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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
莫因E * PVP
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& {1 j |. c# o# e8 E今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。, O6 u% |! F/ t2 `
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有大量的代码,我已经测试过它,它可以编译自己1A。3 t4 x# V% Y) U
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”9 \$ B4 s R& m* E" j
1 D- q! Q7 [3 d7 }' r+ }4 d3 n你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
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0 n( S$ A- k; R" l2 |: q# @( q4 u4 ~Etioom(90%)' o+ k7 T3 ]% E( T7 p; j, t9 g9 P
怪物(10%)
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8 W$ h/ x; S3 `9 c' T- E/ A# R这里的问题,而是“不问任何小型或定义语法错误。”8 D# ]1 r k. S4 r: }; ?3 X. |! n. R8 W
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唔够讲,这里是答应释放:
randomoption.h
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在
public:
! N7 k9 o" V8 E1 H8 G1 v, Q bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 0 d9 P' S* s8 `: B
void SetSafeFlag( __int64* pn64RandomOption ); : x \5 K+ V8 _; V
void ResetSafeFlag( __int64* pn64RandomOption ); 1 P8 t8 \1 q& l7 C' P M7 d
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % Q4 q) r. g+ E- V8 e, ~& {2 X
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这下面插入:
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#ifdef __FASHION_COMBINE* f4 n. P2 s0 o0 R+ M, Y" A
public:
% Y c6 O8 W# g. m6 k int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ' j0 S: v. r! o" [# b# k2 N3 }# J' |
#endif // __FASHION_COMBINE
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# X8 M2 w4 [- m" e1 y4 Zrandomoption.cpp
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在
bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - M1 e. I9 B: M/ B
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下面插入
#ifdef __FASHION_COMBINE2 Q! E& ?5 W: k! Z; ]7 h! w0 ?! x; J
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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6 W+ M% L# U# x/ j int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); + P: z& W% |) I4 v: D X" s
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 k' v9 |' P" x
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if( nMainSize + nDestroySize > nMaxCombinedSize )
- Q ^& g* V7 g4 h return 1; / F8 R4 d' P; y4 f/ ~. [
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; . q+ q0 H3 S3 P5 U
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ' M* A4 U; ^2 ], u. X# [9 }! Q
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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6 p7 O' F$ O7 N5 X" D return 0; % f" l O5 O4 x8 [, h/ }" F
}
5 {/ H, i' J3 y% }#endif // __FASHION_COMBINE
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! g6 ?7 X: Q6 G5 }MsgHdr.h
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#ifdef __FASHION_COMBINE
6 m" \2 C, @6 M#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002995 j; k9 G% f1 ^. X: Z
#endif // __FASHION_COMBINE 0 V# k. G1 J/ i: j# K3 q: f
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DPSrvr.h) P+ Y6 |. Q+ |$ ~
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在
#ifdef __GUILD_HOUSE_MIDDLE
. s; I! D Q: z& ^+ e void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! Z- M: g) d* t" ]* H0 ~ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 r/ [) W" i' ~ C: q% y void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 y5 u- L" ^6 \0 G
#endif // __GUILD_HOUSE_MIDDLE # R, y, J7 ~, q, S( p( w
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下面插入
#ifdef __FASHION_COMBINE# f; R1 s& L! I. M
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 C' H4 \" b! V8 q' p5 D7 P
#endif // __FASHION_COMBINE ' Q& ~; T. b, v- {9 r
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: W1 k$ W4 ^. o6 P$ n" {DPSrvr.cpp& {& {; X. m# G3 }+ ?& P( ^
在
#ifdef __GUILD_HOUSE_MIDDLE
7 k# E0 U B. p4 e% b. u! k ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 2 x/ j- {7 d4 s+ y5 n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* u s4 V l8 ?1 p4 H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
K7 y' i% u F W4 _$ ~#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE3 u0 G3 p. ~: x& a) B1 l/ @
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
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#ifdef __FASHION_COMBINE
5 T) d# g+ P8 \. l) Q" qvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 0 j8 Y( H4 F6 I, U n" g
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 0 ?) l5 p: p7 z6 g: ~9 Q% J! G2 C i6 ^
if( IsValidObj( pUser ) )$ G! ]5 S7 Q& t4 f' x
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DWORD dwItem = NULL_ID;
( t- D |3 t2 c. T CItemElem* pItemElem[8]; 7 U" ^, T* I) ?3 _+ R7 X6 ^
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ar >> dwItem; - L+ @/ J" A* |
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
v( `" Y& m% |1 q if( !IsUsableItem( pItemElem))
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if( xRandom( 10000 ) < 10000 )
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( v" d9 g) f, x int nResult = 0; + [7 g( ~3 e, `7 c" g3 {7 C
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
. X9 ~6 M0 [6 K) X4 s. W! @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 5 p9 T. p' E T, T1 {6 M9 G
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 K: [: M% \8 h% @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 D0 ]- s: n1 P3 A% c: l
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 6 S' @2 ~: d% m! K! p0 O! u8 H
}
