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标题:
赏金系统恢复
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作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
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Mover.cpp
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Code:
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int CMover::SubPK( CMover *pAttacker, int nReflect )
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{
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if( !g_eLocal.GetState( EVE_PK )
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#ifdef __JEFF_11_4
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|| GetWorld()->IsArena()
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#endif // __JEFF_11_4
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)
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return 1;
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#if __VER >= 8 // __S8_PK
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if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
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return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
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return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
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return 1;
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#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
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#ifdef __JEFF_11_4
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&& GetWorld()->IsArena() == FALSE
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#endif // __JEFF_11_4
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)
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{
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if( IsPlayer() && IsChaotic() )
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{
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#if !defined(__INTERNALSERVER)
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if( m_dwAuthorization < AUTH_HELPER )
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#endif
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{
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// ??àì?? μ?·ó
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// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
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CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
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int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
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for( int i=0; i < nInvenDrop; ++i )
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{
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
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break;
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}
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// - à??? μ?·ó
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int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
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for( i=0; i < nEquipDrop; ++i )
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{
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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break;
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}
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}
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}
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}
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if( pAttacker->IsPlayer() )
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{
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
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if( pWorld )
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{
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char szFormat[256];
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strcpy( szFormat, pAttacker->GetName() );
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strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
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g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
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return 1;
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BOOL bAdd = FALSE;
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if( pAttacker->IsChaotic() ) // ???à?ó??
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{
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if( !IsChaotic() )
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bAdd = TRUE;
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}
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else // ?????ó??, èù???ó??
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{
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if( !(IsChaotic() || IsPKPink()) )
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bAdd = TRUE;
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}
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/// ???à????, ?o?aà? ??·ááü
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if( bAdd && nReflect == 0
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&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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{
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if( IsPlayer() && pAttacker->IsPlayer() )
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{
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if( !pAttacker->IsChaotic() )
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((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
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CString szSendMsg;
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szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
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((CUser*)this)->AddText( szSendMsg );
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szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
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((CUser*)pAttacker)->AddText( szSendMsg );
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}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
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((CUser*)pAttacker)->AddPKValue();
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pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
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g_UserMng.AddPKPropensity( pAttacker );
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g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
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#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
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#ifndef __MAINSERVER
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if(!pAttacker->IsPlayer())
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FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
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#endif // __MAINSERVER
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((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
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#endif // __HONORABLE_TITLE // ′Tà?
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}
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#else // __VER >= 8 // __S8_PK
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BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
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pAttacker->m_nNumKill++; // ?3?? á?°?
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(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
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if( nGap >= 80 )
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ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
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CWorld* pWorld = GetWorld();
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if( pWorld )
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{
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
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char szFormat[256];
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strcpy( szFormat, pAttacker->GetName() );
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strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
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g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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}
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if( g_eLocal.GetState( EVE_PKCOST )
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#ifdef __JEFF_11_4
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&& ( pWorld && pWorld->IsArena() == FALSE )
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#endif // __JEFF_11_4
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)
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{
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if( bChaotic )
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{
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#if !defined(__INTERNALSERVER)
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if( m_dwAuthorization < AUTH_HELPER )
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#endif
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{
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// ??3?μ?·ó
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KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
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float fRate = pProp->nDropGoldPercent / 100.0f;
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int nGold = GetGold() * fRate;
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if( nGold > 0 )
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DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
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for( int i=0; i<pProp->nDropItem; ++i )
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{
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
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{
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
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break;
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}
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}
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}
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
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pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
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// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
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if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
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UpgradeKarma();
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#endif // __VER >= 8 // __S8_PK
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return 1;
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}
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m# h* w& w( T
-------------------------------------------
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if( pAttacker->IsPlayer() )
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{
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
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if( pWorld )
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{
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char szFormat[256];
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strcpy( szFormat, pAttacker->GetName() );
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strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
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g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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}
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