飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
3 S, g7 K1 S) y: B# p, e
Mover.cpp
_& J7 y+ P( d
R9 `9 I+ D$ _
Code:
$ ~& k4 Q6 ^" o( R
int CMover::SubPK( CMover *pAttacker, int nReflect )
& E5 N2 W6 W& G" C- i% a
{
9 S: e7 h9 |) C% ~
if( !g_eLocal.GetState( EVE_PK )
1 Q* [. Q, R" A. u
#ifdef __JEFF_11_4
' D, _: v! \0 R% j) L g- E [
|| GetWorld()->IsArena()
- ` `/ y( [: Q1 h
#endif // __JEFF_11_4
6 f9 V- @% [2 c* j
)
; o0 D5 E) O" i1 t
return 1;
0 G% c4 x; `" q2 b" T! O
1 x$ B. J' D7 A' d! f
#if __VER >= 8 // __S8_PK
# D) y0 l' `6 C, H; Y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 L L* X9 W8 R3 |- W2 ]
return 1;
- H0 ]3 M# `) e9 x1 Q6 a
4 W4 h, p2 [/ h; w
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 M2 l( j$ T! o( S, K
return 1;
6 l+ t t4 F# k6 w1 z+ k9 e P/ j
: L" d0 v8 ~" g+ d7 V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
) j: @6 ]9 Z" e! P2 N. U, p5 `5 P* |; i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, i3 W" b2 r+ W' G
return 1;
/ j6 t' u. B. x7 _7 X, U
#endif // __GUILD_COMBAT_1TO1
1 A8 w2 O# L2 j3 ? \/ H
+ i5 l* v* l, i3 n9 F! K
if( g_eLocal.GetState( EVE_PKCOST )
9 |: n( S: C8 m6 [% [; g" ^
#ifdef __JEFF_11_4
2 c& E3 B0 Y' m+ D( h
&& GetWorld()->IsArena() == FALSE
7 ~# L6 U+ ^# @: X5 z
#endif // __JEFF_11_4
, r+ c; F3 F" u( L5 i
)
! a9 J* q P+ h5 G6 g- R8 ?/ ]
{
- y$ Z. S# g" f
if( IsPlayer() && IsChaotic() )
9 K! ?) S; R G. M
{
5 E1 X) F, |) s6 w+ G) j5 Q0 \' p
#if !defined(__INTERNALSERVER)
: [9 _8 v+ f" K& ]* K L* c4 L
if( m_dwAuthorization < AUTH_HELPER )
: H6 K( N8 P, p' t/ }- y8 A
#endif
* l( n* g9 D G! r$ r" p- F7 I
{
& X) l& K/ a# Z
// ??àì?? μ?·ó
8 _1 ^8 ^/ g8 [
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 c* f9 r; e7 d' A' C- v
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# o8 j; @4 l( D% b: c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* n4 v$ m" Q7 S; o* H4 h
for( int i=0; i < nInvenDrop; ++i )
9 g M8 B& ^9 k$ o
{
9 d* n! o+ c$ J& Y- H
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 [: E f" i5 T% n0 g
break;
+ Q4 ~7 ^3 b6 G8 o+ U# y
}
1 x+ B1 l( H0 f0 J% z
' _0 L5 r c1 S! Z/ A
// - à??? μ?·ó
' v5 S! A- S" `4 ?4 j! G2 Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 q4 K- h4 p: r. @4 A
for( i=0; i < nEquipDrop; ++i )
5 j/ ~5 I8 `$ r _% Z
{
4 M- d T1 c) F- N
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
d2 V, ~5 U7 Y. ?
break;
+ Y; k% [$ J- T
}
& x0 R9 {6 Y2 G% m' G8 f+ [: f) C
}
1 {+ a9 P' E- X7 L; |5 T0 I
}
4 n# v8 u, ] R+ P, v
}
* d9 j: }& C) ?, U
0 ?; @3 U1 d* l; r' e/ }
if( pAttacker->IsPlayer() )
3 X Q- ]% M# S2 P- `, K
{
: w6 e# C4 D; Z/ x6 l
m_idMurderer = pAttacker->m_idPlayer;
& @5 W5 Z8 ^2 _. u( X
( I5 c. z# _$ P. Y. ?+ v
9 r/ M9 ~/ ?4 W! R$ o4 E
CWorld* pWorld = GetWorld();
& M6 `- o) T" \
if( pWorld )
9 z# U9 ~6 j" B. X5 M
{
2 J, z$ Q0 {+ o3 q
char szFormat[256];
; a% N {$ z) l4 u6 i
strcpy( szFormat, pAttacker->GetName() );
& d5 A0 A2 w5 e8 k& t( \0 z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 b. b0 F& g' A1 o% G9 Y3 Q5 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ z: [# O8 g) B/ l$ v, e0 z
}
9 E x0 |9 W J# [, i; O' q0 g: y
}
: v" A H$ n8 C/ n4 }* x
7 { K' F% `8 o
if( !pAttacker->IsPlayer() || IsNPC() )
$ ~6 e. A5 ^ F5 l" F8 J9 S) [% S9 A$ S+ E+ X
return 1;
" m# F& b' U1 g; K
0 j1 A! K8 T% N" h3 r# }/ B
BOOL bAdd = FALSE;
: U0 Z1 ?' ^0 B
if( pAttacker->IsChaotic() ) // ???à?ó??
