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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
e7 J$ f5 _# Q. t+ V
( G# _: l2 o, z9 f$ [ y
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ }+ Q) O& J# n* H h7 L2 _! L
{
2 @1 N% O" a5 E8 M1 j: v: T9 y, N) ~
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& i! x0 Q. B- m6 }( j9 g
{
8 l3 K; l2 |. s; o# U
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 p' P9 k( @; U' e
{
9 G, t- i9 |4 d+ ~
pLeaderUser->AddText("没有足够的权限。");
: d7 z. o3 Z H; c E& H% X1 @
pUser->AddText("没有足够的权限。");
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return;
' _+ S8 m* ]7 X0 L& B8 q) L
}
; C/ u6 R! C; ?$ s) ^
}
9 W: k4 A3 `6 `6 x5 u
// ???? ? ??? ?? ????.
' ^( r# a8 D8 r5 o
CWorld* pWorld = pUser->GetWorld();
. {& N+ r' X! N3 e6 Z$ t
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
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{
9 W3 @6 r* N R7 w2 C2 G4 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
( P$ }; n B! f X8 _4 d
}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ v& c9 S1 {' C$ K, A! V0 {- X
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ l& D+ |2 v. Y! p
{
7 _3 q: Y* J ^8 M* R9 d0 o4 |; r6 q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
+ ?9 M' B& T, j! ?
}
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#endif // __GUILD_COMBAT_1TO1
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' d% E- N8 W6 J$ N* s; ~7 r
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 g( Q1 J& S# b' t$ M+ \; ~
{
) N: z1 u# W1 @
return;
: Z. A; V. Y: E8 q5 W7 o. j# `, {
}
0 [" X: y3 v. J% v" g: ]
#endif // __VER >= 8 // 8? ?? 061226 ma
) l! _9 o3 f7 V
, S4 {/ W6 }& T6 I# {$ p
if( pLeaderUser->m_nDuel == 2 )
! ~4 v G, d4 r2 S
{
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 K: k/ D1 Z8 ^# [& n
}
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else
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{
+ S5 M2 r0 v. Y
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 F' z- X; n Z7 s3 x7 G: r
{
; j2 j, S3 Y3 L
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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}
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else
2 m% u& p( O6 A h1 H. K M
{
7 y! I" C/ i) A
if( pUser->IsAttackMode() )
% k. t# `& i' `7 p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) z; v, Y" Q) O* f3 p w
else
3 N- G5 V6 W# F( _, s7 ]8 A
#ifdef __PARTY_FIND
9 l l, P0 H5 ~9 h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% k- [# i+ G! u& C
#else
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pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
- |1 ?8 u& i8 R. K! G. O
}
! }& ~% k/ T- X
}
1 s, Z! F, {5 T3 T2 R) z
}
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else
! M( e& W; O3 M5 d
{
+ s, t" A2 S( }2 h' q$ U2 q) U
if( IsValidObj( pLeaderUser ) )
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; H+ M* d, d' E/ c2 `
}
f4 M7 i. _/ n8 l( q, D$ i% j2 L& g4 ^
}
0 w v& J) x0 |4 \9 X- _
* n6 s. E. t4 t7 S
User.cpp:
) p- c2 h& W1 ?2 V @
代码:
* _5 T3 e2 M7 Y6 W; S5 Z, ]
#ifdef __PARTY_FIND
/ D+ P/ T% k R6 w5 J* B; L: X* a
void CUser::AddPartyAllowJoin( BOOL bAllow )
7 ?5 R+ |7 O1 W- f6 V
{
/ X2 O2 X: w+ C1 {0 c
if( IsDelete() ) return;
7 J: Q& I: F4 i! t" l- y
. {3 x; D5 T. n- Q1 }; g' @4 F
m_Snapshot.cb++;
* U4 _8 ?4 ~9 {* y& y9 v3 J& g" y
m_Snapshot.ar << GetId();
; x# ]9 m' Z) _+ A Q+ D" \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# s; D3 p5 t/ g7 @
m_Snapshot.ar << bAllow;
9 `9 Q$ ^. o$ M) L p
}
5 ~% q( ` y3 P3 @; N$ x
#endif //__PARTY_FIND
7 a- r, i6 h0 S: H; Y
( \) G: k) T2 e. e3 A$ H
代码:
6 f0 A f- F+ u# A( h' F4 i$ X
#ifdef __PARTY_FIND
6 \# x9 l2 z& g. \# v7 l0 G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; b! C9 q" h. ^
#else
1 u% b: Z' C/ F ^, q: g9 v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 }; j6 p: F* U( S& W* A
#endif //__PARTY_FIND
$ b+ X' V" F9 ~! N5 V
{
! g' I6 ]4 ?0 E% {( A2 ]( j, s
if( IsDelete() ) return;
* g8 Q- W/ r+ D0 }4 U \
4 Y2 s9 K$ }. K
m_Snapshot.cb++;
' } W& l& y8 L% [ p; w, ?
