飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
1 ^& v6 p7 v6 G3 t, o
Mover.cpp
) B; x6 s4 |) O! C8 E' b
J) X! p6 }6 d* w# v# u
Code:
% _: E7 o, x( _; e' e; z6 ~
int CMover::SubPK( CMover *pAttacker, int nReflect )
& d, \! M8 x% j1 t$ L+ |
{
" R5 ]8 q* h; {$ H, H
if( !g_eLocal.GetState( EVE_PK )
! h+ y* ?/ g% @0 F, w
#ifdef __JEFF_11_4
% S6 O+ _' F4 N Y; T! u! X
|| GetWorld()->IsArena()
+ s' s2 `8 `) Q# M
#endif // __JEFF_11_4
- l1 V7 k5 Z: b$ H2 _+ ]
)
$ u( I, j6 V" Z, L$ Z! m* F
return 1;
. V; P; h* K1 f2 C# y4 O- z
; d; q. d9 \' Y: v3 ?( d
#if __VER >= 8 // __S8_PK
. m+ U( K: _2 {" V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. I' E! R3 q: H) E ]; O
return 1;
( L) ^ `# c0 J( |: P
6 K$ a" z- n, b c
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: n8 f2 d( }* G$ P
return 1;
: f5 _* M: T! U/ c1 Z0 [
+ i* W1 ]. U% V' J
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 s& H6 c' }1 l* e: A( a+ K' ^8 e
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! C2 n" [' X) a3 J5 V
return 1;
g5 r% f0 _6 G: I! O0 J( j3 o
#endif // __GUILD_COMBAT_1TO1
4 {5 X2 L, [/ [$ \. v6 a
( i5 @: V* `/ s* O0 P. G d
if( g_eLocal.GetState( EVE_PKCOST )
8 @0 w& J/ R2 ~7 g/ q
#ifdef __JEFF_11_4
4 ?; ?1 K9 c( l9 w* v
&& GetWorld()->IsArena() == FALSE
. {& M# u, R3 d. \" z3 T& o% H
#endif // __JEFF_11_4
/ G1 c" l& b% A# H* J
)
$ E- N- o- j7 z" h
{
) _1 J5 N' ]/ n' e; J% N
if( IsPlayer() && IsChaotic() )
6 {7 j7 P: E5 d" g4 [0 L
{
# X5 A1 L0 ~, M* a* O6 g7 P6 _
#if !defined(__INTERNALSERVER)
7 V8 ]/ g0 Q% s* }) @. F) {) U
if( m_dwAuthorization < AUTH_HELPER )
4 @3 ]( e$ c+ v0 b" @2 d
#endif
) q2 ~2 d) w0 y: s9 B
{
0 m% w, L M0 @* |
// ??àì?? μ?·ó
* Y( S W2 ?7 L. ^ u. x
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 i( J- y' `1 k- m1 t! D
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 \. O! f1 |7 H D9 J
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ P2 i) B# [( I! `" P
for( int i=0; i < nInvenDrop; ++i )
$ F# l; X3 {, L9 c+ ]
{
2 a6 N/ j4 N3 A* [& f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) F% e8 \1 }% M. z
break;
$ m5 G8 f$ Q6 o* ~. v5 S
}
( g+ K( C0 W! ^+ D, {! e
. ^" R3 `0 u! Y8 {+ ^7 V
// - à??? μ?·ó
5 t4 Z$ A! j! ?, E
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 m4 ^# g# v% G) P
for( i=0; i < nEquipDrop; ++i )
2 G$ q; k8 }; P$ c: f" ]. I- F( F
{
2 x% z) Q, |! B: C
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ w" o: c& I% E
break;
# [* h+ G- n9 d8 b+ R
}
# n# @3 s! N4 M+ _. L$ c
}
: T: E+ Z- G: p
}
; ^- V) K' ~- D" C9 ]+ Y9 _
}
; [! M: b0 D0 H" V7 ?* U+ |1 H
5 j' T# I4 e8 f6 |2 @
if( pAttacker->IsPlayer() )
3 z7 b6 @0 j+ j/ y! V
{
$ f% F0 I" o+ X5 L8 c4 v
m_idMurderer = pAttacker->m_idPlayer;
+ n3 n# ?$ D* n3 O0 v/ }; o/ z0 U
& e! U5 j# F* u) i8 S( G- L, t& h
/ d% I4 \! s, O. W
CWorld* pWorld = GetWorld();
& {1 }, @+ }2 U0 t, {8 ]. M( i
if( pWorld )
8 U' [: z2 n p) u$ [! B
{
: L4 B, v5 `. q( O+ Z
char szFormat[256];
+ b, [0 t7 ~. a* ?2 B
strcpy( szFormat, pAttacker->GetName() );
4 }2 E' }3 r0 b8 e" Y }0 A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
q" |+ E+ {- ]9 Y/ S4 |5 \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 m4 p4 l m4 [9 Y2 a
}
* }- c' F; }9 G' a, B+ N. F
}
: M6 v6 r! Y; N
. e2 h4 `- h& v' o" Q! K( r- w
if( !pAttacker->IsPlayer() || IsNPC() )
9 y0 v4 U. ~' g! N
return 1;
1 x& C& R6 n' f- I) `7 o
5 ^- o5 [) b$ w. [6 S& B
BOOL bAdd = FALSE;
+ D# x! v# E( U
if( pAttacker->IsChaotic() ) // ???à?ó??
