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标题: 如何使用兽编辑器(详细的) [打印本页]

作者: admin    时间: 2016-1-10 03:34
标题: 如何使用兽编辑器(详细的)
嗨大家。/ o- ]% S4 `# ?$ r) K: H

8 x/ D! q: V  l) W" }: xFirst of all i did this guide coz some peopleasked me for it. 首先,我做这个指南,因为有人问我。Yes i know there is anotherguide already but im not going to tell you the same things.是的,我知道有另一个向导已,不��我不会告诉你同样的事情。9 ^5 F4 b  g( k' ]
Pls dont flame this guide or it'll be closed.请不要火焰本指南,否则会被关闭。. _" o4 E6 m$ T) Y* @6 `
Mods, if you dont want this guide just delete orclose it, even if i think some people may find it usefull.插件,如果你不希望这个指南就删除或关闭它,即使我认为一些人也许会有用的。
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Im going to update this guide when i find newcommands, Beast Tricks or if someone ask me for it in PM.我要更新这个指导当我找到新的命令,野兽的窍门或者如果有人问我,不便之处,敬请见谅。, {% t2 ?' K! q$ t
Now let's go:现在让我们去。( Z. X; l9 d' @" n
-Adding PK Zones--Adding PK区-$ \$ a) Q: v2 p& S% i
Many people asked me for "how to make pkzones or free pk zones" and so:许多人问我“如何使pk发展区和自由pk区”等:6 q: C( w+ j3 p+ }& n
- Open your beast editor打开你的兽——编辑器
9 R/ _! e* z: S1 z4 {9 S- Go to the left sidebar menu and find fromObject the red folder called "region"到左栏菜单和发现对象红文件夹称为“地区”
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.gif
现在你得将它拖在了你的世界。The "green cube"will be invisible when you play.“绿色立方”将是无形的,当你玩。
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.gif
现在你可以编辑你喜欢红点面积大小来示范给你看。
: L  Y9 I5 U: Q, X0 r8 }" J' L' R9 BThen press Left on the cube and choose"Proprieties"然后按下留在立方体,选择“礼节”
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.gif
现在你把屏幕,你可以选择你想要的东西。Scroll it down and you'll find "PK Zones"滚动下来,你会发现" PK区”
* m/ V2 B4 y5 v3 o!IMPORTANT!重要! !% l& M! y6 P* J) w; b
PK Zones = Like in PvP Maps. PK区=像在PvP的地图。You get bad karma forkilling other players.你得到报应杀死其他玩家。( q1 {3 G, g( r
Free PK Zones = Like in Arena. PK区=喜欢自由的舞台。No bad Karma!没有不好的业力。
现在只是节省时间和要做的!file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.gif2 t0 T/ H! g' m" \
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-Adding Mobs (andOther)--Adding暴徒(或其他)- - - - -
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4 ]; Q# r' Q' S7 o* I5 S4 ?. bYou can simply add the mob you want doing that:你可以简单地增加暴民,你想要做的。/ N3 \% m' O" I  Y; @4 b9 R
-Go to your left sidebar menu and choose the red"mvr" folder. -电力,在你的左边栏”菜单,并选择红色“mvr "文件夹。When you open it you'll see2 subfolders and some files that we will call "general".当你打开它之后你就会看到一些文件,文件夹和2我们称为“一般”。" s+ U& v; B+ T- y
I begin talking about subfolders:我开始谈论文件夹:
: y" Z: [2 {0 P/ @8 w0 a1 Subfolder :1子文件夹。NPCNPC
: H# p$ H: g0 TYea, you can edit those too from here, coz whenyou create a map and you save it, you save it in .DYO too (the file with NPClocation). 是的,你可以编辑那些因为从这里,因为当你创建一个地图,你保存它,你把它存在.DYO太(文件与NPC地点而定)。From here you can get the NPC you want and put it in your game. 从这里,你可以得到你想要的NPC,把它放在你的游戏。After this you can changehim by pressing left and then Propieties.你可以改变他后向左拐,然后按Propieties。) y: M  c5 K- y2 a
