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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
莫因E * PVP
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% b5 O/ Y6 S/ j" O+ K$ R今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 I- X0 K8 U3 r; ]1 r5 m* ~
* [" y$ `( H. L9 N+ r7 E有大量的代码,我已经测试过它,它可以编译自己1A。" B. s, }- C# F( _/ ~& ?. w1 i+ B
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2 ~- j1 z0 j5 V' B0 c; G. L现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”# d9 L! E( F9 U9 N
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你说我成功,资源应该时装组合系统顺利运行。
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/ q& J% {1 w) B0 ^4 u0 P8 y首先是学分:
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7 K' R2 A( {) e* z/ {8 v' g @* QEtioom(90%)
6 Y* |. e) }6 [/ @7 @+ E8 g5 [/ G怪物(10%)9 u( }2 u% e5 w
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这里的问题,而是“不问任何小型或定义语法错误。”- }3 J+ `* G; Z1 V, y8 {% @
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* |% B! M( c7 f; ]唔够讲,这里是答应释放:
randomoption.h0 z& a+ o: z8 `, L
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public: ' O. X8 s" {! Z: \! f0 v
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 K Y k3 J C w% z' \3 j void SetSafeFlag( __int64* pn64RandomOption );
+ F! _/ c4 C: Q" x# e7 E void ResetSafeFlag( __int64* pn64RandomOption );
1 o8 y3 }+ g; t // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - }& j" q4 G; N. Z8 Y
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这下面插入:; e2 v5 ?" W; s7 E4 W
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#ifdef __FASHION_COMBINE3 s( _( r3 ^, S/ [
public:
4 N% B* R) I& N V int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
; F0 b4 g0 w3 n" w, q# B- r8 b#endif // __FASHION_COMBINE 1 z& t) g+ j$ @: v! q
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---------------------------------------------------------------------------------------------------------------------
[. J N4 t" ^3 L @) Qrandomoption.cpp
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bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 0 c; f2 I8 u; K) K M: ~
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下面插入
#ifdef __FASHION_COMBINE
2 j9 Z3 g7 `0 ^7 }. zint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
9 o; |) r O; c% }{
0 R& p" ^+ j- Y# a int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
+ N. W4 j; `, Q& ]( E$ I3 p int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); $ |' `' R- A9 C' d$ n( a8 @9 {
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if( nMainSize + nDestroySize > nMaxCombinedSize ) ! N c/ V7 L9 P2 g* W% N# k
return 1; / z3 p, u8 Q3 F# L$ B) P: X1 Y
# F! O4 [. E4 U1 R for( int i = 0; i < nDestroySize; i++ ) x, Y5 `5 c" G# V) d w0 h) f0 |
{
/ I" A4 l! E3 f; f int nDst, nAdj; 8 R5 `; H6 ? S! M! p
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
: b. Y9 C8 k! k7 J- s6 H g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); # p% U1 b. e: ~
}
8 j; Y, U( U3 e, ~2 m$ j return 0; 2 ?' }3 Y1 N. o; r( h
}
+ Y, A' p0 e% Z1 c4 y7 S#endif // __FASHION_COMBINE
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MsgHdr.h R: O2 H$ O8 K P) v7 A7 v; H
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插入
#ifdef __FASHION_COMBINE
; C) |( _' e+ I' h+ e% t/ W#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
3 m2 O: q2 y: c2 ~, s1 r#endif // __FASHION_COMBINE
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/ I5 a2 E9 ^4 U* O U/ KDPSrvr.h
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在
#ifdef __GUILD_HOUSE_MIDDLE" N, f7 f1 ^& w6 K# s
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; H: K( e+ E2 ?, |9 g& W0 ? R+ y
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 E' [" s+ M' S, r4 u; \ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 Q8 Y4 {( _2 A; M, v0 {+ j' K5 u& O#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE& q9 ^% W/ x* e, U5 ^
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 t& S$ ]1 d4 f; X$ @/ \
#endif // __FASHION_COMBINE
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" N* M a% h8 Q. i# ?' F; @0 JDPSrvr.cpp! I8 L1 U- l; C( r1 N& i
在
#ifdef __GUILD_HOUSE_MIDDLE
