飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
# u6 q" U' F) m8 ^. E* z1 i$ a
Mover.cpp
& d- J/ v4 \/ R6 K
( f: |* q4 p4 d+ | j
Code:
. w. r& l; ?5 Z0 n' p: g
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 w% a3 p8 ?* F: `0 q
{
; n) _/ u0 {# R( D' @
if( !g_eLocal.GetState( EVE_PK )
. H0 y1 ?$ V# ^ |7 ]% g0 f: i2 ^
#ifdef __JEFF_11_4
3 Z; w4 D) m* p( c: Q8 {7 I; M+ ~
|| GetWorld()->IsArena()
4 p! \9 ^/ `" _
#endif // __JEFF_11_4
3 t* A8 j! G; y- h: T
)
4 w/ T% F4 i, J s7 Z* a
return 1;
* c8 D) o7 { S& G$ p
" Z# _$ y8 j$ G! e ^ F
#if __VER >= 8 // __S8_PK
& {: E0 @: R6 v8 D8 P7 I
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 t# V$ X( P* N+ h& F* f/ _
return 1;
5 }* ]& H: d9 _5 x j; `
! j/ h# y9 E) [* `) q! ?7 T
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. b4 |& ~2 z" S4 P
return 1;
5 h- i# Y6 A3 J( f) X: Y
: B7 N5 @; a3 m8 S& J3 c( G
#if __VER >= 11 // __GUILD_COMBAT_1TO1
( [' g3 _; Y3 i% {1 @# f
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! Y7 h; o$ X' ]7 j, T
return 1;
% P$ W1 g( i9 X# V$ ~/ \0 T- z8 h
#endif // __GUILD_COMBAT_1TO1
/ D7 O% c3 X9 J0 j, N! h
3 ^6 t6 y2 @# ^
if( g_eLocal.GetState( EVE_PKCOST )
2 ^$ j) o7 m5 x( ^; O
#ifdef __JEFF_11_4
- \ Q. z0 I9 J/ p1 h: z; O' A* B9 N
&& GetWorld()->IsArena() == FALSE
- W: O. S% x6 A) W% H- O- |
#endif // __JEFF_11_4
, `7 m) E# z# a8 j
)
: q( m, [0 G# d) u1 ^
{
8 c" K- t- [6 g0 U
if( IsPlayer() && IsChaotic() )
7 ], O8 q" I/ k5 I& ?- k; H
{
- v( V" q) e. x& c
#if !defined(__INTERNALSERVER)
7 ~9 ^% z7 w% J
if( m_dwAuthorization < AUTH_HELPER )
( Z% n5 i$ h j- |; _$ n0 D: d
#endif
: E8 b' n% u; x" i
{
/ \# X. i2 K4 Q q9 k* s; M4 L
// ??àì?? μ?·ó
& l5 l) P c e* _9 R
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 a: Y9 y" e* w
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 ^ ^$ z" `: w+ w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 j! `1 {0 q* `4 p
for( int i=0; i < nInvenDrop; ++i )
$ F. c5 y6 M- U3 F" A3 R
{
. {: _& V+ z8 E1 U
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ N/ j1 R: r& w4 b/ k
break;
/ h, }1 p& e0 A
}
! V% P4 o% }' w4 \5 |6 G
* l3 ]2 u4 b1 l8 x" V+ D
// - à??? μ?·ó
) \, |, X0 w+ \3 n
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ u, v3 q4 u7 |+ W; }
for( i=0; i < nEquipDrop; ++i )
" H( i2 Z0 h/ {- ^5 ^( \
{
/ l: S$ k$ j6 q9 |
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: ]% q9 ?) i( S6 C& P
break;
# {' O. b3 A0 |3 P/ u
}
0 P& O6 Y& \; T
}
3 b% ?: D4 Q/ x: t
}
7 [3 X1 x6 I [
}
1 F J$ z7 M; G2 Z
0 ?3 v" W4 z: J5 Y7 y) S8 U
if( pAttacker->IsPlayer() )
5 p$ q$ N6 w [5 P U
{
0 e3 K5 P3 F% [: A
m_idMurderer = pAttacker->m_idPlayer;
: ]# }1 J$ P) O
( r- b: B% O" V& h2 @) |
) U* q5 q4 _+ X0 x
CWorld* pWorld = GetWorld();
5 O# `8 R5 D0 k! R) D
if( pWorld )
1 L% K* y8 a! i: A* @4 C! D
{
! D# Y; O3 I# N- R' X2 K) A
char szFormat[256];
" j) l! l6 ~# A8 w$ a9 e
strcpy( szFormat, pAttacker->GetName() );
3 y W# D. W( ^7 b* D! b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- O) L0 F% O8 M+ b# ?/ R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, D$ U) v+ V$ M1 d
}
" Q/ w9 ^: j( P/ W8 u
}
) L) o$ Q- \- e& x. P+ p% Q* E4 ?
