飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
8 x t( B6 s3 Q; M) W+ P
Mover.cpp
( }: Y. ]& B4 r9 S$ H
$ m( f0 I( _" s8 B* @
Code:
5 \, f$ X) q- F! d+ W
int CMover::SubPK( CMover *pAttacker, int nReflect )
3 R* `7 t/ i/ S6 |' r' u: {
{
- W7 _5 |3 G1 g: {% X; i2 S# I
if( !g_eLocal.GetState( EVE_PK )
) W- b( Z. B* [( W
#ifdef __JEFF_11_4
' _( a+ w# D9 x. X3 o
|| GetWorld()->IsArena()
8 C5 u1 P6 p, [; Q
#endif // __JEFF_11_4
* D3 e$ B* q# f$ l( N
)
' ?9 x; @2 } }1 |
return 1;
3 L6 x1 L6 ^" l. u3 Y# d* O
" T$ q' N. s- l. p. R! C. y
#if __VER >= 8 // __S8_PK
* N1 m" R5 A8 w
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: V) H( }( N V$ U6 M
return 1;
+ V7 C/ b$ t+ [& S+ [" ?: @
! E" D+ h8 K: J/ D) O4 P0 J' b# _
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" R x V5 w; o! u& g
return 1;
( a, Z, y& |" b$ p* U
$ u$ j. f8 H' T7 f# Q1 C# c
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. c9 X. ?, O4 c6 o
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 A7 E" F2 S% u
return 1;
0 C0 C' I; [7 h" l, _. q
#endif // __GUILD_COMBAT_1TO1
) q6 U; ^( I! [
9 f& d; _; C3 }. A
if( g_eLocal.GetState( EVE_PKCOST )
2 n, n- s' |# G. h
#ifdef __JEFF_11_4
8 I- l8 e3 _9 W' n$ D# N& f( D
&& GetWorld()->IsArena() == FALSE
# n9 z" f4 p9 ^, F2 I( ?0 o) W: R
#endif // __JEFF_11_4
+ q1 H' n, P" u
)
- g/ Q3 ?- p) m% y7 b6 U
{
/ j4 g7 r" Z# t& _
if( IsPlayer() && IsChaotic() )
: b7 F4 s, S H/ w4 Q+ {4 U
{
\, X: R) ]$ r: M
#if !defined(__INTERNALSERVER)
' G+ a2 n+ B; E$ ^. G
if( m_dwAuthorization < AUTH_HELPER )
( B+ M6 R0 I! }! j8 `
#endif
4 I) @5 r' D6 b# {9 W. u- |. f, e
{
R7 L( G$ r o/ H4 i
// ??àì?? μ?·ó
, ]5 Q1 \: c5 t) G) F& U0 |
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( W, Y( f' \& V; \# o& |# e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" r1 D5 p$ B: [+ Z" k$ J1 x
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 f6 s& `" Q. T8 O
for( int i=0; i < nInvenDrop; ++i )
8 I# z8 [: t2 y$ A# i, x) W5 a1 j
{
6 Z: t8 M2 }3 B: {# C
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" v+ B; B) s" i$ O2 n( `6 ?2 x
break;
& e0 t* \. Q8 b% _1 L
}
" M5 y( I! c. o
! v: _6 \* i ~( d- n! u
// - à??? μ?·ó
$ q+ k; E1 H) I0 @
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 d% p& O) n7 U* a
for( i=0; i < nEquipDrop; ++i )
& a9 m, y/ Y1 _/ _
{
. g$ S: f6 p$ T( [
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 g" Q8 ?- l2 Z% M" c
break;
* b8 R$ _' D+ I$ F1 F, I
}
: Q9 h' M# q/ r
}
* g z; [ |& {& X: V3 Y: X
}
* D, Y2 m! a5 N$ _; O T
}
: v1 E/ W, `( }8 Y, D+ N2 L
/ `; z4 X# J( }6 @, \ ~# G
if( pAttacker->IsPlayer() )
7 Y/ k C% X5 I7 l5 c( ^8 a3 b$ r
{
0 i. ]8 B' k4 k
m_idMurderer = pAttacker->m_idPlayer;
% G1 ?- d0 C" e2 D5 o9 ^
' c& Q! P! _% G( }) Z
/ K0 R- o# C: y4 Z" |
CWorld* pWorld = GetWorld();
9 E& F: n$ d9 p% k
if( pWorld )
( K; i, i9 i1 z
{
' X3 O a/ s" X4 D
char szFormat[256];
/ _1 u1 }) n0 i; G! S9 e) W: L
strcpy( szFormat, pAttacker->GetName() );
5 E$ g; w$ I9 D, i& a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( x8 M. I6 ]0 A) B2 G0 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 [3 s" m4 L' l9 \$ J
}
/ k* `. ?! Q* O8 }+ H
}
# O8 C$ A2 F$ R* ]! o
/ w' N3 o: g3 I
if( !pAttacker->IsPlayer() || IsNPC() )
! _0 |+ p- @: {# z0 R6 N' j, P
return 1;
8 h S) R4 S) m& c- N' R# U
: O5 c7 w9 c6 L! b2 }9 ~
BOOL bAdd = FALSE;
% `7 F: `! D) B
if( pAttacker->IsChaotic() ) // ???à?ó??
