飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
7 X7 C$ h4 M0 g/ b
Mover.cpp
! _; S o. I7 c# F# y4 z3 F; |
1 `7 ~" n# E8 _# H% O
Code:
4 V+ V% u8 u) E* {' V$ i5 y
int CMover::SubPK( CMover *pAttacker, int nReflect )
/ Q2 d# }. Z) e- h! J$ D) {9 Z
{
) u% n& K0 h) G+ v
if( !g_eLocal.GetState( EVE_PK )
9 m8 u( b5 V7 E' {3 p! |: k
#ifdef __JEFF_11_4
, @2 S5 p1 Q( p V) J
|| GetWorld()->IsArena()
- M+ z" w' R, K% G! ^0 r( `/ f2 T) k
#endif // __JEFF_11_4
5 |) B2 W+ o) ^5 Y, D. B" J5 z
)
& @! H) |6 [& G# [1 e
return 1;
1 ?% j3 `7 M5 e: R
8 p3 E7 e8 W, {3 s
#if __VER >= 8 // __S8_PK
+ w/ f1 @9 ]/ z( W" n
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" y) B; p+ q) g9 X
return 1;
6 [" N" @% ~5 Q9 F; ?1 R
& O( s" B# F' b" z1 d) R/ i) J
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 J: \+ _1 M: S, z# [" e
return 1;
f9 x2 u3 ~, I) y0 c. D @
! c g4 b0 G! Y6 _, \% z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; l$ w& P# g2 h. R+ N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 ~2 I6 }7 W7 D7 k* _1 q4 O; G5 w. k
return 1;
2 \3 h5 M8 k% Z9 p# B% z# W) P* F' R
#endif // __GUILD_COMBAT_1TO1
$ @/ k( E- g) p$ k
6 U+ R, {" M+ T
if( g_eLocal.GetState( EVE_PKCOST )
4 y8 t! K' S, c+ s5 K% ]' R0 ~/ Y
#ifdef __JEFF_11_4
( T X$ v1 o1 a$ Z3 W% U
&& GetWorld()->IsArena() == FALSE
' M% c+ B: a7 c7 j& V7 F
#endif // __JEFF_11_4
% d/ }0 N! {4 h. ]" \5 n. ^8 ]# X* ]
)
5 I. u9 d7 Z9 q# Y4 q8 G0 Q$ Q
{
! b! Z* O" c. t; Q
if( IsPlayer() && IsChaotic() )
_3 X% z( w/ g- Y; |0 \
{
) n* Q5 h$ d( M$ [% }9 x
#if !defined(__INTERNALSERVER)
5 b5 O' L9 {- m$ n- K: ]
if( m_dwAuthorization < AUTH_HELPER )
- z; ] j9 @+ ^* r# M* @$ r2 w
#endif
% G+ N1 E! J/ ^8 e# f7 L
{
: s/ X4 b: H9 z& V
// ??àì?? μ?·ó
) Y7 _7 E5 y5 D. S% c! L2 ~
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 U& j) I" F. I# E+ I# c
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" }( i0 ]* g9 M4 |9 `' F [3 G
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% \$ U" | ]# Z$ f+ D( b8 P% l
for( int i=0; i < nInvenDrop; ++i )
1 p6 I/ m$ h9 R. [+ e& _
{
0 \9 S2 y; K, \, h5 R
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; ]2 ?, M6 e1 |
break;
3 r# C+ \2 D' |! K& q$ R
}
. X. Q; U% x! b( H/ V
( o* y2 t) ~" Z4 s
// - à??? μ?·ó
2 M; A% ?0 I" e T
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 e5 c$ q! r c/ n. p j
for( i=0; i < nEquipDrop; ++i )
6 u9 F: L# a( y/ w# y5 K! N
{
' z- L. ^( M1 N9 o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 Q( m+ A( H$ ]) d+ \! |7 _$ B
break;
# j( t# ~0 B" K& C! i6 i
}
4 J( M) i9 p* u5 e9 Q+ ~. ]
}
" H1 i& p N5 H7 `
}
7 P2 I* C6 Z* x3 Y- M
}
$ ?* T5 Y5 c C U, j2 F) Y# u
- T$ X- W9 K' K
if( pAttacker->IsPlayer() )
* ~: j+ |) c" a; |5 u! ^
{
5 C3 [$ {, Y1 b8 N8 E- M
m_idMurderer = pAttacker->m_idPlayer;
: P! A( U- L1 @+ y
( V4 [* |& Z+ {2 k! _5 S7 C& O
5 i* E7 D: q2 ~8 V
CWorld* pWorld = GetWorld();
5 y: n$ n, C' P& ~9 g* F
if( pWorld )
! S- w' W7 l* P, y5 s0 G
{
: l% f# Y1 C' U" f6 l' U
char szFormat[256];
# s6 }; [. u6 A! ~* \3 [
strcpy( szFormat, pAttacker->GetName() );
& P& I8 K+ D/ {2 y0 ]& X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 ?: C% \1 c( e& {. L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
w% R, r9 }3 v# C. Y3 J X& x
}
. v6 K' `: z' a, s1 O- K, a
}
# H! F- P, v# c* S3 }( c
- i4 _8 J# N9 x) k
if( !pAttacker->IsPlayer() || IsNPC() )
8 h$ R) J# j- x% l/ ~7 r/ e# p
return 1;
" N3 g# @! B y
7 u$ p- K9 o+ a- A6 ^/ k
BOOL bAdd = FALSE;
z# H% B8 E. Q6 q' r
if( pAttacker->IsChaotic() ) // ???à?ó??
