飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
: K! e2 r8 c. Y5 M3 p! j! d; d
Mover.cpp
! v8 L7 R& y' d% o, P, Y
% R% a% X) { ]3 C# Y
Code:
% O/ S: C- \$ J/ G% s3 E- P( x
int CMover::SubPK( CMover *pAttacker, int nReflect )
) ^: n% c: M/ ^
{
8 [9 i0 s5 I1 \2 @, P2 Q
if( !g_eLocal.GetState( EVE_PK )
# Z* k4 t! g5 C9 f# a
#ifdef __JEFF_11_4
& r- i4 w3 ^% D" G* l4 I8 V4 D
|| GetWorld()->IsArena()
) ]' d l3 @0 w! H
#endif // __JEFF_11_4
/ ?. v/ g8 q; }* W' B, F
)
5 O. F8 M" i9 X6 h2 d9 ^
return 1;
# P( v D7 b. e8 t5 H5 g0 X/ Z
+ G, Z1 W& E* m2 a1 [
#if __VER >= 8 // __S8_PK
, e6 z$ G, N8 }2 g7 ]9 x( @; Z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
q# \6 E' G- q+ U
return 1;
, X* z/ D' `- ?, _( ~
2 X) ^% v% ^* a1 l: k
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 Z, W( M2 M2 R1 C! _8 ?6 j' f
return 1;
! W+ j l0 T4 s! j' D
3 r; M s9 T1 [6 C
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ R' H ]$ d: O% z; L
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 ?: I1 M4 Z: x6 i+ L
return 1;
$ U0 u5 H# D7 O. P/ k- x
#endif // __GUILD_COMBAT_1TO1
, c7 p$ X; h' P4 P1 n2 h' ?& J' C+ f
7 o/ g0 M2 y2 d& [
if( g_eLocal.GetState( EVE_PKCOST )
) Z9 l8 I- H" A c
#ifdef __JEFF_11_4
q2 k. f" P% I4 Z d3 m
&& GetWorld()->IsArena() == FALSE
( ]+ w( U3 R1 H6 I
#endif // __JEFF_11_4
1 x: D/ S' i/ M* ^4 B+ C7 n
)
$ k1 U! y% c3 K. `
{
+ g$ n5 J. x! h' Y5 E+ u7 F
if( IsPlayer() && IsChaotic() )
" _6 J0 `1 E4 {1 R6 }
{
; ~/ g* x9 S$ V! N0 T, K
#if !defined(__INTERNALSERVER)
3 e' Z- P$ g' v8 {# @/ V1 P+ r
if( m_dwAuthorization < AUTH_HELPER )
2 I; `& H B8 O6 [
#endif
9 h5 K, h: F0 r* X" w2 { A9 }
{
8 O$ {( e, ]9 i4 v
// ??àì?? μ?·ó
! s M- Q) {5 A4 N2 I
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 b5 y7 P5 m6 }( f! i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 G& O9 b( U; {6 u. b
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: o) F* @) z9 z+ {
for( int i=0; i < nInvenDrop; ++i )
* m. F& ]9 z! S; n! s
{
; ?6 d' {$ c* l9 W# w, ?9 v& }9 k$ f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ m8 \( s% m, ~, s# w
break;
, Q! [: a Q/ W/ A# ~
}
1 m3 t. k5 _) j( m8 |& R% f' A* m
* w/ v% D0 `4 p- i1 C! f$ B J
// - à??? μ?·ó
$ a6 ` W$ o0 j D% S" B5 Q+ ~! ~
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 U* o7 k8 Q2 f7 y" J
for( i=0; i < nEquipDrop; ++i )
, K2 j" o4 }" d/ F: s& f, ?& _0 j
{
' E& ^2 l) r; O3 N" L- C: B. a* h
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 u0 U6 H+ r Z5 c8 X* i
break;
" h# v* Q2 V( [6 a$ P7 I& \/ j8 ?1 y
}
# o+ X3 u. j" K7 N. u z0 c
}
6 B& b' U; s4 D; o
}
* D1 W% v* S5 _4 [- H5 l K. T
}
' Z" t7 W5 E4 f3 I5 b
% N3 ^$ W1 W: _9 F( K$ ]. z
if( pAttacker->IsPlayer() )
! x& j5 Q) Y8 T9 S
{
: g j" z% E" j9 B% e
m_idMurderer = pAttacker->m_idPlayer;
* r& f' E6 A6 p5 K
; j* X5 d/ J4 n( `
. E; ~9 T5 G( `+ W+ x% w
CWorld* pWorld = GetWorld();
/ O- R" {! t- n. U
if( pWorld )
/ z+ u& N3 A! u5 o
{
4 g* I9 n1 S* _+ G
char szFormat[256];
m9 h) x; E7 c, R
strcpy( szFormat, pAttacker->GetName() );
7 K6 G+ k2 E, J( t8 H6 w- U# a& g( Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 U! L7 t, w7 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, V( G! s, |/ u% R
}
! u- P$ f1 L4 f2 I
}
7 u$ {& f/ G( G/ C
+ a% v5 A0 w' \/ z
if( !pAttacker->IsPlayer() || IsNPC() )
* ]8 w0 n2 ]- J; u
return 1;
5 V. b5 [2 d+ N, g7 i2 ~
3 I% A# A! S$ h! `- Q6 \; E
BOOL bAdd = FALSE;
7 t9 o- P+ B) H' B7 q, u
if( pAttacker->IsChaotic() ) // ???à?ó??