: U1 s3 c: P; _! S7 a2 e- N6 a* e
{
8 h8 V5 P2 f6 [
if( !IsChaotic() )
4 Z% Y& A3 ]! a0 t$ v( b4 h
bAdd = TRUE;
3 k3 F1 K7 y+ x/ T* i! a- Y7 G0 A
}
' T. F1 N3 t: P% I. [* a
else // ?????ó??, èù???ó??
: I! i; k8 r0 a8 R. @
{
* o$ ?7 K* j V
if( !(IsChaotic() || IsPKPink()) )
5 z% O: ], Y9 N- |9 R0 e
bAdd = TRUE;
5 Y9 M, ~* ?5 h/ ^" w
}
: |/ `2 U$ d+ B* H1 y" ~, C
7 F( m! z$ P* ] r
/// ???à????, ?o?aà? ??·ááü
" P8 m) W4 B+ d+ J$ v, c4 e
if( bAdd && nReflect == 0
3 @* H/ ~5 v7 W0 T% q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ R- [2 l( ]4 h; \1 h3 b
{
2 A' a! W4 R5 q, Y
if( IsPlayer() && pAttacker->IsPlayer() )
/ a% k5 U3 l/ K9 Q
{
0 _3 C7 w. c5 ^" F( `. r
if( !pAttacker->IsChaotic() )
% {' \% C$ ?& e6 H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
m0 G' C; ]1 j! R7 M: U
CString szSendMsg;
! c4 w U; y- |& M' ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
k( c+ I3 q$ g# r) f! e
((CUser*)this)->AddText( szSendMsg );
. E w( j I, m9 E2 L
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! X) U- V; C( @5 ]* z& E* G
((CUser*)pAttacker)->AddText( szSendMsg );
" {& f6 h; p& a. y& J
}
7 z8 a0 |" d: b" T7 i/ N! Y! Y2 J: G
6 G4 z* O5 D, g7 ^6 {
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
?9 ^# E" c( k/ ^, F# t
((CUser*)pAttacker)->AddPKValue();
& m g7 Y5 s% \0 `# A! C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, F1 \5 p- J. Y. B
g_UserMng.AddPKPropensity( pAttacker );
S8 D0 q6 c+ K' ?2 y6 @& v
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' |5 R* c9 }# q% i; _8 Y5 w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 M. v9 t& M- A5 z+ G
#ifndef __MAINSERVER
# ~9 k' ]9 u/ W& K/ @% U: ]7 _ P+ N
if(!pAttacker->IsPlayer())
/ U: o3 Z" v/ }' |
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& b \2 i& K$ X, |
#endif // __MAINSERVER
! D* W$ Z7 J- _8 O: R7 W* {
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
& i" J& }; r( {; F4 y! U3 l9 k. G
#endif // __HONORABLE_TITLE // ′Tà?
/ @" c& O' E! z3 x
}
2 D- R& o3 ^7 d7 K+ J1 |; {
#else // __VER >= 8 // __S8_PK
; H5 B0 X/ c1 a* X
BOOL bChaotic = IsChaotic();
, W0 Q7 I: ?5 \# Z
3 r# |4 |" v, x! W7 s: _) x
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: l. h- y/ m" {. m; U$ E# c
pAttacker->m_nNumKill++; // ?3?? á?°?
$ v# e& f0 ?5 i8 p D( P' W! R. p
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 K6 n+ |3 @/ P6 H: }
& q+ X0 ?+ \0 y7 U4 e8 y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" P8 e; X8 d4 `4 e3 n- q
if( nGap >= 80 )
$ z; O& I: \9 \1 ?
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
" [ d- W3 n0 c$ r* `: X
7 P' N: j, }3 ^# A8 L8 A2 I$ T+ g
// o??ó±Y ?3±?±a?| ??????′ù.
