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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。- V' q. }8 O; P0 X# G# N
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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8 l) p4 v, B: L* \0 o你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:% F- ?! ~0 s, i% R, h4 Y {% R
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Etioom(90%)* b: E- t0 J) X& E# s' K
怪物(10%)% C0 G$ O( H4 ^! A8 j: b1 N9 y( L0 t
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这里的问题,而是“不问任何小型或定义语法错误。”; ^; X7 v# { X k" ]
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^: t8 Z* |8 c, U) N+ J唔够讲,这里是答应释放:
randomoption.h! w) g" Y6 N0 Y7 Q ]
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在
public: # v4 ?2 M5 M# e+ e% ]
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ' i+ V0 Z* y# n# J3 M
void SetSafeFlag( __int64* pn64RandomOption ); + T+ q) S0 S1 M, m* i) }
void ResetSafeFlag( __int64* pn64RandomOption );
1 [' d1 m* y [/ ^& A5 } // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:5 z0 c @; x" r* `! m- c
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#ifdef __FASHION_COMBINE
. f/ i8 N3 A: c4 c, @public:
& j8 v# a; i& f8 R int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
/ \9 ^0 F2 }% r8 C8 G#endif // __FASHION_COMBINE & g) T; G" s- T! M+ r2 |$ I" o4 f
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. ^+ p' X- V, T1 r( frandomoption.cpp. F( B- g1 S( w6 r
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bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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下面插入
#ifdef __FASHION_COMBINE# L8 A6 F) x. p2 N* e4 C) v' x
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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5 F4 A, C/ s9 D2 q( l$ b2 f int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
. I; U: e/ H; E/ @6 v6 k# Y int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); , D8 W0 W9 \( \; R$ D! [) V) C" u
4 R" f8 h& y3 F! ^2 r if( nMainSize + nDestroySize > nMaxCombinedSize ) 0 V# j; u, \0 B5 H; `
return 1; " P3 n2 f$ ]# i3 B( j. V& \
% j7 y7 A/ Y/ e9 o* I' p for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; ; R+ o, J4 L$ k5 O1 y- l) A5 R% {7 w
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 2 s2 q- B* z. _+ ^
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
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! C6 J) |' P3 z5 c1 l7 `. o( d#endif // __FASHION_COMBINE 4 g; Z' U$ t- j! I0 R
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8 y7 n8 P& U6 x0 UMsgHdr.h
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插入
#ifdef __FASHION_COMBINE* t7 t- E1 ~! M j
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
; h" ]" U! y: b9 w; ]4 F! L; p3 e' \, G#endif // __FASHION_COMBINE
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DPSrvr.h
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在
#ifdef __GUILD_HOUSE_MIDDLE# e3 _0 J/ G. l& g2 ]
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . p: |# E2 z6 |5 R6 L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 8 X3 A) \, f3 p5 n! O$ M
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' p/ A, @9 g `* W! V#endif // __GUILD_HOUSE_MIDDLE T* A: O6 k d* r6 d
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下面插入
#ifdef __FASHION_COMBINE8 `9 y: u& u: l: a! l! w, P, ~
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; C; X% A$ [/ P* T) v1 N9 q#endif // __FASHION_COMBINE
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4 Z/ m% [5 v$ M" bDPSrvr.cpp
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#ifdef __GUILD_HOUSE_MIDDLE% f6 z3 i4 A" O8 T# \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 9 F* D" u2 u6 Q. h, ^; e0 f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 d1 H% _$ x7 G5 N" Y1 p
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 [# Z3 P% A) [7 ~2 ^! o
#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE
