飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
# D3 P2 U. w, ?
Mover.cpp
5 C; f- {2 O1 }6 I' N
! Y3 E: ~ j; u" R3 K
Code:
3 Y& v0 }! q7 [* A% G
int CMover::SubPK( CMover *pAttacker, int nReflect )
+ P7 @( f) f3 O6 |7 ?
{
) B* u# M5 M' \( {
if( !g_eLocal.GetState( EVE_PK )
0 Y N: o6 d8 p# e W' }8 O- I+ P
#ifdef __JEFF_11_4
' R5 ~! C; u k; t) N7 k
|| GetWorld()->IsArena()
# n3 I5 ^* H/ i6 E
#endif // __JEFF_11_4
- Y% I& K! p1 X( v1 n& [
)
- F' o- l$ p5 K5 L# `2 }* Q
return 1;
7 }8 w. w2 [5 v" i9 u( D
8 V% u) g2 D% k2 P* j$ ^
#if __VER >= 8 // __S8_PK
. R4 d, w/ f0 \3 t2 P1 n* q* `
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: _% a0 l7 T) \7 i; d
return 1;
% H) {6 o: S/ u |
( ~: y3 D1 M6 t, ~' b' N, |
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 l s, n$ s2 x
return 1;
* Y' T. s5 r N( \" S6 o
Z2 ?% [% q+ a4 C
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 p( o! @! y% u3 `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 ]' a8 H, h- M6 t' m" e) I, x
return 1;
- b) F5 \ j" B
#endif // __GUILD_COMBAT_1TO1
* _: u: q# a2 C( v
$ j8 H8 w, H9 E7 S
if( g_eLocal.GetState( EVE_PKCOST )
7 a+ f/ I: t8 P0 O
#ifdef __JEFF_11_4
2 \# K! c' n% D$ z; J
&& GetWorld()->IsArena() == FALSE
) E# _7 x" m5 @3 J' w; D, f
#endif // __JEFF_11_4
! `5 m1 o3 a7 j2 `3 N
)
/ ^- W) G# b* d. T
{
5 P8 ?# |2 i. p3 l% h. H. b' U
if( IsPlayer() && IsChaotic() )
( I* z) g4 ?, z) b
{
q( W }. h9 i# l6 a4 p
#if !defined(__INTERNALSERVER)
$ h: x% b) N1 O6 A
if( m_dwAuthorization < AUTH_HELPER )
1 e) s% I3 J% i
#endif
7 g% y1 a8 c* ]( T' ~( [& s
{
+ T+ {* S: d% {! k
// ??àì?? μ?·ó
0 I3 \. w0 Z6 g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" V4 M1 k- y; V8 C h, i: i. @" F
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ ^( x$ x k+ i: ~
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ G: y2 g% W2 T1 L: x1 h. C7 G
for( int i=0; i < nInvenDrop; ++i )
/ u6 ~3 r7 o: ]
{
0 Z1 f% W) ~' G' o( _% r+ X
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 u# i8 b; i; b/ K+ q) N
break;
/ q( G3 m9 ? B& x
}
, N8 G1 [* v( W4 F5 |
3 F" D: h: v5 e. z: X0 m+ G$ e
// - à??? μ?·ó
- K O- l) L, g# {
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ c h/ _# C, }
for( i=0; i < nEquipDrop; ++i )
4 w% j7 R9 j$ L6 o- B P" C+ o
{
1 R) N$ S1 v2 Y# q l
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
8 {' S2 G( i! k0 s: ]
break;
: B' g4 v) g* w# Q0 [( ?
}
f7 C$ y( o( s( h
}
, ^' J, R1 O) i8 p" G" n
}
8 k2 Q* w( X1 _# q# Y$ O
}
& ]1 X' f! w v* f0 F+ w
) I) C: k$ A8 Q+ g& Z& M8 T; e
if( pAttacker->IsPlayer() )
& t5 O2 H/ `8 T }; R8 N) n
{
5 {4 a' j8 n8 A" t! C! s
m_idMurderer = pAttacker->m_idPlayer;
0 k6 H- D; L( H U3 L
1 Y! q& X9 r0 u
/ P; V1 L8 u& d M
CWorld* pWorld = GetWorld();
2 ]8 K1 ^+ _ q2 C6 }: z/ i3 P
if( pWorld )
b. z- _0 ~9 C4 d& t& V, _
{
6 d. c" j; D8 O6 E6 X! e6 p I
char szFormat[256];
* g$ l+ {9 X. ^# G+ ^0 i* ]
strcpy( szFormat, pAttacker->GetName() );
1 K( x; k/ ]9 E3 V; }: Q4 h2 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 m$ B( j R9 J" ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! W! F; L5 ~5 J* X4 Z
}
1 e0 m; q) l2 C1 I/ K
}
( [, @$ f* _! j6 |
2 I5 A5 a9 E1 C9 G. Y! T
if( !pAttacker->IsPlayer() || IsNPC() )
1 ~7 [4 a* M# F- M& C! l) F
return 1;
9 M, C5 V% H0 C* w6 H+ U* h0 u/ Q
% D" K6 D( k6 o& K6 U9 ?. x
BOOL bAdd = FALSE;
/ i' D2 l+ B3 u5 o. t
if( pAttacker->IsChaotic() ) // ???à?ó??