4 |3 m9 M: q |4 `) O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
* z# I X. I8 a* p* w ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ' @3 Z' G# M! ?/ {# F$ i( D
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
" L# r$ R: _9 A1 `+ r' |: q#endif // __GUILD_HOUSE_MIDDLE % M$ @6 o) n% R4 r1 J
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下面插入
#ifdef __FASHION_COMBINE5 F4 u9 N" L( a8 F4 T% f9 B
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 6 Y4 _8 I* e7 @
#endif // __FASHION_COMBINE
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在最后插入
#ifdef __FASHION_COMBINE
5 ^! U* o# g& }5 xvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" B+ i2 @/ O7 ^' r% f if( IsValidObj( pUser ) )& @. t; [# R+ K6 o. X; I
{
7 E& A+ @! s" N* l. l DWORD dwItem = NULL_ID; 7 X9 o7 c @0 I2 ]- E" u
CItemElem* pItemElem[8]; . J* _$ Q7 v; {, T1 j
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ar >> dwItem;
" d; s8 Z! g" N& Z" @+ a pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' {& U' U: a9 p" T- i if( !IsUsableItem( pItemElem)) ! `2 a4 t! b5 v/ U3 K
return;* n" M3 W: z" {$ c
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if( xRandom( 10000 ) < 10000 ) " ^& ^. t- m2 J
{
+ P1 N! [/ J' ]* d int nResult = 0; : ?' W% |. w& |8 ~
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - [- q L; B7 b" z+ ~/ Q d+ X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 G" L( ]; f( R- c8 |( g* \( v
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); : `* r! c0 n+ Z2 N" n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); : d2 B9 x6 G$ t$ W
if( nResult > 0 ) ( a' B: l. e+ h ?! M Y8 e2 S
{
3 \, `4 Z9 y& m9 C0 l Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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1 x/ p% J; \6 |) f7 Z3 e$ X pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; X c7 M0 g V- m
}
5 T( o: c$ S. J# q for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ; n6 E" [% d3 J4 R! O- I* B: r
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' Z4 [2 T( m. r4 ]
}else
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2 T5 u7 M$ s7 E4 Y4 S( H pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 X7 ]/ I, r! R+ J if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ( M c T1 E9 S7 y- P4 ]0 T* E
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ! ]5 x5 ^, i. |7 P! Q, O
4 x+ c% R; _8 A if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 3 q+ Y4 a5 ?& `4 O$ a5 T& _
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 w3 L1 V+ X! |% z
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}else
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$ l5 `7 e( g, s1 ]/ ^: Y- D- z pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 c9 D3 ~% l- p% j5 P
for( int i = 0; i < 8; i++ ) 0 u' i( I+ U+ e8 L/ j2 V1 A
{) h8 u( `% y3 W" A" b0 ^
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); I" T; o; p( Q( O8 `. \3 D
}
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}
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} ! s( {8 i; O+ C! J% G% S
#endif // __FASHION_COMBINE 3 m- p4 b: n6 _
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WndField.h
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class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入
#ifdef __FASHION_COMBINE3 T& r8 L/ x0 g- @% w* s
class CWndFashionCombine : public CWndNeuz $ p. a }' b; ^# z9 Y- l
{ ) Q8 d: q9 Y9 v
public: - p. Q& E: A9 x4 M% m. q
CItemElem* m_pItemElem[12];
4 _ O! l# L- J6 B/ Z CTexture* m_pTexture[12]; ; _$ G, `$ K! Z6 E; ^* M
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public: / |! [$ n q: X1 W$ z/ w
CWndFashionCombine();
+ w' k$ W- t- h- }6 |% I6 V virtual ~CWndFashionCombine();
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3 y) Q5 }9 [* ^1 M8 I virtual void OnDraw( C2DRender* p2DRender );
: p: J' B# _9 S virtual void OnInitialUpdate(); # \* i+ _1 z0 c N2 V: q
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); B+ Y/ z' [; s+ R4 b' H
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); f. d0 i0 a; w. C+ a3 [7 V5 a
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
6 M, Z; X- l' @, N virtual void OnSize( UINT nType, int cx, int cy );