/ k: p" x9 g+ b! ~2 T B, h- `+ y
{
+ f+ K0 C0 ^: f* |( E V$ Q
if( !IsChaotic() )
9 X6 C5 @2 G- X) D" A
bAdd = TRUE;
% L" \/ P# k7 {
}
* O* Q$ z& y+ H' }$ O
else // ?????ó??, èù???ó??
F' ?& m& k! K4 P# N4 f
{
" u: I( Y% @- q# u {% w8 o" C) T
if( !(IsChaotic() || IsPKPink()) )
( w+ { P+ [. g* L8 y3 S- n) Y3 c# [
bAdd = TRUE;
$ b6 @3 J7 m& H5 E, ]5 q$ I# I
}
1 o. o6 o3 I7 A2 r
" f7 T% b: i0 ?! T
/// ???à????, ?o?aà? ??·ááü
- _) `5 \7 S. X9 @
if( bAdd && nReflect == 0
2 }! k {' Y' `! r4 V5 x+ E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# @4 X7 M C! w" S; H% r0 _/ R
{
4 I& s2 {% a) {0 L8 ^/ y
if( IsPlayer() && pAttacker->IsPlayer() )
' X$ ]( O" D$ s
{
# H& g$ c0 X$ f4 W
if( !pAttacker->IsChaotic() )
3 w* Y# K W; T+ p
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 x1 l+ \, _# ]4 V
CString szSendMsg;
4 s2 V4 a" F$ g
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 e9 |6 X& L% @9 r2 k
((CUser*)this)->AddText( szSendMsg );
; U; f, }+ m! K G! X; \% L# [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ w8 F* B7 g& U* U7 Q5 ~
((CUser*)pAttacker)->AddText( szSendMsg );
+ v9 `: m, s( D+ U% ^- `
}
: t- `5 R: G$ b7 `" }1 H4 D# u( h
! ~ L9 b0 T5 t: P- \, p! D
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, z5 J+ Q) w' t z
((CUser*)pAttacker)->AddPKValue();
7 Q$ S. @' m5 g* |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! _6 ^. s; A# j; q N v8 X2 R
g_UserMng.AddPKPropensity( pAttacker );
' ^$ Z$ |3 X) d a3 K: w* a& H
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 {5 t8 E6 R4 j& |
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ `6 p3 f7 ?, b: u3 j- @; {" X
#ifndef __MAINSERVER
9 n+ _, p+ E. G! X) i
if(!pAttacker->IsPlayer())
5 p8 i4 H* O" G2 i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
9 G. _( G, U2 r0 S) n
#endif // __MAINSERVER
$ U' }. v6 m, D, H2 @+ \6 A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 A7 g& z( w, g, J2 y B
#endif // __HONORABLE_TITLE // ′Tà?
' l* P6 h! r/ d* l; Q# Q* l7 ^* z1 c
}
1 m5 s0 d6 h/ ^2 ^
#else // __VER >= 8 // __S8_PK
6 k2 _' }! Y; p' x1 @% p
BOOL bChaotic = IsChaotic();
% j% q$ Z, i9 F
1 g% p3 A' C1 a q; A" L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. L0 k2 i+ Q7 g4 [4 W6 a F
pAttacker->m_nNumKill++; // ?3?? á?°?
# Q9 Z/ p$ ^: X3 u/ ?$ m0 ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 y8 q5 O! g: ?0 Z e) g
' N2 @# T: s0 _" D( ]% K& I
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: O+ k- i' O! T
if( nGap >= 80 )
9 |6 t" ?* y. n! B$ V
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ d$ ?6 c, m( G ~4 C- p
% ], P' t3 [' y5 d3 D! a7 C
// o??ó±Y ?3±?±a?| ??????′ù.
