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标题: 如何添加地图内置的(详细的指导) [打印本页]
作者: admin 时间: 2016-1-10 03:35
标题: 如何添加地图内置的(详细的指导)
大家好
首先,我想说我没有找到“搜索”任何一本关于那个问题
于是我决定做一个指南。
本指南已经批准了戴尔Honne。
————如何添加新的地图进入游戏-- -
一件你将需要:
或
一个less-bugged版本(在我看来)是一种由xDrago relased:
- 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务
- 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务
然后,测试(或WdTest)的名称将会成为地图,我们创建了
兽世界编辑:1 -
这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成)
去defineWorld.h:2 -
代码:
# Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif
4 O* c: j+ [( |- p' z红色是要执行的指令的地图。
地图上的蓝色是你的名字。
绿色是你的ID的地图。
世界会是这样的:
WI_WORLD_
地牢里就是:
WI_DUNGEON_
3 -去World.inc:
代码:
/ / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );
) c( b1 c; o2 e- i M' }蓝色是资料夹的名字的地图。
橙色是又defineWorld.h定义在' # '
红色是再#定义在' defineWorld.h '
绿色的地图是你的电话号码
4 -去world.txt.txt:
代码:
IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map
' _- N6 a; q, Z0 i/ [( A, g红色是地图上的证件(身份证)文件夹名称+
蓝色的名称是地图(地出现在你进入隔层)
5 - CoreServer.ini:
代码:
Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )
w- c( ~! ^ @. U0 H蓝色是defineWorld.h ID,我们的“#定义。
红1x1是地图的大小(这里)。
6 - FlyffResourceManager.exe:
现在张开你的data.res和更换所有文件,你在这一课中使用。代替:
——World.inc
——world.txt.txt
- defineWorld
然后按下拯救
记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作
你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件
7 -世界文件夹中:
现在你一定要有地图Editet把你的文件分成3个文件夹中:
WdTest -资源/世界/
MyFlyffFolder /世界/ WdTest -
- /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^)
结论:8 -
你必须从现在开始你的服务器的权限
AccountServer.exe
DatabaseServer.exe
CoreServer.exe
Certifier.exe
LoginServer.exe
CacheServer.exe
(mapkey WorldServer.exe或noMapKey是同样的,)
现在你登陆这一场游戏
‘/ Te 4×××'
代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方
坐标可以发现,在兽世界编辑,当你的鼠标移动过去
特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。
现在享受你的新世界!^ ^
P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作
学分:需交
我-制作、翻译和固定的向导
Gargash——原(不完全)德国的向导
他xDrago兽——Modyfing地图编辑器
Aeonsoft——使野兽地图编辑器
marsata——给我更好的(最后!)兽编辑
戴尔Honne -批准这指南
原文:
How To Add Map InGame (Detailed Guide)
Hieverybody
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First of all i would say that i didnt find with "search" any guideabout that problem
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so i decided to make a tutorial about it.
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This guide has been approved by Dell Honne.
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1 }; c r1 w2 y8 R& X
---How To Add NewMap Into The Game---
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Thing you will need:
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0 m6 ~9 ~8 E. a- Unpacked Beast:
http://forum.ragezone.com/f457/fully...editor-660192/
3 v$ r0 Z9 C* f- Flyff Resource Manager:
http://forum.ragezone.com/f457/flyff-reseditor-581450/% p" E1 A6 C z3 h" S( A
5 R# j1 L( m9 }* q& r# p" X
or
2 q! ~ `9 D1 Y$ b* k, a& g% ~8 X' N/ ]; R
a less-bugged version (in my opinion) is the one relased by xDrago :
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- 1 Part:
MEGAUPLOAD - The leading onlinestorage and file delivery service
# [. x& p6 P3 d% W( N6 o- 2 Part:
MEGAUPLOAD - The leading onlinestorage and file delivery service
: j$ i( \4 S' n' B2 h. R u
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5 s- t U3 D; _/ E' a/ YThen, TEST (or WdTest) will be the name of the map we created
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1 - Beast World Editor:
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8 r& z" B' Q0 u" Z% ?; xThis should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest)
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3 T, O3 R# p* E& ?
