飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
7 {* t# x* T5 W) U
Mover.cpp
" f9 e& y$ v9 x& b
# v$ M& p. f" ]$ L
Code:
, r( h& |2 M; _$ Y `! y2 G
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 F( J) G# l7 m L2 M
{
( C* V3 X r% k( n% t0 I
if( !g_eLocal.GetState( EVE_PK )
+ a2 U Z3 S) J' ], e4 U
#ifdef __JEFF_11_4
" P- ]) W5 S+ y1 M: o4 D: [
|| GetWorld()->IsArena()
+ y% [$ a* h$ W
#endif // __JEFF_11_4
* ]7 i$ U8 F: H' v6 V1 s2 m
)
1 ~& u( i! P" r' s' ]& _
return 1;
# x m: A Q' R: h8 W( V, @3 ~
& N1 E$ H J4 ~) O9 ?
#if __VER >= 8 // __S8_PK
8 O& D9 ?2 F% o' W
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ W: x& W8 U/ W4 l8 Q: l, M& j
return 1;
0 Q d* u9 q3 F) X& Y1 ]1 y. z2 W
8 b+ b- s* I2 @% e- Q m% X
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. v: _ D- I4 {0 I$ i" y5 r
return 1;
: T t: Y' x( o0 W8 j: V
( P) F b' d1 L4 j& j
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 H. T. t) v$ ?! a0 j: Y- p
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 N9 p5 t4 ]6 i$ X6 u
return 1;
& x* p- ]/ @, T3 g. f9 y
#endif // __GUILD_COMBAT_1TO1
7 h: a7 x9 ?( Q$ I: w+ j* X
6 @2 [# b; @ b
if( g_eLocal.GetState( EVE_PKCOST )
8 t, A1 E. [9 m, G3 k) A2 ~3 P
#ifdef __JEFF_11_4
% P: x' h6 ]2 H
&& GetWorld()->IsArena() == FALSE
) {3 w* v1 ?; y
#endif // __JEFF_11_4
% G2 Y; L3 R) r, i
)
, l0 ]. E6 l" i! @( i
{
' R$ d# d& t. `) ]2 E9 [
if( IsPlayer() && IsChaotic() )
+ Z/ G+ d: B* L5 \
{
# o# P$ L6 V8 j7 a, v, g( I
#if !defined(__INTERNALSERVER)
, `' c$ g- z& t+ M" ]0 B
if( m_dwAuthorization < AUTH_HELPER )
+ N6 t/ O) f: j) ~8 p0 l" k
#endif
8 L5 I9 F: ~; u, M* _* T. c# s
{
6 a, s) H1 o2 H+ g
// ??àì?? μ?·ó
0 |0 R2 A0 W4 M. P
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! Y2 r+ M4 {" H* |1 m3 Q
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 f* q ~3 ~" a" C. K( e& k, E4 e
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* r6 _2 l; d: j' d/ D
for( int i=0; i < nInvenDrop; ++i )
5 I- z9 h2 }1 k$ ~
{
5 P$ J( P9 k0 l. ]2 E$ e9 q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 ]& O! d, U9 |# l" |
break;
: }, V$ Q: o& H, V% ^
}
( _8 d$ R5 R% U; L6 b
; s d& ~+ } m A5 E$ \9 v) b9 ~
// - à??? μ?·ó
* Y/ l/ D4 d2 b" q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( A% q8 ]5 w8 k4 @) X
for( i=0; i < nEquipDrop; ++i )
3 v3 Q6 _- q( }: P
{
* Q) V, g3 |1 o+ o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% ?# V- ~" L# U$ R# o0 p4 D* q
break;
, y- G- H; x/ T4 u1 O$ Q4 u
}
: E8 I8 Z3 I( z6 g8 J
}
1 U$ D4 T6 v7 ~ l
}
; ?" O! K. D8 A( |
}
; M l3 Z4 ^" E! d9 n
: O9 g( n& `8 v) G' ] H( V7 ]
if( pAttacker->IsPlayer() )
) G* }6 V( g* v
{
; o! E' u8 }$ t; y# C5 r# `
m_idMurderer = pAttacker->m_idPlayer;
7 v$ W9 W, T/ i7 `
" {; V: y+ o% w6 @
' P( n5 ?" d g7 x9 `' `
CWorld* pWorld = GetWorld();
% r$ p1 M3 b# z" d2 e
if( pWorld )
- B, C! M2 v: p$ r- l/ @5 r
{
, |0 u- K- e) Y' e4 z1 ]0 L6 }5 ?
char szFormat[256];
( T0 T$ Y0 a0 d1 P+ m3 ]& A& `
strcpy( szFormat, pAttacker->GetName() );
5 W N) Z" A! `) H1 H5 M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ m% D6 B" G9 N9 A8 V! K7 U8 m. S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. g: r: x r4 r8 }' B
}
9 S% n S, H, o# B& T% ] {
}
- h& u0 T& }% `7 L$ I9 E
2 r0 h" r% S o5 @& I! V, d
if( !pAttacker->IsPlayer() || IsNPC() )
' W8 k0 |! y7 O
return 1;
3 ^( W6 G. `1 u2 a6 `
# Y% w: i e; E, O, o; \5 C
BOOL bAdd = FALSE;
3 Z1 X" ~$ n& U% M
if( pAttacker->IsChaotic() ) // ???à?ó??