6 W2 f7 z& P9 V5 G% \8 Y5 t* L1 P& k
if( !pAttacker->IsPlayer() || IsNPC() )
$ \6 j0 Y3 x9 h/ L# X% J4 z
return 1;
! B; D v- J: I' C5 O+ z4 `
. W8 {1 F4 ^. s- ?9 s+ O
BOOL bAdd = FALSE;
0 A, I- `% r3 G5 ]
if( pAttacker->IsChaotic() ) // ???à?ó??
* _/ P, ?& x0 k7 x: q$ v
{
6 l1 s# K& t; q$ r, G
if( !IsChaotic() )
7 s* J# j& O7 E& B$ b4 C$ l
bAdd = TRUE;
6 U5 T" X- V. ]
}
4 G7 l- h+ Z: }! M) @1 L( K
else // ?????ó??, èù???ó??
+ B+ f3 d3 K, z. Q, s3 [3 L8 W/ O
{
/ w- E3 N& a- ~3 E3 g5 A/ f
if( !(IsChaotic() || IsPKPink()) )
/ y$ E {2 K6 Y6 d+ _" ]8 ]
bAdd = TRUE;
% F7 R/ }$ \* O; D$ U1 @; |8 p
}
1 ?/ [+ G0 e) j- J
; P$ f. w) H& q- ~9 B
/// ???à????, ?o?aà? ??·ááü
) ?6 T& W- L* w% |7 k$ x3 z( B. }
if( bAdd && nReflect == 0
) F+ H1 U/ C: T6 P! B: L v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
5 v0 ]3 K Q3 J! W1 O
{
6 D5 e. V7 W$ v7 I% Y+ v
if( IsPlayer() && pAttacker->IsPlayer() )
- p" G- m" Z ]7 J
{
; B# W* W0 ^% N5 `% r0 s" f3 `
if( !pAttacker->IsChaotic() )
5 c/ M1 k |+ o
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( A- @- Y6 `' q
CString szSendMsg;
$ p% S5 P; R4 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! F) t {& @) f! [2 j2 I# C
((CUser*)this)->AddText( szSendMsg );
/ p. Z- ?0 R# f4 X! X
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ d' D0 t! Z% z1 z" }; `" m% R6 n
((CUser*)pAttacker)->AddText( szSendMsg );
% q5 o) F& w' S: T
}
* K! b6 d2 E$ Z+ o
) c0 a' V0 l5 k# r8 V, \9 @
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 j8 T! F$ L% a' }8 i* F
((CUser*)pAttacker)->AddPKValue();
6 N/ a- W8 q2 l$ X- T
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
|0 e0 E! g# ]
g_UserMng.AddPKPropensity( pAttacker );
$ Y# t' e: I" T8 @ U! S2 J. G! K$ m% G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 ~' b0 U; i! k( Y' J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( B- S7 g! _ }
#ifndef __MAINSERVER
9 D! S7 W$ S2 O8 m+ |2 z
if(!pAttacker->IsPlayer())
2 ^+ k2 X" ?9 f$ e4 H% H
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 D$ U0 @* K/ a7 y4 ?
#endif // __MAINSERVER
/ F! l8 `% l/ j: R
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
p* T6 J8 K, C8 b: k% r( W
#endif // __HONORABLE_TITLE // ′Tà?
2 a5 I o4 B) ]+ |6 T6 c
}
* y3 b: p2 J7 C0 d2 _% e
#else // __VER >= 8 // __S8_PK
0 f; s4 e; }7 L z) b( ~
BOOL bChaotic = IsChaotic();
2 ]0 I4 [0 R! m9 _" Q- N
- {0 k3 Z1 F( Q' y
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 W5 H# F H! k
pAttacker->m_nNumKill++; // ?3?? á?°?
; D% p& x P; Y. w" h; S; \' m" _. c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 r# v! l7 v% m6 S5 F# Z
. X& o3 `% G" j$ A! _/ Y8 c
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. c/ z& T \1 m) n% h& w+ e# G/ ~
if( nGap >= 80 )
9 h7 F7 \/ I8 w" I5 x% q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! b) o1 ^3 \7 r: W% ]
4 v2 g7 z7 a) J1 w2 \$ v% Q* V/ X
// o??ó±Y ?3±?±a?| ??????′ù.
