << bTroup
% U2 o/ b5 p! b% M2 {, h* w, i, k
#ifdef __PARTY_FIND
K7 X0 V8 N0 t! U
<< bPartyFind
" T" ?: _) A$ ]' G% I+ p
#endif //__PARTY_FIND
+ }" U* m1 G. F+ i% `& Y
;
1 R8 n8 U3 L2 Q
& E" `9 L2 d, V
}
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DPSrvr.h(公共范围PLS)
# y& ~, G3 B) ?6 g
代码:
; \7 X$ v6 a, ?+ Q# _# e
#ifdef __PARTY_FIND
# g3 L! F' z7 t( L! L: e& c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) a9 S* f1 |! C) p. _2 D" T
#else
# ]8 j O& p0 h6 ]2 g+ Z6 h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
" {4 S; d' |2 n# K K) j- P
#endif //__PARTY_FIND
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代码:
4 ~; ^. a W2 ]$ g+ B# I: L
#ifdef __PARTY_FIND
7 I/ B! U9 ?% a, X3 C# a
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# }0 U" Z! A) w7 V
#endif //__PARTY_FIND
2 r" S! }; y1 c) p2 K
, ~$ [, S3 _( c* E( {& m
User.h(以及):
6 U3 Q" Z# ~7 x1 {
代码:
; _) C" e/ H) n1 V R
#ifdef __PARTY_FIND
2 |$ r. {( F& p# f5 p7 [2 J
void AddPartyAllowJoin( BOOL bAllow );
$ o5 z4 Z1 O/ A4 O0 }6 A/ e
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 V# i2 A$ N9 i9 z2 F% r5 g
#else
- I2 K! X4 @* V. G4 K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 Y2 e& O9 ^# L0 p
#endif //__PARTY_FIND
, }; y2 | J ]0 n- C* j+ u
" U6 k* ?$ R* s7 i, v1 e
party.h:
9 j( R8 G3 x, ~! e: N, i3 U
代码:
- ^9 b& t- J! X4 R/ W
#ifdef __PARTY_FIND
% s8 V7 j2 v" @3 U
BOOL m_bAllowEnter;
# U+ W+ s& ?2 y3 ?- i, Y& \( [; D
#endif
' X# ^ ], c' P3 B: `, Z/ x
1 i$ A/ w; x, v2 F7 z) _/ e
代码:
' }( z/ G2 _; O
#ifdef __PARTY_FIND
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CParty* GetPartyFree();
# @/ |' \0 D v
#endif
* O, X9 o$ n5 r' q
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WndParty.cpp:
. n& E4 K, s$ Y; F! |
OnChildNotify:
+ b- g6 F& H% X: M# t
代码:
. C) f! O+ ^( p% c9 {
#ifdef __PARTY_FIND
' S3 j! w' L9 a1 V
else if( nID == WIDC_CHECK1 )
$ q) d, \) C* I
{
& E# T$ S0 H1 a& k; x k& p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' y z( B" a! @& I* G0 {) H
{
7 D. u& ?8 j6 D, A. u4 C# h/ G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ Y% F5 g8 x7 A* E( J
g_Party.m_bAllowEnter = !chk->GetCheck();
* l: d! Y- g* c7 y5 r
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; {3 C/ X& y! `' r0 E9 r. s: r$ l2 M
}
3 X- y$ V5 K4 @- E
}
w9 K0 N# I& G! F5 N0 J Y+ z
#endif //__PARTY_FIND
* m$ V j0 a$ d2 ~6 K
9 G2 f5 M" y% S
代码:
4 Q: R* J! g) ]- T0 h# T
OnDraw中:
' J3 y) a/ \4 a( }/ ^
代码:
5 x( ~/ y3 a+ c# A5 G
#ifdef __PARTY_FIND
9 {* N! c; U! s" i1 V
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ d: O: m, [) I" g/ ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. Z9 c) g3 @# N
chk->EnableWindow( TRUE );
$ a- Q, V/ O$ x( \ B. c; f
else
3 v/ m; q5 Y8 X5 a% g- B
chk->EnableWindow( FALSE );
4 ?9 b0 c2 @$ Q$ A [
chk->SetCheck( !g_Party.m_bAllowEnter );
/ C( F: T0 s( e/ h# @: x. l1 ~; ?
#endif
9 N3 L! i" n- i6 L( C
. e3 \ D6 a* B8 i
DPClient.h(public):
1 f$ I# ?# a' o/ r0 v, v5 I1 ?
代码:
4 V" W1 f5 d4 Q+ j
#ifdef __PARTY_FIND
* U1 K' c/ I. H0 t9 s( ]+ Y
void OnPartyAllowJoin( CAr& ar );
: E3 }+ `. D" {6 t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
. _4 o( n# [7 |/ Q5 |* x
#endif //__PARTY_FIND
' }+ H' i- f& L" y5 ~
7 i- e8 W) v7 r3 S
' K2 t* ] M" }/ B3 S. }3 d
WERS hinbekommt没有,请让赫克的权利。
3 Y! X4 z/ G& _7 ?
不支持左右,所以难不...
0 i) p# i. {! [' h B1 N2 y; L
党k的Windows NT甚至编辑它自己。
; Q$ a" m9 u j
包也,因为我不erschreiben进一步如果我你的。
- e( O5 ]8 j0 E4 O& _( V" M$ [
由于缺少Quantité k n个代码是什么升工程前。
# r; A% Q' s% J3 d
如果是这样的。请发表。
1 j' b% }, w! @1 p/ d9 @) D' p( k9 Q
到目前为止,Pumbaaa
/ V; r' T) N' \! Y1 Z% I
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0 z2 E5 v3 K* v R% b5 T( Y/ ^; b# Z
MsgHdr.h
# B1 k f) ]4 |9 s* {' p
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* c& U# {6 C9 L! K
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 W/ o" L$ G7 f$ _+ Q3 H
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