标题: 赏金系统恢复 [打印本页] 作者: admin 时间: 2016-1-10 03:36 标题: 赏金系统恢复 赏金系统恢复/ ]' \. \4 j. ^. i" m/ d7 L: n7 x- W
Mover.cpp8 y! i& T) `; C% @, n" Z; M
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Code: ( o: `9 t) i) c# ~$ I/ {1 ]( y9 |& d# \int CMover::SubPK( CMover *pAttacker, int nReflect ) + W; y8 t) K5 L{8 Y$ C# B, G! h' D
if( !g_eLocal.GetState( EVE_PK )# u/ _# I- p+ A$ M. z8 q
#ifdef __JEFF_11_45 P6 ~% F1 u; G' `6 {
|| GetWorld()->IsArena() ! f* l5 ~' m: g$ x#endif // __JEFF_11_4 1 I6 }) I/ x7 _# w9 g ) ( K" ^5 v9 m3 L7 W* m9 n* _ return 1;1 `) q2 k" q" I/ [* [
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#if __VER >= 8 // __S8_PK. G" v* j$ z1 j0 d5 f1 X2 w
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 b; V5 T' Q, j$ g$ l+ [/ d' D
return 1; % z. O4 B; y2 K5 m9 m ], j! e+ y9 P/ e
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) 9 [* U3 Z8 ~* w' U return 1; 1 y, L% E1 L/ S4 t# N$ k! B6 u* r* W2 i2 ?! X& a3 u
#if __VER >= 11 // __GUILD_COMBAT_1TO1 : D4 U5 d; T0 [1 h if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 y- N8 c$ L8 V }* d
return 1; + L5 t7 @9 R3 S8 ? u# o6 D#endif // __GUILD_COMBAT_1TO1 - w: j/ O, V: g( ]& C9 i0 k" j6 H 8 j% O( t" a; q% Z if( g_eLocal.GetState( EVE_PKCOST ) 7 f: f& C4 b' C% A7 H#ifdef __JEFF_11_4) z0 ~/ Y# W' F+ j
&& GetWorld()->IsArena() == FALSE $ z' r0 C G$ H* C1 R7 }( z#endif // __JEFF_11_4 ! f/ q' B4 C- ^) ^9 h+ W )9 I; v1 J4 \1 {4 m: ?
{ * J6 R7 s5 I/ p2 h ~9 @. U. d( W if( IsPlayer() && IsChaotic() ) " v7 X) k. G4 b9 D( ~ {6 ~) p/ Z ~, b5 L) W3 B
#if !defined(__INTERNALSERVER) 5 Q9 X5 g( _; R# \& }8 Y _0 B if( m_dwAuthorization < AUTH_HELPER ) & h5 L: J' q( ~. P7 j3 D#endif - W k9 Z. K6 @/ ~5 X4 ]3 M { 5 M7 f2 m/ A, d0 S // ??àì?? μ?·ó 6 ]5 N: j, v7 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) ) b) Q* |9 B( `0 b* Y! x% \) x CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); ' g, d% p m* u& ?: N/ d% W6 k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); 2 m7 x$ ^/ x* C" }5 K4 n, X for( int i=0; i < nInvenDrop; ++i )3 h( B' ^0 x# G' ~1 h# L
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 T: m( T, h! G4 c4 y% X' c' M break; % u) N' D- \0 M3 y l+ E" K } . T! k9 a2 k4 @( ?: |& j3 [- {1 M1 W- d, u- p
// - à??? μ?·ó ) V1 f+ l% v/ a; N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); " L/ ^4 }$ b5 e, ^ for( i=0; i < nEquipDrop; ++i ) a+ h, M9 W* |8 C
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " F& i- ?: {( S; |+ J e8 r
break;; _6 k4 M2 \0 H) A
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if( pAttacker->IsPlayer() ) & B! {% k3 [- ~- R7 _5 x3 k {: ?2 P7 [0 ^% Q! O+ W J
m_idMurderer = pAttacker->m_idPlayer;+ i/ L1 l0 h- j4 s1 t1 g5 [
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CWorld* pWorld = GetWorld();: O) }. X( G. }1 _5 G; F( N6 {* P! m+ \
if( pWorld )9 G7 i0 o- j9 I$ v4 x$ [