" E# l* [# e$ [$ M! S, ^. a2 - Go to defineWorld.h :
Code:
# Ifndef __DEFINE_WORLD
# Define __DEFINE_WORLD
# Define WI_WORLD_NONE 0
# Define WI_WORLD_MADRIGAL 1
# Define WI_WORLD_KEBARAS 2
# Define WI_WORLD_CISLAND 3
#Define WI_WORLD_TEST 4
/ / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë)
# Define WI_WORLD_HEAVEN01 21
# Define WI_WORLD_HEAVEN02 22
# Define WI_WORLD_HEAVEN03 23
# Define WI_WORLD_HEAVEN04 24
# Define WI_WORLD_HEAVEN05 25
/ / Extra world
# Define WI_WORLD_0425 100
# Define WI_WORLD_TEST 101
# Define WI_WORLD_LUX 102
# Define WI_WORLD_LUX2 103
/ / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë)
# Define WI_INSTANCE_OMINOUS 121
# Define WI_INSTANCE_OMINOUS_1 122
/ / 151 ~ 170 ± 1 ø o ñ 1 îáö'Â DAC 1 æ ¿ë Yii
# Define WI_DUNGEON_SECRET_0 151
# Define WI_DUNGEON_SECRET_1 152
# Define WI_DUNGEON_SECRET_2 153
# Define WI_DUNGEON_SECRET_3 154
# Define WI_DUNGEON_SECRET_4 155
# Define WI_DUNGEON_SECRET_5 156
# Define WI_DUNGEON_SECRET_6 157
# Define WI_DUNGEON_SECRET_7 158
# Define WI_DUNGEON_SECRET_8 159
# Define WI_DUNGEON_SECRET_9 160
# Define WI_DUNGEON_SECRET_10 161
# Define WI_DUNGEON_SECRET_11 162
# Define WI_DUNGEON_SECRET_12 163
# Define WI_DUNGEON_SECRET_13 164
# Define WI_DUNGEON_SECRET_14 165
# Define WI_DUNGEON_SECRET_15 166
# Define WI_DUNGEON_SECRET_16 167
# Define WI_DUNGEON_SECRET_L 167
/ / Event world
# Define WI_WORLD_EVENT01 120
# Define WI_DUNGEON_FL_MAS 200
# Define WI_DUNGEON_DA_DK 201
# Define WI_WORLD_GUILDWAR 202
203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ
# Define WI_DUNGEON_SA_TA 204
# Define WI_DUNGEON_SA_TA2 205
# Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED
# Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW
# Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö
# Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ Ã ½ o ìaa AU)
# Define WI_DUNGEON_MUSCLE 210
# Define WI_DUNGEON_KRRR 220
230 # define WI_DUNGEON_BEAR
/ / 241 1 ø o ¸ ÎÅí'Â 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co.
# Define WI_WORLD_GUILDWAR1TO1_0 241
# Define WI_WORLD_GUILDWAR1TO1_1 242
# Define WI_WORLD_GUILDWAR1TO1_2 243
# Define WI_WORLD_GUILDWAR1TO1_3 244
# Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID
# Endif
& B! B6 O- S# q8 E8 i& p% Y+ R# t$ s# }; |5 W
Red isthe command to run the map.
5 B6 W% i% b* x, w( C5 S, o' z7 pThe Blue is your map name. 8 [4 S8 V- Q/ f5 A4 T$ S& C
Green isyour ID of the map.
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A world would be like this: E' o- O$ }7 v; K. E
WI_WORLD_
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A dungeon would be this:
$ o3 m8 H% r$ ]# R+ ^7 P: [WI_DUNGEON_% [) z: Y3 V. C$ t, A8 ~! I2 r
0 d4 k7 F% r6 e+ Q5 ~* A& \/ ^3 - Go to World.inc:
Code:
/ / World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas' / /
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_Test "WdTest"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 'WdHeaven06_1'
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1 '
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
)
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_ 000049
);
% {) `' A" Z) {5 U" N$ f
5 i0 \5 Z. p9 M- U- _The Blue is the name of the folder of the map.