!Not Tested!测试! !, f$ l' O9 Q% h0 G3 p) P& y% [; E
We all know that NPC have all a dialog text whereis written what they say. 我们都知道,NPC对话文本都写在哪里他们说什么。I assure you that withputting NPC ingame you will phisically see them, but there could be some errorswith their dialogs...我向你保证,随着放置内置的你会运动的NPC看见他们,但可能有误差与他们的对话…
/ B5 Y* Z0 W; b/ UThere are no error for sure only if you changetheir name from the original one.没有错误肯定只有如果你改变他们的名从原来的一个。3 T2 B4 U8 G$ M/ ~6 i2 Q
2 Subfolder :二子文件夹。MOBS暴徒4 |6 l3 ]( T% E; t' \/ k3 k
From here you can get all the mob you want. 从这里,你可以得到所有你想要的乌合之众。There shouldnt be any error (i didnt find any) coz mobs don't needany dialog txt xD译文是任何错误(我没发现任何)因为暴徒不需要任何对话框txt权
' l5 O, x- p+ [8 |9 KGeneral Files一般文件
: |- c( ]/ e% b8 Q5 s1 @+ |" I8 w* dThis files aren't NPC nor MOBS: I'll get MaleCharacter for example. 这个文件也不是怪物NPC:我去给男主人公为例。You'll be able to drag itin your map and you'll be able to change his name an proprieties.你可以拖动它在你的地图,你就能改变他的名字一个礼节。
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# k/ Q' {5 N: j4 N5 {+ f, I5 r-Revival Points--Revival分——6 H* R# h7 r! l& H! S- [* A; G) K
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Ok, now you have your map, you completed all,added mobs too...but when you accidentaly die you immediatly goto Flaris. 好了,现在你有你的地图,你完成了所有的怪物,加上太…但当你死的时候你马上Flaris accidentaly链接。Lol? 哈哈~ ~ ?Why?为什么?. |, d, l1 G$ S  |% P  N7 a8 d
But you can fix it! 但是你能修好它。Just make a revival point. 让一个复兴的观点。A revival point is theplace where you immediatly go when you die. 复兴的观点是在这个地方你直接去当你死的时候。There are currently 4 revs(REVival pointS xD) in all Madrigal (World 1),目前有4转速(复兴分xD)在所有情歌(世界1),
' z! ~0 i; d) X( e$ p# a1 in Azria (World 2) and another 1 in Coral Island (world 3).1在Azria(世界2)和另一个1在珊瑚岛上(世界3)。( c' X% R  v. V+ [: ~
Now if you add a new world you have to create apoint IN it where you go when you die.现在如果你添加一个新的世界,你必须创建一个点在这身在何处,你去当你死的时候。
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, Q5 w" C. x, R4 j4 I" o1- Go to Your left sidebar menu and find againthe red folder "mvr". Now get from it the obj called revival1-去你的左栏菜单和再发现的红色的文件夹”mvr”。现在的体系从它那里得到复兴。叫
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image009.jpg
2 -把它放在你的地图(这里玩家复活)
3 ^0 h( _% ~  C5 a( M$ ?2 e3- Edit it! 3 -编辑它!Left->Proprieties and you'll seea so simple window:离开- >礼节,你就会看到一个如此简单的窗口。
* J" D: ]9 \3 N$ qjust put the name you want there你想要把这个名字
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image011.jpg
4 -现在按下ok !The last thing you need to do isgo to the main menu (the one with File - Edit - Object - Terrain....)你最需要做的就是去主菜单(一个与文件- - - - - - - -- - - - - - - ....对象编辑地形)- L+ z; ?4 A. }4 H- `" r* w7 N
and choose World (W)-> Revival To.选择世界(W)- - - - - - >复兴。
3 \5 Y$ i# O6 P7 z/ j/ NThen do like in image ^^然后做像在图像^ ^
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image013.jpg
2你把钥匙(在图像是你想说的名字)必须有相同的!% r; v# G8 V0 V6 O  V& y
Now Press Ok and save! 现在按下Ok和拯救。Done!做得好!
