飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
/ l2 \6 l* F+ H( L, I9 \ B' P2 o
Mover.cpp
% N" d* r A$ j5 X d
x7 w9 c$ n- h/ k7 q( G
Code:
/ e- g$ d7 z, U; _ W
int CMover::SubPK( CMover *pAttacker, int nReflect )
/ P/ N' w- D: \/ K o2 ~
{
- v7 P7 i8 o7 h/ X b( s' A! D
if( !g_eLocal.GetState( EVE_PK )
: ~% |$ y3 G* x: l
#ifdef __JEFF_11_4
6 I! Z, e% H. K, \9 [- ]
|| GetWorld()->IsArena()
( Z' E `# u- k# t' i0 v
#endif // __JEFF_11_4
: V' o; H8 P4 q
)
0 g1 Q) r& V2 A' M/ ]+ }! b8 R
return 1;
, K. N: j/ B5 c8 |8 ~6 K7 r
2 _& G2 S6 v8 m* U4 F2 |) _% T s
#if __VER >= 8 // __S8_PK
: h3 r: \9 _1 s, Y3 W# C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, \1 b! M6 O: g/ W9 m: {! \
return 1;
. t y: K% W( q8 k
5 {& W- v3 j$ O0 v/ V! v! ~
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) M' \: o4 J: }" u; @6 Z2 v$ l3 z
return 1;
G. s8 B* b* Q$ `$ q
6 C/ h5 `: Q% e
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& Y0 s$ r, X% ]- v @, e: u# P* Q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% o1 n, u3 ~* M/ S5 W
return 1;
& O. |0 ~; n/ y( Q6 b1 o
#endif // __GUILD_COMBAT_1TO1
$ {! n. ]# W" X: D
- g3 {6 q! E/ R% T# z& z% `* T
if( g_eLocal.GetState( EVE_PKCOST )
: s$ p, R. F. I; M, V
#ifdef __JEFF_11_4
# R5 D; c5 }1 g7 Y8 w i- F! e: d, X
&& GetWorld()->IsArena() == FALSE
1 L# T% G$ h$ E4 f
#endif // __JEFF_11_4
" l$ D5 @" k* d% s/ i2 _
)
( C( P. ~% ^2 o7 n9 @
{
6 p+ X! `4 K1 r7 g
if( IsPlayer() && IsChaotic() )
, p8 j, u* _8 K. S( X$ v" J
{
! o7 G4 ?; z4 ]0 v
#if !defined(__INTERNALSERVER)
k8 J# e1 M7 f/ V
if( m_dwAuthorization < AUTH_HELPER )
6 S0 H4 w4 Z& v6 P
#endif
3 ?( V! E, h5 a
{
, b U1 u% e. t! d! c! ^
// ??àì?? μ?·ó
; H9 F) W% ^* J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 B1 m" c0 C6 H" Q1 C" {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 ?& X7 u2 ~& U; w" M- r7 P
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! \" b. h7 a! L: N
for( int i=0; i < nInvenDrop; ++i )
2 z, C' k# m1 k
{
6 P# j, ^8 H! m3 E( y
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 } P- T9 `. v/ T' z
break;
7 |1 u, I9 X; X( V1 V
}
( J# I/ g) U% _9 E0 I! _* |
, w# ~% i0 z0 ]6 W
// - à??? μ?·ó
* P0 V0 o7 L9 Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. P: I0 X) i9 y1 j
for( i=0; i < nEquipDrop; ++i )
5 s5 {# W5 V2 e7 G
{
E" _* s- u" c
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" `7 d) V3 d) V R' C6 }" L n
break;
5 ]5 i5 ?" L' e; P |
}
5 d$ n% w B3 p, ?& B6 m$ D
}
( h6 c1 n# H3 Q
}
8 e) q% c) E2 m6 S( D4 k
}
$ o4 b* z3 E9 ~& |* d* I; w0 P7 U
8 D& V' T8 M! M+ y" K1 B
if( pAttacker->IsPlayer() )
$ T2 M" R7 ] R1 ?- t7 q
{
2 G+ ~- p, p6 n+ b& B
m_idMurderer = pAttacker->m_idPlayer;
% t' D! v) E! K2 W$ i) M
1 L6 q6 W5 `' h& l+ A9 k& {! O
+ Y, q2 c4 { K& J5 v
CWorld* pWorld = GetWorld();
, K5 p5 q/ H7 G
if( pWorld )
' }; f9 M$ W2 W$ d8 _% i9 H. m
{
" i: N. c" _* z! U o* q* J. }
char szFormat[256];
8 n/ q7 ?/ o+ j# F9 j3 E6 s) T
strcpy( szFormat, pAttacker->GetName() );
( {8 v' l& O5 S- u1 Z" q, ?$ X& c# P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 G" x: r) s1 _0 ] e/ N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* O% R: P( g& A5 K- g$ l
}
; o, [* ?2 E) V; E9 q; i
}
4 N8 d3 w* Q0 {) v
, t: N# s, F8 L: a. i
if( !pAttacker->IsPlayer() || IsNPC() )
# h! N3 f; x9 ]8 S8 s5 p; D7 P' O
return 1;
+ i- \. c+ B5 C; C
/ J8 W0 z$ _) R; e# M& g
BOOL bAdd = FALSE;
+ |* h: {8 i1 W+ n+ o. B
if( pAttacker->IsChaotic() ) // ???à?ó??