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char szFormat[256]; : ~9 J4 [4 y s. K7 L" }- m strcpy( szFormat, pAttacker->GetName() ); : w3 F. x9 M1 ?+ y; `$ q8 `# D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); 5 T) v' d& X8 o# H' _, s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); 3 O0 X1 ?% E" ~% w5 {3 {! u } 8 `. D9 n, \( L, \2 b } ! n& M/ U" [! R0 W7 v % d j, s- Q) i# j if( !pAttacker->IsPlayer() || IsNPC() ) ( A7 W: @2 b" ^$ |% H return 1; & z7 i- W* | C' F( y) Y" G( T, i) G' F
BOOL bAdd = FALSE;! e1 o5 H1 c# e6 j: P, X
if( pAttacker->IsChaotic() ) // ???à?ó?? ) n- l/ j6 g; H* G) q) u { 3 L: \3 D' w: Z& n3 \; c if( !IsChaotic() ) ! }3 N3 r$ w8 G- p bAdd = TRUE; : j. t/ @9 d! V( R/ D }8 V) w3 [0 h% O4 J' L& z& k8 k
else // ?????ó??, èù???ó?? 7 X3 J0 X# E2 U2 d {) t# k0 J; E2 u2 j7 W$ y8 ]2 H
if( !(IsChaotic() || IsPKPink()) )$ Z' M# A; ~, ?
bAdd = TRUE; 7 J3 d8 l* Q( \) H5 W5 N K$ U }9 T2 a* \: I6 G
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/// ???à????, ?o?aà? ??·ááü& Q4 z" @# N, c/ v1 ], }0 B$ H
if( bAdd && nReflect == 0 & U) m$ t6 T+ u1 n! x+ m
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... 6 i, R/ B5 d0 L( F { ) T' o# ]& j7 V2 U0 D if( IsPlayer() && pAttacker->IsPlayer() ) * u. M/ z, X9 g { g) T* k! M( d0 g2 X z# ~
if( !pAttacker->IsChaotic() )# O& A0 X) q. S2 Q/ C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& U2 o$ K A' d- n ~
CString szSendMsg; 1 \% v7 A1 F( s# ` szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );* t; o R7 L) }- { b
((CUser*)this)->AddText( szSendMsg ); & Q. h6 z$ i" \+ s8 X2 y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );. b2 m9 G7 x: a
((CUser*)pAttacker)->AddText( szSendMsg ); Q5 c. i2 d0 x! S }" K( z$ y( b7 {: C
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); " f. y6 j" Y$ M ((CUser*)pAttacker)->AddPKValue();) m8 I( t# K; ^ j" F; N3 ^
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); ; |+ z. X2 [+ m v/ I, h g_UserMng.AddPKPropensity( pAttacker );0 Q1 ]7 V; q* h* l# @
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 X& {; Z# U( T& Y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? ! U0 o9 Z) P1 _1 L#ifndef __MAINSERVER! T$ P" U' b7 u) \& }
if(!pAttacker->IsPlayer())' K* d$ `$ J" \
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); 1 i' U7 U. _) m#endif // __MAINSERVER ; G* I9 e- L" v, k9 X ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 F# P8 E7 [0 K) ^( \+ ~
#endif // __HONORABLE_TITLE // ′Tà?8 k3 D5 q2 y. B7 O4 }
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#else // __VER >= 8 // __S8_PK9 i$ ?6 W+ B4 x! ~. B( x, p
BOOL bChaotic = IsChaotic();( Z8 M: y4 a- a: B; _
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. ) z" \' e9 T/ v: j pAttacker->m_nNumKill++; // ?3?? á?°? / h+ ?3 {! ?& ]$ I. Z/ V& [ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. $ C K$ {6 K6 @6 A . O5 |/ Y/ l4 Z/ k4 F: D2 n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); : S1 S& j5 t% ?1 X, q9 m N if( nGap >= 80 )8 H9 ]/ w& w- {0 H% a0 f$ i4 M