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/ n' Q$ ~+ ~* g# _9 A a) ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 9 W6 }8 _/ y8 {3 g, g) P( G
}
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: |4 r/ |8 {# I" L/ F2 Y C pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % t5 u5 C# y5 n& S( {! N# k$ y1 U
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$ R3 y" X$ k- R1 z4 E pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 0 d" `9 Z8 D) n: R" d( l
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
) \* N& J# S* L6 }' h, j; I, F if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
8 F2 w0 `+ E! D6 s# }7 c T g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 9 b: L" J. u; |" L
6 \: h, j) W$ Y if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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' n: G3 \! s1 F! A pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
& M5 b- E% U( i7 ?4 G1 @ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); * P- y- M( \0 n* W
for( int i = 0; i < 8; i++ ) ; c$ }7 v$ K# y2 r
{
4 k3 E }$ e) k0 S2 d pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); {, z! |% s% j
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}
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#endif // __FASHION_COMBINE
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class CWndCampusSeveranceConfirm : public CWndNeuz . V; P/ f, c) c* Z/ e% M/ g
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下面插入
#ifdef __FASHION_COMBINE
3 P$ J8 g6 F* X. i# q5 n9 mclass CWndFashionCombine : public CWndNeuz
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public: . s, e* _9 w3 M2 z5 {8 F# M0 v8 m
CItemElem* m_pItemElem[12]; 5 ^7 C: z- j4 T7 C. _: i+ u
CTexture* m_pTexture[12]; # d& _# A% q" m* x/ M. G4 `
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public: ! a, p! `3 y8 {+ L. W/ {
CWndFashionCombine();
; u* B& S. o O' [ virtual ~CWndFashionCombine(); 2 R% ^4 c/ }: c/ \; B+ c: K
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virtual void OnDraw( C2DRender* p2DRender ); ; [$ ]) U0 U h
virtual void OnInitialUpdate();
9 q V W: {% \, k virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 Y3 t% N. `8 f8 a6 r$ Q8 [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
9 ?! }, Y% `2 h$ _6 V virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + @5 m/ x# N; d" M. s
virtual void OnSize( UINT nType, int cx, int cy );
1 G* D$ P. y. a2 p" G5 A virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE ' |3 P b" N, y/ W" J) q# E" ~
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: R* g1 V$ B6 d5 \; Z9 n* bWndField.cpp! U a- A4 X1 n+ k- [
在
#include "wndwebbox.h"
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下面插入
#ifdef __FASHION_COMBINE6 x: ?- e+ X' U4 w
#include "randomoption.h"
. U0 t0 J7 `% r% D#endif // __FASHION_COMBINE * H& [! X+ E% _& B R
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就在最后:3 x: E* o) |5 X d' g' X( s# Z
PHP代码:
#ifdef __FASHION_COMBINE( K( r+ \: a: a r
CWndFashionCombine::CWndFashionCombine()
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{
$ @! g) p6 ]6 L. F( `* I; z4 b m_pItemElem = NULL; / A+ J; n6 C5 H
m_pTexture = NULL;
% P" y* ^+ g5 T* X6 A //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));2 f+ w. {4 r& a6 s
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 h$ \0 c% B) C# k: U+ @' x4 |
} " I/ d' M X8 \% e$ K, i
}
' g$ P8 O0 U9 L1 ]3 u8 p$ X. P$ o- SCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) & F- d a% h% L5 E1 j( z! |& j
{
! J6 v, \- l0 r" H if( m_pItemElem != NULL ) . T9 S4 O3 S$ q+ R. o' w4 R
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
! s: Y+ M: P+ Z& u) M0 T m_pItemElem->SetExtra(0);
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}
1 L/ [) [4 d- \" q, O! l9 Gvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # t7 `* _" e7 A( Y! w6 x0 F
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LPWNDCTRL wndCtrl[12]; * R' ~6 Y h3 L- u' r
0 |5 p5 I! q7 m3 ]. H6 J* a wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 L) f9 A: W' R4 j1 v% H wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) L, a. V$ Y+ l0 q8 P1 Y, Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & f3 q+ ]2 Z, m' W# I( O+ Q6 R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" M2 k* S: U0 h. u5 k$ d2 P wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + v6 R- j- T7 Z- i- Y* a8 S
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + h2 S/ W; ~ }+ h t7 O
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 J& E- S7 ^4 u+ r' Z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ n* a8 m6 O/ d- F2 z5 E
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
/ d- P4 X4 I) F) ~ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
4 X/ n3 J" @: F8 ]7 p: m! z wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
. c' T% b$ l5 k- w5 h5 q, j wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - I; n/ p# K( a8 l
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for( int i = 0; i < 12; i++ ) - l9 b4 ^4 i) o4 \7 S$ h
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if( m_pItemElem != NULL && m_pTexture != NULL ) / p. j; D3 j; h' }3 ?8 b$ L, N) b! k! u
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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} 9 N' E9 O2 p% s' i
}
; M4 O5 W6 `7 Z7 \void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); - h( J& Q0 ]6 b7 h8 v3 G. U
; {9 u% g- z# h3 P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 T& \! j& `8 d. e pButton->EnableWindow(FALSE);
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MoveParentCenter(); . R9 I) a, p5 d- w/ J, [3 I- L$ w
} ' L9 G! N9 h( ?
