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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光
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& x. |6 N+ z7 }- ?void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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找到下面的代码:) j8 ^- E% _9 x3 ^
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;" ^1 A( o' W4 g3 v7 t
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;% z7 U5 p# T- L/ v( p. t, D
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
; M' @0 ^' h2 x9 t, Gcase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;( K/ f5 S, x$ I. m7 `% a9 U9 V* p; I
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;, P7 L# Y: @/ {3 K1 k- X. [1 Z( C
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;& L& \; F& S2 {7 @
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;, S2 E: e8 R5 R) y/ _) r' ~
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;. m% F: x6 O" x% {
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
0 g( r( n" d7 ~case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
- P$ \2 `6 [" P3 x; k4 X3 vcase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;& Q; H1 I1 a& R/ X" m' ]$ F' i2 X
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;* t0 ~: |. s' a
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;  n' M! I( g4 q. o. f6 y! B
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& T2 @2 k4 H- B+ M3 A5 A% v! K" W添加下面的代码:
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case IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^: i' V: K8 J0 k$ g! e+ u
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*你可以使用同样的方法添加其他部分的发光 ^^: j( _0 P& D1 Z1 a  P0 k8 [0 U
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