( X: p* I; A0 |1 r+ z // ??àì?? μ?·ó 1 p" P5 ?) ^/ |6 b* P
for( int i=0; i<pProp->nDropItem; ++i )8 j( @5 `) |8 o% m" ]! T2 @( e# }# m0 m, U
{ - o4 I- W% U7 R7 e BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. u' c- h: ^: d, h( L" X2 M+ W& p i3 `4 \
if( xRandom( 100 ) < pProp->nDropPercent ) ( L* w- m ` E( K/ m0 h M
{ 5 X" o4 _( w8 }6 [( _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # L& Q) A' B- N/ G& a# [& B0 @3 I: t
break;3 {: A9 k3 l" ~3 N
}3 m8 K2 M P" C8 v, F2 }
}/ U" d! C5 ~) t- a$ b
} 1 e' O8 y1 a# K) `5 @% m5 u } : E8 p& x t0 o) |
} ; Y S1 a6 e, b* Z : _* \2 s W, q0 z* T& K //pAttackerà? slaughter°aà? oˉ°????2′ù.. S, h7 `- n/ P* z, B$ p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); ) o5 R& I* R9 o. _( X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. s8 d3 {8 D/ V3 J
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) 2 j( G' S8 L# f UpgradeKarma(); + K8 {4 J/ O: w0 c( i) h#endif // __VER >= 8 // __S8_PK # K+ ?9 V3 |! k5 R5 K8 g return 1;( q- c7 L( X) S
} : y" V+ \, \( U+ E. V) H4 q. w* W6 s( n/ ^& @" g
4 s7 G3 o7 s; r* m& U! d7 h# ~. B/ z7 F2 x7 R# {: [8 k/ s+ f- ?
: H& p2 `9 F9 `) p/ u; R
2 ^ I$ k6 C2 q: ~' j% @! I
0 S# M1 e5 N2 f6 X' y
------------------------------------------- 6 k' Y/ L" i- b+ g" t% N$ a. P% h L& ]* T* Z; ]0 M# Y. e
5 @9 x S. j5 y: a if( pAttacker->IsPlayer() ) # w" H0 ~: T! m) a. C {: m7 y6 z. E# t# V! S1 d% ]& [
m_idMurderer = pAttacker->m_idPlayer; 8 S0 n1 ? R8 C Z M2 f f# i* n: }8 n
" o8 i8 T/ Q' m# L5 }1 c0 s CWorld* pWorld = GetWorld();: S9 t7 x* q3 r5 g2 C/ ]3 A6 F+ i
if( pWorld )* g) M; G% |* M7 D3 V& \
{ " Q I7 a- @& O, f; [& C _ char szFormat[256];% `+ B) p' Q" \
strcpy( szFormat, pAttacker->GetName() ); ( E/ d/ x I% z4 h# s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, [, r0 M1 r0 p1 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); / T2 d" ]0 j7 s+ \ }* H' r# o7 i$ h3 d& s
}- _3 N. X- ^# F( `3 Q