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 2 Z# U. L, ]) C5 [# t
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return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
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BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ! V; V Z; c1 a! k' B1 R: ?) c3 j8 N
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return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); / d7 s- e( E7 Z2 I, x1 j
} ! p" ~4 ^8 D5 N4 C8 ?
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) / @$ r, A% Q+ q: V5 |
{ + A( Y e- S# z; g% [2 m
CWndNeuz::OnSize( nType, cx, cy ); 1 x; @( E+ U+ B3 J$ r
} 5 J; u I+ a$ `$ L U4 @% E! w
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7 f& U" u' [1 r5 ]- H9 y8 s- eBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 6 J# c& j) Z6 z7 t
{
5 s# Z( P; ~4 h0 r: t8 w CRect rect[8]; - g* ?/ j; w6 j1 ^! d
LPWNDCTRL wndCtrl[8]; % P8 p$ j1 c9 n# Y& V
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 B9 o6 s' [4 H- C6 u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 i$ x9 l* _5 }# R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( U5 W6 y' D/ U& U. d0 }0 B
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 Q$ p4 F; n5 ], S Y0 A wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
/ q3 [& o8 t7 X0 c$ E3 A" n! o7 e8 J wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! y6 F9 U6 `3 k" h
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); # x9 a2 M* `8 q6 h+ Y% X
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 9 B6 }4 t( y/ `% S: u
+ q( a* Y- m5 o' e/ u6 R5 M+ B2 ]7 W
BOOL bUpdate = FALSE; , w# E, t7 A2 X) k5 A) g( a1 @4 ~
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for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect;
4 D! ^' \* ?$ Z; q1 H3 \- g a' R# D( \6 w0 ^: R; G
if( rect.PtInRect( point )) 0 K! s9 L9 ?6 d7 ~" p8 k. l- a
{ 1 y4 W6 p! B: A$ r; W; G9 R
CItemElem* pTempElem; 7 K# F: O7 g6 i" l: i8 y
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . Y( {. {7 p' |# v6 B! c
if( pTempElem != NULL ) . B# P8 A2 Z7 ~+ l& U1 S4 f2 l8 N
{
0 V. B- W# x0 e3 c$ A- E% y if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) , j( V( X [; d! \" W
{/ l7 M h2 y4 k2 f6 t
ItemProp* pItemProp = pTempElem->GetProp(); 2 O0 T% r% y9 i+ Z4 _- F" V
. }6 m8 p1 F' _' z* z2 `
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " B/ r9 w$ c; S3 S% k
{ ) |7 k' b. \# O
if( i == 0 ) : m( S1 p/ h6 h/ Y6 Y# u
{* m. X( Q, U7 j' T/ [. U
if( m_pItemElem[4] != NULL )
' M; k% t4 f. R$ e0 }3 Z {% B( d: Y ]2 Y( R; P. T- e
int nSize = 0;
' |0 K, a" u I% g4 x" f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* H4 {$ s0 ]! R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
+ ]* F: m; g2 k' a3 _3 |0 K6 r if( nSize > 3 )
# _' H( u$ D0 U! v# F! i' r {8 @+ n$ F6 L4 ~2 B7 d9 |. C/ Z% u
g_WndMng.OpenMessageBox( "oversize" );
' P! A7 R6 H6 x: i9 N return TRUE;
: r! I8 u/ r+ T; @: b. ?% p3 X }else9 _" T. _9 C% p% w
{2 u0 V7 E3 T: a ^% h s' g
bUpdate = TRUE;
7 y' P: c# ]0 P }
* Y5 n3 E) y; M7 M( j' Q }
+ X! v7 ]7 Y o, C& \ if(m_pItemElem != NULL) 3 }. k$ x6 o0 Q" b+ V4 F+ b
m_pItemElem->SetExtra(0);
+ O0 w8 }. }1 M
1 p& S# B1 b0 }* A8 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 j. {$ U! B! I# _. m6 b* v7 |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* p( h7 {; @# m& z+ H( C0 u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- R6 _, j6 R" d2 q6 ?3 P8 Y4 k7 J3 |8 @0 P
