飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
( {# h, {- Q7 \ J8 A
Mover.cpp
) w9 c0 W4 D1 ?7 x+ P+ b e3 y
9 K* y3 z; |8 ? {
Code:
# Q6 Y+ u& d% H7 ?3 o4 c
int CMover::SubPK( CMover *pAttacker, int nReflect )
* ^$ I/ }" Z, U
{
+ c3 H/ B! |3 s5 u" x, N/ h; }
if( !g_eLocal.GetState( EVE_PK )
' _/ E! |$ ^0 {( a
#ifdef __JEFF_11_4
/ L; P7 T9 ]% ^# e
|| GetWorld()->IsArena()
" i' i0 ^2 m# Y2 M/ O+ H) l2 F
#endif // __JEFF_11_4
1 ^: h( U# v7 { P! X1 v
)
0 j# e6 I3 w6 d) E; f5 B" b
return 1;
0 o* x' h8 }4 A( U9 ~; Z
9 M0 V( y9 n, h% V4 a
#if __VER >= 8 // __S8_PK
% O$ B' n+ W' q* |5 j; O
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) a M& m( P1 L/ T4 T
return 1;
) D" t5 M6 j2 D+ @1 J6 e
; h5 P8 n7 a8 G7 @9 p: Q
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) M3 [, p# W$ {/ M4 d- j
return 1;
6 z8 A; {7 J; Y; Z
" I b0 ^" ?3 y6 y6 g2 U! D
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. V% i6 @' v/ R5 Z& B5 w
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' C1 }, B( q/ ]+ \* T/ e
return 1;
; S+ a% l# [7 @9 l. k0 w# w3 X
#endif // __GUILD_COMBAT_1TO1
V8 C" F+ G. ]& R, o; F
J& \) w$ ^8 X* |2 k. _$ V+ @, y! X
if( g_eLocal.GetState( EVE_PKCOST )
+ o3 m4 v9 I- x4 _7 ~
#ifdef __JEFF_11_4
0 N: c; e7 X% q0 Q1 n+ X9 U1 H
&& GetWorld()->IsArena() == FALSE
9 N( x8 ^7 F3 f. A
#endif // __JEFF_11_4
( z3 D9 `, H7 K( t
)
4 U) t; v; f9 W3 [4 N* _
{
+ Q: ]$ T& v9 q; r* Q: @
if( IsPlayer() && IsChaotic() )
: e6 Z. |7 Y1 T. i' w; h! |
{
8 Y: Z! W0 U) v
#if !defined(__INTERNALSERVER)
. F( C5 h/ _& \ ]3 n
if( m_dwAuthorization < AUTH_HELPER )
/ I. F( |; H: q6 s8 h
#endif
6 g3 x+ W+ f8 b! Y
{
3 X' b- W* s6 F
// ??àì?? μ?·ó
8 F, _ V2 T7 `
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" H+ t5 t! O! X/ V7 P j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# ]% Y% d4 m) K3 ^" T. x) A! P0 ^3 _
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ y3 V, h" w2 M2 _
for( int i=0; i < nInvenDrop; ++i )
0 I5 w# o; D, F; L5 g
{
( M' l/ a/ s3 b6 e! k
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 ^9 o1 R" h {) \
break;
$ \5 I" b3 n% l% _
}
; j/ X. J: G6 O' u% d" J' D
6 F' P3 o. K4 W% J
// - à??? μ?·ó
, Y6 q9 {: B: h* X7 I5 x
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
! H9 ^. ?' m4 p; t. t- P
for( i=0; i < nEquipDrop; ++i )
* s2 L& o* G$ b$ s' K% d2 ~+ e1 W
{
, g/ |* ]' v8 h0 h8 a5 @
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 d. y/ E3 E7 C0 j% c7 K+ B
break;
8 _% B, ~9 p- q s
}
9 o! }5 ^8 R% `9 k2 i0 ?0 j+ h1 Y
}
2 p/ n+ L; a( S" k( s- y
}
- g" \& V( M/ |1 D# r, d
}
' ~" k8 Z; {* U0 T1 x% Y+ Z- \2 v( W
) w! S4 b+ d3 V4 l# e7 Y
if( pAttacker->IsPlayer() )
+ j+ b/ ?" w$ X2 x+ N0 e
{
4 Z: H! S6 h$ t5 p5 A; B3 D, p" t, P
m_idMurderer = pAttacker->m_idPlayer;
& d0 Z$ h4 H. S7 w0 [9 k
! F1 E; f& T1 ]9 Y. f
3 j. k; U/ ^8 `( Q* r% k
CWorld* pWorld = GetWorld();
: C3 C. D' D! V) [1 e
if( pWorld )
7 V: b0 s: }1 a/ {6 X' |4 X M
{
; k! y: t# h0 {7 x6 L' Q; H
char szFormat[256];
" E& J b8 m3 ]( U2 \
strcpy( szFormat, pAttacker->GetName() );
5 g5 x& L8 y+ H" W: o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' w$ b. t6 j% C: h+ m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 K- ~% l) `2 G
}
+ r- x& B; M6 v
}
# j* C1 z& y& }" C# [
5 W2 c; A" f6 h
if( !pAttacker->IsPlayer() || IsNPC() )
; p8 Q7 x$ d4 W% [
return 1;
: u/ O$ _. L% s$ m- }. R+ F
X3 Y1 H( ^) f9 m
BOOL bAdd = FALSE;
% H# J. ?- i# a! t* B! n
if( pAttacker->IsChaotic() ) // ???à?ó??