m_Snapshot.ar << GetId();
4 y* E y* U( X1 W* Z7 o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, v/ `6 l, a% R2 i% i1 z( c) K& E
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) G& w6 j: S- k- ?, l) j+ U. i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- u4 n5 i9 E+ R9 q- y
m_Snapshot.ar.WriteString( pLeader->m_szName );
+ G8 E$ q5 w& K* Z, }% j7 e
m_Snapshot.ar << bTroup
* l8 d% M7 }4 O. F# s& }
#ifdef __PARTY_FIND
: @5 W5 k; o2 |( J8 b3 W* {9 g
<< bPartyFind
% v. @! e8 z& o1 f; a. |/ r
#endif //__PARTY_FIND
' m) p- t/ _, q
;
2 t+ J% B# f" K/ t' Z% z5 M
& B8 c4 q# |/ h
}
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5 P, G. C) I+ O# I
DPSrvr.h(公共范围PLS)
9 k" |0 {& b6 o" |- ~* B# m1 y2 [
代码:
. u) F- I1 ^# i+ y. q9 w8 }
#ifdef __PARTY_FIND
' m( b0 J( v' J, E0 K9 _5 `$ _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
4 ^; u! J1 l" x* L/ V
#else
. o+ N$ a# p" P7 s: V V5 ?- ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: b6 O2 Y& ]: V7 _
#endif //__PARTY_FIND
$ m/ |- B ^$ _1 j& ~8 s
3 t r& C& @; c/ B7 U; z: Q9 K
代码:
; i& L, S$ [# S3 |
#ifdef __PARTY_FIND
' {& {. x: Y. O& Z( u
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" A2 j; `; L; m& H
#endif //__PARTY_FIND
6 v# w- Z- V0 V* g: i
9 o0 C) B2 ]$ }9 ~' r
User.h(以及):
( J( ~% ^! D# W- v- e0 p7 _; M' L1 N
代码:
3 L0 e& y, s) e, ~4 [! O
#ifdef __PARTY_FIND
/ y: L% }9 N/ g0 V, v7 q
void AddPartyAllowJoin( BOOL bAllow );
- x1 ]9 `. R: }2 [) W
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 Q* I! T6 Q$ K
#else
: Z( `7 g& @. U2 p: X# D" A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
\! a! T4 v% e' y8 t p8 h
#endif //__PARTY_FIND
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6 _0 k+ {3 v% L- D# D" h' v$ ]
party.h:
4 p p+ N5 @% i0 q R; k
代码:
7 y# C0 F6 V$ t$ l! h( f# }- g
#ifdef __PARTY_FIND
/ J1 _$ M1 L. @
BOOL m_bAllowEnter;
5 C I# M1 _) I5 E
#endif
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: Q3 n9 q K7 ]. n6 N: ]4 F9 Y: X- W
代码:
3 w t+ f) y: e) v3 C
#ifdef __PARTY_FIND
! O9 ]5 I9 v0 e4 b( x; J( F
CParty* GetPartyFree();
* _6 h5 P6 [: s9 C0 K; Y
#endif
2 ^$ U: C* J1 |' @7 |3 U$ j* C
: }, a2 a9 F7 _* ?: z% }
WndParty.cpp:
$ F% m5 R+ B3 o% [# s6 T
OnChildNotify:
# q7 B0 p5 @. y1 s1 w( P$ Y
代码:
" C# @# Y7 b' b( L
#ifdef __PARTY_FIND
6 M( F- m; e8 b7 c% ~ A; Z6 m+ H
else if( nID == WIDC_CHECK1 )
! N' m4 R C2 H ?