if( bUpdate == TRUE ) $ W% H0 I' v8 B7 x- e$ H
{2 Q# }5 V3 e; Q' r" y6 Z
m_pItemElem[8] = m_pItemElem[0]; 3 U2 g6 [* c' O+ U! I: r/ S- a: b
m_pTexture[8] = m_pTexture[0];
$ e4 ]/ F$ B( z5 h# c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ H: Q$ a) D) K9 P% O } B8 k9 G7 E! b8 [
}, d, _* z0 x; Y9 a* p: a
if( i == 4 )
5 z6 X8 \8 p: H. v {7 A$ Q: c0 ^% p A
if( m_pItemElem[0] != NULL )
( J& c5 C; S+ l {% ]1 F! k3 M, j
int nSize = 0; & h; L& {# w' B4 {9 {, K5 L3 k7 N& H) D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; L+ Q1 v9 V) C0 `- k; ]* a* y6 b4 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! }7 w7 L" X1 D6 P2 A/ v' P if( nSize > 3 )
2 {0 @, y+ p, d1 o' B M: g {3 I9 }. c Y8 b
g_WndMng.OpenMessageBox( "oversize" );
0 Z( ~% M, ~0 K6 ]3 w return TRUE; 6 \. d( I( R4 A. n
}else
$ Q" l* E0 L3 V {1 q4 z# b" N( c/ e- ~# a( Y
bUpdate = TRUE; ' h, F* C2 S! R/ F: H" X- \
}" l4 O2 Z8 k* O$ m4 o. O; K
}1 F0 s7 h6 t3 E5 P7 A# F) K
if(m_pItemElem != NULL)
! q3 u3 O/ D% b3 G m_pItemElem->SetExtra(0);
5 Z; s0 h; a" `& D2 t8 ]5 K$ J8 K8 P3 X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ v( u1 P8 }8 U) e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 I) q# ~2 Z' o3 J. ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 t% Q# w7 q. O Y
4 P% |6 @+ j/ `
if( bUpdate == TRUE )
" T- @, M% k) s, ^, G; n l {: i1 f% w" S. j& d; z* f0 r
m_pItemElem[8] = m_pItemElem[0];
+ p; O' f+ w$ I8 _ m_pTexture[8] = m_pTexture[0]; 2 {- d4 l2 o, c% U! S9 b( N$ o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
. U- e! `8 D, U8 f }
+ i1 i& ]+ c! r- t5 }4 Z }3 o4 S ~/ Y0 j6 `3 j
}else1 r6 T/ [) e, Z& C3 j6 v7 [0 u% |; E
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
% w" R- D, L G* d {
: ` E9 Y; a. H9 s if( i == 1 ) " Z* t. K( z9 o. E! `( u6 @
{9 x& J- p+ X: [- R
if( m_pItemElem[5] != NULL ) " x H& V$ Z6 S! O7 v7 l% |4 ~
{' F+ r, c) P* t. z
int nSize = 0; , B/ H* Q6 X/ q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! S$ R+ i8 @4 n/ \ S, S" ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 9 K: P5 R% U0 O4 r; k/ a
if( nSize > 3 ) ; a1 x% h# p; U
{5 m- r+ _- y3 Z: z2 e
g_WndMng.OpenMessageBox( "oversize" ); - k% `4 n h( X; `: H- }& @
return TRUE;
) o: `8 O8 j$ V, s3 Q }else
# |, P" `: Q+ i# t" H' y( a {
) B1 N" ?( ^5 g0 G0 l bUpdate = TRUE;
. \( H5 v" I) D7 z) Z. B4 o }
& I, i, ^& S% b0 _9 H) S }% _( k6 k, Q1 x2 Z) B5 i
if(m_pItemElem != NULL)
3 c. }" }" }7 |0 h1 s1 z" \* f m_pItemElem->SetExtra(0); 9 l' F" n! N1 m
3 H% O8 c% i4 g& V- F- j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! e- `3 n, [! E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" }& @6 M; O, }% [6 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 y: o7 R& d) s+ g) u! {. @# ^8 P
- A% z, Z+ j |: g& { if( bUpdate == TRUE ) 4 x$ N3 C3 b& A. ~9 \! I N4 f
{
8 e- f) W. H9 m m_pItemElem[9] = m_pItemElem[1]; 2 p" Y! K. X! J
m_pTexture[9] = m_pTexture[1]; / b W9 G& f3 ^. S( O
- G8 S& G1 a! l6 S3 {5 V% z$ V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& p e& R/ k! O# c7 B5 d' R } 2 A4 i: d f+ j6 X6 h& g
}
' l. G) p. Y5 y if( i == 5 )
7 M1 r- \) M, j# p$ Q1 x) Z {- ^, A: C1 p9 x% w# C& h( Y+ B
if( m_pItemElem[1] != NULL ) ' R1 M$ c! Y C1 S4 c/ y; P: B
{
0 x& r, B5 ^$ n+ c: w0 Q. @. `7 J+ @ int nSize = 0; : Z, n6 i, t: Z% D" Q! T, o' ~# ^, X+ O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 \8 V& k8 S0 L( Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