3 [ B& }: s3 b8 N) \& L. Y9 p ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : E9 _; {3 h: `: E) [
#endif // __FASHION_COMBINE
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#ifdef __FASHION_COMBINE5 K# A$ w; o7 E3 B u. ]
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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$ x" ~/ w" I3 t+ { CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ F0 _" O) k; O$ K& U& g if( IsValidObj( pUser ) )
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3 U! M& G$ B' I( [7 @ DWORD dwItem = NULL_ID; 8 b7 o# q+ V$ T; a/ ~1 C
CItemElem* pItemElem[8]; ! s/ F, D- h# A
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{
% I+ a1 ^; D. z2 U9 \ ar >> dwItem;
+ p9 B* s$ _$ I3 f' C+ x2 ?6 r6 h pItemElem = pUser->m_Inventory.GetAtId( dwItem );
* A" M) [; N6 p* z6 l if( !IsUsableItem( pItemElem))
' `" S/ f# l3 p+ N" O9 j; t return;
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$ Y; ]8 `: E" Z2 x if( xRandom( 10000 ) < 10000 ) ; C' w5 Q; {5 K! p
{
& t& _/ A, m* s3 p int nResult = 0;
) W6 L8 h% W- X% ^- x8 x nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
! n& Z; C7 m5 {0 n0 C# B nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 6 J) b Q6 ]: q4 m, z( E0 l
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
% R- q3 H: u0 [9 {' Z8 j nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); * z1 w; y1 S! h$ l' s, D4 G
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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{
: y* U$ S I& e: [/ n9 w9 e/ ` pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); * w7 B9 ^6 n2 g
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); * f( o6 {" p1 P0 r1 _. c5 `' h
}else " s; Y# `/ ^! T" i! k0 j) a7 q
{
( M5 Z0 o& Y* K* r5 d pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 9 _7 q8 _ w( }; r3 q
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
- o( I3 Y4 \- s8 f6 { g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ; E# F7 E$ i2 Z' p: Z1 r- g% t
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ c& e4 |. M% F2 @6 z/ Z$ y" ]
for( int i = 0; i < 8; i++ )
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* l& k$ g2 u. i- X pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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5 X. y: Q$ G. r B#endif // __FASHION_COMBINE " j3 @% @, ]( T! R7 M6 r+ p
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0 n1 M6 P4 Z" }$ }# v/ TWndField.h
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class CWndCampusSeveranceConfirm : public CWndNeuz ' f9 S- ^. Y2 ]
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下面插入
#ifdef __FASHION_COMBINE5 h+ c! j& P, d
class CWndFashionCombine : public CWndNeuz " w3 G% Q: m# P8 V' P
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public:
9 r" T4 B: X- e7 {8 a0 [4 a CItemElem* m_pItemElem[12]; ' U3 E3 ]! i; `' @4 T, K6 Z
CTexture* m_pTexture[12];
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- Q2 _4 J7 q6 c1 }8 s0 R: y5 Lpublic:
+ o( b& F' t8 [$ W: \4 B3 v1 Y/ e! e CWndFashionCombine(); & a4 v" `) f: v. p
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
4 _$ m: l9 Z3 Y6 _- f virtual void OnInitialUpdate(); ' n- W! |1 ?+ v' U* ?' |
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" d; G. ~$ G- A7 z' U8 V4 @ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); % y" x. p {% O% c4 u! {. x* ?
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% ~. |" J) x1 M virtual void OnSize( UINT nType, int cx, int cy ); 8 A. ?/ e9 I7 b* K
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE
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! x% A3 V- ~+ yWndField.cpp* j7 X) H/ w: M& l2 e
在
#include "wndwebbox.h" , O# d' u" z. L$ T7 ]( N: d$ W% o
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下面插入
#ifdef __FASHION_COMBINE
' s8 y8 V. S# L: I#include "randomoption.h"
7 G7 y( c* H6 d$ c$ }/ x, a#endif // __FASHION_COMBINE
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就在最后:
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#ifdef __FASHION_COMBINE