) Q, ` k& [6 g3 L
{
, U# |! K3 W6 F- v1 M2 \
if( !IsChaotic() )
6 y* Q G8 l2 ]; S9 B
bAdd = TRUE;
% |# j' ~4 S' \9 Z. \! v$ c0 R
}
& J6 T2 J. B; s2 S9 w+ h
else // ?????ó??, èù???ó??
. Y F# l2 E: @
{
, h* P- N; X2 d* Z2 Q: O
if( !(IsChaotic() || IsPKPink()) )
. W& Q* g3 C$ ], O, u! C+ R
bAdd = TRUE;
. q, i6 @9 m6 q4 ~- X. {1 I" \
}
: E: p& f1 a/ g2 a; r+ s* P$ w5 A, s
1 ~+ M+ v4 g: t
/// ???à????, ?o?aà? ??·ááü
3 G9 c4 y; @& ]: \/ _1 z$ M" a
if( bAdd && nReflect == 0
; D6 Q6 g% }5 o7 w, {, e, P
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: X$ J" F' { M8 j$ G
{
" k" a% d/ u- D. T3 I4 G
if( IsPlayer() && pAttacker->IsPlayer() )
4 m, Q' s U- P
{
, E% z4 |8 {* g3 \% T
if( !pAttacker->IsChaotic() )
+ b0 e' M i0 b2 P" ?+ u1 `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- Y1 p3 N) X8 I
CString szSendMsg;
# R1 O: d$ O+ [& i8 c: ^: X; F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" y* U* L$ D* p( e/ b3 T4 t" G; ~
((CUser*)this)->AddText( szSendMsg );
# O& r3 E: ?+ Y: W n% L: u
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 Y& G+ o& V6 i! |! g) _: y
((CUser*)pAttacker)->AddText( szSendMsg );
( F% K0 Q& u+ c- r& g. b6 i
}
! v0 i3 a: `# G$ e( S
) V8 N) u/ S! [" M3 o9 K3 G
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 D! T8 D" ^6 y+ R6 T4 E8 v
((CUser*)pAttacker)->AddPKValue();
0 P' o: o$ Q9 {/ n6 `
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ ]0 u' @) I. P( t
g_UserMng.AddPKPropensity( pAttacker );
, P0 H, B3 Y/ b* C5 H' w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, o: ~0 X% b; T* X9 g" T( |7 f9 ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* _! t# C; E) B+ \# D8 G' I
#ifndef __MAINSERVER
+ O- T3 F- d/ d: M
if(!pAttacker->IsPlayer())
' r, K- {+ Z: r- B$ e# Q" F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 k( z2 y5 n, A5 |! b
#endif // __MAINSERVER
2 y9 i, b4 s; t) U/ A: _, O0 C
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 G4 w$ t, O, k$ x( O
#endif // __HONORABLE_TITLE // ′Tà?
1 [* N2 A% [6 K v' I/ U
}
1 i; m7 Z" I' h J( s
#else // __VER >= 8 // __S8_PK
! t. `. a" u0 k" D
BOOL bChaotic = IsChaotic();
; A, F2 N" z# G j" a7 n' _& ]
3 h/ ^8 W' N3 T C$ ~
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 |- T* q+ ?( O, m* P' Z
pAttacker->m_nNumKill++; // ?3?? á?°?
4 ~4 _; `1 a3 [/ s! ]6 `" V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
* P$ T% ?! T) d8 }
/ h' M& X& q: m8 f. ~$ e4 ?
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
* j) ]; i6 [- @" r# f% R0 z
if( nGap >= 80 )
8 E& Q! M. b) c
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 |1 a' t$ X9 t0 ]$ C
0 _- u; a7 F5 G
// o??ó±Y ?3±?±a?| ??????′ù.