* K6 d1 t: h% M" J virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
* A# \1 |. P. S1 A1 l: |}; 7 Z4 f/ i! b* h- I, N0 R+ z% R
#endif // __FASHION_COMBINE 2 X. ?3 \0 m+ M
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WndField.cpp
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#include "wndwebbox.h"
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下面插入
#ifdef __FASHION_COMBINE/ [' k* g% L! C( g7 `
#include "randomoption.h" 4 m$ k2 F5 ~0 y- V( p6 o1 `
#endif // __FASHION_COMBINE ) x0 V2 g" g% y
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就在最后:
- a4 U2 C. j* ?( p z$ BPHP代码:
#ifdef __FASHION_COMBINE* |- W& [1 U; m+ K R2 n; ]- g E- O
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) % ]/ D5 i* ?' G5 F
{
! w( k: T( G3 H2 o m_pItemElem = NULL;
6 ~, R0 ~8 F# G0 [) v m_pTexture = NULL; z" g) R( x0 |6 H+ J4 e) d' x
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));/ j y% m. W; }* |0 F" X1 s
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 J, Q' J( i0 X% l+ k1 }
}
: `2 N8 W0 Q9 q. }; k, o}
+ e# _5 y( v4 D7 l4 cCWndFashionCombine::~CWndFashionCombine()
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' Q9 D i2 {! W& n, g for( int i = 0; i < 8; i++ ) 3 H" ^& k. T9 _$ ?9 q1 c% I
{ / C0 j4 J% o+ B& P) R
if( m_pItemElem != NULL ) + Z5 W; k: r3 m
{
2 [4 ^6 e1 S, T \3 p if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) " `4 D _% d% l
m_pItemElem->SetExtra(0); 8 U+ Y- A" ?$ |. M, G' r' d$ P) d* m
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) % i% {3 ?& ~3 S* H* r; _
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LPWNDCTRL wndCtrl[12]; 6 ?% O/ e! t9 w, L8 t
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & f" }& Z* T4 V0 s$ r/ J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( p6 K; D0 A* e2 L
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 I: d, k- W) a# v4 Z0 Q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 1 D" h$ R" K3 I- q5 j: t
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & J" I6 t, ]& r" l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); & B$ |% W- f% D. h
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. {+ o) y) Z+ G( P6 ?; S wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
1 R6 S( O7 r, ~ g6 W& b: J wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
( a2 Q8 P: O2 N& j3 l a N wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 0 s; w! L8 n; a8 n4 t
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
) U2 w1 J( T. f$ I- E wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 4 M- \1 F, U* U; Q
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for( int i = 0; i < 12; i++ ) , i" |3 f: N0 L5 p
{
& j: }) V8 w6 b8 f: C$ R) H$ _: j if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 0 A1 U7 P$ o/ E+ E) i. p
} + P( W5 I3 K" ?3 b3 T
}
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void CWndFashionCombine::OnInitialUpdate() 8 n* Q. q8 p, u J0 q
{ . P# X% a% n$ F, S8 w9 G8 \
CWndNeuz::OnInitialUpdate(); ; |; v* }- _; p& t' i2 _5 ~
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! |. n* b' g+ a8 c1 [
pButton->EnableWindow(FALSE);
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( Z. g& q8 O& U/ I1 E( n MoveParentCenter(); 1 U2 R/ J# y) Q6 z
}
- M- s- L9 p* w8 V4 R+ R/ kBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) . s( \. r7 V0 f% n% ^
{ . W+ _4 i% E, L' y4 Y. _
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ! I' q8 c# Y: K% t) @) m- b
}
/ Z% {: j1 m, [, I! o4 Q6 s( dBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
- Y: o) Y/ \4 [; J{
2 Q9 i3 I* S9 r( |, O D+ j return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); / I9 `. ^% `( U& ?/ E
} ' _1 j, j9 n4 J+ q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) . g4 Q& E' W+ z8 \! K7 ]
{ : r" I5 y) y/ n+ J% d1 t
CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
7 e# p+ }" ^5 ]{
& D& j9 l4 N) C* a) O CRect rect[8]; 7 p5 B. K3 H# |& I9 ~
LPWNDCTRL wndCtrl[8]; # I% p. ]# m- i# a
v# L. ?: ?! j6 q( g* j wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 w+ {) b# N% Y2 R; n3 u' @