8 \3 X: N; u, l9 m- A
{
% k0 O( B z2 c3 g% L& }1 c, w
if( !IsChaotic() )
% u r9 C: C+ k
bAdd = TRUE;
3 Q) H9 t p; r6 H. ?% M
}
0 T2 V+ B8 E6 p/ x
else // ?????ó??, èù???ó??
7 w F) L* j1 W' w# W4 I" E3 J
{
: e( j1 {% L5 {$ \# Y( z( {
if( !(IsChaotic() || IsPKPink()) )
4 Q+ t$ C! |* A6 q7 n6 O, O! z
bAdd = TRUE;
$ A4 \2 W* }: x* H! P' Z5 a$ z
}
% a( p& x" j0 K1 X: U
( P, Q: @7 ^! W
/// ???à????, ?o?aà? ??·ááü
+ ~) Z2 T0 b: |4 j" r1 O; U9 {: Y
if( bAdd && nReflect == 0
1 a/ |' e* A4 y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. m. i) a/ \# @
{
( }5 Z# `. ?3 {' F. e5 Q
if( IsPlayer() && pAttacker->IsPlayer() )
2 A1 T, e1 F `, w# L7 ?
{
4 O u* {8 [0 ^; X( } W* b
if( !pAttacker->IsChaotic() )
+ }! \, v. s% Q7 ~3 O% V
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ A. Y6 _; s* u( e b5 A3 T) b
CString szSendMsg;
5 l' ?' H( C% |4 Z; o' d5 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 v% ^* v6 d8 N9 m- i( h7 @6 i$ b) G% o
((CUser*)this)->AddText( szSendMsg );
+ S; m4 a+ ~# T; P6 H7 u
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 e3 I5 Y& D& b9 {
((CUser*)pAttacker)->AddText( szSendMsg );
# z4 T* B) ~# C/ _+ C
}
( ~7 N+ q) I, ~5 s o1 w r( W
' u5 n* ^7 E. G$ K7 n; P; \
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
! N7 b+ O! d3 [" @( v# Z$ g( H
((CUser*)pAttacker)->AddPKValue();
$ J4 p8 [6 d3 H; ?# `% A- i+ w9 F, A2 k; h
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% G' x+ F$ @7 {$ U5 P" T' J- J% o
g_UserMng.AddPKPropensity( pAttacker );
* T' j" I# B6 F' J# P
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 {7 g2 y& k) A4 k* O8 ]: E, z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ f3 a# @. F' _& {, C) n* V# Q
#ifndef __MAINSERVER
% ^% V* g" K" {# u3 W! f& H( k& i
if(!pAttacker->IsPlayer())
7 V3 `1 G$ k& ^7 x1 Z7 j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 J- `) _# p" a0 E4 {
#endif // __MAINSERVER
# G. V3 O( j1 A5 O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" c- Q6 T# n( W
#endif // __HONORABLE_TITLE // ′Tà?
/ U; a& s. \" X8 C3 E
}
' G1 n4 @1 N8 c3 `) B
#else // __VER >= 8 // __S8_PK
1 P5 j$ ~; I* e) {1 Y' Z
BOOL bChaotic = IsChaotic();
% I7 q d# D8 W! b( H8 x
' P/ h/ T$ y+ y. R$ c9 w* t* ~8 L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 a8 e' h9 G% }/ H
pAttacker->m_nNumKill++; // ?3?? á?°?
$ ^' a. D3 k4 N2 R4 A: t2 c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 H5 n, G1 D* ^3 i3 j% v
4 A1 m$ A6 C( H
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
& i3 M% o8 k( A$ s7 v- m& K
if( nGap >= 80 )
% j9 ]' ]4 [7 C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 o3 _3 ^* p- O) [' Z3 ~
5 b# S4 q' f& N0 h# b) o# Y
// o??ó±Y ?3±?±a?| ??????′ù.