* I, V6 L( d4 w; R; q2 g
CWorld* pWorld = GetWorld();
6 O, y- r, f! M+ x
if( pWorld )
0 R4 ^: }' r- ~3 l% c0 R4 z
{
( _5 _8 N g0 @) V; v ^! A) C+ _( s
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 l( a2 m) Y z" H$ m
char szFormat[256];
! j# k n0 }, _1 A% `/ P$ C; }& x
strcpy( szFormat, pAttacker->GetName() );
' g1 ~. b2 z( y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: O E& ^) b$ U5 j0 M! f H% w+ u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
' Q0 K9 R5 N0 i% Y0 U9 ^0 J7 C+ O& I
}
8 ~( g$ I2 H* g' `2 \
" T. @ u1 z3 c M
if( g_eLocal.GetState( EVE_PKCOST )
" h9 `( |# l, a/ S- f
#ifdef __JEFF_11_4
9 ?% @% s# P* l7 G2 n" E
&& ( pWorld && pWorld->IsArena() == FALSE )
3 a6 d! k( G8 ?5 i% w# | y
#endif // __JEFF_11_4
4 y) G- w& v0 |) U# ?7 A
)
0 v& v, x+ I/ b
{
: L0 ?, \9 r* s. O" Z
if( bChaotic )
; k- u, \& Q0 { l K( ?
{
. z6 ]# a1 Y A3 Y0 Q" t2 i% j
#if !defined(__INTERNALSERVER)
" X8 D" \( a+ m& P" j
if( m_dwAuthorization < AUTH_HELPER )
) _3 b, A" D1 B4 }
#endif
0 L* ^/ h# a4 @' p7 s& O
{
& ?2 W+ T4 K. T6 z% F
// ??3?μ?·ó
: {) n! z, ?" Q# f* a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 f$ F8 u4 G2 P1 s" z
float fRate = pProp->nDropGoldPercent / 100.0f;
3 [) _1 a0 K" S0 I7 x* q
int nGold = GetGold() * fRate;
$ Q) |, B; R% `) n
6 r% s" f2 b' J$ q
if( nGold > 0 )
8 E3 M$ B- v4 m# M" @7 r- r
DropGold( nGold , GetPos(), TRUE );
- P# l' P+ f. s/ u ^
5 y3 I) G. x4 a
// ??àì?? μ?·ó
7 T4 M, D4 p& i
for( int i=0; i<pProp->nDropItem; ++i )
2 N: r' v, x2 h: q
{
1 v' s8 S) t* O: E0 Y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& G1 V/ T, I4 S. w7 y: R8 S$ s
. F6 P2 z, K a* q/ N! @& o
if( xRandom( 100 ) < pProp->nDropPercent )
9 M, }# V7 l8 \' ]
{
0 J* R K. x: V L; m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' _& Z9 `& W; k5 j! m% d8 i
break;
1 l/ u6 z/ d+ V- ^3 k+ v
}
% L# d! q7 d* D2 L
}
% C' m8 g" h- P B- u. ~
}
% V1 G: X1 C. B5 V! c/ E
}
+ z% M0 h2 P; y8 U* [
}
0 x. l9 w( x4 p5 ~
( j- ]$ s% F- i$ H" {- U
//pAttackerà? slaughter°aà? oˉ°????2′ù.
" g8 t) q) t V3 C
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 t7 p6 ?; F7 v P1 x
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ y% p% i, v$ b) r1 q0 Z* }! Q* x$ ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; c0 `3 o. n) _4 p' n$ q1 @
UpgradeKarma();
: c; o2 ^8 J0 q7 d7 f+ y
#endif // __VER >= 8 // __S8_PK
0 X0 W1 s$ n: N o0 x) p
return 1;
; n% W3 B8 u, D# q) ^! K; H
}
& B: H8 ~" }8 u( ~, K
- U' d% g( _9 c8 F- C) X* k
_ ?; q+ `) W
" k$ O7 k6 M- U3 \
1 r4 A. Q1 M6 r- ?; {1 v
R6 U5 {6 B9 u9 P* Y5 G2 c+ z
1 r# ]1 f% C+ u' m6 y9 w! z
-------------------------------------------
7 }' k: H& ^! {; C J7 ?
$ X2 N; n5 l- x8 J# l
1 x t9 C5 X. U) O/ U7 D) J
if( pAttacker->IsPlayer() )
v9 X5 X G/ N
{
" N% E' o* G4 q* p+ W, A
m_idMurderer = pAttacker->m_idPlayer;
6 f" Y' B# A) x4 n% d1 G
8 a, W2 p' [$ U# T2 S) `/ c2 |9 V
+ J9 `5 p( }! t
CWorld* pWorld = GetWorld();
3 v7 [$ J6 @+ [ W5 y
if( pWorld )
& U) x, ]$ T- o0 P( C k3 n! H
{
5 s% i5 `3 }! G2 P2 H
char szFormat[256];
6 h! Q9 z. O& V; u9 e! Y M
strcpy( szFormat, pAttacker->GetName() );
4 i d2 h; t0 }/ h4 p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# p+ C" a7 e1 u9 l& _: [, e+ C! E6 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! b- V4 P- \; Z
}
# S' U$ u1 x. h2 O( S* W8 E
}
& `$ d1 G6 w# \! j2 g$ x
" ?2 m) L2 v0 [( c+ ]7 Q& B8 a
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2