" Y5 J4 Q2 p I% F$ { if( nSize > 3 )
# z+ w# W) i; {* A1 }, p {
, q% ^( f# L: C _$ O; A g_WndMng.OpenMessageBox( "oversize" ); 7 L! s% F- L0 Q& N) h# T: B: P- S
return TRUE;
/ T7 p4 e( C2 K: w0 U( p& J }else9 |! Q/ |4 f5 x* r+ j) j8 ?& B7 O1 m
{
* z) |0 H, X/ H8 i& O3 u bUpdate = TRUE; 8 e* W7 Y% P0 N$ d; f" ]9 P9 l
}9 U4 X, _/ L& F; H& x
}
2 W- m2 d, l( F: ^% d' b if(m_pItemElem != NULL)
- \" W% {7 _ \) f1 I: b6 f m_pItemElem->SetExtra(0); 9 S1 _) L6 Z( o) b) _8 u
- l, ~+ f1 P" v2 Z2 X1 t+ E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' E# G \; B4 b! _* p C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( Q$ q0 {- L1 C) c, c) E" R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 h- { K# R. `0 o8 n- L9 z
. I! } j, E7 l. P- l if( bUpdate == TRUE )
! q( `( h/ v, X% T1 ^% w/ e, T {
. n% U% ?3 m# G( U$ e m_pItemElem[9] = m_pItemElem[1];
: m0 m+ }3 {" f2 L7 q/ g8 P/ m# h! j m_pTexture[9] = m_pTexture[1]; ) A1 l1 b& }. J; a# {8 v, ]
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! j$ H1 W2 c8 p8 R5 T
}
, T6 x9 Q7 k, p# f; S }& v8 K5 ~2 F3 t0 T& d9 \$ w
}else
, t3 s8 w' n0 o5 L5 a' ?3 G if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) , d, m4 H0 N9 L
{4 D% ]8 r# \: ?7 ~& z z
if( i == 2 ) R$ L( z0 _- X0 l
{, S, [# n0 V |7 `
if( m_pItemElem[6] != NULL ) 9 f \' o' a' ] c/ V0 u% N" W
{
/ \, D3 E5 X1 E6 L; J! O r int nSize = 0; / }* g j/ D- w) I# M, f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- C) r) M- F7 t/ q3 k$ q6 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); # I# s" t3 ]9 \
if( nSize > 3 )
$ K/ }; \; o- L9 W, N& A {6 q2 l: E: z2 X9 q5 S; p) O3 s% l$ L
g_WndMng.OpenMessageBox( "oversize" ); 4 t& I9 s9 N8 w+ K/ w
return TRUE;
T4 F$ X% Y+ t. x ~ }else4 ]6 g4 M2 k! i* e' y5 Z6 A
{& x/ D5 S5 l/ Y- Y3 R. c! I7 g
bUpdate = TRUE; : |0 Y A+ O6 V& x" D
}4 e! t* m5 Z6 l+ u) F6 e
}
3 j/ c, J% C) C- V5 j if(m_pItemElem != NULL)
3 @1 @" I' o' r. S: i" A! ^+ _4 u m_pItemElem->SetExtra(0);
& w' N0 v$ L C/ t/ A4 Z& H: ~5 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ y& I0 O! n7 Q; W. m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , i4 q8 R, W" `; n8 l* G0 n6 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - ~1 U4 S: k i3 D
/ z& i" _ j$ [8 n2 R: e" y4 \, \0 m if( bUpdate == TRUE ) 5 p. T) z, s2 g+ S6 E3 k( R7 P; F! `
{: g( y0 s6 I# `+ S6 c; [! ]
m_pItemElem[10] = m_pItemElem[2];
! o1 `' t5 g4 R m_pTexture[10] = m_pTexture[2]; , _0 _) j0 ]8 l! G% J) V8 V$ L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ G! C; V3 n* f5 A [
} . k5 ]8 y, j3 ]$ b2 G
}
! O) ], C4 ?& o; Q- b if( i == 6 ) ) a' x- a1 a) a6 m8 b8 t
{
/ C: V5 |8 b6 g1 A if( m_pItemElem[2] != NULL ) " \8 O C: |9 n
{
4 Z, b9 H8 u5 p% p1 V' I int nSize = 0;
# t* r' p; ~0 D$ K4 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& O8 ~7 m: \8 `( u& [3 w: U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); # `: Q( l1 j0 ?
if( nSize > 3 )
( m( {; Z/ z4 F5 U. A5 z {
4 H1 q9 x: m8 ~0 c- E6 P g_WndMng.OpenMessageBox( "oversize" );
" q) I2 }0 N. K return TRUE;
8 Z% `! ^+ v, J0 Y- G }else7 Q7 W, s9 v; I% K8 L" \9 _* f4 r( t
{
b9 a% ^2 E5 k2 D# p bUpdate = TRUE; ( U9 O0 O- o5 F, C1 m
}
4 \6 B% p+ |! D& o2 Z8 P4 r8 T }7 b) n# E3 P% y; I0 U7 n
if(m_pItemElem != NULL) Z( L4 w/ Q' M5 T# m1 I* g6 Z
m_pItemElem->SetExtra(0);
! k2 ~; x8 U s) ^* d1 P% {