2 j" S1 G/ g6 t1 c7 L, P2 r; g
{
/ k( |# [! f2 Y1 {
if( !IsChaotic() )
) Y/ D5 `3 S7 g9 z# i7 c" t
bAdd = TRUE;
1 J: m$ t. X. w' ?- h
}
# A8 p# T- K3 K- h3 f- I
else // ?????ó??, èù???ó??
# _& j+ s/ Y: g, j4 z7 F
{
. g- @# C! B3 S/ D
if( !(IsChaotic() || IsPKPink()) )
7 e: ]4 t1 ^/ k' o: @0 p/ t
bAdd = TRUE;
% ^4 c* S6 \9 C+ B3 E. h/ W
}
1 b5 h- X! E( o
, ^, w) x! r( h. w2 Z: P
/// ???à????, ?o?aà? ??·ááü
1 b' P5 A- f$ d% n: b- r2 E9 d& M
if( bAdd && nReflect == 0
" ^/ R/ @1 n4 ^: C5 ]3 t" i% z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& P9 n& v5 C% T! t+ E; e
{
$ R. ]* ~* r/ E k
if( IsPlayer() && pAttacker->IsPlayer() )
8 B7 L1 H5 b1 a2 q
{
0 F5 X) y( ^7 h b1 r
if( !pAttacker->IsChaotic() )
" s/ H/ P0 ?+ l# R6 N9 ]
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 h) D E; M' ` i* ]' o! l
CString szSendMsg;
; b, a* }5 f) D4 S0 {
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: [* x( j, o2 l
((CUser*)this)->AddText( szSendMsg );
8 \6 N) }9 ^+ a8 R0 T" V4 r7 r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* N8 @ F3 J4 {, O
((CUser*)pAttacker)->AddText( szSendMsg );
& W9 Z4 i2 b. U
}
' O& V* I/ T* Z9 i6 R( c0 l
7 W1 C% a1 h6 u
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 D( q$ G9 _+ ]
((CUser*)pAttacker)->AddPKValue();
7 f% C; p( I. o( X+ n3 A/ \2 O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% N0 J9 j1 a7 W5 x# R5 K
g_UserMng.AddPKPropensity( pAttacker );
- o4 A y Y% T. {( e
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 c* a7 c0 {, O7 f
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 j. C8 Q. b6 ?
#ifndef __MAINSERVER
, c" b$ f5 D% M$ v. T& o# r1 M
if(!pAttacker->IsPlayer())
9 \* k1 k/ ^9 B& @' W6 l& N* m
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 a1 U) F0 Z" Y
#endif // __MAINSERVER
0 p' j# D# E8 S
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" A$ }2 ^4 y X5 C
#endif // __HONORABLE_TITLE // ′Tà?
$ F. X* p+ ^7 E
}
- T0 U1 P, C- c4 ~6 V
#else // __VER >= 8 // __S8_PK
+ U' G! S+ y. }0 t; m$ R
BOOL bChaotic = IsChaotic();
0 `; K5 o- z/ V) I
5 z( g. d' ~8 K3 g# R
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' W8 a4 y2 ?- K( U# U
pAttacker->m_nNumKill++; // ?3?? á?°?
+ M2 S0 U, `4 C5 ?
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. e" z4 x) e% l- ^
7 e3 K2 h9 X6 b1 {8 S+ i3 Y/ v6 B
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" b7 w5 J# V" a, E( \- Y
if( nGap >= 80 )
. M+ _) a, ~; F( D; @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 u' d3 t8 {% {% j5 n, g
* @. R3 {: g& y* W' f. [- G
// o??ó±Y ?3±?±a?| ??????′ù.
