飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
! q* G& y* k4 Z7 z2 g2 W4 A
Mover.cpp
: k! U5 B' I+ i8 `$ M- j! f* m. ] P6 V
- G6 u0 `: E$ A' H: ^
Code:
3 ], n: }, a, p' E
int CMover::SubPK( CMover *pAttacker, int nReflect )
- _9 K8 Q9 Y! | a- ?# x# S* p- e
{
, q/ G) D( u4 a- T9 I
if( !g_eLocal.GetState( EVE_PK )
; I/ b( V9 s9 \0 f
#ifdef __JEFF_11_4
4 B0 b7 z! z" x8 o
|| GetWorld()->IsArena()
8 |5 p8 F/ {5 p1 F! U6 A% h M
#endif // __JEFF_11_4
/ p# w! I% J! r
)
# i, \* `3 E, J' y
return 1;
5 y. _/ c Y j- w; ^+ i& u
, r5 V0 F V% K0 n* S; Q% C
#if __VER >= 8 // __S8_PK
* L# q! |2 y. W$ P5 K c
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 T8 K5 o h% E ?; B; J, m
return 1;
, u- s8 k* W( i
/ ?/ J( m2 r3 R/ ?6 G, W* `
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: p0 B6 m7 D7 K, {; p% G& q
return 1;
6 K! L% @4 l4 K8 E( k
5 ^. F8 c* J( i, p$ ?8 y7 l
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* M9 l. o) @) F1 i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 N! q; K/ ^" Z0 ?0 D
return 1;
) T/ u7 E R8 X; O3 J5 ?( V% e
#endif // __GUILD_COMBAT_1TO1
. O& n5 u! O# X b8 q
- o5 {2 G2 m! [+ g r: c# u
if( g_eLocal.GetState( EVE_PKCOST )
/ h# r& }, y) e5 w2 N
#ifdef __JEFF_11_4
4 B/ f1 C V: d. x! U
&& GetWorld()->IsArena() == FALSE
- K1 m' R! K& M7 K9 S/ J4 H: {
#endif // __JEFF_11_4
0 E2 A5 W9 n& h0 n
)
7 v4 f5 T) E, \, |. P( p p/ b7 \" C
{
+ Y& r7 J: J4 s& q" r' v7 W
if( IsPlayer() && IsChaotic() )
2 H7 T$ W& {& r0 y8 ?
{
# j& ]; b0 D2 p4 R0 z
#if !defined(__INTERNALSERVER)
; {4 k# y. P6 c+ ^ V
if( m_dwAuthorization < AUTH_HELPER )
, E- y Y7 V# l$ F9 D
#endif
& [5 J2 n' [+ W% n
{
) C4 u- y, r" u# ~3 h9 f$ `
// ??àì?? μ?·ó
% d. G3 ]1 y/ I8 t& Q! V/ A
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ Y- K% [0 {- Z2 C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) q$ R4 _; g, Z3 ?, @3 M3 }
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 V4 ?* [/ z$ I! Y
for( int i=0; i < nInvenDrop; ++i )
% w+ L# R f9 L9 d% M3 {+ S
{
( I. L2 O' Z+ i- P8 D" s# P
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# Q0 W! d, g& ~7 U. a* D( s3 } L) P
break;
$ {8 ~4 z$ _% R' V: O
}
3 y* `4 `8 l( R( l
( s: H' V3 L2 m
// - à??? μ?·ó
, u3 O2 y0 ]- Y1 m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* v( L7 \% b% {; h5 O) [
for( i=0; i < nEquipDrop; ++i )
, N+ h6 @; o4 c: I
{
' ~; j4 [% X! G! R5 B) P6 Z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 b% J: K4 C ?
break;
' N5 w8 _5 C; _1 b* X" o$ ?. n( `
}
: A, n, w! w8 _0 K. [2 T
}
) Q+ J3 M& H# o. N
}
5 Y; Z0 V6 o$ b
}
7 n1 i h8 @1 |
+ ?; L7 R1 L/ L
if( pAttacker->IsPlayer() )
1 z. U3 F6 |2 ?/ o) o( S1 ^
{
7 ~: m. C* H& |- L5 h: E4 t
m_idMurderer = pAttacker->m_idPlayer;
9 X, }& G8 H0 l$ f9 X- @0 A8 o7 N5 _
* C9 ^4 X v2 y" |
4 Z: ~' b T/ }+ @$ C
CWorld* pWorld = GetWorld();
" d* V( U w# i7 A+ F
if( pWorld )
% b, t$ R6 c @& S5 u
{
6 L* j4 x( B4 d) l) A0 K3 e+ a
char szFormat[256];
' i& a3 P9 M" a$ T* U ` B" E# y6 G
strcpy( szFormat, pAttacker->GetName() );
( u7 L3 z9 i/ Z2 @6 r* M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, @3 O; A$ T8 w$ k9 k% `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 Y. C4 ^) }) r6 M
}
. D! s6 x2 T$ I: T* ]
}
$ ~) [) s G5 r& r$ w* L/ V1 K0 s, j
7 L5 ]- M0 q' O# i% K3 R, [
if( !pAttacker->IsPlayer() || IsNPC() )
: l% f6 {9 v6 o8 d" O: u( Q
return 1;
$ i4 f* B4 Z: @. ^3 }# N' J# l. P/ L
8 [ y) m4 P4 ]( b
BOOL bAdd = FALSE;
* a8 [: j, g& ?- U+ B1 s- ^+ M
if( pAttacker->IsChaotic() ) // ???à?ó??