9 N! q! }# s% a7 R& l) B! E, H
{
3 O3 N: E" S8 _2 _
if( !IsChaotic() )
. ]: l6 t' m3 m( c$ z4 M9 c
bAdd = TRUE;
' f9 G+ ?4 B& M6 \% L" a
}
& Y( Y4 L* l1 U
else // ?????ó??, èù???ó??
" \% F a% C# R1 ]2 p, T/ R
{
( W. ~1 G7 {) l) h- y( u: B6 S8 k
if( !(IsChaotic() || IsPKPink()) )
, ^' {6 q* n' Q: y7 V* X
bAdd = TRUE;
: f7 _* @' Q- I$ T$ C
}
7 `0 r* J' M/ J. P0 B
/ n+ S9 O! C) |7 A
/// ???à????, ?o?aà? ??·ááü
4 I8 u$ ~/ i$ g6 Y. \9 S
if( bAdd && nReflect == 0
' v/ [0 }2 J8 O5 h
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; { L: a1 a9 d/ ~/ J6 b0 B9 n
{
: B3 m/ ?( } H% B2 r2 ^( X
if( IsPlayer() && pAttacker->IsPlayer() )
. J" k( v8 m( z% V |
{
$ d5 ^4 i5 p* `) e' z' h
if( !pAttacker->IsChaotic() )
$ l' N5 ^9 y. T2 H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ H9 L! S9 R8 m1 X
CString szSendMsg;
7 X% @- g% I. F7 p3 C
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 T0 F+ D1 i" _2 V. X
((CUser*)this)->AddText( szSendMsg );
: _" I0 y( F9 f
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 _+ ~! D1 H* a2 a7 C
((CUser*)pAttacker)->AddText( szSendMsg );
6 g8 L4 }5 W \ B
}
! N) O' i# P& l1 s* T
/ p+ }! N2 W8 U8 U
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 f$ l- }! ~) c, \9 f3 m0 \) H
((CUser*)pAttacker)->AddPKValue();
3 C; r/ u+ R8 |' o, P Y7 ^
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; B: I, U. S3 j5 ?3 K H. D
g_UserMng.AddPKPropensity( pAttacker );
. h. e: o# y" p
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) W9 _1 v6 n: X5 y+ g2 ~8 q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) W! j- u G, |) E# ]8 A
#ifndef __MAINSERVER
4 K+ n( |' k3 W z; E) O }$ w3 D6 L
if(!pAttacker->IsPlayer())
6 i$ g% i7 {) y* y" Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 Y- E2 y) V U5 o( `( D
#endif // __MAINSERVER
) }$ ?6 M( p0 [: H& |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: h# s+ U2 ~0 J6 R4 T
#endif // __HONORABLE_TITLE // ′Tà?
5 q4 Y( q7 A6 n. e. o; r! J
}
6 C. N# v0 E' y; k7 u8 h
#else // __VER >= 8 // __S8_PK
: b" @3 @8 i6 j+ p
BOOL bChaotic = IsChaotic();
$ r) u; C7 A% y+ k. g
6 a, b! w \3 t p+ f* z6 o0 I
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 a8 c4 A* K, M; S; |
pAttacker->m_nNumKill++; // ?3?? á?°?
$ G- e5 G7 l: l
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; x4 x3 g3 F: F, R; K
! n8 K9 y9 D" B9 h4 C
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 Y" ]" a2 o+ A* w+ q% V5 {7 B- s; n
if( nGap >= 80 )
6 H4 F: x$ d9 s% \' i
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, S* |; T# i' B( z3 D
( S3 Q/ ^& I: N% K7 R' x
// o??ó±Y ?3±?±a?| ??????′ù.
