飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
3 [3 P4 v. {: P6 B" [) A' Y/ X* }6 ^
Mover.cpp
7 x' A _! b2 B2 P
; V" E e; A% m, t0 d Q0 Y
Code:
1 Y3 G/ P) X' Z
int CMover::SubPK( CMover *pAttacker, int nReflect )
3 u& R n- D% ~3 F; M
{
; j. g2 y; o: K }2 s+ S' L0 K' A' w u
if( !g_eLocal.GetState( EVE_PK )
' }: y+ B+ l0 m5 j" a8 g
#ifdef __JEFF_11_4
' K# l* f! H, a8 U# ]9 x
|| GetWorld()->IsArena()
) P1 g. z7 _9 {! `7 o! T
#endif // __JEFF_11_4
7 h2 M! b/ W# W
)
2 p& l( u7 [; ?4 e) ^" k/ F' ~
return 1;
' t7 F! d, d. Y, \# ?+ u- P& O
2 {- H& I- ^* p& R$ ^
#if __VER >= 8 // __S8_PK
; g: G& H& n- s3 V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& e+ N& Q" W, g! U% Q/ r
return 1;
2 O, V& k# ^. y0 y( r. t! e
& S) F8 O: a: I. m9 [
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
N( o$ }, t: \4 c3 y. p
return 1;
: U9 L, {9 ]5 h. a& u
. D" P' S |9 m/ E/ k/ w5 n
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# s+ ^$ I8 {6 V2 ~( u$ }! \& w8 m
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 B- X! a6 y& @
return 1;
2 P! X! z0 h/ O, x5 d
#endif // __GUILD_COMBAT_1TO1
7 u" }0 M. I2 O% I& S9 v' h, i
+ R9 g# Y j% F. B: q
if( g_eLocal.GetState( EVE_PKCOST )
9 p5 b/ j$ f8 o) K
#ifdef __JEFF_11_4
$ E4 _7 |. D: Y* g1 j
&& GetWorld()->IsArena() == FALSE
+ g9 q% I7 I S) t6 b2 b
#endif // __JEFF_11_4
( N5 [- Q- c6 N" C* ], H6 c) T
)
* u" Z& Y- o, `9 O% [
{
% |$ b7 u& ^$ \* F! f! ~
if( IsPlayer() && IsChaotic() )
& I! g6 o$ Z6 H2 E8 K* f
{
. x: y3 B( L3 d3 J& w
#if !defined(__INTERNALSERVER)
c& L9 S8 D6 x' E5 R
if( m_dwAuthorization < AUTH_HELPER )
! x' K; m6 F; Y. g8 \( T# O: X6 s
#endif
1 E- U9 d! ?/ y% ?, z3 [7 B
{
9 Q4 ~. c g6 ]) F' L3 h
// ??àì?? μ?·ó
! D' G$ d3 T$ i; K B. \
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ Z L1 z4 b" A% d
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ z; Z) X5 N/ \: r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; l( C; h0 q- c( ^5 S
for( int i=0; i < nInvenDrop; ++i )
Y+ L$ e/ \; i% n
{
: S. y( O ~$ E# o$ q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 L O. g- z0 F9 @+ X0 h6 N8 Y
break;
& K) @- n/ d6 M
}
+ W$ P; r# V2 W8 j
3 e% r5 M$ N8 K6 P
// - à??? μ?·ó
D9 ~- e6 O% X- P0 d' s2 k9 u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 F- w- n9 z6 I- J$ G1 v+ {; k4 r
for( i=0; i < nEquipDrop; ++i )
# n/ B, v& N9 G" c% x
{
: K* _+ ]) A s# G0 M5 ?5 ?
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 Z& E, y# N- e9 V
break;
- L+ u* z/ U3 d% p
}
* L# B0 \* V; y) f1 f* N4 e9 h
}
6 g9 ~( _5 L0 h8 k
}
1 l0 N& H% G& B
}
1 {6 m+ u- A' c" u* @
. I4 ?/ y) j1 s) g$ H
if( pAttacker->IsPlayer() )
6 A U, g( S$ y. w# d, e0 P
{
$ G, S0 m: U$ D6 y+ D) m* Y
m_idMurderer = pAttacker->m_idPlayer;
; V9 G( d9 p/ g, O$ w m
7 l2 m5 [5 x, R B; i0 l1 J
6 p8 A3 i2 R% q$ y
CWorld* pWorld = GetWorld();
& I% P, M$ ^. E& k6 c
if( pWorld )
8 s2 O& T4 K7 v; ]$ E: E7 H
{
; e( [" l* ~. {+ w
char szFormat[256];
. X$ I" W& ?8 _* e
strcpy( szFormat, pAttacker->GetName() );
9 M5 M, W, a! x3 h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; Q9 m' X) V0 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! t+ U- o4 H. `9 {* `
}
' P( V# _! u' ^7 O
}
6 N0 n3 R) e$ I. S5 @
6 @2 l+ l2 @: Z1 z9 Z2 |" x
if( !pAttacker->IsPlayer() || IsNPC() )
$ ]2 O8 X* A$ s( Y( O* E6 ^: S
return 1;
A D, M" v$ o, E
. n: q6 [) C) j9 }! O$ j6 r6 k
BOOL bAdd = FALSE;
& D1 L+ G" q8 `1 H0 R9 P. V+ L& F# j+ H
if( pAttacker->IsChaotic() ) // ???à?ó??