! P& _, j% e0 {' L+ Q
CWorld* pWorld = GetWorld();
" e* Y0 Q- A1 t0 m2 p5 W. Y
if( pWorld )
" ~5 X( k; s0 p6 Z: j' F! T Y4 ~
{
0 R1 T: @ b+ o+ |+ f, F3 f
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. `# @$ w% N0 L S+ u3 w
char szFormat[256];
' ~# M9 s% V0 q6 S$ a
strcpy( szFormat, pAttacker->GetName() );
6 X! Z0 b/ W& X6 J4 T& L- U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. k5 M# H' _- K2 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# Z% U/ s2 ?: a( o$ N! `3 j! ^6 Z
}
8 f- p9 n" q; [( v
' ]; I; v# \ z6 M: S- n6 {
if( g_eLocal.GetState( EVE_PKCOST )
2 `0 g5 x5 V4 s9 m- W! {# x: V$ P
#ifdef __JEFF_11_4
% E' a( P! C. [7 a
&& ( pWorld && pWorld->IsArena() == FALSE )
( k& x. a' f5 |" e+ p% g
#endif // __JEFF_11_4
$ _. I' Z2 p+ l! D( U
)
9 B2 C5 @9 \. [
{
; ?1 D: w( b6 H/ B& a
if( bChaotic )
# u0 |8 c. l) E9 \* w3 |/ l" n! d- Z
{
) K' H7 }) n* O4 I, ?, b
#if !defined(__INTERNALSERVER)
2 K! c) @8 c0 {) r* o( y9 A
if( m_dwAuthorization < AUTH_HELPER )
1 b9 [3 ^- R5 n; h& y
#endif
2 e& G* U% P" O: v
{
& T% _, i( M4 k
// ??3?μ?·ó
! [; h7 W [* _- S1 d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 N* e2 q' a" M+ S5 r- j
float fRate = pProp->nDropGoldPercent / 100.0f;
2 Y5 N; ]% h1 t, K5 R
int nGold = GetGold() * fRate;
$ w. E" w$ n- s* D7 S
0 l0 q! m8 ?" N, b% H% b, }/ c. I
if( nGold > 0 )
# Z# ~0 F# R; t9 q1 M
DropGold( nGold , GetPos(), TRUE );
0 w- H; V" t2 N# D& H* E V
( @. z0 C. i6 x% U D8 p+ B
// ??àì?? μ?·ó
: V' F! v* `: Z' L4 r5 a* `
for( int i=0; i<pProp->nDropItem; ++i )
$ A) V) _+ z9 T z* S; ?$ V
{
/ l o% _+ n, Q/ e9 R
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, ?9 u' ~% U" ~$ d3 z' ^) V
3 l& @9 G% C. R( A
if( xRandom( 100 ) < pProp->nDropPercent )
; [8 j" N6 A) D. c5 V+ J1 W
{
6 @( d- M7 F1 ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 [& Y6 T& p8 N4 M/ p; j
break;
% d/ q( I! F5 K. Q. z, L8 m
}
" K# r6 Z* l. V$ v/ r. M
}
+ T K. r6 m8 G' o e
}
9 L+ ^, w& i9 r; O
}
+ }/ Y t! R. Q7 y4 z
}
; E- G/ t7 C( G7 _9 ~" Z% F2 Q
: a% e! K$ e( i; P
//pAttackerà? slaughter°aà? oˉ°????2′ù.
, g; H* @ C4 `. p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 }1 x- ]8 B" _; q4 E8 M# a2 i
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 n8 O: @8 e' Z+ c+ ]
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
B0 ?9 d9 {" ~# I: E0 N
UpgradeKarma();
6 y/ }4 i# D$ ^
#endif // __VER >= 8 // __S8_PK
: w/ p/ f, p6 j) r) R" \
return 1;
) f* ^ T z2 s7 D& W3 b
}
# f' p: A. C! d+ p/ e
3 U: v( E+ _ J/ O, j
$ e3 ^7 w# Z w& J
' y( R5 F; e3 `: ?
; }8 t3 F2 t1 N
6 S. b& b1 z' u; y3 h
% A( D0 z8 U3 ]% A2 ]9 `7 H5 a$ c
-------------------------------------------
1 i6 q' l8 k' I, i
( I3 Z% N4 e4 P1 F; J( T
) z/ ?4 D" U" k9 N* h
if( pAttacker->IsPlayer() )
! @% o8 i+ ~7 T3 @" B4 c
{
- q* y3 n% a5 `! l; |8 |) a
m_idMurderer = pAttacker->m_idPlayer;
" a% a. H+ n, M* i) T2 |( a3 ~
5 i2 N, i, j% y0 n/ \4 \
. l8 M, O* N% H# W
CWorld* pWorld = GetWorld();
! v* q- H: _" l; i, p5 L
if( pWorld )
" a* s$ X$ O5 v
{
( y$ X# B' l' c' n" b
char szFormat[256];
- Y/ R e5 M5 R
strcpy( szFormat, pAttacker->GetName() );
% z/ L' I, \5 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 N9 i8 ? U5 e, x8 \0 J- d' f6 E6 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( h& L: ~5 V6 \; H: y& W) @6 Y# I
}
% t' \0 |8 u$ m! X# B
}
- _8 Z) F8 Z+ H! }
. b% `, i9 c! A, A6 Q2 T
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2