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 `$ _3 l' X7 Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 y( J; Q- b/ p6 L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; |. M) }& v* i+ `; ^& Q wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & [5 `5 b& T" I% y. O
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 5 K/ h" \ ] o' h% Z0 U' G
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 2 p# `0 s2 ]9 B; Z9 U
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 u) b# f9 [3 z2 |* f' M
& b: \8 C/ e* y1 Q( ]" q9 l BOOL bUpdate = FALSE;
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/ n& P; I& S7 }! W( N for( int i = 0; i < 8; i++ ) ) Q1 N/ a; J" y: Q9 {. g' {- t
{ 1 X/ c, |4 T+ t1 f! S* B" G
rect = wndCtrl->rect;
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if( rect.PtInRect( point )) * V* \; F L2 j- [
{
6 t) a+ m$ s( p* b CItemElem* pTempElem; ( K5 Q* E9 R! @0 O* g; a' ?
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ S9 x+ Y" c# `; @! z" @ if( pTempElem != NULL )
. t( L" p' d- _) ^' c4 ] { & u+ ~+ E, W) q* A% M; I) w- t6 n- R
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) " T' O* o" o! r! [" G1 y
{: L, W3 O# S& K: d c, e. ^
ItemProp* pItemProp = pTempElem->GetProp(); ( g: N7 u! ~9 G' i9 j/ ]5 _2 H
7 Z" x1 v0 C# F
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " P0 [: d5 R L6 @, ]4 k& ]- _
{ 5 k4 m9 \" A& }, o" |4 y
if( i == 0 )
8 @' A, y1 \2 u& J0 T {% }( v, ?) g4 x$ D+ u
if( m_pItemElem[4] != NULL ) . L7 B F' z! M y9 t
{
2 i* S8 x- Z4 p/ \ int nSize = 0; % f; |5 g( B6 p# N4 S/ `; ?; m: B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 ~( T- S* V: p. g6 |( k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " L% Y2 ]: z8 T$ i: Z
if( nSize > 3 ) , t6 ] |: }6 w
{- }1 U/ ^: T: @4 [3 v( E9 F8 p @2 u
g_WndMng.OpenMessageBox( "oversize" );
- \) A; ~7 m& ]/ H, V# c, X return TRUE;
8 N$ L' z+ h# M7 @* ] }else2 U$ c3 e5 u; K) O$ L9 E
{( ~6 {' x) Y8 s9 U8 y9 l5 I
bUpdate = TRUE;
- N5 {# ^" q4 V7 o# ]7 [& z }9 O* N" T5 E1 ]9 Z: M3 N. a! Y; p
}
5 O# Q- s- Z+ O7 g- {# R if(m_pItemElem != NULL) ; b1 ?4 H0 C6 }. L
m_pItemElem->SetExtra(0);
* |2 T1 L- T: _ Y3 x% F7 m6 g, `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 {& J* [2 t1 d' `. q6 i6 Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' S; |! w, N# ]9 a9 w( k: b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " }8 b! q; I% b% H& k. \
" p/ O% _9 q* B if( bUpdate == TRUE )
2 N0 g# X! x; c+ k3 J/ ^ z {5 {# f! X0 G r
m_pItemElem[8] = m_pItemElem[0];
; l; ~' j6 T5 ?: t m_pTexture[8] = m_pTexture[0]; 1 u) V5 g7 E" s% B6 ^7 D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );# q4 N8 |3 m Z( N$ v% l; i- u) D! Q
}
) \6 u- y8 M2 P. G }1 A% `7 G- }3 `, N5 @
if( i == 4 )
) k! q6 l9 u9 @4 G" s1 T! O {. ^ }5 H+ M. Z2 c( G3 S) o! F; ]9 o- B
if( m_pItemElem[0] != NULL ) " q U, p- X5 C9 R* v' x
{3 F) V8 I6 m8 q6 H4 {7 g
int nSize = 0;
$ [/ O: N1 o# Y8 d* L' f( ^7 b3 f& V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# l; a% c2 ^% Y& P nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ; \0 D& M8 w" ^2 ~1 Q1 n t
if( nSize > 3 ) / y6 a! \( H1 G3 S. k3 B% g
{8 D% K. x. l0 s! ~$ z
g_WndMng.OpenMessageBox( "oversize" ); 7 H- [. b) ^. A- `3 ^' q- i# I! ]( i
return TRUE;
0 x/ |" {2 {5 u% F* ` }else, o% O: _6 J: t! X8 Z; V |+ A
{$ x+ A3 O1 w+ u8 W. m, G1 j8 I
bUpdate = TRUE; ( V. y* P1 o4 H9 G+ f
}
. g# n1 k5 F) P2 Q1 E }
$ S" G4 m) s% C0 C2 C* w# [, O if(m_pItemElem != NULL) $ L2 [( K( _' [+ s
m_pItemElem->SetExtra(0); , d" A7 d- e D# D8 h$ S- Z, F
' P3 M- a( \) m; V' i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " @2 z( ]0 f% M& L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ }' x) V8 V. x7 J W7 e8 R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- b8 Y% V$ [5 L% w
: p6 n# U) Z2 W) _0 H( z5 j! W" f if( bUpdate == TRUE )
2 U0 q+ ^) c, q1 M8 s. k3 _ {8 P" n( e1 c4 N+ }! Q( b
m_pItemElem[8] = m_pItemElem[0];
: A# u$ |5 @3 f* T: Z' H m_pTexture[8] = m_pTexture[0]; / ^ K. h% |6 `2 u% W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
5 O0 g* R' \$ U9 u! }( I: v }
$ m( K; P1 l$ ~7 Y }
+ {8 J4 G& d$ t9 l6 ~ }else
4 F0 ]: f8 _5 @0 N2 u. J0 L if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
" T/ m: s$ S; U {
6 ?; Z, i* z3 f) Q2 Y, T9 Z if( i == 1 ) 4 `$ z& ?: M5 S1 p; p! E