{
% [, Z- D9 X% D1 A& V' X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ a- t7 `5 |$ I# k c3 i
{
' k* P. f) O6 M" m u$ b! ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 `; j3 A6 X7 p; q/ a, |
g_Party.m_bAllowEnter = !chk->GetCheck();
3 h5 R' F* R- _# I
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 g4 \' c) S: z" n: y0 I& K# |
}
: `. Z* P a- w4 t! w6 H9 D1 y. f4 \
}
/ | E* e. ?2 \- l( c
#endif //__PARTY_FIND
: c2 ~9 s8 I$ Z: G9 ^
# G8 Y/ `8 I( \
代码:
* |1 ]" m; q! g ~9 s
OnDraw中:
8 n1 Z" B4 ~- Y: H
代码:
$ u! N/ F7 u* `3 B3 C/ @
#ifdef __PARTY_FIND
" c+ q3 F% T* V/ m/ h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- l; ` p% `6 b) W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 @) ?, c/ p4 z8 I: ~6 q3 a
chk->EnableWindow( TRUE );
: }' F4 _% \- C6 Z$ C
else
4 E9 N5 D6 `6 k8 w* Y! L. h z2 o
chk->EnableWindow( FALSE );
& v5 R8 r0 ~! r/ D
chk->SetCheck( !g_Party.m_bAllowEnter );
) O5 X" v6 X4 y: V& e8 |
#endif
' p+ ] Z+ O( l! q
1 V! H9 R. G3 K: m* i
DPClient.h(public):
/ f9 H- o5 B: V8 i; l# d6 i* d
代码:
6 f+ c+ Y4 A+ v4 v% P
#ifdef __PARTY_FIND
$ D5 E* \ w/ A9 I9 ^( g' O
void OnPartyAllowJoin( CAr& ar );
8 W1 X: S* \( }9 L4 i& K1 U
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- p4 @9 N1 E: Z) _9 ?8 W
#endif //__PARTY_FIND
9 j" o$ N. Q3 y: e" u7 O
4 d8 c1 {& S! \9 ?. C& s3 y& S
) x3 M1 m& ~' ] Y- }7 b
WERS hinbekommt没有,请让赫克的权利。
. V5 x- a" e; C; L( N
不支持左右,所以难不...
# r! ?4 J2 u( F( T
党k的Windows NT甚至编辑它自己。
( F* o6 y9 \) Y
包也,因为我不erschreiben进一步如果我你的。
5 z# v% O/ Z3 W ?
由于缺少Quantité k n个代码是什么升工程前。
: L8 y" `8 z3 X1 ^" X( `
如果是这样的。请发表。
3 x# @# N" q* d
到目前为止,Pumbaaa
) w" G! [; _2 l; X! |; z3 H# h- |
4 Q, h W( P0 X' w% j/ Z
$ z8 U# ~* a# R% h c+ _
MsgHdr.h
2 Y+ H; v1 y7 _! A8 J% U
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ _* d% W0 l2 o* s; m
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- d1 A2 o* x' e6 f8 t
$ k* @7 C! n: X c# `; e
5 ^) @5 @4 I2 w( a6 J, R% K, m' F
: N# S# e) g- J& G& Q. T/ ]" r
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