. h9 d1 Z. h$ T, h% o
CWorld* pWorld = GetWorld();
# H3 v4 C2 [8 G3 o5 S/ M
if( pWorld )
' t! D1 l8 O& l+ s0 |
{
0 ?+ g4 h/ h. k9 }- X" _. n
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) {6 K% F; \4 W: T/ v/ P
char szFormat[256];
* I0 ^$ T' s& _0 L/ D3 F8 ]9 A
strcpy( szFormat, pAttacker->GetName() );
$ P! C% z: @ M7 t* _4 @0 W3 _" X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; t9 y: t" N. T- h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) W- D6 t/ t7 G" y# k+ @
}
" U+ {! s$ q. x
7 G2 U; S8 M& f* z9 R
if( g_eLocal.GetState( EVE_PKCOST )
) m- k J' I# o8 D0 M7 U
#ifdef __JEFF_11_4
1 s8 x' N6 u7 t# m, b* e) F
&& ( pWorld && pWorld->IsArena() == FALSE )
8 |6 s# d2 j1 c+ @
#endif // __JEFF_11_4
9 ?1 Q' v6 _: j% c
)
9 a0 A h! A- j. K1 D
{
& s: H0 W0 p# l- [8 I, I/ V
if( bChaotic )
. U% L2 K2 e' A. k7 A+ t, J$ R
{
$ F6 J0 s' |! Y: m
#if !defined(__INTERNALSERVER)
; z1 O( }$ N( ?6 C) H% w# Y
if( m_dwAuthorization < AUTH_HELPER )
4 \$ U1 t8 i O7 |) V! c) X
#endif
5 I5 H2 U4 W# V+ z
{
; b. m( r/ B$ }2 R M) B, T
// ??3?μ?·ó
4 V/ q- T( g0 I2 e
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: J4 V1 e8 i+ t
float fRate = pProp->nDropGoldPercent / 100.0f;
' \. c! `. J( l4 L
int nGold = GetGold() * fRate;
[& c) q4 B# j* r* F6 J0 B( ~
9 h1 k# n$ W) [1 n
if( nGold > 0 )
) O- I' u; ~ D2 l. ^
DropGold( nGold , GetPos(), TRUE );
6 I3 W3 |. D/ {- q, L
# {, Z6 O, t5 |$ c, Z
// ??àì?? μ?·ó
0 a# K6 T( u j7 D2 u8 i; a a
for( int i=0; i<pProp->nDropItem; ++i )
* ]9 {6 j9 t1 \! n4 c# c$ ^( ]
{
6 C, m u# j, G! D3 Q# F
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: j0 g, x# H8 g2 \9 \+ O6 I
; V! M j& `* {: B6 g
if( xRandom( 100 ) < pProp->nDropPercent )
5 c% i, r% q5 F
{
, T% s: ?6 m& \' A: x! z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 j5 b. S4 o$ m( |* A$ K% u: f1 p
break;
) B4 j$ v4 d* P+ N3 H v
}
5 B/ d4 y! M0 a- G
}
+ l0 w9 `+ r3 ?* ~, K- Y6 |
}
, Q0 `; n- _" N
}
$ ^3 B2 T M* m
}
, l I- i* k- A7 S6 s
8 N5 M, l/ }5 w! N5 r9 L- q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( ^8 p- n [2 d6 L5 ^( G% L
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& g9 G4 i/ H2 o: |+ @/ s/ |
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
7 _7 D2 b! s' V4 ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ D+ R5 B$ z7 y% _4 c
UpgradeKarma();
( d7 ? k* Z. m2 ]( [2 O: _6 f% ]) E
#endif // __VER >= 8 // __S8_PK
/ n( n) @2 F% U- }. L- S$ C4 H
return 1;
6 v, [+ v2 S6 S3 T' {6 n" F3 P8 r
}
- r& b1 `5 h, e( c$ T' Q% s J
! I9 |* t3 M. o A2 {
: l" U/ O# P& d% U& R
3 h+ a6 W* Q. M" ^# Q
: X8 n$ `2 p* P- \: @* c
3 n: p! h" Z% f6 b$ I& W" X: E
* n' u$ S3 m3 x/ g
-------------------------------------------
9 u5 T8 B! o8 i. Z* J6 W
$ r% g, k- Y! B: Z
+ ~1 @, g8 d( ~
if( pAttacker->IsPlayer() )
! [: @2 z; b5 T/ S7 r! L, A
{
. m' z1 |4 l/ E* x0 R8 @* m' U
m_idMurderer = pAttacker->m_idPlayer;
$ l: ]5 l( y1 H
, r- a x/ y% S8 M6 N
" x" ~$ R/ r; o' z" z8 n2 X0 k
CWorld* pWorld = GetWorld();
. _3 t* G1 l' _1 G7 a4 H* T
if( pWorld )
) d& a- K9 I8 o. \/ E+ w* T9 Q
{
D) Q1 C' W% H' t( }. d
char szFormat[256];
, m3 C" ~7 e+ B$ T1 x
strcpy( szFormat, pAttacker->GetName() );
6 a" H: g0 L+ k7 [. S2 h9 q3 a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: Z2 x' N9 D6 H4 X9 x" Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: w& w) A, c1 b, X% D4 _
}
0 |% [! W( I9 ]9 d, ]
}
3 \3 v. j8 k8 U( y% C
7 D3 z+ N" I* Y
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2