{
, e$ f4 P) k( q+ |: U: c2 r2 L g if( m_pItemElem[5] != NULL ) 0 A2 N- V$ g/ x6 H* B
{2 S6 m$ i0 J! K
int nSize = 0; ! ?# z1 }" `) q6 R) i+ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ n2 m" ]# M2 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
' J$ H( ]1 x9 g1 o5 H if( nSize > 3 ) 0 ?; C( g% t$ w) D+ b" ~
{
4 _$ v; O- v# h7 |/ m% b' t' ^ g_WndMng.OpenMessageBox( "oversize" ); 0 z& C4 k5 B, i# L; O4 x; K4 p
return TRUE; % L3 w9 q0 b* D l( l
}else- q9 w H2 m; t$ F. J
{
; W' g3 L- [* w7 O; o bUpdate = TRUE;
9 X! F0 i8 V1 g8 a }4 \+ K! Q! @6 ?3 X
}
/ o* _; f; c1 z6 u) A+ `0 j if(m_pItemElem != NULL)
# I2 w5 K) l& |, ~; n1 y m_pItemElem->SetExtra(0);
% a) S& t1 H5 @! ] @/ |# p. V" t4 l) I# P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( }$ f$ Q4 \3 H# F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " ]3 D0 o& u. u% E" Z, W$ k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' G e. _6 X o9 D
7 Y. i+ @- d1 K8 T5 C7 U if( bUpdate == TRUE ) # ^) R6 s) {6 t! v7 ?8 o5 H
{
% g3 G+ V; E! }, N$ Z/ n m_pItemElem[9] = m_pItemElem[1]; 9 ?" e! q6 Z j: o
m_pTexture[9] = m_pTexture[1]; , B3 z" C' m9 ^ R; G
: H# \# l! a3 |+ Z, J, s// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 f: U% y) r/ _, C8 \: b
} & \; W3 Q' O) E
}
" O9 F6 K: u0 f8 Y if( i == 5 ) 5 w0 G) S% ]; a
{/ a7 B8 T! d. L% e- @
if( m_pItemElem[1] != NULL ) 3 I& D. U1 a3 u3 T. O$ B/ M
{( h8 j3 a: c' h2 c2 P4 J
int nSize = 0; 8 P% B$ N, G" g9 P6 X( q- }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 @" s, H# P7 y2 p! J8 p+ ^& Q4 ]& k2 J+ L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
3 V" v% F/ Q5 A' E if( nSize > 3 ) - i: l" P$ @' K) x8 P5 g+ U" i/ B" d
{; N: L; I9 @& X" @+ q
g_WndMng.OpenMessageBox( "oversize" );
. b; I+ Z Y. \" I3 f return TRUE; 8 }* n& ~; {; y$ i( W, }+ B
}else
0 r0 @+ o( _' ~. l8 q {
8 u! R% d7 U! _ bUpdate = TRUE; 5 u7 A M* q F
}
' R( k' F9 {8 @- M# d; }& w7 X }5 C) ]* m* ~2 f- {# t7 n
if(m_pItemElem != NULL)
0 W" N6 K* r' b3 d8 X2 g m_pItemElem->SetExtra(0);
- L$ f n/ \* q4 s, d% W
7 }4 {/ V' V9 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- l( R9 Y# w m( ^3 I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; H7 J# D8 l% |* |# _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" y5 v+ c& F0 z8 J7 l) h& N, G! Y1 }- N/ c- B$ t Q, O
if( bUpdate == TRUE ) : [+ N$ q+ A) o
{; i7 D1 q6 V) A! C
m_pItemElem[9] = m_pItemElem[1]; . i7 d1 w4 ?) l0 R# M# k) g
m_pTexture[9] = m_pTexture[1]; H# h: R" f; l; _3 Q- e
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 R2 R& ^: [. P7 h7 G; F }
1 z6 _/ z1 D: o$ W: Q! L# J k3 k }- T' k8 h" ]3 |( v" l" @
}else8 B8 h8 u" t/ K
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) - I! G9 c6 r4 `; {. n9 q; C
{8 c6 }+ ?! s( k4 y: j; w# K
if( i == 2 )
+ r& a9 i; n# M# Q! M' J! K4 w5 \ {
7 [3 P3 j7 Y0 O' J; T if( m_pItemElem[6] != NULL )
: e+ P7 r: r4 H" V" M& {* m1 b {
: ^5 a2 [: c* E7 _; } int nSize = 0;
! P8 R; _# m3 B3 [0 `# W5 k" V( s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + d$ ^$ p0 v9 t6 ^3 C2 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
( X7 B& z2 c) `* T, R1 D5 H if( nSize > 3 ) - @7 C5 @/ i4 X# o7 P) r
{
& i. g& |8 R' m* Z- E g_WndMng.OpenMessageBox( "oversize" );
9 {" K2 U0 g* \, t$ @ return TRUE;
3 E% @' W/ K: H4 m4 |& {9 \2 I }else' Y2 |# R* I1 R$ R
{
`+ U+ w8 y9 m. J' C; d! J bUpdate = TRUE; 2 W9 w Q$ g7 n* F1 r
}
: ?" i6 w% S8 U' v/ @' A }
. F3 D. S; V7 |- A3 n7 { if(m_pItemElem != NULL)
3 f% l2 b2 l, E* k- | m_pItemElem->SetExtra(0);
. Q6 f& W4 M/ c7 m5 ~
8 K- u5 r; q4 g3 L' T" w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- Y& @6 O0 K7 L. R+ B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' l5 v3 R& C6 u* }9 p' b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
m: N5 P% F, K. g! @& s9 z
. k. u* B9 g! A if( bUpdate == TRUE )
9 I! E9 ], d" s7 U4 \ {9 F4 g6 [! ?4 q( s5 {# n
m_pItemElem[10] = m_pItemElem[2];
6 x' u6 W; e3 J m_pTexture[10] = m_pTexture[2]; % [/ K9 c( h) V" ?, N$ W9 R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; p8 D7 M Z& N- x; y
}
! n* N4 i b- ^+ f' L }
9 W3 U6 [- K2 b* Z/ \5 S3 C* R if( i == 6 )
