飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
" O6 z) R9 y) V( o# ^, _, I1 Z
Mover.cpp
3 q9 f: B# } o5 y0 A
, p6 V% ?: u& [9 K; ?; x, b
Code:
8 s6 E \7 X7 m& ?; V) ]$ G! u+ @
int CMover::SubPK( CMover *pAttacker, int nReflect )
% X6 ~. a; i4 S$ r
{
) E$ w6 p6 z$ f1 d" {5 V& h h
if( !g_eLocal.GetState( EVE_PK )
+ I2 E: A- W# ?- K
#ifdef __JEFF_11_4
" |( Q. |. A& G+ Z
|| GetWorld()->IsArena()
1 i8 ^0 v4 S5 b& }8 _# s
#endif // __JEFF_11_4
, w7 J. G- j0 ^7 s1 {
)
. D Y& D* W# `% z( _" T
return 1;
* A5 ~; V, A+ [1 Y* t1 t& ~% y D
* a' B2 |; U% n; g
#if __VER >= 8 // __S8_PK
! v( k k: B! U. |2 p# @0 y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# d, v9 ^# d) i5 k4 B R. c, n. p
return 1;
- \' ^' |* H$ i4 u
- h+ V/ P G! D9 N0 x
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& m- D. q$ R. d8 h O
return 1;
! [* R5 m) y: Q
7 Y8 `* c+ I3 G& i/ f4 g
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" o6 A0 _: Z# k# X3 r5 Z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ m( [8 E6 ?" Z$ B. c
return 1;
- i) a# b" j% l+ E0 W' f4 }
#endif // __GUILD_COMBAT_1TO1
8 k1 d; X: _0 P9 p W8 ?
* X8 ^: D6 w% _( C4 `9 {
if( g_eLocal.GetState( EVE_PKCOST )
, f2 [6 r, ^, q2 M) w) `* f
#ifdef __JEFF_11_4
3 M9 B& J4 h* j' Q
&& GetWorld()->IsArena() == FALSE
% I$ ?( X! z: V0 i1 y# `8 e( U
#endif // __JEFF_11_4
6 D. A9 J1 M2 l* r( o
)
- I* N/ G$ N$ f; M5 A; U; x
{
1 { s1 Y- ^. C
if( IsPlayer() && IsChaotic() )
_, Q r x% I9 f% }9 `
{
) I$ b3 `6 i- t& P' n& I' \
#if !defined(__INTERNALSERVER)
9 y& f. a |9 v6 j% K* u0 z! @3 C1 m
if( m_dwAuthorization < AUTH_HELPER )
/ H; M* C6 [2 L3 G) t; w3 Y
#endif
" P& U) {7 l+ Y4 c4 `1 X
{
' R0 M2 h8 J) ^; C! f9 C: k
// ??àì?? μ?·ó
( X% D; r$ g; o9 }) g4 R a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* n# G* h" Z- o5 J4 V+ i5 w
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& Z4 q- M& i2 S9 `9 T# |1 m+ _( m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 E: u2 O% Z. ?$ u) B. l
for( int i=0; i < nInvenDrop; ++i )
5 L% l, J) X0 O% p& @* n- }
{
# Y0 ?9 Q0 U4 b! g3 l
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 g+ a3 [5 O' V! l+ ^
break;
$ k+ P" T) W5 ]% F" F- _/ B
}
5 O/ N u' K# _' m- K6 N
0 z1 s& q1 G; I
// - à??? μ?·ó
+ v- S9 `, O* Q( z% L" }& t
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
! Y( r+ t8 _; y3 l' r" Q9 t1 ]4 Q
for( i=0; i < nEquipDrop; ++i )
; I) a+ j: M" H
{
/ C& T0 t) s4 H N- Q
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 M" q( d' K0 \% {* F! K! K" k. r
break;
$ t# `- ~2 o4 C1 H) N) N( {/ r
}
6 G# k3 M9 q7 @; d) x/ P
}
6 K2 K& {) k1 d! [
}
, k3 d; b F' i: L+ i& T e
}
3 a, _) ?! @) W+ G0 M: B! E
) E8 ]( _6 X- z& y9 ]8 U9 [0 ?. v
if( pAttacker->IsPlayer() )
: s4 R* E N9 W% m% B) P% b
{
0 k @: u& F5 y, o0 `. W3 ~
m_idMurderer = pAttacker->m_idPlayer;
% a% r; ^7 t+ C" Z M" N# Z
5 p# m# H2 r% `% m7 D
, @% k' `& i5 M" }+ `, ^7 E1 }! N
CWorld* pWorld = GetWorld();
% @4 L& A3 X! T6 x0 A |- o8 y
if( pWorld )
; P, V, f/ T! ]0 I5 k. q7 |# v
{
s: `! {) C! C2 |
char szFormat[256];
/ ?+ w4 E8 \9 n
strcpy( szFormat, pAttacker->GetName() );
& e. K2 m8 A: W$ d- C& U: ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
G# ?6 F3 c# f" S. n* U2 z0 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! x! h$ `, H9 z( R
}
C: b$ T2 ^3 b/ A& Z: I& Z! u
}
/ K$ g: Z1 O T0 A
2 l8 J" Y6 c! k: x
if( !pAttacker->IsPlayer() || IsNPC() )
" e6 o; s, d% I, ?3 s8 j
return 1;
1 P* ?$ K( S" g* ]
0 M! x8 ~$ _/ c9 m' @
BOOL bAdd = FALSE;
* J' U! b+ g' k- f8 r$ s3 U
if( pAttacker->IsChaotic() ) // ???à?ó??