' s7 Y7 A+ S& ]# k( v
{
; A# }! J1 _- s/ b" v; E
if( !IsChaotic() )
0 j* M# o1 P! G1 b1 [; o" b8 m
bAdd = TRUE;
# }/ ]; w$ C/ J7 y
}
% _$ t. E7 }- a8 i
else // ?????ó??, èù???ó??
/ C" [& `# P) r) d% W/ q
{
! X, g- s0 e3 ^: O
if( !(IsChaotic() || IsPKPink()) )
% T; G# c. S) Y/ L$ b$ s
bAdd = TRUE;
& { o* t1 d3 p( ?
}
8 J+ X. Q$ y+ C
/ ^8 E+ J# w$ v6 q1 u
/// ???à????, ?o?aà? ??·ááü
% Z5 G& D2 J; |5 I
if( bAdd && nReflect == 0
/ ]4 X* O; x% n" w' m; T0 d
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 _; ~ x4 E% }
{
/ @' q( H% B% s8 \0 k- J
if( IsPlayer() && pAttacker->IsPlayer() )
- c R% E9 D/ {4 Z
{
8 @3 `; A; o* w% T( @3 c. }# B
if( !pAttacker->IsChaotic() )
1 k$ [3 l) E3 I8 y7 A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* n' ]) Z( f$ ~% _! q
CString szSendMsg;
6 ?' }+ S+ S" s" Z6 ` `- o
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 f. |; o- D! R% o8 e
((CUser*)this)->AddText( szSendMsg );
% K! u, P/ t" F$ Q- }9 _( h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: P( J) r! z7 Y' X$ r
((CUser*)pAttacker)->AddText( szSendMsg );
' h$ _" C V2 n9 H5 U
}
! H0 q9 U# F6 W$ y5 y1 z' w L5 \
- B7 Q9 d: |8 v: z: X# ?! |
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 }9 e. U" l6 y. g2 t8 @( S( Q
((CUser*)pAttacker)->AddPKValue();
# }3 E5 u, c; `. } ?, W+ v
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 r, q. F5 V0 @. o( [: z, u9 ^, f/ Q
g_UserMng.AddPKPropensity( pAttacker );
) _, m" i4 M6 T X8 G" q5 T/ L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: o" X5 u3 h* `7 `- N
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( q3 M1 b) R% K$ [1 Z* B, V
#ifndef __MAINSERVER
. m6 a) b5 o9 A/ ]: B, ~9 S# s! U0 ]
if(!pAttacker->IsPlayer())
7 R! @7 s/ ~9 S
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
( }1 p- s9 {9 ~# j! {4 V( y
#endif // __MAINSERVER
# `" y1 C! c2 k$ f" n8 G* v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: Q4 i; t6 r, K2 G. D' H
#endif // __HONORABLE_TITLE // ′Tà?
# e* f# f( o# S: z \0 k- y
}
7 V" i9 A2 Q) I+ e5 U( p0 U
#else // __VER >= 8 // __S8_PK
E* ?/ R; V4 Q9 K
BOOL bChaotic = IsChaotic();
3 u3 P0 Y0 M/ p9 p- ]( B
# @, p: ?) L5 d8 I3 f1 ^6 i& O
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 o$ q- y. H! l) j6 M( F7 t
pAttacker->m_nNumKill++; // ?3?? á?°?
D3 }$ U2 s% |: Y: x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) d$ n: v2 l* T7 P% M! }3 L' x' v
; Q4 ^# m$ t5 v) M/ m
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' j. Q& @) x. f* B7 D
if( nGap >= 80 )
/ L9 ]" A- v- z. ~$ {7 p
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
0 n# G3 k' a. j6 g- @- P `
! v& T% x; ^+ |& F$ A
// o??ó±Y ?3±?±a?| ??????′ù.
3 g; l8 c( ~) S2 ^+ U$ M
CWorld* pWorld = GetWorld();
9 x5 V4 N0 g+ \. G- F7 ?
if( pWorld )
. |: G2 _6 X- A$ \+ j. G
{
8 ] E$ ^/ n4 U: p" i3 \7 @3 ?