& n6 w' |( w2 f8 o, I4 R, G' _ {7 J9 \& V% m: B6 X+ V/ J" V4 K
if( m_pItemElem[2] != NULL )
- z7 D! y0 Q4 D$ |! k" I% P5 o. ~ {0 x" }, z2 ?4 |3 Y1 V3 z
int nSize = 0;
! v8 ?" I) s; v6 z H" a | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % v# J$ }- c) y ~( r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + |5 g5 T0 j2 B6 n9 o( f/ }* J
if( nSize > 3 ) 0 }0 z/ o" Y& N% P+ |9 `
{
* r4 t9 r0 ^0 M* Y( |& o2 K g_WndMng.OpenMessageBox( "oversize" );
" O0 j2 p0 V# J3 s/ v1 { return TRUE; 1 A$ {1 u+ s. P
}else6 `- h! Y7 e+ \- m; v6 `9 i
{
7 U; w b( h# D0 p F bUpdate = TRUE;
V9 F( A6 l3 D$ M }. f" u! o, G" l' `
}: D5 Q3 ^1 B5 h
if(m_pItemElem != NULL) / M3 }) U5 b# o+ s5 c
m_pItemElem->SetExtra(0);
6 A! }! j" l A% s1 d9 e# p8 i/ y c$ V# o3 S8 Y. m/ T% U/ N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 l0 c. M, F$ P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 O. _% y2 B/ B7 N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 Z, r- t+ m$ F" R+ Y# b4 o* }1 B
) \" r; P" w% F- P if( bUpdate == TRUE )
6 L# P, |9 N$ K& K& _5 ^' K {5 Y: e- w2 m1 s: G; N
m_pItemElem[10] = m_pItemElem[2];
% Y% t6 [4 P1 V0 D: y7 ` m_pTexture[10] = m_pTexture[2]; 4 E8 d$ X3 k5 X6 n) u' j( t8 y; P) T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); n% I: Z# w& Q* w4 s
}
7 L7 R. \1 L. q. b, v. k: Y# @ }, v0 @) m; y# v9 P: e! o2 f
}else5 @! p( Q5 K; n% _) L9 y! j) E. I
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 Y1 P0 ^9 [. G9 t. d { {5 K: ^6 {7 d2 O, E
if( i == 3 )
k r2 g# O$ j* R1 W* v* N! C! ? {, E+ r0 N& L m1 J9 y4 q1 e# e, x7 L
if( m_pItemElem[7] != NULL )
2 r$ U) a# ? A; h3 n9 D8 _) a {0 W$ E6 z7 t( _) l
int nSize = 0; * U; A l& R# q: w$ c( v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - v0 X r% _$ `/ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
8 S" W. ^$ a7 d; B; J$ Y3 P if( nSize > 3 ) ( I% Y7 I. n$ q- F; G; H, ~
{& |7 v* \5 Q7 s f2 F
g_WndMng.OpenMessageBox( "oversize" ); 9 r+ ^% X9 a( U3 b- z$ E
return TRUE;
/ W' ~" _6 A) M6 { }else
7 g2 Q8 d2 f7 M8 B9 e: a {
7 O2 _. I3 v( l" _7 s' R bUpdate = TRUE; $ s* d- z- h$ k5 p
}) K9 F# Z' r; Q" ^ Y6 Q2 w; M
}
# r) ~- i# t7 B& n5 s- H# y# u1 _ if(m_pItemElem != NULL)
& O* e& U" S8 h) N& H. a m_pItemElem->SetExtra(0);
. T$ e: e7 }0 M" [) z8 Y& w1 M
( \8 e J6 p3 B0 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ ~: ?6 \/ Y* m1 ]; t0 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 }& x' G: C0 h: ]0 @1 F# N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. I) B, x# W* v. y4 c# r$ J7 e1 ?* U5 L/ t. r: [/ c$ U) b6 n. X; Q R
if( bUpdate == TRUE )
% x' W- f2 N ~& e2 Z" ?% O: ^( Y {8 y& V, F- B/ j( ]8 L
m_pItemElem[11] = m_pItemElem[3]; * I3 I& e8 F$ E9 G$ R
m_pTexture[11] = m_pTexture[3]; , e' A) a X9 b" O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( f$ Q) M8 a1 s# O" m% v; E
} ; f5 l- W' Y2 E! Y* w! [( b
}( l5 s' F7 i. U, \' n0 O1 v n
if( i == 7 )
e& f& A) U* e. ]7 J6 | {
8 Y- e0 ]% s( A% } if( m_pItemElem[3] != NULL )
! n( k, R# i: B3 C" y- v- p8 |2 j {
) P! v* E. S2 b int nSize = 0; / j) J. N, N+ ~, r9 P" e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; U R3 O( E* q- @5 d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
3 t7 L/ u" a* G, n* K, K if( nSize > 3 ) ( y/ K2 h# M: K6 t" {
{
" P) C/ t) N4 B; y/ c8 o g_WndMng.OpenMessageBox( "oversize" ); ; c* l4 F- v' _; E' @1 h. X
return TRUE; " U! L2 {, N% L# p$ Y- _. K
}else
: `& D" {" \4 k0 \ {( I6 W; R: l; @' e8 V/ `! l$ u
bUpdate = TRUE; 6 C$ g& {; B; ]/ s- |* G/ z
}# f) M: m+ C {) S! |. [$ {' j2 ]
}
- e5 e, F5 Q2 f; X: m( J if(m_pItemElem != NULL) & _9 W3 B8 C3 e8 t# n! z3 q. c; b/ _
m_pItemElem->SetExtra(0); % n+ ^' b. H" n1 k
) V. y, p% R0 P( p2 R% U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 G) |' \9 Q$ U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( s& M, U+ Y3 z" }& a9 A# W7 J7 G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / @; E, Q V( p7 Q& p L
$ l* }1 G0 Z i0 _8 y) V if( bUpdate == TRUE ) 5 A7 R: t) _7 M! w& h2 ~
{$ U* y3 _( N9 j. _; q
m_pItemElem[11] = m_pItemElem[3]; # c/ a6 E- G4 G. x# Z% Y. d- Y+ c
m_pTexture[11] = m_pTexture[3]; ' p; L1 r! h" O1 h: S1 e2 S7 v( X3 J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" P/ F" n2 |4 ?8 q" m+ x* a }