" w4 _* K% Z5 K$ B! d, m. P
{
0 Z% J W: {$ S+ O! F9 M+ a7 r
if( !IsChaotic() )
. I/ p4 H, L7 c) E- {" m, O2 [
bAdd = TRUE;
8 u* f& E+ m$ r: S) d# {+ T
}
+ j4 ]5 `( x9 \/ i c; Y* u. v4 s7 d
else // ?????ó??, èù???ó??
6 `) p0 s0 \) v$ n2 r
{
" x) {: ? e: C8 O2 t- l2 S
if( !(IsChaotic() || IsPKPink()) )
6 N/ {5 j: R. q" D
bAdd = TRUE;
& v! x: N( ^8 ?$ r) D! E8 ]
}
1 r% S2 ^0 B5 ~. Y& d0 v
- X9 C# S' \6 U7 Z7 x& `5 Q2 V
/// ???à????, ?o?aà? ??·ááü
' m2 S8 }! h1 e, O1 b* H
if( bAdd && nReflect == 0
" o4 z. Y) C# g0 W" A8 ?( X0 J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 f5 g2 s9 n; o
{
8 S- L: O7 W t( I1 b! x* s6 Z- }3 N1 N
if( IsPlayer() && pAttacker->IsPlayer() )
5 r& C+ a# F3 f! I! Z3 V0 @
{
7 k8 r m; G. h( y' O
if( !pAttacker->IsChaotic() )
, _& ~4 ~; E* x% B% s" f
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. @3 Q5 C. Y8 j5 A" N/ H' U1 c6 G
CString szSendMsg;
8 w. k. i+ U* H3 k
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: C/ S8 m; l% {( g
((CUser*)this)->AddText( szSendMsg );
# G b% l* b- U! G3 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ J* p; O2 J8 B9 j9 p
((CUser*)pAttacker)->AddText( szSendMsg );
4 Y: V* N( _3 j" K Q! u* }3 _% }% U
}
) Y0 N4 T1 S4 q( D+ {4 z
2 x. P b" L+ W; U' @
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" n% P) P$ {4 o! ]
((CUser*)pAttacker)->AddPKValue();
k% j% y) `( j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, ]0 B2 n9 x( q* X+ r" L
g_UserMng.AddPKPropensity( pAttacker );
0 c: a0 i3 ]# A, f0 U2 n& u
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
d9 P g( w" ^- Z7 b' z1 i) O* h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 f+ B; c5 ~( T5 @; ?9 \
#ifndef __MAINSERVER
9 d- Z# D" h5 }: L1 `1 X; M5 f
if(!pAttacker->IsPlayer())
4 \) `8 e/ r/ |# T; U1 n
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* U% e2 O/ f0 w; f4 d6 m4 Q
#endif // __MAINSERVER
1 ~, h2 [' Q+ @. b6 f9 R
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( A* }8 A( F" Q& B
#endif // __HONORABLE_TITLE // ′Tà?
. m a6 U4 @9 @% _
}
' Y- t) i5 F- N# }, x! p
#else // __VER >= 8 // __S8_PK
, s! N4 J% A( s% Q
BOOL bChaotic = IsChaotic();
?; D& F" {8 }' w. Z( ?9 j
, L& w- R4 W- N0 H) W2 m$ W- c
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: c- z: J' y6 A6 U' Y
pAttacker->m_nNumKill++; // ?3?? á?°?
5 P+ Y- X* y/ W1 }) C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( W2 C+ `& k0 h" v! {
4 J% E+ I. D- U R5 _& J2 r
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 q* y: Z2 Z- T- ~ d
if( nGap >= 80 )
, Q. M4 R, L% M f; R
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ X) S2 {! T5 h* |4 A" B
6 e, l% _8 w5 u6 Z3 {$ t
// o??ó±Y ?3±?±a?| ??????′ù.