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-MakingWaterfall-年间的瀑布-
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First update. 第一个更新。Here is how to makebeautiful waterfalls.这是如何让美丽的瀑布。2 j: l0 J0 O3 M
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1- Go to your left sidebar menu and look for objred folder. 1 -去你的左栏菜单和寻找红色体系的文件夹。Now look for SFX Darkon12现在寻找Darkon12的自解压
# H3 p2 R# @( G* Y7 `0 E$ x2- Then you must go to Cloud->cloud012-那你得去看看云- > cloud01
1 d7 P9 l3 x! L* dI dont explained it well so here an image xD我不太好,所以这里解释了一个形象权
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image015.gif
3 -这是体系的学习英文: I5 @$ J% U1 n; t0 U
4- Press SPACE to lock an object (only LOCKED SFX object could be resized)4 -按空格键锁定一个对象(只有锁的自解压物体缩放)
0 k3 J8 U  z9 e9 L5- Now just make the obj smaller and smaller till you get it reversed.5 -现在只会让体系越来越小,直到你得到它反转。! v% W2 s$ O/ p( G4 A/ {
6- Increase the Y variable and put lots of them for making the waterfall6 - Y变量,将增加他们中的许多制作瀑布
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Hope it helps. 希望它是有帮助的。I found a video for it too...but isnt reallyclear...我发现了一个视频…但不是真的太清楚…
[url=]YouTube- [HowTo] BWE Wasserfall erstellen视频——[HowTo]BWE同时erstellenWasserfall[/url]
-Color绘画——
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8 o: k: f; u* Q, I; ^Even if you should already know how to paint yourmap with all colour, i received a pm where asked for adding it in thistutorial. 即使你应该已经知道如何把你的地图上所有的色彩,我收到了一个点的增加,在要求在这个教程。So here is how to do:所以这里是如何做:0 h0 u1 O' k8 }: y% S9 ~

6 V! M% ~5 ]0 \+ a, [- g" j1- Open your Beast Editor. 1 -打开你的野兽编辑器。Now DON'T close any panelyou see.现在,不要关闭任何面板你看。
# H& {3 U' \- C  l1 x+ v" x2- Open your map/make new图2 -打开你/让新的
' A+ e" X  c$ B3- Now go to your Terrain Editor panel and chooseColor Edit3 -现在去你的地形编辑面板和选用色彩编辑0 y/ I0 z( \1 Z0 c; }( h7 s
!IMPORTANT!重要! !Remember the GRAY colour is the defaul color, so if you like todelete all you colours just choose gray记得那灰色的色彩是最defaul颜色,所以如果你想要你的颜色,只要选择删除所有灰色# }1 H% K  t7 H: R
4- Now choose the colour you want. 4 -现在选择你想要的颜色。Press ok按下ok3 i. x6 n7 y9 V& h! H4 P
5- Done ^^做^ ^ 5 –
file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image017.gif
-Tips -
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; B$ p# o: Q, K) L7 N6 c- y5 |- O-Fog--Fog -8 L: Z) i+ Z7 o# Q6 o
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When you are making your map there is a fog thatdoesnt allow you to see all the map. 当你在做你的地图有雾,不让你看见所有的地图。Putting of this Fog could be makeing easier you working.把这雾可能一无所知。你的工作容易: H0 a( E0 O  i5 f3 h
How to do : go to the top of your beast editorand find (next to World (W)) the View table. 如何做:去最棒的野兽编辑器和寻找下一个世界(W)风景桌子。Select Fog from it andyou'll see all in your map ^^雾从它选择,你会看到在你的地图^ ^
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Im going to update this guide. 我要更新这个指南。For any question just PM meor reply here xD对于任何问题,我就点或留言于此权

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