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标题: 如何添加飞剑飞盾模型 [打印本页]
作者: admin 时间: 2016-1-10 03:35
标题: 如何添加飞剑飞盾模型
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?" R0 n( j# w. R/ T1 m
defineItem.h9 E7 k: s* q1 Y
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
, y) r; o; k) E: bpropItem.txt
[! O' t m, A3 W! p# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U* T8 l l- J$ x0 D: [& U6 n
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
. a8 V3 e( Z% C* I- h& W( A/ Fmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
9 k. y* ~' \ N0 g, y k4 a# S$ ~5 a6 OItem目录添加dds图标文件# g/ D. Z8 s; j4 C9 g
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j/ a- C! m7 a! j- e
. g) `; q" q) U2 ~7 z. q3 x3 l( x" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID: F5 t7 \6 G( Z( }
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
$ c3 p" h6 q+ s0 T5 {' JpropItem.txt定义物品数据0 }; T- [. G z# q* A
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~6 B. j/ S% m- I0 q
* X. {" e9 Y9 P9 e! z5 h. _( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下; b% j; u5 N, Y: ?8 v/ q8 U9 F& J# ?
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/ h4 J( R. f( p0 A3 a5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 ?/ A) ]! N; h) d$ z* n& h, G
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @3 ?! A0 l7 @0 H5 o. j5 L. \
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单独添加5 O$ E1 o& Y7 Z; M2 n3 p5 I0 V
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
% X) s) q6 Q" SIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |, l* D4 V8 P2 n( _1 K1 K
IDS_PROPITEM_TXT_FFSTART3 飞剑
2 H: @& p7 u6 x) m3 Z. @# N. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。. N/ ^ J& g* B. I( c# I
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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: w9 x8 _1 m4 n9 F) r/ m- A3 ^+ K8 C下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2% x' W2 t5 g( I4 `
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 4 H6 K* A, w( C% g
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
& |' K6 I5 r. X1 V% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 18 f$ Y# D% S$ U
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
/ Y7 g# ?9 i& x- c. Z* e1 ~/ o "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
7 r6 W% s2 W7 u( ~3 h! ~9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m) G9 C: H6 w) Q+ ]/ L
//飞盾7 j* w* D4 U! h+ x* I
3 \3 g5 C" q: w1 _$ f#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
, w1 A% D5 z, r//飞剑0 w* d' \% ` U2 e+ _
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了7 X$ ^; L: m9 v5 m$ Q7 }
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. t% {" j; X7 L/ P7 p8 ?到这里已经结束了,一定要记得 服务端和客户端文件同步!
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