* I* F1 l e$ T6 {# k$ o' u6 [
CWorld* pWorld = GetWorld();
T* S8 g4 C6 q0 T5 T/ ?8 R% V
if( pWorld )
" c% Y( `( W' I/ i0 j
{
* I8 o6 d' H6 U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ n7 i B% \0 [. r! w# ~
char szFormat[256];
- m( c0 p5 L+ K: F
strcpy( szFormat, pAttacker->GetName() );
: P0 E! f, R: P! m! x
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, X0 Y6 y2 i6 Z% J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 |/ J4 t. Z! X/ {2 k2 l
}
* u2 d: w% C$ [4 t& A) Z* R
$ \; G: w! q+ E
if( g_eLocal.GetState( EVE_PKCOST )
0 Z0 f$ O. W& e( P' w6 O# E1 s
#ifdef __JEFF_11_4
- D6 q% U z0 g# [
&& ( pWorld && pWorld->IsArena() == FALSE )
3 J- a8 q) n4 ]
#endif // __JEFF_11_4
$ T# O2 [7 H. [
)
' v2 M3 ^/ F; c1 v8 v1 a
{
* g7 A# e4 Z( [. ~4 S6 Z
if( bChaotic )
7 q& G0 j7 J- `! f" H
{
0 T- v M6 z2 b# K6 r
#if !defined(__INTERNALSERVER)
4 c. P/ U2 m0 r6 e9 x# _
if( m_dwAuthorization < AUTH_HELPER )
- \8 T& H S. N4 [6 W; l/ T
#endif
2 E; |5 k5 x1 D& t0 L
{
- {% L9 e4 i$ L- v6 R3 |& d( Z
// ??3?μ?·ó
V" o- m# \7 e3 r4 x) U1 }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# U- H/ e, X- Z7 ~ e- M% i5 @
float fRate = pProp->nDropGoldPercent / 100.0f;
9 Y0 t9 Z; d& m+ a, V
int nGold = GetGold() * fRate;
5 a( X' q% a' d$ e! H
: V( l* J/ K% Y$ A
if( nGold > 0 )
7 v. _! v0 n, P4 t! T! f* o5 s
DropGold( nGold , GetPos(), TRUE );
3 R. o: r. t) q5 x; n' j# b( G
* [# e% `4 T$ f8 K" W. k8 G! T2 V
// ??àì?? μ?·ó
) e4 ]2 X+ p1 m1 v
for( int i=0; i<pProp->nDropItem; ++i )
. `7 K/ l1 A4 N3 @1 D% C
{
9 \ p; `- P6 S* A* f* S9 k8 M1 v
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 |) C7 p6 t. H
7 P: R3 W6 f, a1 U
if( xRandom( 100 ) < pProp->nDropPercent )
' u- x9 _9 K' v
{
% a) E/ G( T4 a' Y- a, _+ D* x" \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 t5 F* [+ _3 o" y) n6 ^
break;
+ F* g; J1 o" p8 f
}
) d; o# E" Q$ `) u0 T5 f
}
0 r$ r3 j& g1 I+ S
}
9 p; i, j4 S: Q, P9 p8 K; Y
}
: |9 `. J) F9 b9 ?$ ^2 a
}
' e" N' w5 w5 a/ ?
& U j. M, y' k/ k% x E! s L
//pAttackerà? slaughter°aà? oˉ°????2′ù.
% p6 ?1 O, f# a! s; A+ k( ?0 u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 u% o; v9 O9 O. L, \$ g
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 g8 |$ h) q7 t8 U8 H
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ Y* T, P2 \8 q$ G
UpgradeKarma();
4 f1 P$ @ W7 c4 x0 ^
#endif // __VER >= 8 // __S8_PK
& D4 f: L" e9 ~3 S
return 1;
" b) } ^% V5 e4 Y! A- f
}
. t2 ^- {! H6 P3 f6 n9 ^) n
6 L9 ?8 \. _* @# G
) }" ]7 i( Q0 d7 w0 y" H0 [8 Y' p
2 e4 |/ a. ?. J0 i8 ?% O0 v
1 a" e3 z, i/ l: z. |0 c/ a5 Q' @
# b' U1 h9 d0 ?& j
' E h5 w4 B* d
-------------------------------------------
' {) X; Y5 P* _
2 A$ q1 H9 t3 h. B
# R3 B+ n! _& S* Y9 p
if( pAttacker->IsPlayer() )
2 t' `5 t! m: w5 }6 a& V1 }& N
{
2 [! ?8 q% k/ f& Q, A
m_idMurderer = pAttacker->m_idPlayer;
5 ^/ S1 ~. n! h" Z% T
1 S8 R5 R. S2 V1 _% n( U
: Z& G& w+ ~/ n# G( X4 o
CWorld* pWorld = GetWorld();
8 r# ]: ^# f; V1 Z/ L
if( pWorld )
, F, n7 f m1 @5 k. ]3 g
{
, x& t- E9 O& k ?
char szFormat[256];
% _1 j( w, }' S: P) k
strcpy( szFormat, pAttacker->GetName() );
0 e" k6 {& N2 h6 c4 W" ^. T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 U9 q t2 a( \& E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 B9 G0 U+ `; G/ _) v
}
! b2 W+ \9 y8 h o# w, Y) [
}
: f* @. E% k1 B0 y
" G- l% |0 b$ s7 s+ r5 }% u/ T
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2