% u3 A. W5 W$ x& P* c& B. q
{
+ o( ~* D5 Y. `& y! M) h
if( !IsChaotic() )
2 q9 v( B% n2 j: l/ d. p1 S
bAdd = TRUE;
- a+ g3 t3 L- O, R ]
}
8 {1 ?6 Q% p6 V1 X4 W& v {
else // ?????ó??, èù???ó??
4 x. C: B' j8 _
{
) y; q& d* s- G. _3 x; L
if( !(IsChaotic() || IsPKPink()) )
8 n. P' m, W, f$ W, B' ~
bAdd = TRUE;
! t! J3 g- A) S8 v
}
6 `9 \; y: [! Q1 R$ M. o: x
/ C: } e# X( l: S( g" K
/// ???à????, ?o?aà? ??·ááü
0 B( t; A: q( T4 ? O2 I" m& ^, v) A8 v
if( bAdd && nReflect == 0
5 |1 s) s0 @& |0 q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% F: j) p- h! {& `- R1 l
{
6 O( }! u: S- H; }$ p7 z; Q
if( IsPlayer() && pAttacker->IsPlayer() )
7 M: E7 |- a. w5 s# N4 F4 d
{
7 o! T6 K, P/ x) L
if( !pAttacker->IsChaotic() )
. ?) N0 @5 ^4 ~+ V# U; ^) A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, x9 I+ D7 L! V$ M
CString szSendMsg;
0 h! g m) S, d' L/ y4 ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. u. K! l4 d- Z
((CUser*)this)->AddText( szSendMsg );
% _8 S6 U. @8 w ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 P: Z! T' l' o' l. d+ g. F
((CUser*)pAttacker)->AddText( szSendMsg );
' o7 Q- U& s& g" _( E: j8 l
}
! |% m0 Y3 n" G! A& x9 [ O
. O5 P. Y, O4 s0 p, T* N; s$ |- H
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: B3 D( D& w4 o- X% W* I" E/ B
((CUser*)pAttacker)->AddPKValue();
* {' {. x5 N' n9 C s0 g9 }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ X }' A7 _- [$ ]) p
g_UserMng.AddPKPropensity( pAttacker );
6 H, V, L6 d5 m+ t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( j- N; q/ x+ C9 N/ I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 `! i# o; _# _# c1 |' F9 J
#ifndef __MAINSERVER
% I' L5 q+ d# s, e q" f' T
if(!pAttacker->IsPlayer())
; n) {4 d2 `7 K. F7 x; {2 j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: \ ]; E, _* D, }1 Y$ w
#endif // __MAINSERVER
( \4 Y( k1 S8 a2 o
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
& z0 a6 S- B. a9 Y; X" u
#endif // __HONORABLE_TITLE // ′Tà?
4 o7 P; h) K0 V; E- T9 x8 \ f$ t
}
k5 K- \4 A' O0 {7 g0 H
#else // __VER >= 8 // __S8_PK
d! T: P' p5 }% ]3 b2 M
BOOL bChaotic = IsChaotic();
# s& d5 |5 _& V+ s1 T
( ~+ m. V- [+ b* p! Q7 E0 q0 @
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' O, ^( l' f: k% A% ^+ @
pAttacker->m_nNumKill++; // ?3?? á?°?
# A+ R+ }) p4 X4 [
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: @, u) r5 |5 e7 _+ s% Z
: r( g/ \' c6 r
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 F6 ?( S5 e2 y, C
if( nGap >= 80 )
# }5 n1 M7 f: u0 z+ T& `* K& |& M
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, t7 e; A& [$ [
m7 J+ |& t4 ~6 @) S. m2 \
// o??ó±Y ?3±?±a?| ??????′ù.