4 H& O) M' k7 ~' m" ^1 U% W
{
. Q1 I. `4 X: H# T Q u
if( !IsChaotic() )
: k e2 n5 j# K+ D1 `
bAdd = TRUE;
( O* m$ s( `- w5 T& a
}
4 F0 B) [4 _5 @/ y$ I( k' J) h
else // ?????ó??, èù???ó??
/ Z$ s/ k3 ?$ H" @
{
" B3 D+ I5 }7 e7 ^* J C- d+ C9 E
if( !(IsChaotic() || IsPKPink()) )
7 M% [0 w2 B+ Q) G4 A8 G
bAdd = TRUE;
{ l! j- j1 @8 I9 b' Y; o
}
5 [# {: Y) U! M- a+ m& u
, {. h6 L0 y5 c/ c& _ [
/// ???à????, ?o?aà? ??·ááü
) k; A; x6 y, W; J4 \* p! p" [" X+ K
if( bAdd && nReflect == 0
; ~7 j1 z8 U5 p L
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- X( _, j8 z) ?7 H5 W
{
" ], T. [1 ~( h `% b8 J
if( IsPlayer() && pAttacker->IsPlayer() )
# E# T3 x) v* g
{
; o8 t& t9 {) M& A. P5 M' C
if( !pAttacker->IsChaotic() )
% ?. u U; p' n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% d" Z/ ?/ G+ z3 V( | L
CString szSendMsg;
9 t+ M s" [# W2 {( t8 f% d& l
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" F& e" m3 r/ z4 a
((CUser*)this)->AddText( szSendMsg );
" R) t9 M. W+ } I! U, R; T
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& H) \1 u- K; y5 g) S( Q
((CUser*)pAttacker)->AddText( szSendMsg );
1 B' Q1 T( J# R6 k1 D2 T* K( I7 N# f
}
& H1 U8 _3 l& K) |0 F2 n& T- P
0 Y: _6 N% J# A" b5 I
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
+ l2 O$ v: N4 d* x0 t' U
((CUser*)pAttacker)->AddPKValue();
6 A7 u: P, v" D# G
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ ?& G1 O+ |( A( x* N
g_UserMng.AddPKPropensity( pAttacker );
2 x& Z4 b& T3 Q; W0 l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) c5 p0 V3 U2 w% g( \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; I' }6 q# R! _$ C4 ~7 Y
#ifndef __MAINSERVER
/ ?7 Y0 l4 \: w* b
if(!pAttacker->IsPlayer())
0 J+ ]' O0 Y, h; F% [
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ h3 R4 J/ x2 G) }+ q$ E: E/ P
#endif // __MAINSERVER
2 j& e" A2 N" j* ~: O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, N/ r& i$ Y! o9 o# B6 W
#endif // __HONORABLE_TITLE // ′Tà?
7 q& L& @* d" }: l" q
}
; S" `! B3 Q4 G
#else // __VER >= 8 // __S8_PK
3 S: P$ d4 T/ r
BOOL bChaotic = IsChaotic();
4 f# |- Q% K e9 N7 A6 Q1 l
7 @+ L! G+ |6 k3 y# t
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
h7 G& u% I9 O4 U/ i
pAttacker->m_nNumKill++; // ?3?? á?°?
7 M. U- m$ ~" c- {. a9 E2 n! [
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- }1 j& P, S+ X v! r6 K {; {. j; U
0 ~4 Z$ D- `; Y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 |: l) o( D% Y" w/ j
if( nGap >= 80 )
. V0 F/ p7 Y! X+ t6 Z7 e i
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
) W- u& Z1 V" R" @% n
7 Q! C! H- V9 Z1 y" ]: ?* }
// o??ó±Y ?3±?±a?| ??????′ù.