8 B' D# g# N) N' Q: Q/ i! x8 i4 TCWndFashionCombine::CWndFashionCombine()
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m_pItemElem = NULL;
! n; M) K- l7 Y( A1 W m_pTexture = NULL;
' T0 z1 k6 w* q7 m% ]: B/ f' i6 D0 M* T: c //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));; V5 W7 b+ X! C6 B+ D% w6 r
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));, |: X/ j9 b3 T1 ^
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CWndFashionCombine::~CWndFashionCombine()
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' b' y: R' c0 U9 ^/ _, O for( int i = 0; i < 8; i++ ) $ `, V# M U- h& z4 u# w
{
8 @- D/ k; I- b. B if( m_pItemElem != NULL ) . w4 d3 j8 ~2 d
{
$ }. e$ k9 X/ z: t6 a7 i if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
/ p! @) i. N* t+ r, H m_pItemElem->SetExtra(0);
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} ( c. ]; v; ]% ~2 A# O
} . L& V/ e- @9 O& M+ b
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 3 ~4 [: u! P7 T$ k, y
{
9 X! S+ p9 V$ E" L& F LPWNDCTRL wndCtrl[12];
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: o" c' f" @) V* n7 E4 U wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + W7 k. D$ u& W. J: y
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 s/ \5 o$ {+ v2 g/ T
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; l) e; N( J* E2 ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 d; A7 L# Y. J$ V
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
! K, w/ x/ M" }& u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 1 T c) @5 ~* m, N: s
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
- u3 O2 W! B- n, X2 Q4 Z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 K% _3 \" G% b
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
6 ]4 } j4 n$ w7 E# w& G wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
. w0 N6 U( e' Q wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ A0 e2 ^# z) @4 l/ E& ~+ B wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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7 y. m$ \* A. Y4 S+ |) v4 n for( int i = 0; i < 12; i++ )
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; [8 f' g0 r1 O9 t if( m_pItemElem != NULL && m_pTexture != NULL ) & t9 \6 W' h. a/ I N! e
{
; w' ~! T! p: p/ C* s* s. K m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
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void CWndFashionCombine::OnInitialUpdate() 8 Q. v( b/ v3 w
{ ' T5 Z! g, k# f/ d# T- s5 y
CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : v7 N+ ?& V$ u- e. e$ C) R; i
pButton->EnableWindow(FALSE);
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MoveParentCenter(); 6 L! g( C$ T3 N6 L! D5 h8 [7 s
}
' d1 \# a& m2 rBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
8 q8 O* @+ k( }( h6 z! l3 F{
0 z8 ~) `9 X2 l9 T+ n8 `9 j1 o return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
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BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" ^) [3 m2 p- H7 _3 F4 X{
! \. H, z! _7 y( a return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); * X0 @# ^: H; r0 m( W
}
/ p( u/ M& P9 `5 F# X) u$ svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
) j3 \$ }! l# j$ l/ z{
8 t1 R: I. |* u1 ^1 S6 G, m2 C( V CWndNeuz::OnSize( nType, cx, cy ); * v( X) X: q' Q5 K* W% A
} - g4 q. u; z& m3 E' y6 y+ F2 c7 f7 M
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6 F, V+ Q2 M1 TBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
3 ^) p) `: u: {8 n; @- Y4 ?{
, l6 L0 {% T" C4 W1 r: P CRect rect[8]; . i$ X) G- }+ C
LPWNDCTRL wndCtrl[8];
4 B1 d. I' r6 R- y1 x3 m! s3 S3 J! ?. c. W X8 l
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , ~* o. k, e0 }* M) E# L% Q
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
0 w" m; w# n5 B+ l% L- u) X- o wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# y' l: J' B4 c) ] wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); / u2 ?4 k( D( Y; U4 |: q+ ~: Z1 ]
