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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光1 d% q, H1 N! G3 |7 R7 {' u+ s1 k
打开文件ModelObject.cpp
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )" o" l* n$ _2 |! z! J+ T

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找到下面的代码:. B: \8 e; {$ V$ H* ?3 Z, C. W
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
# W+ ?! @; p+ E! V7 L2 W, z6 m: Icase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
% U) _3 J$ ]) U! S$ t8 K$ Mcase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;% [+ j% `+ U2 y( n
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
# M( k/ }8 |& J/ C& U. H3 w$ Ucase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;3 Q4 R; U* m& r: f
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
' f9 G: l0 y/ ]( o$ N1 h& }case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
2 S$ q% I" q7 r0 ]+ d$ O. Ocase IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
: y) T2 G" t% q- F* E. l( f# a5 _case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
4 f( L& M9 h8 wcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
8 B4 @  S% C' D( ~2 w/ ~/ G4 Ccase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
2 _2 q4 w/ t, b7 A" p( ecase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;1 }4 h' N( m# G' I% S  N$ v
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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5 K2 H- k$ |+ u0 v添加下面的代码:
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case IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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) D7 r; U, X7 P* V! {8 ~4 m; ?*你可以使用同样的方法添加其他部分的发光 ^^+ G6 x$ l. \  Z) L% J8 C+ w

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