飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
3 i3 M& U# S$ X9 U' D9 d; O
Mover.cpp
9 {; o& X& D# Y1 j
) b% ? h* D8 ?# n( J; Z# [
Code:
* U, F% E% K ~. x9 u/ d) p- }
int CMover::SubPK( CMover *pAttacker, int nReflect )
% o- J. n+ G1 e7 H$ c# M. V( F, ~
{
! f; Q) y. F( h& c `
if( !g_eLocal.GetState( EVE_PK )
, u# P) y0 w7 q
#ifdef __JEFF_11_4
. ^0 s1 X. l+ {+ D' i6 S* i7 }
|| GetWorld()->IsArena()
$ @8 W) c4 k H2 A, p
#endif // __JEFF_11_4
# \& T* o/ {9 y! L9 G
)
+ w; u. T1 s8 Y0 p4 @; K
return 1;
: u9 M$ G: J3 q
6 D* g: w0 x- m; w3 r! q1 g6 e; M6 D
#if __VER >= 8 // __S8_PK
; N8 R% t: v0 @- E b7 ?
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ _9 `2 J/ k1 n5 w3 v
return 1;
8 \8 G& u- R# S
$ D! P( @% _9 `5 f, L
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ X) b+ T* e, T" i; i8 B
return 1;
B* Q% ~) C" B2 I% }, v$ V
0 t8 p* m b6 n! u
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" w4 j: ~5 _ N% I: S$ e* ~; P& f- A
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 a! U1 F) r A- K) ]. i
return 1;
' }+ Q" ~+ }4 B% u
#endif // __GUILD_COMBAT_1TO1
9 v9 p" M( } ?- ?9 K
& A" Z+ E) R4 F5 S0 M
if( g_eLocal.GetState( EVE_PKCOST )
`4 c% C* c" P0 _, J4 d
#ifdef __JEFF_11_4
$ M$ D. v6 i9 q/ I& w
&& GetWorld()->IsArena() == FALSE
# R. x s5 a/ x
#endif // __JEFF_11_4
7 A8 _# d$ S. c7 [9 R0 e
)
% ?7 M, i9 d) H6 }" ?
{
2 B4 u: A. m3 t
if( IsPlayer() && IsChaotic() )
$ u; d7 O8 i3 F& u3 {( P0 D
{
7 O x9 p" \8 a
#if !defined(__INTERNALSERVER)
# v; i; M4 p; E! Q* u
if( m_dwAuthorization < AUTH_HELPER )
$ C; ~; ~/ D# Z' [
#endif
6 `# X% t# E6 n5 [
{
. K/ S# x- ], x: s+ Y) U
// ??àì?? μ?·ó
8 i6 P1 s+ f! d! E
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
]+ m5 |, K- ^* @( N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# J; s+ a, h. U. e
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 ]" l6 }5 F' R0 t+ |% v7 f7 l
for( int i=0; i < nInvenDrop; ++i )
3 p7 s. |0 g: }: m
{
! l) q/ y8 [0 s7 o1 Q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( z& i& ~9 r& R6 S
break;
0 s( Q0 G& l8 W9 b- ^
}
. I1 v) D+ s3 I& V. h% J
2 {1 a/ x% x% Q
// - à??? μ?·ó
k X8 S) B, H1 |' C( i
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 X$ w6 v, g9 G, V
for( i=0; i < nEquipDrop; ++i )
: ]- s0 }9 [0 t, Q
{
- {4 y+ u- c& d8 m& Q' p r
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) A% E6 Y5 X% K( L1 j% Q' Z( A: Y. n
break;
# @& k1 \6 W! Y* t1 S! H
}
- Y+ R1 ^/ o4 v' h+ M# f1 l
}
( f: q0 j- C. A0 ? K
}
* R" q; g+ @4 ?# @/ n
}
! L0 q% V& _" O1 @( y, e% g
) l! C& M3 F$ z% C8 s
if( pAttacker->IsPlayer() )
9 s, I; M& H1 f/ `. U4 n$ a
{
- u! f- @* ]( v9 }& ]) X
m_idMurderer = pAttacker->m_idPlayer;
, X- E) L. T5 d- M1 `; T
3 ]4 U7 t0 u, I/ G5 h8 E
. M5 b/ W, j6 I) P. s. C
CWorld* pWorld = GetWorld();
" F3 A0 g. X$ J! i
if( pWorld )
) A7 A/ z8 N; ?* p( H! @
{
, @ e( ^ C, M8 c6 W& z
char szFormat[256];
- y: u6 z! {2 _
strcpy( szFormat, pAttacker->GetName() );
+ c" X3 h# z) o7 c3 y; o* {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 ?; o+ b' g& j$ j9 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
0 a/ C) m' \/ G) o+ f$ B
}
$ i6 m/ O/ N1 _$ n" O# e
}
1 Y$ [* L, C0 h3 C9 W
W& P; S" E8 H, s1 k7 B
if( !pAttacker->IsPlayer() || IsNPC() )
" m. [9 m$ u. b9 r; l5 Z
return 1;
/ h. V* t" ~1 c- E
4 O: [' o. Q9 ~, z# \( [# R7 ~
BOOL bAdd = FALSE;
( S4 D' K5 a1 N6 @" r+ X9 S0 t( N
if( pAttacker->IsChaotic() ) // ???à?ó??