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
$ l. ]; Y. b6 ] wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# m( D, ^$ ~9 t9 X3 ?# ^( n+ G# s+ l' U wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
" x# z0 u+ @8 Z7 |2 V8 f wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ s4 i: Q; G( E. T+ j3 x; `
1 H5 `6 S+ ~2 p, V Z$ ` BOOL bUpdate = FALSE; - o. u- a3 w7 [
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for( int i = 0; i < 8; i++ )
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7 `( V: y# q: V rect = wndCtrl->rect;
4 ?% [6 {1 `) P8 T! p0 n
4 a7 {& ^7 q! c if( rect.PtInRect( point ))
( t$ p r) z4 N { ' F7 f3 B7 K3 i3 a& W* E$ `% b
CItemElem* pTempElem;
% g* w* u5 G5 `5 O pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 {0 E" F; J) D4 p4 g+ J! E- x
if( pTempElem != NULL ) 8 ~( z# F* o) z+ j+ ]6 v! V
{
, O( D# D# g- R0 ?; n* D; X if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
$ l( c, d2 z5 M {+ X* i; `: Y5 k0 Z! x1 e
ItemProp* pItemProp = pTempElem->GetProp();
3 k* H' c$ O* ^9 \1 X( Z
5 k3 c6 e: G; b# f if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 2 ]$ y( l) e" |3 `2 ]$ U
{ / m @2 R, P% o7 t8 |6 b
if( i == 0 ) / T; ` B$ b9 ]% Y7 F: X7 W' H
{+ x! A3 K% R0 R% J
if( m_pItemElem[4] != NULL ) ' J. `0 @5 n2 I5 m9 p
{! l9 B( S& {4 `: c
int nSize = 0;
0 e! S/ a3 Z5 ^& G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 b. Y% w8 \$ e3 C7 L! ]) p2 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ W# o% z' N9 E: y if( nSize > 3 ) 4 I# I( k. z' ?& I7 j& J9 z4 x
{
* D/ ] H/ d2 f" [* Y! f g_WndMng.OpenMessageBox( "oversize" ); / H/ d/ s: u7 J. v: W; D+ G
return TRUE;
* J3 ]7 [5 v: b- {- p }else% U+ z- a/ z& ^: R8 O3 u; D$ }. S
{
6 x# y5 J( \( I+ }0 t bUpdate = TRUE; H4 ~) F0 z) C+ b
}
' u" F/ [9 _% P" ^2 r, S }
- a( A! E7 R& J, n5 W* g' a if(m_pItemElem != NULL)
* |" _, ~9 n! M; d- K, H m_pItemElem->SetExtra(0); - s: n2 f, F# W. I7 q/ [
|! }' N% W$ F5 u7 `- b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: v! Q b4 f4 Y9 O, M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" |4 Z5 M6 A6 ^1 N: I3 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & f1 R9 D+ `- F+ P$ A
' g. D& ]. g0 F7 x, G; J# D9 U if( bUpdate == TRUE )
6 k# W4 N3 Q0 H- X4 X! O {
& D: u, E/ K! n0 q m_pItemElem[8] = m_pItemElem[0];
, |* L9 e' k5 k8 T) q- i! \3 D0 s1 w m_pTexture[8] = m_pTexture[0];
* Q. p9 E @+ W) S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" E& v7 V4 n. `5 t# D$ _2 Q } 5 x: h4 X6 l( ~1 z, }% o' v7 H
}# @$ d! \( c6 j7 v0 V9 {+ |9 D( h
if( i == 4 ) ) Y, O& G# X& _# ~. ~
{
7 c: q2 x7 i2 \: X( h0 {% E1 g if( m_pItemElem[0] != NULL )
7 Q% G: g! _$ f# H {
9 X0 k+ S7 S* x; ^ int nSize = 0; % c" P, }/ J5 ]: a7 L3 Y! ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, R' V3 ^9 f. s- w2 Y& H5 r) D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
9 x& g/ s4 |; p' Z0 l, S+ s. W if( nSize > 3 ) * K! e( \2 k3 D! u, J( A
{
( E2 U2 y% t* S g_WndMng.OpenMessageBox( "oversize" );
4 _! D0 j: }' Z8 d; z/ V return TRUE;
3 M0 ~& m V C% \ }else! e' {' } m6 h5 A
{
- T( S1 {% S) E K' z& C bUpdate = TRUE; ) c2 Q8 U! D3 n2 N$ N4 u
}
9 Z" _4 Z6 |" U6 _ }) T d3 ]. @$ ^
if(m_pItemElem != NULL) ' I3 B- {( u" E# l' [
m_pItemElem->SetExtra(0); - d& M* g5 k/ K2 j
# l/ I, d/ ~" d p' X5 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 H! E' K1 s% C1 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( {* V. J3 \+ _( B3 K: I: }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 R8 c1 U+ \6 @* r0 f8 p
6 C) q7 L/ B! V if( bUpdate == TRUE )
; v' f) d0 J) f {
$ w! Z$ ~1 X" f. M' G9 E. { m_pItemElem[8] = m_pItemElem[0];
" X. }& T4 R" p6 W$ |5 x m_pTexture[8] = m_pTexture[0]; ' w' B7 Q& z- D* N" A, R& m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- O; M, r5 q B2 }7 E" r3 O" G& [" `
}
$ W6 d5 \( V6 t8 V+ H$ P }1 s% i' q+ t7 W+ b3 z, m
}else
8 e/ |, x. s' n( M( [4 V; Z% d if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) & B) e' x% e( h3 g% a( B
{
. k1 p" y3 ^ n0 k9 H if( i == 1 )