( ` H2 Z3 \6 U4 K( L' Y8 m. [' h
{
) O4 F3 s6 X: \. u+ J) Q$ c
if( !IsChaotic() )
$ A2 ~! {8 I2 K* S5 q/ `
bAdd = TRUE;
6 x6 N7 G Z! ^$ q1 w9 J6 _( c
}
& ]) Y) |( Z+ g- b
else // ?????ó??, èù???ó??
& n1 Q* k2 b: r( ]; h" Y
{
, {8 o& y0 L( m1 N* Z7 o
if( !(IsChaotic() || IsPKPink()) )
, O5 y0 n: Q- v- g
bAdd = TRUE;
$ Z, K+ [; E/ \6 m1 b U
}
?: A6 R* s i3 v3 N2 l/ p4 R
$ V3 f: N% ?/ Z) J0 m2 M
/// ???à????, ?o?aà? ??·ááü
& w) k4 l0 x1 W; P* `
if( bAdd && nReflect == 0
* N; v/ v3 c4 H4 U! h* u' _
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 I: J/ p) z" u: z: A" o
{
. y2 ]" l h/ p/ z5 P
if( IsPlayer() && pAttacker->IsPlayer() )
$ g* ^6 H3 }0 a$ V& v
{
- h3 [3 o2 T7 X8 Q
if( !pAttacker->IsChaotic() )
, B9 M4 m. l8 E
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. {" i- M0 b+ \& P1 n5 N7 Q+ P% e/ ?
CString szSendMsg;
1 U$ \9 j8 ?2 J* x" y- a# V. j
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ @* X" m1 e% y# ]) R! [ q
((CUser*)this)->AddText( szSendMsg );
6 s' x% i) B E& A- \* ]6 I: L0 Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
l+ N! t+ a; \) k U% x( w/ q$ n
((CUser*)pAttacker)->AddText( szSendMsg );
1 i( t. m0 d; a! f
}
& ?$ m, m# M2 o
7 w1 M9 n! {; D2 }, j3 ~4 ^. O! ^
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( b# c! H, k1 G3 J
((CUser*)pAttacker)->AddPKValue();
! ~4 X2 o' g3 J, g' a4 c
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 C; y& p8 S6 M! c: H
g_UserMng.AddPKPropensity( pAttacker );
( q6 S0 c' j: n x
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
$ B& d2 F1 Q1 ]+ y n+ y, I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! a' z, |$ Z/ F; B
#ifndef __MAINSERVER
9 z O9 w2 D) P* {' {8 l9 @
if(!pAttacker->IsPlayer())
9 |& W, p- B6 F( j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! |6 ~8 A5 {8 M% r1 F
#endif // __MAINSERVER
; M# h7 l; c1 @8 V0 g
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 i0 Q' ^% u Q
#endif // __HONORABLE_TITLE // ′Tà?
9 W. Z6 w6 M/ {$ l5 b/ T! p3 v
}
- }+ s; e! y# X) ^" W1 o3 Y7 Q( s
#else // __VER >= 8 // __S8_PK
* w: _8 C. \% M; d
BOOL bChaotic = IsChaotic();
2 S* L2 s3 Z# ^
2 I! `# r y0 b$ X
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 \6 o# s( z( ?, @8 {% J
pAttacker->m_nNumKill++; // ?3?? á?°?
1 p+ h" o0 m/ ]0 L9 G/ o4 g' L
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; b* [' z4 L/ v. k5 _
. W5 A% j+ S$ H5 y# e% I6 Z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, Q& k4 J; [7 S7 V, U. e
if( nGap >= 80 )
3 _/ m+ M, ~7 t2 E( n9 {: a4 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* O2 P! V0 i( M" j. E
+ B, D& s& w5 Q% L1 Y' w
// o??ó±Y ?3±?±a?| ??????′ù.