; @$ C Q* d* _5 z% ^+ F0 f }
; l7 F+ A/ W, J }else3 r& j& X z' C1 ^ T
{
, {: c0 | Q" |6 S7 L1 E% k& G# G g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); r$ L" v9 ?2 X+ v; [2 K0 l
// wrong tab
* S- P0 j2 |. y7 s, n% o } 6 S: y8 u' T; u- A7 h
}else' h- i9 e7 q; e; H
{
, }0 b) [: F% [ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - c% o4 e) C) L/ @! K4 |: r* g9 T
// not blessed
$ F6 i" P1 B8 j5 ?( \: o; H# B3 g }
1 m" h5 B7 D" O. a! _ }
4 u: d0 C; l* i7 i) o6 r% |9 J } & j" e) X8 o" H# u8 _
} 0 Y8 }) N* z( n
0 o+ m5 ^. }) D, p) P8 l1 I int nCheck = 0;
6 o. u6 Z- L7 P# n' a. F4 j for( int i = 0; i < 8; i++ ) 8 k; g: w, T% d5 M `# M
{ 5 u! p6 @9 W2 p
if( m_pItemElem != NULL ) 2 W2 z4 K2 \4 p1 j# k; ^
nCheck++; : f* S8 G; h6 c6 ?( g! U' F' k: M' I# u( x
}
" H4 Q' W$ X& m: Q: y if( 8 <= nCheck )
, |2 G k$ O4 a& X' F {
# l6 O. y) D4 \ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
' P& b$ |8 \+ n/ \6 [ pButton->EnableWindow(TRUE);
+ Y3 ]) W2 n, z7 T- m } 6 X; z! @1 M$ Y Q
return TRUE; * V |$ M. l% O5 C1 }7 g% \
} % k* v# |# ]2 L* ?; W# }
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
& M- d6 A% m: i7 u& K9 m7 _0 m: m+ _* r{ ' N+ E1 @9 w# a% J8 N! X
switch( nID )
! {( {# P- Y! S# r) S { Z! ~3 \ G- I# I
case WIDC_BUTTON1:
4 D; M4 |6 j0 T# m( F4 q( g5 t5 r { 4 M8 {3 h4 p: o8 Z) V
g_DPlay.SendCombineFashion( $ Z5 M% B0 j4 R8 `, y; s5 u: d
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, $ p1 J9 W+ a& S
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 4 t- i. S% u: P
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
% o4 V4 w/ K# D- y, s+ _- a m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 9 O7 ?, Q9 H* Q1 k; m
);
8 V. u2 ]. }2 N4 h3 c p3 }( ] Destroy();
* K2 C) p0 N+ a break; " Z0 g( |4 \# x2 i; o
} $ ~5 R/ y3 l+ L
case WIDC_BUTTON2: 3 h0 x v3 ?9 Q
{
t! y$ B& \" H0 H( g4 v* ] Destroy(); 3 G. a: n( M' _/ ]
break; 1 f7 T4 h9 Q7 U/ X
} . A3 R: z! n* r4 L" x
} 8 [9 Q1 h. C9 f$ r
return CWndNeuz::OnChildNotify( message, nID, pLResult );
& ~, _( e# m& T7 m9 x} - N% y* [$ V2 i- ~. ^
#endif // __FASHION_COMBINE
/ i* _1 g# ?* `- ~5 U1 g! k$ F) E F; d
----------------------------------------------------------------------------------------------------------------------------# P2 Z" f: I/ s R( v+ K! k
WndWorld.cpp4 Z( |& k* h7 P2 J
在
case MMI_REMOVE_CAMPUS:
# A. c! H' Y1 s f5 [; b+ i4 P {
m- i; k3 {! w9 b1 V& z: e) ? if( g_WndMng.m_pWndCampusSeveranceConfirm )
+ G* K& ~" I6 q- M SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
2 e0 d7 a W6 `/ C. Z( H! Z$ K* w g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - p; Z! e& n$ L& F$ u; t
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 4 n! R! d: }* y% d7 \
break;
% D1 P( u, \6 i3 a } / X; g. |2 C" E# M8 e
#endif // __CAMPUS
" w0 O0 c1 p+ G0 K( E" C' T+ {6 V, d# P1 F1 B( ^
下面插入
#ifdef __FASHION_COMBINE
/ P3 O0 c( m, l2 j& L4 G2 f; n case MMI_COSTUMEMIX01: & U2 e/ y7 t% ]( [
{ ' F; G) q) O9 T @7 S
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 0 f, e4 T# t! H$ U$ h
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; % S k9 V5 j. X% q! y( Q) P; s
g_WndMng.m_pWndFashionCombine->Initialize(); 6 K% e9 N* M( e1 `0 m1 t
}
% b0 w+ P: F% b* } break;
3 w0 `) K5 g2 {#endif // __FASHION_COMBINE
4 S$ p% u% Z) A5 K/ @, w0 c+ |9 ^# Z! M# Z
---------------------------------------------------------------------------------------------------------------------------- |5 k9 h9 q4 y) V
WndManager.h
+ ?1 ^, H3 O5 G0 Z
" ~- s# v) m3 M& a8 T) n于:
p x& e' V- h. I9 D8 ^3 x9 t bPHP代码:
#ifdef __GUILD_HOUSE_MIDDLE/ ? c1 O& j9 \3 G5 H) G
CWndGuildHouseBid* m_pWndGHBid; $ E$ X+ p. _. ^$ }
#endif //__GUILD_HOUSE_MIDDLE 7 N6 _2 F( k: m4 `4 D7 m: F( V
$ o& ]8 p1 p7 F2 q( z
认为:2 g4 g* F0 D/ n ~) N+ M' f
PHP代码:
#ifdef __FASHION_COMBINE
/ |6 s+ e- F, z6 T0 y4 x: t CWndFashionCombine* m_pWndFashionCombine;
0 H A2 b. X" q* H2 ]: ~#endif // __FASHION_COMBINE
# K4 l8 S ^ I# P6 w* y6 k9 D6 G8 ?9 A) {% T& E
----------------------------------------------------------------------------------------------------------------------------7 k. p3 {& k: I
WndManager.cpp
8 ~& @ q, _' M; _' T1 A4 l; W6 L6 v- F' m( ?