9 U, @ P+ ?7 ?$ V {1 ?: T3 _% ~2 G, y3 F
if( m_pItemElem[5] != NULL )
) o$ s3 A* }7 R( e# x+ w0 I {; \4 R# v: E4 i8 M. \6 ^
int nSize = 0;
/ `: U- V+ N- \$ ^+ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 s( a6 i3 T8 R9 T% |9 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
" v8 G0 z# }: O `+ t3 Z# ~3 C1 e if( nSize > 3 ) # D. ]7 Q% s! ?! p3 |+ _) E0 f
{
( ^3 w. E3 t! v" R9 h( u4 M3 g g_WndMng.OpenMessageBox( "oversize" );
6 S% c3 d9 U. l' w; I return TRUE; ! |+ H; F g2 Y$ S3 p1 }- j' x
}else! v- E# s9 I' p9 t2 ?+ c" ]! m
{
; R) C/ M; C- U* m& Q% \ bUpdate = TRUE;
- s4 F* _9 f* v8 s }
3 c! |3 P* ]0 |% Q2 { }4 e/ @1 I7 S$ J; N
if(m_pItemElem != NULL)
: L5 P9 r5 ~5 M% L9 _( A# \ m_pItemElem->SetExtra(0); . e6 D3 r" r. @& \
$ W5 U# n2 s0 K0 G1 }( T9 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) D) ~. w( a% }5 S7 q1 c' w3 T& u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) E, u( f8 S8 B' ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. u+ }6 x. H& T& h8 H0 O* n+ T. H- v. T9 r
if( bUpdate == TRUE )
* N: h/ S# J3 d# ]5 X2 h0 H {
1 c4 ]) E7 N- ] m_pItemElem[9] = m_pItemElem[1]; * ~3 r- K# Y. b3 @3 ^
m_pTexture[9] = m_pTexture[1]; 9 F3 l$ r0 }2 [+ Z1 E- [; \
# w8 P8 O+ X, N. F( f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! ~9 M) X7 y" P3 y9 J' f0 R
} * g" [5 p" I4 {$ Y/ R
}7 ]+ @1 T2 ? D( J
if( i == 5 ) 3 q# _' F/ I8 x' s
{) I+ P' F' o" X$ m" E/ Q9 V' u# w- D
if( m_pItemElem[1] != NULL )
p9 T3 r; I' E- V' _4 A {: Q2 \* a3 F3 W, ]& C( _
int nSize = 0;
! {( \0 G7 g7 D& f. x" i1 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) n) b6 J0 v, m, F& l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); , I3 K. Y/ D9 G l7 _/ n
if( nSize > 3 )
8 h' d$ Y# q8 x5 O {7 X* I4 U# \, A7 h# ~
g_WndMng.OpenMessageBox( "oversize" );
0 b5 v, [( ?3 Y3 ~. ]) P return TRUE;
, @% {0 r4 }9 L/ L }else
5 D9 f% S1 o/ Y+ [, x {1 u7 J6 C+ ^& r0 i) U
bUpdate = TRUE; - B) w2 T2 I: |
} l8 T) H* F6 K* c4 W& _" F
}. ^0 g8 s/ T' S7 s @
if(m_pItemElem != NULL)
% \$ j8 K5 R( r3 e( F) Q m_pItemElem->SetExtra(0); " L8 x" a% `5 e& j2 q: b
, G$ B; f# T7 b1 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % o' Q# r( G* H& U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 |/ m9 } _: V1 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, |2 K! @3 A) P. Y$ r0 m
! a* h* T7 s) q if( bUpdate == TRUE )
. ]' H9 r! @' e/ l; _1 K {
1 X& S! k1 F. f1 j5 K8 n6 B0 M m_pItemElem[9] = m_pItemElem[1]; - C! @. h0 E! B$ r
m_pTexture[9] = m_pTexture[1]; . v3 q7 G: J4 V. U, Y3 Y( K# i
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 n, T* h$ D: A } ; @8 V$ R4 {2 o) r8 K
}5 s0 \( [' u+ Q+ j2 {6 b
}else: K! V" A( f, O0 q. j4 U* m
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; v+ M- f0 I& a
{6 H, w% f8 X" |" J3 E. D
if( i == 2 ) 6 K% `3 I% u4 I! `
{2 s. n$ O' n1 N
if( m_pItemElem[6] != NULL )
% r9 y) Z, P! k( J @ {
4 Y! E! J# m9 R3 ?; P int nSize = 0;
+ p: R" a8 a- H& F% @0 u% @" O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 [$ \. H g/ `1 N' b/ G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); % y3 ?4 ^( j2 @* E; W8 E) a
if( nSize > 3 ) 3 N; I' y( y ^; H& C, R' [
{
N6 e2 \, _7 m' ?% B; L; N g_WndMng.OpenMessageBox( "oversize" );
+ {& t1 k4 t' h5 q+ l3 Q( ` return TRUE;
& [5 T5 g. G+ v$ `7 C Y2 b }else9 `, m8 [( |+ g- N8 ^
{
5 n8 A4 n4 n" a. `7 b* d* i. x bUpdate = TRUE;
& S- D" K& c6 o& F2 ] }: D* N& N S& g: L. h( i" H
}2 o) p; o4 |3 ^; G& ^
if(m_pItemElem != NULL)
9 P* U( d9 l8 J# j5 @ m_pItemElem->SetExtra(0);
8 e# y" e$ r4 R: A% |: c9 K+ W& C9 ?/ B0 G+ Y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( j( b, T" u- Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 M, p3 ^+ v: d. P; M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 {2 D; }- X+ j D9 K
8 l+ d* Q. @/ {) q if( bUpdate == TRUE ) / R l6 I5 U6 ?; ?% K( x
{7 d" B5 p, m1 D0 g8 w& Q1 Q7 v
m_pItemElem[10] = m_pItemElem[2]; 9 G4 m% t, B( w1 _# {7 P
m_pTexture[10] = m_pTexture[2];
7 f' L1 z4 K8 c1 c- Q' x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 s' _; O- |3 i- H: }( y