2 a/ O) ^& Q+ y$ L
CWorld* pWorld = GetWorld();
1 r8 `4 Y; |9 l. l0 F
if( pWorld )
0 m1 \7 m0 ^" X3 l; B% a
{
! }' J6 d* Z3 n" T/ U& n
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 H+ ?9 J4 v C" _
char szFormat[256];
6 e, K3 L& W/ J
strcpy( szFormat, pAttacker->GetName() );
. `$ }8 \1 p5 F5 B8 o7 e. {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! F; Q) A, n `6 p) |3 S- J6 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) B" j& ^7 H& d/ x9 m5 r
}
; s% l1 J/ {# y2 k5 N; h( r6 N
- u9 [# k! k* W
if( g_eLocal.GetState( EVE_PKCOST )
9 i7 \' Q; ~; I9 O; R. y- q
#ifdef __JEFF_11_4
! o1 @1 g/ S6 S ^( {) q6 ~
&& ( pWorld && pWorld->IsArena() == FALSE )
' q0 P6 I$ z3 w7 q3 Q; [6 g' ~! Q: l
#endif // __JEFF_11_4
4 \, [) p4 N b
)
& {/ j% a" v- a" Q
{
" F+ p; v% O) k6 A# P3 K
if( bChaotic )
, ~0 w/ @5 r1 g$ h7 |
{
" w# X& K; s# a/ B
#if !defined(__INTERNALSERVER)
5 u5 q' |' Y& R8 Z7 [1 A% N
if( m_dwAuthorization < AUTH_HELPER )
7 z& F e ]. G$ ]) E
#endif
3 v( ^* C$ h& T+ D
{
0 L6 M' W, F7 I
// ??3?μ?·ó
% T, A3 l, k! ~& o9 j+ t1 ^
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% {2 G; z9 y2 a
float fRate = pProp->nDropGoldPercent / 100.0f;
" w( w6 Y% L5 @& e9 o( I* Z
int nGold = GetGold() * fRate;
P" a$ A! k9 P! s6 d# M
- w& J2 d$ t( R$ {. U
if( nGold > 0 )
0 K9 C8 G/ h0 e
DropGold( nGold , GetPos(), TRUE );
1 X" F: L* O8 S) @, \
2 e) a4 k. g/ m" z
// ??àì?? μ?·ó
0 Q/ {& f: P7 m" k! A% O
for( int i=0; i<pProp->nDropItem; ++i )
* D6 D3 n& M% B: z1 c+ G: w+ W
{
3 g+ O( T7 D# F; C/ ^) m* `. H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 U B( v o% z4 @% U! u0 O0 j9 v
: e- {) N6 H& c |1 U
if( xRandom( 100 ) < pProp->nDropPercent )
. V9 _; ^0 k# C0 n; Z
{
" ?; b/ `: e' s1 H0 ]
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# d( I( ]& s, g6 F* V- D2 @
break;
3 a! X/ T$ I( m% N w0 o
}
1 N* b7 P/ {/ i, d
}
. L7 G% Z' [" k5 n$ l9 u
}
2 m7 Y: x3 R9 E- M1 |
}
" x- k9 i/ r: Q
}
% f- a) D7 t/ m, T: N" j$ K: P
# |% p/ w# M/ _5 p! e# P4 b
//pAttackerà? slaughter°aà? oˉ°????2′ù.
; h6 Z X& g0 M( K7 y8 Q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 s! N+ y3 Z0 R' Q3 d4 D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 _5 h3 w7 P8 D9 f
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 y& H# N- }2 I, Y% }5 \
UpgradeKarma();
$ ?: |9 ^6 Y5 @$ v- N2 P: w
#endif // __VER >= 8 // __S8_PK
/ H0 }; G; P6 P2 P+ {/ V, w: {
return 1;
s4 I; Z$ D/ t9 ~
}
# q1 j# z& b5 p, r
: U1 V! c$ `9 C" w- n
. T8 y8 o, l6 v/ Z: T8 Q0 N/ D* A
2 L2 a7 m0 G$ [; k+ D# S- x9 |
+ v5 v' z9 w+ K8 A, t
6 W+ s% Y1 D: T( o, g9 ?* R
3 O& O' z9 i+ m* ^6 F
-------------------------------------------
& @* \- ?. q, n5 d
5 H4 q2 E" o3 a# C. `
$ v4 N% F( z4 X" s# _% u9 N4 v
if( pAttacker->IsPlayer() )
( F _* Q3 m0 b9 |: J
{
$ @& Y9 N* w/ `% h
m_idMurderer = pAttacker->m_idPlayer;
' ?* [1 h: g3 j. V. c3 s
c; h, p5 r8 g4 w6 x) n/ ^
9 f, a* p1 k. F
CWorld* pWorld = GetWorld();
& v- \' V- S- Q1 ]
if( pWorld )
' K4 B* @# O, ]0 }0 @
{
+ f. l+ \( Z- I4 H7 G' e! l
char szFormat[256];
/ R6 {) ^0 a% I; [2 p
strcpy( szFormat, pAttacker->GetName() );
3 E( E+ D& R% s, V& w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. ?% p9 g7 b. }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 y3 Z7 E8 n& r7 G' p' n* @) ], _+ W7 `, y
}
}: ?7 D3 p- G# N# Z1 g
}
: _5 v0 F* q' g$ O+ I s
! w: A/ M$ V" `1 B
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2