在
#ifdef __GUILD_HOUSE_MIDDLE
* t1 |: R+ _& b* s% |- Y$ s. y else if( m_pWndGHBid == pWndChild ) 7 L2 [. p; c* E% {4 g B, A, V1 F
{
( P) @4 |% Q" r. S @! i4 `1 T SAFE_DELETE( m_pWndGHBid ); , O( I% a. k/ j
pWndChild = NULL; - h: x0 |% ?& \, A. \3 A
}
& y& X( @7 u/ L#endif //__GUILD_HOUSE_MIDDLE ; e( }7 v0 W' K z% s4 y U# ^
* p* `; T7 R5 v2 @' q
后面插入
#ifdef __FASHION_COMBINE
. ]! U& R. w: O; ?+ s else if(m_pWndFashionCombine == pWndChild)
# {6 ?4 e5 y+ L { 6 C0 n6 i9 ]8 G! s- p
SAFE_DELETE( m_pWndFashionCombine );
- u9 T. ]- Z7 n2 O4 d/ X pWndChild = NULL;
" u4 y2 U5 j. C- _, Q } ; T; n8 Q3 s* G0 N. w7 _# `* E+ r9 K
#endif // __FASHION_COMBINE / X. B, s' G% t$ p* a( |
* w# t5 | a4 s$ w2 T4 y
----------------------------------------------------------------------------------------------------------------------------1 ?* R( w! L/ L! M4 b
DPClient.h
5 p! [7 k* x- n8 E. \& s+ C _; Y
在
#ifdef __GUILD_HOUSE_MIDDLE: d6 G/ x8 }! l5 a& l% \
private:
5 V: r; | l' F- X: t$ Z' W void OnGuildHouseTenderMainWnd( CAr & ar ); 3 ~, I% P! v4 G; e/ Q
void OnGuildHouseTenderInfoWnd( CAr & ar );
! _2 y1 J& T8 F* D& K+ w4 ~1 Z void OnGuildHouseTenderResult( CAr & ar ); ) L$ ]+ d. U& }, Y
public:
1 M: B) a$ H" O* n, q7 H, R void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); % S2 c7 c+ O. T7 \+ W, g
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
! ~+ K K7 ~: I9 K8 O void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
7 F& w+ j$ N3 Q- v#endif // __GUILD_HOUSE_MIDDLE ( M5 w8 v1 m. n5 Q* w; L
: Q) H, x& ?3 R5 Q8 F0 }
下面插入
#ifdef __FASHION_COMBINE1 Y+ d) t' F. W% Q, g8 C: [
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); , M+ ^4 n t1 p/ f& A, u U
#endif // __FASHION_COMBINE ) U5 j4 U. a. g: V4 u n- k, _) t
9 {; [: U4 r- a( J8 d4 K
----------------------------------------------------------------------------------------------------------------------------
W- b/ |0 u. G5 I* M! YDPClient.cpp( j1 C9 }4 P- I; _0 U
$ I; Q8 Y# P# e7 w/ ^$ I
在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ( v1 h0 t0 G! R) A, j
{
' {5 K" x; ]; F4 j5 z. ^: x BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); . b! h% l! \7 j
ar << objGHId << nTenderPerin << nTenderPenya; ( K9 I; h; ~ ]5 e
SEND( ar, this, DPID_SERVERPLAYER ); / U, r" d9 y- w% S$ Q* ~$ I6 h" O& M
}
6 H, {/ g E# N. v& L#endif // __GUILD_HOUSE_MIDDLE
( V- a, W& B+ c8 c' V8 T6 Y& V5 u- d9 ?7 F7 T* b
下面插入
#ifdef __FASHION_COMBINE4 v6 M9 c [$ S! r9 ^+ P8 M9 D. i
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 C6 ~ ~ P H/ r. p' N! k$ w: o{ ! s) X( K; H, |' C# [1 }3 R
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
7 ~3 m+ _1 t; s1 a/ P: e" Y6 { ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; e# n3 r) s+ p- Y; {8 C1 F
SEND( ar, this, DPID_SERVERPLAYER );
1 O, M0 `. g* B3 ?/ Z}
! J+ p; s' ]; I, B' X) U2 a#endif // __FASHION_COMBINE
) e8 I) e) e1 V/ V% i8 ]
" D% K/ E0 G. Q4 F8 [7 ]9 d
----------------------------------------------------------------------------------------------------------------------------
4 Q8 \2 I( O$ x; `5 ?- @$ B* s/ n* ^& y$ g& C! D
现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE 6 f/ j6 V6 c9 C7 e
3 h0 H8 A. V+ {; e5 v
----------------------------------------------------------------------------------------------------------------------------) q3 B2 c; o i; c J6 m% V
% D+ l$ E$ \6 n7 b8 K. n+ P/ z
4 N3 L; N' P7 B; c3 a0 ~) u5 m& y$ \- `$ I6 \# f! l7 ^0 P
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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- [) b6 K/ x/ W. U2 M' j! R) }- V& G) z B+ C- k( Q
~怪物
+ L a! G0 W; g# ^# A% A. ~4 `. d
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