2 w: C0 W3 h$ Z N& A# NThe Orange is again the # define in the 'defineWorld.h'
7 Q+ l9 ]' f t4 I6 s. gThe Red is again the # define in the 'defineWorld.h'
* X1 f9 U. _/ S9 {The Green Map is your number: l$ F' `$ G- d. W
5 U/ b; v% h% j5 s
4 - Go to world.txt.txt:
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mas Dungeon
IDS_WORLD_INC_000007 Azria
IDS_WORLD_INC_000008 Dean Mine
IDS_WORLD_INC_000009 guild war territory
IDS_WORLD_INC_000010 volcanic island - Volcane
IDS_WORLD_INC_000011 Boss Monster (Big Muscle)
IDS_WORLD_INC_000012 Boss Monster (Krrr)
IDS_WORLD_INC_000013 Boss Monster (Mushmoot)
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple (Boss)
IDS_WORLD_INC_000016 Volcane RED
IDS_WORLD_INC_000017 Volcane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild War Zone A
IDS_WORLD_INC_000019 1vs1 Guild War Zone B
IDS_WORLD_INC_000020 1vs1 Guild War Zone C
IDS_WORLD_INC_000021 1vs1 Guild War Zone D
IDS_WORLD_INC_000022 PvP Arena
IDS_WORLD_INC_000023 The secret room 0
IDS_WORLD_INC_000024 The Secret Room 1
IDS_WORLD_INC_000025 The Secret Room 2
IDS_WORLD_INC_000026 The secret room 3
IDS_WORLD_INC_000027 The Secret Room 4
IDS_WORLD_INC_000028 The Secret Room 5
IDS_WORLD_INC_000029 The Secret Room 6
IDS_WORLD_INC_000030 The Secret Room 7
IDS_WORLD_INC_000031 The Secret Room 8
IDS_WORLD_INC_000032 The Secret Room 9
IDS_WORLD_INC_000033 The Secret Room 10
IDS_WORLD_INC_000034 The Secret Room 11
IDS_WORLD_INC_000035 The Secret Room 12
IDS_WORLD_INC_000036 The Secret Room 13
IDS_WORLD_INC_000037 The Secret Room 14
IDS_WORLD_INC_000038 The Secret Room 15
IDS_WORLD_INC_000039 The Secret Room 16
IDS_WORLD_INC_000040 The abandoned Tower B1
IDS_WORLD_INC_000041 The abandoned tower B2
IDS_WORLD_INC_000042 The abandoned tower B3
IDS_WORLD_INC_000043 The abandoned tower B4
IDS_WORLD_INC_000044 The abandoned tower B5
IDS_WORLD_INC_000045 The coral island
IDS_WORLD_INC_000046 on the room
IDS_WORLD_INC_000047 entrance to Aminuskrypta
IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta
IDS_WORLD_INC_000049 TestMap
" W$ H3 S- x: h+ ^/ z. n2 P3 r0 S
- L, {7 `- O' |% h& ~/ ZThe Red is the map ID (Folder name + ID)
8 E4 m$ }2 ?, A, q( ]$ B) tThe Blue is the name of the map (Taht wich appear when you enterin it)
S* p3 C: ~ F* Z6 M6 P' K4 U; u
5 - CoreServer.ini:
Code:
Sys 1
Database "127.0.0.1"
0101
(
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
4 0 0 1 1 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
2 0 0 2 00 158 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
/ / V14
121 0 0 5 5 00 00
122 0 0 5 5 00 00
/ / Quiz
211 0 0 5 5 00 00
/ / V15
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
124 0 0 5 5 00 00
125 0 0 5 5 00 00
)
2 J, O y8 l' \# b- c: c
; C8 v7 ?$ |1 XThe Blue is the ID that we the 'defineWorld.h' # define have.