! U. e6 S" ?- }6 J* @$ e% y
{
( t* f- |0 Q' }4 @
if( !IsChaotic() )
' ]* ?6 e# x5 x0 N
bAdd = TRUE;
- B: J6 `, k: {8 b, k9 C% C+ m7 [
}
- v6 y9 S4 K* q
else // ?????ó??, èù???ó??
& B/ M/ n5 [- ]/ w9 Q$ e
{
% T) l$ ?5 `' ^# S o9 t; V
if( !(IsChaotic() || IsPKPink()) )
5 [( N% [# k$ R' E2 s
bAdd = TRUE;
/ ]$ Z& t% t) I* v
}
: H7 W8 ~+ U, S: P: n _
/ X& [" o3 v/ U5 @
/// ???à????, ?o?aà? ??·ááü
( o& B4 E& F$ x6 [
if( bAdd && nReflect == 0
, ?7 p; f% @4 w5 Y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' ]- w1 v7 B$ h" e9 A5 P" t
{
# P( i6 H; E' {
if( IsPlayer() && pAttacker->IsPlayer() )
( t& O2 i9 E) p! D l1 ?+ z3 H
{
. A0 N1 R+ ?1 G
if( !pAttacker->IsChaotic() )
5 T3 F- x& N* _) x
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; @+ X5 g9 W" U/ n6 _
CString szSendMsg;
% ]+ v: i* v0 s z2 K
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 Q4 x# t; `. Z$ H# \, k! ?( b
((CUser*)this)->AddText( szSendMsg );
. h4 I, j- n Z, e8 h# p/ ]0 w2 A) _
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& H8 s! T2 Q: ~, ~4 N5 O
((CUser*)pAttacker)->AddText( szSendMsg );
5 B; r% U( @: V1 K
}
) V* k4 D7 W2 ]# z0 b6 W% [6 z
" e" F( m) @! \2 s* H
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* X& a' W% l2 J& u% C$ l" R
((CUser*)pAttacker)->AddPKValue();
6 C( A/ a3 T n" W" w: q5 [% w' E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 a, q, D* o3 N+ t
g_UserMng.AddPKPropensity( pAttacker );
0 h A8 W! R# k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 X+ B1 j; R: m1 I# H; S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 a. G4 Y2 q8 F4 H" v* @
#ifndef __MAINSERVER
+ c' k2 s! @% x" O( f" D a
if(!pAttacker->IsPlayer())
) z$ C6 y# r e: ]8 W9 t$ G! p$ e( x
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& c4 l R* L: F. X% d3 D! e! ~
#endif // __MAINSERVER
7 C; C4 V+ G' y9 t0 a
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 H2 O5 i+ m8 i
#endif // __HONORABLE_TITLE // ′Tà?
. q5 y8 R! p6 U
}
4 [5 o/ X c8 a$ z" A6 W
#else // __VER >= 8 // __S8_PK
3 r: h( d/ u3 ^! x' U9 o( Y" F. Q9 Z
BOOL bChaotic = IsChaotic();
6 H# b9 D( d' z2 Z) Q. D7 a- F
* y3 G& {1 j' f+ P8 k
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ H0 H: E$ r$ F8 m7 s7 e0 k9 D# a
pAttacker->m_nNumKill++; // ?3?? á?°?
' ]5 b) N1 {! r2 p
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 k4 X( E! j% l2 I. q h2 g
" | h" Z1 C, {
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 l+ I2 ~0 U0 A1 K0 f
if( nGap >= 80 )
# g6 A0 W# d7 A3 D# ?% r& |3 J
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 {! U9 F6 ^; J- @* o+ o- o
: V" U& C) \5 f* a7 e1 H
// o??ó±Y ?3±?±a?| ??????′ù.