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 Z3 f6 [: X% `
char szFormat[256];
0 K X W- m% u3 E9 P; J
strcpy( szFormat, pAttacker->GetName() );
# J2 R0 N2 e, w! }# ]0 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* n' `$ D1 C3 Q7 N- R. j7 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ K- |( ?$ }2 Q! O% d0 y3 s+ q
}
$ \ I; F( C' w7 J! q
! L0 S; ~; `% w) S7 q3 Y( O
if( g_eLocal.GetState( EVE_PKCOST )
9 R( {& m8 Y/ M4 Y
#ifdef __JEFF_11_4
% F. |; D5 Z! \0 @9 v6 O
&& ( pWorld && pWorld->IsArena() == FALSE )
- p% ~ S' d R8 }" _& M; V
#endif // __JEFF_11_4
7 k% O$ q( A7 F2 i$ r& q& a _
)
4 [9 I" s3 e; w; k5 q# @; m1 m
{
G* z6 s4 j2 M# t
if( bChaotic )
H8 M, _, D4 S2 V
{
* d5 @/ H Y! [: z. ?# x% a! r K! h8 j
#if !defined(__INTERNALSERVER)
8 v( p) i) z7 X
if( m_dwAuthorization < AUTH_HELPER )
( e& @ [; @9 c2 h: K3 y
#endif
/ Q* @2 X( P6 E
{
h- X4 }. \+ O
// ??3?μ?·ó
! s) E$ e7 s& S6 k; o' n6 r
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 h' u; T2 ?1 V) E; \3 h
float fRate = pProp->nDropGoldPercent / 100.0f;
( y0 E7 ^4 ^9 E; V% F0 [1 Z/ T
int nGold = GetGold() * fRate;
5 d6 Y6 U Y0 o! U& Q
6 B% `0 m) H1 t& `% }
if( nGold > 0 )
5 c) G* _/ a1 R5 x1 [$ R. W% N3 u' ^
DropGold( nGold , GetPos(), TRUE );
8 q$ d" Z4 U9 C+ P! X
6 Q, X7 P& Z. X' B' i
// ??àì?? μ?·ó
T- A J) G. U9 V& z
for( int i=0; i<pProp->nDropItem; ++i )
5 u$ m; Z2 Q2 k- `$ \+ b: P
{
. G/ Y4 _. j/ i5 V7 x: V* r& u& `
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- J% w3 q: W' d
~+ T2 ^% |5 E% t1 Q D% `
if( xRandom( 100 ) < pProp->nDropPercent )
2 z* L$ }. }7 r# l1 U' Q
{
: ]2 D) J4 _" s9 r; g& F. S+ w
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 ^. G, ` X) ]# z
break;
. K9 G8 K8 _" r: d4 P4 Y1 X
}
. K1 T: O1 g) \# i# h
}
' f3 K. h8 V3 J) R
}
3 m0 K5 X! o Q9 j/ K
}
6 ^6 f3 O& a- I( Z1 b: I7 ^
}
1 W/ W% x+ ?8 p2 X
% n! N9 ~+ ~2 d- y+ X! C3 C- K8 U/ w# i
//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 k5 k9 ]; J$ \( l5 _7 B2 R/ X+ c& F
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& f. y% ?: [- R9 q9 C
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* J3 B, ?9 q$ W
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ A( C1 A" [: _# p) Z( h
UpgradeKarma();
& t' r: I6 v# d" X$ I
#endif // __VER >= 8 // __S8_PK
3 [( J% h9 A) r/ |9 G, M
return 1;
* p3 T$ e+ L* `- w
}
, e4 b: t) ~! ]% p
2 C/ b( q3 T3 p2 j3 u; u! {' u0 P
! _8 n9 I7 ]8 v, O$ ^5 k
8 d5 ?- e. E; x. t/ L
; q0 y2 `: G5 Z, P1 c7 K; I+ {
* [( U8 }2 s9 {/ v
], L% Z8 `( N, c5 s D' [# [* T9 y
-------------------------------------------
8 Q& [ M, P$ Z9 W# t# ~# S
" U0 Z. o7 U' q! M1 x
2 M5 l) P5 o# R- u+ A3 J
if( pAttacker->IsPlayer() )
" s- n- w# n) K+ C
{
/ Q8 N( S4 _( q/ {' M/ ?6 b& G
m_idMurderer = pAttacker->m_idPlayer;
' @8 _. r2 s8 B& B
+ @+ s. r1 X1 t0 E) B
+ ` C5 Y6 J" [' C, `+ n
CWorld* pWorld = GetWorld();
! C" [" U q5 Y, J4 f. g
if( pWorld )
6 ]8 U4 T' m3 C
{
2 s# K% M! j, N2 s+ o- T
char szFormat[256];
! Z+ j1 b. c0 d; L4 T2 `+ B
strcpy( szFormat, pAttacker->GetName() );
1 w: S( f+ B) {, O+ b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 @8 i4 V. W2 S3 O% n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 L1 d' V5 S* c0 C6 h& R- m
}
9 P0 ]5 c0 q% j3 o& f# I
}
, Z: i4 s ]9 ^& |) N
c) S3 ?" ]8 S; C( [( A( E0 T. G
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2