2 f. ^3 B: b1 k; ~5 c8 h
{
8 y& O7 ?8 Z7 D; d% c
if( !IsChaotic() )
# ^2 i6 g( N( ~5 u! N
bAdd = TRUE;
& L Q8 V. M; R7 F, Y8 m: U: ]
}
) \; \0 j- ]) e) L
else // ?????ó??, èù???ó??
0 p4 K$ T. c, B6 w2 n& G( e4 h
{
0 H3 K& @: @4 [: k& D
if( !(IsChaotic() || IsPKPink()) )
0 K- w8 P/ e! }! u1 d! P! O
bAdd = TRUE;
' i7 I$ X- @+ p; E
}
; v1 \7 O& J0 J4 x* L, m; y/ }/ V
$ h* W1 F! X" V1 X( E
/// ???à????, ?o?aà? ??·ááü
* c+ S6 O6 C, a6 B. X* [
if( bAdd && nReflect == 0
% k% e% Z4 E) ]. S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- p2 U G" [- x
{
+ u. ]0 H z2 s6 A
if( IsPlayer() && pAttacker->IsPlayer() )
7 P: T; p! w/ v& y" W. \% l
{
/ v8 w, U) m7 H# X& A3 }
if( !pAttacker->IsChaotic() )
; A. h& c0 P/ D, N4 Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ N, ^0 F9 ~2 C7 A t3 o: z
CString szSendMsg;
2 G. |' G- o2 t6 R; j, b! `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
# [8 I" o8 j+ {, G- A& n* @4 B. L p
((CUser*)this)->AddText( szSendMsg );
" {- s# g3 l/ A1 Z5 v* b
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# g0 H2 _( ~ p& R
((CUser*)pAttacker)->AddText( szSendMsg );
* m7 D5 I: N: g* f( u; U9 \
}
8 K' A; A1 \0 t4 |- F6 P& `
( n7 k4 ?; J* o0 \
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# V$ G) R( Z% C2 a9 r! f
((CUser*)pAttacker)->AddPKValue();
* F9 l+ v) {& p& T# X( d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! |. t( y, j6 Y
g_UserMng.AddPKPropensity( pAttacker );
& j, `6 S- s$ _$ n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ ?' w- u9 e9 w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( \/ S' r; O1 l7 Z! P9 S ^
#ifndef __MAINSERVER
$ |; @3 c7 k+ n! w3 u: u
if(!pAttacker->IsPlayer())
0 h3 M) q+ l) l9 Z2 |( g3 w/ N
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- \6 m2 Q. P' h# z. j
#endif // __MAINSERVER
2 {6 U7 C/ |0 M: T0 C* k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 `- J% U& J) [
#endif // __HONORABLE_TITLE // ′Tà?
$ |! S8 R! Y9 A( v- Z' X8 z
}
2 I. I8 A4 t# k6 O" G. K$ }' \
#else // __VER >= 8 // __S8_PK
3 a. B3 k! D. C3 U( f3 ~
BOOL bChaotic = IsChaotic();
s' Q1 K% p' F v
) w, |: x/ }1 e+ B& v
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 w2 W1 q. m! p7 r4 _1 p3 K
pAttacker->m_nNumKill++; // ?3?? á?°?
1 i+ U% A/ Q& j- D" C. T' O
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' A- J3 h! c: {2 W8 X- n/ w( V5 p8 s
0 e* H& s& ]7 C/ W
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 W" y$ J" w- w2 n, f, I, e
if( nGap >= 80 )
5 n7 K5 E8 m" n' f B3 ]& ~/ {
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 e2 w0 s! _; u. |. p
* \2 O1 b, H6 ^. D
// o??ó±Y ?3±?±a?| ??????′ù.
2 v( F# h1 Y3 x; b ^
CWorld* pWorld = GetWorld();
: \. p) t2 v' }0 c8 q& R% K& |
if( pWorld )
7 g4 z& |) b! _" p2 {
{
( n* k/ H2 N% i* D3 s y) ?
