飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
8 o. {9 O1 P6 K0 a/ k
Mover.cpp
4 A2 a+ Z; R1 M5 n& l- J+ w! O
4 e; y; Z5 I& z1 k9 A \
Code:
1 I" g4 x# |. h8 q) t3 ]8 n
int CMover::SubPK( CMover *pAttacker, int nReflect )
) ?2 q5 e: m9 B* T9 K; M' Y @3 N
{
( ~3 J' m5 |. _9 Z; Z- `5 Q
if( !g_eLocal.GetState( EVE_PK )
" f2 P: b5 {* `; m' E- {
#ifdef __JEFF_11_4
2 n1 E$ c* n3 y; _9 S7 n9 }; h% x# F
|| GetWorld()->IsArena()
" ?" W# g* a( d6 G# g
#endif // __JEFF_11_4
" t6 S. F. O7 Z: k$ Z# E
)
. X9 c1 {" I( ], L. }: s
return 1;
0 G9 h: N3 Q' J
& P' O1 Z4 ~% P# A6 u5 |1 E
#if __VER >= 8 // __S8_PK
; p- @/ @! |# |% M
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" L5 @/ m p6 h8 R$ U
return 1;
5 X7 M9 P: l X; U" O# x
: h _" c/ h! r+ d4 U
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( k5 ^2 q* \1 |, L
return 1;
w! v1 F; H/ f% i* j
4 K. F4 v# U/ i" W( G
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# x% T0 I# L% v' O% Q4 I6 ~- y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* E6 y F9 D7 f0 Q
return 1;
" x# r- R# q- p7 f) A
#endif // __GUILD_COMBAT_1TO1
! G: a' L7 R7 W. V% I# I
* Q* S: N+ a3 E( P0 a1 y0 ]
if( g_eLocal.GetState( EVE_PKCOST )
) r/ r l5 T# A3 b/ q) k
#ifdef __JEFF_11_4
5 Y2 O. m+ |- T2 o
&& GetWorld()->IsArena() == FALSE
; N; L) A3 Z7 {2 A: A& Q, U
#endif // __JEFF_11_4
: [( d1 l7 H+ [8 d3 w. K6 e# Q, B
)
8 I3 ]. c8 A% V
{
$ y0 _( z- T# M0 f4 o" X/ {( \
if( IsPlayer() && IsChaotic() )
2 w# e, a: S/ E7 @
{
' J. U8 @5 F5 b. R& \4 X3 p6 o, C
#if !defined(__INTERNALSERVER)
3 C8 v/ f) N2 V6 o& M' z# _
if( m_dwAuthorization < AUTH_HELPER )
1 H& i/ ]% \7 F' y$ b+ g) ]
#endif
# G2 l9 _7 w( b
{
3 M/ _; F) N" c
// ??àì?? μ?·ó
; ]0 V7 ^! R6 z8 Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ |0 t- _9 I8 h+ `( O, Q
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ l0 {8 l! y' i5 L
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; G# @7 x% U7 Z" i% [7 H1 j
for( int i=0; i < nInvenDrop; ++i )
9 V6 l& D: x* P: Q& f3 A0 m
{
) P! I: r, l5 r2 D3 W+ H k/ w6 _
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 S' A y9 ]) n( f& \
break;
! j0 J3 t/ v$ [% v8 s
}
& ^. b, O7 ~: @9 @2 V+ Q5 E& Q
! i! Z) b R# I E8 B$ z! n3 P2 ^
// - à??? μ?·ó
" a+ R3 u& y3 O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
! a. W, b2 Z' _$ y7 a' N9 q
for( i=0; i < nEquipDrop; ++i )
# u, P$ A0 i" v2 V; v" N- J
{
) e& j& @ ^: E! n) t9 z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, Y3 Q! _7 G! U
break;
. ?4 Q6 U% X+ n' o$ @# K+ ]$ d# ~
}
; E. N( M! c0 \! [
}
: `. h) w2 N: w7 T0 [1 T! x6 M
}
/ `2 U" F: ^5 v3 E: c
}
+ y( p0 y' D o& T/ E* _
- Y1 E( g! m' {: [
if( pAttacker->IsPlayer() )
) J4 P+ d4 T8 v- @; `9 u9 ?- I
{
( x, b" g- j0 g! U h
m_idMurderer = pAttacker->m_idPlayer;
( ?9 u# u" W" q! K5 ~( n
2 V" W( T' o& t7 t
' Z, Q1 r0 u- \& A
CWorld* pWorld = GetWorld();
- }* U# ~4 W+ v) W. X& ?: i# p
if( pWorld )
* @5 {1 ^ P- ]5 F, o- R
{
H* `( G- z; G/ g& S
char szFormat[256];
; o# `6 n1 v* a0 \0 J; @, x% J
strcpy( szFormat, pAttacker->GetName() );
- ?! C4 B2 T! [6 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( ^* e! A! E) t8 `' n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 Q8 o; \1 u+ o2 e! F2 G ~5 p: L4 x3 B
}
$ Y/ I/ U. D8 V' I7 _. \+ Y
}
7 C2 m; r. E3 v5 ^2 }% Y, Q, z
/ g1 k2 F3 Z6 H2 Q$ Z0 P
if( !pAttacker->IsPlayer() || IsNPC() )
3 z( Q+ Z; K, w% e, W' E, y
return 1;
5 l1 N" x2 a9 j% o- |4 c8 s
9 y3 i) p7 a4 m! G) j/ o# ~
BOOL bAdd = FALSE;
5 O& L7 x& T& r' L- i4 l. C
if( pAttacker->IsChaotic() ) // ???à?ó??