0 r- K7 E' J' y' Q7 }1 o l
CWorld* pWorld = GetWorld();
( T% f! |) W% X" D0 i5 n7 v$ t
if( pWorld )
3 X: {0 g6 W1 P" \! N' ~- L
{
, |( b* T! s/ Y: b4 p
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ H* z$ Z" _/ D% v
char szFormat[256];
$ ?' J& l5 `" c2 n: }: H
strcpy( szFormat, pAttacker->GetName() );
]& q, e9 R: t z/ a. T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 k( D# P( T" r! o4 s! \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
5 \1 l4 f, d& S% G
}
3 j/ d; @0 Z3 C7 f$ h4 T
0 i D1 |1 a0 v2 [1 L' V5 l# w
if( g_eLocal.GetState( EVE_PKCOST )
. D4 s* {1 a# J% g d; f* W
#ifdef __JEFF_11_4
/ e# ?2 v) x7 u. U. G4 k+ k/ P
&& ( pWorld && pWorld->IsArena() == FALSE )
7 C- a% y9 r+ T. G- g% S
#endif // __JEFF_11_4
) f! n: M L& j2 r7 H. m
)
# |/ w6 o& U9 A/ U$ D
{
; D8 i# Z x, H$ S) R) R9 y! ]
if( bChaotic )
6 t3 R: i2 s) B
{
& W- f1 ^1 B& f. _$ M& L
#if !defined(__INTERNALSERVER)
7 e% _2 E2 l. {# k( k# q8 M
if( m_dwAuthorization < AUTH_HELPER )
- y' G0 w5 z$ M9 C
#endif
8 E/ ]2 I6 U; \) d1 B, P
{
# T# A' `5 j9 a3 e. w
// ??3?μ?·ó
/ t1 v1 M* z. `' I, ^
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, E1 f! c: x" I( ~1 B/ i
float fRate = pProp->nDropGoldPercent / 100.0f;
4 K( i# |8 K7 i _
int nGold = GetGold() * fRate;
% D+ x5 K, B4 d; M
" W) R/ {/ Z* t3 y% j4 Y: f7 ^6 f
if( nGold > 0 )
- |2 x9 {' s& r( u
DropGold( nGold , GetPos(), TRUE );
& G2 r/ X2 N" p0 |, K3 ^ K. N6 p
' s& n9 s' k0 e" \! [& y% R( n+ {
// ??àì?? μ?·ó
& u+ H0 m: P4 s! S2 q* z& s
for( int i=0; i<pProp->nDropItem; ++i )
! ?) V e+ a' B1 r$ a6 D9 D3 V
{
8 b% i! G; x5 i% f: @" [- y' ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 |3 b( B8 c; ~; E% i' w# }
+ B8 p; K1 c9 w9 N9 D% |5 j
if( xRandom( 100 ) < pProp->nDropPercent )
7 W! K# Q- v4 I. g1 A" q5 n: M
{
( p' V( B* N; K) p! b- C. q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! B% w2 b, g6 w ?5 J; F
break;
l7 G" ?1 N8 @3 N
}
/ b- k1 O _3 ]4 Q
}
# ?- {4 W/ m; y+ [8 T
}
. T, K: {9 |8 [, ~
}
- V7 y" e7 d% W0 {
}
0 Y# {; z; X+ c2 z& k$ ~
4 U1 e i. L9 g. |2 e6 O& W9 e3 `- J" x
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( f. N1 b1 v+ }6 R3 d$ E. z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: i K: E! @# s# U: Y1 s
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 H+ }; i' @( o
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) V6 c2 h; s6 ?$ [3 B+ _
UpgradeKarma();
/ S" F O( D. W, V0 v. \1 h6 |
#endif // __VER >= 8 // __S8_PK
. g* F4 [! T. E! E% V u2 }/ b
return 1;
! l) M) ~/ F; r' t5 e3 b
}
7 e8 V! A. u5 Q8 s" U
' X: s. M2 G% Z& m
. X/ U1 @8 R4 t1 S, R5 z
- I, Y8 j- E2 J+ A
$ D1 I6 U4 F! d4 |' G' M0 `
I4 N" i6 O! i" b
2 o7 u, A, I: X+ Y3 ~
-------------------------------------------
; t0 K+ k. K1 W' p' V: K( E2 d
9 }- o( ?: T4 l( ? A5 j9 u. K
8 w4 b: l$ ], }- z1 `
if( pAttacker->IsPlayer() )
4 |" }8 L# T. \# } b
{
( @: G% X; \+ i
m_idMurderer = pAttacker->m_idPlayer;
( ^9 z' A% `/ K2 r0 O. ^
$ D% o& J( A8 P v' G. k! s$ [( M
8 C, r2 `( w3 h+ h; Y) b
CWorld* pWorld = GetWorld();
( Y$ T" D. U6 f7 a! C* M3 T3 |
if( pWorld )
+ t8 H( S; n- d$ d" x
{
3 a* J0 t) v; B! }; z' h9 }
char szFormat[256];
. o7 D1 b8 N6 j: M+ V. h. v
strcpy( szFormat, pAttacker->GetName() );
. Q. P( s) E2 X" i6 T8 x
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ F3 E# b3 Y" u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 { D6 w: v3 s( K& _0 @1 Q. U
}
: x9 j/ Y( Y } k
}
% Z" w U/ F D1 c
3 C7 H& P( |( {5 p+ Z
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2