+ `5 ]" I3 K+ \8 E8 ^) A
CWorld* pWorld = GetWorld();
0 A1 c4 \% H4 W7 |5 `
if( pWorld )
: F1 x+ P# V% i7 @- y2 A1 X
{
) n9 y) U6 _9 \+ t( i" o
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& z0 j$ N! s) v# C
char szFormat[256];
4 g3 Z- s" h$ T" |9 a
strcpy( szFormat, pAttacker->GetName() );
0 M9 _9 ?! H' q/ J0 a( k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 v# a# S Z6 L1 A6 M; ]2 D, V$ y/ o( t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! Y8 e+ q' Y! }4 I3 S# H7 O; I/ z
}
# p6 r8 ~7 t5 X; P
) f& T* B9 B" T' k8 U. y
if( g_eLocal.GetState( EVE_PKCOST )
3 ^. J% F$ H4 }; \- B3 q, |
#ifdef __JEFF_11_4
E& @ L" ^; T( f( L
&& ( pWorld && pWorld->IsArena() == FALSE )
4 U3 ]) O) ]$ u! \) F
#endif // __JEFF_11_4
2 W9 G. n/ M" N- }3 @% x6 X% ]
)
( D* y. e; L! S
{
& P- s- a& k' b8 a r5 ~8 C2 X! U
if( bChaotic )
5 N* l2 v+ H& Z+ {+ U
{
0 n1 g$ C! Q: p
#if !defined(__INTERNALSERVER)
0 _) H0 [% M2 o- p' m
if( m_dwAuthorization < AUTH_HELPER )
' r) Z, N& F$ L, h6 X Q
#endif
; x O. ]/ x0 v8 r! o ]
{
/ F# e _# W- u7 B% C
// ??3?μ?·ó
2 }3 ]9 T; h1 q- }* s& q" @
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 t: ~! _2 X* q
float fRate = pProp->nDropGoldPercent / 100.0f;
$ t- ^) z) g5 J2 ]
int nGold = GetGold() * fRate;
0 D0 b# h# G o5 W
9 K( t# C/ e8 a) v
if( nGold > 0 )
* }& B' w) t! F7 n% _% w' ]2 J
DropGold( nGold , GetPos(), TRUE );
, ?! E3 v* r) F) x
/ I) p7 _+ a0 o/ L6 K; \
// ??àì?? μ?·ó
6 @2 P3 h. \. _5 H3 L" m- O/ ~3 P" H
for( int i=0; i<pProp->nDropItem; ++i )
6 m5 G# U' D( H
{
9 b3 R( h" |9 m
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' F% s, @- `- {* }- _9 ]7 \+ p- @
: `8 `; h5 N. m- W
if( xRandom( 100 ) < pProp->nDropPercent )
$ e9 i2 w4 x' ?+ g5 o f
{
$ a2 |: J# A2 U" n! U
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: U3 i% w3 d4 Z' U0 t
break;
4 j. {7 M% p- Z2 |1 v5 A! ^/ L
}
" l6 t- j5 w0 v9 N2 _- f1 m& t
}
. t v' ^& f0 K. `
}
6 X) P5 |) {- ?7 V# ]
}
3 s+ Z3 u) @9 d& p5 K, l
}
; W ]3 q! ?: ]( L, b& w! @
5 P0 m8 H" e/ ]1 o9 ]: m
//pAttackerà? slaughter°aà? oˉ°????2′ù.
8 s2 K% i, a6 p; @0 K; j5 N. Z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. X0 M. R! b. P
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( S n0 H) ^' C
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
! r& f) W8 S1 [* B9 i; O& G
UpgradeKarma();
) Z) \. |9 }7 Y" K: y/ t/ W$ V
#endif // __VER >= 8 // __S8_PK
; \9 }% V; w+ u* i7 f+ w
return 1;
. p% T8 d5 k7 [$ R' u4 G
}
' l0 |8 m) P. o
9 b& _' Q. L2 E1 O# ?, x; Y5 M# P
$ Z: _$ ^, B/ ]* N2 q ?, `
/ }# Q$ {) x+ [( q
2 W% y, }$ p7 f( `4 l: s
+ v, b l. {; F: Q
* U4 N; u" E2 f4 n5 n
-------------------------------------------
6 _: V6 C* z% w. A; l9 ?: t
( o1 V. ?& T' ?. D
' G5 T% h8 a" ]/ z- c: Q1 `) D6 G' t
if( pAttacker->IsPlayer() )
/ I& g, N# i% F. X4 {2 H- r
{
) B3 f2 Y) A( B
m_idMurderer = pAttacker->m_idPlayer;
- [% k [. J" X( a
: m% f+ ^! H8 W: |" R
: c# z, i; [6 z0 y$ Y
CWorld* pWorld = GetWorld();
# \% m0 D4 V3 t4 G& j S
if( pWorld )
/ a) G0 Y2 E" ?% x8 w" y9 G
{
: n2 N6 m% y7 `$ `) A9 {. I( r
char szFormat[256];
8 m3 o3 [# k7 C7 p1 P. B: {5 F
strcpy( szFormat, pAttacker->GetName() );
?5 @& H5 `: u! c( o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 w9 y) C! u8 X- o& ~- n/ C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* n7 {2 x, B3 _: _8 X9 P
}
' c2 Z* w$ h( b
}
1 X$ E) w+ k% V% @- Q3 m
( |$ o; C5 h* r! ^9 a9 r1 s
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2