# t. E% c2 f6 t" I$ \. \. ?The Red 1x1 is the map size (here). 6 f" e- F2 S! w( @/ H
; |1 K+ B5 Z& j0 W6 - FlyffResourceManager.exe:
# X. b; \. L3 h$ {8 |8 d0 y1 h q- P2 X$ r A% f# ]- B
Now just open your data.res and replace all file you used in this tutorial.Replace:
. [" @; P* F1 ]1 n$ @0 X5 M# p$ W |1 z' k j
- World.inc( d, e; l/ v3 c% a4 e/ \6 b
- world.txt.txt
5 Q- C6 E& h# @0 @3 a5 h/ Q& O- defineWorld$ j* y5 f, E' T. S
1 r; j/ g( i, g/ }4 G! h. G3 ^Then press Save2 p* r% q( m g `
: e$ P5 ]" F1 r( u* l6 ?; P3 S4 c
Remember its important! You must add the 3files in the resource foder too or it wont work) e! n2 E8 h0 K. W3 j7 e2 e9 e
. d7 Z; e3 F7 ~! N. I: Y
You now simply add it into your Flyff folder and overwrite the old files
0 e) ?, j) @4 a( z) e% g2 H& @" E3 e& c& O2 @. o; a: s' ?- |, t
7 - World folder: 3 ]2 R _( M( H3 j8 ~& t
2 G2 w# W/ w, F% T: B7 _$ Q1 P
Now be sure you have put you Map Editet Files into 3 Folder:+ G0 f( a1 v T0 W8 f
1 ?, X5 R8 X+ Q8 q- Resource/World/WdTest9 M6 e8 \) E' V L6 J
- MyFlyffFolder/World/WdTest
6 F- v: W& N3 ` _- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)
: V7 a- S0 E+ e( D0 z8 [3 K/ P, N' z3 X3 ~0 }
8 - Conclusion:
- i0 E* s& S" D$ Q( S8 \3 T/ h# b) X+ `* @, S- _$ g, v
You must now start your server / Q7 d h# @; e' x% r
* A B1 k8 W3 f f& NAccountServer.exe4 Y, J5 C4 c4 o: M
DatabaseServer.exe
/ X( E( Z6 H/ g( nCoreServer.exe. Q8 k; J# ]" k
Certifier.exe! V" o4 l" i! u& o; r: c; B
LoginServer.exe
w" u! A1 E0 {; V( WCacheServer.exe, E3 A0 o/ ^; Y
WorldServer.exe (mapkey or noMapKey it is the same!)0 {! [/ n5 R- ?
" H& A# T$ d9 \1 R( }7 w. T" ^
Now you log it a game" Z6 S9 D4 S2 {0 x0 h$ [4 X
; W8 w3 O% R2 l, _
'/ Te 4 X X X' & R% M |; [5 z8 y8 w; ^- U" X
5 v h+ H2 S9 _, ?% a- e
Code /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land) $ l. | ]8 U: W$ x' M; m, F
. ]& y8 C$ a) _! D% x
Coordinates can be found in Beast World Editor, when you mouse over a
- [. v1 V# x) D( y0 R5 Scertain point, looking at the top and bottom links or links that Camera XYZwatch./ ~& U% K. M+ t. J# F$ A
+ K4 s9 t. z. V
Now enjoy your new world! ^^
( R! n' q( K# C, I% c b+ O' E" K1 r* O, t
P.S Like ever, srry for my bad english, i hope you understand all mytranslations3 w' F5 ~8 {" P h3 H( i
4 R8 H) |2 L, U9 f2 x0 E& B
) ^$ V- X) v- q* {" ~Credits:* W0 X* P. C1 j' s) p! l3 Y
Me - Making, Translating and Fixing Guide
" z1 X/ j9 G2 JGargash - Original (not complete) German Guide
) t0 g; o2 S4 ?4 vxDrago - Modyfing his Beast Map Editor
$ A3 a1 a) T% xAeonsoft - Making Beast Map Editor* d/ g% Z1 w& Z* K2 U1 }0 a/ k
marsata - Giving me better (finally!) Beast Editor$ j) }) ~+ x" G& J j; ?/ A3 K3 n* y* d
Dell Honne - Approved this guide
; Z) j" u' r( ], u/ W
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