- p; q# w( I$ C N3 R: O0 q- i6 S# l% u- j
CWorld* pWorld = GetWorld();
: `( K/ ?. `" o$ s
if( pWorld )
/ ~8 i7 A* R/ v0 N& J$ K7 r" {
{
# S' r2 O% W$ n, r& Y+ F J4 y
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ d% Q0 [2 k, ~6 b1 ^2 U/ K
char szFormat[256];
5 m7 K/ Q& f' {4 x
strcpy( szFormat, pAttacker->GetName() );
# O7 } p" h/ `/ U2 \9 B" N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 w1 T9 W G2 r. F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 ?+ d. Q8 K6 C) G3 W) a
}
9 n3 d* G0 h! a2 ^
$ i1 z, N" t% k4 {% O5 |
if( g_eLocal.GetState( EVE_PKCOST )
l ~' `1 G' N% f% T4 y
#ifdef __JEFF_11_4
: ^6 Z$ `0 K/ x# Y: x i
&& ( pWorld && pWorld->IsArena() == FALSE )
7 o" p9 H* r' p8 Y2 A
#endif // __JEFF_11_4
# ?: @8 `, q5 {( y+ P# s5 l" m
)
' @/ p# I% {1 `( z
{
# `/ U* v! G' ^
if( bChaotic )
. A, t$ e3 l- s. |; }0 J6 x. \
{
" |+ V: o3 y* s* \' e$ x
#if !defined(__INTERNALSERVER)
- @6 \ _$ f" J5 y8 N
if( m_dwAuthorization < AUTH_HELPER )
4 z/ Z% J1 K) u: i
#endif
* A+ e9 w5 H4 B7 g# z3 T
{
2 i- s+ m9 E) H, u6 g
// ??3?μ?·ó
( N9 ]9 p4 \( e5 \5 o R6 \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 I$ o; o2 G) } A' z
float fRate = pProp->nDropGoldPercent / 100.0f;
& H3 c" w3 v8 g; f2 w( t
int nGold = GetGold() * fRate;
W- U( L3 F, g5 y0 m
+ u9 d6 `" b f/ U' }) T; @! O
if( nGold > 0 )
7 v: v( [% `7 c- j( j* Y
DropGold( nGold , GetPos(), TRUE );
' r# k0 `4 q! d$ r; N* @3 Z
V4 N( n4 x! j9 p) Q# b
// ??àì?? μ?·ó
6 `; V1 @6 s' h3 d0 p$ T R% g
for( int i=0; i<pProp->nDropItem; ++i )
, ?7 I: O+ C7 o7 H0 l- m' m" }
{
) |; g" e; u; ?7 Q3 c
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ G/ X ^+ t9 D5 G- p/ N
4 P( R: G. h1 H( b
if( xRandom( 100 ) < pProp->nDropPercent )
V7 F( E: g l3 |& l
{
2 m$ S% f7 \( k& b, k$ K& R) X
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
u' V$ Q4 @+ N* t+ ?
break;
8 q' F) q* y/ s% ~4 Q7 N! b+ ]! h
}
4 u6 q% w. X5 Z5 f. f7 M. @3 }6 U2 c
}
# C; f! A* S: o0 e. x
}
! K L8 O+ k* q2 E# c* A
}
m Q2 N- Q3 d1 n: f, \( X
}
9 H; v1 _: P' P6 k) y0 w
) M8 `. ?/ F+ b6 Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
" `5 l/ m; p! }% ^4 t8 [
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. C1 P7 D! y# Y+ Z) Q8 j( @. }
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 {3 i! _ X6 W9 u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* H5 Q1 m6 \: s6 q" _" j9 q$ A
UpgradeKarma();
- x. M* ]9 ~* ?
#endif // __VER >= 8 // __S8_PK
m" c5 ~! E, Q' R x7 h/ n5 T
return 1;
) p, V+ A( Y0 E, }. k8 W2 J
}
# h0 z1 Y" P3 l* \+ V
4 W# a- l/ O& P1 o; @! W9 t
8 R, ]$ `* q g3 p/ P4 J( ^
0 m6 n+ _( q( B0 S
( v( K3 I, l8 H
/ P3 Z" |3 f6 M, M$ s
1 s8 S+ o& q0 i3 W
-------------------------------------------
1 H7 o! d7 R. j- q% l
8 `: O! g2 B- g3 X$ e [
9 F7 q( t$ U* s8 x) s, }
if( pAttacker->IsPlayer() )
( h' T( s2 O$ _3 N
{
. R% U4 \5 Y8 J
m_idMurderer = pAttacker->m_idPlayer;
. Z) f7 e* v2 n
. x2 t9 M ~2 _
7 p( ?0 f$ ~7 q7 p& z
CWorld* pWorld = GetWorld();
* C+ H% G( s4 y: m8 W
if( pWorld )
, U4 o% z5 L. q$ k% L
{
; s( {8 l4 t7 o* n9 M
char szFormat[256];
6 v# S2 Y1 u, I+ D s2 \" O
strcpy( szFormat, pAttacker->GetName() );
- n. Z9 k, u$ \6 v5 P- }& ~& [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 c+ s: q8 Q, J+ C0 p4 t9 `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 A/ i# O! E( |0 c9 ~
}
$ ]. {) @0 ^8 J! J* }8 w
}
5 Q4 \, t4 U* y# O% Y' |
. n3 M7 V( p; X
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2