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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光
/ a1 {' n; ^, W( v' [7 W$ R4 i7 W打开文件ModelObject.cpp( J1 n% G! q, ]8 O2 k- J
搜索:
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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找到下面的代码:. j1 p0 q" u$ ^0 a7 N7 s
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
7 R  `- x4 y) Rcase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
! `. N( h) V6 r' V- x' O, ucase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
  G3 n+ @9 ]7 Bcase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;" ~% U! p2 B  n% B9 n& e* Y1 S
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;' z* i  U( x- W( j
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
0 Q2 @. ?6 O# q, }! U8 Y; s2 `case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;% ^/ q) I; p: L2 o: J7 {
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
# Q4 {+ }) i7 Z- W* ccase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
5 d" M( a$ A8 b5 F; r  {7 ncase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
* p' b& f; \) k+ d8 H2 \* m: Ucase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
- ]7 X' J2 `% f* r) Fcase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
6 S- |8 v  \8 m3 u8 g$ K: F* U( scase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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添加下面的代码:) q) g/ k/ h# s/ E9 K

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case IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^/ ?- y: `$ M, t! l

; C  Y9 u( r8 o$ J8 T8 {*你可以使用同样的方法添加其他部分的发光 ^^
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