# g/ P# c/ Q- G- l, Z# |5 P
{
* r) X& I0 ~5 w9 G0 M! s( y8 {" _7 A
if( !IsChaotic() )
5 ~3 u5 }2 `6 W2 Z/ q) a. T0 ]7 \
bAdd = TRUE;
. O% \ K% Y3 ]* V$ I; q# r
}
( y+ w5 w3 L4 }4 K5 F! A
else // ?????ó??, èù???ó??
F6 j* S' W1 W0 ^; J& o2 a
{
& f! X$ P8 ]+ \" c: h) v( K
if( !(IsChaotic() || IsPKPink()) )
# |" ^7 S4 w, @, z ~) o
bAdd = TRUE;
+ I; ]( {1 \% b3 X( A
}
2 }" o% T% [: T" u
- Q# [! F- T, Q) q9 f
/// ???à????, ?o?aà? ??·ááü
: L7 d8 X: P, e: C9 r2 C5 P
if( bAdd && nReflect == 0
8 ?5 z @7 I0 O3 W: f- d% J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. ^) \+ k* E/ b
{
# a, G7 ^6 t( l: {4 t7 h
if( IsPlayer() && pAttacker->IsPlayer() )
0 D5 o2 b5 C$ \: i+ A {: l
{
3 o7 _) K2 Y1 \7 x" [2 Z8 P, u) q
if( !pAttacker->IsChaotic() )
0 y2 Y# ~& B+ ]
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 u/ |2 A' F, n4 L! p
CString szSendMsg;
4 Z7 u' v9 O+ |2 J' e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; x0 z) L8 G$ E3 A q- [1 o
((CUser*)this)->AddText( szSendMsg );
' k& w) j2 U! I3 v7 Q+ X" P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# \6 U9 J1 k( n
((CUser*)pAttacker)->AddText( szSendMsg );
" O, ]0 P) b) N2 U; Y6 ]
}
! o# Q0 v2 y$ k# F; [* m" U9 k
0 }, z3 U& @ x: ~* x( L: `
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 G* i w" _( _; O& J
((CUser*)pAttacker)->AddPKValue();
8 W _# C6 R* f+ ~$ s5 k) r
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 s D5 q2 _, q. k1 l! U
g_UserMng.AddPKPropensity( pAttacker );
- _7 J" v, K9 M6 Y( }
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: H" t/ t1 x9 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 I f- e$ o/ R
#ifndef __MAINSERVER
- [0 h! B: y" `/ T" k
if(!pAttacker->IsPlayer())
4 r, P$ ] t u% a% m; `* X
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 A* ?5 T& _2 `$ [9 H" i
#endif // __MAINSERVER
+ X' P+ t) ^6 n4 J+ |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ ]* ~+ a% W! e: G/ x' b1 w0 M* d
#endif // __HONORABLE_TITLE // ′Tà?
0 E* d5 I' g0 j2 f8 b2 Y% i. ]
}
. Z* Y e% Q) V7 Z
#else // __VER >= 8 // __S8_PK
% O$ X2 w( M8 |0 H `9 ?7 V% e
BOOL bChaotic = IsChaotic();
) t* Q. T2 V @/ P& C
) Z' o; k. |/ w+ Z% M5 ^" D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 y0 f* H' X% U0 { q! J
pAttacker->m_nNumKill++; // ?3?? á?°?
* |. s% O5 X( ?( N+ A' T" C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: h% B0 d! B6 |" R: N) K6 g
; n* Y: |3 f/ O7 Q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% r, n& _2 p5 ^- b$ `" |
if( nGap >= 80 )
* p: K7 `1 t) j! r+ {
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# k) d% b- a* i
. C1 s' K3 E; K) H; \5 H
// o??ó±Y ?3±?±a?| ??????′ù.
