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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光2 I+ {; r$ Q: S7 D% Y- i2 |  x; M6 N
打开文件ModelObject.cpp
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2 w9 x+ S( Y* e3 l3 B  N( G+ K% ivoid CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )2 n) S( u6 Y1 T8 o

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找到下面的代码:+ K8 H! n" f0 @; T! V& \
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;- o  _0 Y5 \) v' h
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;3 b4 J% V/ ~; W2 p- a
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
0 [" @  |0 ~/ w" _; N( A. ycase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;8 q* |, q4 i  b7 W* E
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;' r: {' W7 s. e3 v
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;3 j; H1 |2 \1 x. Q& M. e
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;& n) u, U( S  T  ]+ u2 G7 n. T/ j
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
& g: R- ?( N; O' fcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;$ w* ?' W- c; @/ B. m
case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
. @5 a9 a6 {% d2 Q2 Zcase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
& U4 a; a5 ?% l. Fcase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
: ~6 G9 l3 [8 R6 n* M4 S5 ~- pcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;; f1 s& j8 a7 `/ i

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添加下面的代码:
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case IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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*你可以使用同样的方法添加其他部分的发光 ^^
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