: `6 V/ x( O5 ?. ]9 @2 N. k& l
CWorld* pWorld = GetWorld();
9 I6 h1 a8 Y, @! r; k2 d5 o; ], L
if( pWorld )
: k9 a/ L& w! [
{
" L3 w3 X5 Z; n- W
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; Z! X+ J; h$ C7 v" n
char szFormat[256];
3 f* j) u2 \- `) Z( F
strcpy( szFormat, pAttacker->GetName() );
6 W' q! B4 Q) b( \2 G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 ?7 h1 J+ }# r; y" c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! S/ T% v) Q$ s1 p( m2 f1 J
}
5 ]& x5 c5 y* h
8 v1 q& t B6 v( ~+ [9 x$ U5 S6 I
if( g_eLocal.GetState( EVE_PKCOST )
- A+ a" d3 Y: H2 ?% R- \
#ifdef __JEFF_11_4
( _1 z8 }' x* H3 Z7 N
&& ( pWorld && pWorld->IsArena() == FALSE )
! K5 S2 m7 o( P) ^& k: N( l
#endif // __JEFF_11_4
; Q$ _1 ]8 R5 W1 v6 ]
)
2 b2 c o5 C( C
{
0 O, l' z% k$ y4 B/ |9 p3 z
if( bChaotic )
4 L4 R9 u; k% }4 J# |* @
{
! f1 r) x. d7 m8 X1 Q
#if !defined(__INTERNALSERVER)
7 W" E: _ e* \2 o
if( m_dwAuthorization < AUTH_HELPER )
& G& r' t, b. x1 G* v2 B! a
#endif
G- Q% M1 d. r6 J
{
9 V1 R; ~; E$ y0 V2 q
// ??3?μ?·ó
5 w5 a. y* w; R4 R% q. g; \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 w4 b0 p% N) s
float fRate = pProp->nDropGoldPercent / 100.0f;
# ~+ Y# F9 y' y1 O8 t# q; c; R
int nGold = GetGold() * fRate;
) e$ T4 m$ E; h7 y. H
+ u8 N7 l5 [/ ~
if( nGold > 0 )
, [ \* o) {7 O4 R. V; p
DropGold( nGold , GetPos(), TRUE );
& w0 M) N- M4 ?" q% q: Y6 k/ m
0 [( |' O. O- J+ z) v
// ??àì?? μ?·ó
/ U! A; V) B3 I" a U2 i) c
for( int i=0; i<pProp->nDropItem; ++i )
2 K5 v* P" G0 n8 n# X M; i ^6 o6 I
{
# y' G" s9 N9 r5 V
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ R; d6 M% C/ n& J
4 u; \! x0 m) d* o% o% y
if( xRandom( 100 ) < pProp->nDropPercent )
" b. d& ^8 N* |2 o8 ~8 w& u; J
{
# ]& `' b/ J7 |( z# E- ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, \/ j. X! W* P0 n9 {7 S7 w0 P
break;
1 m3 ~1 u3 E; \" i& W. Z
}
. B$ Y% P, H0 S- ]2 V- {
}
- J( ?$ ~( C. v/ C, B+ j* T
}
0 K$ ^$ u$ n( Y' S
}
2 b& ~, p3 |4 Q- c0 s
}
3 y I0 h0 }" b* p8 w; l3 i
9 U. c2 w1 i" C- B9 a J
//pAttackerà? slaughter°aà? oˉ°????2′ù.
9 J( R# W2 b- @# N1 |3 [6 D. O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 r4 C" Q7 J, g2 I7 D$ t; L$ C, c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, F/ H3 m) @0 p, L
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ R( P+ _8 @1 u
UpgradeKarma();
+ w4 N; s6 J) n, \9 C" E
#endif // __VER >= 8 // __S8_PK
0 \ a0 t4 j- _* ~5 N4 g
return 1;
) s1 Z# f- u+ A% V
}
0 I( I4 Y; V6 s/ Z3 l
R: c& ?7 F, A* p
; u' R0 o% w6 i# U5 Z0 Z( l( O
" r0 w7 ?; q& u5 h8 x0 J
2 Q6 _8 C( K9 i# t0 [* t0 }5 k" ^
% _& o: W0 {& {5 e; d2 ?' K
& h8 |9 B% [8 J3 l- y( F6 m
-------------------------------------------
0 x4 g( @; R6 e0 S; ^
! N% j( e6 e( I' S. l
: E+ K( A! G! E- l
if( pAttacker->IsPlayer() )
* x- n: m1 V7 {
{
: R* f; D( L: @% k& h
m_idMurderer = pAttacker->m_idPlayer;
: R' J0 r5 n& J7 A
0 c& s0 ?9 u- V0 S! N
2 K# U4 x& N6 X x! k0 J; n/ i* ] _
CWorld* pWorld = GetWorld();
1 M& ?; ?0 T2 t. H X
if( pWorld )
+ Q& r7 d$ q8 c
{
; E; m7 N" @! U; C0 v, p# ^
char szFormat[256];
9 @, [: j5 l0 j n) y! V
strcpy( szFormat, pAttacker->GetName() );
2 d! r% x5 R8 I+ \: ]- j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ p3 q I' f0 t1 ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ f! F& ~/ W: v& P7 Q
}
) `4 S9 K! n4 R! n* \0 O" `7 Z
}
. A1 x4 y. M' s- M9 f
$ B0 Q4 d) t5 x; i
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2