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * h: U5 o" e: D
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// o??ó±Y ?3±?±a?| ??????′ù.% w6 @/ L4 u {9 T2 d: D8 l6 u/ @( V
CWorld* pWorld = GetWorld(); ! n5 U; u: T- ]. q9 |9 C) T if( pWorld ) 0 c( C8 l. l. } g! D2 r { ! [% a1 q7 |+ T //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" \# C& W' c7 b
char szFormat[256]; : T! A) {9 V% v* g! ` strcpy( szFormat, pAttacker->GetName() );: a% w, a9 ]" K X/ V/ g" g* }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); $ ?, x" Y7 a# m& q# _$ R3 j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); ( t9 E# ~" Y b6 K' m }/ t: c! t# k7 v6 Y, D. q
$ v7 v! P$ X2 T if( g_eLocal.GetState( EVE_PKCOST ) 6 }5 Y1 M3 g$ q; W
#ifdef __JEFF_11_4: G b: S& g7 ]9 ^) U+ V8 U
&& ( pWorld && pWorld->IsArena() == FALSE )- m4 m$ r# {9 h
#endif // __JEFF_11_4 o# p9 s- ^( I3 T3 C ) ! H( x* @& J4 x4 ` { ( l3 l6 j7 ^( J9 ^ if( bChaotic ) 5 z& M8 K$ K0 Z0 V, `7 _ I
{ " f9 u4 ?. \! { #if !defined(__INTERNALSERVER)6 g3 i( S8 a" }* M0 a2 B
if( m_dwAuthorization < AUTH_HELPER )+ L; I, l; G- ?0 A
#endif 4 T0 o. {9 Z7 k; b$ V$ x {! x. \! B& V8 e* ^, c( F$ l
// ??3?μ?·ó : B/ j: W/ I& w
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( I+ s4 H l" m
float fRate = pProp->nDropGoldPercent / 100.0f; ) n, _# s6 b: f" H0 j9 V int nGold = GetGold() * fRate; 2 j) h3 c" [- o4 q t8 ^) u + E1 o" a% F, k' D# ^+ _' H if( nGold > 0 )& Y3 i- Y5 ^6 F( \! `
DropGold( nGold , GetPos(), TRUE );- r1 ^% q$ ?$ A8 q( h0 {3 [
( j8 ^, q7 e" N& d // ??àì?? μ?·ó 4 A5 l0 k+ ~$ A
for( int i=0; i<pProp->nDropItem; ++i )* r! t; G: J& m
{ 0 o8 b; n: x, i: M4 ?. d BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. ~# B5 y+ {7 M7 C# S) k
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if( xRandom( 100 ) < pProp->nDropPercent ) 3 H e, w! m) N7 Z+ E3 N
{ 1 X- b. |6 l' q" H6 u4 K if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . z/ ^6 s9 h% c2 y' d
break; + E8 v) k' }+ S6 i1 y( T* U" ?! F }2 |, D, I# N% ~4 o. d
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4 B" V1 R3 I. k3 s //pAttackerà? slaughter°aà? oˉ°????2′ù. O. P. b: u: t2 Q: t8 I% T
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); " v" `9 L+ s: Y. |$ g. W // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. 9 M M. x) _# Q8 i! X& w7 x if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) - @. {7 u) H h( Q6 b UpgradeKarma();- X" \% ]& T C1 h. c6 l. P
#endif // __VER >= 8 // __S8_PK& v T o1 W' `7 [1 I- H
return 1;! `; x1 n9 P0 z
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-------------------------------------------, S, r) i, d0 u$ h5 C* V
k; d& R2 J, \$ Z$ {# V + a$ t% s8 a. Z7 W if( pAttacker->IsPlayer() ) 8 v! l' }) Z& [ {% _3 ^) N5 b5 q
m_idMurderer = pAttacker->m_idPlayer;- W5 S1 g6 p# O( `