" A- i- S, u, f) J
CWorld* pWorld = GetWorld();
/ G: U4 i8 g6 _! Q# K
if( pWorld )
7 y1 h7 H& |$ s2 j" I! D
{
1 a/ j( W# I9 a, h) ~! |& U; }, ^
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: w$ I/ ?& o' x& K+ X
char szFormat[256];
7 h! W, m2 w- | M! a3 }4 S" G1 W
strcpy( szFormat, pAttacker->GetName() );
9 F; {. M F6 |2 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" g+ ?: J# |4 I; x* `. g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
6 U) Z' ^# U* `5 O
}
# X% {: `5 A! ]! E/ p5 R' k" Y. H+ u
9 G/ a) e) f" I
if( g_eLocal.GetState( EVE_PKCOST )
8 Z9 l! g" F8 ^# `5 x0 o" H
#ifdef __JEFF_11_4
4 p; v/ }3 O( y, Q7 k
&& ( pWorld && pWorld->IsArena() == FALSE )
8 l/ \ C. ]( C: Q
#endif // __JEFF_11_4
7 n1 j! j, Z8 y" F% U. E
)
: R+ w! q& S- P
{
! Z; D2 d4 l/ S( r9 J: C. c3 c. ~% b& ]1 v
if( bChaotic )
( Q; C% l9 t+ n- t: G$ R( c
{
" X+ d* V* k' R# u9 e0 d! I
#if !defined(__INTERNALSERVER)
9 G: c) P0 @. p4 s
if( m_dwAuthorization < AUTH_HELPER )
1 _+ o! X, f; h( k
#endif
' [3 K! f% B* Q. G" N
{
+ ?, X; O, |7 K! Y
// ??3?μ?·ó
& s$ f) G. I) B
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; p7 }6 P) ] @) B4 V
float fRate = pProp->nDropGoldPercent / 100.0f;
. |/ G' `; W r* i# @- O8 N- R' y8 P
int nGold = GetGold() * fRate;
; F( A; M0 p, P3 }
1 L @! S: e v" D3 c& B6 F# O
if( nGold > 0 )
1 x* l6 n! o f
DropGold( nGold , GetPos(), TRUE );
2 B2 B8 Y5 z' {* p
- @3 ?, Q" B6 R( \ X
// ??àì?? μ?·ó
5 _0 G( S' `" B. n t* t6 u
for( int i=0; i<pProp->nDropItem; ++i )
) x J8 h' i8 r+ U
{
& M' i. Z! a$ k! Y5 {( }* R
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, i3 T0 G! q, G: I. H. K+ @
9 _+ ^$ v f2 h2 I! {9 p. [5 Z& \
if( xRandom( 100 ) < pProp->nDropPercent )
: S2 V4 V$ X& F
{
" d O! N) @- Q1 S$ o, Y/ c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- r6 s1 q/ o1 A& Q
break;
- y& M$ S i. Q1 }
}
9 K5 `3 h/ p/ @% u* u+ ]' O
}
+ J4 P9 ^8 b- c! ?7 l1 q
}
' ]* @! m' M q) g7 b) x
}
& X2 \$ \' o* l2 R: @
}
8 @6 F# Y4 Z) L- l1 y
* g5 `/ U! \) G+ g+ E8 l
//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 K( G8 r' p5 f& S. g$ g. y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 X l0 b6 R- S7 C
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, s4 x U' S$ L0 _! _0 I: h0 P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# \& X, }5 w0 \$ `3 \4 ]: D
UpgradeKarma();
( l8 b7 `0 m) X$ o# W9 g
#endif // __VER >= 8 // __S8_PK
M5 `9 n$ [0 B; A
return 1;
' o( ~& h6 j# j" L
}
! `, `: v# u! s( L2 Q g0 v: m* Q8 m& x
: [- K$ b! Y. l0 z, l
- Y& e: B- a4 S* j# u0 X% M8 e6 }6 T
3 F r2 d) R7 X
8 l, \) |/ a) \7 c2 e7 c9 q" o
( }1 e5 x1 Y$ q* Q
+ o; I% @- i X) a ]* ~+ M) @! o
-------------------------------------------
1 N' l3 l# c$ v" Y7 z
9 g8 V7 ~6 B* U$ E& W7 Z/ x# K
5 k _0 i. I# w9 g# A @
if( pAttacker->IsPlayer() )
. d1 N7 H2 k& P( a6 r$ O- r
{
# w) b5 ]2 r! w/ \1 _5 P' Q
m_idMurderer = pAttacker->m_idPlayer;
& B- c( |; w7 m/ y
7 G6 Q/ n, l3 E, f* \! V! Q
: w7 ?4 t! R1 h# x
CWorld* pWorld = GetWorld();
4 B1 j ?6 j/ }
if( pWorld )
: I5 ]+ i# C7 \* k; p+ ?
{
! [6 X: F7 E0 t: m" X9 |: ^' C' K/ h
char szFormat[256];
H+ u* ~$ i9 V9 ^& H
strcpy( szFormat, pAttacker->GetName() );
1 O4 d1 q1 ^# V0 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" |: J8 ~; V9 }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" Q8 Z+ e& G1 u* C# t
}
8 V4 t. B9 N' A$ o- N5 z0 ~
}
- T8 \0 g! w& l8 j( M
& F A; D7 U6 V- L; H
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2