- z4 i5 g0 K% P$ s0 v& n E% y/ X
CWorld* pWorld = GetWorld();
' k; _. V; s! s; y! t
if( pWorld )
! e. T5 C8 O3 e, v) i; K
{
; G2 A% @6 `5 Q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ ^7 u1 |7 u5 L: B! |
char szFormat[256];
. l# H3 O! V, S5 }
strcpy( szFormat, pAttacker->GetName() );
2 A( L6 A+ T) ^+ D; i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
u, b5 A3 }5 g9 W& j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
D, H- z6 u P2 o
}
- W3 R% A8 Y$ O s, U7 ~" ]
% X, D( E3 V! c
if( g_eLocal.GetState( EVE_PKCOST )
2 a, S9 y# ?; V$ \5 s; n. b0 Y
#ifdef __JEFF_11_4
( }6 Z. O1 [; _" d
&& ( pWorld && pWorld->IsArena() == FALSE )
, E* E1 |. `) d9 X: {2 A: M) V: m
#endif // __JEFF_11_4
% _5 T- f" I, y" S# G
)
. Q7 ]& B/ i$ d! P
{
! m6 t! G3 Z1 Z, Z: E0 M" W" j; ^; f
if( bChaotic )
# U8 D- F1 m- m0 F5 h; F7 d4 ^
{
X/ g9 Z0 i( u8 A, V
#if !defined(__INTERNALSERVER)
5 x" n/ t* \4 o
if( m_dwAuthorization < AUTH_HELPER )
0 e3 J+ b5 x1 r5 z3 y6 J5 a2 X( {
#endif
0 C4 K2 @- Q, f. \
{
! Q" K" b: U6 H2 f/ c2 o
// ??3?μ?·ó
8 \ A2 S+ u7 h+ M& P: V
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 K5 U$ ?1 W% N
float fRate = pProp->nDropGoldPercent / 100.0f;
( |, Y6 B1 W6 ?/ T5 @* \! M. A6 W
int nGold = GetGold() * fRate;
' s; A' m' ~5 I2 a( y
1 t+ J! V0 r9 k+ s0 N) j
if( nGold > 0 )
( n. O6 Q& `$ _; R5 ]
DropGold( nGold , GetPos(), TRUE );
8 M! B8 g4 u3 M; t: c
& E: N+ @, x! `) t" p6 @3 I6 ?
// ??àì?? μ?·ó
/ [+ U8 X! ~! `& F
for( int i=0; i<pProp->nDropItem; ++i )
+ A0 a% z. }" i# _2 L# x
{
, Q$ @( j4 q6 \( m3 F
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 s1 [1 {" f4 c* V
$ o' T6 o, V" ^7 F
if( xRandom( 100 ) < pProp->nDropPercent )
' h0 B6 n2 ]* d4 H8 g6 P
{
$ l! K! ?; h0 T& r4 ^! `4 m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 T9 ^; w& O# {. m% c7 A
break;
$ y$ m8 ]6 K& ^7 F! b. S
}
8 m/ }* ?% @, ]; F
}
0 r1 r+ p4 x# E) K; ~$ r: |
}
1 T( E+ O- A' ?% c+ ~( ^, ~0 i
}
" d+ g, M+ H- b$ i4 h1 i
}
3 _, p+ e' y' `9 k- c, r" |: }9 S
4 w( ~; a/ P4 x( S0 {6 m& e
//pAttackerà? slaughter°aà? oˉ°????2′ù.
6 ^2 b% j0 s) F: A7 }
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 T) v7 B% n% Y# C9 Q; J, q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; f( d: C5 k8 E
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 d1 O- \ a, @4 _
UpgradeKarma();
6 t( ]2 k0 {* r% X
#endif // __VER >= 8 // __S8_PK
6 s% C$ `% G ^% T3 R
return 1;
$ s. J. X2 A/ }- Q; h
}
# L. E, I2 K) n$ A
8 G! n: q; ~ ]& T
" @* ~# S. s) `2 B% ]
: P# v I7 `; {: \5 v6 _
# n; r2 b9 k7 ~4 X. h, m! G" g: ]5 w
6 w" N: c2 M5 L; T5 M& b! x6 L( `
0 P9 L# i8 K' ~& I4 a' ]" X/ }) i
-------------------------------------------
9 n0 ?9 c4 ]3 S3 B
' v, V5 r' B# W) H$ p
: P4 g/ o' ?/ e
if( pAttacker->IsPlayer() )
. c$ B8 Q/ q. F) L
{
0 a! A2 X" _2 a' Y2 Q
m_idMurderer = pAttacker->m_idPlayer;
& j) ^+ d- L. x0 M1 g
$ G# _) @ k: U# d
% f- U3 P- |4 [( X0 z
CWorld* pWorld = GetWorld();
7 z7 m O- W+ y V ?7 Q
if( pWorld )
* ]: q" p3 N2 Y7 v. y7 p! |
{
3 m" [0 C) m7 _! C7 H
char szFormat[256];
y! U7 B6 x2 s7 g
strcpy( szFormat, pAttacker->GetName() );
- h- T1 z; p$ y9 x$ P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( {; @; F, C5 Q; S# t/ k/ R9 {* O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# E, d4 S7 r7 u3 e
}
' e% g& U- R. X: Z0 G2 f" {
}
$ m9 T5 A% w! `9 O, i. U
0 q, L8 m( e! z% Q
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2