}
p& ?5 I. u+ B }
1 o, x2 v1 ]- n* [2 ]9 r6 Z! | if( i == 6 )
$ @. h H. J$ Q; k/ @1 G {$ T4 ^6 `5 A) v) h/ \1 n
if( m_pItemElem[2] != NULL ) 7 p5 \; E% m$ ?3 X
{
9 t0 ^0 }1 X3 n! b; q int nSize = 0;
7 |: J \, C& m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " L4 a* x0 }. w- y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# E; a1 J. p4 w8 n' u! E: o if( nSize > 3 ) 1 s7 G* O, d( a7 S) A& y
{; ]: N8 L p, S; v% C! t: o9 C
g_WndMng.OpenMessageBox( "oversize" ); , H" N6 S R/ w2 v1 h8 Y
return TRUE;
3 C- v. T/ V( v& I }else
$ @2 o$ b8 N5 y {
8 [6 e, ^# `4 s9 ^9 _ bUpdate = TRUE;
7 O1 X+ y% o+ g* q9 R, V }
, B- H$ v4 A% M+ n! [0 p }) {3 w1 ^% u) v
if(m_pItemElem != NULL)
, j- Q1 t6 ]/ Y0 ~5 ?( q m_pItemElem->SetExtra(0); x4 y5 M8 T# \7 F5 d
. A8 T& K' r: C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 f: v" k& P1 P% v2 _- T0 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 B0 Q. O5 g: X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 ?+ K$ ~, w4 \% ^2 R( D. a
% g6 i# ]) X. [$ V5 Z" p) r if( bUpdate == TRUE ) 8 i4 b7 M' r# P# I0 ?9 o
{
3 V, m' z1 P: l m_pItemElem[10] = m_pItemElem[2];
& w* j; W w2 f3 [& j m_pTexture[10] = m_pTexture[2];
& g8 e* {7 S2 V0 e, I8 y- \' z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' r& s) w3 A1 q( z$ a/ m }
+ L! B" \# j; D: u- g, u }& I6 p1 P$ \' _: U( D* R! z
}else, L, w$ ^7 {) [& U) r
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
y3 H7 m# H8 P4 \3 b1 u) N {4 M: c5 y* w, b
if( i == 3 )
. i) L n9 }6 `% ] {9 L. v) x0 }; w. B2 ^! T: u
if( m_pItemElem[7] != NULL ) 7 k# Y8 z1 g8 y3 B
{
& s* W7 l, P$ U6 ^; f int nSize = 0; 4 K, i) p- C5 e+ g( L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 v1 ~" C5 J4 t" G2 \) q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ; [. t/ m8 @# L5 h, }8 y. n5 c
if( nSize > 3 ) 5 A* d+ ~3 B# H- S ]. D1 a; @
{
6 i; [9 M: z1 g, y i7 M g_WndMng.OpenMessageBox( "oversize" );
$ v: A5 |! C0 A# ? return TRUE; 4 ^2 j& v5 F" j# \3 z" k Q* ^
}else
9 l d7 H. i( u- s- S, k9 [, [0 ? {! o' l% L2 k& W) [. b3 s/ ^% X& _
bUpdate = TRUE;
3 D. m+ m4 {! J5 H; P }+ g2 m- {% x, f/ e( y3 v
}. ] n; U; d5 n0 d" J/ w$ v+ W
if(m_pItemElem != NULL)
2 w2 z! _/ D3 d4 X W m_pItemElem->SetExtra(0); 7 _ B" G' ~0 o S1 @1 y
l/ L. E8 J3 H: w. B5 Z e [9 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 p9 A' z2 o" A6 z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" o4 H4 X5 L- d" q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) q& B6 a; P2 f5 n$ Z& x' D$ T/ n. a r
if( bUpdate == TRUE ) W) k2 ?" s7 Z6 V/ W* e. U
{( S- U4 x. R* w' m1 l3 ?; k
m_pItemElem[11] = m_pItemElem[3];
6 @8 H0 m$ E1 I: K' Y m_pTexture[11] = m_pTexture[3];
% V: }: S W7 d& D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" M1 @% B; u+ |5 k4 P) R } `7 Z1 l0 n q/ p* Q2 r
}" @8 w/ w6 J; J8 O7 U
if( i == 7 ) ( R/ n3 }% _5 Y: O& _) d
{4 R- O- U! G1 F4 @, O E
if( m_pItemElem[3] != NULL ) . a5 O& [$ m5 n0 k" [% R8 N
{
' }+ m3 o( l& ^( G, U1 I E int nSize = 0; * t) M+ O$ j. I6 M: A$ V% [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Q; K* n L$ w, q; V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - P+ M5 R; c* p( `/ K
if( nSize > 3 )
" P5 j% y6 O- t; Y u {
1 Z5 e* r, c: B; j% U g_WndMng.OpenMessageBox( "oversize" ); * o2 s0 B3 b( u0 n- V3 C6 @; b
return TRUE;
9 C3 W+ C3 o) k$ d/ {% b) p, p }else
% b: x' q4 y! c; d) d/ L ?1 h {! R* n# T( A+ p0 j; M' U% e
bUpdate = TRUE; " I9 }9 y2 h# d3 g: X/ b) R
}' u" Q0 b$ X4 @, B3 @' V
}
8 y: l, k. c8 t if(m_pItemElem != NULL)
6 s2 @6 a m5 x. _ m_pItemElem->SetExtra(0);
- k3 O7 v4 i. p9 k' |- z& P1 P! n6 r) G# j0 [+ ~) g) h$ k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) C: V+ }. s. m! a$ M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 M: P9 t5 E! S" _, l; L; O& N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( x! w3 A) B G7 y- x3 C% B) v1 L8 k
! A3 R5 l1 E' n+ k2 U1 G if( bUpdate == TRUE ) / A, n9 h8 \: l/ p
{