1 S; W; O4 C$ d- P( t: G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , G/ u9 {& P w" B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 A0 X/ A0 h( l/ [+ m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 F& q9 b! D6 [7 S0 X5 c
; z9 h/ B2 Q! }) d$ x# R if( bUpdate == TRUE ) & O: I) e( V5 m* S: m5 ^$ }
{! u! R, I# @# z- X" H1 j) H/ a1 W
m_pItemElem[10] = m_pItemElem[2];
( P" p0 w/ O- x1 B# e) K m_pTexture[10] = m_pTexture[2];
2 c) x/ {5 O, ?2 H1 m# \* f9 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );7 Q! E0 \1 }, ^! G7 @) q
}
+ c0 h4 J `' O7 u6 ^ }7 `4 L0 u, @2 E+ u) P o
}else
9 ]. G a/ w9 l; E! A+ n1 @ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) y( p+ d! X. k3 C# a- C: w/ A8 }! {
{- `# L1 U8 Q6 ~0 D& U& i
if( i == 3 )
* [+ a. H9 ?% V. L: O2 d {: O( p! ?3 V, G5 k4 i6 h
if( m_pItemElem[7] != NULL ) $ [( S$ g& v& V" Z* n# o
{
9 P) Y' Q/ ]9 k5 e# t int nSize = 0;
; L' s2 J9 O9 a: v4 Q! f% k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); M6 W1 ^4 r& ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
8 y; A8 m9 _( N) G; t: Q6 ? if( nSize > 3 ) 6 c/ u/ r+ p* r$ X5 c) r
{
" G3 F5 E1 p9 P: O9 P g_WndMng.OpenMessageBox( "oversize" ); $ ?9 v/ ^! O: k& Z# |: q7 [
return TRUE;
1 M# w. U. i: R+ m. x9 D }else
9 v6 a' z$ ?. X& f1 W( y! y9 t- r {) `5 w( j$ j% l1 w; o+ ^
bUpdate = TRUE;
( l0 f( T: _' p' D* S }
$ x3 ~! X: s* ~6 c+ s, e! u$ q+ w }! P! r8 S' R+ Y/ D; r
if(m_pItemElem != NULL)
9 r! [. }4 g! G& ]7 f m_pItemElem->SetExtra(0); 0 ~6 Y( Z/ h3 `6 b4 x5 O' ~# g. Z0 _
+ u* I- _) z! ]* o- I# q$ s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * A7 m/ q1 L1 E$ A3 m- }$ _ x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. D7 c" e& u8 w# I" w; Y* g( `/ ?+ Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# O. z6 F% `9 s( R
& T4 f7 ?2 q l7 R if( bUpdate == TRUE )
( [% E, O% R* q0 S4 t {9 c6 c- ~2 Y5 c/ ]
m_pItemElem[11] = m_pItemElem[3]; ) ^3 F2 m' Z! h# W Y/ K
m_pTexture[11] = m_pTexture[3];
' S4 H, U# y+ o) e' j( U6 l4 m9 J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
0 n0 p* H7 h# A! r }
& P5 X3 p5 ^; V8 |! D }
/ ~+ ~* a+ E' D if( i == 7 )
' Z- n: v7 {0 H; g. c {; t" {: U1 }3 ]
if( m_pItemElem[3] != NULL )
+ q; S, J, R% \2 W) G0 q. Q {
/ ?, i% ?8 O& }9 |& q, J, D1 L int nSize = 0; 3 B- ~# t" _- _. ^, U9 C0 G$ \0 F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- X" U; n1 T- [# d E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ( G$ ^0 @2 C* n/ {9 {0 J: d
if( nSize > 3 )
9 [) f( Y$ s* g" ]* Z* F {, e* ^5 E) Q, ?1 b! T8 |" m& R: @" W
g_WndMng.OpenMessageBox( "oversize" );
9 q0 z* _- p. H return TRUE; % \0 a% u( p; @% p; ^" y' W$ e* y$ H, A
}else( c1 e3 \0 ^. d* |0 {0 d
{
( A5 ^# L" `/ t7 s3 { bUpdate = TRUE; " s4 ~5 q9 k$ S5 r; |
}) m) K4 M; o# Q4 v8 V5 a1 {2 R& T
}
# R, r: ~$ z& `0 p. Y2 b if(m_pItemElem != NULL)
: s. P' b4 i$ @. B m_pItemElem->SetExtra(0); 3 P3 x1 S: g# h8 k
' O" x. U9 ?! \4 |, o, Z m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 F s, c( q5 z5 e' |9 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 |5 H9 y9 m! ?; }* H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + o0 a* i ]$ l# u' f2 y
. d/ j# X( r( Y# W if( bUpdate == TRUE )
, @; Z3 n7 A: | {" N5 }, q! d Y$ L8 Q: |
m_pItemElem[11] = m_pItemElem[3];
! y9 Y6 Z5 s, D( C z. A- F' C m_pTexture[11] = m_pTexture[3]; ) a: b$ Q, \9 T2 s1 _; r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) I$ c4 U) E9 q% d' R0 s. ?