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' k8 m' ^, K1 B9 Z2 Q4 x
char szFormat[256];
# i5 s6 d/ ?# i' S
strcpy( szFormat, pAttacker->GetName() );
" y& v: P2 I# y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( c, j& H9 h7 w% J; m2 K; H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 E! }- e% T) x1 f6 d
}
9 N ^2 {. H5 c% E5 ~# p0 x
: K! d6 C/ \- d4 O/ P5 }; _
if( g_eLocal.GetState( EVE_PKCOST )
7 M7 \3 l& [8 r) e( v, [
#ifdef __JEFF_11_4
0 P" P! `. R- ^) V
&& ( pWorld && pWorld->IsArena() == FALSE )
" y K! |# D$ }9 Z1 D9 z3 R1 J
#endif // __JEFF_11_4
( s8 Y( c/ h( P1 r
)
3 \7 H* p) L0 {+ I/ f
{
! W; V4 |5 I) N& l# H$ z
if( bChaotic )
; t) |8 B. c* P" {0 I; L
{
, B/ e5 ]0 F9 Q; H5 p U
#if !defined(__INTERNALSERVER)
* q H, G# F% d
if( m_dwAuthorization < AUTH_HELPER )
* m* x; T) J! T% Z8 ^3 G
#endif
9 h a7 l& T _* e- e1 [+ A$ }
{
( [5 Q+ R+ s# @8 `! g% P
// ??3?μ?·ó
5 y: B$ d1 g. A: A3 `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* ^' k8 `9 i0 A( s1 ]# R% g3 F8 c
float fRate = pProp->nDropGoldPercent / 100.0f;
; g' w1 G. B/ @( ?0 l/ U8 g3 W* i
int nGold = GetGold() * fRate;
" `$ t% J- K1 B. `
e# ?/ _6 f6 R. f% S( j
if( nGold > 0 )
- p. r* W8 z( O# O3 o) t
DropGold( nGold , GetPos(), TRUE );
) T# n }; Y, I7 e$ \
% b2 F+ O$ v# l
// ??àì?? μ?·ó
0 W- s+ @ [) U
for( int i=0; i<pProp->nDropItem; ++i )
' X% g. }9 f; H7 R% f8 J
{
0 M3 ?; Z3 i5 Z* s
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* c+ T# k( w' p) G) k
% w; t" ^# u* k4 k: _ B. x
if( xRandom( 100 ) < pProp->nDropPercent )
3 i }* a0 C. s2 U
{
# n: b" q! r' P: c8 V
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! l$ Q1 U. y9 e0 _! n: o0 h D, X
break;
( A- d C4 R8 n8 P( q
}
( _' U- S) ^0 ]" z+ {$ D. v1 z; r& R
}
k# s, b$ _5 x4 h0 N D
}
' c0 {* G+ w$ C: r3 u
}
4 n" m/ x3 x$ i% k6 t! o
}
- \' F+ ^* Z. \8 s2 p( e
# q) H/ T3 u7 M w
//pAttackerà? slaughter°aà? oˉ°????2′ù.
: Q* e; L9 l$ P1 ]
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- F& m" s; O, u! c9 E$ p
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 w- F7 x' ?% j# w6 `( Y, s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( A% Q9 S7 E* s( N7 {/ l9 y
UpgradeKarma();
1 U1 F* o- I/ l4 u
#endif // __VER >= 8 // __S8_PK
9 g( u7 Q) x9 J* J* Y4 w) ?" z; V; b
return 1;
% U2 p' e! Z# [
}
" W/ g X/ O3 t1 @
3 W9 @0 ]7 r5 @2 Z6 q8 X
: M- B1 o# i, x/ I
- u0 A6 A8 P3 Z; Q$ n% p d c
3 l0 C1 F2 U6 _* T' u
0 f/ ^- ]- ? F, u3 B! q$ ]
9 X, E* ]3 m( w( c% M
-------------------------------------------
; ?. L5 c0 {( d7 F8 ~
% I1 E! ]$ l& r \2 x
, P) y0 H2 P f% u1 w' T, D
if( pAttacker->IsPlayer() )
* m6 b! p3 x7 |) f
{
9 A2 p+ k0 ?! Q7 E3 @
m_idMurderer = pAttacker->m_idPlayer;
0 n3 L0 M6 C, N* y# H. k
. H1 w" l" h; s7 B, v) D: W. j
+ ~" K9 B" Z+ V
CWorld* pWorld = GetWorld();
/ `2 g. h7 q$ a' @
if( pWorld )
0 z' F* Z6 e# V1 b! Z
{
! T M, M( f- K! r# M) D* f" b
char szFormat[256];
! g! ~$ |+ Q, J
strcpy( szFormat, pAttacker->GetName() );
, F& ^- r/ C k& Q* j1 [/ B$ A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; R6 Z9 \# l) ?" w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# `1 r0 t; i3 W3 A
}
7 j$ S) p, y1 V0 E) \
}
+ |7 j, w8 |. S. B& R* y/ `
2 p& X/ U* N$ b) @. I+ W% h6 v
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2