# g# ?4 W' F; u- Q8 N, O
CWorld* pWorld = GetWorld();
0 O) S- b: [6 u" v+ ^/ V& E% N/ l7 O7 p
if( pWorld )
Z; N4 f/ W1 s: J3 M# \, w
{
1 ~, W$ T: P" y% L$ Q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 [1 n1 U B1 \7 ^6 }3 [
char szFormat[256];
+ B$ i3 w! X% w" m( l. Z
strcpy( szFormat, pAttacker->GetName() );
0 {5 {: Y, |; e. V' E1 F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. w) R1 U, g" |4 U5 Z, X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 W" e! E B) Q: W! I
}
& z- A5 ?. Z, ]5 y$ U+ V
# a" d- F& r& ]- ]5 q* D
if( g_eLocal.GetState( EVE_PKCOST )
* r- z1 I0 w9 E" D2 i4 S, k$ v
#ifdef __JEFF_11_4
+ G I, U- z* {/ h& [! h5 @
&& ( pWorld && pWorld->IsArena() == FALSE )
9 ?% c u) r G8 _. g3 B
#endif // __JEFF_11_4
4 [" }+ n4 [+ q1 [9 [5 M
)
3 ]0 X. J& A! u# x# q+ c
{
$ G- C3 C2 n" a
if( bChaotic )
6 ]( I3 d! ` {" N7 n% @* E( c
{
) T+ F6 n' d) o$ w
#if !defined(__INTERNALSERVER)
/ ]: \( ^7 I6 F0 o. [5 y- e! x
if( m_dwAuthorization < AUTH_HELPER )
3 U, Y, t( b" Q0 H
#endif
: {( |# K! k$ ?& e1 ]8 p
{
. R, F( F" L/ k6 t- u
// ??3?μ?·ó
# S. F3 a# {' V8 U4 u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! h6 U3 m# E0 x: s+ V& l
float fRate = pProp->nDropGoldPercent / 100.0f;
* s! y, ]6 J) Z& `/ q" w$ W
int nGold = GetGold() * fRate;
2 Y: C! K9 e0 a0 i4 o
5 l9 I7 Q7 I+ b% N8 V; p* v
if( nGold > 0 )
/ \, ]# b1 N4 e9 {; I, D7 K
DropGold( nGold , GetPos(), TRUE );
0 r. g0 k6 v0 C# c! u9 p e
1 M/ M% I) S2 P& F& @1 {" d: K5 `
// ??àì?? μ?·ó
8 ?: v9 A# h4 Z
for( int i=0; i<pProp->nDropItem; ++i )
& N/ G d8 w5 A U/ `
{
- D7 V1 b" h9 K( B( j' s. S+ R
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
# ~2 z& r' w+ o0 @) ]
1 }" m% q; b ?/ |& {; G) y, R* o
if( xRandom( 100 ) < pProp->nDropPercent )
2 K: p1 L. G5 Y
{
0 P, a. |2 V! _
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
L; C8 c' A+ q5 O6 l3 C- e' Y
break;
% }8 i$ M: H( }4 X* T
}
5 d- {- s% w8 K) ^% {, T2 V% A
}
9 Q7 p; C# y# J$ t- R- L% Y
}
7 S8 ~8 p* |9 Z6 m/ Z
}
& C. @ r. I- P0 ?) j4 Z( W6 } H
}
% [" m+ X' R) c1 [/ Z n% @: d( Z
. C$ x. J- a6 H" h) m0 W2 n S# ?
//pAttackerà? slaughter°aà? oˉ°????2′ù.
& m5 l& e" T! l8 N- x+ P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 V) b2 I8 k5 g3 \5 z( r8 F0 E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 C' `0 g3 n) ?5 B
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. n+ ?1 k K5 V
UpgradeKarma();
& b6 ]( Q" z' x* l
#endif // __VER >= 8 // __S8_PK
* ]1 J& F5 Y* I
return 1;
2 e2 x h$ a& k: A1 V9 G2 I
}
, y% ?8 M2 x% _, ~
1 h1 y( `$ H; b
$ U4 z) u' u3 R: y# ^
; R& y- U( Q9 U1 Q! B N
/ | {4 ^5 A& J- i8 N
# v5 }- s3 Y6 J0 }* X3 f2 t; f
7 E7 q- D( H7 w- c7 I1 a/ k
-------------------------------------------
% U8 H+ u Z5 a+ B
/ m! L( }0 ` w. _
3 Z4 s! y+ }4 c2 y1 U; Y) K
if( pAttacker->IsPlayer() )
3 e* ?( a# H, s8 ?
{
' d, u' |- v b
m_idMurderer = pAttacker->m_idPlayer;
3 u b, N' F% {3 |9 Q
2 S9 P. D1 V! }: C2 ]* v# o0 S0 ?
! z" E& s/ f/ b8 }
CWorld* pWorld = GetWorld();
1 M, P' [: s4 r/ C
if( pWorld )
1 t/ y% c; `: |+ f; s# \
{
' f7 r( G' I7 V0 L9 M$ _# ^
char szFormat[256];
4 G* q1 E; W! j ~6 C1 i# Q
strcpy( szFormat, pAttacker->GetName() );
, W0 n. Z# S/ [0 t( ?$ k6 R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 E+ J1 W" ~0 B8 N- i/ v8 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 o0 n6 R) ^- D% u% e1 A: V
}
. h8 b8 F3 T8 J) j2 ^6 w
}
?* W. C. } t: R
% ~+ S" _" [- O1 d
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2