}
1 o9 q0 h) E1 s( P }9 m- b6 Z6 y1 c
}else
3 D! R% r2 C# q1 g# q B* K3 i {6 k1 a2 C9 G4 m' }( Y1 ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); u, M" U1 G& f1 V* e9 \
// wrong tab
# g( i. G9 O4 Q! R1 L } 9 M. |. _% L" B2 W
}else% Y4 N7 W- H, J$ ]! o
{) `5 x. u: c6 K# [; U: M
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , z9 ^- @% J' v5 W2 j$ |9 f/ E
// not blessed ! n: v6 [, u+ P3 w, i
}
R7 t4 |9 _; v* h n" E }
- {' m9 x/ W* Z$ m } 0 q) o' J% B" n% }% w* l# L! F
} ( s2 Y& s+ S9 t% d
! i2 s( R/ C% y( u# I. L7 z int nCheck = 0; 8 [% ]. R! U9 a5 U1 D7 c" l. v8 O
for( int i = 0; i < 8; i++ )
6 ^) ?9 ]! d: Z' Q3 U; U) } {
, ~8 O6 N2 o2 G5 n8 Y, m if( m_pItemElem != NULL )
, A: L+ C: H0 |0 ]" _7 C! v nCheck++;
4 h/ ]; u5 W3 W0 A& v% _ } x$ T9 D) k5 W6 A! M' W9 z
if( 8 <= nCheck )
7 p: y8 A0 D& E9 u { 7 C0 e# w4 y% U0 W( X' l9 E! F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# Y) g8 b5 ~5 a s' I' k D/ H' \& _ pButton->EnableWindow(TRUE); " k; p: M1 k2 e2 c! |8 ^( c) y
}
5 A) h$ }/ e" C. i z J* w return TRUE; + `/ e4 u0 p& U, X) ~! l
} ( t4 B7 y2 j4 E/ N
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) * r2 Y$ v2 Z0 `+ }6 T" l4 o
{ 3 I; p, M$ @6 t( _- v
switch( nID ) # p/ l9 Z1 }8 p# h
{ ; A: M( A4 b, A
case WIDC_BUTTON1:
8 L4 H) {1 P4 s$ @ { ' g3 ~2 o- P/ K/ `/ ^
g_DPlay.SendCombineFashion(
- o i, f% y, ~8 E+ M0 Q0 ~ m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, + W1 Z& U- D4 ^2 [7 q& g
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" E7 ~9 I# h: `, a7 y) y m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, , k% F I; \5 W& g7 T# ^
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
?6 p$ Z. c; p o& n- S, ~ ); 4 U. y* S& W0 E6 g8 }
Destroy();
3 R9 Z; C* U* E+ P break; - [1 s- F u% P0 M* b* v& E* w
} ) G: a7 r( e, O' Y
case WIDC_BUTTON2:
5 y8 j# F' @# \4 d) G: i5 o7 I7 m; A { ; x# Y" U; D1 g. O8 @
Destroy();
2 D0 J l! b( M2 s C, A break;
3 a0 j' u% n2 t, h1 {3 @) L% ^ }
' m( d9 f6 [2 Y0 W } 6 J: i( J5 i8 B' F3 O
return CWndNeuz::OnChildNotify( message, nID, pLResult ); . j8 J: R( j# p: u9 ?6 h
} . h( M; P* ?' @( i. g( u# E
#endif // __FASHION_COMBINE
! X- h- e# P& F7 R5 k, g U. a
% n; d9 h3 S' u, O, P' D9 n
----------------------------------------------------------------------------------------------------------------------------& S9 x/ [' R) ?3 z
WndWorld.cpp9 a3 l2 `9 ~" C6 V0 f1 _
在
case MMI_REMOVE_CAMPUS:
! A; a; z# P9 f& F0 ` { 3 X: c5 S( Q. [" d
if( g_WndMng.m_pWndCampusSeveranceConfirm ) , H* O5 c5 {' W, g" q: }4 _, }# y' Q
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
. P1 r. I: g' V2 `; b/ a g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); / R |* p, h6 K/ i" R" H* y% \
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + L8 r7 `2 D/ k, N+ N
break;
Y. b; I' `/ U3 E& e+ ? }
1 E8 S, U8 W: \; J* w! a#endif // __CAMPUS - t# n5 K8 S* k4 s+ ^. ?
4 |: x w& | ?3 E- U8 G: L* y
下面插入
#ifdef __FASHION_COMBINE
e' S# l0 a. w5 @ case MMI_COSTUMEMIX01: 9 w6 Q! s; P/ [, R1 p$ N$ u% Y
{ # P# {: j. ?6 r- z- {! y, k9 c6 d& \& l
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
, w3 `% y7 p5 k# Z+ G g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
% r2 ?+ _7 ?0 u* s; J! |4 t g_WndMng.m_pWndFashionCombine->Initialize();
T" s/ h; `+ }5 S+ h, F6 o% u }
3 L: F+ f3 Z* B u% x; `, R break; ( }# }) f1 N' f# e1 {8 K' `
#endif // __FASHION_COMBINE 0 I/ R. b& d- F" G& z2 D5 Z* \0 |
* r% |* I+ h: \0 g# Q# u9 M$ F
----------------------------------------------------------------------------------------------------------------------------
; s0 m* e8 T; RWndManager.h
1 a8 N9 m- _& m0 d V5 V
* S5 X" {; M. k: ]7 b于:5 g; X _8 Q( K% I8 L
PHP代码:
#ifdef __GUILD_HOUSE_MIDDLE. j" n' G. W2 x
CWndGuildHouseBid* m_pWndGHBid; 5 G8 Q1 I. \/ ^& }; T5 e
#endif //__GUILD_HOUSE_MIDDLE
. ^* w5 s A2 b3 p5 T& ~
* W0 R2 X' o- B7 D; g; n
认为:
# V1 p* R7 O1 ?* R c7 [$ J, G- t( QPHP代码:
#ifdef __FASHION_COMBINE% k* y5 k9 h6 \% N- r9 u- o8 i! }