8 M5 R, t4 c! Y. D2 H6 U* O5 a7 E m_pItemElem[11] = m_pItemElem[3]; 9 V ^) L9 a( }, ]$ @
m_pTexture[11] = m_pTexture[3];
: q9 o% G; w# J( W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% t$ G- r: K) Z ~ }
& y; Y( D9 ~$ N/ y }; }6 B6 \+ W. G3 c
}else2 p$ p$ n; x$ x( l* w# t
{
W' q( A" q& j+ x% r g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ g. O( w( |8 w; y% C' F0 r) F f, z4 A
// wrong tab 7 w# M5 M, c2 x G
} + D9 H* y1 ~1 Z/ E9 {
}else
& @3 b! [" A; B9 e% ~& z, j% R {, z! x1 `6 u6 U' l
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" O# a- |( H- \# O3 t7 S // not blessed , R9 V& y/ @6 w0 T
}
' {+ ?- O# @% Q. a }
" L8 N* ?$ E+ H0 d% w+ A }
; q! e+ J5 Y9 v( a } ; `4 K" D/ \0 F1 t6 ^0 ~- {0 L
4 I3 Q/ E, `5 Y( r% t" S! b: s# A
int nCheck = 0;
/ l* V7 d2 p8 E) U for( int i = 0; i < 8; i++ ) + n L1 f; d! c
{
4 U( A! O( _) c* _ if( m_pItemElem != NULL )
, L4 O0 s- b9 o2 S* u nCheck++;
* k6 F" O! d" a }
- `5 u C/ {# u$ F3 _% N: O Y if( 8 <= nCheck )
7 j% z+ C) h* u: w: z0 U5 C+ z { ( D9 M6 P% Z, n& h$ `( O; B3 Q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : C0 I% w2 b" N4 `7 w& R) U
pButton->EnableWindow(TRUE);
; D, I* R# }8 R& P3 B# b } 3 e& y! `! r7 E- F7 o [# k% _
return TRUE;
3 V; _4 l! |" l}
, {# h( D$ m1 f! OBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 6 V2 Y" d. t' s4 q5 h( G; W
{
: W" `% D- f) c2 O- F) P4 f. { switch( nID ) * X9 [4 ?& B0 L& H
{ 7 c7 K/ k* b# v" L/ M
case WIDC_BUTTON1: , b K* w% L1 _% R0 ]
{ ( J0 K- s0 n2 c% g0 \" ^: [* z
g_DPlay.SendCombineFashion( 9 d/ Q$ q4 E! ^. @+ N( Q
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, + Y. d. r7 F/ Q# F" ~5 \
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
: O- ~" _& N6 K( p: m6 U m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
1 b% Y' N* a0 A& A& S m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
% f: r4 D' i7 z- e );
% Y) S! z- T$ u* O% Y: |0 G4 x) u Destroy();
6 H# n# O) q6 A% x* a break;
* C! }$ D" m4 l4 f3 v' C3 T: L } 2 d2 M1 b2 e2 Q# a
case WIDC_BUTTON2:
& C' m# d* i( f+ K" n { " `* o- R" K3 @6 Z% e; }" N
Destroy();
5 I$ F3 R- E: S: M break;
' r3 H! S& v" k* S; e& `. } }
4 u/ q9 K, D8 ~& B5 D0 S } 6 n5 U8 s8 w+ ?9 C" `
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ) R. Q: |1 b3 y! Z5 Q! f
}
7 ^7 @* ?4 y; A( |#endif // __FASHION_COMBINE
3 c% D# C, {' O+ }+ E: y3 J% C/ p
----------------------------------------------------------------------------------------------------------------------------
9 z, J: w: _1 gWndWorld.cpp0 e% k& T8 J6 u& t8 R
在
case MMI_REMOVE_CAMPUS: % e% f. A2 u5 j& O1 Z
{ : @$ Z% P: K! ^9 L1 g
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 u/ o E4 f F/ }' z: P U3 F
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
2 y: h/ b! @: H7 s' i g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
" }4 U9 A5 F, e* ? g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
8 ?; `! O6 p+ {8 m" B/ j" p break;
. @5 J3 \! S2 X }
% O: z- i4 }/ f+ y% ? F#endif // __CAMPUS & l5 y( M1 Z: e! ~; h1 B
; }: e& @- R/ \
下面插入
#ifdef __FASHION_COMBINE
. |& C6 X: a( ^ n% O' D case MMI_COSTUMEMIX01:
2 V3 w/ L# {, s* X { 3 C4 a: |. A# p9 Y' S! b8 E
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); # e; x0 Y/ P* q* D8 M1 T
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
: }7 ?. q5 O i+ R6 k g_WndMng.m_pWndFashionCombine->Initialize();
6 T) r, c! F. g( y" ^ }
. Y1 E! ^2 y" F break;
- e4 h9 L) q4 G' B#endif // __FASHION_COMBINE
n! I! e, V# Y3 q
6 v- m- ~; C8 }6 l' i3 I
----------------------------------------------------------------------------------------------------------------------------+ l& C1 |3 U- l7 s: |5 Z* h
WndManager.h0 f, ]( Z9 Q4 ?& {* a
+ ]! ^. I: p' s4 M: r于:; |% @2 u) E$ a* Y' B5 {$ j
PHP代码:
#ifdef __GUILD_HOUSE_MIDDLE; f) r) N; |6 Y3 E
CWndGuildHouseBid* m_pWndGHBid;
! O' x6 L0 X, y1 s, Q% \#endif //__GUILD_HOUSE_MIDDLE
; S+ T/ Z# Z9 ^' I3 r% l" Z
8 Q1 L% }' G2 B- U9 G Y! J
认为:
% S+ T9 r& w* R) A) NPHP代码:
#ifdef __FASHION_COMBINE( I6 @$ q* Y! E; x# r' f
CWndFashionCombine* m_pWndFashionCombine; " _- {. h* D* h [" B! k: {0 U