/ z& T2 D$ y9 f8 X3 e( J
CWorld* pWorld = GetWorld();
) Y- j& C& F& V- n+ M+ @
if( pWorld )
8 S& f O# l% Z3 N, c1 @* D1 w
{
; Y2 t1 c: |! G. j
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ ~4 y0 c' F8 q0 K, k
char szFormat[256];
+ z: t- [. i! H7 f1 _7 D9 A( F J
strcpy( szFormat, pAttacker->GetName() );
, G1 u* g, r- v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' }6 m9 ?2 u& a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; w2 F, x# g2 f9 X2 Y8 o- D0 H- T3 B
}
/ {) R5 B5 p' e6 X) p& J
G8 ~6 Q. g: B: A; i3 H! o/ `
if( g_eLocal.GetState( EVE_PKCOST )
1 h5 b, e: p4 o
#ifdef __JEFF_11_4
" `# Z( H6 k2 J2 l R0 {
&& ( pWorld && pWorld->IsArena() == FALSE )
9 E9 c; t/ z" R2 o2 z
#endif // __JEFF_11_4
5 h- ^, g) i/ x6 `$ `! ~
)
( {; G/ Q" d) b* K# \; I
{
0 P/ \7 s- l: R1 t
if( bChaotic )
- s* N' Y! V! Z2 c, f
{
0 r$ o; a4 z8 Q2 U/ U* m
#if !defined(__INTERNALSERVER)
% S) p( G5 r$ O; ~; s
if( m_dwAuthorization < AUTH_HELPER )
; T) w2 i2 P' ] i
#endif
& f6 ` i2 {+ B9 d6 F S! q
{
- R' S+ }- [$ r* t6 k
// ??3?μ?·ó
J* A, P* v- u( B. [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( y2 p+ @! Y$ ]4 r$ ]; p
float fRate = pProp->nDropGoldPercent / 100.0f;
/ U1 z, ?' H; B3 D1 G$ T- \
int nGold = GetGold() * fRate;
* R! }+ |/ _+ S
) b l! C M f; s) ^+ a# j
if( nGold > 0 )
- W# {" Q; q3 K$ {* {8 s
DropGold( nGold , GetPos(), TRUE );
3 I" g# `% u# Q: {" P$ L' V
5 s6 ]) G! `% s
// ??àì?? μ?·ó
2 t& U, \5 T* W" [; H
for( int i=0; i<pProp->nDropItem; ++i )
& w1 C* M9 m8 ?/ N8 O; t
{
1 h/ X0 V$ {. f5 |6 {% A
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, N! N4 g" Y# {/ Q2 F
* h/ g1 Q6 Y/ A* J9 @% K4 @
if( xRandom( 100 ) < pProp->nDropPercent )
& F- }, ^. R, B- m* S
{
/ d# \) f% \) D( t) T$ |% w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! @0 B I( y# Z8 t: x# }! ?# n6 ]
break;
. e6 y5 K9 U% y1 Z7 Z6 f k# r
}
9 Z! A0 L2 f* q6 v8 Q
}
" e2 o n$ t; Q, }# ]
}
* r# w$ f l3 S# l u
}
/ ^8 O5 o& {* u" j0 w
}
! O* ~' o: ~* a
2 a9 q0 }# F5 ^" O: ?9 f0 ~
//pAttackerà? slaughter°aà? oˉ°????2′ù.
' j2 H+ ^9 c: |+ K1 e# K! A
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' A, }7 `" A* [1 P
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 ]" S0 }- P N* E# `1 l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# ?! t" ]7 O$ ?# j
UpgradeKarma();
0 S4 [0 i3 I2 ^; a& M
#endif // __VER >= 8 // __S8_PK
' f! q' p, C5 ~
return 1;
3 \- n9 v- a- @9 p
}
4 n0 h+ R6 z- P4 g- f- N& U
0 p( \5 i; S+ X' F
1 p" F% s+ u* D& D& D2 O5 }1 W
5 r; T/ D* l) m1 A3 A
, G, n( n% u0 T$ O, ?5 w2 |( _6 B
, G$ M1 ~& V$ {. X
2 j7 T" w( ]8 _' ?$ Q: f$ G
-------------------------------------------
4 a3 R7 L+ v& l# b
o% N: j) t2 p8 K; V
% m' i( H" E/ m
if( pAttacker->IsPlayer() )
8 j& C4 C( ]. G! w* D
{
) F# [! W9 U3 m! J
m_idMurderer = pAttacker->m_idPlayer;
1 m! t7 Z. {8 c! Z$ Z8 d
8 r( b& Y, n& [8 g- Z A/ X7 ]* r
+ |) H: z' u3 L% j6 U R& p
CWorld* pWorld = GetWorld();
! Y# ?3 w3 K9 Z( K
if( pWorld )
% E* C5 Q; [2 r3 W% g2 K/ E
{
8 y5 O/ k- m- `3 m
char szFormat[256];
. `; ^/ i! b+ g! Y/ v$ F/ o; z
strcpy( szFormat, pAttacker->GetName() );
( E* T) o7 A$ p9 L, C0 K! }$ ? j$ ]4 h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 Y! |/ |$ ]- i7 J6 T A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% C& X; e! y; M3 k9 M2 a8 j
}
7 \3 w: K) P: k1 D9 c5 s) ]7 J
}
( o) k5 T, U: u" E9 [5 O- v
7 x7 s, }2 C( _' C: C O! q
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2