CWndFashionCombine* m_pWndFashionCombine; $ M# y$ @% H8 p2 u* W& m9 B _
#endif // __FASHION_COMBINE
0 ^, G, Q* j- A2 j6 Z, H3 Z. x; N+ |" d q9 V3 j8 {
----------------------------------------------------------------------------------------------------------------------------
: k! \& q6 e1 Q( K2 uWndManager.cpp
2 L7 R6 n1 o7 `* [& e
( [5 n9 u8 [' l1 _# I- r" C在
#ifdef __GUILD_HOUSE_MIDDLE8 ]- P) t5 b" z$ D9 O$ E
else if( m_pWndGHBid == pWndChild ) 6 B9 k( ?9 D: B6 O* r* r" a
{ 0 S$ B, Z, X- K0 p( W( R
SAFE_DELETE( m_pWndGHBid );
2 q" K+ n \1 e7 l pWndChild = NULL;
$ i, r/ E' K B: f } , j7 e) C# @$ l# `
#endif //__GUILD_HOUSE_MIDDLE 5 m. N+ b L' n
5 N @4 E& _' N- p' {
后面插入
#ifdef __FASHION_COMBINE; U& Z. C: _& O$ j1 O) G; j3 V8 V
else if(m_pWndFashionCombine == pWndChild) ! M0 X7 l0 G, |# a
{
! G) x5 N# o5 O( c3 x SAFE_DELETE( m_pWndFashionCombine );
1 X/ J# x5 m9 x& U pWndChild = NULL;
) Z' [7 S- H% |" \- _. [ }
/ s7 `$ Y/ _1 X8 w8 a6 J1 l6 W I7 K9 T#endif // __FASHION_COMBINE
4 a7 s* \7 K) r0 z3 T$ k# i8 d
( G9 N L4 b$ \. `
----------------------------------------------------------------------------------------------------------------------------
- d( X! v$ W( xDPClient.h2 {/ m; E' _; ~/ s* Y6 Z/ N" H2 Y
% r! U# F5 e9 [
在
#ifdef __GUILD_HOUSE_MIDDLE
; T, B, z" \+ z$ Q3 X/ Rprivate: + v! V6 B$ S# B3 [& |) ?$ P$ T Q: n
void OnGuildHouseTenderMainWnd( CAr & ar );
8 O2 Q( [2 ?! W+ V: S: a& @ L$ T void OnGuildHouseTenderInfoWnd( CAr & ar ); * h) h+ |1 i/ P z6 k; ^& p' K
void OnGuildHouseTenderResult( CAr & ar );
) Z' E8 }! W' {$ I% ~public:
2 H2 _* `$ Q5 e6 s3 U void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
* s# o4 D) L; F5 c$ v void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 2 ?0 O5 U7 \3 e
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
4 T; _! l" H/ o$ G" E0 [3 Z#endif // __GUILD_HOUSE_MIDDLE
6 e9 }) D$ s6 E. B- y$ u7 D
( z9 k# j, a5 r+ |, q% P
下面插入
#ifdef __FASHION_COMBINE
v4 e8 e9 {7 a void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); Z7 R; }% n7 x. F$ N
#endif // __FASHION_COMBINE
- o0 F0 i4 B! ]' e9 P7 S* v0 Z R; o1 q6 r1 O" S
----------------------------------------------------------------------------------------------------------------------------
9 y4 K3 Q7 w+ Y& M: XDPClient.cpp
' o# }7 K' z$ E c
. ~! i; f& e5 ^* I: M7 t/ v8 _9 H7 U在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 I& F& [# L4 F* Q6 i* o6 X
{
$ p6 P+ k+ |7 A' ? BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
d7 u$ a* I0 M/ S$ D/ X. d ar << objGHId << nTenderPerin << nTenderPenya;
+ ~# x2 ~9 u7 C' d SEND( ar, this, DPID_SERVERPLAYER ); ' Y+ r; ^9 f$ a" d* Z4 m
}
+ u/ a% _! z) @& Z; {8 l8 D- k) Q#endif // __GUILD_HOUSE_MIDDLE
) w3 [3 Y8 C7 ~2 `4 o
2 y" i+ H7 w3 Y
下面插入
#ifdef __FASHION_COMBINE+ K. L! ~3 _+ V1 N6 }
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 R0 v) h0 T- x, y5 J& B# t
{ # [' o$ T2 u) Q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 B$ T8 z5 O4 H/ @3 y* k ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
2 ^& w I0 H* u4 ?3 x8 M SEND( ar, this, DPID_SERVERPLAYER ); ' P8 t; ]6 x- j0 e2 ], w! S
}
' P' C- Q. V! x9 b/ F. q# G1 P#endif // __FASHION_COMBINE
5 |! A3 B; S; M$ a/ \' G' O2 K" U* ~
----------------------------------------------------------------------------------------------------------------------------$ C6 |4 q/ b$ h3 P! A, I
9 D. `- c* N8 [* |现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE & L0 o+ D9 J9 [# M- e/ w d
. x7 U! G. @ O0 R% C! ~/ m
----------------------------------------------------------------------------------------------------------------------------
5 _+ } |; `9 Y" L7 M: B4 w+ J. m+ K. G/ ]/ A. ~' h' D
' z) I( F4 a7 O
; c7 Z* h' ?* f/ v/ G+ e如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: Z, ~: L/ t! B6 r; r
( P- B' @. I' I/ _3 a; E3 v
\+ x- {# f- `. J- P: t5 l
~怪物
2 |$ u1 H- c/ y
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