#endif // __FASHION_COMBINE : P: L, A" W" m4 [ T0 `
. a# B2 \4 q* ~: H! {7 Q
----------------------------------------------------------------------------------------------------------------------------+ T/ e$ [, d: V0 H# U
WndManager.cpp$ p* \% a! P4 j2 f. R7 l
! z# T( \/ P {3 K2 b( B
在
#ifdef __GUILD_HOUSE_MIDDLE
4 f* R6 a2 A0 {# M4 N9 A else if( m_pWndGHBid == pWndChild )
# y/ m! f. w' W% p# x# p$ a {
+ V* Z" C+ K# i, t SAFE_DELETE( m_pWndGHBid );
* i+ E: P" J: u' z pWndChild = NULL; : I& V) B6 q' t6 z$ U
}
X# j W9 B) d7 Q/ U% a1 m1 {#endif //__GUILD_HOUSE_MIDDLE ?% [7 E8 ~1 d# E
% I6 S" {6 l, B0 Q+ u1 g. K
后面插入
#ifdef __FASHION_COMBINE- W- }6 F8 t8 ]" u7 W/ j: v; {3 n
else if(m_pWndFashionCombine == pWndChild)
9 L; F" ~% g) f6 d% [/ ` {
5 d7 C; P$ U9 S; ~: e$ S" m6 @6 R SAFE_DELETE( m_pWndFashionCombine );
x1 F+ B" e* F, p1 ~ pWndChild = NULL; 8 _+ F. `* O$ q/ E3 y8 y
} # U0 K2 f1 k+ o+ \: C1 B2 ?. s* Q9 J
#endif // __FASHION_COMBINE 8 }; y# u3 T1 |1 U) l9 R
5 G1 c! H1 U& O
----------------------------------------------------------------------------------------------------------------------------; P- h; t. e/ ^& q, S. a9 ^8 s
DPClient.h' X% o( C; k1 ~; @( Z' C
6 C% _2 Q& Y0 h; s9 h8 ?6 s8 B8 Y! C# R
在
#ifdef __GUILD_HOUSE_MIDDLE
- [4 p/ ^9 @1 e* v' j6 w" k0 lprivate: 7 W+ G( w3 `! [* o- Q$ ^0 a1 @4 h
void OnGuildHouseTenderMainWnd( CAr & ar );
/ A- `4 s& }7 }# r/ ?+ s6 m void OnGuildHouseTenderInfoWnd( CAr & ar ); - ]1 k" L" h2 t% `2 [" o2 O- S Q$ B
void OnGuildHouseTenderResult( CAr & ar );
9 O* Q, y' d2 X" K- x# ypublic:
" D8 c* d8 ?, D7 o9 w0 w2 H, W void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
9 p% ]" [7 i- w8 H" s; p1 b void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ b }/ W% v' U) l void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 0 @ E4 V. d, e$ |7 u# R, `
#endif // __GUILD_HOUSE_MIDDLE ' G! `" ]6 |+ O/ {5 t) Y7 U! }, ]
; D9 g. V' W j! y/ O2 I! Y
下面插入
#ifdef __FASHION_COMBINE+ o8 y& d% |- v: b" s: r4 ~
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
6 `# M1 B' j3 x" v#endif // __FASHION_COMBINE # K. X' g/ a# ~6 G5 O4 _5 i
9 V* r4 P3 y( O
----------------------------------------------------------------------------------------------------------------------------
g( g; @4 e9 T2 Q& I U, L* EDPClient.cpp/ g# e0 e3 S: ] X, B2 @
3 Q1 \. ~2 N* \2 F
在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( w6 m" G% S& T8 Z{ " `6 w {4 [; i; O" l. {7 b- o4 {
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
" ^) H. ~* l: L y6 w! L. N ar << objGHId << nTenderPerin << nTenderPenya;
" h! S& Q6 t* |8 _7 Z, d) I SEND( ar, this, DPID_SERVERPLAYER ); ' @' [& r' A/ x4 Z9 q
} ) G/ @+ R: B7 Y& ^- t3 d
#endif // __GUILD_HOUSE_MIDDLE
. V! r4 y7 ~( \4 Y6 z
3 E0 G+ c2 T0 `0 x2 l
下面插入
#ifdef __FASHION_COMBINE
% ?# `2 r+ d$ Z8 u7 nvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
0 J/ K3 v5 G% i" |! k5 I9 F$ U{
7 ]+ Q. m+ W# p+ i1 V4 z: S& F BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 n9 t/ o" z: s8 q5 k& I
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; \+ ^0 C7 m- U2 c! R
SEND( ar, this, DPID_SERVERPLAYER );
- a7 K1 C) y) h; ?1 G}
/ ^% {+ J% ?, O9 I#endif // __FASHION_COMBINE # C5 |2 o, o* t) q6 q! `4 U
! U4 a. A6 i7 }& p* k6 @1 `( R
----------------------------------------------------------------------------------------------------------------------------
$ A! K. r/ a6 _7 p" F" [( e: ]& f2 h
/ {% y5 m U, p: S; p现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE 6 `' _4 f% p/ t& K- |# c0 {
0 p: m3 g9 L4 @7 N2 E6 T5 J
---------------------------------------------------------------------------------------------------------------------------- O U! ]3 X, B# R, h* T' N
1 P) B3 z4 M- z" e
0 f$ j4 t n; v8 Y/ ~4 Z5 ~. U e% Z) O6 _* b1 R
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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6 Q, W V' {0 f* ~# h1 r6 s+ q: H1 j' O2 H9 f
~怪物
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